Re: dual-TMU support

2005-09-18 Thread Peter Karlsson

On Sat, 17 Sep 2005, Vladimir Dergachev wrote:


Silly question - what is TMU ?


Texture Mapping Unit?

Best regards

Peter K



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Re: dual-TMU support

2005-09-17 Thread Vladimir Dergachev



On Thu, 15 Sep 2005, Chris Chiappa wrote:


Wasn't sure whether to send this to dri-users or dri-devel but it's sort of
a bug report so I figured I'd send it here.  Following the Building
instructions on the DRI Wiki I believe I have DRI working on my Thinkpad T42
(Radeon Mobility M10).  glxinfo tells me:

direct rendering: Yes

and I seem to get about 1340 fps in glxgears.  Not great, but certainly
better than software.  Quake 2 seems to run fine with glx support.  (Both
glxgears and Q2 print various messages like TODO - double side stencil !
and user error: Need more than 2 vertices to draw primitive QS ! but I
assume those are mostly debugging-related).  My (perhaps overly ambitious)


TODO messages mark code that needs work. For example, double side stencil 
does not work, so if you want to play with it all you have to do is grep 
for the text of message in the source code.


The user error messages is due to the fact that glxgears sometimes outputs 
insufficient number of vertices to draw a primitive - for example only 2 
vertices for a quad.



goal, however, would be to be able to run World of Warcraft.  It runs under
Wine with fglrx, but I experience frequent crashes and of course in any case
would prefer to use free drivers. :)  Running WoW with the r300 driver
yields this complaint:

Your 3D accelerator card is not supported by World of Warcraft.
Please install a 3D accelerator card with dual-TMU support.


Silly question - what is TMU ?



Anyone know if this is a known limitations or whatnot?

For kicks, in case it's interesting to anyone, I put my Xorg.log up as
http://www.chiappa.net/~chris/xorg-r300.log.gz


Great, thank you !

   Vladimir Dergachev



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Re: dual-TMU support

2005-09-17 Thread Aapo Tahkola
On Sat, 17 Sep 2005 09:48:37 -0400 (EDT)
Vladimir Dergachev [EMAIL PROTECTED] wrote:

 
 
 On Thu, 15 Sep 2005, Chris Chiappa wrote:
 
  Wasn't sure whether to send this to dri-users or dri-devel but it's sort of
  a bug report so I figured I'd send it here.  Following the Building
  instructions on the DRI Wiki I believe I have DRI working on my Thinkpad T42
  (Radeon Mobility M10).  glxinfo tells me:
 
  direct rendering: Yes
 
  and I seem to get about 1340 fps in glxgears.  Not great, but certainly
  better than software.  Quake 2 seems to run fine with glx support.  (Both
  glxgears and Q2 print various messages like TODO - double side stencil !
  and user error: Need more than 2 vertices to draw primitive QS ! but I
  assume those are mostly debugging-related).  My (perhaps overly ambitious)
 
 TODO messages mark code that needs work. For example, double side stencil 
 does not work, so if you want to play with it all you have to do is grep 
 for the text of message in the source code.
 
 The user error messages is due to the fact that glxgears sometimes outputs 
 insufficient number of vertices to draw a primitive - for example only 2 
 vertices for a quad.

This is normal AFAIK, and since mesa doesnt do it, we need to.
For all I care this message should be removed.

 
  goal, however, would be to be able to run World of Warcraft.  It runs under
  Wine with fglrx, but I experience frequent crashes and of course in any case
  would prefer to use free drivers. :)  Running WoW with the r300 driver
  yields this complaint:
 
  Your 3D accelerator card is not supported by World of Warcraft.
  Please install a 3D accelerator card with dual-TMU support.
 

You could try r300-mipmap.patch I posted to the other thread.

 Silly question - what is TMU ?

From what I googled at bit, this message just means that your card is too old 
to run wow.
As to what makes wow think so, who knows.
Perhaps it works if you manipulate OpenGL extensions lists to support 
everything.
Also make sure that you arent using indirect mesa for any reason.

-- 
Aapo Tahkola


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Re: dual-TMU support

2005-09-17 Thread Michel Dänzer
On Sat, 2005-09-17 at 09:48 -0400, Vladimir Dergachev wrote:
 
 On Thu, 15 Sep 2005, Chris Chiappa wrote:
 
  goal, however, would be to be able to run World of Warcraft.  It runs under
  Wine with fglrx, but I experience frequent crashes and of course in any case
  would prefer to use free drivers. :)  Running WoW with the r300 driver
  yields this complaint:
 
  Your 3D accelerator card is not supported by World of Warcraft.
  Please install a 3D accelerator card with dual-TMU support.

Texture Mapping Unit. Looks like WoW requires multitexturing.


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Libre software enthusiast|   http://svcs.affero.net/rm.php?r=daenzer


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Re: dual-TMU support

2005-09-17 Thread Nicolai Haehnle
On Saturday 17 September 2005 16:04, Aapo Tahkola wrote:
 On Sat, 17 Sep 2005 09:48:37 -0400 (EDT)
 Vladimir Dergachev [EMAIL PROTECTED] wrote:
  The user error messages is due to the fact that glxgears sometimes 
outputs 
  insufficient number of vertices to draw a primitive - for example only 2 
  vertices for a quad.
 
 This is normal AFAIK, and since mesa doesnt do it, we need to.
 For all I care this message should be removed.

This is by no means normal, and is the symptom of a bug in Mesa's recording 
of vertex arrays in display lists. At least the last time I looked at it it 
was.

https://bugs.freedesktop.org/show_bug.cgi?id=3129 is the relevant bug 
report.

cu,
Nicolai


pgpOhHEaHcPuW.pgp
Description: PGP signature


Re: dual-TMU support

2005-09-17 Thread Aapo Tahkola
On Sat, 17 Sep 2005 22:48:43 +0200
Nicolai Haehnle [EMAIL PROTECTED] wrote:

 On Saturday 17 September 2005 16:04, Aapo Tahkola wrote:
  On Sat, 17 Sep 2005 09:48:37 -0400 (EDT)
  Vladimir Dergachev [EMAIL PROTECTED] wrote:
   The user error messages is due to the fact that glxgears sometimes 
 outputs 
   insufficient number of vertices to draw a primitive - for example only 2 
   vertices for a quad.
  
  This is normal AFAIK, and since mesa doesnt do it, we need to.
  For all I care this message should be removed.
 
 This is by no means normal, and is the symptom of a bug in Mesa's recording 
 of vertex arrays in display lists. At least the last time I looked at it it 
 was.

Yes but invalid vertex count also reaches r300 side when not using display 
lists.
From the blue book: Incomplete specification results when either too few 
vertices are provided to specify even a single primitive or when an incorrect 
multiple of vertices is specified. The incomplete primitive is ignored; the 
rest are drawn.

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dual-TMU support

2005-09-15 Thread Chris Chiappa
Wasn't sure whether to send this to dri-users or dri-devel but it's sort of
a bug report so I figured I'd send it here.  Following the Building
instructions on the DRI Wiki I believe I have DRI working on my Thinkpad T42
(Radeon Mobility M10).  glxinfo tells me:

direct rendering: Yes

and I seem to get about 1340 fps in glxgears.  Not great, but certainly
better than software.  Quake 2 seems to run fine with glx support.  (Both
glxgears and Q2 print various messages like TODO - double side stencil !
and user error: Need more than 2 vertices to draw primitive QS ! but I
assume those are mostly debugging-related).  My (perhaps overly ambitious)
goal, however, would be to be able to run World of Warcraft.  It runs under
Wine with fglrx, but I experience frequent crashes and of course in any case
would prefer to use free drivers. :)  Running WoW with the r300 driver
yields this complaint:

Your 3D accelerator card is not supported by World of Warcraft.
Please install a 3D accelerator card with dual-TMU support.

Anyone know if this is a known limitations or whatnot?

For kicks, in case it's interesting to anyone, I put my Xorg.log up as
http://www.chiappa.net/~chris/xorg-r300.log.gz

-- 

..ooOO [EMAIL PROTECTED]  | My opinions are my own  OOoo..
..ooOO [EMAIL PROTECTED]   | and certainly not those OOoo..
..ooOO http://www.chiappa.net/~chris/ | of my employer  OOoo..


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