D for Android beta

2017-06-01 Thread Joakim via Digitalmars-d-announce
The beta release of ldc 1.3, the llvm-based D compiler, is now 
out:


https://github.com/joakim-noah/android/releases

It is accompanied by a non-trivial sample app from the Android 
NDK, ported from C++ to about 1.2 klocs of D: the classic Utah 
Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated with 
mobile touch controls.  This app also demonstrates calling Java 
functions from your D code through JNI, though most of it is 
written in D.


There are two builds of ldc, a cross-compiler that you can use 
from a linux/x64 shell to compile to Android/ARM, and a native 
compiler that you can run on your Android device itself.  As I 
pointed out last year, not only is ldc a large mixed D/C++ 
codebase that just worked on ARM, but it is possible to build 
arbitrarily large Android apps on your Android device itself, a 
first for any mobile platform:


http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org

This is the way the next generation of coders will get into 
coding, by tinkering with their Android devices like we did with 
Macs and PCs decades ago, and D is one the few languages that is 
already there.


I will write up instructions on how to write an Android app in D 
_on_ your Android device by using ldc and the Termux app, and get 
ldc into the Termux packages, a package repository for Android:


https://play.google.com/store/apps/details?id=com.termux&hl=en


Re: D for Android beta

2017-06-01 Thread Ali Çehreli via Digitalmars-d-announce

Very exciting! :)

On 06/01/2017 12:31 PM, Joakim wrote:

> I will write up instructions on how to write an Android app in D _on_
> your Android device

I hope it will be detailed enough for people who are very new to 
programming on the Android.


Ali



Re: D for Android beta

2017-06-01 Thread Johan Engelen via Digitalmars-d-announce

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:

[awesome text]


This is great stuff Joakim!
It's very nice to see your detailed release notes, with links to 
the patches. Hope we can get much of that into LDC master soon.


Cheers,
  Johan



Re: D for Android beta

2017-06-01 Thread Laeeth Isharc via Digitalmars-d-announce

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:
The beta release of ldc 1.3, the llvm-based D compiler, is now 
out:


https://github.com/joakim-noah/android/releases

It is accompanied by a non-trivial sample app from the Android 
NDK, ported from C++ to about 1.2 klocs of D: the classic Utah 
Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated 
with mobile touch controls.  This app also demonstrates calling 
Java functions from your D code through JNI, though most of it 
is written in D.


There are two builds of ldc, a cross-compiler that you can use 
from a linux/x64 shell to compile to Android/ARM, and a native 
compiler that you can run on your Android device itself.  As I 
pointed out last year, not only is ldc a large mixed D/C++ 
codebase that just worked on ARM, but it is possible to build 
arbitrarily large Android apps on your Android device itself, a 
first for any mobile platform:


http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org

This is the way the next generation of coders will get into 
coding, by tinkering with their Android devices like we did 
with Macs and PCs decades ago, and D is one the few languages 
that is already there.


I will write up instructions on how to write an Android app in 
D _on_ your Android device by using ldc and the Termux app, and 
get ldc into the Termux packages, a package repository for 
Android:


https://play.google.com/store/apps/details?id=com.termux&hl=en


Congratulations, Joakim!
https://www.reddit.com/r/programming/comments/6eqv46/write_mixed_dc_android_apps_even_build_them/
and news.ycombinator.com

Looking forward to termux.




Re: D for Android beta

2017-06-01 Thread Guillaume Piolat via Digitalmars-d-announce

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:
It is accompanied by a non-trivial sample app from the Android 
NDK, ported from C++ to about 1.2 klocs of D: the classic Utah 
Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated 
with mobile touch controls.  This app also demonstrates calling 
Java functions from your D code through JNI, though most of it 
is written in D.




Fantastic news, congrats!


Re: D for Android beta

2017-06-02 Thread Martin Tschierschke via Digitalmars-d-announce

On Thursday, 1 June 2017 at 19:45:17 UTC, Ali Çehreli wrote:

Very exciting! :)

+1!


On 06/01/2017 12:31 PM, Joakim wrote:

> I will write up instructions on how to write an Android app
in D _on_
> your Android device

I hope it will be detailed enough for people who are very new 
to programming on the Android.


Me too :D
mt.




Re: D for Android beta

2017-06-02 Thread Dušan Pavkov via Digitalmars-d-announce

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:
The beta release of ldc 1.3, the llvm-based D compiler, is now 
out:


https://github.com/joakim-noah/android/releases

It is accompanied by a non-trivial sample app from the Android 
NDK, ported from C++ to about 1.2 klocs of D: the classic Utah 
Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated 
with mobile touch controls.  This app also demonstrates calling 
Java functions from your D code through JNI, though most of it 
is written in D.


There are two builds of ldc, a cross-compiler that you can use 
from a linux/x64 shell to compile to Android/ARM, and a native 
compiler that you can run on your Android device itself.  As I 
pointed out last year, not only is ldc a large mixed D/C++ 
codebase that just worked on ARM, but it is possible to build 
arbitrarily large Android apps on your Android device itself, a 
first for any mobile platform:


http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org

This is the way the next generation of coders will get into 
coding, by tinkering with their Android devices like we did 
with Macs and PCs decades ago, and D is one the few languages 
that is already there.


I will write up instructions on how to write an Android app in 
D _on_ your Android device by using ldc and the Termux app, and 
get ldc into the Termux packages, a package repository for 
Android:


https://play.google.com/store/apps/details?id=com.termux&hl=en


Hello,

Thanks for the post. I have tried to run apk on 2 devices:
1. LG-E440 phone with Android 4.1.2
2. Orange Pi Lite (development board with Allwinner H3 CPU) 
Android 4.4.2


On both devices there was only gray rectangle with "Teapot" 
notification at the bottom for about a sec and then in upper left 
corner the FPS info (around 60 on both devices), but without any 
graphic. I have tried taping, dragging etc.


Are Android versions a problem or it could be something else?

Thanks in advance.




Re: D for Android beta

2017-06-02 Thread Joakim via Digitalmars-d-announce

On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote:

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:
The beta release of ldc 1.3, the llvm-based D compiler, is now 
out:


https://github.com/joakim-noah/android/releases

It is accompanied by a non-trivial sample app from the Android 
NDK, ported from C++ to about 1.2 klocs of D: the classic Utah 
Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated 
with mobile touch controls.  This app also demonstrates 
calling Java functions from your D code through JNI, though 
most of it is written in D.


There are two builds of ldc, a cross-compiler that you can use 
from a linux/x64 shell to compile to Android/ARM, and a native 
compiler that you can run on your Android device itself.  As I 
pointed out last year, not only is ldc a large mixed D/C++ 
codebase that just worked on ARM, but it is possible to build 
arbitrarily large Android apps on your Android device itself, 
a first for any mobile platform:


http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org

This is the way the next generation of coders will get into 
coding, by tinkering with their Android devices like we did 
with Macs and PCs decades ago, and D is one the few languages 
that is already there.


I will write up instructions on how to write an Android app in 
D _on_ your Android device by using ldc and the Termux app, 
and get ldc into the Termux packages, a package repository for 
Android:


https://play.google.com/store/apps/details?id=com.termux&hl=en


Hello,

Thanks for the post. I have tried to run apk on 2 devices:
1. LG-E440 phone with Android 4.1.2
2. Orange Pi Lite (development board with Allwinner H3 CPU) 
Android 4.4.2


On both devices there was only gray rectangle with "Teapot" 
notification at the bottom for about a sec and then in upper 
left corner the FPS info (around 60 on both devices), but 
without any graphic. I have tried taping, dragging etc.


Are Android versions a problem or it could be something else?

Thanks in advance.


I'd guess that's the issue, as I haven't tested against those 
older versions of Android and this app links against Android API 
21, ie 5.0 Lollipop:


https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17

I'm pretty sure it'd work for your older Android versions if 
built slightly differently, as I used to support back to Android 
API 9 until a couple months ago:


https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438

It can be still made to so but I set API 21 as the minimum, 
because anything older has been declining for some time now:


http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/


Re: D for Android beta

2017-06-02 Thread via Digitalmars-d-announce

On Friday, 2 June 2017 at 08:58:01 UTC, Joakim wrote:

On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote:

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:
The beta release of ldc 1.3, the llvm-based D compiler, is 
now out:


https://github.com/joakim-noah/android/releases

It is accompanied by a non-trivial sample app from the 
Android NDK, ported from C++ to about 1.2 klocs of D: the 
classic Utah Teapot 
(https://en.wikipedia.org/wiki/Utah_teapot), updated with 
mobile touch controls.  This app also demonstrates calling 
Java functions from your D code through JNI, though most of 
it is written in D.


There are two builds of ldc, a cross-compiler that you can 
use from a linux/x64 shell to compile to Android/ARM, and a 
native compiler that you can run on your Android device 
itself.  As I pointed out last year, not only is ldc a large 
mixed D/C++ codebase that just worked on ARM, but it is 
possible to build arbitrarily large Android apps on your 
Android device itself, a first for any mobile platform:


http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org

This is the way the next generation of coders will get into 
coding, by tinkering with their Android devices like we did 
with Macs and PCs decades ago, and D is one the few languages 
that is already there.


I will write up instructions on how to write an Android app 
in D _on_ your Android device by using ldc and the Termux 
app, and get ldc into the Termux packages, a package 
repository for Android:


https://play.google.com/store/apps/details?id=com.termux&hl=en


Hello,

Thanks for the post. I have tried to run apk on 2 devices:
1. LG-E440 phone with Android 4.1.2
2. Orange Pi Lite (development board with Allwinner H3 CPU) 
Android 4.4.2


On both devices there was only gray rectangle with "Teapot" 
notification at the bottom for about a sec and then in upper 
left corner the FPS info (around 60 on both devices), but 
without any graphic. I have tried taping, dragging etc.


Are Android versions a problem or it could be something else?

Thanks in advance.


I'd guess that's the issue, as I haven't tested against those 
older versions of Android and this app links against Android 
API 21, ie 5.0 Lollipop:


https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17

I'm pretty sure it'd work for your older Android versions if 
built slightly differently, as I used to support back to 
Android API 9 until a couple months ago:


https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438

It can be still made to so but I set API 21 as the minimum, 
because anything older has been declining for some time now:


http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/


Just FYI, I have the same issue with Android 6.0.1.


Re: D for Android beta

2017-06-02 Thread Joakim via Digitalmars-d-announce

On Friday, 2 June 2017 at 08:58:01 UTC, Joakim wrote:

On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote:

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:
The beta release of ldc 1.3, the llvm-based D compiler, is 
now out:


https://github.com/joakim-noah/android/releases

It is accompanied by a non-trivial sample app from the 
Android NDK, ported from C++ to about 1.2 klocs of D: the 
classic Utah Teapot 
(https://en.wikipedia.org/wiki/Utah_teapot), updated with 
mobile touch controls.  This app also demonstrates calling 
Java functions from your D code through JNI, though most of 
it is written in D.


There are two builds of ldc, a cross-compiler that you can 
use from a linux/x64 shell to compile to Android/ARM, and a 
native compiler that you can run on your Android device 
itself.  As I pointed out last year, not only is ldc a large 
mixed D/C++ codebase that just worked on ARM, but it is 
possible to build arbitrarily large Android apps on your 
Android device itself, a first for any mobile platform:


http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org

This is the way the next generation of coders will get into 
coding, by tinkering with their Android devices like we did 
with Macs and PCs decades ago, and D is one the few languages 
that is already there.


I will write up instructions on how to write an Android app 
in D _on_ your Android device by using ldc and the Termux 
app, and get ldc into the Termux packages, a package 
repository for Android:


https://play.google.com/store/apps/details?id=com.termux&hl=en


Hello,

Thanks for the post. I have tried to run apk on 2 devices:
1. LG-E440 phone with Android 4.1.2
2. Orange Pi Lite (development board with Allwinner H3 CPU) 
Android 4.4.2


On both devices there was only gray rectangle with "Teapot" 
notification at the bottom for about a sec and then in upper 
left corner the FPS info (around 60 on both devices), but 
without any graphic. I have tried taping, dragging etc.


Are Android versions a problem or it could be something else?

Thanks in advance.


I'd guess that's the issue, as I haven't tested against those 
older versions of Android and this app links against Android 
API 21, ie 5.0 Lollipop:


https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17

I'm pretty sure it'd work for your older Android versions if 
built slightly differently, as I used to support back to 
Android API 9 until a couple months ago:


https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438

It can be still made to so but I set API 21 as the minimum, 
because anything older has been declining for some time now:


http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/


I investigated this a little, as I remembered that I have an old 
Android 4.4 Kitkat tablet lying around.  I am able to reproduce 
the grey screen, with no teapot.


I tried recompiling and linking the native D portion of the app 
against API 9, but noticed that the resulting native D library 
was exactly the same, with the same SHA hash.  Then I remembered 
that I built the small Java portion of the app against API 21 
also.  My guess is that is what is causing the problem, since the 
Java source has to do a bit of setup so that both the Java and D 
code can share the UI:


https://github.com/joakim-noah/android/blob/master/samples/Teapot/src/com/sample/teapot/TeapotNativeActivity.java

This is needed because this sample app demonstrates using JNI to 
call the Java functions showUI and updateFPS, to send the 
framerate from D to the Java functions to display at the top left.


I will note the Android 5.0 requirement on the release, thanks 
for reporting.


Re: D for Android beta

2017-06-02 Thread Joakim via Digitalmars-d-announce
On Friday, 2 June 2017 at 09:39:46 UTC, Petar Kirov [ZombineDev] 
wrote:

On Friday, 2 June 2017 at 08:58:01 UTC, Joakim wrote:

On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote:

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:
The beta release of ldc 1.3, the llvm-based D compiler, is 
now out:


https://github.com/joakim-noah/android/releases

It is accompanied by a non-trivial sample app from the 
Android NDK, ported from C++ to about 1.2 klocs of D: the 
classic Utah Teapot 
(https://en.wikipedia.org/wiki/Utah_teapot), updated with 
mobile touch controls.  This app also demonstrates calling 
Java functions from your D code through JNI, though most of 
it is written in D.


There are two builds of ldc, a cross-compiler that you can 
use from a linux/x64 shell to compile to Android/ARM, and a 
native compiler that you can run on your Android device 
itself.  As I pointed out last year, not only is ldc a large 
mixed D/C++ codebase that just worked on ARM, but it is 
possible to build arbitrarily large Android apps on your 
Android device itself, a first for any mobile platform:


http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org

This is the way the next generation of coders will get into 
coding, by tinkering with their Android devices like we did 
with Macs and PCs decades ago, and D is one the few 
languages that is already there.


I will write up instructions on how to write an Android app 
in D _on_ your Android device by using ldc and the Termux 
app, and get ldc into the Termux packages, a package 
repository for Android:


https://play.google.com/store/apps/details?id=com.termux&hl=en


Hello,

Thanks for the post. I have tried to run apk on 2 devices:
1. LG-E440 phone with Android 4.1.2
2. Orange Pi Lite (development board with Allwinner H3 CPU) 
Android 4.4.2


On both devices there was only gray rectangle with "Teapot" 
notification at the bottom for about a sec and then in upper 
left corner the FPS info (around 60 on both devices), but 
without any graphic. I have tried taping, dragging etc.


Are Android versions a problem or it could be something else?

Thanks in advance.


I'd guess that's the issue, as I haven't tested against those 
older versions of Android and this app links against Android 
API 21, ie 5.0 Lollipop:


https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17

I'm pretty sure it'd work for your older Android versions if 
built slightly differently, as I used to support back to 
Android API 9 until a couple months ago:


https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438

It can be still made to so but I set API 21 as the minimum, 
because anything older has been declining for some time now:


http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/


Just FYI, I have the same issue with Android 6.0.1.


Hmm, is that the 64-bit Xiaomi device you mentioned in the github 
issues just now?  My guess there would be that it's because ldc 
only supports 32-bit Android/ARM devices right now, and 64-bit 
devices like Xiaomi probably don't run 32-bit native Android 
libraries in their apps, though I don't know that for sure.  I 
just tried installing the teapot app on another 32-bit 6.0.1 
phone that I'd never tried before, worked fine.


This is not an issue for Java, because the Android runtime 
compiles Java bytecode to native code _after_ the app is 
downloaded, but other languages have to provide pre-compiled 
libraries for each CPU architecture.  Not a big deal as there are 
only really two in wide deployment, 32-bit and 64-bit ARM, with 
the vast majority 32-bit right now.


Perhaps you can help us get on 64-bit ARM, as you mentioned in 
the github issues.


Re: D for Android beta

2017-06-02 Thread via Digitalmars-d-announce

On Friday, 2 June 2017 at 10:12:27 UTC, Joakim wrote:
On Friday, 2 June 2017 at 09:39:46 UTC, Petar Kirov 
[ZombineDev] wrote:

On Friday, 2 June 2017 at 08:58:01 UTC, Joakim wrote:

On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote:

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:
The beta release of ldc 1.3, the llvm-based D compiler, is 
now out:


https://github.com/joakim-noah/android/releases

It is accompanied by a non-trivial sample app from the 
Android NDK, ported from C++ to about 1.2 klocs of D: the 
classic Utah Teapot 
(https://en.wikipedia.org/wiki/Utah_teapot), updated with 
mobile touch controls.  This app also demonstrates calling 
Java functions from your D code through JNI, though most of 
it is written in D.


There are two builds of ldc, a cross-compiler that you can 
use from a linux/x64 shell to compile to Android/ARM, and a 
native compiler that you can run on your Android device 
itself.  As I pointed out last year, not only is ldc a 
large mixed D/C++ codebase that just worked on ARM, but it 
is possible to build arbitrarily large Android apps on your 
Android device itself, a first for any mobile platform:


http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org

This is the way the next generation of coders will get into 
coding, by tinkering with their Android devices like we did 
with Macs and PCs decades ago, and D is one the few 
languages that is already there.


I will write up instructions on how to write an Android app 
in D _on_ your Android device by using ldc and the Termux 
app, and get ldc into the Termux packages, a package 
repository for Android:


https://play.google.com/store/apps/details?id=com.termux&hl=en


Hello,

Thanks for the post. I have tried to run apk on 2 devices:
1. LG-E440 phone with Android 4.1.2
2. Orange Pi Lite (development board with Allwinner H3 CPU) 
Android 4.4.2


On both devices there was only gray rectangle with "Teapot" 
notification at the bottom for about a sec and then in upper 
left corner the FPS info (around 60 on both devices), but 
without any graphic. I have tried taping, dragging etc.


Are Android versions a problem or it could be something else?

Thanks in advance.


I'd guess that's the issue, as I haven't tested against those 
older versions of Android and this app links against Android 
API 21, ie 5.0 Lollipop:


https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17

I'm pretty sure it'd work for your older Android versions if 
built slightly differently, as I used to support back to 
Android API 9 until a couple months ago:


https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438

It can be still made to so but I set API 21 as the minimum, 
because anything older has been declining for some time now:


http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/


Just FYI, I have the same issue with Android 6.0.1.


Hmm, is that the 64-bit Xiaomi device you mentioned in the 
github issues just now?


Yep

My guess there would be that it's because ldc only supports 
32-bit Android/ARM devices right now, and 64-bit devices like 
Xiaomi probably don't run 32-bit native Android libraries in 
their apps, though I don't know that for sure.  I just tried 
installing the teapot app on another 32-bit 6.0.1 phone that 
I'd never tried before, worked fine.


Running 32-bit apps on 64-bit Android, shouldn't be an issue as 
far I know. See:

https://stackoverflow.com/questions/30782848/how-to-use-32-bit-native-libraries-on-64-bit-android-device

This is not an issue for Java, because the Android runtime 
compiles Java bytecode to native code _after_ the app is 
downloaded, but other languages have to provide pre-compiled 
libraries for each CPU architecture.  Not a big deal as there 
are only really two in wide deployment, 32-bit and 64-bit ARM, 
with the vast majority 32-bit right now.


Perhaps you can help us get on 64-bit ARM, as you mentioned in 
the github issues.


Yes, ultimately I'm interested in writing a Vulkan library that 
runs on both 32 and 64-bit Linux, Windows and Android, so I'm 
interested in helping with the AArch64 support too, though my 
compiler-foo is pretty slim. As mentioned in the GH issue [0], 
what do I need to bootstrap LDC on Android?


[0]: https://github.com/joakim-noah/android/issues/10



Re: D for Android beta

2017-06-02 Thread Joakim via Digitalmars-d-announce
On Friday, 2 June 2017 at 10:40:48 UTC, Petar Kirov [ZombineDev] 
wrote:

On Friday, 2 June 2017 at 10:12:27 UTC, Joakim wrote:
On Friday, 2 June 2017 at 09:39:46 UTC, Petar Kirov 
[ZombineDev] wrote:

On Friday, 2 June 2017 at 08:58:01 UTC, Joakim wrote:

On Friday, 2 June 2017 at 08:36:49 UTC, Dušan Pavkov wrote:

[...]


I'd guess that's the issue, as I haven't tested against 
those older versions of Android and this app links against 
Android API 21, ie 5.0 Lollipop:


https://github.com/joakim-noah/android/blob/master/samples/Teapot/build-apk#L17

I'm pretty sure it'd work for your older Android versions if 
built slightly differently, as I used to support back to 
Android API 9 until a couple months ago:


https://gist.github.com/joakim-noah/f475b0be37b3834b4e50d68996b6ee1d#file-ldc_1-1-0_android_arm-L3438

It can be still made to so but I set API 21 as the minimum, 
because anything older has been declining for some time now:


http://blog.davidecoppola.com/2016/12/android-version-distribution-history-visualization-2012-2016/


Just FYI, I have the same issue with Android 6.0.1.


Hmm, is that the 64-bit Xiaomi device you mentioned in the 
github issues just now?


Yep

My guess there would be that it's because ldc only supports 
32-bit Android/ARM devices right now, and 64-bit devices like 
Xiaomi probably don't run 32-bit native Android libraries in 
their apps, though I don't know that for sure.  I just tried 
installing the teapot app on another 32-bit 6.0.1 phone that 
I'd never tried before, worked fine.


Running 32-bit apps on 64-bit Android, shouldn't be an issue as 
far I know. See:

https://stackoverflow.com/questions/30782848/how-to-use-32-bit-native-libraries-on-64-bit-android-device


64-bit ARMv8 hardware should run 32-bit ARMv7 binaries, but it 
depends on software support too, like providing the 32-bit system 
shared libraries that this 32-bit teapot shared library links 
against.  I found that SO link inconclusive, but I just found 
this blog post from a couple years ago that says that it depends 
on the device:


https://ph0b.com/android-abis-and-so-files/

With your 64-bit device, either it doesn't list ARMv7 as a 
supported ABI or there's some bug that's stopping it from running 
this 32-bit ARMv7 library on ARMv8.


This is not an issue for Java, because the Android runtime 
compiles Java bytecode to native code _after_ the app is 
downloaded, but other languages have to provide pre-compiled 
libraries for each CPU architecture.  Not a big deal as there 
are only really two in wide deployment, 32-bit and 64-bit ARM, 
with the vast majority 32-bit right now.


Perhaps you can help us get on 64-bit ARM, as you mentioned in 
the github issues.


Yes, ultimately I'm interested in writing a Vulkan library that 
runs on both 32 and 64-bit Linux, Windows and Android, so I'm 
interested in helping with the AArch64 support too, though my 
compiler-foo is pretty slim. As mentioned in the GH issue [0], 
what do I need to bootstrap LDC on Android?


[0]: https://github.com/joakim-noah/android/issues/10


I've followed up on github, we can discuss there.


Re: D for Android beta

2017-06-02 Thread Joakim via Digitalmars-d-announce

On Thursday, 1 June 2017 at 19:45:17 UTC, Ali Çehreli wrote:

Very exciting! :)

On 06/01/2017 12:31 PM, Joakim wrote:

> I will write up instructions on how to write an Android app
in D _on_
> your Android device

I hope it will be detailed enough for people who are very new 
to programming on the Android.


Yes, the goal is to document all the steps, like I do on the wiki 
for cross-compiling now, but more so because it's completely new 
to most and requires a few more steps than the official NDK/SDK.  
But the official NDK requires using or mimicking their build 
system and the SDK can be a bear to setup, as they give you a ton 
of stuff like an IDE and emulators, so this might actually be 
easier overall.


On Thursday, 1 June 2017 at 21:54:59 UTC, Johan Engelen wrote:

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:

[awesome text]


This is great stuff Joakim!
It's very nice to see your detailed release notes, with links 
to the patches. Hope we can get much of that into LDC master 
soon.


There's not much left, the cross-compiler doesn't require any 
patches and the remaining tweaks to druntime/phobos are minimal.  
I'll get the last bits in, with the exception of that workaround 
in std.stdio for the regression specific to Android 5.0.


On Friday, 2 June 2017 at 00:00:17 UTC, Laeeth Isharc wrote:

Congratulations, Joakim!
https://www.reddit.com/r/programming/comments/6eqv46/write_mixed_dc_android_apps_even_build_them/
and news.ycombinator.com

Looking forward to termux.


Thanks for publicizing it, looks like you've started a discussion 
on reddit.


Re: D for Android beta

2017-06-02 Thread Jonathan M Davis via Digitalmars-d-announce
On Thursday, June 01, 2017 19:31:28 Joakim via Digitalmars-d-announce wrote:
> The beta release of ldc 1.3, the llvm-based D compiler, is now
> out:
>
> https://github.com/joakim-noah/android/releases
>
> It is accompanied by a non-trivial sample app from the Android
> NDK, ported from C++ to about 1.2 klocs of D: the classic Utah
> Teapot (https://en.wikipedia.org/wiki/Utah_teapot), updated with
> mobile touch controls.  This app also demonstrates calling Java
> functions from your D code through JNI, though most of it is
> written in D.
>
> There are two builds of ldc, a cross-compiler that you can use
> from a linux/x64 shell to compile to Android/ARM, and a native
> compiler that you can run on your Android device itself.  As I
> pointed out last year, not only is ldc a large mixed D/C++
> codebase that just worked on ARM, but it is possible to build
> arbitrarily large Android apps on your Android device itself, a
> first for any mobile platform:
>
> http://forum.dlang.org/thread/ovkhtsdzlfzqrqneo...@forum.dlang.org
>
> This is the way the next generation of coders will get into
> coding, by tinkering with their Android devices like we did with
> Macs and PCs decades ago, and D is one the few languages that is
> already there.
>
> I will write up instructions on how to write an Android app in D
> _on_ your Android device by using ldc and the Termux app, and get
> ldc into the Termux packages, a package repository for Android:
>
> https://play.google.com/store/apps/details?id=com.termux&hl=en

Yay! I keep meaning to check out programming for Android, but as with far
too many things, I never get around to it. But if I program for something
like Android, I'd definitely prefer to be doing it in D. A huge thanks to
you and everyone else who's worked on this!

- Jonathan M Davis



Re: D for Android beta

2017-06-04 Thread Joakim via Digitalmars-d-announce

On Friday, 2 June 2017 at 00:00:17 UTC, Laeeth Isharc wrote:

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:

[...]


Congratulations, Joakim!
https://www.reddit.com/r/programming/comments/6eqv46/write_mixed_dc_android_apps_even_build_them/
and news.ycombinator.com

Looking forward to termux.


Haha, I lol'ed when I just read this comment:

"Ah, D only came into my field of view with the recent support on 
Android and I assumed it was a recent language designed for 
Android."

https://www.reddit.com/r/programming/comments/6eqv46/comment/dif3sa0

Well, at least we're getting more of these Android people 
introduced to D.


Re: D for Android beta

2017-06-10 Thread Joakim via Digitalmars-d-announce

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:
The beta release of ldc 1.3, the llvm-based D compiler, is now 
out:


https://github.com/joakim-noah/android/releases


---snip---
I will write up instructions on how to write an Android app in 
D _on_ your Android device by using ldc and the Termux app, and 
get ldc into the Termux packages, a package repository for 
Android:


https://play.google.com/store/apps/details?id=com.termux&hl=en


I've now put up a deb file at the first release link above that 
you can install in the Termux app, the result of this PR to get 
ldc into the Termux package repository for Android:


https://github.com/termux/termux-packages/pull/1078

Try the deb file out by installing the Termux app, then running 
the following commands:


apt install clang curl
curl -L -O 
https://github.com/joakim-noah/android/releases/download/tea/ldc_1.3.0_arm.deb

dpkg -i ldc
ldc2 --version

Once ldc gets into the Termux package repository, all you'll need 
to run is "apt install ldc".  Finally, try to build your favorite 
D file:


ldc2 sieve.d


Re: D for Android beta

2017-06-11 Thread Joakim via Digitalmars-d-announce

On Sunday, 11 June 2017 at 04:15:13 UTC, Joakim wrote:

On Thursday, 1 June 2017 at 19:31:28 UTC, Joakim wrote:

[...]

---snip---

[...]


I've now put up a deb file at the first release link above that 
you can install in the Termux app, the result of this PR to get 
ldc into the Termux package repository for Android:


https://github.com/termux/termux-packages/pull/1078

Try the deb file out by installing the Termux app, then running 
the following commands:


apt install clang curl
curl -L -O 
https://github.com/joakim-noah/android/releases/download/tea/ldc_1.3.0_arm.deb

dpkg -i ldc
ldc2 --version

Once ldc gets into the Termux package repository, all you'll 
need to run is "apt install ldc".  Finally, try to build your 
favorite D file:


ldc2 sieve.d


Sorry, that should be:

dpkg -i ldc_1.3.0_arm.deb


Re: D for Android beta

2017-06-19 Thread vondes via Digitalmars-d-announce
So, how its app can work with mobile recorder 
https://mobilerecorder24.com/ on Android?


Re: D for Android beta

2017-08-26 Thread Joakim via Digitalmars-d-announce

On Thursday, 1 June 2017 at 19:45:17 UTC, Ali Çehreli wrote:

Very exciting! :)

On 06/01/2017 12:31 PM, Joakim wrote:

> I will write up instructions on how to write an Android app
in D _on_
> your Android device

I hope it will be detailed enough for people who are very new 
to programming on the Android.


Ali


I've finally written up full instructions on building D apps for 
Android by using the linux cross-compiler or native Android 
compiler I provide:


https://wiki.dlang.org/Build_D_for_Android

The upcoming ldc 1.4 beta will be the first to include Android 
cross-compilation support for all supported host platforms, ie 
Windows, Mac, and linux, as all my Android patches have now been 
merged.  I'll stop putting out my own cross-compiler builds, 
though I'll maintain the native ldc package in the Termux package 
repo, once that's accepted.


If you want to build full OpenGLES GUI Android apps on your 
Android device, this wiki page shows you how to do that too.  You 
too can be one of the elite few building mobile apps on your 
mobile device, and in D!


Re: D for Android beta

2017-08-30 Thread Joakim via Digitalmars-d-announce

On Saturday, 26 August 2017 at 09:59:33 UTC, Joakim wrote:

On Thursday, 1 June 2017 at 19:45:17 UTC, Ali Çehreli wrote:

Very exciting! :)

On 06/01/2017 12:31 PM, Joakim wrote:

> I will write up instructions on how to write an Android app
in D _on_
> your Android device

I hope it will be detailed enough for people who are very new 
to programming on the Android.


Ali


I've finally written up full instructions on building D apps 
for Android by using the linux cross-compiler or native Android 
compiler I provide:


https://wiki.dlang.org/Build_D_for_Android

The upcoming ldc 1.4 beta will be the first to include Android 
cross-compilation support for all supported host platforms, ie 
Windows, Mac, and linux, as all my Android patches have now 
been merged.  I'll stop putting out my own cross-compiler 
builds, though I'll maintain the native ldc package in the 
Termux package repo, once that's accepted.


If you want to build full OpenGLES GUI Android apps on your 
Android device, this wiki page shows you how to do that too.  
You too can be one of the elite few building mobile apps on 
your mobile device, and in D!


And there is now an ldc package in the Termux Android app, 
updated the wiki page to show how simple it is to install ldc on 
your Android device now:


https://wiki.dlang.org/Build_D_for_Android#Native_compilation_2

Make sure to tell everyone you know how easy it is to write D on 
your Android smartphone or tablet now, just like the Go people 
have been enjoying:


https://mobile.twitter.com/mattbostock/status/896923877711814657

The Termux twitter highlights those now happy about using Node, 
Clojure, or Scala on their Android phone, hopefully D is next:


https://mobile.twitter.com/termux

Next up, getting D working on 64-bit ARM devices, which I 
recently got access to.  David has been working on it already, 
hope we can get that done by ldc 1.5:


https://github.com/ldc-developers/ldc/issues/2153


Re: D for Android beta

2017-09-08 Thread Joakim via Digitalmars-d-announce

On Wednesday, 30 August 2017 at 07:09:05 UTC, Joakim wrote:

On Saturday, 26 August 2017 at 09:59:33 UTC, Joakim wrote:

On Thursday, 1 June 2017 at 19:45:17 UTC, Ali Çehreli wrote:

[...]


I've finally written up full instructions on building D apps 
for Android by using the linux cross-compiler or native 
Android compiler I provide:


https://wiki.dlang.org/Build_D_for_Android

The upcoming ldc 1.4 beta will be the first to include Android 
cross-compilation support for all supported host platforms, ie 
Windows, Mac, and linux, as all my Android patches have now 
been merged.  I'll stop putting out my own cross-compiler 
builds, though I'll maintain the native ldc package in the 
Termux package repo, once that's accepted.


If you want to build full OpenGLES GUI Android apps on your 
Android device, this wiki page shows you how to do that too.  
You too can be one of the elite few building mobile apps on 
your mobile device, and in D!


And there is now an ldc package in the Termux Android app, 
updated the wiki page to show how simple it is to install ldc 
on your Android device now:


https://wiki.dlang.org/Build_D_for_Android#Native_compilation_2

Make sure to tell everyone you know how easy it is to write D 
on your Android smartphone or tablet now, just like the Go 
people have been enjoying:


https://mobile.twitter.com/mattbostock/status/896923877711814657

The Termux twitter highlights those now happy about using Node, 
Clojure, or Scala on their Android phone, hopefully D is next:


https://mobile.twitter.com/termux

Next up, getting D working on 64-bit ARM devices, which I 
recently got access to.  David has been working on it already, 
hope we can get that done by ldc 1.5:


https://github.com/ldc-developers/ldc/issues/2153


rdmd and dub are now bundled with the native ldc package for 
Termux, so you can easily write small scripts in D on your phone 
or build and run tools like DScanner from the D package 
repository at code.dlang.org.


For example, here's how you install ldc and run DScanner on your 
codebase to count how many lines of D code it has, all on your 
smartphone or tablet:


apt install ldc

dub fetch dscanner

dub run dscanner -- -l your-code/


Re: D for Android beta

2017-09-08 Thread kinke via Digitalmars-d-announce

On Friday, 8 September 2017 at 11:52:48 UTC, Joakim wrote:
For example, here's how you install ldc and run DScanner on 
your codebase to count how many lines of D code it has, all on 
your smartphone or tablet:


apt install ldc

dub fetch dscanner

dub run dscanner -- -l your-code/


Very nice.


Re: D for Android beta

2017-09-10 Thread thinwybk via Digitalmars-d-announce

On Friday, 8 September 2017 at 11:52:48 UTC, Joakim wrote:
rdmd and dub are now bundled with the native ldc package for 
Termux, so you can easily write small scripts in D on your 
phone or build and run tools like DScanner from the D package 
repository at code.dlang.org.


Cool:

pkg search ldc
pkg install ldc
plk install vim
vim app.d
import std.stdio;
void main()
{
writeln("hello d on termux");
}
(volume button up+q)
(ESC button)
:w
:q
ldc2 app.d
./app
hello d on termux




Re: D for Android beta

2017-09-14 Thread Martin Tschierschke via Digitalmars-d-announce

On Wednesday, 30 August 2017 at 07:09:05 UTC, Joakim wrote:
[...]


Next up, getting D working on 64-bit ARM devices, which I 
recently got access to.  David has been working on it already, 
hope we can get that done by ldc 1.5:


https://github.com/ldc-developers/ldc/issues/2153


64-bit would be cool!
I just connected a normal usb keyboard to my phone, and it 
already feels like being at home, only D is missing... :D






Re: D for Android beta

2018-03-18 Thread Joakim via Digitalmars-d-announce

On Wednesday, 30 August 2017 at 07:09:05 UTC, Joakim wrote:

On Saturday, 26 August 2017 at 09:59:33 UTC, Joakim wrote:

On Thursday, 1 June 2017 at 19:45:17 UTC, Ali Çehreli wrote:

Very exciting! :)

On 06/01/2017 12:31 PM, Joakim wrote:

> I will write up instructions on how to write an Android app
in D _on_
> your Android device

I hope it will be detailed enough for people who are very new 
to programming on the Android.


Ali


I've finally written up full instructions on building D apps 
for Android by using the linux cross-compiler or native 
Android compiler I provide:


https://wiki.dlang.org/Build_D_for_Android

The upcoming ldc 1.4 beta will be the first to include Android 
cross-compilation support for all supported host platforms, ie 
Windows, Mac, and linux, as all my Android patches have now 
been merged.  I'll stop putting out my own cross-compiler 
builds, though I'll maintain the native ldc package in the 
Termux package repo, once that's accepted.


If you want to build full OpenGLES GUI Android apps on your 
Android device, this wiki page shows you how to do that too.  
You too can be one of the elite few building mobile apps on 
your mobile device, and in D!


And there is now an ldc package in the Termux Android app, 
updated the wiki page to show how simple it is to install ldc 
on your Android device now:


https://wiki.dlang.org/Build_D_for_Android#Native_compilation_2

Make sure to tell everyone you know how easy it is to write D 
on your Android smartphone or tablet now, just like the Go 
people have been enjoying:


https://mobile.twitter.com/mattbostock/status/896923877711814657

The Termux twitter highlights those now happy about using Node, 
Clojure, or Scala on their Android phone, hopefully D is next:


https://mobile.twitter.com/termux

Next up, getting D working on 64-bit ARM devices, which I 
recently got access to.  David has been working on it already, 
hope we can get that done by ldc 1.5:


https://github.com/ldc-developers/ldc/issues/2153


I've updated the wiki page with instructions for cross-compiling 
from macOS:


https://wiki.dlang.org/Build_D_for_Android#Mac

I forgot to mention in here that I added instructions for Windows 
six months back.


I'm looking at 64-bit AArch64 support, where pretty much all the 
druntime tests pass with ldc 1.8 because of the great work of 
David, Kai, and others. The few failures are likely related to 
emulated TLS not being tied into the GC yet. I'll be working on 
this port this week.