Re: dual-TMU support
On Sat, 17 Sep 2005, Vladimir Dergachev wrote: Silly question - what is TMU ? Texture Mapping Unit? Best regards Peter K --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42 plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: dual-TMU support
On Thu, 15 Sep 2005, Chris Chiappa wrote: Wasn't sure whether to send this to dri-users or dri-devel but it's sort of a bug report so I figured I'd send it here. Following the Building instructions on the DRI Wiki I believe I have DRI working on my Thinkpad T42 (Radeon Mobility M10). glxinfo tells me: direct rendering: Yes and I seem to get about 1340 fps in glxgears. Not great, but certainly better than software. Quake 2 seems to run fine with glx support. (Both glxgears and Q2 print various messages like TODO - double side stencil ! and user error: Need more than 2 vertices to draw primitive QS ! but I assume those are mostly debugging-related). My (perhaps overly ambitious) TODO messages mark code that needs work. For example, double side stencil does not work, so if you want to play with it all you have to do is grep for the text of message in the source code. The user error messages is due to the fact that glxgears sometimes outputs insufficient number of vertices to draw a primitive - for example only 2 vertices for a quad. goal, however, would be to be able to run World of Warcraft. It runs under Wine with fglrx, but I experience frequent crashes and of course in any case would prefer to use free drivers. :) Running WoW with the r300 driver yields this complaint: Your 3D accelerator card is not supported by World of Warcraft. Please install a 3D accelerator card with dual-TMU support. Silly question - what is TMU ? Anyone know if this is a known limitations or whatnot? For kicks, in case it's interesting to anyone, I put my Xorg.log up as http://www.chiappa.net/~chris/xorg-r300.log.gz Great, thank you ! Vladimir Dergachev -- ..ooOO [EMAIL PROTECTED] | My opinions are my own OOoo.. ..ooOO [EMAIL PROTECTED] | and certainly not those OOoo.. ..ooOO http://www.chiappa.net/~chris/ | of my employer OOoo.. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42 plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42 plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: dual-TMU support
On Sat, 17 Sep 2005 09:48:37 -0400 (EDT) Vladimir Dergachev [EMAIL PROTECTED] wrote: On Thu, 15 Sep 2005, Chris Chiappa wrote: Wasn't sure whether to send this to dri-users or dri-devel but it's sort of a bug report so I figured I'd send it here. Following the Building instructions on the DRI Wiki I believe I have DRI working on my Thinkpad T42 (Radeon Mobility M10). glxinfo tells me: direct rendering: Yes and I seem to get about 1340 fps in glxgears. Not great, but certainly better than software. Quake 2 seems to run fine with glx support. (Both glxgears and Q2 print various messages like TODO - double side stencil ! and user error: Need more than 2 vertices to draw primitive QS ! but I assume those are mostly debugging-related). My (perhaps overly ambitious) TODO messages mark code that needs work. For example, double side stencil does not work, so if you want to play with it all you have to do is grep for the text of message in the source code. The user error messages is due to the fact that glxgears sometimes outputs insufficient number of vertices to draw a primitive - for example only 2 vertices for a quad. This is normal AFAIK, and since mesa doesnt do it, we need to. For all I care this message should be removed. goal, however, would be to be able to run World of Warcraft. It runs under Wine with fglrx, but I experience frequent crashes and of course in any case would prefer to use free drivers. :) Running WoW with the r300 driver yields this complaint: Your 3D accelerator card is not supported by World of Warcraft. Please install a 3D accelerator card with dual-TMU support. You could try r300-mipmap.patch I posted to the other thread. Silly question - what is TMU ? From what I googled at bit, this message just means that your card is too old to run wow. As to what makes wow think so, who knows. Perhaps it works if you manipulate OpenGL extensions lists to support everything. Also make sure that you arent using indirect mesa for any reason. -- Aapo Tahkola --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42 plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: dual-TMU support
On Sat, 2005-09-17 at 09:48 -0400, Vladimir Dergachev wrote: On Thu, 15 Sep 2005, Chris Chiappa wrote: goal, however, would be to be able to run World of Warcraft. It runs under Wine with fglrx, but I experience frequent crashes and of course in any case would prefer to use free drivers. :) Running WoW with the r300 driver yields this complaint: Your 3D accelerator card is not supported by World of Warcraft. Please install a 3D accelerator card with dual-TMU support. Texture Mapping Unit. Looks like WoW requires multitexturing. -- Earthling Michel Dänzer | Debian (powerpc), X and DRI developer Libre software enthusiast| http://svcs.affero.net/rm.php?r=daenzer --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42 plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: dual-TMU support
On Saturday 17 September 2005 16:04, Aapo Tahkola wrote: On Sat, 17 Sep 2005 09:48:37 -0400 (EDT) Vladimir Dergachev [EMAIL PROTECTED] wrote: The user error messages is due to the fact that glxgears sometimes outputs insufficient number of vertices to draw a primitive - for example only 2 vertices for a quad. This is normal AFAIK, and since mesa doesnt do it, we need to. For all I care this message should be removed. This is by no means normal, and is the symptom of a bug in Mesa's recording of vertex arrays in display lists. At least the last time I looked at it it was. https://bugs.freedesktop.org/show_bug.cgi?id=3129 is the relevant bug report. cu, Nicolai pgpOhHEaHcPuW.pgp Description: PGP signature
Re: dual-TMU support
On Sat, 17 Sep 2005 22:48:43 +0200 Nicolai Haehnle [EMAIL PROTECTED] wrote: On Saturday 17 September 2005 16:04, Aapo Tahkola wrote: On Sat, 17 Sep 2005 09:48:37 -0400 (EDT) Vladimir Dergachev [EMAIL PROTECTED] wrote: The user error messages is due to the fact that glxgears sometimes outputs insufficient number of vertices to draw a primitive - for example only 2 vertices for a quad. This is normal AFAIK, and since mesa doesnt do it, we need to. For all I care this message should be removed. This is by no means normal, and is the symptom of a bug in Mesa's recording of vertex arrays in display lists. At least the last time I looked at it it was. Yes but invalid vertex count also reaches r300 side when not using display lists. From the blue book: Incomplete specification results when either too few vertices are provided to specify even a single primitive or when an incorrect multiple of vertices is specified. The incomplete primitive is ignored; the rest are drawn. -- Aapo Tahkola --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42 plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
dual-TMU support
Wasn't sure whether to send this to dri-users or dri-devel but it's sort of a bug report so I figured I'd send it here. Following the Building instructions on the DRI Wiki I believe I have DRI working on my Thinkpad T42 (Radeon Mobility M10). glxinfo tells me: direct rendering: Yes and I seem to get about 1340 fps in glxgears. Not great, but certainly better than software. Quake 2 seems to run fine with glx support. (Both glxgears and Q2 print various messages like TODO - double side stencil ! and user error: Need more than 2 vertices to draw primitive QS ! but I assume those are mostly debugging-related). My (perhaps overly ambitious) goal, however, would be to be able to run World of Warcraft. It runs under Wine with fglrx, but I experience frequent crashes and of course in any case would prefer to use free drivers. :) Running WoW with the r300 driver yields this complaint: Your 3D accelerator card is not supported by World of Warcraft. Please install a 3D accelerator card with dual-TMU support. Anyone know if this is a known limitations or whatnot? For kicks, in case it's interesting to anyone, I put my Xorg.log up as http://www.chiappa.net/~chris/xorg-r300.log.gz -- ..ooOO [EMAIL PROTECTED] | My opinions are my own OOoo.. ..ooOO [EMAIL PROTECTED] | and certainly not those OOoo.. ..ooOO http://www.chiappa.net/~chris/ | of my employer OOoo.. --- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42 plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel