https://bugs.freedesktop.org/show_bug.cgi?id=105934
Bug ID: 105934
Summary: Gpu Hang after two compute dispatches on Intel HD 5500
Product: Mesa
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/DRI/i915
Assignee: dri-devel@lists.freedesktop.org
Reporter: mank...@kolumbus.fi
QA Contact: dri-devel@lists.freedesktop.org
Running OpenGL program with two glDispatch() calls, causes gpu hang on HD
Graphics 5500.
Program basically does:
if (1)
{
glUseProgram(computeprogram);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, ssbo_test);
glDispatchCompute(256/4, 256/4, 256/2);
glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
}
if (1)
{
glUseProgram(computeprogram);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, ssbo_test);
glDispatchCompute(256/4, 256/4, 256/2);
glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
}
.. and then simple one-triangle fullscreen pass to main framebuffer (0) using
that SSBO.
When both of those are enabled, my computer nearly hangs and dmesg reports:
[127049.481163] drm/i915: Resetting chip after gpu hang.
But if only one of those is enabled, everything is ok, compute dispatch takes
13ms and debug output renders on the screen.
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