Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-15 Thread Clayton Miller
Thanks to everyone for the very insightful comments! I hope I can
address some of the questions in depth soon, and really appreciate
the thought that has gone into your responses. Thanks also to whoever
tipped off TechCrunch early Tuesday... it's been a strange and
exciting week since then!


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[IxDA Discuss] A vision for the 10-finger desktop

2009-10-12 Thread Clayton Miller
For some time, I've been intrigued by the question of what comes next
after the mouse and the windowed desktop, the Xerox PARC legacy of
desktop human-computer interaction. The paradigm that PARC gave us
has proven amazingly versatile. But even it has its limitations, both
in navigability and interaction bandwidth. 

Over a span of about nine months, I pulled together some casual
research here and there, examining other proposals, trying to
determine their shortcomings, and, in the realm of thought
experiment, iterated answers to the problems that I identified. Over
this past summer, I finally produced an eight-minute motion graphic
piece detailing the problem and my proposed solutions.

I'm sure there are yet many shortcomings in my proposal. Still, I
think it's a solid basis for further exploration, and I hope it
inspires some new dialog.

The video and some more background information are here: 
http://10gui.com/

What do you think?

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Re: [IxDA Discuss] Drag and Drop

2009-10-08 Thread Clayton Miller
For some time now, I've thought of drag and drop as an evolutionary
step in the development of UIs that may eventually find itself
superseded. In the early days of GUIs, it helped cement the public's
mental models of object-based computing, but it lends a certain
physical continuity that I think may not be as important anymore.

Trivial as it may be, my moment of clarity for this was in playing an
iPhone solitaire game in which cards are not dragged, but rather the
user touches the source, then the destination. I realized just how
much less demanding this was than dragging (indeed Vance's comment
about motor load), and how the animation of the cards supplied all
the physical continuity required.

I think dragging is still necessary when the user is required to
select something on a continuum -- but for a simple target-to-target
connection, a source-destination combination of taps may be all
that's needed.


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Re: [IxDA Discuss] Wheels as user interface mechanisms

2009-10-08 Thread Clayton Miller
Nokia has an interesting instance of a wheel gesture, as opposed to a
visual wheel control, in their upcoming Maemo 5 mobile UI:

http://www.youtube.com/watch?v=Qv31UMpLFCY

Nokia is using it for zooming, but could you see it working for
vertical scrolling? Imagine an invisible iPod wheel that engages
whenever you begin a circular motion on a linear scroll space.


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