[Dri-devel] Re: Rainbow colors and AGP texturing (was radeon 320m and 3d problems)
sorry, I'm still waiting for someone to tell me exactly how I do what is described here, to stop getting the rainbow stuff. Do i disable this in XF86Config or something? --- On Wed 03/10, Michel =?ISO-8859-1?Q?D=E4nzer?= [EMAIL PROTECTED] wrote: From: Michel =?ISO-8859-1?Q?D=E4nzer?= [mailto: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED] Date: Wed, 10 Mar 2004 13:18:20 +0100 Subject: Re: Rainbow colors and AGP texturing (was radeon 320m and 3d problems) On Wed, 2004-03-10 at 12:24, Felix Kühling wrote:br On Mon, 8 Mar 2004 15:19:32 -0500 (EST)br John H. [EMAIL PROTECTED] wrote:br br well, your suggestion at least makes the speed ok with 800x600(which isn't that great)br br however, the rainbow color thing is making it unplayable(I can't distinguish between players). is there any way around that?br br I just remembered that I saw a similar problem on my Radeon 7500 thatbr seemed to be related to AGP texturing. With a normal radeon thebr workaround is to disable AGP textures using an environment variable.brbrNamely RADEON_GARTTEXTURING_FORCE_DISABLE.brbr However, with an IGP chip you don't have that choice.brbrYes, you do. Framebuffer and GART are still separate, even if both liebrin system RAM.brbrbr-- brEarthling Michel Dänzer | Debian (powerpc), X and DRI developerbrLibre software enthusiast| http://svcs.affero.net/rm.php?r=daenzerbrbr ___ No banners. No pop-ups. No kidding. Introducing My Way - http://www.myway.com --- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470alloc_id=3638op=click -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] Re: Rainbow colors and AGP texturing (was radeon 320m and 3d problems)
On Wed, 2004-03-10 at 12:24, Felix Khling wrote: On Mon, 8 Mar 2004 15:19:32 -0500 (EST) John H. [EMAIL PROTECTED] wrote: well, your suggestion at least makes the speed ok with 800x600(which isn't that great) however, the rainbow color thing is making it unplayable(I can't distinguish between players). is there any way around that? I just remembered that I saw a similar problem on my Radeon 7500 that seemed to be related to AGP texturing. With a normal radeon the workaround is to disable AGP textures using an environment variable. Namely RADEON_GARTTEXTURING_FORCE_DISABLE. However, with an IGP chip you don't have that choice. Yes, you do. Framebuffer and GART are still separate, even if both lie in system RAM. -- Earthling Michel Dnzer | Debian (powerpc), X and DRI developer Libre software enthusiast| http://svcs.affero.net/rm.php?r=daenzer --- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470alloc_id=3638op=click -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] Re: Rainbow colors and AGP texturing (was radeon 320m and 3d problems)
so what do i do? --- On Wed 03/10, Michel =?ISO-8859-1?Q?D=E4nzer?= [EMAIL PROTECTED] wrote: From: Michel =?ISO-8859-1?Q?D=E4nzer?= [mailto: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED] Date: Wed, 10 Mar 2004 13:18:20 +0100 Subject: Re: Rainbow colors and AGP texturing (was radeon 320m and 3d problems) On Wed, 2004-03-10 at 12:24, Felix Kühling wrote:br On Mon, 8 Mar 2004 15:19:32 -0500 (EST)br John H. [EMAIL PROTECTED] wrote:br br well, your suggestion at least makes the speed ok with 800x600(which isn't that great)br br however, the rainbow color thing is making it unplayable(I can't distinguish between players). is there any way around that?br br I just remembered that I saw a similar problem on my Radeon 7500 thatbr seemed to be related to AGP texturing. With a normal radeon thebr workaround is to disable AGP textures using an environment variable.brbrNamely RADEON_GARTTEXTURING_FORCE_DISABLE.brbr However, with an IGP chip you don't have that choice.brbrYes, you do. Framebuffer and GART are still separate, even if both liebrin system RAM.brbrbr-- brEarthling Michel Dänzer | Debian (powerpc), X and DRI developerbrLibre software enthusiast| http://svcs.affero.net/rm.php?r=daenzerbrbr ___ No banners. No pop-ups. No kidding. Introducing My Way - http://www.myway.com --- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470alloc_id=3638op=click -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel