[Bug 729] Unreal Tournament 2004 shock rifle lockup

2009-08-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=729


ajax at nwnk dot net a...@nwnk.net changed:

   What|Removed |Added

Version|CVS |git




--- Comment #7 from ajax at nwnk dot net a...@nwnk.net  2009-08-24 12:22:30 
PST ---
Mass version move, cvs - git


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[Bug 729] Unreal Tournament 2004 shock rifle lockup

2004-10-15 Thread bugzilla-daemon
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https://freedesktop.org/bugzilla/show_bug.cgi?id=729
   

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2004-10-15 19:02 ---
Believed to be fixed in current CVS.  Please reopen if it's still an issue.
   
   
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[Bug 729] Unreal Tournament 2004 shock rifle lockup

2004-09-10 Thread bugzilla-daemon
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https://freedesktop.org/bugzilla/show_bug.cgi?id=729
   




--- Additional Comments From [EMAIL PROTECTED]  2004-09-10 06:23 ---
I have this problem too.

I can't shot with Shock Rifle in UT2004 , or the system will freeze .

Someone have ideas about this?

Marcello
   
   
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[Bug 729] Unreal Tournament 2004 shock rifle lockup

2004-07-05 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to 
the URL shown below and enter your comments there.  
  
http://freedesktop.org/bugzilla/show_bug.cgi?id=729   
   




--- Additional Comments From [EMAIL PROTECTED]  2004-07-04 21:08 ---
Does anyone have any suggestions and/or patches that might help in debugging 
this problem? I'm still experiencing this issue with DRI CVS as of 2004/07/03. 
There is no backtrace, but I would like to perhaps add some kind of output at 
suspect code paths (kernel log for the DRM and XFree86.0.log for the 
driver/DRI/libGL, if possible). I've already applied the DRM watchdog and the 
soft reset patches, and I am able to run delayed applications after the video 
freezes. I'm hoping that with additional logging I can alt-sysrq e (SIGTERM 
all processes, which dumps me to the console with the aforementioned patches) 
and have some useful messages somewhere. 
 
Additional information: 
Linux kernel 2.6.7-mm5 
GCC version 3.4.0 (Debian 3.4.0-4) (previously I was using gcc 3.3) 
DefaultCCOptions in host.def: -ansi -pedantic -pipe -fno-unit-at-a-time 
DefaultGcc2i386Opt in xfree86.cf: -O2 -fno-strength-reduce GccAliasingArgs 
 
DRI CVS installed over XFree86 4.3.0 (Debian version 4.3.0.dfsg.1-5) like so: 
cd /usr/src/cvs/xc/xc 
cp --preserve=timestamps programs/Xserver/XFree86 /usr/X11R6/bin 
cd exports/lib 
find . -type l -exec cp --preserve=timestamps {} /usr/X11R6/lib/{} \; 

   
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[Bug 729] Unreal Tournament 2004 shock rifle lockup

2004-07-05 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to 
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http://freedesktop.org/bugzilla/show_bug.cgi?id=729   
   




--- Additional Comments From [EMAIL PROTECTED]  2004-07-05 08:52 ---
Just a question for clarification: with shock rifle's primary fire is seen in
the players' field of vision you mean other player's rifle beam fire, or will
the lockup also be triggered with your own rifle fire?   
   
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[Bug 729] Unreal Tournament 2004 shock rifle lockup

2004-07-05 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to 
the URL shown below and enter your comments there.  
  
http://freedesktop.org/bugzilla/show_bug.cgi?id=729   
   




--- Additional Comments From [EMAIL PROTECTED]  2004-07-05 11:18 ---
 (In reply to comment #3) 
 Just a question for clarification: with shock rifle's primary fire is seen 
in 
 the players' field of vision you mean other player's rifle beam fire, or 
will 
 the lockup also be triggered with your own rifle fire? 
 
As I stated in original report, starting the game on any map and firing the 
shock rifle beam repetitiously will unfailingly trigger the freeze. It 
doesn't matter whether the effect originates from myself (outgoing) or someone 
else (incoming/observed). 
 
BTW, I received some info from an Urban Terror (Quake3 mod, 
www.urbanterror.net) developer about the issue. He guessed that the shock 
rifle may use an additive blend mode, and that it creates a whole bunch of 
random 
lightning shaped geometry which may have problems with their vertex arrays. 
 
I confirmed that there are no issues with the shock rifle in the original 
Unreal Tournament. I also have no problem with the UT2004 shock rifle (or any 
UT2004 problems, aside from very lousy performance) when using ATi's fglrx. 
 
Would some high-res screenshots of the effect help? I can reinstall fglrx and 
take a few. 

   
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[Bug 729] Unreal Tournament 2004 shock rifle lockup

2004-07-05 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to 
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http://freedesktop.org/bugzilla/show_bug.cgi?id=729   
   

[EMAIL PROTECTED] changed:

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OtherBugsDependingO||814
  nThis||


   
   
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[Bug 729] Unreal Tournament 2004 shock rifle lockup

2004-06-07 Thread bugzilla-daemon
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http://freedesktop.org/bugzilla/show_bug.cgi?id=729   
   

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 AssignedTo|[EMAIL PROTECTED]   |dri-
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--- Additional Comments From [EMAIL PROTECTED]  2004-06-08 10:01 ---
mass reassign to dri-devel@, i'm no longer the default component owner.  sorry
for the spam.   
   
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