[Dri-devel] Re: Re: Downloadable Radeon Driver and libGL compatability

2002-03-11 Thread Mike A. Harris

On Fri, 8 Mar 2002, Jens Owen wrote:

  I've moved this field to the end of the structure and the libGL.so
  compatability issue appears to be fixed.
 
 Hmmm, that might be good enough, but I'm not 100% certain.

I'm worried that my hack of moving it to the end could possibly end up
writing over the end of the structure allocation.  So, I'd like to try
your suggested fix of using the currentDrawable fied.

  Wasn't this stuff recently submitted to the DRI trunk?  Maybe we can fix
  this incompatability if this hasn't propogated out to any major distros,
  yet.
 
 Yes, we should really fix it ASAP.

Was this part of Mesa 4?  So this wouldn't have gone out in XFree86 4.2
or any other source releases where we care about binary compatability,
right?

The latest official releases of X we've shipped are 4.1.0 with 
Mesa 3.4.2, so whatever you change is not likely to affect us.  
I've looked through several other mainstream distros, and I do 
not believe anyone has shipped anything yet in an official 
capacity using Mesa 4.0, XFree86 4.2.0.

You may want to contact other distro maintainers perhaps however.

It would be nice if this can be fixed the proper way as you
recommend, if possible.


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Re: [Dri-devel] Mach64 DMA

2002-03-11 Thread Robert Lunnon

On Monday 11 March 2002 01:55, Frank C. Earl wrote:
 On Sunday 10 March 2002 11:44 am, Jos? Fonseca wrote:
  I really don't know much about that, since it must happened before I
  subscribed to this mailing list, but perhaps you'll want to take a look
  to the Utah-GLX and this list archives. You can get these archives in
  mbox format and also filtered with just the messages regarding mach64 at
  http://mefriss1.swan.ac.uk/~jfonseca/dri/mailing-lists/

 The problem was that the XAA driver for mach64 was setting the FIFO size up
 for some reason and it was leaving the chip in a state that wouldn't work
 for the DMA mode.  If we set the size back to the default setting before we
 do the first DMA pass, everybody's happy.  I suspect if we got with the
 developer of the XAA driver we can sell him on leaving that setting alone
 in the driver's setup.

 Sorry for being silent for so long gang.  Been, yet again, crushed under
 with lovely personal business.  I have started a new branch
 (mach64-0-0-3-dma-branch), and I'm actually putting the hacks I've been
 playing with into a unified DMA framework.  I should be putting the first
 updates to the branch in over the next couple of days.

 Of note, when I did find some spare time, I ran tests on what we needed to
 do to secure the chip's DMA path.  I found out some interesting facts.

 It will accept any values written to the registers.
 It will not act on any of those settings during the DMA pass unless they're
 a GUI specific operation when it's doing a command-type DMA.
 It will not act on many of the settings after a DMA pass is complete.
 It will not let you set up any sort of DMA pass during the operation.
 Junk commands, by themselves, do not seem to hose up the engine in
 operation. Mapping and unmapping a memory space is somewhat compute
 intensive.

Thanks Frank, this was just what I was after...

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Re: [Dri-devel] First cut at downloadable Radeon TCL driver suite

2002-03-11 Thread Martin Spott

From: Jens Owen [EMAIL PROTECTED]

I am now using your recent Radeon driver binaries located in
radeon-20020309-i386-Linux.tar.gz.

 Try exporting RADEON_NO_VTXFMT=1 or RADEON_NO_TCL=1 and see if that
 makes a difference.

RADEON_NO_VTXFMT=1 only:

http://document.ihg.uni-duisburg.de/Radeon/Radeon04.png


RADEON_NO_TCL=1 only:

http://document.ihg.uni-duisburg.de/Radeon/Radeon05.png


None of both:

http://document.ihg.uni-duisburg.de/Radeon/Radeon06.png


Both:

http://document.ihg.uni-duisburg.de/Radeon/Radeon07.png


I'm placing a ready to run binary package on:

http://document.ihg.uni-duisburg.de/Radeon/FlightGear-20020311.tar.gz


It will appear there in about half an hour. You may skip /usr/local/lib/ and
/usr/local/lib/, it's only for building the stuff. The binary is statically
linked against libmk4. You should place .fgfsrc into you home directory.
If you encounter difficulties with shared libraries (libglut, libstdc++)
then I will create a static binary which avoids using these libraries,

Martin.
-- 
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Re: [Dri-devel] First cut at downloadable Radeon TCL driver suite

2002-03-11 Thread Martin Spott

 I'm placing a ready to run binary package on:

Sorry, forgot two things:
 - The binary you want to run is /usr/local/FlightGear/bin/fgfs
 - Yes, you really _need_ all that stuff in /home/fgfsbase (or put it
   elsewhere and change the location in ~/.fgfsrc),

Martin.
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[Dri-devel] mach64 binaries: do not work

2002-03-11 Thread Sergey V. Udaltsov

Hi all

There are problems with the bleeding edge binaries:
1. First of all, the kernel module cannot be loaded because of some
unresolved symbols. And even when I do rm *.o, make, the resulting
mach64.o has some unresolved symbols (on depmod)! I do not know how it
is possible. insmod -f manages to load this bad module, but I do not
know how...

2. Well, I run updated X but glxinfo shows there is no DR - and the
driver is usual mesa:( Ldd informs me about correct libGL and libGLU
used for glxinfo. Any ideas? In X log, I do not see any errors reportes
- it seems DRI is loaded as necessary

Cheers,

Sergey



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Re: [Dri-devel] mach64 binaries: do not work

2002-03-11 Thread Jose Fonseca

On Mon, 2002-03-11 at 14:37, Sergey V. Udaltsov wrote:
 Hi all
 
 There are problems with the bleeding edge binaries:
 1. First of all, the kernel module cannot be loaded because of some
 unresolved symbols. And even when I do rm *.o, make, the resulting

The .o shouldn't be packaged, or even built. I'll have to check why this
is happening.

 mach64.o has some unresolved symbols (on depmod)! I do not know how it
 is possible. insmod -f manages to load this bad module, but I do not
 know how...
 

hmm.. this could be caused for having a kernel source tree
(/usr/src/linux-2.4) that doesn't match your installed kernel
configuration. I also experienced this in RHL 7.2 with unrelated kernel
modules and the only way I found to overcome was to build a new kernel
from the sources and use it.

Could you please past the output of insmod to see what are the failed
symbols?

 2. Well, I run updated X but glxinfo shows there is no DR - and the
 driver is usual mesa:( Ldd informs me about correct libGL and libGLU
 used for glxinfo. Any ideas? In X log, I do not see any errors reportes
 - it seems DRI is loaded as necessary
 

Well, first let's try to figure out the first problem as this second one
could be a side effect.

 Cheers,
 
 Sergey
 

Jose Fonseca



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Re: [Dri-devel] Re: Downloadable Radeon Driver and libGL compatability

2002-03-11 Thread Brian Paul

Jens Owen wrote:
 
 Brian Paul wrote:
 
  Jens Owen wrote:
  
   Jens Owen wrote:
  
It looks like a new field was recently added to the GLXContextRec
xc/lib/GL/glx/glxclient.h:407
   
GLXDrawable currentReadable;
 
  I added that last summer when I was implementing the GLX_SGI_make_current_read
  extension (glXMakeCurrentReadSGI() funcion).  Keith discovered months ago
  that adding the new field broke backward compatibility.  I told him that he
  could remove the field (and replace currentReadable with currentDrawable).
 
 If I change this field (everywhere it's referenced), can you recommend a
 test or two I can run to make sure I didn't break any expected
 functionality?

That field should only be retrieved in the glXGetCurrentReadDrawable()
function.  I don't know of any demos or programs that call that function.
The notion of different read and draw drawables is only used with
the GLX_SGI_make_current_read extension which basically allows you to do
glCopyPixels from one X window into a different X window.  This feature
is also available through GLX 1.3's glXMakeContextCurrent() function.

But we don't implement GLX 1.3 yet, nor the GLX_SGI_make_current_read
extension at this time.  I had added the field in preparation of those
features, but never finished them.


   I've moved this field to the end of the structure and the libGL.so
   compatability issue appears to be fixed.
 
  Hmmm, that might be good enough, but I'm not 100% certain.
 
 I'm worried that my hack of moving it to the end could possibly end up
 writing over the end of the structure allocation.  So, I'd like to try
 your suggested fix of using the currentDrawable fied.

Agreed.


   Wasn't this stuff recently submitted to the DRI trunk?  Maybe we can fix
   this incompatability if this hasn't propogated out to any major distros,
   yet.
 
  Yes, we should really fix it ASAP.
 
 Was this part of Mesa 4?  So this wouldn't have gone out in XFree86 4.2
 or any other source releases where we care about binary compatability,
 right?

It's not a Mesa issue, it's an XFree86 libGL issue.

Just remove the field from the struct and replace any occuraces of the
field with 'currentDrawable. instead.  That'll work fine.

-Brian

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[Dri-devel] Friendly neighborhood #dri-devel meeting reminder.

2002-03-11 Thread Mike A. Harris

Just a reminder of the weekly #dri-devel meeting on
irc.openprojects.net at 4pm EST today.  That's 2100 UTC, and
1pm PST.



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--
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OS Systems Engineer 190 Pittsburgh Ave., Sault Ste. Marie,
XFree86 maintainer  Ontario, Canada, P6C 5B3
Red Hat Inc.Phone: (705)949-2136
http://www.redhat.com   ftp://people.redhat.com/mharris
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[Dri-devel] Keithp's radeons are wedging

2002-03-11 Thread Keith Packard


I've got two radeons:

Radeon Mobility M6 LY in a couple laptops 
Radeon RV200_QW in a desktop

that I'm having troubles with.

On the desktop machine, I'm running the TCL-0-0 branch from DRI, built 
yesterday

glxgears shows a black window with a reasonable frame rate (1500 FPS).  


The tuxracer menus work, but on starting the game, I get the 
background texture but none of the other objects.  The background
bobbles around a bit and then the game hangs.  I can kill the
X server and the game, but any attempt to access the console hangs 
the machine requiring a reboot.

bzflag shows broken textures and then a hang after a few seconds of 
gameplay.

This machine is an Athlon 1133 with a Via KT133 chipset.  Kernel is
vanilla 2.4.18 with the TCL-0-0 radeon kernel module.

On the laptop, I'm running current XFree86 CVS (post Mesa 4.0 merge).

glxgears works normally (570FPS)

Tuxracer works normally, but a bit slow

bzflag shows broken textures (text has the left and right edges 
clipped off of each glyph), and broken lines (1-pixel features are
missing).

This is a PIII 1200 with a Camino 2 chipset.  Kernel is vanilla 
2.4.16 with the current XFree86 CVS radeon kernel module.

I was hoping to do some demos in the next week or two; help getting 3D 
working would be appreciated.

Keith PackardXFree86 Core TeamCompaq Cambridge Research Lab



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[Dri-devel] DRI based X drivers; SMP testing

2002-03-11 Thread Andrew James Richardson

Hello there,
  I have just finished parrallelisation of Mesa vertex transformation and 
found that as the Vertex buffer is quite small (~100 verticies to the nearest 
order of magnitude) twhen using SMP vertex transformation you get no 
noticable performance gain because of the parrallelisation overhead. If the 
vertex buffer was larger ~1000 parrallelisation would be advantagous.
Im now writing an interface layer that passes all ogl routine calls to 
another thread, there by running OGL on one thread and the client on another.
This should improve performance on Q3A and other games like that.

The other thing that got me thinking was this: I went the the ideal home 
exhibition in London over the w/e and got sight of the new I-macs; they 
aparently don't use vesa drivers for thier desktop, but use the 3D engine 
instead. This got me thinking about the console DRI port that some-one has 
already done. If you can get DRI to run from the console, would it be 
possible to write and X driver using OGL/DRI (I know that this may defeat the 
idea of DRI, but then again it may not). Have people like Keith, Brian 
and Daryll got any idea if it will run any faster/slower than vesa/svga 
drivers and if any 3-D like special effects would be easy to encorperate into 
the OGL X driver.

Thanks for your time

Andy

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Re: [Dri-devel] Keithp's radeons are wedging

2002-03-11 Thread Michel Dänzer

On Mon, 2002-03-11 at 21:17, Keith Packard wrote:
 
 I've got two radeons:
 
   Radeon Mobility M6 LY in a couple laptops 
   Radeon RV200_QW in a desktop
 
 that I'm having troubles with.

XFree86 4.2 doesn't have the cool features of the CVS code you're
running but has been very solid in my experience.


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast

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Re: [Dri-devel] DRI based X drivers; SMP testing

2002-03-11 Thread Timothee Besset

Q3A and RTCW don't take advantage of SMP on Linux yet. I have some patches
that need to be applied and a bit of testing to do first. Things got
delayed, but I'm still planning on releasing this.

regards

TTimo

--
Linux technology contract - Id Software inc.

On Mon, 11 Mar 2002 20:10:50 +
Andrew James Richardson [EMAIL PROTECTED] wrote:

 Hello there,
   I have just finished parrallelisation of Mesa vertex transformation and 
 found that as the Vertex buffer is quite small (~100 verticies to the nearest 
 order of magnitude) twhen using SMP vertex transformation you get no 
 noticable performance gain because of the parrallelisation overhead. If the 
 vertex buffer was larger ~1000 parrallelisation would be advantagous.
 Im now writing an interface layer that passes all ogl routine calls to 
 another thread, there by running OGL on one thread and the client on another.
 This should improve performance on Q3A and other games like that.
 
 The other thing that got me thinking was this: I went the the ideal home 
 exhibition in London over the w/e and got sight of the new I-macs; they 
 aparently don't use vesa drivers for thier desktop, but use the 3D engine 
 instead. This got me thinking about the console DRI port that some-one has 
 already done. If you can get DRI to run from the console, would it be 
 possible to write and X driver using OGL/DRI (I know that this may defeat the 
 idea of DRI, but then again it may not). Have people like Keith, Brian 
 and Daryll got any idea if it will run any faster/slower than vesa/svga 
 drivers and if any 3-D like special effects would be easy to encorperate into 
 the OGL X driver.
 
   Thanks for your time
 
   Andy
 
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Re: [Dri-devel] mach64 binaries: do not work

2002-03-11 Thread Sergey V. Udaltsov

 The .o shouldn't be packaged, or even built. I'll have to check why this
 is happening.
Well, hope the next version will be free of these wrong object files.

 Could you please past the output of insmod to see what are the failed
 symbols?
Well, now it is OK. Sorry for disturbing on this issue. For some reason,
it took the old version of mach64.o (bundled with tarball). Now I really
rebuilt it - and still no success in point 2. The module loaded without
problems.

  2. Well, I run updated X but glxinfo shows there is no DR - and the
  driver is usual mesa:( Ldd informs me about correct libGL and libGLU
  used for glxinfo. Any ideas? In X log, I do not see any errors reports
  - it seems DRI is loaded as necessary
So, still same situation... No DR, just Indirect Mesa. Can it be the
problem of XFree 4.2.0 based on old Mesa?

 Well, first let's try to figure out the first problem as this second one
 could be a side effect.
No, it is not... Any other ideas?

Cheers,

Sergey

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Re: [Dri-devel] DRI based X drivers; SMP testing

2002-03-11 Thread Ian Romanick

On Mon, Mar 11, 2002 at 09:45:20PM +0100, Timothee Besset wrote:
 Q3A and RTCW don't take advantage of SMP on Linux yet. I have some patches
 that need to be applied and a bit of testing to do first. Things got
 delayed, but I'm still planning on releasing this.

Heh...people have been waiting for those patches for a long time. :)  In any
case, his patches would give SMP at the *driver* support, and would SMP
acclerate even single-threaded applications.  I belive the 3Dlabs does
something similar on Windows NT / 2000.

-- 
Tell that to the Marines!

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Re: [Dri-devel] DRI based X drivers; SMP testing

2002-03-11 Thread Gareth Hughes

Brian Paul wrote:
 
 One question to ask is: regardless of the vertex buffer size, typically
 how many vertices are issued between glBegin/End or state changes?  Does
 Q3 (for example) render any objects/characters with  1000 vertices?

Never.  The maximum size of any locked array from the Q3 engine is ~1000 
vertices (probably 1024).  This is well documented in JohnC's How to 
write an OpenGL driver for Quake 3 doc.  Typically, you see numbers in 
the range of 100-300 or so.

-- Gareth


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Re: [Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: tcl-0-0-branch)

2002-03-11 Thread Jens Owen

Keith Whitwell wrote:
 
 Keith Whitwell wrote:
 
  Jens Owen wrote:
  
   Michael Fitzpatrick wrote:
  
Log message:
  Fix arrayelts color processing, vtxfmt_x86 Color4ubv function (red snow
  problem in Tuxracer)
  
   Good work Michael.  You got the Red Out!  :-)
  
   I am seeing some debugging messages from the FIXUP2 macro, but I don't
   think there is a problem.
  
   Here's the messages and a stack trace from when they are
   generated...just in case.
  
   radeonCreateScreen
   radeon_makeX86Color4ubv/438 CVAL 0 OFFSET 2
   radeon_makeX86Color4ubv/439 CVAL deadbeaf OFFSET 27
   radeon_makeX86Color4ubv/440 CVAL deadbeaf OFFSET 33
   radeon_makeX86Color4ubv/441 CVAL deadbeaf OFFSET 55
   radeon_makeX86Color4ubv/442 CVAL deadbeaf OFFSET 61
 
  This is just me not quite finishing my job.  The next step would be to turn
  all those FIXUP2's into FIXUP's using the results printed above.
 
 
 Jens - I've done this.  Can you check your app is still working...

I'm in the process of loading SuSE 7.3, again.  When I get my devel
system stable again; I'll rerun tuxracer.

-- /\
 Jens Owen/  \/\ _
  [EMAIL PROTECTED]  /\ \ \   Steamboat Springs, Colorado

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Re: [Dri-devel] Texture compression on mach64?!?

2002-03-11 Thread José Fonseca

On 2002.03.11 21:41 Gareth Hughes wrote:
 Seriously guys, this kind of thing is the last thing you should be 
 worrying about, at least until you have a working DMA implementation and 
 a fully-featured Mesa 4.x driver...
 
 Just my 2c.
 
 -- Gareth

Gareth, it's not a question of worrying. I agree with you and I don't plan 
to look deeper into it until other things are supported, but since Ian ran 
into this by accident and brought the subject up, I also found it was a 
good oppurtinity to discuss it to be able establish some roadmap.

Regards,

José Fonseca

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[Dri-devel] Re: CVS Update: xc (branch: tcl-0-0-branch)

2002-03-11 Thread Michel Dänzer

On Mon, 2002-03-11 at 20:37, Michael wrote: 
 
 If I run X at 640x480, 800x600 or 1280x1024 I get about 86.5 fps with
 q3demo running @ 640x480 (86.5 because I've got debug code to print out
 the total texture size which was 5mb so that's not an issue)
 
 If I run X at 1024x768 (q3 still at 640x480) I only get ~76.5???
 
 Testing a bit more, if I run q3 @ 1024x768 when X is 1024x768 I get about
 36.3fps, but with X @ 1280x1024, q3@1024x768 gives me 59.8 (probably
 60+ if I took out the fprintf)
 
 Is this just me?

I've made similar experience with tuxracer on r128. Maybe the line pitch
is a constraint somewhere?


-- 
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XFree86 and DRI project member   /  CS student, Free Software enthusiast

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Re: [Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: tcl-0-0-branch)

2002-03-11 Thread Brian Paul

Michael wrote:
 
 On Sun, Mar 10, 2002 at 11:53:19PM +, Michael wrote:
  At the moment 1024x768 (which I expected to get the biggest benefit)
  hits lack of texture space and/or maybe depth clears / lack of
  hierarchical z, even with the pixmap cache set to 1 page and low
  texturing - at the mo this is still only a 2 or 3 fps gain there.
 
 Actually this is very strange.
 
 If I run X at 640x480, 800x600 or 1280x1024 I get about 86.5 fps with
 q3demo running @ 640x480 (86.5 because I've got debug code to print out
 the total texture size which was 5mb so that's not an issue)
 
 If I run X at 1024x768 (q3 still at 640x480) I only get ~76.5???
 
 Testing a bit more, if I run q3 @ 1024x768 when X is 1024x768 I get about
 36.3fps, but with X @ 1280x1024, q3@1024x768 gives me 59.8 (probably
 60+ if I took out the fprintf)
 
 Is this just me?

This might be a long shot, but try limiting your texture memory to
a constant value for the various screen sizes, and see what happens.

I recall from my operating systems class many years ago that there's
an anomaly (Balady's anomaly, I think) where if you increase the number
of page of physical memory available to a process it can actually cause
an increase in the number of page faults, depending on the memory access
pattern.  Perhaps a similar thing is happening with textures in the
first case you describe.  Probably a long shot though.

-Brian

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[Dri-devel] i830/Radeon Mobility

2002-03-11 Thread Lachlan Mulcahy

Heya,

I have a Radeon Mobility M6 LY running on a notebook using the i830 AGP
Chipset.. I was wondering is support for the i830 chipset rather flakey
at the moment, or is the radeon not well supported at this stage?

I have been able to get DRI/3D going but not consistently.. anytime I
run the X Server at a bit depth that would allow DRI (1024x768 @ 16bit
or less) on my card I get strange lock ups at inconsistent times..
Sometimes during KDM start.. other's just in gnome.. sometimes i don't
even get kdm to load.

If the dev team would like I'm happy to test any new driver/module
combos etc.. I've heard that the i830 chipset is pretty new so I figured
you could use some hardware like mine to have tests run on..

cheers
asqui/ldm

-- 
Look into my eyes small child, to see what I have seen.
 I stare into the abyss Pokey the penguin.
Does it stare back? Breakfast is the most important meal of the day.
 Pokey, it fills me with a hunger.
Strawberry is my favorite.
 Let's have the toast and jelly of the soul.

-- At night the ice weasels come.


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Re: [Dri-devel] Keithp's radeons are wedging

2002-03-11 Thread Keith Packard


Around 20 o'clock on Mar 11, Keith Whitwell wrote:

 7500's aren't working with the driver in at least two different ways.  The
 first is the 'black window' problem - depth clears aren't working, the lockups
 are yet to be investigated.

Thanks muchly.  I'd offer to help, but I'm afraid I would ask more 
questions than generating sage advice.  If access to an M6 machine would 
help, I've got a spare I could send for a couple of weeks.  Life working 
for a hardware vendor has some benefits.

At least I understand why others haven't been complaining bitterly on the 
lists; no-one else has a 7500.  All I really wanted was something with DVI 
outputs, and the 7500 was *really* cheap ($80)...

Keith PackardXFree86 Core TeamCompaq Cambridge Research Lab



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[Dri-devel] odd 1024x768 behaviour was Re: [Dri-patches] CVS Update: xc (branch: tcl-0-0-branch)

2002-03-11 Thread Michael

On Mon, Mar 11, 2002 at 08:34:15PM +, Keith Whitwell wrote:
 Is this windowed or fullscreen?  

It's actually both, but the testing and figures above were fullscreen.
glxgears is about 200fps slower in 1024x768 v 1280x1024 et al.

Hmm, having thought about it, I'm pretty sure that this didn't happen
with the old driver - I just didn't click and assumed 'lack of tex mem'. 

I've just tried AGP texturing (easy way to test Brian's suggestion as
that made local tex mem a constant 0 and the agp space is constant) and
the 1024x768 problem remains.

So, as an aside, what I said the other week about agp texturing making
the driver really slow was really about this problem.  AGP texturing
enabled c/w something to intelligently use both heaps will probably be a
good win for 32mb cards as although it was slower, the hit wasn't
massive.

Enough rambling, I'll try and narrow this down to some specific change
(I guess it still may turn out to be some oddity with my setup rather
than a general trend)
 
-- 
Michael.

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