Re: PBO and TNPOT for Intel hardware

2007-07-13 Thread Michel Dänzer
On Thu, 2007-07-12 at 23:53 -0400, John McCutchan wrote:
 Hey,
 
 I'm not sure if this is the correct mailing list for this question,
 but I think it may be.
 If I'm wrong don't hesitate to point me in the right direction. Anyways,
 I am wondering if pixel buffer objects and textures whose dimensions
 are not powers of two will be supported by Intel hardware (read: not
 texture rectangle). These are both officially OpenGL 2.1 features, but
 they have
 been present as extensions for a while.

These extensions are supported by the i915tex driver on i945 and
probably i915, maybe more.


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Earthling Michel Dänzer   |  http://tungstengraphics.com
Libre software enthusiast |  Debian, X and DRI developer


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PBO and TNPOT for Intel hardware

2007-07-12 Thread John McCutchan
Hey,

I'm not sure if this is the correct mailing list for this question,
but I think it may be.
If I'm wrong don't hesitate to point me in the right direction. Anyways,
I am wondering if pixel buffer objects and textures whose dimensions
are not powers of two will be supported by Intel hardware (read: not
texture rectangle). These are both officially OpenGL 2.1 features, but
they have
been present as extensions for a while.

So, I have three questions,

1) Is it possible to implement these features on Intel chips (and which ones?)
2) Is it just a lack of developer time or are these features blocking
on the new memory manager?
3) Assuming that the answer to 1) is Yes, any chance of getting an ETA
of when this might be implemented?


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Re: PBO and TNPOT for Intel hardware

2007-07-12 Thread Keith Packard
On Thu, 2007-07-12 at 23:53 -0400, John McCutchan wrote:

 1) Is it possible to implement these features on Intel chips (and which ones?)

Yes, we should be able to do FBOs on pretty much any hardware.

 2) Is it just a lack of developer time or are these features blocking
 on the new memory manager?

Yup. Eric is busy working on this right now.

 3) Assuming that the answer to 1) is Yes, any chance of getting an ETA
 of when this might be implemented?

Hoping to finish up OpenGL 2.1 support this year.

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