[Dri-devel] Re: [Xpert]Re: Re: Re: Voodoo 3 and 4.2.0

2002-05-10 Thread Jules Bean

On Thu, May 09, 2002 at 11:00:51PM +0200, Frank Van Damme wrote:
 On Thursday 09 May 2002 10:12 pm, Mike A. Harris wrote:
 
  Might not sound insane, but the bare fact is that it does not
  work in XFree86.  I could care less personally if it ever does,
  as it is obsolete hardware.  I only care that XFree86 does not
  crash.  If nobody else is interested in fixing it either, then I
  believe the X/DRI sources should detect this problem and disable
  it by default as I have done, unless we now consider it ok for
  the X server to crash for no reason other than it being
  configured in a way that the drivers do not support currently.
 
 Not as obsolete as you think. Untill a few months ago I ran a voodoo3 3000 
 for playing quake which is bearable @ 920*7something. Still it would make no 
 sense to run it @1600*1200 (no question) so you're using OR dri, OR 
 desktop@1600*1200. Conclusion: no problem at all.

If I run my desktop@1600x1200 on a voodoo 3 (which I am at the
moment), but load a 3D game which switches the resolution down to
something more sane like 800x600, will that game be able to use DRI
then, at that reduced resolution?  Or would I have to restart the X
server at a lower resolution?

That would be a nice thing to support, if it is possible to support
it.

Jules


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[Dri-devel] Re: APT-able Debian DRI CVS packages ready for testing.

2001-03-31 Thread Jules Bean

On Fri, Mar 30, 2001 at 06:09:32AM -0800, Marc Wilson wrote:
 Ok, perhaps I'm really dense, but what's the advantage of using this over
 just using Branden's X debs?  I have 3d acceleration and working DRI for
 both my V3 and my G450 as it stands, without adding any further software.

On my machine (K6-500 w/ V3) it's 3 times as fast! (for quake I, anyhow).

What more reason do I need...

(I gather the speed difference is less dramatic on faster CPUs)

Jules

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