Re: another d demoscene entry
> Same for me. It just crashes while loading. The debug version is more > informative. It says: > > Error: CompileError : Cannot compile data/shaders/glow.fs > LOG : > (1) : error C5018: length of constructed vectors cannot exceed 4 > > These three lines are not in log.txt, but everything else is. The > log.txt is attached. Hey, thanks :) ! Indeed there is an error. uniform sampler1D tex; gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a)); should be replaced by: gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a).x);
Re: another d demoscene entry
Mon, 12 Oct 2009 00:30:16 -0400, Nick Sabalausky wrote: > "#ponce" wrote in message > news:hatvh5$gq...@digitalmars.com... >> Hi, >> >> We won another demo compo with a D entry (at MAIN demoparty) >> http://www.pouet.net/prod.php?which=53942 >> >> We tried to make a bigger and more impressive entry this time. Note that >> it's a french party so it's not Breakpoint. >> >> D clearly allowed us to be more productive without a demotool. Still, >> mature demotools are one order of magnitude more productive (and awfully >> long to make). To be honest i don't expect demosceners to switch so easily >> from C++ but it could encourage some newcomers (like us) with a small code >> base. >> >> I just released the source (again under WTFPL). >> http://adinpsz.org/data/az-02_-_Extatique_src.zip > > "az02.exe" crashed upon starting with no error/warning in the log. Same for me. It just crashes while loading. The debug version is more informative. It says: Error: CompileError : Cannot compile data/shaders/glow.fs LOG : (1) : error C5018: length of constructed vectors cannot exceed 4 These three lines are not in log.txt, but everything else is. The log.txt is attached. log.txt Description: Attached file: log.txt
Re: another d demoscene entry
"#ponce" wrote in message news:hav57m$2ms...@digitalmars.com... >> >> "az02.exe" crashed upon starting with no error/warning in the log. >> > > Maybe the debug version will tell more / work better : > http://adinpsz.org/data/az-02 - Extatique (debug version).zip Same exact results. It's been forever since I cared about graphics cards, so I had too look up what I have (although I knew it was either ATI or NVidia). Device manager's reporting "Radeon 9200 series" (ATI, of coruse). I have no idea how much RAM that has. It does have TV-out, if that helps...
Re: another d demoscene entry
On Tue, 13 Oct 2009 01:10:09 +0400, torhu wrote: On 12.10.2009 13:59, #ponce wrote: I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it? We've a whole range of strange bugs on ATI... It _should_ work but there must be an oddity somewhere in my code. Could you please test if the debug version tells more ? Thanks ! http://adinpsz.org/data/az-02 - Extatique (debug version).zip I updated to the latest driver now, using Mobility Modder.NET to get the latest desktop driver to install on my Acer laptop. Now I get the picture of the girl, then it just hangs after that, and Windows pops up a message about atikmdag driver having a problem. Looks like the driver crashes or something... The last line in the log is this: Demo.createTextureAndFBOs() So it appears to hang in that function. The release and debug builds seem to behave exactly the same. You most probably don't have enough video memory available. How much do you have installed?
Re: another d demoscene entry
On 12.10.2009 13:59, #ponce wrote: I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it? We've a whole range of strange bugs on ATI... It _should_ work but there must be an oddity somewhere in my code. Could you please test if the debug version tells more ? Thanks ! http://adinpsz.org/data/az-02 - Extatique (debug version).zip I updated to the latest driver now, using Mobility Modder.NET to get the latest desktop driver to install on my Acer laptop. Now I get the picture of the girl, then it just hangs after that, and Windows pops up a message about atikmdag driver having a problem. Looks like the driver crashes or something... The last line in the log is this: Demo.createTextureAndFBOs() So it appears to hang in that function. The release and debug builds seem to behave exactly the same.
Re: another d demoscene entry
> The only suspicious thing in the log is this, which appears twice: > > --- > Fragment shader was successfully compiled to run on hardware. > Fragment shader(s) linked, vertex shader(s) linked. > Validation failed - samplers of different types are bound to the same > texture image unit. > --- > > > Doesn't look that bad, though. I'll try updating the driver and see. I'm totally clueless on this one.
Re: another d demoscene entry
#ponce wrote: C:\Temp\az-02 - Extatique (debug version)\az02.exe ### create app sdl.State.this() Ok, you need at least OpenGL 2.0. For example by updating your drivers. This program can give you your OpenGL version: http://dl.getdropbox.com/u/541786/GLinfo2.exe The most extensive GL info utility i've seen so far is this one: http://www.realtech-vr.com/glview/index.html It's just amazingly complete.
Re: another d demoscene entry
On 12.10.2009 13:59, #ponce wrote: I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it? We've a whole range of strange bugs on ATI... It _should_ work but there must be an oddity somewhere in my code. Could you please test if the debug version tells more ? Thanks ! http://adinpsz.org/data/az-02 - Extatique (debug version).zip The only suspicious thing in the log is this, which appears twice: --- Fragment shader was successfully compiled to run on hardware. Fragment shader(s) linked, vertex shader(s) linked. Validation failed - samplers of different types are bound to the same texture image unit. --- Doesn't look that bad, though. I'll try updating the driver and see.
Re: another d demoscene entry
> > can i get opengl 2 as separate distro? > Nope. ok. nevermind. > I'm sorry i don't think the demo will ever run on Intel. > Maybe Intel does not support further release of OpenGL with your card, i > don't know. no no, i am not request, just thinked it is bug
Re: another d demoscene entry
novice2 Wrote: > i have intel 82945G Express. > GLinfo2.exe say i have opengl 1.4. > i can't find more new driver. > can i get opengl 2 as separate distro? Nope. I'm sorry i don't think the demo will ever run on Intel. Maybe Intel does not support further release of OpenGL with your card, i don't know.
Re: another d demoscene entry
i have intel 82945G Express. GLinfo2.exe say i have opengl 1.4. i can't find more new driver. can i get opengl 2 as separate distro? #ponce Wrote: > > > > C:\Temp\az-02 - Extatique (debug version)\az02.exe > > ### create app > > >sdl.State.this() > > > Error: Failed to load proc glPointParameteri from shared library > > opengl32.dll > > Ok, you need at least OpenGL 2.0. For example by updating your drivers. > > This program can give you your OpenGL version: > http://dl.getdropbox.com/u/541786/GLinfo2.exe > >
Re: another d demoscene entry
> > C:\Temp\az-02 - Extatique (debug version)\az02.exe > ### create app > >sdl.State.this() > Error: Failed to load proc glPointParameteri from shared library opengl32.dll Ok, you need at least OpenGL 2.0. For example by updating your drivers. This program can give you your OpenGL version: http://dl.getdropbox.com/u/541786/GLinfo2.exe
Re: another d demoscene entry
#ponce Wrote: > Could you please test if the debug version tells more ? Thanks ! > > http://adinpsz.org/data/az-02 - Extatique (debug version).zip > C:\Temp\az-02 - Extatique (debug version)\az02.exe ### create app >sdl.State.this()
Re: another d demoscene entry
> > Why is my post duplicated ? I use Web-News. > > Did you post it, and it failed to post, then posted again? > > I've had that happen to me before. Three words - Web News sucks. > > -Steve I don't really remember now.
Re: another d demoscene entry
On Sun, 11 Oct 2009 21:09:53 -0400, #ponce wrote: Why is my post duplicated ? I use Web-News. Did you post it, and it failed to post, then posted again? I've had that happen to me before. Three words - Web News sucks. -Steve
Re: another d demoscene entry
> Same here. Do you also use an intel x3100 graphics card? > > L. The demo is unlikely to work on Intel GMA's because it requires more than 128 mb of VRAM (i don't know the state of intel GMA OpenGL support either)
Re: another d demoscene entry
> > "az02.exe" crashed upon starting with no error/warning in the log. > Maybe the debug version will tell more / work better : http://adinpsz.org/data/az-02 - Extatique (debug version).zip
Re: another d demoscene entry
Jeremie Pelletier wrote: Tom S wrote: torhu wrote: I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it? That's what happens when you cross AMD/ATI with OpenGL. Strange, my first steps in OpenGL years ago were on my 'old' 1950xtx, I never had any issues with ATI and GL. It's most likely an issue in the code than the card, like trying to use an extension not present in the driver (the function pointers to that extension are then null). The hardware is fine, since AMD/ATI works fine in D3D. It's their OpenGL implementation that smells. It's been slowly improving over the last few years (from the state of unworkable to barely OK), but they're still far behind NVidia. -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode
Re: another d demoscene entry
On 12-10-2009 12:30, Nick Sabalausky wrote: "#ponce" wrote in message news:hatvh5$gq...@digitalmars.com... Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zip "az02.exe" crashed upon starting with no error/warning in the log. Same here. Do you also use an intel x3100 graphics card? L.
Re: another d demoscene entry
Tom S wrote: torhu wrote: I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it? That's what happens when you cross AMD/ATI with OpenGL. Strange, my first steps in OpenGL years ago were on my 'old' 1950xtx, I never had any issues with ATI and GL. It's most likely an issue in the code than the card, like trying to use an extension not present in the driver (the function pointers to that extension are then null).
Re: another d demoscene entry
torhu wrote: I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it? That's what happens when you cross AMD/ATI with OpenGL. -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode
Re: another d demoscene entry
"#ponce" wrote in message news:hatvh5$gq...@digitalmars.com... > Hi, > > We won another demo compo with a D entry (at MAIN demoparty) > http://www.pouet.net/prod.php?which=53942 > > We tried to make a bigger and more impressive entry this time. Note that > it's a french party so it's not Breakpoint. > > D clearly allowed us to be more productive without a demotool. Still, > mature demotools are one order of magnitude more productive (and awfully > long to make). To be honest i don't expect demosceners to switch so easily > from C++ but it could encourage some newcomers (like us) with a small code > base. > > I just released the source (again under WTFPL). > http://adinpsz.org/data/az-02_-_Extatique_src.zip "az02.exe" crashed upon starting with no error/warning in the log.
Re: another d demoscene entry
*droo* Good trip man. Thanks for that. Neat to see D getting use in the demoscene.
Re: another d demoscene entry
On 12.10.2009 03:07, #ponce wrote: Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zip I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it?
Re: another d demoscene entry
#ponce wrote: Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zip Loved it, ran smoothly in 1920x1200 on my laptop! That was some trippy graphics, very nice shader effects too, and the animations were so fluid. It made me remember my college days.. :D I'm definitely gonna dig into the source, the code doesn't look too complex from the few files I read so far and I might learn a few things. How about a Beatles medley demo next time? In any ways, great job! Jeremie
Re: another d demoscene entry
在 Mon, 12 Oct 2009 09:07:49 +0800,#ponce 写道: Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zip Awesome work!The vid rocks! -- 使用 Opera 革命性的电子邮件客户程序: http://www.opera.com/mail/
Re: another d demoscene entry
#ponce wrote: Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zip Congrats! You're on a roll! I've just watched the demo (works beautifully of my GTX260 on Win7) and damn... this is some trippy s**t :D The final touch with quickly going backwards was particularly jaw-dropping. Great job, guys. Keep it up! -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode
Re: another d demoscene entry
#ponce wrote... > Hi, > > We won another demo compo with a D entry (at MAIN demoparty) > http://www.pouet.net/prod.php?which=53942 > > We tried to make a bigger and more impressive entry this time. Note that > it's a french party so it's not Breakpoint. > > D clearly allowed us to be more productive without a demotool. Still, > mature demotools are one order of magnitude more productive (and awfully > long to make). To be honest i don't expect demosceners to switch so easily > from C++ but it could encourage some newcomers (like us) with a small code > base. > > I just released the source (again under WTFPL). > http://adinpsz.org/data/az-02_-_Extatique_src.zip Fragment Shader not supported by HW :(
another d demoscene entry
Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zip
another d demoscene entry
Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zip
Re: another d demoscene entry
Why is my post duplicated ? I use Web-News.