[Bug 8489] Blue patches in textures with r300

2009-08-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=8489


ajax at nwnk dot net a...@nwnk.net changed:

   What|Removed |Added

Version|CVS |git




--- Comment #29 from ajax at nwnk dot net a...@nwnk.net  2009-08-24 12:24:33 
PST ---
Mass version move, cvs - git


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[Bug 8489] Blue patches in textures with r300

2009-05-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=8489


Maciej Cencora m.cenc...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||INVALID




--- Comment #28 from Maciej Cencora m.cenc...@gmail.com  2009-05-02 14:02:39 
PST ---
Closing due to lack of feedback.


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[Bug 8489] Blue patches in textures with r300

2008-07-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=8489





--- Comment #27 from Michel Dänzer [EMAIL PROTECTED]  2008-07-28 01:43:07 PST 
---
Is this still an issue?


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[Bug 8489] Blue patches in textures with r300

2006-10-23 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8489  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-10-23 06:27 ---
I just tried the same code on an x86 computer, with an r300 (although a 
different model to my x86_64 computer) and the blue patches bug does not occur. 
 Perhaps it's some obscure x86_64 bug that no one has caught?   
 
 
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[Bug 8489] Blue patches in textures with r300

2006-10-16 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8489  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-10-16 04:07 ---
I've put the arb programs online at http://z3ro.name/arb. lighting_d_omni is 
the main one. Maybe you'll spot something horribly wrong there and it will be 
a 2 second fix. :)   
 
 
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[Bug 8489] Blue patches in textures with r300

2006-10-10 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8489  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-10-10 04:38 ---
(In reply to comment #20)
 This seems to be caused by an rgba vs argb problem. Bugzilla might destroy the
 formatting here, but you should still get the idea. If I have
 _dri_texformat_rgba everything works fine (no blue patches) but if I have
 _dri_texformat_argb then I get blue patches...
 
 I'm sure there is some higher-level reason why this doesn't work, but I'm not
 sure what that is...
 
 diff --git a/src/mesa/drivers/dri/r300/r300_tex.c
 b/src/mesa/drivers/dri/r300/r300_tex.c index 6348ba1..06edbe7 100644
 --- a/src/mesa/drivers/dri/r300/r300_tex.c
 +++ b/src/mesa/drivers/dri/r300/r300_tex.c
 @@ -385,7 +385,7 @@ #endif
   case GL_UNSIGNED_SHORT_5_6_5_REV:
   return _dri_texformat_rgb565;
   default:
 - return do32bpt ? _dri_texformat_argb :
 + return do32bpt ? _dri_texformat_rgba :
   _dri_texformat_rgb565;
   }
So, if you change the r300ChooseTexFormat function it doesn't make a
difference at all, only if you change that GL_RGB case? This is really weird, it
would seem to indicate that the internal conversion from rgb, unsigned byte to
argb (which is indeed more optimized than to rgba) would not work
correctly, but in this case you should get an error with glean's pixelFormats
test, so that can't really be.
That all doesn't make sense to me. Someone more familiar with that driver needs
to look into it.
As for the all-incorrect alpha values in glean with frag progs, I think the
reason for that could be a bug in the r300 frag prog parser, as color and alpha
sources are fully independant some special handling is needed there increasing
complexity and the likelyhood of bugs...
  
 
 
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[Bug 8489] Blue patches in textures with r300

2006-10-10 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8489  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-10-10 05:09 ---
Yeah, it just seems to be the GL_RGB case, not the r300ChooseTexFormat
function. Something strange is going on here. It's probably in the conversion
code, like you said.

Who would I contact regarding the fragment program alpha issue? Which is really
a separate bug to this one. I'd also like to contact someone about this bug, so
I guess that would be someone who knows the r300 texture code.
  
 
 
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[Bug 8489] Blue patches in textures with r300

2006-10-09 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8489  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-10-09 12:07 ---
(In reply to comment #17)
 Has anyone got any idea why the alpha channel isn't being correctly written
with fragment programs, and why I get blue patches after the commit I mentioned
earlier?  I'm not sure about the first, but the later could be the texture
format is incorrectly selected? As far as I can tell, that's all the commit
does; selects a different texture format based on a few things...  I really like
to see these bugs fixed, but there hasn't been any real activity on this bug for
a while now. :( 
There is almost no such thing as incorrect selection of the internal texture
format - the driver is really free to choose almost whatever it wants. The patch
really just tries to select a format which will result in a memcopy from the
user-supplied format instead of requiring conversion (since the r300 chip can
handle the necessary swizzling on its own later).
Could you try with a r300ChooseTexFormat function which always returns
_mesa_texformat_rgba, ...rgba_rev, ...argb and ...argb_rev
respectively? btw does your app always use the src format of GL_RGBA and the src
type GL_UNSIGNED_BYTE (like almost everyone does)?  
 
 
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[Bug 8489] Blue patches in textures with r300

2006-10-09 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
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https://bugs.freedesktop.org/show_bug.cgi?id=8489  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-10-09 16:44 ---
As far as I can tell, yes, the renderer only uses GL_UNSIGNED_BYTE, but it uses
GL_RGB and GL_RGBA.

I can't be 100% sure since I didn't write the renderer. It's a modified Quake 3
renderer from the GPL release. Tr3b did all of the modification for per pixel
lighting and other fun things, I just did arbfp/vp support.

Anyway, I'll try what you said about r300ChooseTexFormat later today when
I'm hopefully feeling better. (Got the flu. :()
  
 
 
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[Bug 8489] Blue patches in textures with r300

2006-10-09 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
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https://bugs.freedesktop.org/show_bug.cgi?id=8489  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-10-09 21:50 ---
This seems to be caused by an rgba vs argb problem. Bugzilla might destroy the
formatting here, but you should still get the idea. If I have
_dri_texformat_rgba everything works fine (no blue patches) but if I have
_dri_texformat_argb then I get blue patches...

I'm sure there is some higher-level reason why this doesn't work, but I'm not
sure what that is...

diff --git a/src/mesa/drivers/dri/r300/r300_tex.c
b/src/mesa/drivers/dri/r300/r300_tex.c index 6348ba1..06edbe7 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -385,7 +385,7 @@ #endif
case GL_UNSIGNED_SHORT_5_6_5_REV:
return _dri_texformat_rgb565;
default:
-   return do32bpt ? _dri_texformat_argb :
+   return do32bpt ? _dri_texformat_rgba :
_dri_texformat_rgb565;
}
 
  
 
 
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[Bug 8489] Blue patches in textures with r300

2006-10-08 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=8489  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-10-08 21:06 ---
Has anyone got any idea why the alpha channel isn't being correctly written 
with fragment programs, and why I get blue patches after the commit I mentioned 
earlier?  I'm not sure about the first, but the later could be the texture 
format is incorrectly selected? As far as I can tell, that's all the commit 
does; selects a different texture format based on a few things...  I really 
like to see these bugs fixed, but there hasn't been any real activity on this 
bug for a while now. :(   
 
 
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[Bug 8489] Blue patches in textures with r300

2006-10-05 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 AssignedTo|mesa3d- |dri-
   |[EMAIL PROTECTED]   |[EMAIL PROTECTED]


  
 
 
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