visibility deprecation with last dmd compiler
I have 2 files file abc.d: == module my.abc; class Abc { private int x; this() { this.x = 1; } } == and xyz.d: == module my.xyz; import my.abc; class Xyz: Abc { this() { super(); this.x = 2; } } == Compilation fails with "Deprecation: my.abc.Abc.x is not visible from module xyz" As I understand, the reason is https://dlang.org/changelog/2.071.0.html#dip22 But how can I use private fields from descedant class?
Re: Pointer to private structure
On Monday, 19 December 2016 at 10:14:49 UTC, Ali wrote: On Monday, 19 December 2016 at 06:42:27 UTC, Nikhil Jacob wrote: [...] What're you trying to do here? Forward declarations in C++ are used to solve a few different things: 1. Reduce build times (unneeded in D AFAIK) 2. Break cyclic references (unneeded in D again?) 3. Give APIs visibility (D's modules and Access layers solve this) 4. Maintain binary compatibility while allowing internal data changes (aka pimlp idiom) <-- This I believe you cannot do in D - https://wiki.dlang.org/Access_specifiers_and_visibility (someone correct me if I'm wrong) I've seen something about .di files in D. But they seem flakey a bit. I was trying to do something similar to pimlp idiom. But after thinking over it, I found a better way in D. Thanks for pointing to the wiki
Re: Pointer to private structure
On Monday, 19 December 2016 at 06:21:10 UTC, ketmar wrote: i bet that just trying this with D compiler will take less time than writing forum post. I did try but it seems to give compilation failure... Let me try once more and I will get back with more details.
Pointer to private structure
In C, we can define a struct without body in an include file and use pointer to that structure For examples in public header file. struct data; data* new_data(); We can then define the elements of struct data privately inside the implementation of library. Can we do this in D without using void* ?
Re: How to override impure function from pure function
On Tuesday, 13 December 2016 at 05:10:02 UTC, Nicholas Wilson wrote: On Tuesday, 13 December 2016 at 04:48:11 UTC, Nikhil Jacob wrote: In the D spec for pure functions it says that a pure function can override "can override an impure function, but an impure function cannot override a pure one" Can anyone help me how to do this ? what this means is class Foo { void foo() { ... } } class Bar : Foo { override void foo() pure { ... } } is allowed. but int someglobal; class Foo { void foo() pure { ... } } class Bar : Foo { override void foo() { someglobal = 42; } } in not. I mistook the original statement to mean that an impure function can be called from a pure function with some manual overrides. Thank you for the clarification.
How to override impure function from pure function
In the D spec for pure functions it says that a pure function can override "can override an impure function, but an impure function cannot override a pure one" Can anyone help me how to do this ?
Re: Check whether function/delegate uses any shared or global variables
On Monday, 12 December 2016 at 12:30:42 UTC, Jacob Carlborg wrote: On 2016-12-12 12:15, Nicholas Wilson wrote: there is the pure function attribute, how ever this still allows you to use globals *if you pass them as parameters to the function*. And it can access immutable global data. Thank you all for the help
Re: Check whether function/delegate uses any shared or global variables
On Monday, 12 December 2016 at 11:15:28 UTC, Nicholas Wilson wrote: On Monday, 12 December 2016 at 11:02:21 UTC, Nikhil Jacob wrote: Is there any way to check whether a function/delegate passed to a function uses any shared or global variables ? I could not find any in std.traits. there is the pure function attribute, how ever this still allows you to use globals *if you pass them as parameters to the function*. see https://dlang.org/spec/function.html#pure-functions Make sense.. I have two follow up questions 1. What about delegates ? 2. If a function is not explicitly declared as pure but satisfies the conditions of a pure function then can i check whether the function is pure using functionAttributes in std.traits.
Check whether function/delegate uses any shared or global variables
Is there any way to check whether a function/delegate passed to a function uses any shared or global variables ? I could not find any in std.traits.
Re: sending shared pointer to struct. message type mismatch
On Thursday, 21 April 2016 at 17:33:32 UTC, ag0aep6g wrote: On 21.04.2016 19:10, jacob wrote: I was going to suggest either sending a `shared(TS*)` or receiving a `shared(T)*`. But it looks like you can't send a shared pointer. When I tried, it got turned into a unshared-pointer-to-shared on the way. Oh that tricky "shared" keyword... Thank you! http://pastebin.com/YkZ3YzKG fixed version here
sending shared pointer to struct. message type mismatch
Hello! I try to send shared pointer to struct: [code] import std.stdio; import std.concurrency; shared struct S(T, uint M) { T[M] x; } shared struct M { int x; } private void runner(T)() { shared(T*) s = receiveOnly!(shared(T*))(); writeln(s.x.length); writeln(s.x[0]); send(thisTid, true); } int main(string[] argv) { alias S!(M, 2) TS; alias shared(TS*) PS; Tid runnerTid = spawn(!(TS)); auto s = new shared(TS); s.x[0] = M(42); send(runnerTid, s); bool ok = receiveOnly!bool(); return 0; } [/code] But after evaluating line "shared(T*) s = receiveOnly!(shared(T*))();" I get an exception: "First-chance exception: std.concurrency.MessageMismatch Unexpected message type: expected 'shared(S!(M, 2u)*)', got 'shared(engine.S!(M, 2u).S)*' at std\concurrency.d(224)" How can I pass shared pointer to "runner" thread correctly?
trying to implement lock-free fixedsize queue
I try to implement chunk (something like lock-free fixedsize queue) -- import core.atomic; shared struct Chunk(T, uint N) { shared T[N] data; shared uint count; shared uint queueCounter; @property uint capacity() { return N; } @property uint count() { return count; } @property bool full() { return count == N; } void append(shared T value) { atomicOp!("+=")(queueCounter, 1); while(1) { uint c = count; if(cas(, c, c + 1)) { data[c] = value; atomicOp!("-=")(queueCounter, 1); break; } } } bool waitAll() { if(!full()) { return false; } while(0 != queueCounter) { } return true; } } -- And call it like: -- import std.parallelism; struct S { bool dirty; int time; int[16] data; } int main(string[] argv) { const uint N = 14344; shared Chunk!(S, N) ch; foreach(i; taskPool.parallel(std.range.iota(N), 10)) { shared S item; item.time = i; ch.append(item); } while(!ch.waitAll()) {} // DONE return 0; } -- It works fine with N == 14343, but fails without any message with 14344 (value depends on computer). Why does program fail? Am I doing correct CAS append?
Re: How to setup mono-D for shared libraries?
On Wednesday, 23 September 2015 at 04:34:45 UTC, Rikki Cattermole wrote: On 23/09/15 8:20 AM, Jacob wrote: How do I setup mono-D for creating shared libraries and including them into other projects? When I drag the .d files to create the library from, which is not my own, I get undefined references. I have the lib files, which are a bunch of separate libs, that I want to include into one big lib. Once that's done I want to include that lib into another project. I'd rather not modify si.ini. Are there any tutorials for getting started with Mono-D? (setup, not coding) Well you could go the route of dub, which configuration files can be loaded directly into it as a project. To create the library, what do I do? 'dub init myLib' then delete app.d, and then add all the library.d files? Then what? Where do I tell it to find the .lib files without adding them to sc.ini? Do I just mess with dub.json to and add all the proper build options to get both the lib and the dependent apps working or are there other steps I'm missing?
How to setup mono-D for shared libraries?
How do I setup mono-D for creating shared libraries and including them into other projects? When I drag the .d files to create the library from, which is not my own, I get undefined references. I have the lib files, which are a bunch of separate libs, that I want to include into one big lib. Once that's done I want to include that lib into another project. I'd rather not modify si.ini. Are there any tutorials for getting started with Mono-D? (setup, not coding)