[Bug 6357] savage problem: glxgears produce black window - locking problems with DRIClipNotify

2006-09-17 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=6357  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-09-17 02:46 ---
(In reply to comment #20)
 (In reply to comment #19)
  The bug comes from a lock on drawable acquirered in the function 
  DRIClipNotify
  of the file dri.c from the X server. The lock is after that never released. 
  And because of this lock the Mesa driver enters in a endless loop, for 
  instance
  in  DoBindContext of dri_util.c waiting for this lock to be released.
  
  The guilty modification has been done between the 1.16 and 1.17 revisions of
  dri.c . This change was trying to correct an ugly hack in the file dri.c
  
  A DRI guru should have a look on that, and help us to correct that issue.
  
   In a couple of day, I could propose a corrective patch, but I'm not sure of
  what I could do, because I have only a limited comprehension of the DRI 
  system. 
 
 
 Does the DRI work if you disable AIGLX?  ALso have you tried with the latest X
 server from git?  There were some locking changes that might help.  I'll try 
 and
 look into this as well, but I'm not too familiar with the dri locking myself. 
 Thanks for tracking this down.
 

i have disabled AIGLX, nothing changes!!!  
 
 
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[Bug 7774] Warcraft III crashes Xorg with R300

2006-09-17 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-09-17 04:29 ---
Closing the bug, reopen if you face again such problem.  
 
 
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[r300] Segfault with Nexius

2006-09-17 Thread Rune Petersen
Hi,

Nexiuz segfaults if you select some powerups or use the more exotic
weapons.

It would appear that the enabled texture unit have no assigned texobj.

Mesa = current CVS
Nexiuz = 2.0.1 (I expect any version will do)

gdb:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1480714560 (LWP 9519)]
r300_setup_textures (ctx=0xad8d350) at r300_state.c:1188
1188if((t-format  0xff00)==0xff00) {
(gdb) bt
#0  r300_setup_textures (ctx=0xad8d350) at r300_state.c:1188
#1  0xa753d758 in r300UpdateShaderStates (rmesa=0xad83448) at
r300_state.c:1697
#2  0xa7533b68 in radeonDrawRangeElements (mode=4, min=10620, max=10624,
count=6, type=5125, c_indices=0x98f1f260) at radeon_vtxfmt_a.c:490


Rune Petersen

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[Bug 8246] Recent DRM r200 driver stop working with 'failure adding irq handler'

2006-09-17 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-09-17 07:59 ---
OK, I wrote that too soon again. It seems it fixed problem partialy only. With
recent git snap of DRM and workaround from 7770 the open DRM failed (Operation
not permitted) error is gone indeed, but the irq failure is still here.

When I try to run for example glxgears it nukes my server, but glxinfo works
fine and shows Direct Rendering: Yes.

Looking at the log's showed me kernel oops (Attached)

Anyway reverting 205c573e449b38d759273f6a51eb8c1131585ece fixes both of my
problems for sure. This time I double check it with glxinfo, glxgears and some
GL games.
  
 
 
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[Bug 8246] Recent DRM r200 driver stop working with 'failure adding irq handler'

2006-09-17 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-09-17 08:00 ---
Created an attachment (id=7018)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=7018action=view)
Kernel opps after glxgears try
  
 
 
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[Bug 8299] R300 + MergedFB + blender + some movement = lock-up

2006-09-17 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-09-17 08:59 ---
Actually disabling ColorTiling

Option  ColorTiling   off

does not help - I'll attach a screen shot, where you can see the effect.
  
 
 
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[Bug 8299] R300 + MergedFB + blender + some movement = lock-up

2006-09-17 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-09-17 08:59 ---
Created an attachment (id=7020)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=7020action=view)
see the red marked area - there should be the normal blender window
  
 
 
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[Bug 8299] R300 + MergedFB + blender + some movement = lock-up

2006-09-17 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-09-17 09:01 ---
Created an attachment (id=7021)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=7021action=view)
Xorg.0.log

Log of X startup (ColorTiling should be disabled - but it's not noted in the
log)  
 
 
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[Bug 8299] R300 + MergedFB + blender + some movement = lock-up

2006-09-17 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8299  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-09-17 11:17 ---
(In reply to comment #8)
 Created an attachment (id=7020)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=7020action=view) [edit]
 see the red marked area - there should be the normal blender window

AFAIK, rv350s are limited to fb width of 2650 when doing 3d rendering.
r480 seems to be able to cope 4000.

One could fix this by rendering multiple times like is already done for clip
rects in drm.

You would need to play with:
-clip rects
-R300_SE_VPORT_XOFFSET and R300_SE_VPORT_YOFFSET
-R300_RB3D_COLOROFFSET0
-R300_RB3D_DEPTHOFFSET

Color and depth offsets need to start at even tiles.  
 
 
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DRM memory manager on cards with hardware contexts

2006-09-17 Thread Stephane Marchesin
Hello,

Before explaining the issue, let me first introduce the context a bit. 
We are working on hardware that supports multiple contexts. By 
allocating one context to each application, we can achieve full graphics 
command submission from user space (each context is actually simply a 
command fifo and its control registers which are both mapped into the 
application space).

Obviously, we are interested in making use of the new DRM memory manager 
on that hardware. Now if I understand how it works correctly, this new 
memory manager allocates opaque handles which are not to be used as 
offset in memory, because they are not. Therefore, a translation from 
the handle into a proper memory adress has to be done before the 
commands are sent to the hardware. This is easy to add when the DRM 
validates all the commands.

However in our model the drm does can not do so, since it does not 
validates each and every command that is sent. So we need to be able to 
translate the handles into real offsets from user space, and know for 
sure that these offsets will remain valid for as long as the hardware 
will need them. And that's where we're out of ideas. Do you guys think 
it's possible to work around that ?

Stephane

PS : before everyone jumps in and says that this model is insecure, let 
me add that the hardware can enforce memory access


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Re: DRM memory manager on cards with hardware contexts

2006-09-17 Thread Dave Airlie

 Obviously, we are interested in making use of the new DRM memory manager
 on that hardware. Now if I understand how it works correctly, this new
 memory manager allocates opaque handles which are not to be used as
 offset in memory, because they are not. Therefore, a translation from
 the handle into a proper memory adress has to be done before the
 commands are sent to the hardware. This is easy to add when the DRM
 validates all the commands.

Also the multiple contexts means taking the drm lock is not something we 
would want to be doing in on a regular basis... I've got some ideas 
already discussed with Stephane but I'd like to see what other methods ppl 
might have..

Dave.

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http://www.skynet.ie/~airlied / airlied at skynet.ie
Linux kernel - DRI, VAX / pam_smb / ILUG


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[Bug 8218] Errors during World of Warcraft stress test

2006-09-17 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-09-17 18:16 ---
Latest report:
I haven't had a GPU lockup for several days now, which may (but may not) be
related to the r200 fixes that went into CVS this week.

I still haven't been able to work around the blank minimap problem in
buildings, but have discovered that I can avoid the stretched text problem
when GL_ARB_vertex_buffer_object is enabled by closing the minimap before
entering a building and then reopening it again when I leave. So I am concluding
that the stretched text problem is caused by trying to draw an indoor minimap
using GL_ARB_vertex_buffer_object. I was unable to get any more information
about this; compiling r200_dri.so with -DDEBUG didn't show me anything unusual.

Apart from the blank minimap and stretched text problems, and a rare GPU
lockup, I would say that Warcraft is very playable in OpenGL mode. The only
other issue is anything that might increase the FPS.  
 
 
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[Announce] DRIconf 0.9.1 released

2006-09-17 Thread Felix Kühling
Hi all,

I just wrapped up a new release of DRIconf after receiving a couple of
contributions since the 0.9.0 release: an updated Russian translation
(Konstantin A. Lepikhov), a new Dutch translation (Benno Schulenberg)
and a new icon and desktop file (Pascal de Bruijn). Note that
the .desktop file needs to be installed manually
to /usr/share/applications/driconf.desktop. The automatic installation
script only covers the files that can be installed under /usr/local.

The source is available for download from
http://dri.freedesktop.org/wiki/DriConf.

Thanks to all contributors!

Enjoy,
  Felix Kühling

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[Bug 6357] savage problem: glxgears produce black window - locking problems with DRIClipNotify

2006-09-17 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-09-17 22:32 ---
Created an attachment (id=7041)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=7041action=view)
not-working possible fix

Ajax and I were discussing this on IRC today.  Savage takes and releases the
context lock in its wakeup and block handlers which screws up the ref counting
and because it replaces the DRI's blockhandler chain, core blockhandler changes
never make their way to the driver.  the attached non-functioning patch based
on ajax's is I think a step in the right direction, but something's still not
right.  
 
 
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