Re: [r300] sauerbraten and ut2k4 performance tips

2006-08-15 Thread Daniel Kasak
Aapo Tahkola wrote:

> Unreal Tournament 2004:
> Set "UseVBO" option to "True"
> in ~/.ut2004/System/UT2004.ini .
>   

Hey. WOW!
That makes ut2004 playable on my system :)
Don't suppose you've got any more of these tips? :)

Dan

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Re: [r300] sauerbraten and ut2k4 performance tips

2006-08-15 Thread Ian Romanick
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Hash: SHA1

Aapo Tahkola wrote:
> *cough* patch.
> 
> 
> 
> diff -uNr src_orig/engine/rendergl.cpp src/engine/rendergl.cpp
> --- src_orig/engine/rendergl.cpp  2006-08-15 18:51:23.0 +0300
> +++ src/engine/rendergl.cpp   2006-07-31 03:29:06.0 +0300
> @@ -140,6 +140,7 @@
>  const char *vendor = (const char *)glGetString(GL_VENDOR);
>  extern int floatvtx;
>  if(strstr(vendor, "ATI")) floatvtx = 1;
> +if(strstr(vendor, "Tungsten Graphics, Inc.")) floatvtx = 1;
>  if(floatvtx) conoutf("WARNING: Using floating point vertexes. (use 
> \"/floatvtx 0\" to disable)");
>  
>  if(forcenoshaders || !strstr(exts, "GL_ARB_vertex_program") || 
> !strstr(exts, "GL_ARB_fragment_program"))

DO NOT CHECK FOR EXTENSION STRINGS IN THIS MANNER.

Using strstr by itself is just plain wrong.  What if a driver exposes
GL_ARB_fragment_program_shadow but not GL_ARB_fragment_program?  This
usually isn't an issue for ARB extensions, but there are a few EXT and
vendor extensions where this will yield incorrect results (i.e., false
positives).

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Re: [r300] sauerbraten and ut2k4 performance tips

2006-08-15 Thread Rune Petersen
Aapo Tahkola wrote:
> Sauerbraten:
> a) open console and type "/floatvtx 1" or
> b) use this patch or
> c) wait for this patch to get integrated

What version did you use?
the latest release hits a fallback:

*WARN_ONCE*
File r300_render.c function r300Fallback line 402
Software fallback:ctx->Polygon.OffsetLine
***


Rune Petersen

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Re: [r300] sauerbraten and ut2k4 performance tips

2006-08-15 Thread Rune Petersen
Aapo Tahkola wrote:
> Sauerbraten:
> a) open console and type "/floatvtx 1" or
> b) use this patch or
> c) wait for this patch to get integrated
> 
> Unreal Tournament 2004:
> Set "UseVBO" option to "True"
> in ~/.ut2004/System/UT2004.ini .
> 
> Rune, could you add these to your status list?

Yes, thank you.


Rune Petersen

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Re: [r300] sauerbraten and ut2k4 performance tips

2006-08-15 Thread Aapo Tahkola
*cough* patch.

-- 
Aapo Tahkola
diff -uNr src_orig/engine/rendergl.cpp src/engine/rendergl.cpp
--- src_orig/engine/rendergl.cpp	2006-08-15 18:51:23.0 +0300
+++ src/engine/rendergl.cpp	2006-07-31 03:29:06.0 +0300
@@ -140,6 +140,7 @@
 const char *vendor = (const char *)glGetString(GL_VENDOR);
 extern int floatvtx;
 if(strstr(vendor, "ATI")) floatvtx = 1;
+if(strstr(vendor, "Tungsten Graphics, Inc.")) floatvtx = 1;
 if(floatvtx) conoutf("WARNING: Using floating point vertexes. (use \"/floatvtx 0\" to disable)");
 
 if(forcenoshaders || !strstr(exts, "GL_ARB_vertex_program") || !strstr(exts, "GL_ARB_fragment_program"))
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[r300] sauerbraten and ut2k4 performance tips

2006-08-15 Thread Aapo Tahkola
Sauerbraten:
a) open console and type "/floatvtx 1" or
b) use this patch or
c) wait for this patch to get integrated

Unreal Tournament 2004:
Set "UseVBO" option to "True"
in ~/.ut2004/System/UT2004.ini .

Rune, could you add these to your status list?

-- 
Aapo Tahkola

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Re: disconnected texture tiles

2006-08-15 Thread Stephane Marchesin
James C Georgas wrote:
> Let me try that again, with correct pasting:
>
> On Mon, 2006-14-08 at 02:07 +0200, Stephane Marchesin wrote:
>   
>> That's a known bug in those applications. I submitted a fix to ppracer 
>> some time ago, which was merged. If you can name other applications, I 
>> suppose authors will be interested in patches as well. Tuxracer is not 
>> maintained though, so there is nowhere to send a patch.
>>
>> 
> Well that explains why tuxracer, heavygear2 and mohaa look right on my
> laptop, which has an nvidia card in it. It seems that a lot of the old
> loki games have this problem. I just saw it on the fakk2 splash screen
> too.
>
>   
>> FYI, all this was started by a non-conformant behaviour of the clamping 
>> mode on nvidia drivers, and people not testing with other drivers than 
>> the proprietary nvidia ones (which don't have this issue because of 
>> their buggy clamping behaviour). And now nvidia doesn't want to fix that 
>> behaviour, because that would expose those bugs (although some versions 
>> of the windows driver have a configuration checkbox to "enable 
>> conformant clamping behaviour").
>>
>> Stephane
>> 
>
> I don't suppose there is an environment variable to set the default
> state of the context, like the checkbox you described above?
>
>   
No. Maybe that could be made into a driconf option, though, as this 
question is raised quite often.

Stephane


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[Bug 7660] Radeon 9600 and DRI not working on my PowerPC64 machine

2006-08-15 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=7660  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-08-15 07:42 ---
Please attach a log file from trying to start without Option "UseFBDev".
  
 
 
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[Bug 7660] Radeon 9600 and DRI not working on my PowerPC64 machine

2006-08-15 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
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https://bugs.freedesktop.org/show_bug.cgi?id=7660  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-08-15 07:16 ---
If I don't use the Option "UseFBDev" then I get a realy screwed up picture. Not 
easy to describe. If you want I'll make a picture.

But for now I cannot use colour tiling then.  
 
 
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[Bug 7660] Radeon 9600 and DRI not working on my PowerPC64 machine

2006-08-15 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=7660  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-08-15 03:45 ---
Have you tried enabling colour tiling (won't work with Option "UseFBDev")? Some
people have reported this to increase stability with R300 class hardware.   
   
 
 
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[Bug 7770] PCI domain mismatch between X server and kernel, leaving clients unable to use direct rendering

2006-08-15 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=7770  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 AssignedTo|dri-|[EMAIL PROTECTED]
   |[EMAIL PROTECTED] |
 Status|NEEDINFO|NEW
  Component|libGL   |DDX/xorg
Product|DRI |xorg
Summary|libGL error: open DRM failed|PCI domain mismatch between
   |(Operation not permitted) on|X server and kernel, leaving
   |ia64 (Itanium)  |clients unable to use direct
   ||rendering
Version|XOrg CVS|7.0




--- Additional Comments From [EMAIL PROTECTED]  2006-08-15 01:27 ---
(In reply to comment #12)
> 
> Hope the output will be helpful this time.

Yes, thanks. It looks like the failing ioctl is a red herring - it's the
setversion ioctl, which only succeeds for the X server, but failure is ignored.
It looks like the real problem is that the X server thinks the device is on PCI
domain 1 whereas the kernel thinks it's on domain 0. Changing bug fields to
reflect this. If you could try xorg-server 1.1 from X.Org 7.1, this problem
might be fixed there with some luck.

It may be possible to work around this in the X server DRI module though, I'll
attach a test patch.  
 
 
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