Re: Commercial video processing app in D (experience report)
On Thursday, 5 May 2016 at 18:33:44 UTC, TheGag96 wrote: On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: (snip) Sorry to bump this thread, but how did you handle multiple windows using DlangUI? (As in, were you able to prevent input on the main window while another one was open, etc.) I know Vadim/buggins is working on improving that right now but I'd like to know if there's a clean way to handle more than one window already. In our case there is one main window and a few other windows get opened one at a time (Platform.instance.createWindow with WindowFlag.Modal), increasing number of open windows to 2, and sometimes native dialogs are invoked in addition to the 2 DLangUI windows. I remember there was some glitches like if you press Enter in OS-native file dialog and it gets closed then an odd Enter key press message may be received by DLangUI window, but we used one simple trick: before opening some modal window change focus in current window to something harmless. After that everything worked quite well. But we're not using more than one active (i.e. not shadowed by a modal one) window at a time, so don't meet with issues you might meet there.
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: (snip) Sorry to bump this thread, but how did you handle multiple windows using DlangUI? (As in, were you able to prevent input on the main window while another one was open, etc.) I know Vadim/buggins is working on improving that right now but I'd like to know if there's a clean way to handle more than one window already.
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: Cerealed This compile-time-introspection-based serializaition lib is really great: powerful and easy to use. We're probably using an old version, haven't updated for some time, and the version we use sometimes had problems serializing certain types (like bool[], IIRC), so sometimes we had to tweak our message types to make it compile, but most of the time it just works. Thanks for the kind words! Can you let me know what was wrong with serialising bool[] and whatever other types you had problems with please? I'd like to fix them. Thanks! Atila
Re: Commercial video processing app in D (experience report)
On 2016-04-28 01:53, Walter Bright wrote: Wonderful, thanks for taking the time to write this up. I'm especially pleased that you found great uses for a couple features that were a bit speculative because they are unusual - the user defined attributes, and the file binary data imports. I'm using the string import feature in DStep to bundle Clang internal header files. It's a great feature that makes distribution a lot easier since only a single executable is everything that is needed. -- /Jacob Carlborg
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: Hi, I just wanted to share some experience of using D in industry. Recently my little company released version 2.0 of our flagship product Video Enhancer, a video processing application for Windows, and this time it's written in D. http://www.infognition.com/VideoEnhancer/ [snip] DLangUI Very nice library. Documentation is very sparse though, so learning to use DLangUI often means reading source code of examples and the lib itself, and sometimes even that's not enough and you need to learn some Android basics, since it originates from Android world. But once you learn how to use it, how to encode what you need in DML (a QML counterpart) or add required functionality by overriding some method of its class, it's really great and pleasant to use. Many times I was so happy the source code is available, first for learning, then for tweaking and fixing bugs. I've found a few minor bugs and sent a few trivial fixes that were merged quickly. DLangUI is cross-platform and has several backends for drawing and font rendering. We're using its minimal build targeted to use Win32 API (had to tweak dub.json a bit). We don't use OpenGL, as it's not really guaranteed to work well on any Windows box. Using just WinAPI makes our app smaller, more stable and avoids dependencies. [snip] Another reason to embrace DLangUI. One starting point would be to improve the documentation and write a few tutorials (including DML, themes etc.)
Re: Commercial video processing app in D (experience report)
Awesome! Thanks so much for such detailed explanation! Btw, if you're interested in an image processing app in pure D, I've got one too: http://www.infognition.com/blogsort/ (sources: https://bitbucket.org/infognition/bsort ) Great, I'll check it out - Thanks!
Re: Commercial video processing app in D (experience report)
On Thursday, 28 April 2016 at 06:22:18 UTC, Relja Ljubobratovic wrote: Can you share with us some of your experience working on image and video processing modules in the app, such as are filters here: http://www.infognition.com/VideoEnhancer/filters.html If I may ask, was that part implemented in D, C++, or was some 3rd party library used? Thanks! The filters listed there are third-party plugins originally created for VirtualDub ( http://virtualdub.org/ ) by different people, in C++. We made just 2-3 of them, like motion-based temporal denoiser (Film Dirt Cleaner) and Intelligent Brightness filter for automatic brightness/contrast correction. Our most interesting and distinctive piece of tech is our Super Resolution engine for video upsizing and it's not in that list, it's built-in in the app (and also available separately as plugins for some other hosts). All this image processing stuff is written in C++ and works directly with raw image bytes, no special libraries involved. When video processing starts our filters usually launch a bunch of worker threads and these threads work in parallel each on its part of video frame (divided into horizontal stripes usually). Inside they often work block-wise and we have a bunch of template classes for different blocks (RGB or monochrome) parameterized by pixel data type and often block size, so the size is often is known at compile-time and compiler can unroll the loops properly. When doing motion search we're using our vector class parameterized by precision, so we have vectors of different precision (low-res pixel, high-res pixel, half-pixel, quarter-pixel etc.) and type system makes sure I don't add or mix vectors of different precision and don't pass a half-pixel-precise vector to a block reading routine that expects quarter-pixel precise coordinates. Where it makes sense and possible we use SIMD classes like F32vec4 and/or SIMD intrinsics for pixel operations. Video Enhancer allows chaining several VD filters and our SR rescaler instances to a pipeline and it's also parallelized, so when first filter finishes with frame X it can immediately start working on frame X+1 while the next filter is still working on frame X. Previously it was organized as a chain of DirectShow filters with a special Parallelizer filter inserted between video processing ones, this Parallelizer had some frame queue inside and separated receiving and sending threads, allowing the connected filters to work in parallel. In version 2 it's trickier, since we need to be able to seek to different positions in the video and some filters may request a few frames before and after the current, so sequential pipeline doesn't suffice anymore, now we build a virtual chain inside one big DirectShow filter, and each node in that chain has its worker thread and they do message passing to communicate. After all, we now have a big DirectShow filter in 11K lines of C++ that does both Super Resolution resizing and invoking VirtualDub plugins (imitating VirtualDub for them) and doing colorspace conversions where necessary and organizing them all into a pipeline that is pull-based inside but behaves as push-based DirectShow filter outside. So the D part is using COM to build and run a DirectShow graph with all the readers, splitters, codecs and of course our big video processing DirectShow filter, it talks to it via COM and some callbacks but doesn't do much with video frames apart from copying. Btw, if you're interested in an image processing app in pure D, I've got one too: http://www.infognition.com/blogsort/ (sources: https://bitbucket.org/infognition/bsort )
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: Hi, I just wanted to share some experience of using D in industry. Recently my little company released version 2.0 of our flagship product Video Enhancer, a video processing application for Windows, and this time it's written in D. http://www.infognition.com/VideoEnhancer/ Awesome work, congratulations! Can you share with us some of your experience working on image and video processing modules in the app, such as are filters here: http://www.infognition.com/VideoEnhancer/filters.html If I may ask, was that part implemented in D, C++, or was some 3rd party library used? Thanks, and again - big congrats! Relja
Re: Commercial video processing app in D (experience report)
On 4/27/2016 5:42 AM, thedeemon wrote: I just wanted to share some experience of using D in industry. Wonderful, thanks for taking the time to write this up. I'm especially pleased that you found great uses for a couple features that were a bit speculative because they are unusual - the user defined attributes, and the file binary data imports.
Re: Commercial video processing app in D (experience report)
On 04/27/2016 01:17 PM, thedeemon wrote: On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: full build of GUI app takes 7 seconds Forgot to mention one anecdote: the build time increases by another 7 seconds if I use std.net.curl.get() function instead of std.net.curl.HTTP struct for doing a simple GET from our site. What is the reason for this, could you please investigate a bit? -- Andrei
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: full build of GUI app takes 7 seconds Forgot to mention one anecdote: the build time increases by another 7 seconds if I use std.net.curl.get() function instead of std.net.curl.HTTP struct for doing a simple GET from our site.
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 15:57:19 UTC, Christof Schardt wrote: Just a question: When working with C++, did you use VisualAssist? I've used it previously in earlier VS versions but not in VS2010. VisualAssist is really great, I agree. VisualD is far from it but at least it's better than C++ support in plain VS2010 without VA.
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: IDE Visual Studio 2010 with VisualD. I've used this combo for many years, generally quite successively. Last year its D parser had Thanks for this excellent contribution. It gives a lot of insights. Just a question: When working with C++, did you use VisualAssist? I find this VisualC++-AddOn so incredibly useful, that the lack of something comparable for D is one of the biggest obstacles for switching to D (another obstacle is the number of ~500kloc of my project, music notation).
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: Hi, I just wanted to share some experience of using D in industry. Recently my little company released version 2.0 of our flagship product Video Enhancer, a video processing application for Windows, and this time it's written in D. http://www.infognition.com/VideoEnhancer/ [...] Thanks for the great writeup! :)
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 14:14:02 UTC, FreeSlave wrote: On Wednesday, 27 April 2016 at 14:07:18 UTC, FreeSlave wrote: On Wednesday, 27 April 2016 at 13:58:13 UTC, thedeemon wrote: On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote: Screenshots are so blurred. They are not. Just click to enlarge, your browser blurred them while resizing. They are. Well, maybe blurred is not the right word, but screenshots have obvious jpeg artifacts. Even those that have png extension. Just look at window title in window header. Ok, I'm not right about png ones. They look ok if I download them to computer and open in photo viewer. Weird Google Chrome renders them worse then they are (in 100% scale). Images look good (even jpeg ones) if I use open original image in new tab. Though both have the same address. Can't explain what the issue here.
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 14:07:18 UTC, FreeSlave wrote: On Wednesday, 27 April 2016 at 13:58:13 UTC, thedeemon wrote: On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote: Screenshots are so blurred. They are not. Just click to enlarge, your browser blurred them while resizing. They are. Well, maybe blurred is not the right word, but screenshots have obvious jpeg artifacts. Even those that have png extension. Just look at window title in window header. Ok, I'm not right about png ones. They look ok if I download them to computer and open in photo viewer. Weird Google Chrome renders them worse then they are (in 100% scale).
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 13:58:13 UTC, thedeemon wrote: On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote: Screenshots are so blurred. They are not. Just click to enlarge, your browser blurred them while resizing. They are. Well, maybe blurred is not the right word, but screenshots have obvious jpeg artifacts. Even those that have png extension. Just look at window title in window header.
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: Compiler Compiler used is DMD 2.070, 32-bit target. Video Enhancer supports 200+ plugins from VirtualDub and they happen to be 32-bit, so our app has to be 32-bit too. Speed of code generated by DMD is more than enough, even debug builds were fast enough. The default linker is used (not the MS one), and I was worried there might be some troubles with antivirus false positives (that happened before when using optlink) but no, everything went smooth and no problems with optlink arose whatsoever. Note that starting with the newest LDC releases you can have Win32 builds. The parameters to pass to the linker to avoid a VS runtime dependency are: link.exe [...stuff...] libcmt.lib /nodefaultlib:msvcrt.lib /nodefaultlib:vcruntime.lib Users report such builds working on XP, Vista and later of course. The advantages are faster binaries (typically 2x faster) and importantly lack of backend regressions.
Re: Commercial video processing app in D (experience report)
On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote: Screenshots are so blurred. They are not. Just click to enlarge, your browser blurred them while resizing.
Re: Commercial video processing app in D (experience report)
That's great. I'm surprised someone used DlangUI for commercial app. I would not say it's quite ready even for free ones. It's cool you merged your changes. On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: Couple of screenshots: http://data.infognition.com/VideoEnhancer/ve2d-filters.jpg http://data.infognition.com/VideoEnhancer/ve2e-save.jpg Screenshots are so blurred. Do you encourage us to use video enhancer to get better image quality? :)