Re: driver level sub-pixel rendering?

2006-03-30 Thread John Kheit
Sorry Brian, I should have been more specific.  I mean more as a final output onto a screen.  Using an LCD/CRT's individual RGB subpixels to antialiasing (or some form of screen output enhancement). It seems a lot of the 3D stuff in the GPU is already employing sub-pixel coordinates, so it would be nice if the actual output to the screen would take advantage of that.
On 3/30/06, Brian Paul <[EMAIL PROTECTED]> wrote:
John Kheit wrote:> Do these drivers do anything to support subpixel rendering of the text> or screen images? Is any of that built in to the hardware acceleration,> or is that done only at the operating system level?
>> I think on the Windows side, some of the Nvidia drivers do subpixel work> on the driver level.Can you be more specific?If you're asking about line/triangle rasterization, I believe vertex
coordinates are snapped/truncated to some sub-pixel fraction (ratherthan whole pixel coords) in all hardware.For text, are you asking about some form of antialiasing?Or, do you have multisampling in mind?
-Brian


driver level sub-pixel rendering?

2006-03-30 Thread John Kheit
Do these drivers do anything to support subpixel rendering of the text or screen images? Is any of that built in to the hardware acceleration, or is that done only at the operating system level?I think on the Windows side, some of the Nvidia drivers do subpixel work on the driver level.