Re: [IxDA Discuss] Microsoft Surface and Windows 7

2009-01-10 Thread Alban Hermet
Hi, 

The company I work for (http://www.intuilab.com) works for 2 years on
surface computing application's design. 

We experienced devices like diamondtouch or stantum's SMK. We have
also designed and produced  our own multitouch hardware solution (see
http://www.intuiface.com).

We also are currently "playing" with Microsoft Surface SDK and
hardware.

In my point of view, the main challenge is designing both for
multi-touch AND multi-users.
Switching from a single "pointer" (whatever the input : monotouch
screen, mouse...) to multitouch gestures is a wide gap. It increases
possibilities for users to interact and complexity that designers
have to manage. 

Another point : the Microsoft Surface is a table. This is obvisous to
say, but this has wide impacts on design. That means that users can
use the application from any side, there is no top or bottom of the
screen. Orientation(s) of objects, texts etc is then a serious issue.


Finaly (the list is definitively not exhautive), it is pretty hard to
define the number of users that will use the table at a time. Design
solutions have to be relevant for 1 OR 2 OR 3 OR ... users at a time.
This introduce severe constraints on design when those users are
working on the same object of interest.

Hope this help.


Alban


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Re: [IxDA Discuss] Tog on Gestures will force the mouse intoretirement

2009-01-02 Thread Alban Hermet
Well, I guess it depends on usages and context aimed by the
technology.

I do agree that people won't leave their mouses, keyboards etc. to
use gestures' based interfaces or interactive surfaces. I'll be
very unconfortable writing this post on a virtual keyboard on any
tactile interface even if it's multitouch. 

But I think that technology has now reached a very promising point
and we, as designers, can now explore a wide range of possibilities
to provide to our users new ways to interact with interactive
systems. I'm thinking about collaborative usages ( like crisis
management, decision making...) where mouses and keyboards are
definitively not the best way for people to interact. 

In this direction, design and innovation are not in conflict.
Designer's role is to provide the best interactive system (or
service) to users. When making design choices we have to consider
technics and technologies and choosing wich one will be the most
usable and sometimes try something new because users needs can not be
fullfilled with existing solutions (and yes innovate).

Of course we all see those cool & fancy demos with lot of animations
and blur effects... I think that those are due to the current
transition phase (and associated technical possibilities) and we have
to keep an eye opened on what's behind this 'wow' effect.




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Re: [IxDA Discuss] Vive l'ergonomie?

2008-10-23 Thread Alban Hermet
Hi Billie,

I can testify that there ARE Ix Designers in France. Actually,the
company I work in (www.intuilab.com) is specialized in Ix Design and
regroups skilled people like Iteraction Designers, Visual Designers,
Usability Engineers (or Ergonomes), Developpers ... 
 
"L'ergonomie" is a part of the required skills to design good
products. It brings its own techniques (evaluation, user needs
analysis... ) just like the other disciplines involved in the
creation process. 

Alban


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