Re: [r300] CVS HEAD segfaults on r420
Aapo Tahkola wrote: Missed these: *WARN_ONCE* File radeon_mm.c function radeon_mm_alloc line 182 Ran out of GART memory! Please consider adjusting GARTSize option. *** *WARN_ONCE* File r300_ioctl.c function r300RefillCurrentDmaRegion line 629 Whops! Dont know how to evict VBOs yet. *** Put: Option "GARTSize" "64" into "Device" section of xorg.conf and it should run just fine. I admit that r300 driver shouldnt quit like that and I'm working on it. That doesn't change the fact that not adjusting GARTSize will make r300 driver run at lowered performance. You are right, I saw the backtrace and looked no further. ut2004(demo): Texture corruption and eventual lockup. The only hope on tracking down problem with your card is to be able to isolate it somehow. Apps like ut2k4 & q3 are pretty complicated beasts to debug... Good start would be to determine if the textures really get corrupted or if its a symptom of something else. Mesa demos/tests would be good for this sort of thing but anything with less than 1k of code should do. I have been using Mesa demos/tests, NeHe, and some Humus demos. Do you know of any more demos/tests? Also would you be interested in a PASS/FAILED log of these? Rune Petersen --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [r300] CVS HEAD segfaults on r420
On Wed, 08 Mar 2006 20:30:14 +0100 Rune Petersen <[EMAIL PROTECTED]> wrote: > Aapo Tahkola wrote: > > On Tue, 07 Mar 2006 21:43:22 +0100 > > Rune Petersen <[EMAIL PROTECTED]> wrote: > > > > > >>Hi, > >> > >>Me again. > >> > >>Quite a few games segfault with the CVS HEAD, I tried disabling vbo > >>(//define HW_VBOS ) but didn't change anything. > >> > >>nwn: > >>Quake3: > >>ut2003(demo): > >>ut2004(demo): > >>segfaults. > > > > > > Should work now. > > > It is better, but still problems. > > nwn: > Works without hw tcl, but texture corruption of curtain > objects > (nothing new..). > Quake3: > Working > ut2003(demo): > Menu works, game segfaults. Missed these: *WARN_ONCE* File radeon_mm.c function radeon_mm_alloc line 182 Ran out of GART memory! Please consider adjusting GARTSize option. *** *WARN_ONCE* File r300_ioctl.c function r300RefillCurrentDmaRegion line 629 Whops! Dont know how to evict VBOs yet. *** Put: Option "GARTSize" "64" into "Device" section of xorg.conf and it should run just fine. I admit that r300 driver shouldnt quit like that and I'm working on it. That doesn't change the fact that not adjusting GARTSize will make r300 driver run at lowered performance. > ut2004(demo): > Texture corruption and eventual lockup. The only hope on tracking down problem with your card is to be able to isolate it somehow. Apps like ut2k4 & q3 are pretty complicated beasts to debug... Good start would be to determine if the textures really get corrupted or if its a symptom of something else. Mesa demos/tests would be good for this sort of thing but anything with less than 1k of code should do. -- Aapo Tahkola --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [r300] CVS HEAD segfaults on r420
Aapo Tahkola wrote: On Tue, 07 Mar 2006 21:43:22 +0100 Rune Petersen <[EMAIL PROTECTED]> wrote: Hi, Me again. Quite a few games segfault with the CVS HEAD, I tried disabling vbo (//define HW_VBOS ) but didn't change anything. nwn: Quake3: ut2003(demo): ut2004(demo): segfaults. Should work now. It is better, but still problems. nwn: Works without hw tcl, but texture corruption of curtain objects (nothing new..). Quake3: Working ut2003(demo): Menu works, game segfaults. ut2004(demo): Texture corruption and eventual lockup. ut2003 backtrace: [ 1] ./Core.so [0xa750c78a] [ 2] [0xe420] [ 3] ./Core.so(Destroy__7UObject+0x4b) [0xa74dfb5f] [ 4] ./Core.so(Destroy__7UStruct+0x3e) [0xa74924fa] [ 5] ./Core.so(Destroy__6UState+0x1e) [0xa7492ff2] [ 6] ./Core.so(Destroy__6UClass+0x162) [0xa74938a6] [ 7] ./Core.so(ConditionalDestroy__7UObject+0x3e) [0xa74dfdbe] [ 8] ./Core.so [0xa74f8277] [ 9] ./Core.so [0xa74fd4f5] [10] ./Core.so [0xa7487ee4] [11] ./Core.so [0xa752dc29] [12] /lib/ld-linux.so.2 [0xa7f762de] [13] /lib/tls/i686/cmov/libc.so.6(exit+0xc4) [0xa72df384] [14] /usr/X11R6/lib/modules/dri//r300_dri.so(r300RefillCurrentDmaRegion+0x191) [0xa24609d8] [15] /usr/X11R6/lib/modules/dri//r300_dri.so(r300AllocDmaRegion+0xd6) [0xa2460bc2] [16] /usr/X11R6/lib/modules/dri//r300_dri.so [0xa247b5b1] [17] /usr/X11R6/lib/modules/dri//r300_dri.so(r300EmitArraysVtx+0x3fa) [0xa247d08a] [18] /usr/X11R6/lib/modules/dri//r300_dri.so(r300_run_vb_render_vtxfmt_a+0x94) [0xa246d549] [19] /usr/X11R6/lib/modules/dri//r300_dri.so(radeonDrawRangeElements+0x77c) [0xa245c83d] [20] /home/runner/games/ut2003_demo/System/OpenGLDrv.so(DrawPrimitive__22FOpenGLRenderInterface14EPrimitiveType+0x373) [0xa478caeb] [21] ./Engine.so(Render__20FStaticMeshBatchListP10FSceneNodeP16FRenderInterface+0x2b2) [0xa78d0d66] [22] ./Engine.so(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x22df) [0xa78c3f23] [23] ./Engine.so(Render__15FLevelSceneNodeP16FRenderInterface+0x7a2) [0xa78a638a] [24] ./Engine.so(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x1fd3) [0xa78c3c17] [25] ./Engine.so(Render__15FLevelSceneNodeP16FRenderInterface+0x7a2) [0xa78a638a] [26] ./Engine.so(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x1fd3) [0xa78c3c17] [27] ./Engine.so(Render__15FLevelSceneNodeP16FRenderInterface+0x7a2) [0xa78a638a] [28] ./Engine.so(Render__16FPlayerSceneNodeP16FRenderInterface+0x330) [0xa78ab4ec] [29] ./Engine.so(Draw__11UGameEngineP9UViewportiPUcPi+0x3fe) [0xa77e308a] [30] /home/runner/games/ut2003_demo/System/SDLDrv.so(Repaint__12USDLViewporti+0x33) [0xa47b493b] [31] /home/runner/games/ut2003_demo/System/SDLDrv.so(Tick__10USDLClient+0x85) [0xa47b3365] [32] ./Engine.so(Tick__11UGameEnginef+0x31bd) [0xa77ea2e1] [33] ./ut2003-bin(SDL_SetVideoMode+0x969) [0x8051b1d] [34] ./ut2003-bin(main+0x328c) [0x8058b2c] [35] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xd0) [0xa72c7eb0] [36] ./ut2003-bin(GetFullName__C7UObjectPw+0x7d) [0x80512d1] Rune Petersen --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [r300] CVS HEAD segfaults on r420
On Tue, 07 Mar 2006 21:43:22 +0100 Rune Petersen <[EMAIL PROTECTED]> wrote: > Hi, > > Me again. > > Quite a few games segfault with the CVS HEAD, I tried disabling vbo > (//define HW_VBOS ) but didn't change anything. > > nwn: > Quake3: > ut2003(demo): > ut2004(demo): > segfaults. Should work now. -- Aapo Tahkola --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
[r300] CVS HEAD segfaults on r420
Hi, Me again. Quite a few games segfault with the CVS HEAD, I tried disabling vbo (//define HW_VBOS ) but didn't change anything. nwn: Quake3: ut2003(demo): ut2004(demo): segfaults. scorched3d: neverball/putt: x-moto: working. ut2003 gave me this trace: [ 1] ./Core.so [0xa74fa78a] [ 2] [0xe420] [ 3] /home/runner/games/ut2003_demo/System/OpenGLDrv.so(DrawPrimitive__22FOpenGLRenderInterface14EPrimitiveType+0x373) [0xa477aaeb] [ 4] ./Engine.so(DrawSection__FP11UStaticMeshiP9UMaterialP16FRenderInterface+0x6f) [0xa78bf9d3] [ 5] ./Engine.so(RenderStaticMesh__FP13FDynamicActorP15FLevelSceneNodePt5TList1ZP13FDynamicLightPt5TList1ZP20FProjectorRenderInfoP16FRenderInterface+0x1ea2) [0xa78c1fd2] [ 6] ./Engine.so(Render__13FDynamicActorP15FLevelSceneNodePt5TList1ZP13FDynamicLightPt5TList1ZP20FProjectorRenderInfoP16FRenderInterface+0x3a9) [0xa788cd4d] [ 7] ./Engine.so [0xa78acc81] [ 8] ./Engine.so(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x22be) [0xa78b1f02] [ 9] ./Engine.so(Render__15FLevelSceneNodeP16FRenderInterface+0x7a2) [0xa789438a] [10] ./Engine.so(Render__16FPlayerSceneNodeP16FRenderInterface+0x330) [0xa78994ec] [11] ./Engine.so(Draw__11UGameEngineP9UViewportiPUcPi+0x3fe) [0xa77d108a] [12] /home/runner/games/ut2003_demo/System/SDLDrv.so(Repaint__12USDLViewporti+0x33) [0xa47a293b] [13] /home/runner/games/ut2003_demo/System/SDLDrv.so(Tick__10USDLClient+0x85) [0xa47a1365] [14] ./Engine.so(Tick__11UGameEnginef+0x31bd) [0xa77d82e1] [15] ./ut2003-bin(SDL_SetVideoMode+0x969) [0x8051b1d] [16] ./ut2003-bin(main+0x328c) [0x8058b2c] [17] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xd0) [0xa72b5eb0] [18] ./ut2003-bin(GetFullName__C7UObjectPw+0x7d) [0x80512d1] Rune Petersen --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel