Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
Some quick thoughts.. There's some strong ideas in here. The concept of presentation views is good and the collaboration works well. Where it is weak is in the actual interface. There is simply too much competing on the screen to make this a strong interface from user experience point of view. Demos often do take the 'show it on screen' approach as they can showcase more features as opposed to an interface that uses time more. In general it takes many ideas that exist (the 3D space to explore files has been done many times) and puts them together in a very condensed way. Users may get very confused using the interface shown, not to mention 'Gorilla arm' from using that 3D mouse. So some good background thinking but the execution is fairly weak in terms of strong clear user interface. Respect to them for putting this together but some better interface design could have presented the ideas better. Cheers Stewart Dean 2008/8/5 David Malouf [EMAIL PROTECTED] I have to say there are so many elements I like about this concept and it is only part 1 of the video. Kudos to Jesse James Garrett and the rest of the AP design team on Aurora. Check out the demo video of their browser concept video. http://adaptivepath.com/aurora/ -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Stewart Dean Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
I wonder what it would be like to demo this on an HP TouchSmart or similar type multi-touch/direct action desktop device, as opposed to a moused-system like this one. I'm not sure I agree with all of Stews complaints because it is very unclear from the video the full interaction design model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31824 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
That would be interesting, because I'm assuming the robo-arm ball they are currently using works much like the Novint Falcon: navigation through the 3D space is achieved by pushing away and pulling toward the user. The two-finger pinch and spread pattern that Microsoft Surface uses to zoom in and zoom out wouldn't be quite the same experience as the ability to drive through the interface with this more lifelike control ball. (however yes, the repetitive strain injuries yet to be discovered are going to be fun to watch for) On Wed, Aug 6, 2008 at 9:03 AM, dave malouf [EMAIL PROTECTED] wrote: I wonder what it would be like to demo this on an HP TouchSmart or similar type multi-touch/direct action desktop device, as opposed to a moused-system like this one. I'm not sure I agree with all of Stews complaints because it is very unclear from the video the full interaction design model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31824 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Job: Project Team-Eastside, IA, Flash, Interaction Design (Seattle, WA, USA) Contract
Big Fish is currently building a user-experience team for an innovative and exciting project that will run at least 3-6 months on the Eastside. We are looking for a variety of skill sets to include; Flash Prototyping, Information Architecture, Visual and UX Design, and documentation work such as building wireframes and flows. All candidates should be available for freelance work starting in August. Highly sought candidates are those that have experience with UI for handsets or different screen sizes, prototyping, and/or working on a team developing new UI. This is a great contract opportunity! Local Washington candidates only please. Apply online for this job (#4787) and others at http://www.gobigfish.com/jobDetail.aspx?jobid=4787 - Register with Big Fish today! Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] EVENT: IXDA Pittsburgh Happy Hour - Aug. 13, 2008
Please join IXDA Pittsburgh for a summer Happy Hour (half price appetizers and 1$ off drafts, wine and well liquor) and discussion about submitting to the IXDA conference. Date: Wednesday, Aug. 13, 2008 Time: 5:30 - 7 pm Place: Walnut Grill 5500 Walnut Street Pittsburgh, PA 15232 Michele Marut and Jack Moffett IXDA Pittsburgh Local Ambassadors Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
I like the production value of the piece. Most of the concepts exist already, from shotgun menus to navigating a dimensional space. But putting them together with visual quality enables people to invision a potential future. It reminds me of the Sun Starfire video from wayback. Where I found it lacking however was in the banal scenario. Seemed designed more to show the ui then describing something someone would actually do. The cases where things are going to interesting in the future have to do with the juxtaposition / mix of transactions and adhoc unscripted problems from my pov. The area that is ripe for looking at the future directions of ux is the film production tools market where they have been using these constructs for years. -gp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31824 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Silverlight/rich image galleries
Thanks Captain. I was hoping you'd respond since my obvious-dar is seriously debilitated in the summer heat which enfeebles my web researching. Yours Truly, Captain Morgan On Wed, Aug 6, 2008 at 8:40 AM, Bryan J Busch [EMAIL PROTECTED] wrote: Captain Obvious says: Like on Flickr? http://www.flickr.com/photos/friends/show/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31832 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Jay A. Morgan UX Director at Gage Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
(however yes, the repetitive strain injuries yet to be discovered are going to be fun to watch for) ...that was the first thing I thought of when I saw her using the arm device. yikes. ///eks Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [EVENT] IxDA Portland - BOWLING with CHIFOO (tonight!)
Hi folks, Rather short notice, but if you're in Portland, Oregon this evening then come out for some bowling fun CHIFOO and IxDA Social Bowling! Dig out that bowling shirt -- now you've got a place to wear it! Join us at the second annual CHI-Bowl event. Take a whirl at bowling some games, or just come out to socialize with your friends and colleagues. There will be fun, food, beer and sodas. Bowling and shoe rental included with admission. Special prizes will be awarded! Please RSVP for this event at Upcoming.org http://upcoming.yahoo.com/event/925538/ Wednesday, August 6 6:00 pm AMF Pro 300 Lanes 3031 SE Powell Portland, Oregon COST: This event is FREE for CHIFOO members and 1 guest; non-member admission is $10. Admission includes 3 rounds of bowling + shoe rental, and food drinks are on offer. Cheers, Liz Vice-President, IxDA / www.ixda.org CDO, Devise / www.devise.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [EVENT] IxDA Portland - BOWLING with CHIFOO (tonight!)
is is just me, or is the font used on this website VERY HARD to read? I looked at both IE and firefox... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31846 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
Shaun Bergmann wrote: (however yes, the repetitive strain injuries yet to be discovered are going to be fun to watch for) Why are those 3d/space balls always sitting way forward on someone's desk? Why not beside the chair, or held in the lap like a game controller? In the dark ages I tried making a strap for a spaceball so I could hold it on my thigh, but it was just too damned heavy. Also, see Gorilla Arm in the Hacker's Dictionary: http://www.ccil.org/jargon/jargon_22.html gorilla arm /n./ The side-effect that destroyed touch-screens as a mainstream input technology despite a promising start in the early 1980s. It seems the designers of all those spiffy touch-menu systems failed to notice that humans aren't designed to hold their arms in front of their faces making small motions. After more than a very few selections, the arm begins to feel sore, cramped, and oversized -- the operator looks like a gorilla while using the touch screen and feels like one afterwards. This is now considered a classic cautionary tale to human-factors designers; Remember the gorilla arm! is shorthand for How is this going to fly in real use?. -- jet / KG6ZVQ http://www.flatline.net pgp: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
I surely don't want to detract from the bigger picture of the concepts behind the app. Aside from the controller there are some really great ideas presented here. Part 2 has been released of the presentation, which focuses completely on a small mobile device and its experience. I particularly like the incorporation of GPS into the decision making process of social plans. (as long as you can turn that part off of course!) http://www.vimeo.com/1476338 On Wed, Aug 6, 2008 at 12:15 PM, j. eric townsend [EMAIL PROTECTED] wrote: Shaun Bergmann wrote: (however yes, the repetitive strain injuries yet to be discovered are going to be fun to watch for) Why are those 3d/space balls always sitting way forward on someone's desk? Why not beside the chair, or held in the lap like a game controller? In the dark ages I tried making a strap for a spaceball so I could hold it on my thigh, but it was just too damned heavy. Also, see Gorilla Arm in the Hacker's Dictionary: http://www.ccil.org/jargon/jargon_22.html gorilla arm /n./ The side-effect that destroyed touch-screens as a mainstream input technology despite a promising start in the early 1980s. It seems the designers of all those spiffy touch-menu systems failed to notice that humans aren't designed to hold their arms in front of their faces making small motions. After more than a very few selections, the arm begins to feel sore, cramped, and oversized -- the operator looks like a gorilla while using the touch screen and feels like one afterwards. This is now considered a classic cautionary tale to human-factors designers; Remember the gorilla arm! is shorthand for How is this going to fly in real use?. -- jet / KG6ZVQ http://www.flatline.net pgp: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
Also, here are some more detailed documents about the concepts and interface design: http://www.adaptivepath.com/blog/2008/08/06/aurora-interface-guide-and-design-concepts/ Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Web interactions and the old brain
Nicely put Santiago! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31782 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Job: Information Architect at Blenderbox (Brooklyn, NY)
Do you have a strong sense of what makes websites usable and useful? If so, Blenderbox is looking for an Information Architect to join us in our Williamsburg, Brooklyn office where we create and develop award winning websites for a wide variety of clients. What do Information Architects do at Blenderbox? Information Architects at Blenderbox mix user research with creative design thinking. They create user flow diagrams, wireframes, content inventories, and other information architecture documentation. They participate in our discovery process, where we research business requirements, catalog users' needs, and define the goals of each project with our clients. Who are we looking for? In addition to someone who is able to communicate with clear information architecture deliverables, we want someone who takes an interest in user research and is able to gain insights about our end users in creative ways. Experience with usability testing methods, web analytics, web surveys, contextual inquiry, or other user research methods will set you apart. Our user research and discovery process is evolving rapidly and you would play a large role in helping us define it. A degree in Human-Computer Interaction, Interaction Design, or a related field is preferred but not required. We want to know what books or blogs inspire you and what voices you listen to in the user experience field. We want someone who is friendly, willing to work collaboratively, and able to balance multiple projects. How to apply Send an email to [EMAIL PROTECTED] with the subject line IA position. Attach your resume in PDF format. Please include a link to your online portfolio. New York City area candidates only. No phone calls, please. Blenderbox is an Equal Opportunity Employer. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Getting into interaction design
@Bob, academia is something that wont make or break you in IxD. Like others have mentioned, it's about what you know and what you can show. Definitely get that portfolio together, use your background, and create some user centered designs. If you need a resource for some quick software training, check out Lynda.com. @Mark, freelance work is a great way to build a visible portfolio. It is also a way to develop skills. Use freelancing as an opportunity to build your portfolio with projects of interest that you can be passionate about. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31809 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
Very innovative!!! They are using a novint falcon in the video demo. Http://home.novint.com/products/novint_falcon.php Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interactive prototyping
In my experience, irise is incredibly difficult to use (to give you an idea of how difficult - I have a BS in Computer Systems and an MS in HF in Info Design and have worked in software for 10 years, so I'm pretty technical and adept at learning software quickly), has a very steep learning curve, the product does not behave the way you would expect it to, simple functions are not so cleverly hidden away so that what should take you a few minutes can take hours. It is very frustrating to use. However, with it, you can create what appear to be fully interactive prototypes that can wow your stakeholders and get buy-in from executive management. However, there is absolutely no code behind it. Although you can tie screen elements (controls) to requirements, this doesn't work well for us, as the tool really isn't made for extensive documentation and allows no formatting besides an outline. We basically have had to resort to creating the irise simulation, then spending several more days or weeks creating a UI spec which our web writers and UAT can actually use. These groups were very unhappy interacting with irise and there was a lot of pushback. For fully interactive simulations, be prepared to spend hundreds of hours on something that would take days in Visio. This tool is basically programming lite, but even more or at least just as difficult because the tool never behaves as expected and important functions and features are extremely hidden, while other important ones just aren't available in this tool. For example, to select a table to delete it, you have to know that in the bottom right of the tool (in the status bar location), there is a tiny breadcrumb that shows the table table row table cell (except the default for these names are obviously not nearly as intuitive), and you have to click table to select the table. It will look on the screen like the table's selected, but ou can try to delete the selected area (which is actually just the cell or row, but there is no way to tell visually) to your heart's discontent, and never will the tool provide any feedback besides not doing what it's been told to do, it won't say something obvious like, hey, you have to select the table itself to delete the table, right now the cell is only selected. Additionally, I spoke to others in my alumni group from near Boston and all but one of those colleagues who had dealt with irise said that their company eventually discarded it due to the steep learning curve, dissatisfaction with the tool, no code to show for all the effort (absolutely no HTML code is generated by all that work, so designers/developers have to start from scratch) and relatively low ROI. Courtney Is anyone here famililar with iRise? It seems similar to Axure. http://www.irise.com/products/2007_tours/index.php Jennifer Hoppenrath | SeniorInformation Architect | Avenue A I Razorfish I direct 206 816 8497 | cell 206 724 3307 \ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Web interactions and the old brain
Santiago :) Wolves, indeed. Bryan - When I was in school way long ago, I was enthralled with cognitive modeling, Roger Schrank, et al. Our university (Arizona) psych department, however, was concerned with the practicality of behavioral conditioning. This was the late Seventies, so my reaction was yuk, Pavlov's dogs! As I've worked in the world since then, I've come to realize more and more that the layers of our conditioned minds do have an enormous impact on our behavior. Just as our DNA differs from a chimp's by less than three tenths of a percent, an unfortunately large portion of our behavior is driven by one or another of those layers. Ads are a fact of life in trying to get the web to pay for itself. Times are many when I'd rather apply a twelve gauge to an ad rather than a mouse click! My best advice with ads is to do your best to segregate your user experience so that your contributors are less jangled than your lookee-loo's. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31782 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Job - Senior Interaction Designer- Full Time - Utah - Salt Lake City- Recruiter
Senior Interaction Designer Full-time Utah - Salt Lake City The Ideal Candidate 5+ to 7 years of experience Management Experience Required - No Minimum Education - Bachelor's Degree MUST BE CURRENT LDS CHURCH MEMBER, TEMPLE WORTHY. Our Interaction Designers are charged with designing and improving the Church's public websites and internal web applications. We need highly skilled designers who have a passion for beautiful, functional web design and a love for the work of the Lord. . Exceptional web-focused interaction design skills . Ability to conduct business analysis and define requirements . Solid UI and front-end web development skills .. The ability to lead through influence . A relentless drive for results . A minimum of 8 years in an IT related field . A minimum of 5 years experience in website or web application design Exceptional candidates will have the following: The ability to rapidly create web standard XHTML/CSS prototypes . An online portfolio of accomplished work . The ability to conduct effective user research . The ability to analyze, organize and categorize content . Exceptional visual design skills . Proven experience creating localized, global websites or web applications . Proven ability to lead and produce consistent high quality design Please send your resume to Gabriel Reynaga at [EMAIL PROTECTED] If this job is not a good fit for you please feel free to forward this job to your friends and colleagues who can make use of this great opportunity. To see other Bestica jobs please visit www.bestica.com/jobs.aspx Regards Veena Gowthamchand Recruiting Coordinator Ph: 210.614.4187 Fax: 210-745-1631 www.bestica.com http://www.bestica.com/ http://www.linkedin.com/in/veenarecruiter http://www.linkedin.com/in/veenarecruiter Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Job; UI Designer; San Francisco, CA; Recruiter; One Year Contract with possible temp-to-hire
Hello IXDA, Here is our job description for this role. Included is the link to the specific job on our site where they can apply. Thank you! Phil Dahnke Recruiting Administrative Factotum A Q U E N T 222 Kearny St. Ste #308. San Francisco, CA. 94108 Phone: 415 399 8800 [EMAIL PROTECTED] We represent more than 400,000 marketing and creative professionals around the globe. Visit aquent.com to learn more. JOB DESCRIPTION: We have a fantastic opportunity for a UI designer to join the already illustrious web team at one of our Fortune 500 Financial clients. We're looking for an enthusiastic UI designer with at least 4 years experience developing IA diagrams, wireframes, mockups and prototypes of web application designs. As mentioned earlier, this is for a Financial client so you must be comfortable creating web-based interface solutions for complex financial applications. A qualified candidate has a strong attention to detail and knows how to ask appropriate questions, communicate effectively and persuasively convey design solutions to a broad range of stakeholders which will help with translating business requirements into intuitive applications for interface solutions. The qualified candidate also is able to prioritize tasks in a very deadline driven market. Required Qualifications: - 4-6 years experience doing user interface/interaction design. Web application experience a must - Must have detailed knowledge of user experience best practices - Proficiency in a variety of design tools such as Visio and Fireworks - Should be familiar with: Ajax interactions/patterns, presentation layer code and application layer design, user research/usability testing Duties Responsibilities: - Develop application maps, process flows, wire frames and mockups with accompanying interaction rules by combining user needs, technical restrictions and requirements as well as business goals needs -Constantly strive to solve strategic problems and nail down tactical details while accounting for/adapting to technical and business constraints If your skill set matches these qualifications, please apply via the following link. http://jobs.aquent.com/myaquent PROC=AWUIDrawJobDescwebsiteType=mcsserverID=1postingId=43259 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Testing persuasiveness
Hard to speak without knowing what the app is, but two things spring to mind. One requires some extra effort in setting up testing. First, look at the specific tools/techniques the app uses to engage users. Does it employ any specific elements, etc., to pull them into interacting? For example, many gaming techniques are useful in user engagement (chunking levels, abstracting complex things into simple interfaces or metaphors, awards, asthetic appeal). Itemize these to track during your testing (not telling the users, of course), and arrange them in different combinations to see what results in the most frequent activity - where is the mouse going, what gets the most attention? Second, the debriefing comments by Marijke R. are good. Additionally, try to take note of where a given user spends the most and least time. When you debrief the user, highlight those two things and ask what motiovated them about the highly active feature and what turned them off about the lowest active feature. bests, Alex O'Neal -- The best time to plant a tree is twenty years ago. The next best time is now. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Silverlight/rich image galleries
http://memorabilia.hardrock.com/ - uses Silverlight 2.0 and Deep Zoom features to display the rock memorabilia collection. -- Gitika On Tue, Aug 5, 2008 at 5:07 PM, Jay Morgan [EMAIL PROTECTED] wrote: I'm looking for examples of image galleries based on rich technology, especially Silverlight. Can anyone share examples? Thanks. -- Jay A. Morgan Information Architecture Scenario-based design. Design Patterns Mental Models. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
On 5 août 08, at 16:52, Drausio Very innovative!!! They are using a novint falcon in the video demo. Http://home.novint.com/products/novint_falcon.php Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
I'm a little disappointed that the mouse-like controller for Aurora was seemingly industrial and not very fitting for a home-based setting contrast that with the entirely touch-based mobile device... it starts to make Aurora look like old news, not the future. This Aurora video was reliant on a very specialized device for control as opposed to devices that can adapt and change as the application deems necessary--ie. touchscreen Seeing that the human touch is on its way in, I'm interested in hearing whether any touch interfaces were explored, or even considered. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31824 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Looking for good interface examples
I think Photoshop and all of the CS3 have a good method On Tue, Aug 5, 2008 at 5:17 PM, Jessica Enders [EMAIL PROTECTED]wrote: Hi Lis I can get you one from the accounting software, MYOB. Email me offlist if you're interested and I'll send back a screen shot. Cheers Jessica . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31742 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Brad Ford www.modpop.com 801.699.7038 Creative Consultant I cannot prove a lover, To entertain these fair well-spoken days, I am determined to prove a villain, and hate the idle pleasures of these days Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Browsing a column of data without using scroll bars
Hi Rob, I'm new to this site, but I've been thinking about this problem since I read your post a few days ago and although I don't have a solution, I figured it was worth brainstorming. Forgive me if I ramble a bit. I guess the obvious problem is that on a touch screen device people know that have to touch it to do something. I haven't used an iPod touch, but I've come to expect the type of interaction you are describing if there are no external controls to a device, especially on a smaller screen where my finger couldn't pinpoint a tiny scoll bar anyway. When using a mouse however, I generally expect there to be some kind of clue that I need to click someplace. I really think there's two issues. One is the cursor image, but before they see the cursor how do they know to even move their cursor over the list? I know I've seen cursors that appear like an open hand and when I click, the hand closes. So in that case it looks like I'm grabbing and I would expect to be able to move the object. So how do we get the mouse over the info?. A couple of options would be to display a text message telling the user what to do, or have some other graphic indicator that the list continues and they need to interact to see it. If the information inside the list faded out top and bottom, it might give the appearance that there is more to be seen. Also, when the list first loads, you could perhaps scroll the information into view. The movement might give a clue that there is more info and they need to do something to see it. Maybe instead of a scroll bar, you could have a little up/down arrow graphic in the margin. Something that was relatively thin and actually in the background, but gave an indication that the area could scroll. Sorry if I'm just restating the problem. Maybe it'll jog some other ideas though. Chris . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31779 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] A New Approach to Interaction Design
Hello IxDA: This message is to encourage you to preview and purchase a book which describes a new perspective on IxD. While IxD appears in most universities as either an adjunct of HCI or as a Design skill in the department of Mulitmedia/Art, this treatise argues IxD as a scientific pursuit which sees no boundaries to the topical application of its form, encompassing all of science. Description: Interactivity is not merely the study of computational interfaces, but observation and application of universal behavior with respect to all systems, sciences and processes. Interaction Design (IxD) is not the product of art and psychology, but the product of all sciences and their relationships to art as art is an application of science. Preview and buy the book: http://www.lulu.com/content/1333571 Book's related press release: http://www.prweb.com/releases/2008/07/prweb1146314.htm I hope you'll share this with your IxD and interested colleagues. I can guarantee it is a radical approach to the endeavors present in the world of Interaction Design, shifting the depth and applicability of the topic of IxD. -- H. E. Gilliland III Astronomy compels the soul to look upwards and leads us from this world to another. — Plato Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
re: aurora i'm saddened that this application relies on some crazy unconventional mouse that no person would ever have in their home. how about touchscreen considering gestures are on the way in... not huge industrial mouse-like controllers was any of that even considered for this? re: touchsmart well it's pretty un-impressive, so i can't imagine this non-touch interface would do all that well on a not-very-good touch interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31824 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Cuil
The way cuil attaches pictures to search results makes it inviting and interesting for searches like this http://www.cuil.com/search?q=bread%20recipessl=long But there is too much text in the results displayed and a lot of it is irrelevant and unnecessary. Also, as I paginated, I noticed that different webpages from the same website appear in different pages on cuil whereas google groups and indents webpages from the same site. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] RE : Re: Adaptive Path's Aurora ... Discuss
I wish that they'd hosted this on their own machines. Vimeo is considered a bad site by my department in the government of Canada, so all I get is this message when I try to see the videos: We have blocked access to this site as it may contain questionable subject matter. If you have questions, please contact the National Service Desk --- Shaun Bergmann [EMAIL PROTECTED] a écrit : I surely don't want to detract from the bigger picture of the concepts behind the app. Aside from the controller there are some really great ideas presented here. Part 2 has been released of the presentation, which focuses completely on a small mobile device and its experience. I particularly like the incorporation of GPS into the decision making process of social plans. (as long as you can turn that part off of course!) http://www.vimeo.com/1476338 On Wed, Aug 6, 2008 at 12:15 PM, j. eric townsend [EMAIL PROTECTED] wrote: Shaun Bergmann wrote: (however yes, the repetitive strain injuries yet to be discovered are going to be fun to watch for) Why are those 3d/space balls always sitting way forward on someone's desk? Why not beside the chair, or held in the lap like a game controller? In the dark ages I tried making a strap for a spaceball so I could hold it on my thigh, but it was just too damned heavy. Also, see Gorilla Arm in the Hacker's Dictionary: http://www.ccil.org/jargon/jargon_22.html gorilla arm /n./ The side-effect that destroyed touch-screens as a mainstream input technology despite a promising start in the early 1980s. It seems the designers of all those spiffy touch-menu systems failed to notice that humans aren't designed to hold their arms in front of their faces making small motions. After more than a very few selections, the arm begins to feel sore, cramped, and oversized -- the operator looks like a gorilla while using the touch screen and feels like one afterwards. This is now considered a classic cautionary tale to human-factors designers; Remember the gorilla arm! is shorthand for How is this going to fly in real use?. -- jet / KG6ZVQ http://www.flatline.net pgp: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Découvrez les photos les plus intéressantes du jour. http://www.flickr.com/explore/interesting/7days/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
i'm saddened that this application relies on some crazy unconventional mouse that no person would ever have in their home. hmmm... I didn't get the sense that the application necessarily *relied* on it, but that the application could interpret input from alternate controllers should you feel inclined to use one (or more). But then again, I could be mistaken -- and that would be good news for Novint! ;) [tangent] One thing I found interesting is that on a USB-based DJ controller I recently purchased, I can configure it so that it receives MIDI messages that cause indicator lights to turn on this just got me thinking about other physical (haptic?) controllers that not only feed controller data *to* a target application, but also can respond to data coming *from* the application. It's a little thing, I guess, and it's definitely not anything new or groundbreaking, but it did give me a little aha! since I had to set it up myself (I guess it's something akin to the Haptic Pen project that was discussed a while back...). [/tangent] evan k. stone | ux | dragnet solutions, inc. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Success and Failure Symbolic Representations Patterns for Details
I'm wrestling with the problem of how to tackle a couple of design problems at the moment, and could use a little advice and help: 1. Success and Failure Symbolic Representations One thing I've been dealing with is how to represent success or failure of a process through colors, shapes, and symbols, and I'm just not really satisfied with the things that I've come up with. Is there any interesting prior art in this regard that someone would like to share? As a corollary thought: TiVo uses green red buttons with Thumbs Up/Thumbs Down idiom. People in the US seem to get that paradigm, but I was just curious to know if they use a different paradigm in their other international markets (it looks like the device for Mexico has retained the thumbs, but I couldn't tell with the controller for Taiwan -- the controller seems to have the green/red buttons). Additionally, since I don't think my designs are going international (for now), that paradigm, while a bit campy, might actually work for the above problem (I was also considering [big!] plus and minus symbols). I would really appreciate some feedback on this if anyone feels like giving it... ;) 2. Design Patterns for Details The second issue is how to display more information or details for a process that has completed (with either success or failure). Typical patterns I've seen are the Mac OS Disclosure Triangle, or in Windows quite frequently there will be a button with the label Details to expand or contract a dialog depending on the orientation of the brackets, or also a tiny button with a plus sign to perform the revelation. I'm sure there are more that I just haven't recalled or encountered. Of these, I think I'm more agreeable to the disclosure triangle, but I was just curious to see if anyone had come across or was working on more interesting patterns for this problem. I guess I just don't want to do what's easiest for the developer (i.e. me, in this case), but rather I'd like to explore some new patterns if they exist. Thanks in advance! evan k. stone | ux | dragnet solutions, inc. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
Go buy/borrow a modern game console and check out the various rumble and shock controllers. It really does make a significance difference in gameplay. yes, of course! I'm not a console gamer, but you're right - like the steering consoles that rumble/shake when you drive over rough terrain. I think I was just sort of mesmerized by the glowing lights... plus, the discovery was almost accidental. Things started magically lighting up on the controller after configuring my software to send messages out. At any rate, it generated some thoughts on giving feedback to controllers, FWIW... It's a pretty straightforward translation -- I'd really like a mouse that thumps as I rollover links on a page or active spots on a map. I'd be surprised if someone hasn't already made that yet. I'm sure it's on its way! ;) ///eks. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
There was a logitech mouse that did just this. When you rolled over links, window borders or other known targets it would thump as you put it. It was geared towards people who were visually impaired. I tried it and after an hour, I turned off the feedback. While game console feedback is immersive, this type of feedback actually got annoying real quick - dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31824 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
When we've finally perfected a touchscreen that can incorporate the users ability to reach in and pull out I think we're in business. One of the most compelling things I found about the Aurora experience was the (for lack of a better term) 'intuitive' incorporation of the 'z axis' which, apparently, the user can control with an obvious and physically expected dimensional control. Is the robo-arm-ball thing a perfect control peripheral for long term (think 8 hour office day) usage? Probably not. But looking past the possibly cumbersome mouse and just focusing on the possibilities of the interaction on the screen, I think this could really spawn a lot of new innovations, and hopefully help the financing of the companies developing more robust touch sensitive interfaces. We're already allowing access to the z axis through a series of multi-touch gestures which are *somewhat *easily learned (unless you delve into what will only be referenced as the Gesture Patent here. http://www.engadget.com/2007/08/02/apple-patent-attack-the-multi-touch-gesture-dictionary/). The IxD community is already running with the idea and producing some pretty stellar apps, and maybe I'm all star-struck and woozy as I bow-down-not-worthy to Aurora, but I'm totally able to accept that this type of control interface is all we've got right now that allows for a connection to such an application. Let's not whip the horse over an uncomfortable saddle. If there are any engineering firms out there keeping up on these things; Is it possible to have some sort of touch sensitive interface that has, say, a 2 or 3 inch field in front of the panel that is able to differentiate distance from the screen? Infrared? Laser? Proximity and speed of hand movements in relation to the touch overlay, in combination with pressure of touch when actually making contact with the overlay? I agree that we're not built to be holding our arms in a forward floating motion for an 8 hour day at the office, the shoulder injuries, cramping and headaches would probably be a deterrent. Another thought: Would it be as acceptable to offer the same x-y-z control from a flat surface where the users forearm is parallel to the floor, the elbow at 90 degrees, and bringing in the vertical 'z-sensitive' proximity sensors in addition to our already understood x-y control of a mouse? Like jigging an ice-fishing hook. Thoughts? - Shaun On Wed, Aug 6, 2008 at 9:08 AM, ryan devenish [EMAIL PROTECTED] wrote: re: aurora i'm saddened that this application relies on some crazy unconventional mouse that no person would ever have in their home. how about touchscreen considering gestures are on the way in... not huge industrial mouse-like controllers was any of that even considered for this? re: touchsmart well it's pretty un-impressive, so i can't imagine this non-touch interface would do all that well on a not-very-good touch interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31824 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
I have a question about everyone's gorilla arm concern. Is web browsing (the primary thing we are talking about here) a sovereign activity like say composition? Or let me be more precise, unlike say photoshop which is about 90% mouse control, does web browsing really require the same percentage of flex time? Isn't there quite a bit of rest moments when using a web browser. For example, I have not touched my mouse once since the moment I focused on this text area to type, yet I'm in a web browser, no? I often feel that people who are concerned about the ergonomics of it all are well decontextualizing the action and making a generalization. Putting that aside for a moment. Why is it that this group is so freakin' negative? Am I the only person who sees the possibilities and wants to dig deeper into those? Sometimes (and maybe this was Andrei's point about Cuil) when doing concept work like this (not that Cuil was a concept, but this surely is), it is probably a better process to dig out the positive elements instead of jumping straight into negativity. Here's why: 1) Negativity breeds judgement which stifles conversation. 2) We will loose the positive nuggets of this exploration, meaning we loose the hope of building, incorporating, assimilating even the smallest aspects of positive contribution. So what did I like? 1) The attempt to re-think the organization of what is important to me? (avoiding the use of the term favorite, or bookmark) 2) How collaboration as a scenario was done. I often struggle w/ web co-browsing as a scenario, but I know it happens all the time. Mostly between my wife and I when I'm at work and she is at home. I think the scenario they portrayed was friendly and realistic and their solutions were intriguing. 3) The manipulation, and objectification of any and all data units/collections/representations. This was probably the biggest thing there and contributed to a big useful area of collaboration in the business stting. I'm going to move right on to the next segment (take a look if you haven't). It's the mobile setting: 1) Location Base Services mashed with personal cloud. I thought this was nicely done including the privacy components. 2) When to/how to share amongst groups of individuals and the means for declaring those groups was really well done. 3) I loved the concept of what's along my path from pt starting to point ending. That context is not commonly understood in most LBS applications. It is mostly radius derived, and not path derived. 4) Symmetry between the UI in the desktop and the mobile device. I'm all for critique as much as the next guy. It is one of the defining practices of design, but folks, please ... can we move from negativity to constructive criticism, please? BTW, constructive criticism usually only works in juxtaposition with appreciation. I'd also be curious as to the references some people are implying to the redundancy, or co-opting of other's ideas. I'd love some pointers, personally. BTW, building off of other people's ideas and recreating a new whole is one of the best definitions of innovation I have seen. And if ya look at the history of Apple, you can see that is exactly what they've done. Again, Kudos to the AP team. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31824 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adaptive Path's Aurora ... Discuss
What David said. I think as a group we could really put a lot more work into supporting and recognizing the work that goes into some of the things this list is so ready to dissect... to be more supportive as an international team but it's late, so I will step down off this box. In lieu of my supportive rant, I'll simply post a link to a youtube clip. If you haven't had a chance to see Scott Berkin's talk about the Myth's of Innovation, it's an interesting side dish to this topic, and in line. http://www.youtube.com/watch?v=m6gaj6huCp0 On Wed, Aug 6, 2008 at 8:36 PM, dave malouf [EMAIL PROTECTED] wrote: I have a question about everyone's gorilla arm concern. Is web browsing (the primary thing we are talking about here) a sovereign activity like say composition? Or let me be more precise, unlike say photoshop which is about 90% mouse control, does web browsing really require the same percentage of flex time? Isn't there quite a bit of rest moments when using a web browser. For example, I have not touched my mouse once since the moment I focused on this text area to type, yet I'm in a web browser, no? I often feel that people who are concerned about the ergonomics of it all are well decontextualizing the action and making a generalization. Putting that aside for a moment. Why is it that this group is so freakin' negative? Am I the only person who sees the possibilities and wants to dig deeper into those? Sometimes (and maybe this was Andrei's point about Cuil) when doing concept work like this (not that Cuil was a concept, but this surely is), it is probably a better process to dig out the positive elements instead of jumping straight into negativity. Here's why: 1) Negativity breeds judgement which stifles conversation. 2) We will loose the positive nuggets of this exploration, meaning we loose the hope of building, incorporating, assimilating even the smallest aspects of positive contribution. So what did I like? 1) The attempt to re-think the organization of what is important to me? (avoiding the use of the term favorite, or bookmark) 2) How collaboration as a scenario was done. I often struggle w/ web co-browsing as a scenario, but I know it happens all the time. Mostly between my wife and I when I'm at work and she is at home. I think the scenario they portrayed was friendly and realistic and their solutions were intriguing. 3) The manipulation, and objectification of any and all data units/collections/representations. This was probably the biggest thing there and contributed to a big useful area of collaboration in the business stting. I'm going to move right on to the next segment (take a look if you haven't). It's the mobile setting: 1) Location Base Services mashed with personal cloud. I thought this was nicely done including the privacy components. 2) When to/how to share amongst groups of individuals and the means for declaring those groups was really well done. 3) I loved the concept of what's along my path from pt starting to point ending. That context is not commonly understood in most LBS applications. It is mostly radius derived, and not path derived. 4) Symmetry between the UI in the desktop and the mobile device. I'm all for critique as much as the next guy. It is one of the defining practices of design, but folks, please ... can we move from negativity to constructive criticism, please? BTW, constructive criticism usually only works in juxtaposition with appreciation. I'd also be curious as to the references some people are implying to the redundancy, or co-opting of other's ideas. I'd love some pointers, personally. BTW, building off of other people's ideas and recreating a new whole is one of the best definitions of innovation I have seen. And if ya look at the history of Apple, you can see that is exactly what they've done. Again, Kudos to the AP team. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31824 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help