Re: Intelligent enums
On Thursday, 19 January 2017 at 02:59:04 UTC, Ignacious wrote: I have the need to create an enum flag like structure to specify certain properties of a type easily. e.g., enum properties { Red, Blue, Hot, Sexy, Active, ... } But some properties will be mutually exclusive. I would like to contain all those rules for in the enum itself for obvious reasons(encapsulation). I guess I'm going to be told to use static and structs, but I'm hoping for a more elegant solution. I should be clear that I'm using these as flags using EumToFlags and I want to prevent certain flags from betting set in certain combinations that are invalid.
Intelligent enums
I have the need to create an enum flag like structure to specify certain properties of a type easily. e.g., enum properties { Red, Blue, Hot, Sexy, Active, ... } But some properties will be mutually exclusive. I would like to contain all those rules for in the enum itself for obvious reasons(encapsulation). I guess I'm going to be told to use static and structs, but I'm hoping for a more elegant solution.
Re: alias not valid with ~
On Thursday, 19 January 2017 at 02:51:03 UTC, rikki cattermole wrote: On 19/01/2017 3:35 PM, Ignacious wrote: On Thursday, 19 January 2017 at 02:25:44 UTC, Adam D. Ruppe wrote: On Thursday, 19 January 2017 at 02:15:04 UTC, rikki cattermole wrote: On 19/01/2017 3:08 PM, Ignacious wrote: class Y { int y; alias y this; } class X { Y[] x; alias x this; } This should not fail: X x = new X; x ~= 3; Yes, it should fail. 3 is not implicitly convertible to Y under any circumstance. D does not support implicit constructors. alias this only works if you ALREADY HAVE a Y, then it will implicitly convert Y to int. It will never go the other way around. Huh? But this is alias this, the whole point of alias this is to treat the type as as the alias? You are saying it basically only works one way, seems to make alias this quite useless(50% at least). Is there any real reason why this doesn't work? X x; Y y; y = 3; x ~= y; works fine x ~= 3; fails. Yet, logically, 3 is convertible to Y(3rd line above) and Y is appendable to X. Seems to me that D simply hasn't added the logic to handle the case for implicit construction for alias this, why not add it? It is not implicitly convertible in any form. An integer is just a value, probably stored in a register or directly encoded into an instruction. so? An integer is just a type. Where it is stored or how is irrelevant. A class instance is always allocated into memory, in pretty much all cases the heap (stack is explicit in D). So what you're suggesting would require an allocation + calling of a constructor to make it equal. So. Now, lets say Y was a struct, then yeah it can work. Because a struct is nothing more than a set of values that go together. Which are commonly allocated on the stack and for smaller ones, be passed around by only registers. So. If it worked for a struct as you suggest it should for for any type. What you are suggesting is that the compiler(or maybe the compiler programmer) is not able to create a rewrite rule. It obviously can. So your reasons are flawed. The reason question you should ask yourself is is there any reason not to do it, instead of trying to find reasons it can't be done(sounds more like you are grasping at straws/guessing). You should realize any time one can program something explicit the compiler can be made to do it implicit. The question is the consequences of such actions. In this case, regardless if we use 3 and convert explicitly or not ~ requires an allocation, so allocations alone are not enough to prevent it.
Re: alias not valid with ~
On Thursday, 19 January 2017 at 02:25:44 UTC, Adam D. Ruppe wrote: On Thursday, 19 January 2017 at 02:15:04 UTC, rikki cattermole wrote: On 19/01/2017 3:08 PM, Ignacious wrote: class Y { int y; alias y this; } class X { Y[] x; alias x this; } This should not fail: X x = new X; x ~= 3; Yes, it should fail. 3 is not implicitly convertible to Y under any circumstance. D does not support implicit constructors. alias this only works if you ALREADY HAVE a Y, then it will implicitly convert Y to int. It will never go the other way around. Huh? But this is alias this, the whole point of alias this is to treat the type as as the alias? You are saying it basically only works one way, seems to make alias this quite useless(50% at least). Is there any real reason why this doesn't work? X x; Y y; y = 3; x ~= y; works fine x ~= 3; fails. Yet, logically, 3 is convertible to Y(3rd line above) and Y is appendable to X. Seems to me that D simply hasn't added the logic to handle the case for implicit construction for alias this, why not add it?
alias not valid with ~
class Y { int y; alias y this; } class X { Y[] x; alias x this; } Yet X ~= 3; fails. 3 should be implicitly convertible to Y and then ~ should assign it. ?
writeln and ~
string concatenation is weird. We can do stuff like writeln(x); where x is, say a struct and it prints fine but when we do writeln(x ~ " ok"); it fails and requires us to convert x! Why can't string concatenation automatically try to convert the arguments? Is there any reason this is bad behavior? How bout then having writeln parse the arguments as a string(take an alias or something first) and then automatically convert them? Seems like there is no real excuse to add such obfuscation... Obviously I can roll my own but that is not an acceptable answer.
Re: switch to member
On Saturday, 14 January 2017 at 11:32:10 UTC, Marc Schütz wrote: You can utilize a little-known `switch` syntax trick in combination with `foreach`. Because a `foreach` over tuples is unrolled at compile time, it works even if your fields don't have exactly the same types: -- struct Foo { int x, y; long a, b, c; short i, j, k; } enum Which { x, y, a, b, c, i, j, k, } void assignValue(ref Foo q, Which member, short e) { import std.traits : EnumMembers; import std.conv : to; final switch(member) { // foreach over a tuple is unrolled at compile time foreach(w; EnumMembers!Which) { case w: // expands to: q.x, q.y, ... mixin("q." ~ w.to!string) = e; break; } } } void main() { import std.stdio : writeln; Foo q; writeln("before: ", q); assignValue(q, Which.a, 42); assignValue(q, Which.x, 1); writeln("after: ", q); } Cool, pretty straightforward and somewhat easy to use. I suppose it might be easier to mark the enum members with an attribute though and use that rather than having two enums? I didn't know about the foreach in the switch, cool idea! Thanks.
Re: switch to member
On Saturday, 14 January 2017 at 08:30:04 UTC, Meta wrote: On Saturday, 14 January 2017 at 05:29:49 UTC, Nicholas Wilson wrote: enum XX { X = Q.X.offsetof, Y = Q.Y.offsetof //ect. } and then *(cast(void*)(this) + x) = e; //if inside struct/class or *(cast(void*)(q) + x) = e; // if outside Unfortunately this loses you `@safe`ty, but as long as you trust the value of x then it should be safe to `@trusted` that code. If you are trying to avoid code duplication the enum declaration of X could also be done with a string mixin. IMO this is massive overkill to save some typing. To the OP, it's not really worth it to go to so much trouble. Just write some slightly duplicated code and move on. Go join the Nazi Youth group, you OSS Sympathizer!
switch to member
When doing common functionality for a switch, is there any way to optimize: switch(x) { case X: q.X = e; break; case Y: q.Y = e; break etc... } e is basically a value that, depending on the what kind(x), we assign it to a field in q. The name of the field and the case label are identical(in fact, it wouldn't hurt to do it either automatically(if x's enum name, if exists, matches a field, auto assign) or create the field in the class q automatically if the label matches a certain range or set). Basically the idea is to avoid duplicating a lot of code. I imagine one could write a string mixin that generates the cases and assignments but I'm hoping for a more elegant solution.
Re: Auto recursive function
On Wednesday, 11 January 2017 at 19:23:10 UTC, Razvan Nitu wrote: Hi, I am currently trying to create a function makeMultidimensionalArray which allocates memory for a multidimensional array. It is very similar with [1], the difference being that it is uninitialized. Here is the code: auto makeMultidimensionalArray(T, Allocator)(auto ref Allocator alloc, size_t[] lengths) { if (lengths.length == 1) { return makeArray!T(alloc, lengths[0]); } else { alias E = typeof(makeMultidimensionalArray!T(alloc, lengths[1..$])); auto ret = makeArray!E(alloc, lengths[0]); foreach (ref e; ret) e = makeMultidimensionalArray!T(alloc, lengths[1..$]); return ret; } } The lengths[] specifies the lengths for each dimension. The problem with this code is that auto is going to be evaluated to T[] for the first time and when it recurs, creating T[][] I get the error "mismatched function return type inference of T[][] and T[]". Is there a way to surpass that? I saw that in [1] the recursive call is done by prefixing the function name with a '.'; I tried that but it doesn't work. I must be missing something, any ideas? Thanks, RazvanN [1] https://github.com/dlang/phobos/blob/master/std/experimental/ndslice/slice.d#L834 If you change the return type to a void* your code basically works. void* makeMultidimensionalArray(T, Allocator)(auto ref Allocator alloc, size_t[] lengths) { if (lengths.length == 1) { int x = 0x01FEEF01; return cast(void*)makeArray!T(alloc, lengths[0], x); } else { alias E = typeof(makeMultidimensionalArray!T(alloc, lengths[1..$])); auto ret = makeArray!E(alloc, lengths[0]); foreach (ref e; ret) e = makeMultidimensionalArray!T(alloc, lengths[1..$]); return cast(void*)ret; } } The problem is that then you need to cast back and that essentially results in the original problem. Can be done but probably gonna have to use string mixins.
Re: Android Status
On Wednesday, 11 January 2017 at 03:49:42 UTC, Joakim wrote: On Tuesday, 10 January 2017 at 18:48:17 UTC, Ignacious wrote: [...] It's probably not easier, and in any case, android-x86 won't be supported, largely because I don't have any working x86 devices. [...] Ok, well the x86 thing wasn't my idea! It seems I was using the wrong build command for trying to compile the examples. In any case, I'll just wait until things get working a bit better. I'd suggest you put, in the title of the page, a bit more information. I didn't realize I was looking at an old version(which looks too similar to the new one).
Re: Auto recursive function
On Wednesday, 11 January 2017 at 19:23:10 UTC, Razvan Nitu wrote: Hi, I am currently trying to create a function makeMultidimensionalArray which allocates memory for a multidimensional array. It is very similar with [1], the difference being that it is uninitialized. Here is the code: auto makeMultidimensionalArray(T, Allocator)(auto ref Allocator alloc, size_t[] lengths) { if (lengths.length == 1) { return makeArray!T(alloc, lengths[0]); } else { alias E = typeof(makeMultidimensionalArray!T(alloc, lengths[1..$])); auto ret = makeArray!E(alloc, lengths[0]); foreach (ref e; ret) e = makeMultidimensionalArray!T(alloc, lengths[1..$]); return ret; } } The lengths[] specifies the lengths for each dimension. The problem with this code is that auto is going to be evaluated to T[] for the first time and when it recurs, creating T[][] I get the error "mismatched function return type inference of T[][] and T[]". Is there a way to surpass that? I saw that in [1] the recursive call is done by prefixing the function name with a '.'; I tried that but it doesn't work. I must be missing something, any ideas? Thanks, RazvanN [1] https://github.com/dlang/phobos/blob/master/std/experimental/ndslice/slice.d#L834 This is probably not possible. You are trying to have multiple return types for the same function. You are thinking that each recursive call is a new template but that doesn't seem to be the case. Instead, maybe try using string mixins to generate the allocations. Should be quite easy and will work. You could also try to use a helper function that you pass the fully declared array(all dimensions) and the helper function then allocates each dimension recursively... The difference is that you are not passing around/returning sub-arrays so you don't have to worry about type mismatches.
Re: Android Status
Well, I posed a reply but I guess it didn't get though ;/ I'm only suing android-x86 because I thought it would be easier to test/debug. My device is a cortex-arm7. Two questions I have: 1. In the command lines present there is a lot of use of `x86`. I used them to compile the hello world for my device and it worked so I'm a bit confused. I realize there is the x86 binaries for compiling and then the binaries that are compiled to but not sure what is what. 2. I downloaded the native_app_glue.d and tried to compile it. It imports jni.d which I found in hello-jni and I copied that to the android folder and was able to compile it using effectively the same command line I used to compile the working hello world code. but when I try to then use it to compile the hello-jni sample I get that it is an invalid format and many ELF relocation errors. Could you send me your working native_app_glue.o(if for the cortex-arm7 or try to compile it for both cortex-arm7 and x86/x64) or explain to me what is the issue with linking it in and how to fix it? cmdline that compiles android_native_app_glue.d bin/ldc2 -m32 -shared -Iandroid -c android_native_app_glue.d (tried with -m64 and without either) cmdline trying to compile hello-jni. $NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -Wl,-soname,libhello-jni.so -shared --sysroot=$NDK/platforms/android-9/arch-x86 ../obj/local/x86/objs-debug/hello-jni/hello-jni.o ../android_native_app_glue.o -lgcc -gcc-toolchain $NDK/toolchains/x86-4.8/prebuilt/linux-x86 -target i686-none-linux-android -no-canonical-prefixes -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -L$NDK/platforms/android-9/arch-x86/usr/lib -llog -landroid -lEGL -lGLESv1_CM -llog -lc -lm -fuse-ld=bfd -L../../../phobos/generated/linux/release/32 -l:libphobos2.a -o ../libs/libhello-jni.so which gives the errors /usr/bin/ld.bfd: ../android_native_app_glue.o: Relocations in generic ELF (EM: 40) /usr/bin/ld.bfd: ../android_native_app_glue.o: Relocations in generic ELF (EM: 40) /usr/bin/ld.bfd: ../android_native_app_glue.o: Relocations in generic ELF (EM: 40) ../android_native_app_glue.o: error adding symbols: File in wrong format clang: error: linker command failed with exit code 1 (use -v to see invocation) It might be better to wait for you to finish your build setup which might resolve all these problems and be more robust(I'd like to be able to easily build for different platforms(for testing on VM and device). But if all I need to do is get the android_native_app_glue to work to run full fledged apps, then It seems I'm close? (just need to compile it to the correct format?) Thanks for all the help!
Re: Android Status
How difficult is it to build for x86/x64? Would be nice to be able to use something like http://www.android-x86.org/ as a test instead of an actual device. Does one simply have to use the proper ldc2/dmd and link in the correct libs? or is it more complex? Also, I'm a bit confused on how to compile the source examples(working it out and trying to explain the solutions as I type) https://wiki.dlang.org/Build_DMD_for_Android (set $NDK permanently) I have done(easy, find the file and modify) rt_init(); android_main(android_app); rt_term(); Clean up and compile as before: $NDK/ndk-build clean NDK_TOOLCHAIN_VERSION=clang $NDK/ndk-build V=1 But no error. Object files for various architectures are created though, it seems. (rt_ errors do no exist contrary to what is said in the docs) But the following seems need updating/explaining. I am using prebuilt ldc2 for android from some link you provided. -android doesn't seem to work and I can't find sensor.d (not sure if it is needed anymore)? ../../../dmd/src/dmd -android -I../.. -ofobj/local/x86/objs/native-activity main.o -c jni/main.d ../../android/sensor.d I had to change to use ldc2, remove -android, and obviously change the file names and such(and download the android dir from github). $NDK/toolchains/llvm-3.5/prebuilt/linux-x86/bin/clang -Wl,-soname,libnative-activity.so -shared --sysroot=$NDK/platforms/android-9/arch-x86 ./obj/local/x86/objs/native-activity/main.o ./obj/local/x86/libandroid_native_app_glue.a -lgcc -gcc-toolchain $NDK/toolchains/x86-4.8/prebuilt/linux-x86 -target i686-none-linux-android -no-canonical-prefixes -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -L$NDK/platforms/android-9/arch-x86/usr/lib -llog -landroid -lEGL -lGLESv1_CM -llog -lc -lm -fuse-ld=bfd -L../../../phobos/generated/linux/release/32 -l:libphobos2.a -o ./libs/x86/libnative-activity.so Seems a lot of the paths are wrong/different than what I have $NDK/toolchains/llvm-3.5/prebuilt/linux-x86/bin/clang -Wl,-soname,libhello-jni.so -shared --sysroot=$NDK/platforms/android-9/arch-x86 ./obj/local/x86/objs-debug/hello-jni/main.o ./obj/local/x86/libandroid_native_app_glue.a -lgcc -gcc-toolchain $NDK/toolchains/x86-4.8/prebuilt/linux-x86 -target i686-none-linux-android -no-canonical-prefixes -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -L$NDK/platforms/android-9/arch-x86/usr/lib -llog -landroid -lEGL -lGLESv1_CM -llog -lc -lm -fuse-ld=bfd -L../../../phobos/generated/linux/release/32 -l:libphobos2.a -o ./libs/x86/libhello-jni.so I am going to zip of what I have so you can see how the paths are laid out: http://www.filedropper.com/ldc2android There seems to be no obj file generated except for debug, that was probably intentional but the given command line doesn't represent that if so. It is a bit confusing for the beginner to come along and try to get all this to work when there is contradictory information. The reason being is simple in that a beginner won't know what is used for what and the docs essentially are give as "plug and play" yet don't actually work... rather than being descriptive and explaining exactly what is what(some of it should be obvious but not all will be to someone that isn't versed in linux and android development or used to windows which abstracts everything). What would be nice, at a minim, is a bash script that allows one to adjust different variables for different situations and then it can be used to compile. (e.g., set the obj path, ndk path, ldc2 path, etc) What really needs to be done, IMO, is to have a simple set of tools(scripts or whatever) that can be configured easily and abstracts the complexity. (I've done that for the test script I made #!/bin/bash /mnt/c/dlang/ldc2Android/bin/ldc2 -c $1.d $NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -Wl,-z,nocopyreloc --sysroot=$NDK/platforms/android-9/arch-arm -lgcc -gcc-toolchain $NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64 -target armv7-none-linux-androideabi -no-canonical-prefixes -fuse-ld=bfd -Wl,--fix-cortex-a8 -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -fPIE -pie -mthumb -Wl,--export-dynamic -lc -lm $1.o lib/libphobos2-ldc.a lib/libdruntime-ldc.a -o $1 which does the compiling for me without having to type all that junk in each time.. pretty simple but does the job, a more advanced concept could be used to help make it easier on people ) If you want, and you can accomplish this, if there was an ldc2/dmd2 for android that runs on windows I could work on getting it working for windows(as I prefer it rather than linux, which I have no real experience with). I'm thinking everything more or less would work similarly(since sdk/ndk exists for windows). It would just be a matter of translating paths and such. I could easily write a wrapper to reduce the complexity. The main problem I seem to be having are p
Re: Android Status
On Monday, 9 January 2017 at 08:28:04 UTC, Joakim wrote: On Monday, 9 January 2017 at 00:40:35 UTC, Ignacious wrote: On Sunday, 8 January 2017 at 22:19:31 UTC, Joakim wrote: On Sunday, 8 January 2017 at 21:52:01 UTC, Ignacious wrote: Not sure what is going on, of course ;) So much BS just to do something that is suppose to be simple ;) test.d void main() { } here is test.o http://pastebin.com/NRrKgKtb Any ideas? Oh, that's easy: install the NDK too, as shown on the wiki. You need the linker that supports ARM from the NDK. Follow the instructions from the wiki to compile and link the binary, simply having ldc do everything won't work. Ok, after executing $NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -Wl,-z,nocopyreloc --sysroot=$NDK/platforms/android-9/arch-arm -lgcc -gcc-toolchain $NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64 -target armv7-none-linux-androideabi -no-canonical-prefixes -fuse-ld=bfd -Wl,--fix-cortex-a8 -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -fPIE -pie -mthumb -Wl,--export-dynamic -lc -lm test.o lib/libphobos2-ldc.a lib/libdruntime-ldc.a -o test I get a test elf file with no errors(although 2.5MB for a hello world). I had to do the chmod 755 test then ./test to get any output. Before that no output and no errors so wasn't sure what as going on. Looks like everything is working! ;) Good to hear it finally works. :D Seems like someone really needs to put some time in to getting all this stuff organized and situated Maybe the D language foundation can push some money towards it to get it started off on the right foot? I'll try to get some of the opengl examples on your repository to see if they work soon. I don't think money is the issue as much as people like you trying it on your own platform and documenting any problems you find. ssshhh! Don't say that! Money always help!!! ;) Cross-compiler toolchains are never simple, consider yourself lucky for having gotten off easy. :) I realize things are difficult but it's people that make it that way ;) Life would be so much simpler if people would just properly document stuff exactly(or, rather, do what they are suppose to do). (Even windows seems to love to forget to put in descriptions of services, tasks, application descriptions, etc). I've tried to write up detailed instructions on the wiki. I'm still improving those and plan to spin off those two sections I linked you, on how to just build the samples, into their own page. You can contribute any steps you had to take with Bash/Ubuntu on Windows with the prebuilt linux/x64 cross-compiler there, once I put the page up. Yeah, I found it a bit confusing though. It seems like it is written up by someone that is working on the core rather than a newb! ;) The main problem I have had seems to be that UoW uses ver 14. Somehow I was able to upgrade by following docs online(wasn't easy but eventually got there and everything seems to work... I should have documented ;) but I wasn't sure if the process would work. Supposedly ver 16 exists by one has to be part of the dev team or something. If you know all the steps to upgrade Ubuntu on Windows, you may want to document them on the wiki page I will put up or link to a good resource that shows how to do it. I don't because it was all new to me(I didn't know there was even such a thing as UoW. I simply searched for the errors I got and tried different solutions until it worked. Luckily the outcome worked... which is not always the case. I think that it would be a boon for D to have some type of well defined and well planned Android development suite rather than what seems to be hacked/cobbled together. This would bring not only more developers to D for android but also to D in general. I'm gonna try the opengl examples and hopefully the work. The main problem I see is how to actually write "commercial" apps using D for android. Can it be done successfully? Nobody knows because there isn't a history. What are the exact steps, say, to add ads, or interface with the subsystem? I saw that there is some way to call some java stuff from D but seems like nothing is thoroughly tested(most of the work as been just trying to get things up and running). I will try to do a better job of documenting my progress now that I have some faith ;) But right now I'm more of the horse rather than the guy trying to show him where the water is.
Re: Android Status
On Sunday, 8 January 2017 at 22:19:31 UTC, Joakim wrote: On Sunday, 8 January 2017 at 21:52:01 UTC, Ignacious wrote: Not sure what is going on, of course ;) So much BS just to do something that is suppose to be simple ;) test.d void main() { } here is test.o http://pastebin.com/NRrKgKtb Any ideas? Oh, that's easy: install the NDK too, as shown on the wiki. You need the linker that supports ARM from the NDK. Follow the instructions from the wiki to compile and link the binary, simply having ldc do everything won't work. Ok, after executing $NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -Wl,-z,nocopyreloc --sysroot=$NDK/platforms/android-9/arch-arm -lgcc -gcc-toolchain $NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64 -target armv7-none-linux-androideabi -no-canonical-prefixes -fuse-ld=bfd -Wl,--fix-cortex-a8 -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -fPIE -pie -mthumb -Wl,--export-dynamic -lc -lm test.o lib/libphobos2-ldc.a lib/libdruntime-ldc.a -o test I get a test elf file with no errors(although 2.5MB for a hello world). I had to do the chmod 755 test then ./test to get any output. Before that no output and no errors so wasn't sure what as going on. Looks like everything is working! ;) Seems like someone really needs to put some time in to getting all this stuff organized and situated Maybe the D language foundation can push some money towards it to get it started off on the right foot? I'll try to get some of the opengl examples on your repository to see if they work soon. Cross-compiler toolchains are never simple, consider yourself lucky for having gotten off easy. :) I realize things are difficult but it's people that make it that way ;) Life would be so much simpler if people would just properly document stuff exactly(or, rather, do what they are suppose to do). (Even windows seems to love to forget to put in descriptions of services, tasks, application descriptions, etc). The main problem I have had seems to be that UoW uses ver 14. Somehow I was able to upgrade by following docs online(wasn't easy but eventually got there and everything seems to work... I should have documented ;) but I wasn't sure if the process would work. Supposedly ver 16 exists by one has to be part of the dev team or something.
Re: Android Status
On Sunday, 8 January 2017 at 20:34:21 UTC, Joakim wrote: On Sunday, 8 January 2017 at 19:58:06 UTC, Ignacious wrote: I suppose it will be easier to install a real ubuntu distro rather than relying on windows? All these issues seem to be related to outdated versions? Distributor ID: Ubuntu Description:Ubuntu 14.04.5 LTS Release:14.04 Codename: trusty I doubt that'd work either as Debian just uses older packages. Your best bet may be to just compile ldc yourself, by following the instructions on the wiki. Well, I finally got it to upgrade to 16.. when I run ldc2 or ldmd2 I get the following errors /usr/bin/ld: test.o: Relocations in generic ELF (EM: 40) /usr/bin/ld: test.o: Relocations in generic ELF (EM: 40) /usr/bin/ld: test.o: Relocations in generic ELF (EM: 40) /usr/bin/ld: test.o: Relocations in generic ELF (EM: 40) /usr/bin/ld: test.o: Relocations in generic ELF (EM: 40) /usr/bin/ld: test.o: Relocations in generic ELF (EM: 40) /usr/bin/ld: test.o: Relocations in generic ELF (EM: 40) test.o: error adding symbols: File in wrong format collect2: error: ld returned 1 exit status Error: /usr/bin/gcc failed with status: 1 test is just a simple hello world. root@:/mnt/b/DLang/ldc2Android# gcc -v Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/5/lto-wrapper Target: x86_64-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu 5.4.0-6ubuntu1~16.04.4' --with-bugurl=file:///usr/share/doc/gcc-5/README.Bugs --enable-languages=c,ada,c++,java,go,d,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-5 --enable-shared --enable-linker-build-id --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --with-default-libstdcxx-abi=new --enable-gnu-unique-object --disable-vtable-verify --enable-libmpx --enable-plugin --with-system-zlib --disable-browser-plugin --enable-java-awt=gtk --enable-gtk-cairo --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-5-amd64/jre --enable-java-home --with-jvm-root-dir=/usr/lib/jvm/java-1.5.0-gcj-5-amd64 --with-jvm-jar-dir=/usr/lib/jvm-exports/java-1.5.0-gcj-5-amd64 --with-arch-directory=amd64 --with-ecj-jar=/usr/share/java/eclipse-ecj.jar --enable-objc-gc --enable-multiarch --disable-werror --with-arch-32=i686 --with-abi=m64 --with-multilib-list=m32,m64,mx32 --enable-multilib --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu Thread model: posix gcc version 5.4.0 20160609 (Ubuntu 5.4.0-6ubuntu1~16.04.4) Not sure what is going on, of course ;) So much BS just to do something that is suppose to be simple ;) test.d void main() { } here is test.o http://pastebin.com/NRrKgKtb Any ideas?
Re: Android Status
Yeah, not a good idea to build from source yourself. Try the advice here, ie see if you can install a package with that library or just symlink to the older library if not: http://askubuntu.com/questions/771047/erlang-error-while-loading-shared-libraries-libncursesw-so-6 Well, the only way to get it to work is rename 5.9 ver to 6.0, but then now I get the error root@DESKTOP:/mnt/b/DLang/ldc2Android# bin/ldmd2 test.d bin/ldmd2: error while loading shared libraries: libncursesw.so.6: cannot open shared object file: No such file or directory root@DESKTOP:/mnt/b/DLang/ldc2Android# bin/ldmd2 test.d bin/ldmd2: error while loading shared libraries: libncursesw.so.6: cannot open shared object file: No such file or directory root@DESKTOP:/mnt/b/DLang/ldc2Android# bin/ldmd2 test.d bin/ldmd2: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by bin/ldmd2) root@DESKTOP:/mnt/b/DLang/ldc2Android# bin/ldc2 test.d bin/ldc2: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by bin/ldc2) bin/ldc2: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by bin/ldc2) I followed this page: http://askubuntu.com/questions/575505/glibcxx-3-4-20-not-found-how-to-fix-this-error and now I get the error bin/ldc2: relocation error: bin/ldc2: symbol _ZNKSt3_V214error_category10_M_messageB5cxx11Ei, version GLIBCXX_3.4.21 not defined in file libstdc++.so.6 with link time reference even though strings /usr/lib/x86_64-linux-gnu/libstdc++.so.6 | grep GLIBCXX GLIBCXX_3.4 GLIBCXX_3.4.1 GLIBCXX_3.4.2 GLIBCXX_3.4.3 GLIBCXX_3.4.4 GLIBCXX_3.4.5 GLIBCXX_3.4.6 GLIBCXX_3.4.7 GLIBCXX_3.4.8 GLIBCXX_3.4.9 GLIBCXX_3.4.10 GLIBCXX_3.4.11 GLIBCXX_3.4.12 GLIBCXX_3.4.13 GLIBCXX_3.4.14 GLIBCXX_3.4.15 GLIBCXX_3.4.16 GLIBCXX_3.4.17 GLIBCXX_3.4.18 GLIBCXX_3.4.19 GLIBCXX_3.4.20 GLIBCXX_3.4.21 GLIBCXX_3.4.22 GLIBCXX_DEBUG_MESSAGE_LENGTH I suppose it will be easier to install a real ubuntu distro rather than relying on windows? All these issues seem to be related to outdated versions? Distributor ID: Ubuntu Description:Ubuntu 14.04.5 LTS Release:14.04 Codename: trusty
String characters not extended
when one prints out a string with some extended(I guess it's unicode), writeln prints out the ascii versions that do not correspond to what they really are. e.g., an umlaut is printed out as 1/2 or something. how to get it to print the correct codes?
Re: Android Status
On Monday, 2 January 2017 at 03:08:10 UTC, Joakim wrote: On Sunday, 1 January 2017 at 09:34:24 UTC, Ignacious wrote: Can you try sudo apt-get install libconfig9 I don't know if that will install something different, but it's the command I see others using online. Otherwise, check if the libconfig++9 package you installed included libconfig.so.9, which is what ldc is linked against. If not, install the package that provides that library. The wiki mentions installing libconfig-dev, you could always just install that if nothing else works. That is what I used to get it on there in the first place... but the ldc compiler still could not find it. The problem seems to be where ldc2 is looking for libconfig.so.9 rather than it being installed or not. How do I either know where it is looking for where to put it? You said you installed libconfig++9, which an apt search shows me is a different package than libconfig9, that includes a library named differently. As I said, are you sure that particular libconfig.so.9 library is installed? If it is, manually adding its path to LD_LIBRARY_PATH is the way to make sure it's found. Ok, I didn't realize they were different packages. I now get the error ./bin/ldmd2: error while loading shared libraries: libncursesw.so.6: cannot open shared object file: No such file or directory and trying to install libncursesw is missing. I tried installing libncurses5 and it worked, but, of course, not version 6 or whatever. tried various things... nothing works. ./bin/ldc2: error while loading shared libraries: libncursesw.so.6: cannot open shared object file: No such file or directory I downloaded the sources. I had to install gcc, make, then I did ./configure --enable-widec (http://arstechnica.com/civis/viewtopic.php?f=20&t=1161942), then ran make.. I end up getting the errors make[1]: Leaving directory `/mnt/b/c/test' cd misc && make DESTDIR="" all make[1]: Entering directory `/mnt/b/c/misc' WHICH_XTERM=xterm-new \ ticdir=/usr/share/terminfo \ /bin/sh ./gen_edit.sh >run_tic.sed echo '** adjusting tabset paths' ** adjusting tabset paths sed -f run_tic.sed ../misc/terminfo.src >terminfo.tmp make[1]: Leaving directory `/mnt/b/c/misc' cd c++ && make DESTDIR="" all make[1]: Entering directory `/mnt/b/c/c++' cp ./etip.h.in etip.h sh ./edit_cfg.sh ../include/ncurses_cfg.h etip.h substituting autoconf'd values from ../include/ncurses_cfg.h into etip.h ... CPP_HAS_PARAM_INIT 0 ... CPP_HAS_STATIC_CAST 0 ... ETIP_NEEDS_MATH_EXCEPTION 0 ... ETIP_NEEDS_MATH_H 0 ... HAVE_BUILTIN_H 0 ... HAVE_GPP_BUILTIN_H 0 ... HAVE_GXX_BUILTIN_H 0 ... HAVE_IOSTREAM 0 ... HAVE_TYPEINFO 0 ... HAVE_VALUES_H 0 ... IOSTREAM_NAMESPACE 0 cd ../objects; -I../c++ -I../include -I. -DHAVE_CONFIG_H -D_GNU_SOURCE -DNDEBUG -I. -I../include -c ../c++/cursesf.cc /bin/sh: 1: -I../c++: not found make[1]: *** [../objects/cursesf.o] Error 127 make[1]: Leaving directory `/mnt/b/c/c++' make: *** [all] Error 2 So, now I do not know what to do next. Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package libncurses6 (This is why I hate working linux, so much obfuscation... so many potential points of failure) Also, once I go through all this trouble, I have to do it again for the arm verson(using x86-64 ldc)? Can I install on the same system or will the libraries conflict and I'll have to go through all this mess again?
Re: Android Status
Can you try sudo apt-get install libconfig9 I don't know if that will install something different, but it's the command I see others using online. Otherwise, check if the libconfig++9 package you installed included libconfig.so.9, which is what ldc is linked against. If not, install the package that provides that library. The wiki mentions installing libconfig-dev, you could always just install that if nothing else works. That is what I used to get it on there in the first place... but the ldc compiler still could not find it. The problem seems to be where ldc2 is looking for libconfig.so.9 rather than it being installed or not. How do I either know where it is looking for where to put it?
Re: Reducing visual clutter.
On Saturday, 31 December 2016 at 12:31:07 UTC, Nicholas Wilson wrote: On Saturday, 31 December 2016 at 11:39:39 UTC, Nicholas Wilson wrote: [...] Oh and `kernel` could be a template function that would need its args forwarded to it. Alias it away using a wrapper?
Re: Android Status
On Thursday, 29 December 2016 at 10:14:53 UTC, Joakim wrote: On Wednesday, 28 December 2016 at 23:33:57 UTC, Ignacious wrote: What is the current status for building android apps in D? I would like to create simple graphic based apps but don't wanna get bogged down in trying to get car moving without any wheels. Should all work, but nothing other than small apps have been tested. Try the latest beta, which I just put up: http://forum.dlang.org/post/xetfqojxijgobisfa...@forum.dlang.org If you want something more substantive than my ports of the NDK's sample apps, check out Vadim's Tetris app, which I spent half an hour playing on my phone, :) or his minecraft-like demo (click on the sourceforge link from his forum post to get the apps): http://forum.dlang.org/thread/cdekkumjynhqoxvmg...@forum.dlang.org Let me know if you have any questions or problems. Ok, so I installed ldc2-android-arm-1.1.0-beta4-linux-x86_64.tar.xz in to ldcandroid and tried running ./bin/ldc2 -c test.d I get the error. ./bin/ldc2: error while loading shared libraries: libconfig.so.9: cannot open shared object file: No such file or directory Searched the file system for libconfig and found nothing so I did sudo apt-get install libconfig++9 which installed it under lxss\rootfs\usr\lib\x86_64-linux-gnu It shows up when I do sudo ldconfig -v /usr/lib/x86_64-linux-gnu: libconfig++.so.9 -> libconfig++.so.9.1.3 I tried adding this: export LD_LIBRARY_PATH=/usr/lib/x86_64-linux-gnu But still same issue. Any ideas how to fix this?
Re: Android Status
On Saturday, 31 December 2016 at 06:33:10 UTC, Ignacious wrote: On Saturday, 31 December 2016 at 05:52:00 UTC, Ignacious wrote: On Thursday, 29 December 2016 at 10:14:53 UTC, Joakim wrote: [...] Is there any way to get a package that works for windows? While the steps don't seem too difficult to do, things never go well for me(something always breaks... always!) did install the linux subsystem but... seems like it would be easier for you to compile a binary and upload it... since you know what you are doing and have everything at hand already... At least that gives me(and others) the ability to try to build the examples and see how it works and all that... then I can go through all the trouble of building the compiler myself if it seems worth it rather than wasting time. I see these: https://github.com/joakim-noah/android/releases Seems the two archives are identical though except the libs? Is this what I use to compile the examples? nvm mind, I guess I accidentally extracted the same archive thinking it was the other. so, essentially these are the two different compilers for the two different android architectures?
Re: Android Status
On Saturday, 31 December 2016 at 05:52:00 UTC, Ignacious wrote: On Thursday, 29 December 2016 at 10:14:53 UTC, Joakim wrote: [...] Is there any way to get a package that works for windows? While the steps don't seem too difficult to do, things never go well for me(something always breaks... always!) did install the linux subsystem but... seems like it would be easier for you to compile a binary and upload it... since you know what you are doing and have everything at hand already... At least that gives me(and others) the ability to try to build the examples and see how it works and all that... then I can go through all the trouble of building the compiler myself if it seems worth it rather than wasting time. I see these: https://github.com/joakim-noah/android/releases Seems the two archives are identical though except the libs? Is this what I use to compile the examples?
Re: Android Status
On Thursday, 29 December 2016 at 10:14:53 UTC, Joakim wrote: On Wednesday, 28 December 2016 at 23:33:57 UTC, Ignacious wrote: What is the current status for building android apps in D? I would like to create simple graphic based apps but don't wanna get bogged down in trying to get car moving without any wheels. Should all work, but nothing other than small apps have been tested. Try the latest beta, which I just put up: http://forum.dlang.org/post/xetfqojxijgobisfa...@forum.dlang.org If you want something more substantive than my ports of the NDK's sample apps, check out Vadim's Tetris app, which I spent half an hour playing on my phone, :) or his minecraft-like demo (click on the sourceforge link from his forum post to get the apps): http://forum.dlang.org/thread/cdekkumjynhqoxvmg...@forum.dlang.org Let me know if you have any questions or problems. Is there any way to get a package that works for windows? While the steps don't seem too difficult to do, things never go well for me(something always breaks... always!) did install the linux subsystem but... seems like it would be easier for you to compile a binary and upload it... since you know what you are doing and have everything at hand already... At least that gives me(and others) the ability to try to build the examples and see how it works and all that... then I can go through all the trouble of building the compiler myself if it seems worth it rather than wasting time.
Re: Android Status
On Thursday, 29 December 2016 at 10:14:53 UTC, Joakim wrote: On Wednesday, 28 December 2016 at 23:33:57 UTC, Ignacious wrote: What is the current status for building android apps in D? I would like to create simple graphic based apps but don't wanna get bogged down in trying to get car moving without any wheels. Should all work, but nothing other than small apps have been tested. Try the latest beta, which I just put up: http://forum.dlang.org/post/xetfqojxijgobisfa...@forum.dlang.org If you want something more substantive than my ports of the NDK's sample apps, check out Vadim's Tetris app, which I spent half an hour playing on my phone, :) or his minecraft-like demo (click on the sourceforge link from his forum post to get the apps): http://forum.dlang.org/thread/cdekkumjynhqoxvmg...@forum.dlang.org Let me know if you have any questions or problems. Thanks, hopefully it works. Had to upgrade to win10 aniversary and it destroyed my system so I am now in the process of getting it back to normal. Hopefully this Bash on Ubuntu is worth it and everything works as advertised...
Android Status
What is the current status for building android apps in D? I would like to create simple graphic based apps but don't wanna get bogged down in trying to get car moving without any wheels.