Re: Call for D articles

2013-06-18 Thread Paulo Pinto

On Saturday, 8 June 2013 at 02:58:31 UTC, Drew Sikora wrote:

D Developers -

If anyone is interested in contributing new work covering 
topics and techniques for the D language, GameDev.net would be 
happy to host them for you. We have recently begun an open 
submission process with peer review that makes it easy for you 
to send us content to publish to our main page and reside in 
our archives that are heavily indexed by Google. Please find 
all the details here:

http://www.gamedev.net/page/resources/_/gdnethelp/how-to-publish-on-gamedevnet-r2927

Additionally, if any of you already have blogs or content out 
there that you would like to reach a wider audience we are 
happy to host re-prints of your content with links back to your 
blog/website.


Thank you for your attention.

Drew Sikora
Executive Producer
GameDev.net


I don't get to use D outside toy projects, given that my work is 
mostly centered on languages that live in the JVM and .NET 
ecosystems.


However, I have written a very short article as a response to a 
job interview quiz with solutions in C++ and D.


Not sure if it is publication worth.

http://progtools.org/compilers/tutorials/queue/article.html

--
Paulo


Re: Call for D articles

2013-06-18 Thread bearophile

Paulo Pinto:


http://progtools.org/compilers/tutorials/queue/article.html


At the end you say:

Additionally also shows D's compatibility with C++, given the 
small amount of changes between both implementations.


Despite this, I think for an article the D version should be much 
more D-iomatic, both in formatting and in idioms/style. Like 
using contracts, not using core C functions, using pascalCase, 
etc. (Such changes are many, but they are quick and easy to do.)


Bye,
bearophile


Re: Call for D articles

2013-06-18 Thread Paulo Pinto

Am 18.06.2013 20:34, schrieb bearophile:

Paulo Pinto:


http://progtools.org/compilers/tutorials/queue/article.html


At the end you say:


Additionally also shows D's compatibility with C++, given the small
amount of changes between both implementations.


Despite this, I think for an article the D version should be much more
D-iomatic, both in formatting and in idioms/style. Like using contracts,
not using core C functions, using pascalCase, etc. (Such changes are
many, but they are quick and easy to do.)

Bye,
bearophile


Thanks for the input, I will take it for an updated version of the 
article, if it just stays on my web site.


--
Paulo


Re: Call for D articles

2013-06-18 Thread bearophile

Paulo Pinto:

Thanks for the input, I will take it for an updated version of 
the article, if it just stays on my web site.


I suggest to also offer a plain text (un-colorized) version of 
the code. I have spent minutes to convert it.


Bye,
bearophile


Re: Call for D articles

2013-06-18 Thread Paulo Pinto

Am 18.06.2013 22:12, schrieb bearophile:

Paulo Pinto:


Thanks for the input, I will take it for an updated version of the
article, if it just stays on my web site.


I suggest to also offer a plain text (un-colorized) version of the code.
I have spent minutes to convert it.

Bye,
bearophile


Actually that link is for reading online only, if you navigate to the 
article from the main page, there is a link to download a zip file with 
both C++ and D versions.



--
Paulo


Re: Call for D articles

2013-06-08 Thread Kiith-Sa

On Saturday, 8 June 2013 at 02:58:31 UTC, Drew Sikora wrote:

D Developers -

If anyone is interested in contributing new work covering 
topics and techniques for the D language, GameDev.net would be 
happy to host them for you. We have recently begun an open 
submission process with peer review that makes it easy for you 
to send us content to publish to our main page and reside in 
our archives that are heavily indexed by Google. Please find 
all the details here:

http://www.gamedev.net/page/resources/_/gdnethelp/how-to-publish-on-gamedevnet-r2927

Additionally, if any of you already have blogs or content out 
there that you would like to reach a wider audience we are 
happy to host re-prints of your content with links back to your 
blog/website.


Thank you for your attention.

Drew Sikora
Executive Producer
GameDev.net


Thanks for the note, I'll probably post something in the summer 
(too busy atm).