Re: Guigle: Is there help?
31.03.2013 0:56, Stephen Jones пишет: On Saturday, 30 March 2013 at 17:26:48 UTC, Stephen Jones wrote: On Thursday, 28 March 2013 at 07:22:20 UTC, Alexandr Druzhinin wrote: 25.03.2013 8:47, Stephen Jones пишет: Stephen, where can we take a look at your GUI? The events are off SDL2. The dependencies are SDL2, SDLImage, SDL_TTF, and openGL all gathered under Derelict3. I have been re-organizing things so Guigle is a folder/package with all its required classes. As it stands Guigle can be added to a project by including the Guigle folder and importing two classes. I suspect it should be a library but haven't figured out how to compile a library using MonoDevelop (Xamarin). I will try loading it to GIT on the 5th March. Sorry, 5th April Ok, will be waiting
Re: Guigle: Is there help?
On Thursday, 28 March 2013 at 07:22:20 UTC, Alexandr Druzhinin wrote: 25.03.2013 8:47, Stephen Jones пишет: Stephen, where can we take a look at your GUI? The events are off SDL2. The dependencies are SDL2, SDLImage, SDL_TTF, and openGL all gathered under Derelict3. I have been re-organizing things so Guigle is a folder/package with all its required classes. As it stands Guigle can be added to a project by including the Guigle folder and importing two classes. I suspect it should be a library but haven't figured out how to compile a library using MonoDevelop (Xamarin). I will try loading it to GIT on the 5th March.
Re: Guigle: Is there help?
On Saturday, 30 March 2013 at 17:26:48 UTC, Stephen Jones wrote: On Thursday, 28 March 2013 at 07:22:20 UTC, Alexandr Druzhinin wrote: 25.03.2013 8:47, Stephen Jones пишет: Stephen, where can we take a look at your GUI? The events are off SDL2. The dependencies are SDL2, SDLImage, SDL_TTF, and openGL all gathered under Derelict3. I have been re-organizing things so Guigle is a folder/package with all its required classes. As it stands Guigle can be added to a project by including the Guigle folder and importing two classes. I suspect it should be a library but haven't figured out how to compile a library using MonoDevelop (Xamarin). I will try loading it to GIT on the 5th March. Sorry, 5th April
Re: Guigle: Is there help?
25.03.2013 8:47, Stephen Jones пишет: Stephen, where can we take a look at your GUI?
Re: Guigle: Is there help?
On 2013-03-26 22:55, Jonas Drewsen wrote: So it runs on openGL, but I guess it uses some base libraries for things like window and event handling and text rendering. Can you tell a bit more about what the dependencies are? You might want to consider using the boost license like the phobos standard library does. Up to you of course. It uses Derelict so hopefully it uses SDL or some other cross-platform library. -- /Jacob Carlborg
Re: Guigle: Is there help?
So it runs on openGL, but I guess it uses some base libraries for things like window and event handling and text rendering. Can you tell a bit more about what the dependencies are? You might want to consider using the boost license like the phobos standard library does. Up to you of course. -Jonas
Re: Guigle: Is there help?
On Mon, 2013-03-25 at 02:47 +0100, Stephen Jones wrote: I was looking for a GUI that I could run over an openGL window in D and gave up and wrote a gui out of openGL that is the last sequence of draws and that gets rendered to the near plane. The project is called Guigle. So far it includes Button, CheckBox, Cursor, DropMenu, EditField, Editor, FileChooser, FileSaver, MsgBox, EntryBox, and TextField classes, all of which behave like a rudimentary WinForms. All of the workings, including loading Derelict3 are blackboxed into a Guigle folder, which also contains a layout.ini for setting colors, fonts and theme. To use Guigle you extend Form in the main App class, call super with window w, h, clearColor, and a parameterless delegate to an initial function. The App class also overrides a draw function which allows the programmer to access the GL loop to draw underneath the GUI; events for user defined GL, at this stage, have to be handled via events thrown from the GUI. Although not rigorously tested it all works on XP as expected and without crashing. Is this a Windows only thing or is the intention for it to be able to work on OS X and the X-based systems, GNOME, KDE, etc, and indeed Wayland? In other places, whenever anyone mention WinForms, the C# folks tend to growl with what appears to be hatred. I would like to make the software openSource (BSD or community) and put it on GIT and was wondering if any body could help me publish the thing. I am really dense when it comes to figuring out configuration issues. My way would be to dump the MonoDevelop (Xamarin) .sln onto GIT and if people want to use it they can download it and treat the project like a template… basically clear out the initial App class and build the functionality they want; they do not need to go into the Guigle folder to access the functionality. But there is probably a way better way of doing things, like making the Guigle folder something you could place in the DMD2\scr directory and linking to it. When I try this I get all sorts of issues like dlls no longer found, file names missing, etc, basically configuration issues that I do not understand. Why oh why didn’t I take the blue pill? A Git repository should contain only the source code and not be tied to a particular IDE. Clearly there needs to be some documentation on how to use the source, but to mandate a specific IDE will ensure that there is little take up of the project. It all sounds from the above as though Guigle is deeply tied into Windows, but I may be misunderstanding. -- Russel. = Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Roadm: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder signature.asc Description: This is a digitally signed message part
Re: Guigle: Is there help?
On 2013-03-25 08:54, Russel Winder wrote: It all sounds from the above as though Guigle is deeply tied into Windows, but I may be misunderstanding. The only thing I got from that post was that it was tested on Windows. -- /Jacob Carlborg
Re: Guigle: Is there help?
On 2013-03-25 02:47, Stephen Jones wrote: I was looking for a GUI that I could run over an openGL window in D and gave up and wrote a gui out of openGL that is the last sequence of draws and that gets rendered to the near plane. There are some available, at least for D1. Like hybrid by team0xf. -- /Jacob Carlborg
Re: Guigle: Is there help?
On 2013-03-25 10:09, Jacob Carlborg wrote: There are some available, at least for D1. Like hybrid by team0xf. There's also this: http://www.prowiki.org/wiki4d/wiki.cgi?GuiLibraries -- /Jacob Carlborg
Re: Guigle: Is there help?
On Monday, 25 March 2013 at 07:54:30 UTC, Russel Winder wrote: On Mon, 2013-03-25 at 02:47 +0100, Stephen Jones wrote: I was looking for a GUI that I could run over an openGL window in D and gave up and wrote a gui out of openGL that is the last sequence of draws and that gets rendered to the near plane. The project is called Guigle. So far it includes Button, CheckBox, Cursor, DropMenu, EditField, Editor, FileChooser, FileSaver, MsgBox, EntryBox, and TextField classes, all of which behave like a rudimentary WinForms. All of the workings, including loading Derelict3 are blackboxed into a Guigle folder, which also contains a layout.ini for setting colors, fonts and theme. To use Guigle you extend Form in the main App class, call super with window w, h, clearColor, and a parameterless delegate to an initial function. The App class also overrides a draw function which allows the programmer to access the GL loop to draw underneath the GUI; events for user defined GL, at this stage, have to be handled via events thrown from the GUI. Although not rigorously tested it all works on XP as expected and without crashing. Is this a Windows only thing or is the intention for it to be able to work on OS X and the X-based systems, GNOME, KDE, etc, and indeed Wayland? In other places, whenever anyone mention WinForms, the C# folks tend to growl with what appears to be hatred. I would like to make the software openSource (BSD or community) and put it on GIT and was wondering if any body could help me publish the thing. I am really dense when it comes to figuring out configuration issues. My way would be to dump the MonoDevelop (Xamarin) .sln onto GIT and if people want to use it they can download it and treat the project like a template… basically clear out the initial App class and build the functionality they want; they do not need to go into the Guigle folder to access the functionality. But there is probably a way better way of doing things, like making the Guigle folder something you could place in the DMD2\scr directory and linking to it. When I try this I get all sorts of issues like dlls no longer found, file names missing, etc, basically configuration issues that I do not understand. Why oh why didn’t I take the blue pill? A Git repository should contain only the source code and not be tied to a particular IDE. Clearly there needs to be some documentation on how to use the source, but to mandate a specific IDE will ensure that there is little take up of the project. It all sounds from the above as though Guigle is deeply tied into Windows, but I may be misunderstanding. The Gui runs off Derelict3 and should run on any OS that supports Derelict3. The FileChooser mechanism uses DMD2 std. imports to run around the directory structure. The initial folder (project folder) is found for Windows, OSX or Linux; finding this folder is crucial for images and fonts are specified relative to it. Again, only tested on Windows. I saw Luig but it is DMD1 with an earlier Derelict.
Re: Guigle: Is there help?
25-Mar-2013 05:47, Stephen Jones пишет: I was looking for a GUI that I could run over an openGL window in D and gave up and wrote a gui out of openGL that is the last sequence of draws and that gets rendered to the near plane. The project is called Guigle. So far it includes Button, CheckBox, Cursor, DropMenu, EditField, Editor, FileChooser, FileSaver, MsgBox, EntryBox, and TextField classes, all of which behave like a rudimentary WinForms. All of the workings, including loading Derelict3 are blackboxed into a Guigle folder, which also contains a layout.ini for setting colors, fonts and theme. To use Guigle you extend Form in the main App class, call super with window w, h, clearColor, and a parameterless delegate to an initial function. The App class also overrides a draw function which allows the programmer to access the GL loop to draw underneath the GUI; events for user defined GL, at this stage, have to be handled via events thrown from the GUI. Although not rigorously tested it all works on XP as expected and without crashing. Simply put I'd love to have a GL-oriented customizable GUI. Seem like your stuff fits the bill nicely. There were several projects that come and go, hope yours will be more permanent (with the help of community). I would like to make the software openSource (BSD or community) and put it on GIT and was wondering if any body could help me publish the thing. I am really dense when it comes to figuring out configuration issues. My way would be to dump the MonoDevelop (Xamarin) .sln onto GIT and if people want to use it they can download it and treat the project like a template… This is where public place + git forks/pulls could help a lot. Say add a contrib folder to hold various project templates people come up with for their favorite builds systems. basically clear out the initial App class and build the functionality they want; they do not need to go into the Guigle folder to access the functionality. But there is probably a way better way of doing things, like making the Guigle folder something you could place in the DMD2\scr directory and linking to it. When I try this I get all sorts of issues like dlls no longer found, file names missing, etc, basically configuration issues that I do not understand. Why oh why didn’t I take the blue pill? :) -- Dmitry Olshansky
Guigle: Is there help?
I was looking for a GUI that I could run over an openGL window in D and gave up and wrote a gui out of openGL that is the last sequence of draws and that gets rendered to the near plane. The project is called Guigle. So far it includes Button, CheckBox, Cursor, DropMenu, EditField, Editor, FileChooser, FileSaver, MsgBox, EntryBox, and TextField classes, all of which behave like a rudimentary WinForms. All of the workings, including loading Derelict3 are blackboxed into a Guigle folder, which also contains a layout.ini for setting colors, fonts and theme. To use Guigle you extend Form in the main App class, call super with window w, h, clearColor, and a parameterless delegate to an initial function. The App class also overrides a draw function which allows the programmer to access the GL loop to draw underneath the GUI; events for user defined GL, at this stage, have to be handled via events thrown from the GUI. Although not rigorously tested it all works on XP as expected and without crashing. I would like to make the software openSource (BSD or community) and put it on GIT and was wondering if any body could help me publish the thing. I am really dense when it comes to figuring out configuration issues. My way would be to dump the MonoDevelop (Xamarin) .sln onto GIT and if people want to use it they can download it and treat the project like a template… basically clear out the initial App class and build the functionality they want; they do not need to go into the Guigle folder to access the functionality. But there is probably a way better way of doing things, like making the Guigle folder something you could place in the DMD2\scr directory and linking to it. When I try this I get all sorts of issues like dlls no longer found, file names missing, etc, basically configuration issues that I do not understand. Why oh why didn’t I take the blue pill?