Re: [IxDA Discuss] Twitter
Started using Twitter a couple of weeks ago. For example it is nice to see what people are doing in between their blog posts. Other than that when given the chance of getting to know some very interesting people is always something you at least try. My twitter: www.twitter.com/aapjerockdt Grtz, Erik . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34682 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Can an interaction designer creat (great)interaction without (great) visual design skills?
Hi Rein, I believe as Interaction Designer you should work closely with your visual designers (and developers, industrial designers, etc). In my opinion this part can never be missing. Some interaction problems can best be solved graphically or can better be combined with a nice piece of visual design. IxD is important, it makes sure that everything works the way it should (sounds easy when I type it :-) ). Anything big until the tiniest of nuances needed so the user has a great experience working with the product - or at least doesn%u2019t get irritated using it. Truth is that the visual design is often the first thing the user will notice. Any mistakes made on this part aren%u2019t necessarily killing (take myspace), but success will become more difficult and maybe even a guessing game when you ignore the visual designer. IMHO both should always go hand in hand. Best, Erik . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34316 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Research: Practice noticing stuff and telling stories
I believe there is a big problem with many tools available when it comes to storing your inspiration. It might take a week, month or even a couple of years but in the end you%u2019ll end up losing most of the context and reasons why you saved a piece of inspiration in the first place. No matter if you use a dummy/sketchbook, Flickr, delicious or even a .txt file on your desktop, it takes a lot of effort to organize your inspiration in a way that you can keep track of it later on. Together with two fellow Interaction Designers we made a project called PEF (Alpha working title). PEF is mainly a documentation tool for designers to visually document a design (or inspiration) without much breaking into your workflow. Reading the posts in this threat (and some other recent posts you wrote about personas) I%u2019m very interested to hear your opinion about our current Alpha version of the app. Posted a demo video on Vimeo: http://www.vimeo.com/1786174 Although we%u2019ve used data driven personas, the video is mostly about what the app can do at this moment instead of who can use it and why (new video coming soon after the first beta release). We wrote some more info on: www.deMonsters.com/PEF As I said before I%u2019m very interested in your and other people%u2019s thoughts. Erik van de Wiel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34828 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joe the Plumber as Persona
Great point made by Lane Halley on http://www.cooper.com/journal/2008/10/joe_six_pack_is_not_a_persona.html Quote: "When someone hears the name %u201CNora the newbie%u201D or %u201CJoe Helpdesk%u201D they draw on past experience to imagine someone they know, or project the context of other times they%u2019ve used the term into your persona. As a result, when a group work together to design something for such a persona (whether it's a Web site or tax policy), they each have different (often unvoiced) assumptions about who this person is and what their needs are. By using a more realistic persona name, and describing the behavioral characteristics you want to emphasize, you make it easier for everyone in the group to imagine the same person." . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34398 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Don't listen to your customers.
Hi John, Instead of using focus groups, I use personas to get a clear view on the user goals. Constructing personas isn't about asking what users want. It is about trying to figure out their daily goals (anything from being happy to finish my todo list by the end of the day). I believe that as a designer I should always try to design in a way that enables users to accomplish these goals. Personally I prefer the goal directed design approach from Cooper. "Qualitative research helps us understand the domain, context, and constraints of a product in different, more useful ways than quantitative research does. It also helps us identify patterns of behavior among users and potential users of a product much more quickly and easily than would be possible with quantitative approaches."[1] The people from Cooper posted some articles on their journal[2], these might be helpful. I think The Persona Lifecycle[3] is a great first introduction with personas. Gr. Erik van de Wiel 1: Book: About Face 3: The Essentials of Interaction Design -- Alan Cooper (quote: page 50) http://www.amazon.com/About-Face-Essentials-Interaction-Design/dp/0470084111/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1206699216&sr=8-1 <http://www.amazon.com/About-Face-Essentials-Interaction-Design/dp/0470084111/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1206699216&sr=8-1> 2: http://www.cooper.com/insights/journal_of_design/articles/personas/ 3: Book: The Persona Lifecycle http://www.amazon.com/Persona-Lifecycle-Throughout-Interactive-Technologies/dp/0125662513/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1206699232&sr=1-1 <http://www.amazon.com/Persona-Lifecycle-Throughout-Interactive-Technologies/dp/0125662513/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1206699232&sr=1-1> Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] sites with icon systems as visual focus?
Hi Tania, Last month smashingmagazine posted a nice article on their log about site navigation, its trends and some nice examples. This might lead you to some of the sites you%u2019re looking for. http://www.smashingmagazine.com/2008/02/26/navigation-menus-trends-and-examples/ There is also a nice small post about the mistakes made during the design of icons. Not entirely what you asked for but it does give some clear pointers on common made mistakes. http://turbomilk.com/truestories/cookbook/criticism/10-mistakes-in-icon-design/ Hopefully I was able to help. Gr. Erik . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=27651 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help