Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Stew Dean
Some quick thoughts..

There's some strong ideas in here. The concept of presentation views is good
and the collaboration works well. Where it is weak is in the actual
interface. There is simply too much competing on the screen to make this a
strong interface from user experience point of view. Demos often do take the
'show it on screen' approach as they can showcase more features as opposed
to an interface that uses time more.

In general it takes many ideas that exist (the 3D space to explore files has
been done many times) and puts them together in a very condensed way. Users
may get very confused using the interface shown, not to mention 'Gorilla
arm' from using that 3D mouse.

So some good background thinking but the execution is fairly weak in terms
of strong clear user interface. Respect to them for putting this together
but some better interface design could have presented the ideas better.

Cheers

Stewart Dean

2008/8/5 David Malouf [EMAIL PROTECTED]

 I have to say there are so many elements I like about this concept and
 it is only part 1 of the video.
 Kudos to Jesse James Garrett and the rest of the AP design team on Aurora.

 Check out the demo video of their browser concept video.

 http://adaptivepath.com/aurora/

 --
 David Malouf
 http://synapticburn.com/
 http://ixda.org/
 http://motorola.com/
 
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-- 
Stewart Dean

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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread dave malouf
I wonder what it would be like to demo this on an HP TouchSmart or
similar type multi-touch/direct action desktop device, as opposed to
a moused-system like this one.

I'm not sure I agree with all of Stews complaints because it is very
unclear from the video the full interaction design model. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Shaun Bergmann
That would be interesting, because I'm assuming the robo-arm ball they are
currently using works much like the Novint Falcon: navigation through the 3D
space is achieved by pushing away and pulling toward the user.

The two-finger pinch and spread pattern that Microsoft Surface uses to zoom
in and zoom out wouldn't be quite the same experience as the ability to
drive through the interface with this more lifelike control ball.

(however yes, the repetitive strain injuries yet to be discovered are going
to be fun to watch for)

On Wed, Aug 6, 2008 at 9:03 AM, dave malouf [EMAIL PROTECTED] wrote:

 I wonder what it would be like to demo this on an HP TouchSmart or
 similar type multi-touch/direct action desktop device, as opposed to
 a moused-system like this one.

 I'm not sure I agree with all of Stews complaints because it is very
 unclear from the video the full interaction design model.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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 http://www.ixda.org/discuss?post=31824


 
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[IxDA Discuss] Job: Project Team-Eastside, IA, Flash, Interaction Design (Seattle, WA, USA) Contract

2008-08-06 Thread Andrea Steurer
Big Fish is currently building a user-experience team for an innovative
and exciting project that will run at least 3-6 months on the Eastside.

We are looking for a variety of skill sets to include; Flash
Prototyping, Information Architecture, Visual and UX Design, and
documentation work such as building wireframes and flows. All candidates
should be available for freelance work starting in August.

Highly sought candidates are those that have experience with UI for
handsets or different screen sizes, prototyping, and/or working on a
team developing new UI. 

This is a great contract opportunity!

 

Local Washington candidates only please.

 

Apply online for this job (#4787) and others at

http://www.gobigfish.com/jobDetail.aspx?jobid=4787 - Register with Big
Fish today!

 

 


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[IxDA Discuss] EVENT: IXDA Pittsburgh Happy Hour - Aug. 13, 2008

2008-08-06 Thread Michele Marut
Please join IXDA Pittsburgh for a summer Happy Hour  (half price appetizers
and 1$ off drafts, wine and well liquor) and discussion about submitting to
the IXDA conference.

Date:  Wednesday, Aug. 13, 2008

Time: 5:30 -  7 pm

Place:

Walnut Grill
5500 Walnut Street
Pittsburgh, PA 15232



Michele Marut and Jack Moffett
IXDA Pittsburgh Local Ambassadors

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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread greg
I like the production value of the piece. Most of the concepts exist
already, from shotgun menus to navigating a dimensional space. But
putting them together with visual quality enables people to invision
a potential future.

It reminds me of the Sun Starfire video from wayback. Where I found
it lacking however was in the banal scenario. Seemed designed more to
show the ui then describing something someone would actually do. The
cases where things are going to interesting in the future have to do
with the juxtaposition / mix of transactions and adhoc unscripted
problems from my pov.

The area that is ripe for looking at the future directions  of ux is
the film production tools market where they have been using these
constructs for years. 

-gp


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Silverlight/rich image galleries

2008-08-06 Thread Jay Morgan
Thanks Captain. I was hoping you'd respond since my obvious-dar is seriously
debilitated in the summer heat which enfeebles my web researching.

Yours Truly,
Captain Morgan

On Wed, Aug 6, 2008 at 8:40 AM, Bryan J Busch [EMAIL PROTECTED] wrote:

 Captain Obvious says: Like on Flickr?

 http://www.flickr.com/photos/friends/show/


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=31832


 
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-- 
Jay A. Morgan
UX Director at Gage

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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Evan K. Stone
 (however yes, the repetitive strain injuries yet to be discovered are
going
 to be fun to watch for)

...that was the first thing I thought of when I saw her using the arm
device. yikes.

///eks


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[IxDA Discuss] [EVENT] IxDA Portland - BOWLING with CHIFOO (tonight!)

2008-08-06 Thread Elizabeth Bacon

Hi folks,

Rather short notice, but if you're in Portland, Oregon this evening  
then come out for some bowling fun


CHIFOO and IxDA Social Bowling!
Dig out that bowling shirt -- now you've got a place to wear it! Join  
us at the second annual CHI-Bowl event. Take a whirl at bowling some  
games, or just come out to socialize with your friends and colleagues.  
There will be fun, food, beer and sodas. Bowling and shoe rental  
included with admission. Special prizes will be awarded!


Please RSVP for this event at Upcoming.org http://upcoming.yahoo.com/event/925538/ 



Wednesday, August 6
6:00 pm
AMF Pro 300 Lanes
3031 SE Powell
Portland, Oregon

COST:
This event is FREE for CHIFOO members and 1 guest; non-member  
admission is $10.
Admission includes 3 rounds of bowling + shoe rental, and food   
drinks are on offer.


Cheers,
Liz


Vice-President, IxDA / www.ixda.org
CDO, Devise / www.devise.com






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Re: [IxDA Discuss] [EVENT] IxDA Portland - BOWLING with CHIFOO (tonight!)

2008-08-06 Thread bennett lauber
is is just me, or is the font used on this website VERY HARD to read?

I looked at both IE and firefox...


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread j. eric townsend

Shaun Bergmann wrote:


(however yes, the repetitive strain injuries yet to be discovered are going
to be fun to watch for)


Why are those 3d/space balls always sitting way forward on someone's 
desk?  Why not beside the chair, or held in the lap like a game 
controller?  In the dark ages I tried making a strap for a spaceball so 
I could hold it on my thigh, but it was just too damned heavy.



Also, see Gorilla Arm in the Hacker's Dictionary:

http://www.ccil.org/jargon/jargon_22.html

gorilla arm /n./

The side-effect that destroyed touch-screens as a mainstream input 
technology despite a promising start in the early 1980s. It seems the 
designers of all those spiffy touch-menu systems failed to notice that 
humans aren't designed to hold their arms in front of their faces making 
small motions. After more than a very few selections, the arm begins to 
feel sore, cramped, and oversized -- the operator looks like a gorilla 
while using the touch screen and feels like one afterwards. This is now 
considered a classic cautionary tale to human-factors designers; 
Remember the gorilla arm! is shorthand for How is this going to fly 
in real use?.




--
jet / KG6ZVQ
http://www.flatline.net
pgp:   0xD0D8C2E8  AC9B 0A23 C61A 1B4A 27C5  F799 A681 3C11 D0D8 C2E8

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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Shaun Bergmann
I surely don't want to detract from the bigger picture of the concepts
behind the app.  Aside from the controller there are some really great ideas
presented here.

Part 2 has been released of the presentation, which focuses completely on a
small mobile device and its experience.
I particularly like the incorporation of GPS into the decision making
process of social plans.  (as long as you can turn that part off of course!)


http://www.vimeo.com/1476338

On Wed, Aug 6, 2008 at 12:15 PM, j. eric townsend [EMAIL PROTECTED] wrote:

 Shaun Bergmann wrote:

  (however yes, the repetitive strain injuries yet to be discovered are
 going
 to be fun to watch for)


 Why are those 3d/space balls always sitting way forward on someone's desk?
  Why not beside the chair, or held in the lap like a game controller?  In
 the dark ages I tried making a strap for a spaceball so I could hold it on
 my thigh, but it was just too damned heavy.


 Also, see Gorilla Arm in the Hacker's Dictionary:

 http://www.ccil.org/jargon/jargon_22.html

 gorilla arm /n./

 The side-effect that destroyed touch-screens as a mainstream input
 technology despite a promising start in the early 1980s. It seems the
 designers of all those spiffy touch-menu systems failed to notice that
 humans aren't designed to hold their arms in front of their faces making
 small motions. After more than a very few selections, the arm begins to feel
 sore, cramped, and oversized -- the operator looks like a gorilla while
 using the touch screen and feels like one afterwards. This is now considered
 a classic cautionary tale to human-factors designers; Remember the gorilla
 arm! is shorthand for How is this going to fly in real use?.



 --
 jet / KG6ZVQ
 http://www.flatline.net
 pgp:   0xD0D8C2E8  AC9B 0A23 C61A 1B4A 27C5  F799 A681 3C11 D0D8 C2E8

 
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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Dan Saffer
Also, here are some more detailed documents about the concepts and  
interface design:


http://www.adaptivepath.com/blog/2008/08/06/aurora-interface-guide-and-design-concepts/ 



Dan



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Re: [IxDA Discuss] Web interactions and the old brain

2008-08-06 Thread Jake Trimble
Nicely put Santiago!


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Job: Information Architect at Blenderbox (Brooklyn, NY)

2008-08-06 Thread Matt Raw
Do you have a strong sense of what makes websites usable and useful?
If so, Blenderbox is looking for an Information Architect to join us
in our Williamsburg, Brooklyn office where we create and develop award
winning websites for a wide variety of clients.

What do Information Architects do at Blenderbox?

Information Architects at Blenderbox mix user research with creative
design thinking. They create user flow diagrams, wireframes, content
inventories, and other information architecture documentation. They
participate in our discovery process, where we research business
requirements, catalog users' needs, and define the goals of each
project with our clients.

Who are we looking for?

In addition to someone who is able to communicate with clear
information architecture deliverables, we want someone who takes an
interest in user research and is able to gain insights about our end
users in creative ways. Experience with usability testing methods, web
analytics, web surveys, contextual inquiry, or other user research
methods will set you apart. Our user research and discovery process is
evolving rapidly and you would play a large role in helping us define
it.

A degree in Human-Computer Interaction, Interaction Design, or a
related field is preferred but not required. We want to know what
books or blogs inspire you and what voices you listen to in the user
experience field. We want someone who is friendly, willing to work
collaboratively, and able to balance multiple projects.

How to apply

Send an email to [EMAIL PROTECTED] with the subject line IA
position. Attach your resume in PDF format. Please include a link to
your online portfolio.

New York City area candidates only. No phone calls, please.
Blenderbox is an Equal Opportunity Employer.

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Re: [IxDA Discuss] Getting into interaction design

2008-08-06 Thread Shali Nguyen
@Bob, academia is something that wont make or break you in IxD.  Like
others have mentioned, it's about what you know and what you can
show.  Definitely get that portfolio together, use your background,
and create some user centered designs.  If you need a resource for
some quick software training, check out Lynda.com.

@Mark, freelance work is a great way to build a visible portfolio. 
It is also a way to develop skills.  Use freelancing as an
opportunity to build your portfolio with projects of interest that
you can be passionate about. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=31809



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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Drausio
Very innovative!!! They are using a novint falcon in the video  
demo.  Http://home.novint.com/products/novint_falcon.php


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Re: [IxDA Discuss] Interactive prototyping

2008-08-06 Thread Jordan, Courtney

In my experience, irise is incredibly difficult to use (to give you an
idea of how difficult - I have a BS in Computer Systems and an MS in HF
in Info Design and have worked in software for 10 years, so I'm pretty
technical and adept at learning software quickly), has a very steep
learning curve, the product does not behave the way you would expect it
to, simple functions are not so cleverly hidden away so that what should
take you a few minutes can take hours. It is very frustrating to use.
However, with it, you can create what appear to be fully interactive
prototypes that can wow your stakeholders and get buy-in from executive
management. However, there is absolutely no code behind it. Although you
can tie screen elements (controls) to requirements, this doesn't work
well for us, as the tool really isn't made for extensive documentation
and allows no formatting besides an outline. We basically have had to
resort to creating the irise simulation, then spending several more days
or weeks creating a UI spec which our web writers and UAT can actually
use.  These groups were very unhappy interacting with irise and there
was a lot of pushback. For fully interactive simulations, be prepared to
spend hundreds of hours on something that would take days in Visio. This
tool is basically programming lite, but even more or at least just as
difficult because the tool never behaves as expected and important
functions and features are extremely hidden, while other important ones
just aren't available in this tool. For example, to select a table to
delete it, you have to know that in the bottom right of the tool (in the
status bar location), there is a tiny breadcrumb that shows the table 
table row  table cell (except the default for these names are obviously
not nearly as intuitive), and you have to click table to select the
table. It will look on the screen like the table's selected, but ou can
try to delete the selected area (which is actually just the cell or row,
but there is no way to tell visually) to your heart's discontent, and
never will the tool provide any feedback besides not doing what it's
been told to do, it won't say something obvious like, hey, you have to
select the table itself to delete the table, right now the cell is only
selected.  Additionally, I spoke to others in my alumni group from near
Boston and all but one of those colleagues who had dealt with irise said
that their company eventually discarded it due to the steep learning
curve, dissatisfaction with the tool, no code to show for all the effort
(absolutely no HTML code is generated by all that work, so
designers/developers have to start from scratch) and relatively low ROI.


Courtney

 Is anyone here famililar with iRise?  It seems similar to Axure.
 http://www.irise.com/products/2007_tours/index.php
 Jennifer Hoppenrath  |  SeniorInformation Architect  |  Avenue A I
 Razorfish  I  direct 206 816 8497  |  cell 206 724 3307

 \


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Re: [IxDA Discuss] Web interactions and the old brain

2008-08-06 Thread Don Wilde
Santiago   :)

Wolves, indeed. 

Bryan -

When I was in school way long ago, I was enthralled with cognitive
modeling, Roger Schrank, et al. Our university (Arizona) psych
department, however, was concerned with the practicality of
behavioral conditioning. This was the late Seventies, so my reaction
was yuk, Pavlov's dogs!

As I've worked in the world since then, I've come to realize more
and more that the layers of our conditioned minds do have an enormous
impact on our behavior. Just as our DNA differs from a chimp's by
less than three tenths of a percent, an unfortunately large portion
of our behavior is driven by one or another of those layers.

Ads are a fact of life in trying to get the web to pay for itself.
Times are many when I'd rather apply a twelve gauge to an ad rather
than a mouse click!

My best advice with ads is to do your best to segregate your user
experience so that your contributors are less jangled than your
lookee-loo's.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Job - Senior Interaction Designer- Full Time - Utah - Salt Lake City- Recruiter

2008-08-06 Thread Veena Gowthamchand


Senior Interaction Designer
Full-time 
Utah - Salt Lake City 

 


 


The Ideal Candidate 


5+ to 7 years of experience 
Management Experience Required - No
Minimum Education - Bachelor's Degree




 


MUST BE CURRENT LDS CHURCH MEMBER, TEMPLE WORTHY.
 
Our Interaction Designers are charged with designing and improving the
Church's public websites and internal web applications.  We need highly
skilled designers who have a passion for beautiful, functional web design
and a love for the work of the Lord.
 
. Exceptional web-focused interaction design skills 
. Ability to conduct business analysis and define requirements 
. Solid UI and front-end web development skills 
.. The ability to lead through influence 
. A relentless drive for results 
. A minimum of 8 years in an IT related field
. A minimum of 5 years experience in website or web application
design 
Exceptional candidates will have the following: 
 
The ability to rapidly create web standard XHTML/CSS prototypes 
 
. An online portfolio of accomplished work
. The ability to conduct effective user research 
. The ability to analyze, organize and categorize content 
. Exceptional visual design skills 
. Proven experience creating localized, global websites or web
applications
. Proven ability to lead and produce consistent high quality design

 


Please send your resume to Gabriel Reynaga at [EMAIL PROTECTED]  

 


 


If this job is not a good fit for you please feel free to forward this job
to your friends and colleagues who can make use of this great opportunity.
To see other Bestica jobs please visit www.bestica.com/jobs.aspx  

 



 

 
Regards

Veena Gowthamchand

Recruiting Coordinator

Ph:  210.614.4187

Fax: 210-745-1631

 

www.bestica.com http://www.bestica.com/ 

 http://www.linkedin.com/in/veenarecruiter
http://www.linkedin.com/in/veenarecruiter

 

 

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[IxDA Discuss] Job; UI Designer; San Francisco, CA; Recruiter; One Year Contract with possible temp-to-hire

2008-08-06 Thread Dahnke, Phil
Hello IXDA,

Here is our job description for this role. Included is the link to the
specific job on our site where they can apply. Thank you!

Phil Dahnke
Recruiting  Administrative Factotum
A Q U E N T  
222 Kearny St. Ste #308. San Francisco, CA. 94108
Phone: 415 399 8800
[EMAIL PROTECTED] 
We represent more than 400,000 marketing and creative professionals around
the globe.
Visit aquent.com to learn more.
  

JOB DESCRIPTION:

We have a fantastic opportunity for a UI designer to join the already
illustrious web team at one of our Fortune 500 Financial clients. We're
looking for an enthusiastic UI designer with at least 4 years experience
developing IA diagrams, wireframes, mockups and prototypes of web
application designs. As mentioned earlier, this is for a Financial client so
you must be comfortable creating web-based interface solutions for complex
financial applications.

A qualified candidate has a strong attention to detail and knows how to ask
appropriate questions, communicate effectively and persuasively convey
design solutions to a broad range of stakeholders which will help with
translating business requirements into intuitive applications for interface
solutions. The qualified candidate also is able to prioritize tasks in a
very deadline driven market.

Required Qualifications:
- 4-6 years experience doing user interface/interaction design. Web
application experience a must

- Must have detailed knowledge of user experience best practices

- Proficiency in a variety of design tools such as Visio and Fireworks

- Should be familiar with: Ajax interactions/patterns, presentation layer
code and application layer design, user research/usability testing


Duties  Responsibilities:
- Develop application maps, process flows, wire frames and mockups with
accompanying interaction rules by combining user needs, technical
restrictions and requirements as well as business goals  needs

-Constantly strive to solve strategic problems and nail down tactical
details while accounting for/adapting to technical and business constraints


If your skill set matches these qualifications, please apply via the
following link. http://jobs.aquent.com/myaquent
PROC=AWUIDrawJobDescwebsiteType=mcsserverID=1postingId=43259

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Re: [IxDA Discuss] Testing persuasiveness

2008-08-06 Thread Alexandra O'Neal
Hard to speak without knowing what the app is, but two things spring to
mind.  One requires some extra effort in setting up testing.

First, look at the specific tools/techniques the app uses to engage users.
Does it employ any specific elements, etc., to pull them into interacting?
For example, many gaming techniques are useful in user engagement (chunking
levels, abstracting complex things into simple interfaces or metaphors,
awards, asthetic appeal).   Itemize these to track during your testing (not
telling the users, of course), and arrange them in different combinations to
see what results in the most frequent activity - where is the mouse going,
what gets the most attention?

Second, the debriefing comments by Marijke R. are good.  Additionally, try
to take note of where a given user spends the most and least time. When you
debrief the user, highlight those two things and ask what motiovated them
about the highly active feature and what turned them off about the lowest
active feature.

bests,
Alex O'Neal

-- 
The best time to plant a tree is twenty years ago. The next best time is
now.

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Re: [IxDA Discuss] Silverlight/rich image galleries

2008-08-06 Thread Gitika Ahuja
http://memorabilia.hardrock.com/ - uses Silverlight 2.0 and Deep Zoom
features to display the rock memorabilia collection.

--
Gitika


On Tue, Aug 5, 2008 at 5:07 PM, Jay Morgan [EMAIL PROTECTED] wrote:

 I'm looking for examples of image galleries based on rich technology,
 especially Silverlight. Can anyone share examples?


 Thanks.

 --
 Jay A. Morgan

 Information Architecture  Scenario-based design.
 Design Patterns  Mental Models.
 
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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Drausio



On 5 août 08, at 16:52, Drausio



Very innovative!!! They are using a novint falcon in the video  
demo.  Http://home.novint.com/products/novint_falcon.php


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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread ryan devenish
I'm a little disappointed that the mouse-like controller for Aurora
was seemingly industrial and not very fitting for a home-based
setting contrast that with the entirely touch-based mobile
device... it starts to make Aurora look like old news, not the
future.
This Aurora video was reliant on a very specialized device for
control as opposed to devices that can adapt and change as the
application deems necessary--ie. touchscreen

Seeing that the human touch is on its way in, I'm interested in
hearing whether any touch interfaces were explored, or even
considered.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Looking for good interface examples

2008-08-06 Thread Brad Ford
I think Photoshop and all of the CS3 have a good method

On Tue, Aug 5, 2008 at 5:17 PM, Jessica Enders [EMAIL PROTECTED]wrote:

 Hi Lis

 I can get you one from the accounting software, MYOB.

 Email me offlist if you're interested and I'll send back a screen
 shot.

 Cheers
 Jessica


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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-- 
Brad Ford
www.modpop.com
801.699.7038
Creative Consultant

I cannot prove a lover,
To entertain these fair well-spoken days,
I am determined to prove a villain,
and hate the idle pleasures of these days

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Re: [IxDA Discuss] Browsing a column of data without using scroll bars

2008-08-06 Thread Chris Cage
Hi Rob,

I'm new to this site, but I've been thinking about this problem
since I read your post a few days ago and although I don't have a
solution, I figured it was worth brainstorming. Forgive me if I
ramble a bit.

I guess the obvious problem is that on a touch screen device people
know that have to touch it to do something. I haven't used an iPod
touch, but I've come to expect the type of interaction you are
describing if there are no external controls to a device, especially
on a smaller screen where my finger couldn't pinpoint a tiny scoll
bar anyway.

When using a mouse however, I generally expect there to be some kind
of clue that I need to click someplace. I really think there's two
issues. One is the cursor image, but before they see the cursor how
do they know to even move their cursor over the list?

I know I've seen cursors that appear like an open hand and when I
click, the hand closes. So in that case it looks like I'm grabbing
and I would expect to be able to move the object.

So how do we get the mouse over the info?. A couple of options would
be to display a text message telling the user what to do, or have
some other graphic indicator that the list continues and they need to
interact to see it.

If the information inside the list faded out top and bottom, it might
give the appearance that there is more to be seen.

Also, when the list first loads, you could perhaps scroll the
information into view. The movement might give a clue that there is
more info and they need to do something to see it.

Maybe instead of a scroll bar, you could have a little up/down arrow
graphic in the margin. Something that was relatively thin and
actually in the background, but gave an indication that the area
could scroll.

Sorry if I'm just restating the problem. Maybe it'll jog some other
ideas though.

Chris


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[IxDA Discuss] A New Approach to Interaction Design

2008-08-06 Thread Herbert Elwood Gilliland III
Hello IxDA:

This message is to encourage you to preview and purchase a book which
describes a new perspective on IxD.  While IxD appears in most
universities as either an adjunct of HCI or as a Design skill in the
department of Mulitmedia/Art, this treatise argues IxD as a scientific
pursuit which sees no boundaries to the topical application of its
form, encompassing all of science.

Description:

Interactivity is not merely the study of computational interfaces,
but observation and application of universal behavior with respect to
all systems, sciences and processes. Interaction Design (IxD) is not
the product of art and psychology, but the product of all sciences and
their relationships to art as art is an application of science.

Preview and buy the book: http://www.lulu.com/content/1333571

Book's related press release:
http://www.prweb.com/releases/2008/07/prweb1146314.htm

I hope you'll share this with your IxD and interested colleagues.  I
can guarantee it is a radical approach to the endeavors present in the
world of Interaction Design, shifting the depth and applicability of
the topic of IxD.

-- 
H. E. Gilliland III

Astronomy compels the soul to look upwards and leads us from this
world to another.
 — Plato

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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread ryan devenish
re: aurora
i'm saddened that this application relies on some crazy
unconventional mouse that no person would ever have in their home.
how about touchscreen considering gestures are on the way in... not
huge industrial mouse-like controllers
was any of that even considered for this?

re: touchsmart
well it's pretty un-impressive, so i can't imagine this non-touch
interface would do all that well on a not-very-good touch interface.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=31824



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Re: [IxDA Discuss] Cuil

2008-08-06 Thread Charusmitha Ram
The way cuil attaches pictures to search results makes it inviting and
interesting for searches like this
http://www.cuil.com/search?q=bread%20recipessl=long

But there is too much text in the results displayed and a lot of it is
irrelevant and unnecessary. Also, as I paginated, I noticed that different
webpages from the same website appear in different pages on cuil whereas
google groups and indents webpages from the same site.

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[IxDA Discuss] RE : Re: Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Alain D. M. G. Vaillancourt
I wish that they'd hosted this on their own machines.  Vimeo is
considered a bad site by my department in the government of Canada,
so all I get is this message when I try to see the videos:

We have blocked access to this site as it may contain questionable
subject matter. If you have questions, please contact the National
Service Desk

--- Shaun Bergmann [EMAIL PROTECTED] a écrit :

 I surely don't want to detract from the bigger picture of the
 concepts
 behind the app.  Aside from the controller there are some really
 great ideas
 presented here.
 
 Part 2 has been released of the presentation, which focuses
 completely on a
 small mobile device and its experience.
 I particularly like the incorporation of GPS into the decision making
 process of social plans.  (as long as you can turn that part off of
 course!)
 
 
 http://www.vimeo.com/1476338
 
 On Wed, Aug 6, 2008 at 12:15 PM, j. eric townsend [EMAIL PROTECTED]
 wrote:
 
  Shaun Bergmann wrote:
 
   (however yes, the repetitive strain injuries yet to be discovered
 are
  going
  to be fun to watch for)
 
 
  Why are those 3d/space balls always sitting way forward on
 someone's desk?
   Why not beside the chair, or held in the lap like a game
 controller?  In
  the dark ages I tried making a strap for a spaceball so I could
 hold it on
  my thigh, but it was just too damned heavy.
 
 
  Also, see Gorilla Arm in the Hacker's Dictionary:
 
  http://www.ccil.org/jargon/jargon_22.html
 
  gorilla arm /n./
 
  The side-effect that destroyed touch-screens as a mainstream input
  technology despite a promising start in the early 1980s. It seems
 the
  designers of all those spiffy touch-menu systems failed to notice
 that
  humans aren't designed to hold their arms in front of their faces
 making
  small motions. After more than a very few selections, the arm
 begins to feel
  sore, cramped, and oversized -- the operator looks like a gorilla
 while
  using the touch screen and feels like one afterwards. This is now
 considered
  a classic cautionary tale to human-factors designers; Remember the
 gorilla
  arm! is shorthand for How is this going to fly in real use?.
 
 
 
  --
  jet / KG6ZVQ
  http://www.flatline.net
  pgp:   0xD0D8C2E8  AC9B 0A23 C61A 1B4A 27C5  F799 A681 3C11 D0D8
 C2E8
 
  
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  Découvrez les photos les plus intéressantes du jour.
http://www.flickr.com/explore/interesting/7days/

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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Evan K. Stone
 i'm saddened that this application relies on some crazy
 unconventional mouse that no person would ever have in their home.

hmmm... I didn't get the sense that the application necessarily *relied*
on it, but that the application could interpret input from alternate
controllers should you feel inclined to use one (or more). But then
again, I could be mistaken -- and that would be good news for Novint! ;)

[tangent]
One thing I found interesting is that on a USB-based DJ controller I
recently purchased, I can configure it so that it receives MIDI messages
that cause indicator lights to turn on this just got me thinking
about other physical (haptic?) controllers that not only feed controller
data *to* a target application, but also can respond to data coming
*from* the application. It's a little thing, I guess, and it's
definitely not anything new or groundbreaking, but it did give me a
little aha! since I had to set it up myself (I guess it's something
akin to the Haptic Pen project that was discussed a while back...).
[/tangent]


evan k. stone | ux | dragnet solutions, inc.




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[IxDA Discuss] Success and Failure Symbolic Representations Patterns for Details

2008-08-06 Thread Evan K. Stone
I'm wrestling with the problem of how to tackle a couple of design
problems at the moment, and could use a little advice and help:

1. Success and Failure Symbolic Representations

One thing I've been dealing with is how to represent success or failure
of a process through colors, shapes, and symbols, and I'm just not
really satisfied with the things that I've come up with. Is there any
interesting prior art in this regard that someone would like to share? 

As a corollary thought: TiVo uses green  red buttons with Thumbs
Up/Thumbs Down idiom. People in the US seem to get that paradigm, but I
was just curious to know if they use a different paradigm in their other
international markets (it looks like the device for Mexico has retained
the thumbs, but I couldn't tell with the controller for Taiwan -- the
controller seems to have the green/red buttons). Additionally, since I
don't think my designs are going international (for now), that paradigm,
while a bit campy, might actually work for the above problem (I was also
considering [big!] plus and minus symbols). 

I would really appreciate some feedback on this if anyone feels like
giving it... ;)


2. Design Patterns for Details

The second issue is how to display more information or details for a
process that has completed (with either success or failure). 

Typical patterns I've seen are the Mac OS Disclosure Triangle, or in
Windows quite frequently there will be a button with the label Details
 to expand or contract a dialog depending on the orientation of the
brackets, or also a tiny button with a plus sign to perform the
revelation. I'm sure there are more that I just haven't recalled or
encountered.

Of these, I think I'm more agreeable to the disclosure triangle, but I
was just curious to see if anyone had come across or was working on more
interesting patterns for this problem. I guess I just don't want to do
what's easiest for the developer (i.e. me, in this case), but rather I'd
like to explore some new patterns if they exist.

Thanks in advance! 

evan k. stone | ux | dragnet solutions, inc.




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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Evan K. Stone
 Go buy/borrow a modern game console and check out the various rumble
 and shock controllers.  It really does make a significance
difference
 in gameplay.

yes, of course! I'm not a console gamer, but you're right - like the
steering consoles that rumble/shake when you drive over rough terrain.
I think I was just sort of mesmerized by the glowing lights... plus, the
discovery was almost accidental. Things started magically lighting up
on the controller after configuring my software to send messages out. 

At any rate, it generated some thoughts on giving feedback to
controllers, FWIW...

 It's a pretty straightforward translation -- I'd really like a mouse
 that thumps as I rollover links on a page or active spots on a map.
 I'd be surprised if someone hasn't already made that yet.

I'm sure it's on its way! ;)

///eks.


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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread dave malouf
There was a logitech mouse that did just this. When you rolled over
links, window borders or other known targets it would thump
as you put it.

It was geared towards people who were visually impaired.

I tried it and after an hour, I turned off the feedback. While game
console feedback is immersive, this type of feedback actually got
annoying real quick

- dave


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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Shaun Bergmann
When we've finally perfected a touchscreen that can incorporate the users
ability to reach in and pull out I think we're in business.  One of the
most compelling things I found about the Aurora experience was the (for lack
of a better term) 'intuitive' incorporation of the 'z axis' which,
apparently, the user can control with an obvious and physically expected
dimensional control.

Is the robo-arm-ball thing a perfect control peripheral for long term (think
8 hour office day) usage?  Probably not.  But looking past the possibly
cumbersome mouse and just focusing on the possibilities of the interaction
on the screen, I think this could really spawn a lot of new innovations, and
hopefully help the financing of the companies developing more robust touch
sensitive interfaces.

We're already allowing access to the z axis through a series of multi-touch
gestures which are *somewhat *easily learned (unless you delve into what
will only be referenced as the Gesture Patent here.
http://www.engadget.com/2007/08/02/apple-patent-attack-the-multi-touch-gesture-dictionary/).
 The IxD community is already running with the idea and producing some
pretty stellar apps, and maybe I'm all star-struck and woozy as I
bow-down-not-worthy to Aurora, but I'm totally able to accept that this type
of control interface is all we've got right now that allows for a connection
to such an application.

Let's not whip the horse over an uncomfortable saddle.

If there are any engineering firms out there keeping up on these things;
Is it possible to have some sort of touch sensitive interface that has, say,
a 2 or 3 inch field in front of the panel that is able to differentiate
distance from the screen?  Infrared?  Laser?
Proximity and speed of hand movements in relation to the touch overlay, in
combination with pressure of touch when actually making contact with the
overlay?

I agree that we're not built to be holding our arms in a forward floating
motion for an 8 hour day at the office, the shoulder injuries, cramping and
headaches would probably be a deterrent.

Another thought:  Would it be as acceptable to offer the same x-y-z control
from a flat surface where the users forearm is parallel to the floor, the
elbow at 90 degrees, and bringing in the vertical 'z-sensitive' proximity
sensors in addition to our already understood x-y control of a mouse?  Like
jigging an ice-fishing hook.

Thoughts?

- Shaun



On Wed, Aug 6, 2008 at 9:08 AM, ryan devenish 
[EMAIL PROTECTED] wrote:

 re: aurora
 i'm saddened that this application relies on some crazy
 unconventional mouse that no person would ever have in their home.
 how about touchscreen considering gestures are on the way in... not
 huge industrial mouse-like controllers
 was any of that even considered for this?

 re: touchsmart
 well it's pretty un-impressive, so i can't imagine this non-touch
 interface would do all that well on a not-very-good touch interface.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=31824


 
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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread dave malouf
I have a question about everyone's gorilla arm concern.
Is web browsing (the primary thing we are talking about here) a
sovereign activity like say composition? Or let me be more precise,
unlike say photoshop which is about 90% mouse control, does web
browsing really require the same percentage of flex time? Isn't
there quite a bit of rest moments when using a web browser. For
example, I have not touched my mouse once since the moment I focused
on this text area to type, yet I'm in a web browser, no? 

I often feel that people who are concerned about the ergonomics of it
all are well decontextualizing the action and making a generalization.

Putting that aside for a moment. Why is it that this group is so
freakin' negative? Am I the only person who sees the possibilities
and wants to dig deeper into those? Sometimes (and maybe this was
Andrei's point about Cuil) when doing concept work like this (not
that Cuil was a concept, but this surely is), it is probably a better
process to dig out the positive elements instead of jumping straight
into negativity. Here's why:
1) Negativity breeds judgement which stifles conversation.
2) We will loose the positive nuggets of this exploration, meaning we
loose the hope of building, incorporating, assimilating even the
smallest aspects of positive contribution.

So what did I like?
1) The attempt to re-think the organization of what is important to
me? (avoiding the use of the term favorite, or bookmark)
2) How collaboration as a scenario was done. I often struggle w/
web co-browsing as a scenario, but I know it happens all the
time. Mostly between my wife and I when I'm at work and she is at
home. I think the scenario they portrayed was friendly and realistic
and their solutions were intriguing.
3) The manipulation, and objectification of any and all data
units/collections/representations. This was probably the biggest
thing there and contributed to a big useful area of collaboration in
the business stting.

I'm going to move right on to the next segment (take a look if you
haven't). It's the mobile setting:
1) Location Base Services mashed with personal cloud. I thought
this was nicely done including the privacy components.

2) When to/how to share amongst groups of individuals and the means
for declaring those groups was really well done.

3) I loved the concept of what's along my path from pt starting
to point ending. That context is not commonly understood in most
LBS applications. It is mostly radius derived, and not path derived.

4) Symmetry between the UI in the desktop and the mobile device.

I'm all for critique as much as the next guy. It is one of the
defining practices of design, but folks, please ... can we move from
negativity to constructive criticism, please? BTW, constructive
criticism usually only works in juxtaposition with appreciation.

I'd also be curious as to the references some people are implying to
the redundancy, or co-opting of other's ideas. I'd love some
pointers, personally. BTW, building off of other people's ideas and
recreating a new whole is one of the best definitions of innovation I
have seen. And if ya look at the history of Apple, you can see that is
exactly what they've done.

Again, Kudos to the AP team.

-- dave



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Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss

2008-08-06 Thread Shaun Bergmann
What David said.
I think as a group we could really put a lot more work into supporting and
recognizing the work that goes into some of the things this list is so ready
to dissect... to be more supportive as an international team but it's
late, so I will step down off this box.

In lieu of my supportive rant, I'll simply post a link to a youtube clip.
If you haven't had a chance to see Scott Berkin's talk about the Myth's of
Innovation, it's an interesting side dish to this topic, and in line.

http://www.youtube.com/watch?v=m6gaj6huCp0



On Wed, Aug 6, 2008 at 8:36 PM, dave malouf [EMAIL PROTECTED] wrote:

 I have a question about everyone's gorilla arm concern.
 Is web browsing (the primary thing we are talking about here) a
 sovereign activity like say composition? Or let me be more precise,
 unlike say photoshop which is about 90% mouse control, does web
 browsing really require the same percentage of flex time? Isn't
 there quite a bit of rest moments when using a web browser. For
 example, I have not touched my mouse once since the moment I focused
 on this text area to type, yet I'm in a web browser, no?

 I often feel that people who are concerned about the ergonomics of it
 all are well decontextualizing the action and making a generalization.

 Putting that aside for a moment. Why is it that this group is so
 freakin' negative? Am I the only person who sees the possibilities
 and wants to dig deeper into those? Sometimes (and maybe this was
 Andrei's point about Cuil) when doing concept work like this (not
 that Cuil was a concept, but this surely is), it is probably a better
 process to dig out the positive elements instead of jumping straight
 into negativity. Here's why:
 1) Negativity breeds judgement which stifles conversation.
 2) We will loose the positive nuggets of this exploration, meaning we
 loose the hope of building, incorporating, assimilating even the
 smallest aspects of positive contribution.

 So what did I like?
 1) The attempt to re-think the organization of what is important to
 me? (avoiding the use of the term favorite, or bookmark)
 2) How collaboration as a scenario was done. I often struggle w/
 web co-browsing as a scenario, but I know it happens all the
 time. Mostly between my wife and I when I'm at work and she is at
 home. I think the scenario they portrayed was friendly and realistic
 and their solutions were intriguing.
 3) The manipulation, and objectification of any and all data
 units/collections/representations. This was probably the biggest
 thing there and contributed to a big useful area of collaboration in
 the business stting.

 I'm going to move right on to the next segment (take a look if you
 haven't). It's the mobile setting:
 1) Location Base Services mashed with personal cloud. I thought
 this was nicely done including the privacy components.

 2) When to/how to share amongst groups of individuals and the means
 for declaring those groups was really well done.

 3) I loved the concept of what's along my path from pt starting
 to point ending. That context is not commonly understood in most
 LBS applications. It is mostly radius derived, and not path derived.

 4) Symmetry between the UI in the desktop and the mobile device.

 I'm all for critique as much as the next guy. It is one of the
 defining practices of design, but folks, please ... can we move from
 negativity to constructive criticism, please? BTW, constructive
 criticism usually only works in juxtaposition with appreciation.

 I'd also be curious as to the references some people are implying to
 the redundancy, or co-opting of other's ideas. I'd love some
 pointers, personally. BTW, building off of other people's ideas and
 recreating a new whole is one of the best definitions of innovation I
 have seen. And if ya look at the history of Apple, you can see that is
 exactly what they've done.

 Again, Kudos to the AP team.

 -- dave



 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=31824


 
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