Re: free causes exception

2016-01-26 Thread Daniel Kozak via Digitalmars-d-learn
V Tue, 26 Jan 2016 14:20:29 +
Igor via Digitalmars-d-learn 
napsáno:

> I have successfully malloc'ed an object but when I go to free it 
> in the destructor I get an exception. The destructor simply has
> 
> ~this() // destructor for Foo
> {
>  core.stdc.stdlib.free(&this);
> }
> 
> 
> auto buffer = core.stdc.stdlib.malloc(__traits(classInstanceSize, 
> App))[0..__traits(classInstanceSize, App)];
> auto app = cast(App)emplace!App(buffer[]);
> 
> I tried to retain a ptr to buffer and free that but still no 
> good. I also get a depreciation warning that &this is not an 
> lvalue. Hopefully I don't have to keep a ptr around to this 
> simply to free it and avoid future issues?
> 
> So how am I suppose to free an object?
> 
> 

core.stdc.stdlib.free(cast(void *)this);





Re: free causes exception

2016-01-26 Thread Daniel Kozak via Digitalmars-d-learn
V Tue, 26 Jan 2016 15:24:00 +
Igor via Digitalmars-d-learn 
napsáno:

> On Tuesday, 26 January 2016 at 14:48:48 UTC, Daniel Kozak wrote:
> > V Tue, 26 Jan 2016 14:20:29 +
> > Igor via Digitalmars-d-learn 
> > napsáno:
> >  
> >> [...]  
> >
> > core.stdc.stdlib.free(cast(void *)this);  
> 
> I still get an exception:
> 
> Exception thrown at 0x7FF6C7CA3700 in test.exe: 0xC005: 
> Access violation reading location 0x.

Can you post full code?



Re: free causes exception

2016-01-26 Thread Igor via Digitalmars-d-learn

On Tuesday, 26 January 2016 at 14:48:48 UTC, Daniel Kozak wrote:

V Tue, 26 Jan 2016 14:20:29 +
Igor via Digitalmars-d-learn 
napsáno:


[...]


core.stdc.stdlib.free(cast(void *)this);


I still get an exception:

Exception thrown at 0x7FF6C7CA3700 in test.exe: 0xC005: 
Access violation reading location 0x.


Re: free causes exception

2016-01-26 Thread Ali Çehreli via Digitalmars-d-learn

On 01/26/2016 06:20 AM, Igor wrote:
> I have successfully malloc'ed an object but when I go to free it in the
> destructor I get an exception. The destructor simply has
>
> ~this() // destructor for Foo
> {
>  core.stdc.stdlib.free(&this);
> }

That design suggests a complexity regarding object responsibilities: 
Assuming that the object was constructed on a piece of memory that it 
did *not* allocate, the memory was owned by somebody else. In that case 
and in general, freeing the memory should be the responsibility of that 
other somebody as well.


Even if it is acceptable, you must also make sure that opAssign() and 
post-blit do the right thing: no two object should own the same piece of 
memory.


Ali



Re: free causes exception

2016-01-26 Thread Steven Schveighoffer via Digitalmars-d-learn

On 1/26/16 9:20 AM, Igor wrote:

I have successfully malloc'ed an object but when I go to free it in the
destructor I get an exception. The destructor simply has

~this() // destructor for Foo
{
 core.stdc.stdlib.free(&this);
}


auto buffer = core.stdc.stdlib.malloc(__traits(classInstanceSize,
App))[0..__traits(classInstanceSize, App)];
auto app = cast(App)emplace!App(buffer[]);

I tried to retain a ptr to buffer and free that but still no good. I
also get a depreciation warning that &this is not an lvalue. Hopefully I
don't have to keep a ptr around to this simply to free it and avoid
future issues?

So how am I suppose to free an object?


Don't do it in the destructor.

I can only imagine that you are triggering the destructor with destroy? 
In this case, destroy is calling the destructor, but then tries to zero 
the memory (which has already been freed).


There is a mechanism D supports (but I believe is deprecated) by 
overriding new and delete. You may want to try that. It's deprecated, 
but has been for years and years, and I doubt it's going away any time soon.


A class shouldn't care how it's allocated or destroyed. That is for the 
memory manager to worry about.


-Steve



Re: free causes exception

2016-01-26 Thread Igor via Digitalmars-d-learn
On Tuesday, 26 January 2016 at 20:17:20 UTC, Steven Schveighoffer 
wrote:

On 1/26/16 9:20 AM, Igor wrote:
I have successfully malloc'ed an object but when I go to free 
it in the

destructor I get an exception. The destructor simply has

~this() // destructor for Foo
{
 core.stdc.stdlib.free(&this);
}


auto buffer = 
core.stdc.stdlib.malloc(__traits(classInstanceSize,

App))[0..__traits(classInstanceSize, App)];
auto app = cast(App)emplace!App(buffer[]);

I tried to retain a ptr to buffer and free that but still no 
good. I
also get a depreciation warning that &this is not an lvalue. 
Hopefully I
don't have to keep a ptr around to this simply to free it and 
avoid

future issues?

So how am I suppose to free an object?


Don't do it in the destructor.

I can only imagine that you are triggering the destructor with 
destroy? In this case, destroy is calling the destructor, but 
then tries to zero the memory (which has already been freed).


There is a mechanism D supports (but I believe is deprecated) 
by overriding new and delete. You may want to try that. It's 
deprecated, but has been for years and years, and I doubt it's 
going away any time soon.


A class shouldn't care how it's allocated or destroyed. That is 
for the memory manager to worry about.


um? Memory manager? I am doing it manually C++ style so I don't 
have to worry about the god forsaken memory manager. Why is it so 
difficult? I create the object and release it when I need to.


I can replace the destroy(f) with free(inline the code) but I 
don't see why that should matter. The whole point of destructors 
is to do this sort of stuff. That's why they were invented in the 
first place!?!







Re: free causes exception

2016-01-26 Thread Igor via Digitalmars-d-learn

On Tuesday, 26 January 2016 at 19:34:22 UTC, Ali Çehreli wrote:

On 01/26/2016 06:20 AM, Igor wrote:
> I have successfully malloc'ed an object but when I go to free
it in the
> destructor I get an exception. The destructor simply has
>
> ~this() // destructor for Foo
> {
>  core.stdc.stdlib.free(&this);
> }

That design suggests a complexity regarding object 
responsibilities: Assuming that the object was constructed on a 
piece of memory that it did *not* allocate, the memory was 
owned by somebody else. In that case and in general, freeing 
the memory should be the responsibility of that other somebody 
as well.


Even if it is acceptable, you must also make sure that 
opAssign() and post-blit do the right thing: no two object 
should own the same piece of memory.


Ali


That shouldn't be the case. I allocate in a static method called 
New once. I then deallocate in the destructor. Basically just as 
one would do in C++.


I'm not sure about opAssign and post-blit


class Foo
{
~this() // destructor for Foo
{
core.stdc.stdlib.free(cast(void *)this);
}

// Creates a Foo
static public Foo New()
{   
		auto buffer = 
core.stdc.stdlib.malloc(__traits(classInstanceSize, 
Foo))[0..__traits(classInstanceSize, Foo)];

auto app = cast(Foo)emplace!Foo(buffer[]);
}
}

hence

auto f = Foo.New();

then .destroy(f);

which is where the crash happens. If I don't destroy, it works 
fine + memory leak.





Re: free causes exception

2016-01-26 Thread ZombineDev via Digitalmars-d-learn

On Tuesday, 26 January 2016 at 21:23:28 UTC, Igor wrote:
On Tuesday, 26 January 2016 at 20:17:20 UTC, Steven 
Schveighoffer wrote:

On 1/26/16 9:20 AM, Igor wrote:
I have successfully malloc'ed an object but when I go to free 
it in the

destructor I get an exception. The destructor simply has

~this() // destructor for Foo
{
 core.stdc.stdlib.free(&this);
}


auto buffer = 
core.stdc.stdlib.malloc(__traits(classInstanceSize,

App))[0..__traits(classInstanceSize, App)];
auto app = cast(App)emplace!App(buffer[]);

I tried to retain a ptr to buffer and free that but still no 
good. I
also get a depreciation warning that &this is not an lvalue. 
Hopefully I
don't have to keep a ptr around to this simply to free it and 
avoid

future issues?

So how am I suppose to free an object?


Don't do it in the destructor.

I can only imagine that you are triggering the destructor with 
destroy? In this case, destroy is calling the destructor, but 
then tries to zero the memory (which has already been freed).


There is a mechanism D supports (but I believe is deprecated) 
by overriding new and delete. You may want to try that. It's 
deprecated, but has been for years and years, and I doubt it's 
going away any time soon.


A class shouldn't care how it's allocated or destroyed. That 
is for the memory manager to worry about.


um? Memory manager? I am doing it manually C++ style so I don't 
have to worry about the god forsaken memory manager. Why is it 
so difficult? I create the object and release it when I need to.


I can replace the destroy(f) with free(inline the code) but I 
don't see why that should matter. The whole point of 
destructors is to do this sort of stuff. That's why they were 
invented in the first place!?!


Why not simply:
class Foo { this(Arg1, Arg2) { ... } ... }

// Option A:
import std.typecons : scoped;
auto foo = scoped!Foo(arg1, arg2);

// Option B:
import std.experimental.allocator : make, dispose;
import std.experimental.allocator.mallocator;
auto foo = Mallocator.instance.make!Foo(arg1, arg2);
scope(exit) Mallocator.instance.dispose(foo);

http://dlang.org/phobos/std_typecons#.scoped
http://dlang.org/phobos/std_experimental_allocator


Re: free causes exception

2016-01-26 Thread ZombineDev via Digitalmars-d-learn

On Tuesday, 26 January 2016 at 21:23:28 UTC, Igor wrote:
On Tuesday, 26 January 2016 at 20:17:20 UTC, Steven 
Schveighoffer wrote:

On 1/26/16 9:20 AM, Igor wrote:

[...]


Don't do it in the destructor.

I can only imagine that you are triggering the destructor with 
destroy? In this case, destroy is calling the destructor, but 
then tries to zero the memory (which has already been freed).


There is a mechanism D supports (but I believe is deprecated) 
by overriding new and delete. You may want to try that. It's 
deprecated, but has been for years and years, and I doubt it's 
going away any time soon.


A class shouldn't care how it's allocated or destroyed. That 
is for the memory manager to worry about.


um? Memory manager? I am doing it manually C++ style so I don't 
have to worry about the god forsaken memory manager. Why is it 
so difficult? I create the object and release it when I need to.


I can replace the destroy(f) with free(inline the code) but I 
don't see why that should matter. The whole point of 
destructors is to do this sort of stuff. That's why they were 
invented in the first place!?!


Destructors are meant to destroy the members of the object, not 
the object itself. An object should be freed by the destructor of 
its owner and so on, transitively.
A class should not have a hard coded dependency on malloc/free, 
or the GC. You should strive to design it in such a way that the 
clients of the class are free to decide how to manage its memory.


Re: free causes exception

2016-01-26 Thread Ali Çehreli via Digitalmars-d-learn

On 01/26/2016 01:21 PM, Igor wrote:

> I allocate in a static method called New once. I then deallocate in the
> destructor. Basically just as one would do in C++.

I would never do that in even C++. I don't know any C++ idiom that 
warrants 'delete this' where superior alternatives cannot be used.


> class Foo
> {
>  ~this() // destructor for Foo
>  {
>  core.stdc.stdlib.free(cast(void *)this);
>  }
>
>  // Creates a Foo
>  static public Foo New()
>  {
>  auto buffer =
> core.stdc.stdlib.malloc(__traits(classInstanceSize,
> Foo))[0..__traits(classInstanceSize, Foo)];
>  auto app = cast(Foo)emplace!Foo(buffer[]);
>  }
> }
>
> hence
>
> auto f = Foo.New();
>
> then .destroy(f);

Something else in the program must have something to do with it. I don't 
see the crash with the following program:


import std.stdio;
import core.stdc.stdlib;
import std.conv;

class Foo
{
 ~this() // destructor for Foo
 {
 core.stdc.stdlib.free(cast(void *)this);
 }

 // Creates a Foo
 static public Foo New()
 {
 auto buffer =
 core.stdc.stdlib.malloc(
 __traits(classInstanceSize, Foo))
 [0..__traits(classInstanceSize, Foo)];
 auto app = cast(Foo)emplace!Foo(buffer[]);
 return app;
 }
}

void main() {
auto f = Foo.New();
.destroy(f);
}

Ali



Re: free causes exception

2016-01-26 Thread Mike Parker via Digitalmars-d-learn

On Tuesday, 26 January 2016 at 21:23:28 UTC, Igor wrote:



um? Memory manager? I am doing it manually C++ style so I don't 
have to worry about the god forsaken memory manager. Why is it 
so difficult? I create the object and release it when I need to.


He's talking about *your* memory manager, whatever system you 
have set up to allocate and deallocate memory.




I can replace the destroy(f) with free(inline the code) but I 
don't see why that should matter. The whole point of 
destructors is to do this sort of stuff. That's why they were 
invented in the first place!?!


Not in D! You have to get your mind out of C++ mode when 
programming in D. D is not C++, no matter how similar they are, 
and there are idioms that work well in C++ that do not work in D. 
There are cases where D's destructors behave like those in C++, 
but not always.


Since this approach is failing for you, I suggest you make a 
function or template that can take any object you've manually 
allocated, call destroy on it, then deallocate it. The destructor 
can still clean up any resources the object maintains, but the 
responsibility for deallocating the object will be taken out of 
the destructor. It also ensures that deallocation does not 
interfere with the operation of destroy.


Re: free causes exception

2016-01-27 Thread Kagamin via Digitalmars-d-learn

On Tuesday, 26 January 2016 at 21:21:29 UTC, Igor wrote:
That shouldn't be the case. I allocate in a static method 
called New once. I then deallocate in the destructor. Basically 
just as one would do in C++.


You can't deallocate in destructor in C++, because an object can 
be embedded in another object, so if it's destructor deallocates 
itself, it will deallocate the container object before it 
finishes its destruction. It's delete operator that deallocates 
memory in C++.


Re: free causes exception

2016-01-27 Thread Steven Schveighoffer via Digitalmars-d-learn

On 1/26/16 4:23 PM, Igor wrote:

On Tuesday, 26 January 2016 at 20:17:20 UTC, Steven Schveighoffer wrote:

On 1/26/16 9:20 AM, Igor wrote:

I have successfully malloc'ed an object but when I go to free it in the
destructor I get an exception. The destructor simply has

~this() // destructor for Foo
{
 core.stdc.stdlib.free(&this);
}


auto buffer = core.stdc.stdlib.malloc(__traits(classInstanceSize,
App))[0..__traits(classInstanceSize, App)];
auto app = cast(App)emplace!App(buffer[]);

I tried to retain a ptr to buffer and free that but still no good. I
also get a depreciation warning that &this is not an lvalue. Hopefully I
don't have to keep a ptr around to this simply to free it and avoid
future issues?

So how am I suppose to free an object?


Don't do it in the destructor.

I can only imagine that you are triggering the destructor with
destroy? In this case, destroy is calling the destructor, but then
tries to zero the memory (which has already been freed).

There is a mechanism D supports (but I believe is deprecated) by
overriding new and delete. You may want to try that. It's deprecated,
but has been for years and years, and I doubt it's going away any time
soon.

A class shouldn't care how it's allocated or destroyed. That is for
the memory manager to worry about.


um? Memory manager? I am doing it manually C++ style so I don't have to
worry about the god forsaken memory manager. Why is it so difficult? I
create the object and release it when I need to.


As Mike said, I mean whatever you are using for memory management. The 
class is not responsible for allocating or deallocating itself, just 
initializing itself and deinitializing itself.


So if you use malloc and free, that is your memory manager.



I can replace the destroy(f) with free(inline the code) but I don't see
why that should matter. The whole point of destructors is to do this
sort of stuff. That's why they were invented in the first place!?!


It isn't even this way in C++. No destructors deallocate 'this'.

All D destructors should destroy all the members. And generally 
speaking, if you ever plan to use a class with the GC, you should only 
destroy non-GC members. The GC members may already be destroyed.


-Steve


Re: free causes exception

2016-01-27 Thread Igor via Digitalmars-d-learn
On Wednesday, 27 January 2016 at 14:31:20 UTC, Steven 
Schveighoffer wrote:

On 1/26/16 4:23 PM, Igor wrote:
On Tuesday, 26 January 2016 at 20:17:20 UTC, Steven 
Schveighoffer wrote:

[...]


um? Memory manager? I am doing it manually C++ style so I 
don't have to
worry about the god forsaken memory manager. Why is it so 
difficult? I

create the object and release it when I need to.


As Mike said, I mean whatever you are using for memory 
management. The class is not responsible for allocating or 
deallocating itself, just initializing itself and 
deinitializing itself.


So if you use malloc and free, that is your memory manager.



I can replace the destroy(f) with free(inline the code) but I 
don't see
why that should matter. The whole point of destructors is to 
do this
sort of stuff. That's why they were invented in the first 
place!?!


It isn't even this way in C++. No destructors deallocate 'this'.

All D destructors should destroy all the members. And generally 
speaking, if you ever plan to use a class with the GC, you 
should only destroy non-GC members. The GC members may already 
be destroyed.


-Steve


There needs to be better docs on this? Or at least someone needs 
to provide a link! ;)


Why can there be an "deplace" equivalent to emplace?

Everone says it's so easy not to use the GC in D yet I can't seem 
to find any real world examples ;/


Re: free causes exception

2016-01-27 Thread Steven Schveighoffer via Digitalmars-d-learn

On 1/27/16 5:35 PM, Igor wrote:

On Wednesday, 27 January 2016 at 14:31:20 UTC, Steven Schveighoffer wrote:



All D destructors should destroy all the members. And generally
speaking, if you ever plan to use a class with the GC, you should only
destroy non-GC members. The GC members may already be destroyed.



BTW, I wrote that wrong, I should have said "All D destructors *should 
do is* destroy all the members." In other words, you shouldn't do 
anything but destroy members.




There needs to be better docs on this? Or at least someone needs to
provide a link! ;)



http://dlang.org/spec/class.html#destructors

"Furthermore, the order in which the garbage collector calls destructors 
for unreference objects is not specified. This means that when the 
garbage collector calls a destructor for an object of a class that has 
members that are references to garbage collected objects, those 
references may no longer be valid. **This means that destructors cannot 
reference sub objects.**"


(emphasis mine)


Why can there be an "deplace" equivalent to emplace?


emplace is not responsible for allocation, it just does all the 
necessary things to place an object inside memory you provide (wherever 
it came from), and call the proper constructor.


The opposite of emplace is destroy. This calls the destructor and resets 
the class to a "destroyed" state (so calling destroy on a class a second 
time will not call the destructor again).



Everone says it's so easy not to use the GC in D yet I can't seem to
find any real world examples ;/


The easiness of doing it is a judgment call. However, it is possible.

I'm sure there are examples out there, but I'm not well versed in where 
to find them.


-Steve