Re: [Dri-devel] i810 and 24bpp

2002-01-02 Thread Jens Owen

Tom Winkler wrote:

> I know that the DRI driver for i810 currently only supports 16bpp.
> I wanted to ask if there is any development underway to make 24bpp available
> for this driver.

No, there is no 3D hardware accelleration for this mode on the i810.

> The reason for that question is that I've a Qt base opengl app where no
> textures at all are displayed when running at 16bpp DRI mode. When running at
> 24bpp unaccelerated mode the textures are displayed correctly.
> Is that a known problem and are there any workarounds for that?

I haven't heard about this problem.  Sounds like you've got a problem
with hardware support for texturing.  Are you sure you have enough
memory for the textures?  Many errors on the i810 have been tracked down
to not having enough memory.  Post your start up log files to dri-users,
and/or try some of the other test apps that do textures.  You could also
try running at a lower resolution.

Regards,
Jens

-- /\
 Jens Owen/  \/\ _
  [EMAIL PROTECTED]  /\ \ \   Steamboat Springs, Colorado


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Re: [Dri-devel] i810 and 24bpp

2001-12-30 Thread Carl Busjahn

24bpp is not a 3d resolution.

Tom Winkler (by way of Thomas Winkler < [EMAIL PROTECTED]="">) wrote:

>Hi,
>
>I know that the DRI driver for i810 currently only supports 16bpp.
>I wanted to ask if there is any development underway to make 24bpp available
>for this driver.
>The reason for that question is that I've a Qt base opengl app where no
>textures at all are displayed when running at 16bpp DRI mode. When running at
>24bpp unaccelerated mode the textures are displayed correctly.
>Is that a known problem and are there any workarounds for that?
>
>Thanks for your answers!
>
>please cc your anserers directly to me - thanks!
>




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[Dri-devel] i810 and 24bpp

2001-12-30 Thread Tom Winkler

Hi,

I know that the DRI driver for i810 currently only supports 16bpp.
I wanted to ask if there is any development underway to make 24bpp available
for this driver.
The reason for that question is that I've a Qt base opengl app where no
textures at all are displayed when running at 16bpp DRI mode. When running at
24bpp unaccelerated mode the textures are displayed correctly.
Is that a known problem and are there any workarounds for that?

Thanks for your answers!

please cc your anserers directly to me - thanks!
-- 
Tom Winkler
e-mail: [EMAIL PROTECTED]

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