[Bug 76484] [radeonsi] Strike Suit Zero fail to start

2019-09-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=76484

GitLab Migration User  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |MOVED

--- Comment #6 from GitLab Migration User  ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1209.

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[Bug 76484] [radeonsi] Strike Suit Zero fail to start

2016-01-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=76484

--- Comment #5 from Nicolai Hähnle  ---
Judging by the backtraces, the game overrides the C++ operator delete in a way
that gets confused with LLVM (which is also a C++ library) and then crashes.
Probably it's a game bug.

Your best bet for working around this problem is to link LLVM statically (i.e.
convince the LLVM build to statically link against libstdc++, and then
statically link LLVM into Mesa).

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[Bug 76484] [radeonsi] Strike Suit Zero fail to start

2016-01-01 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=76484

--- Comment #4 from Vladimir Usikov  ---
(gdb) bt
#0  0xf7fd9be5 in __kernel_vsyscall ()
#1  0xf7823e66 in raise () from /usr/lib32/libc.so.6
#2  0xf78254e7 in abort () from /usr/lib32/libc.so.6
#3  0x083fa235 in mspace_free (msp=0xd94fc018, mem=0xc042d98) at
../XII/Code/Core/Memory/dlmalloc.cpp:5700
#4  0x083f68bb in cDynamicPartition::Free (this=0xbf585b0, lpMem=0xc042d98) at
../XII/Code/Core/Memory/Partition.cpp:645
#5  0x083f5949 in CustomDelete (ptr=0xc042d98) at
../XII/Code/Core/Memory/MemoryManager.cpp:995
#6  CustomDelete (ptr=0xc042d98) at
../XII/Code/Core/Memory/MemoryManager.cpp:979
#7  0x083f59df in operator delete (ptr=0xc042d98) at
../XII/Code/Core/Memory/MemoryManager.cpp:1036
#8  0xd2fc7f0a in ?? () from /usr/lib32/libLLVM-3.8svn.so
#9  0xd3076f54 in LLVMDisposeMemoryBuffer () from /usr/lib32/libLLVM-3.8svn.so
#10 0xd5d2a13c in radeon_llvm_compile (M=0xd94fe4b0, binary=0xd3acf40,
gpu_family=0xd5e127a4 "tahiti", dump_ir=false, dump_asm=false, tm=0xd9516ee0)
at radeon_llvm_emit.c:206
#11 0xd5ce77c2 in si_compile_llvm (sscreen=0xbfd3b20, shader=0xd3acf28,
tm=0xd9516ee0, mod=0xd94fe4b0) at si_shader.c:3893
#12 0xd5ce839f in si_shader_create (sscreen=0xbfd3b20, tm=0xd9516ee0,
shader=0xd3acf28) at si_shader.c:4191
#13 0xd5cf4acb in si_shader_select (ctx=0xc127538, state=0xc127dc0) at
si_state_shaders.c:619
#14 0xd5cf6695 in si_update_shaders (sctx=0xc127538) at si_state_shaders.c:1524
#15 0xd5cf0e45 in si_draw_vbo (ctx=0xc127538, info=0xd0c0) at
si_state_draw.c:800
#16 0xd5c26499 in util_draw_arrays (start=0, count=3, mode=15, pipe=0xc127538)
at ./util/u_draw.h:63
#17 util_draw_vertex_buffer (pipe=0xc127538, cso=0x0, vbuf=0xbfb3e30,
vbuf_slot=0, offset=1024, prim_type=15, num_verts=3, num_attribs=2) at
util/u_draw_quad.c:68
#18 0xd5d1a210 in r600_draw_rectangle (blitter=0xc1a43a8, x1=0, y1=0, x2=4,
y2=4, depth=1, type=UTIL_BLITTER_ATTRIB_COLOR, attrib=0xc1aeeec) at
r600_pipe_common.c:114
#19 0xd5c1eed7 in util_blitter_clear_custom (blitter=0xc1a43a8,
width=, height=, num_layers=1, clear_buffers=4,
color=0xc1aeeec, depth=1, stencil=0, 
custom_dsa=0x0, custom_blend=0x0) at util/u_blitter.c:1317
#20 0xd5c205e3 in util_blitter_clear (blitter=, width=, height=, num_layers=,
clear_buffers=, 
color=, depth=, stencil=0) at
util/u_blitter.c:1333
#21 0xd5cd4f70 in si_clear (ctx=0xc127538, buffers=4, color=0xc1aeeec, depth=1,
stencil=0) at si_blit.c:416
#22 0xd5a718f8 in st_Clear (ctx=0xc1adba8, mask=256) at
state_tracker/st_cb_clear.c:539
#23 0xd59186ba in _mesa_Clear (mask=16384) at main/clear.c:224
#24 0x084786ef in cRenderer::Clear (this=0xbb0c0c0 , lColour=...,
lbClearDepth=false) at ../XII/Code/Render/Renderer/OpenGL/RendererGL.cpp:302
#25 0x084a952a in cTexture::OnRendererDeviceInit (this=0xba83c20
) at ../XII/Code/Render/Texture/OpenGL/TextureGL.cpp:249
#26 0x084a9e21 in cTexture::InitRenderTarget (this=0xba83c20
, lpPartition=0xbf589f0, luWidth=4, luHeight=4,
lPixFormat=ePF_R16G16B16A16, lpPolicy=0x0, luFlags=0)
at ../XII/Code/Render/Texture/Texture.cpp:187
#27 0x0846f6e0 in cPostProcess::AddRenderTarget (this=0xba59440
, lTarget=..., lWidth=4, lHeight=4,
lPixelFormat=ePF_R16G16B16A16)
at ../XII/Code/Render/PostProcess/PostProcess.cpp:214
#28 0x0846fa87 in cPostProcess::Init (this=0xba59440 ) at
../XII/Code/Render/PostProcess/PostProcess.cpp:260
#29 0x083fbd76 in cTask::PerformInit (this=0xba59440 ) at
../XII/Code/Core/Task/Task.cpp:70
#30 0x083f3a70 in cKernel::Boot (this=0x8e7b4a0 ) at
../XII/Code/Core/Kernel.cpp:118
#31 0x08084681 in main (argc=1, argv=0xd6d4) at
../XII/Code/Core/Platform/Unix/StartupUnix.cpp:45

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[Bug 76484] [radeonsi] Strike Suit Zero fail to start

2016-01-01 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=76484

--- Comment #3 from Vladimir Usikov  ---
kernel 4.3.1, llvm/mesa - git

Running Tasks: 
22
 PRIO  NAMESTATUS
  1)  205: MemoryManager - [Idle]
  2)  204: ValkyrieEarlyLoad - [Idle]
  3)  202: Filesystem- [Idle]
  4)  201: cAsyncLoaderManager   - [Idle]
  5)  200: RendererBase  - [Idle]
  6)  160: RenderStateManager- [Idle]
  7)  157: cCameraManager- [Idle]
  8)  153: GLSLManager   - [Idle]
  9)  152: EffectManager - [Idle]
 10)  150: PostProcess   - [Idle]
 11)  145: MaterialManager   - [Idle]
 12)  120: InputManager  - [Idle]
 13)  110: DebugRender   - [Idle]
 14)  100: CommandLine   - [Idle]
 15)  100: AutoObjectManager - [Idle]
 16)  100: Sambuca   - [Idle]
 17)  100: LightingManager   - [Idle]
 18)  100: Localisation  - [Idle]
 19)  100: TaskManager   - [Idle]
 20)  100: Kernel- [Idle]
 21)   55: Valkyrie  - [Idle]
 22)0: PartitionRenderer - [Idle]
--
[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load:
/home/behem0th/.steam/bin32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
Steam, or a local steamclient.dll.
Memory Stores:
-"Main": 487.00 MB (16 bytes of partitions' alignment)
-"Sound": 42.00 MB (1024 bytes of partitions' alignment)
Memory Store "Main" (0x0xd841a008-0x0xf6b1a008) 487.00 MB
-Linear Partition  Xii2 Transient1 (0xd841a010-0xd881a010) 4.00 MB
(ACTIVE)
-Linear Partition  Xii2 Transient2 (0xd881a010-0xd8c1a010) 4.00 MB
(ACTIVE)
-Dynamic ThreadSafe Partition Xii2 General
(0xd8c1a010-0xd8e1a010) 2.00 MB (ACTIVE)
-TLSF Partition Xii2 LUA (0xd8e1a010-0xdac1a010) 30.00 MB
(ACTIVE)
-Dynamic Partition Xii2 ToLua++ (0xdac1a010-0xdb41a010) 8.00 MB
(ACTIVE)
-Linear Partition   Xii2 StaticEffects (0xdb41a010-0xdb433010) 0.10 MB
(ACTIVE)
-Linear Partition   Xii2 ShaderManager (0xdb433010-0xdb4b0010) 0.49 MB
(ACTIVE)
-Dynamic Partition Xii2 Scratch (0xdb4b0010-0xdc6b0010) 18.00
MB (ACTIVE) 
-Dynamic Partition   Xii2 XmlReader (0xdc6b0010-0xdc9b0010) 3.00 MB
(ACTIVE)
-Linear PartitionXii2 Localisation (0xdc9b0010-0xdcbb0010) 2.00 MB
(ACTIVE)
-Dynamic Partition Xii2 Physics (0xdcbb0010-0xdddb0010) 18.00
MB (ACTIVE) 
-Linear Partition   Xii2 Input (0xdddb0010-0xddde2010) 0.20 MB
(ACTIVE)
-Dynamic PartitionXii2 SoundManager (0xddde2010-0xde0d0010) 2.93 MB
(ACTIVE)
-Dynamic ThreadSafe Partition Xii2 Sambuca dynamic
(0xde0d0010-0xdf8d0010) 24.00 MB (ACTIVE)   
-Dynamic ThreadSafe Partition   Xii2 Sambuca fixed
(0xdf8d0010-0xe10d0010) 24.00 MB (ACTIVE)   
-Dynamic PartitionXii2 Skeletal (0xe10d0010-0xe11d0010) 1.00 MB
(ACTIVE)
-TLSF Partition  Xii2 UI (0xe11d0010-0xea7d0010) 150.00 MB
(ACTIVE)
-Dynamic Partition Xii2 HUD (0xea7d0010-0xea8d0010) 1.00 MB
(ACTIVE)
-Linear Partition Xii2 PostProcess (0xea8d0010-0xea9d0010) 1.00 MB
(ACTIVE)
-Dynamic Partition Xii2 GBuffer (0xea9d0010-0xea9e9010) 0.10 MB
(ACTIVE)
-Dynamic PartitionXii2 Renderer (0xea9e9010-0xeaa02010) 0.10 MB
(ACTIVE)
-Dynamic Partition Xii2 ResourceManager (0xeaa02010-0xeaa4d010) 0.29 MB
(ACTIVE)
-Dynamic Partition Xii2 Message Delivery (0xeaa4d010-0xeac4d010) 2.00
MB (ACTIVE) 
-Dynamic Partition   CollisionMesh Pool (0xeac4d010-0xeb84d010) 12.00
MB (ACTIVE) 
-Dynamic Partition  

[Bug 76484] [radeonsi] Strike Suit Zero fail to start

2015-01-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=76484

--- Comment #2 from majedjawad at gmail.com ---
This is my first bug report. Hopefully this help.

Strike Suit zero doesn't start with radeonsi. However, it does work with the
older radeon driver.

For the radeonsi:

$glxinfo | grep ^OpenGL | egrep 'version|renderer'

OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.0-devel
(git-94e7b59 2015-01-24 trusty-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 10.5.0-devel (git-94e7b59 2015-01-24
trusty-oibaf-ppa)
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.0-devel (git-94e7b59
2015-01-24 trusty-oibaf-ppa)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00



GDB output:

Reading symbols from ./StrikeSuitZero...done.
(gdb) run
Starting program: /home/maj/Downloads/linux/main/binary/StrikeSuitZero 
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Running Tasks: 
22
 PRIO  NAMESTATUS
  1)  205: MemoryManager - [Idle]
  2)  204: ValkyrieEarlyLoad - [Idle]
  3)  202: Filesystem- [Idle]
  4)  201: cAsyncLoaderManager   - [Idle]
  5)  200: RendererBase  - [Idle]
  6)  160: RenderStateManager- [Idle]
  7)  157: cCameraManager- [Idle]
  8)  153: GLSLManager   - [Idle]
  9)  152: EffectManager - [Idle]
 10)  150: PostProcess   - [Idle]
 11)  145: MaterialManager   - [Idle]
 12)  120: InputManager  - [Idle]
 13)  110: DebugRender   - [Idle]
 14)  100: CommandLine   - [Idle]
 15)  100: AutoObjectManager - [Idle]
 16)  100: Sambuca   - [Idle]
 17)  100: LightingManager   - [Idle]
 18)  100: Localisation  - [Idle]
 19)  100: TaskManager   - [Idle]
 20)  100: Kernel- [Idle]
 21)   55: Valkyrie  - [Idle]
 22)0: PartitionRenderer - [Idle]
--
Memory Stores:
-"Main": 487.00 MB (16 bytes of partitions' alignment)
-"Sound": 42.00 MB (1024 bytes of partitions' alignment)
Memory Store "Main" (0x0xd8e44008-0x0xf7544008) 487.00 MB
-Linear Partition  Xii2 Transient1 (0xd8e44010-0xd9244010) 4.00 MB
(ACTIVE)
-Linear Partition  Xii2 Transient2 (0xd9244010-0xd9644010) 4.00 MB
(ACTIVE)
-Dynamic ThreadSafe Partition Xii2 General (0xd9644010-0xd9844010)
2.00 MB (ACTIVE)
-TLSF Partition Xii2 LUA (0xd9844010-0xdb644010) 30.00 MB
(ACTIVE)
-Dynamic Partition Xii2 ToLua++ (0xdb644010-0xdbe44010) 8.00 MB
(ACTIVE)
-Linear Partition   Xii2 StaticEffects (0xdbe44010-0xdbe5d010) 0.10 MB
(ACTIVE)
-Linear Partition   Xii2 ShaderManager (0xdbe5d010-0xdbeda010) 0.49 MB
(ACTIVE)
-Dynamic Partition Xii2 Scratch (0xdbeda010-0xdd0da010) 18.00 MB
(ACTIVE)
-Dynamic Partition   Xii2 XmlReader (0xdd0da010-0xdd3da010) 3.00 MB
(ACTIVE)
-Linear PartitionXii2 Localisation (0xdd3da010-0xdd5da010) 2.00 MB
(ACTIVE)
-Dynamic Partition Xii2 Physics (0xdd5da010-0xde7da010) 18.00 MB
(ACTIVE)
-Linear Partition   Xii2 Input (0xde7da010-0xde80c010) 0.20 MB
(ACTIVE)
-Dynamic PartitionXii2 SoundManager (0xde80c010-0xdeafa010) 2.93 MB
(ACTIVE)
-Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xdeafa010-0xe02fa010)
24.00 MB (ACTIVE)
-Dynamic ThreadSafe Partition   Xii2 Sambuca fixed (0xe02fa010-0xe1afa010)
24.00 MB (ACTIVE)
-Dynamic PartitionXii2 Skeletal (0xe1afa010-0xe1bfa010) 1.00 MB
(ACTIVE)
-TLSF Partition  Xii2 UI (0xe1bfa010-0xeb1fa010) 150.00 MB
(ACTIVE)
-Dynamic Partition Xii2 HUD (0xeb1fa010-0xeb2fa010) 1.00 MB
(ACTIVE)
-Linear Partition Xii2 PostProcess (0xeb2fa010-0xeb3fa010) 1.00 MB
(ACTIVE)
-Dynamic Partition Xii2 GBuffer (0xeb3fa010-0xeb413010) 0.10 MB
(ACTIVE)
-Dynamic PartitionXii2 Renderer (0xeb413010-0xeb42c010) 0.10 MB
(ACTIVE)
-Dynamic Partition Xii2 ResourceManager (0xeb42c010-0xeb477010) 0.29 MB
(ACTIVE)
-Dynamic Partition Xii2 Message Delivery (0xeb477010-0xeb677010) 2.00 MB
(ACTIVE)
-Dynamic Partition   CollisionMesh Pool (0xeb677010-0xec277010) 12.00 MB
(ACTIVE)
-Dynamic Partition  Script Pool (0xec277010-0xec477010) 2.00 MB
(ACTIVE)
-Dynamic Partition   Model Pool (0xec477010-0xec577010) 1.00 MB
(ACTIVE)
-Dynamic PartitionMesh Pool (0xec577010-0xec60d010) 0.59 MB
(ACTIVE)
-Dynamic Partition Texture Pool (0xec60d010-0xec68a010) 0.49 MB
(ACTIVE)
-Dynamic PartitionFont Pool (0xec68a010-0xec78a010) 1.00 MB
(ACTIVE)
-Dynamic PartitionSkeleton Pool (0xec78a010-0xec98a010) 2.00 MB
(ACTIVE)
  

[Bug 76484] [radeonsi] Strike Suit Zero fail to start

2014-04-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=76484

Michel D?nzer  changed:

   What|Removed |Added

 CC||tstellar at gmail.com

--- Comment #1 from Michel D?nzer  ---
Looks like there's some kind of C++ memory management mixup between the game
and LLVM. Tom, any ideas?

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[Bug 76484] [radeonsi] Strike Suit Zero fail to start

2014-04-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=76484

Laurent carlier  changed:

   What|Removed |Added

 Blocks||77449

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