Re: [DQSD-Users] RE: Comx update: properly sized windows

2004-07-27 Thread Monty Scroggins

Subject: [DQSD-Users] RE: Comx update: properly sized windows


> Okay, this sounds like a job for localprefs.js. For me, comx works better
if
> the windows are resized after creation. For you, comx works better if the
> windows are sized at creation. Actually, if the window.open would just
> respect the specified dimensions when it opened on my PC, I would prefer
it
> that way, too. You like the image scaled to the window created; I like the
> original dimensions, unscaled.

I do too but thats a little tricky.  Actually with the resizing you have in
now, since the original window is initially displayed so close to the actual
comic dimension, the resizing isnt even noticeable..  I like it..
Interestingly, the comic windows look vertically offset a tad on my win2k
machine, but the windows look perfectly tight on my XP machine.. Not
enough to worry about though.. looks fine..

> While we're about it, we should throw in a
> list of daily preferred comics, so I don't have to type them on the line
> (Yes, I do remember localaliases.txt).

heehee  aliases are your friend!...

> What about title bars? Should they be
> preference-based? Should window.open vs (how did we do it before?
> Document.open?) be preference-base? What other options should we let users
> set outside of code?

Nah its not worth all that..  it works great as it is..  and since the
defaults have now been moved inside a case statement, it makes it easier to
add other sites later on..

I like the package as it is now, with your latest resize mods..

Unless you object I would like to check it in..

Monty



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Re: [DQSD-Users] RE: Comx update: properly sized windows

2004-07-26 Thread Monty Scroggins

- Original Message - 
From: "Gregory Krohne" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 26, 2004 1:21 PM
Subject: [DQSD-Users] RE: Comx update: properly sized windows


> I didn't like the way comx was sizing the image to the window.

huh.. I'm not aware of  this happening..  The same dimensions for the img
are used for the window.

> comics didn't look right either, because "window.open" seems to ignore the
> width and height parameters.

Hmm this isn't happening to me.. Dont know if it is an OS bug or something.
If I call window.open with height and width parameters, they seem to get
recognized...


> For all windows, I adjust the height and width
> numbers by 9 and 34 pixels, respectively. Then, I resize the window to fit
> the comic. This seems to render comics that are consistently the same
> dimensions as the original.

I dont think the comic dimensions are going to be any different,  (with the
exception of the "joy of tech" and "User Friendly") but the window is
tighter around them, which is nice..   Any skew in the display dimensions
and the actual dimensions on the webpages are going to still exist...  but I
dont think its ever enough that the comic is hard to read..

Looks nice

FWIW,

Monty




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Re: [DQSD-Users] RE: Comx update: properly sized windows

2004-07-26 Thread Monty Scroggins

>
> Did you mean to attach a modified comx search? or did you already check in
> the modified version?  Sourceforge appears to be having troubles.. I
cannot
> get in to check to see..

ah nevermind.. I did get the attachment.. for some reason OE was messed up
and didnt show the attachment icon..

Mont



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Re: [DQSD-Users] RE: Comx update: properly sized windows

2004-07-26 Thread Monty Scroggins
Most of the time the images were only resized a few pixels..
For some reason the Joy of Tech comic that was added uses a pic size that is
so small, it is basically unreadable on my machine..

When I was working on comx, I labored to try to find a way to fetch the
image dimensions before pulling the image down to have a window that opens
to 100% of the contents.  Basically it can't be done.  The only way to do it
was to fetch the image, open the window, place in the image, and then resize
the window to fit it.   I had this working but that window resizing method
was really ugly with the window flashing up and slinging to a new size,
especially when 5 or six comics were solicited.   This is why I went to the
method of setting a fixed size for the weekday comics, and another for the
Sunday version.

Did you mean to attach a modified comx search? or did you already check in
the modified version?  Sourceforge appears to be having troubles.. I cannot
get in to check to see..

Monty


- Original Message - 
From: "Gregory Krohne" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 26, 2004 1:21 PM
Subject: [DQSD-Users] RE: Comx update: properly sized windows


> I didn't like the way comx was sizing the image to the window. For comics
> that are always a standard size, this works fine. For Joy of Tech (which
> varies in size), this never works. For that matter, many of the standard
> comics didn't look right either, because "window.open" seems to ignore the
> width and height parameters. To compensate, I wrote some more regular
> expressions to pull out the width and height for Joy of Tech (and User
> Friendly, just in case). For all windows, I adjust the height and width
> numbers by 9 and 34 pixels, respectively. Then, I resize the window to fit
> the comic. This seems to render comics that are consistently the same
> dimensions as the original. I tried leaving the image width/height
> attributes at 100% in the stylesheet, but it never looked quite right. Try
> it, and see if you don't like it better this way.
>
> Regards,
> Greg Krohne
>
>



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