Re: Guigle: Is there help?

2013-03-31 Thread Alexandr Druzhinin

31.03.2013 0:56, Stephen Jones пишет:

On Saturday, 30 March 2013 at 17:26:48 UTC, Stephen Jones wrote:

On Thursday, 28 March 2013 at 07:22:20 UTC, Alexandr Druzhinin wrote:

25.03.2013 8:47, Stephen Jones пишет:
Stephen, where can we take a look at your GUI?


The events are off SDL2. The dependencies are SDL2, SDLImage, SDL_TTF,
and openGL all gathered under Derelict3. I have been re-organizing
things so Guigle is a folder/package with all its required classes. As
it stands Guigle can be added to a project by including the Guigle
folder and importing two classes. I suspect it should be a library but
haven't figured out how to compile a library using MonoDevelop
(Xamarin). I will try loading it to GIT on the 5th March.


Sorry, 5th April


Ok, will be waiting


Re: Guigle: Is there help?

2013-03-30 Thread Stephen Jones
On Thursday, 28 March 2013 at 07:22:20 UTC, Alexandr Druzhinin 
wrote:

25.03.2013 8:47, Stephen Jones пишет:
Stephen, where can we take a look at your GUI?


The events are off SDL2. The dependencies are SDL2, SDLImage, 
SDL_TTF, and openGL all gathered under Derelict3. I have been 
re-organizing things so Guigle is a folder/package with all its 
required classes. As it stands Guigle can be added to a project 
by including the Guigle folder and importing two classes. I 
suspect it should be a library but haven't figured out how to 
compile a library using MonoDevelop (Xamarin). I will try loading 
it to GIT on the 5th March.


Re: Guigle: Is there help?

2013-03-30 Thread Stephen Jones

On Saturday, 30 March 2013 at 17:26:48 UTC, Stephen Jones wrote:
On Thursday, 28 March 2013 at 07:22:20 UTC, Alexandr Druzhinin 
wrote:

25.03.2013 8:47, Stephen Jones пишет:
Stephen, where can we take a look at your GUI?


The events are off SDL2. The dependencies are SDL2, SDLImage, 
SDL_TTF, and openGL all gathered under Derelict3. I have been 
re-organizing things so Guigle is a folder/package with all its 
required classes. As it stands Guigle can be added to a project 
by including the Guigle folder and importing two classes. I 
suspect it should be a library but haven't figured out how to 
compile a library using MonoDevelop (Xamarin). I will try 
loading it to GIT on the 5th March.


Sorry, 5th April


Re: Guigle: Is there help?

2013-03-28 Thread Alexandr Druzhinin

25.03.2013 8:47, Stephen Jones пишет:
Stephen, where can we take a look at your GUI?


Re: Guigle: Is there help?

2013-03-27 Thread Jacob Carlborg

On 2013-03-26 22:55, Jonas Drewsen wrote:

So it runs on openGL, but I guess it uses some base libraries for things
like window and event handling and text rendering. Can you tell a bit
more about what the dependencies are?

You might want to consider using the boost license like the phobos
standard library does. Up to you of course.


It uses Derelict so hopefully it uses SDL or some other cross-platform 
library.


--
/Jacob Carlborg


Re: Guigle: Is there help?

2013-03-26 Thread Jonas Drewsen
So it runs on openGL, but I guess it uses some base libraries for 
things like window and event handling and text rendering. Can you 
tell a bit more about what the dependencies are?


You might want to consider using the boost license like the 
phobos standard library does. Up to you of course.


-Jonas


Re: Guigle: Is there help?

2013-03-25 Thread Russel Winder
On Mon, 2013-03-25 at 02:47 +0100, Stephen Jones wrote:
 I was looking for a GUI that I could run over an openGL window in 
 D and gave up and wrote a gui out of openGL that is the last 
 sequence of draws and that gets rendered to the near plane. The 
 project is called Guigle. So far it includes Button, CheckBox, 
 Cursor, DropMenu, EditField, Editor, FileChooser, FileSaver, 
 MsgBox, EntryBox, and TextField classes, all of which behave like 
 a rudimentary WinForms. All of the workings, including loading 
 Derelict3 are blackboxed into a Guigle folder, which also 
 contains a layout.ini for setting colors, fonts and theme. To use 
 Guigle you extend Form in the main App class, call super with 
 window w, h, clearColor, and a parameterless delegate to an 
 initial function. The App class also overrides a draw function 
 which allows the programmer to access the GL loop to draw 
 underneath the GUI; events for user defined GL, at this stage, 
 have to be handled via events thrown from the GUI. Although not 
 rigorously tested it all works on XP as expected and without 
 crashing.

Is this a Windows only thing or is the intention for it to be able to
work on OS X and the X-based systems, GNOME, KDE, etc, and indeed
Wayland?

In other places, whenever anyone mention WinForms, the C# folks tend to
growl with what appears to be hatred.
 
 I would like to make the software openSource (BSD or community) 
 and put it on GIT and was wondering if any body could help me 
 publish the thing. I am really dense when it comes to figuring 
 out configuration issues. My way would be to dump the MonoDevelop 
 (Xamarin) .sln onto GIT and if people want to use it they can 
 download it and treat the project like a template… basically 
 clear out the initial App class and build the functionality they 
 want; they do not need to go into the Guigle folder to access the 
 functionality. But there is probably a way better way of doing 
 things, like making the Guigle folder something you could place 
 in the DMD2\scr directory and linking to it. When I try this I 
 get all sorts of issues like dlls no longer found, file names 
 missing, etc, basically configuration issues that I do not 
 understand. Why oh why didn’t I take the blue pill?

A Git repository should contain only the source code and not be tied to
a particular IDE. Clearly there needs to be some documentation on how to
use the source, but to mandate a specific IDE will ensure that there is
little take up of the project.

It all sounds from the above as though Guigle is deeply tied into
Windows, but I may be misunderstanding.

-- 
Russel.
=
Dr Russel Winder  t: +44 20 7585 2200   voip: sip:russel.win...@ekiga.net
41 Buckmaster Roadm: +44 7770 465 077   xmpp: rus...@winder.org.uk
London SW11 1EN, UK   w: www.russel.org.uk  skype: russel_winder


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Re: Guigle: Is there help?

2013-03-25 Thread Jacob Carlborg

On 2013-03-25 08:54, Russel Winder wrote:


It all sounds from the above as though Guigle is deeply tied into
Windows, but I may be misunderstanding.


The only thing I got from that post was that it was tested on Windows.

--
/Jacob Carlborg


Re: Guigle: Is there help?

2013-03-25 Thread Jacob Carlborg

On 2013-03-25 02:47, Stephen Jones wrote:

I was looking for a GUI that I could run over an openGL window in D and
gave up and wrote a gui out of openGL that is the last sequence of draws
and that gets rendered to the near plane.


There are some available, at least for D1. Like hybrid by team0xf.

--
/Jacob Carlborg


Re: Guigle: Is there help?

2013-03-25 Thread Jacob Carlborg

On 2013-03-25 10:09, Jacob Carlborg wrote:


There are some available, at least for D1. Like hybrid by team0xf.


There's also this:

http://www.prowiki.org/wiki4d/wiki.cgi?GuiLibraries

--
/Jacob Carlborg


Re: Guigle: Is there help?

2013-03-25 Thread Stephen Jones

On Monday, 25 March 2013 at 07:54:30 UTC, Russel Winder wrote:

On Mon, 2013-03-25 at 02:47 +0100, Stephen Jones wrote:
I was looking for a GUI that I could run over an openGL window 
in D and gave up and wrote a gui out of openGL that is the 
last sequence of draws and that gets rendered to the near 
plane. The project is called Guigle. So far it includes 
Button, CheckBox, Cursor, DropMenu, EditField, Editor, 
FileChooser, FileSaver, MsgBox, EntryBox, and TextField 
classes, all of which behave like a rudimentary WinForms. All 
of the workings, including loading Derelict3 are blackboxed 
into a Guigle folder, which also contains a layout.ini for 
setting colors, fonts and theme. To use Guigle you extend Form 
in the main App class, call super with window w, h, 
clearColor, and a parameterless delegate to an initial 
function. The App class also overrides a draw function which 
allows the programmer to access the GL loop to draw underneath 
the GUI; events for user defined GL, at this stage, have to be 
handled via events thrown from the GUI. Although not 
rigorously tested it all works on XP as expected and without 
crashing.


Is this a Windows only thing or is the intention for it to be 
able to
work on OS X and the X-based systems, GNOME, KDE, etc, and 
indeed

Wayland?

In other places, whenever anyone mention WinForms, the C# folks 
tend to

growl with what appears to be hatred.

I would like to make the software openSource (BSD or 
community) and put it on GIT and was wondering if any body 
could help me publish the thing. I am really dense when it 
comes to figuring out configuration issues. My way would be to 
dump the MonoDevelop (Xamarin) .sln onto GIT and if people 
want to use it they can download it and treat the project like 
a template… basically clear out the initial App class and 
build the functionality they want; they do not need to go into 
the Guigle folder to access the functionality. But there is 
probably a way better way of doing things, like making the 
Guigle folder something you could place in the DMD2\scr 
directory and linking to it. When I try this I get all sorts 
of issues like dlls no longer found, file names missing, etc, 
basically configuration issues that I do not understand. Why 
oh why didn’t I take the blue pill?


A Git repository should contain only the source code and not be 
tied to
a particular IDE. Clearly there needs to be some documentation 
on how to
use the source, but to mandate a specific IDE will ensure that 
there is

little take up of the project.

It all sounds from the above as though Guigle is deeply tied 
into

Windows, but I may be misunderstanding.


The Gui runs off Derelict3 and should run on any OS that supports 
Derelict3. The FileChooser mechanism uses DMD2 std. imports to 
run around the directory structure. The initial folder (project 
folder) is found for Windows, OSX or Linux; finding this folder 
is crucial for images and fonts are specified relative to it. 
Again, only tested on Windows.


I saw Luig but it is DMD1 with an earlier Derelict.


Re: Guigle: Is there help?

2013-03-25 Thread Dmitry Olshansky

25-Mar-2013 05:47, Stephen Jones пишет:

I was looking for a GUI that I could run over an openGL window in D and
gave up and wrote a gui out of openGL that is the last sequence of draws
and that gets rendered to the near plane. The project is called Guigle.
So far it includes Button, CheckBox, Cursor, DropMenu, EditField,
Editor, FileChooser, FileSaver, MsgBox, EntryBox, and TextField classes,
all of which behave like a rudimentary WinForms. All of the workings,
including loading Derelict3 are blackboxed into a Guigle folder, which
also contains a layout.ini for setting colors, fonts and theme. To use
Guigle you extend Form in the main App class, call super with window w,
h, clearColor, and a parameterless delegate to an initial function. The
App class also overrides a draw function which allows the programmer to
access the GL loop to draw underneath the GUI; events for user defined
GL, at this stage, have to be handled via events thrown from the GUI.
Although not rigorously tested it all works on XP as expected and
without crashing.


Simply put I'd love to have a GL-oriented customizable GUI. Seem like 
your stuff fits the bill nicely. There were several projects that come 
and go, hope yours will be more permanent (with the help of community).





I would like to make the software openSource (BSD or community) and put
it on GIT and was wondering if any body could help me publish the thing.
I am really dense when it comes to figuring out configuration issues. My
way would be to dump the MonoDevelop (Xamarin) .sln onto GIT and if
people want to use it they can download it and treat the project like a
template…


This is where public place + git forks/pulls could help a lot. Say add a 
contrib folder to hold various project templates people come up with for 
their favorite builds systems.



basically clear out the initial App class and build the
functionality they want; they do not need to go into the Guigle folder
to access the functionality. But there is probably a way better way of
doing things, like making the Guigle folder something you could place in
the DMD2\scr directory and linking to it. When I try this I get all
sorts of issues like dlls no longer found, file names missing, etc,
basically configuration issues that I do not understand. Why oh why
didn’t I take the blue pill?


:)

--
Dmitry Olshansky


Guigle: Is there help?

2013-03-24 Thread Stephen Jones
I was looking for a GUI that I could run over an openGL window in 
D and gave up and wrote a gui out of openGL that is the last 
sequence of draws and that gets rendered to the near plane. The 
project is called Guigle. So far it includes Button, CheckBox, 
Cursor, DropMenu, EditField, Editor, FileChooser, FileSaver, 
MsgBox, EntryBox, and TextField classes, all of which behave like 
a rudimentary WinForms. All of the workings, including loading 
Derelict3 are blackboxed into a Guigle folder, which also 
contains a layout.ini for setting colors, fonts and theme. To use 
Guigle you extend Form in the main App class, call super with 
window w, h, clearColor, and a parameterless delegate to an 
initial function. The App class also overrides a draw function 
which allows the programmer to access the GL loop to draw 
underneath the GUI; events for user defined GL, at this stage, 
have to be handled via events thrown from the GUI. Although not 
rigorously tested it all works on XP as expected and without 
crashing.


I would like to make the software openSource (BSD or community) 
and put it on GIT and was wondering if any body could help me 
publish the thing. I am really dense when it comes to figuring 
out configuration issues. My way would be to dump the MonoDevelop 
(Xamarin) .sln onto GIT and if people want to use it they can 
download it and treat the project like a template… basically 
clear out the initial App class and build the functionality they 
want; they do not need to go into the Guigle folder to access the 
functionality. But there is probably a way better way of doing 
things, like making the Guigle folder something you could place 
in the DMD2\scr directory and linking to it. When I try this I 
get all sorts of issues like dlls no longer found, file names 
missing, etc, basically configuration issues that I do not 
understand. Why oh why didn’t I take the blue pill?