Re: [IxDA Discuss] Pie Menu Spotted on the Web

2008-06-25 Thread Laura Francis
Oops! When I read the title of this post this is what came to mind...

http://www.simplesimonspies.co.uk/menu_pies.htm

Guess I got the wrong end of the stick!

Laura

PS - I wanted to link to this site, but cos its flash I couldnt link
you to the menu! http://www.pieminister.co.uk/ They are local heroes
round here :)

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Re: [IxDA Discuss] An alternative phrase to "Buy Now"?

2008-06-23 Thread Laura Francis
Hi Joanne

Interesting point about relating to the real world however, I'd argue
that if you go shopping you normally have a basket (or trolley in the
UK, cart in the US if its a big shop) and add things to that. Its only
after you pay that you get a shopping bag.

I also find the idea of 'giving yourself a gift' a bit contrived and
slightly patronising.

Laura

On Mon, Jun 23, 2008 at 11:26 AM, Joanne Richardson
<[EMAIL PROTECTED]> wrote:
> Hi ya I don't know what would be a good example in relation to the website, 
> but a lot of websites (clothing ones especially) have lost the idea of a 
> basket or cart and are now using a shopping bag, e.g. 
> http://www.lasenza.co.uk which relates a lot more to the real world 
> experience and is a nice touch.
>
> You could think of something relating to the content that fits.  The website 
> sounds very unique so perhaps make purchasing on it a bit special for people 
> too. Maybe give them a sense that they're creating their own unique 
> package/gift to themselves throughout the whole purchasing process.  E.g. 
> Give yourself the gift of Meditation, Add to your gift basket, Create my gift 
> package, a order review screen with a summary of your gift using effective 
> images.
>
> Not perfect examples but I hope you get the gist of it.
>
> Joanne Richardson
> User Experience
>
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> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrea Lewis
> Sent: 23 June 2008 10:32
> To: [EMAIL PROTECTED]
> Subject: [IxDA Discuss] An alternative phrase to "Buy Now"?
>
> Hi -
>
> I am currently working on a website for a client in the
> 'spiritual/healing/meditation" space and she has a playful, whimsical
> yet vibrant, interactive website with "guided journeys" that unfold
> insight to one's personal development through a game-like interface
> where one choses tokens and is able to enter various rooms,
> environments, etc.
>
> The site has about 30k+ registered users, more than half of whom are
> active each month, with 1/3 of them returning daily and an equal
> amount spending 20+ minutes on the site with each visit.  So, plenty
> of active users and deep users.  Nearly all are female and over 30
> years old.
>
> Currently, the site offers "free audio meditation" one can listen to
> on the site.  The new plan (and part of my assignment as a project
> manager) is to lead a remote development team in the construction of
> the e-commerce store to sell the audio downloads (and eventually,
> video downloads of similar content).
>
> So far in the RFP, we have been using the term "Buy Now" as the button
> to be included in the site, but the owner and I agree that such
> terminology and any "big, red blinking button" would be in disharmony
> with the site.
>
> Any suggestions or experience on another term or action oriented
> phrase that could be used besides "BUY NOW"?
>
> My major concern is confusing an already accustomed audience by
> introducing a new phrase that is unclear in its direction.  So, how do
> we tell the user she can "buy now" without using such a commercial and
> trite phrase?
>
> A few I have considered:
> "Add to Cart" - works because it is a familiar directive, but also
> seems disharmonious with the site look and feel.
> "Select Item" - might work, feels less purchase oriented and a bit bland...
> "Own It!' - clear directive, but feels a bit too powerful for a
> gentler, meditation oriented product...
>
> I will be thinking about this fantastic and clever button all day as I
> work on the basic wire-frames for the store - I would appreciate any
> help and/or suggestions if you have a moment to  lend some brainwaves
> to this one or if you have encountered a similar issue.
>
> thanks to all!
> AL
>
> ps - I did search past threads and found the following -
> http://www.ixda.org/discuss.php?post=19036 - and it was very
> insightful as well...
> 
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Re: [IxDA Discuss] Interaction Design in an Agile Environment

2008-04-28 Thread Laura Francis
Reading this thread on this list has made me really happy! For a while
there I was thinking that I was the only person doing things this way,
and therefore it was either wrong, or totally radical! I am glad to
see its neither :)

I still don't think there are many people in the UK working like this.
I'm fairly new to this list, but what I am really interested in is
finding out where I can meet other people who are working this way
because I think talking face to face and sharing experiences and ideas
would be really valuable.

I've avidly read the responses so far and will continue to do so.

thanks

Laura

On Sun, Apr 27, 2008 at 2:22 AM, Bipul Keshri <[EMAIL PROTECTED]> wrote:
> Well said Rich. I have been on Agile based projects for about 3 years now.
>  My thoughts on how a "start-up interaction designer" can use Agile to
>  his/her advantage:
>
>  1. Read about Agile and interpret it as a user centered design methodology.
>
>  2. Meet your client. Understand what they want to build, why do they want to
>  build it and for whom. Get the "big picture". This is when you build the
>  first cut of the site-map.
>
>  3. Meet the users. Understand goals, drivers, ... . Build the persona and
>  scenarios. these persona will help you immensely throughout the project.
>
>  4. Meet technologists. What they been doing all this time ? Educate them on
>  your "UCD interpretation" of the agile process and your findings.
>  Now this is the tricky part. Typically, I have got staffed on the project
>  before the developers and got the time (around 2-4 weeks to do the above).
>  Otherwise, you will find them working on "spike solutions". That again gives
>  you the time to work in parallel. Find out the technology limitations. That
>  will help you design solutions that are easily implementable and you can get
>  it done with least resistance. Well, mostly.
>
>  5. Meet you project manager. He will be almost ready with a list of "user
>  stories". Sync up your site-map and scenarios.
>
>  6. Go back to your client. Share your findings (vision, user needs,
>  technology) and "help" them prioritize features/stories. Split the list of
>  stories (backlog) into iterations.
>
>  7. Go back to you drawing board. Design for as many iterations as you can
>  and define the patterns. You need to be ahead by as many iterations as you
>  can. If possible design the whole thing even before development begins. You
>  can always make changes as the product evolves. Test with your users using
>  paper prototypes.
>
>  8. Let the development begin ...
>
>  9. Use every iteration (release) for usability testing and gather user
>  feedback. Create additional stories (new/enhancement) and have
>  them prioritized.
>
>  That should set you up for success.
>
>  All the best,
>  --
>  Bipul Keshri
>  Senior Information Architect
>  Sapient Corporation
>
>
>
>
>
>  On Mon, Apr 21, 2008 at 8:23 PM, Rich Rogan <[EMAIL PROTECTED]> wrote:
>
>  > I've worked as the UX application design lead within Agile processes for 9
>  > or so years. I've experienced a few key initiatives which increase Design
>  > success with Agile, and which make projects more successful in general.
>  >
>  > Key Initiatives for Design success with Agile process:
>  >
>  > 1. Be flexible with the "Agile Methodology" – use aspects that work,
>  > deprecate those that don't. Dogmatic process adherence can kill a project.
>  >
>  > 2. Keep design artifacts one iteration ahead of engineering – Design
>  > doesn't
>  > have to be waterfall, rather design has laid out a roadmap with
>  > architecture
>  > and business, and these deliverables are consumed, negotiated and enhanced
>  > with engineering.
>  >
>  > 3. Design Strategic Interface/Interaction "Scaffolding" upfront/ in first
>  > iteration – (This assumes the organization has Strategic vision, if not,
>  > good luck and cash your checks quick ;). Strategic vision into the
>  > business
>  > domain and objectives are the design drivers. With this information design
>  > can build interface "Scaffolding" to be reused and adapted to multiple
>  > situations, (see "pattern libraries").  Note these interface patterns can
>  > include deep domain specific interactions, which become component building
>  > blocks. Interface scaffolding components should be "minimum viable" in
>  > functionality and design, this will aide in all aspects of usability,
>  > design
>  > and development, including consistency, ease of testing and training.
>  >
>  > Has anyone else had success with these initiatives or others within an
>  > Agile
>  > process?
>  >
>  >
>  > On 4/19/08, Sean Goggins <[EMAIL PROTECTED]> wrote:
>  > >
>  > > I think the conflict between design and agile development methods is
>  > best
>  > > understood by reflecting on the values conflict between the two
>  > > disciplines.
>  > >
>  > > Here's a full list of the principles of  agile development:
>  > >
>  > > http://agilemanifesto.org/principles.html
>  > >
>  > > Th

Re: [IxDA Discuss] Interaction Design in an Agile Environment

2008-04-21 Thread Laura Francis
Hi Rich

I totally agree with all the points you made, in my experience working
with UX/UCD and Agile things like making the methodology 'your'
methodology, as in whatever works for your organisation is fundamental
to success. Working one sprint/iteration ahead is a really good idea,
we always start with a planning sprint anyway, its not whats
recommended in any methodology but, it has always worked for me. It
also allows you to allocate resources and plan some time in for
planning. The other thing I think is really valuable is getting a team
together and involving the clients/users/devs/designers right from the
start.

Laura Francis

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Re: [IxDA Discuss] GUI for interactive whiteboards

2008-03-28 Thread Laura Francis
On Thu, Mar 27, 2008 at 7:03 PM, dustb!n <[EMAIL PROTECTED]> wrote:
>
>  Lots to think about and evaluate. I know the UK is ahead of us in the states
>  with board adoption... wondering if any UK ixd'ers can point me to any useful
>  info.
>

Hi, this is my first post to the list and I'm not sure if the
convention is top or bottom posting (I did read the guidelines) so
apologies if this is wrong.

May I suggest contacting Becta (British Educational Communications and
Technology Agency) http://www.becta.org.uk/ I did a lot of consulting
work with them about 5 years ago when the British Government were
running a programme to get interactive whiteboards into all schools.

They have good relationships with all the suppliers and have done a
lot of research on the use of them in schools and colleges, so I think
they would be in a good position to help.

Kind regards

Laura Francis

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