Re: [IxDA Discuss] A vision for the 10-finger desktop
Thanks to everyone for the very insightful comments! I hope I can address some of the questions in depth soon, and really appreciate the thought that has gone into your responses. Thanks also to whoever tipped off TechCrunch early Tuesday... it's been a strange and exciting week since then! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46632 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] A vision for the 10-finger desktop
For some time, I've been intrigued by the question of what comes next after the mouse and the windowed desktop, the Xerox PARC legacy of desktop human-computer interaction. The paradigm that PARC gave us has proven amazingly versatile. But even it has its limitations, both in navigability and interaction bandwidth. Over a span of about nine months, I pulled together some casual research here and there, examining other proposals, trying to determine their shortcomings, and, in the realm of thought experiment, iterated answers to the problems that I identified. Over this past summer, I finally produced an eight-minute motion graphic piece detailing the problem and my proposed solutions. I'm sure there are yet many shortcomings in my proposal. Still, I think it's a solid basis for further exploration, and I hope it inspires some new dialog. The video and some more background information are here: http://10gui.com/ What do you think? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Drag and Drop
For some time now, I've thought of drag and drop as an evolutionary step in the development of UIs that may eventually find itself superseded. In the early days of GUIs, it helped cement the public's mental models of object-based computing, but it lends a certain physical continuity that I think may not be as important anymore. Trivial as it may be, my moment of clarity for this was in playing an iPhone solitaire game in which cards are not dragged, but rather the user touches the source, then the destination. I realized just how much less demanding this was than dragging (indeed Vance's comment about motor load), and how the animation of the cards supplied all the physical continuity required. I think dragging is still necessary when the user is required to select something on a continuum -- but for a simple target-to-target connection, a source-destination combination of taps may be all that's needed. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46469 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Wheels as user interface mechanisms
Nokia has an interesting instance of a wheel gesture, as opposed to a visual wheel control, in their upcoming Maemo 5 mobile UI: http://www.youtube.com/watch?v=Qv31UMpLFCY Nokia is using it for zooming, but could you see it working for vertical scrolling? Imagine an invisible iPod wheel that engages whenever you begin a circular motion on a linear scroll space. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46499 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help