Re: string vs. w/char*
Tyro[a.c.edwards] Wrote: class TopWinClass: WinClass { this(ushort resId, HINSTANCE hInst, WNDPROC wndProc) { super(resId, hInst, wndProc); SetResIcons(resId); wc.lpszMenuName = MAKEINTRESOURCEA(resId); // [PROBLEM] } } Every access to wc.lpszMenuName after this point fails. Who accesses it? MAKEINTRESOURCEA just casts int to char* so it's an invalid pointer while still valid resource indentifier, windows can differentiate them by zeroed high word.
Re: string vs. w/char*
Kagamin Wrote: Tyro[a.c.edwards] Wrote: class TopWinClass: WinClass { this(ushort resId, HINSTANCE hInst, WNDPROC wndProc) { super(resId, hInst, wndProc); SetResIcons(resId); wc.lpszMenuName = MAKEINTRESOURCEA(resId); // [PROBLEM] } } Every access to wc.lpszMenuName after this point fails. Who accesses it? MAKEINTRESOURCEA just casts int to char* so it's an invalid pointer while still valid resource indentifier, windows can differentiate them by zeroed high word. casts ushort to char*
Re: string vs. w/char*
== Quote from Denis Koroskin (2kor...@gmail.com)'s article On Tue, 01 Mar 2011 02:08:48 +0300, Tyro[a.c.edwards] nos...@home.com wrote: == Quote from Denis Koroskin (2kor...@gmail.com)'s article On Mon, 28 Feb 2011 19:35:47 +0300, Tyro[a.c.edwards] nos...@home.com wrote: On 2/28/2011 11:08 PM, J Chapman wrote: == Quote from Tyro[a.c.edwards] (nos...@home.com)'s article Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? Thanks, Andrew You need to compile the .rc file (see http://www.digitalmars.com/ctg/rcc.html), then add the resulting .res file to dmd's command line. Awesome, this does the trick. However I get get a GP Fault? during execution. Using windbg, I tracked it down to this piece of code: void Create() { _hwnd = CreateWindowExA( _exStyle, cast(const(char*))_wc.GetName(), // returns string cast(const(char*))_windowName, // string variable _style, _x, _y, _width, _height, _hWndParent, _hMenu, _wc.GetInstance(), _data); assert(_hwnd, Internal error: Window Creation Failed.); } The program craps at assert() but the error is generated. It just displays a dialog box with the message: test.exe has stopped working, Windows is checking for a solution to the problem... I'm thinking that _hwnd was never initialized and that assert is access a null pointer but I cannot be sure. Any suggestions or ideas? The cast(const(char*))_wc.GetName() line look *very* suspicious. You can't get a string and just cast it to const(char)*. Most importantly, the string (most likely) is not null-terminated. What you need to do here is the following: auto className = toStringz(_ws.GetName()); auto caption = toStringz(_windowName); and pass those 2 to the function. Actually I've already tried that, it has no effect on the outcome. From your suggestion though, I've gone back and replace all the cast(const(char*)) usage throughout the program. Final verdict: the program still crashes it the same location. It actually never returns from CreateWindowExA(). Alternatively, you could make sure your strings are null- terminated and pass the pointer directly (e.g. _windowName.ptr): string _windowName = foo; // null-terminated automatically string _caption = (Hello, World ~ \0)[0..$-1]; // append trailing zero to an existing string but exclude it from result (so that it's not included in _caption.length) This is indeed strange, but it has nothing to do with the function itself. I still think the parameters you are passing might be invalid. Try setting them to default values and see if that helps. Also try wrapping the call with a try/catch block and output an exception you are getting (if any). The problem occurs at the site of the assertion. I wrapped the function in a try/catch block and placed a call to MessageBoxA() on either end of the the try block. Both calls to MessageBox fires and the appropriate messages displayed. No exception is thrown: made evident my the fact that the third call to MessageBox, embeded in catch{}, is not fired. Nevertheless, execution haults at the very next line following/catch and Create() never returns.
Re: string vs. w/char*
On 3/1/2011 12:25 AM, Tyro[a.c.edwards] wrote: Nevertheless, execution haults at the very next line following/catch and Create() never returns. CreateWindow sends a few messages to your window proc; anything interesting happening there?
string vs. w/char*
The bellow code attempts to use LoadStringA() to initialize _buf. However, regardless of what form _buf takes, the body of the if statement is always executed. I've attempted to use every type of string available in D to include char* _buf[MAX_RESSTRING+1] and setting _buf[MAX_RESSTRING] = '\0'; What am I doing incorrectly? Any assistance is greatly appreciated. class ResString { enum { MAX_RESSTRING = 255 } alias getBuffer this; @property string getBuffer() { return _buf; } this(HINSTANCE hInst, int resId) { _buf.length = MAX_RESSTRING; SetLastError(0); if(!LoadStringA(hInst, resId, cast(char*)toStringz(_buf), _buf.length + 1)) { throw new WinException(Load String failed); } } private: string _buf; }
Re: string vs. w/char*
On Mon, 28 Feb 2011 07:34:39 -0500, Tyro[a.c.edwards] nos...@home.com wrote: The bellow code attempts to use LoadStringA() to initialize _buf. However, regardless of what form _buf takes, the body of the if statement is always executed. I've attempted to use every type of string available in D to include char* _buf[MAX_RESSTRING+1] and setting _buf[MAX_RESSTRING] = '\0'; What am I doing incorrectly? Any assistance is greatly appreciated. class ResString { enum { MAX_RESSTRING = 255 } alias getBuffer this; @property string getBuffer() { return _buf; } this(HINSTANCE hInst, int resId) { _buf.length = MAX_RESSTRING; SetLastError(0); if(!LoadStringA(hInst, resId, cast(char*)toStringz(_buf), _buf.length + 1)) { throw new WinException(Load String failed); } } private: string _buf; } You should not be overwriting buf, it is immutable. You need to make a new buffer each time. this(HINSTANCE hInst, int resId) { auto mybuf = new char[MAX_RESSTRING]; auto nchars = LoadStringA(hInst, resId, mybuf.ptr, mybuf.length); if(!nchars) { throw new WinException(Load String failed); } _buf = assumeUnique(mybuf[0..nchars]); SetLastError(0); } If this isn't working, you might consider that the string you are trying to load doesn't actually exist (that is a valid condition). What is the error from GetLastError ? -Steve
Re: string vs. w/char*
On 2/28/2011 9:58 PM, Steven Schveighoffer wrote: On Mon, 28 Feb 2011 07:34:39 -0500, Tyro[a.c.edwards] nos...@home.com wrote: The bellow code attempts to use LoadStringA() to initialize _buf. However, regardless of what form _buf takes, the body of the if statement is always executed. I've attempted to use every type of string available in D to include char* _buf[MAX_RESSTRING+1] and setting _buf[MAX_RESSTRING] = '\0'; What am I doing incorrectly? Any assistance is greatly appreciated. class ResString { enum { MAX_RESSTRING = 255 } alias getBuffer this; @property string getBuffer() { return _buf; } this(HINSTANCE hInst, int resId) { _buf.length = MAX_RESSTRING; SetLastError(0); if(!LoadStringA(hInst, resId, cast(char*)toStringz(_buf), _buf.length + 1)) { throw new WinException(Load String failed); } } private: string _buf; } You should not be overwriting buf, it is immutable. You need to make a new buffer each time. this(HINSTANCE hInst, int resId) { auto mybuf = new char[MAX_RESSTRING]; auto nchars = LoadStringA(hInst, resId, mybuf.ptr, mybuf.length); if(!nchars) { throw new WinException(Load String failed); } _buf = assumeUnique(mybuf[0..nchars]); SetLastError(0); } If this isn't working, you might consider that the string you are trying to load doesn't actually exist (that is a valid condition). What is the error from GetLastError ? -Steve Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? Thanks, Andrew
Re: string vs. w/char*
On Mon, 28 Feb 2011 08:30:02 -0500, Tyro[a.c.edwards] nos...@home.com wrote: On 2/28/2011 9:58 PM, Steven Schveighoffer wrote: On Mon, 28 Feb 2011 07:34:39 -0500, Tyro[a.c.edwards] nos...@home.com wrote: The bellow code attempts to use LoadStringA() to initialize _buf. However, regardless of what form _buf takes, the body of the if statement is always executed. I've attempted to use every type of string available in D to include char* _buf[MAX_RESSTRING+1] and setting _buf[MAX_RESSTRING] = '\0'; What am I doing incorrectly? Any assistance is greatly appreciated. class ResString { enum { MAX_RESSTRING = 255 } alias getBuffer this; @property string getBuffer() { return _buf; } this(HINSTANCE hInst, int resId) { _buf.length = MAX_RESSTRING; SetLastError(0); if(!LoadStringA(hInst, resId, cast(char*)toStringz(_buf), _buf.length + 1)) { throw new WinException(Load String failed); } } private: string _buf; } You should not be overwriting buf, it is immutable. You need to make a new buffer each time. this(HINSTANCE hInst, int resId) { auto mybuf = new char[MAX_RESSTRING]; auto nchars = LoadStringA(hInst, resId, mybuf.ptr, mybuf.length); if(!nchars) { throw new WinException(Load String failed); } _buf = assumeUnique(mybuf[0..nchars]); SetLastError(0); } If this isn't working, you might consider that the string you are trying to load doesn't actually exist (that is a valid condition). What is the error from GetLastError ? -Steve Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? No clue, sorry. I build D mostly on linux, on windows only when I have to. Look on digitalmars.com for Windows programming. Or try google. -Steve
Re: string vs. w/char*
== Quote from Tyro[a.c.edwards] (nos...@home.com)'s article Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? Thanks, Andrew You need to compile the .rc file (see http://www.digitalmars.com/ctg/rcc.html), then add the resulting .res file to dmd's command line.
Re: string vs. w/char*
I've successfully used resource files with DFL. Maybe this will help: http://www.dsource.org/forums/viewtopic.php?t=5591sid=bf2d804f1d5a3f9efccbf29ebb6cf723 You'll have to dig into the DFL library sources to find out exactly how it loads a resource file though.
Re: string vs. w/char*
On 2/28/2011 11:08 PM, J Chapman wrote: == Quote from Tyro[a.c.edwards] (nos...@home.com)'s article Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? Thanks, Andrew You need to compile the .rc file (see http://www.digitalmars.com/ctg/rcc.html), then add the resulting .res file to dmd's command line. Awesome, this does the trick. However I get get a GP Fault? during execution. Using windbg, I tracked it down to this piece of code: void Create() { _hwnd = CreateWindowExA( _exStyle, cast(const(char*))_wc.GetName(), // returns string cast(const(char*))_windowName, // string variable _style, _x, _y, _width, _height, _hWndParent, _hMenu, _wc.GetInstance(), _data); assert(_hwnd, Internal error: Window Creation Failed.); } The program craps at assert() but the error is generated. It just displays a dialog box with the message: test.exe has stopped working, Windows is checking for a solution to the problem... I'm thinking that _hwnd was never initialized and that assert is access a null pointer but I cannot be sure. Any suggestions or ideas?
Re: string vs. w/char*
On Mon, 28 Feb 2011 19:35:47 +0300, Tyro[a.c.edwards] nos...@home.com wrote: On 2/28/2011 11:08 PM, J Chapman wrote: == Quote from Tyro[a.c.edwards] (nos...@home.com)'s article Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? Thanks, Andrew You need to compile the .rc file (see http://www.digitalmars.com/ctg/rcc.html), then add the resulting .res file to dmd's command line. Awesome, this does the trick. However I get get a GP Fault? during execution. Using windbg, I tracked it down to this piece of code: void Create() { _hwnd = CreateWindowExA( _exStyle, cast(const(char*))_wc.GetName(), // returns string cast(const(char*))_windowName, // string variable _style, _x, _y, _width, _height, _hWndParent, _hMenu, _wc.GetInstance(), _data); assert(_hwnd, Internal error: Window Creation Failed.); } The program craps at assert() but the error is generated. It just displays a dialog box with the message: test.exe has stopped working, Windows is checking for a solution to the problem... I'm thinking that _hwnd was never initialized and that assert is access a null pointer but I cannot be sure. Any suggestions or ideas? The cast(const(char*))_wc.GetName() line look *very* suspicious. You can't get a string and just cast it to const(char)*. Most importantly, the string (most likely) is not null-terminated. What you need to do here is the following: auto className = toStringz(_ws.GetName()); auto caption = toStringz(_windowName); and pass those 2 to the function. Alternatively, you could make sure your strings are null-terminated and pass the pointer directly (e.g. _windowName.ptr): string _windowName = foo; // null-terminated automatically string _caption = (Hello, World ~ \0)[0..$-1]; // append trailing zero to an existing string but exclude it from result (so that it's not included in _caption.length)
Re: string vs. w/char*
== Quote from Denis Koroskin (2kor...@gmail.com)'s article On Mon, 28 Feb 2011 19:35:47 +0300, Tyro[a.c.edwards] nos...@home.com wrote: On 2/28/2011 11:08 PM, J Chapman wrote: == Quote from Tyro[a.c.edwards] (nos...@home.com)'s article Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? Thanks, Andrew You need to compile the .rc file (see http://www.digitalmars.com/ctg/rcc.html), then add the resulting .res file to dmd's command line. Awesome, this does the trick. However I get get a GP Fault? during execution. Using windbg, I tracked it down to this piece of code: void Create() { _hwnd = CreateWindowExA( _exStyle, cast(const(char*))_wc.GetName(), // returns string cast(const(char*))_windowName, // string variable _style, _x, _y, _width, _height, _hWndParent, _hMenu, _wc.GetInstance(), _data); assert(_hwnd, Internal error: Window Creation Failed.); } The program craps at assert() but the error is generated. It just displays a dialog box with the message: test.exe has stopped working, Windows is checking for a solution to the problem... I'm thinking that _hwnd was never initialized and that assert is access a null pointer but I cannot be sure. Any suggestions or ideas? The cast(const(char*))_wc.GetName() line look *very* suspicious. You can't get a string and just cast it to const(char)*. Most importantly, the string (most likely) is not null-terminated. What you need to do here is the following: auto className = toStringz(_ws.GetName()); auto caption = toStringz(_windowName); and pass those 2 to the function. Actually I've already tried that, it has no effect on the outcome. From your suggestion though, I've gone back and replace all the cast(const(char*)) usage throughout the program. Final verdict: the program still crashes it the same location. It actually never returns from CreateWindowExA(). Alternatively, you could make sure your strings are null- terminated and pass the pointer directly (e.g. _windowName.ptr): string _windowName = foo; // null-terminated automatically string _caption = (Hello, World ~ \0)[0..$-1]; // append trailing zero to an existing string but exclude it from result (so that it's not included in _caption.length)
Re: string vs. w/char*
On Tue, 01 Mar 2011 02:08:48 +0300, Tyro[a.c.edwards] nos...@home.com wrote: == Quote from Denis Koroskin (2kor...@gmail.com)'s article On Mon, 28 Feb 2011 19:35:47 +0300, Tyro[a.c.edwards] nos...@home.com wrote: On 2/28/2011 11:08 PM, J Chapman wrote: == Quote from Tyro[a.c.edwards] (nos...@home.com)'s article Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? Thanks, Andrew You need to compile the .rc file (see http://www.digitalmars.com/ctg/rcc.html), then add the resulting .res file to dmd's command line. Awesome, this does the trick. However I get get a GP Fault? during execution. Using windbg, I tracked it down to this piece of code: void Create() { _hwnd = CreateWindowExA( _exStyle, cast(const(char*))_wc.GetName(), // returns string cast(const(char*))_windowName, // string variable _style, _x, _y, _width, _height, _hWndParent, _hMenu, _wc.GetInstance(), _data); assert(_hwnd, Internal error: Window Creation Failed.); } The program craps at assert() but the error is generated. It just displays a dialog box with the message: test.exe has stopped working, Windows is checking for a solution to the problem... I'm thinking that _hwnd was never initialized and that assert is access a null pointer but I cannot be sure. Any suggestions or ideas? The cast(const(char*))_wc.GetName() line look *very* suspicious. You can't get a string and just cast it to const(char)*. Most importantly, the string (most likely) is not null-terminated. What you need to do here is the following: auto className = toStringz(_ws.GetName()); auto caption = toStringz(_windowName); and pass those 2 to the function. Actually I've already tried that, it has no effect on the outcome. From your suggestion though, I've gone back and replace all the cast(const(char*)) usage throughout the program. Final verdict: the program still crashes it the same location. It actually never returns from CreateWindowExA(). Alternatively, you could make sure your strings are null- terminated and pass the pointer directly (e.g. _windowName.ptr): string _windowName = foo; // null-terminated automatically string _caption = (Hello, World ~ \0)[0..$-1]; // append trailing zero to an existing string but exclude it from result (so that it's not included in _caption.length) This is indeed strange, but it has nothing to do with the function itself. I still think the parameters you are passing might be invalid. Try setting them to default values and see if that helps. Also try wrapping the call with a try/catch block and output an exception you are getting (if any).