i965 OpenGL is heavily broken again

2010-03-05 Thread Maxim Levitsky
After quite long period of inactivity, I updated graphical stack on my
desktop/server.

To say the truth, I did such update about month ago, but found out that
X refuses flatly to use DRI modules. I assumed that it was my mistake in
compilation process (although it is automated).

Now I repeat same process and find out that OpenGL does work, but once
again it became very buggy, so buggy that it is almost unusable.



Neverball. - Now it hangs when I switch to full screen mode.
- Also, once again frames appear to be rendered 
in batches
In fact full screen mode leads to a hang always


Sauerbraten. - Hangs early with 'Loading'
Nexuiz - Same as above

Compiz. - Hangs now after start

GoogleEarth - No change, works, but in street view, one on screen label
'jumps'

Xmoto, Torcs. Full screen mode hangs.


Environment:

libdrm :-

commit 1d4d1e6b138aac8bd734c4c20617a43fb3337c63
Author: Eric Anholt 
Date:   Thu Mar 4 16:09:40 2010 -0800

intel: Only align Y-tiling pitch to the Y tile width.

Fixes piglit depth-tex-modes on gen4.

mesa :-

commit 2b15f4fc6840b4bb5ca81d3ed0137c31f63725e8
Author: Michal Krol 
Date:   Fri Mar 5 18:42:42 2010 +0100

progs: Add arbocclude2 demo.


xserver :-

commit bbae92795c7eab062e6722c42fa7915e0cee5d69
Author: Matt Turner 
Date:   Mon Feb 15 20:08:09 2010 -0500

Replace assembly with generic unaligned access code

Removes Alpha assembly, and probably works around unaligned accesses
on
other sensitive platforms.

xf86-video-intel :-

commit 54ac4e2df987b72529a523ffbde357bec27e3658
Author: Chris Wilson 
Date:   Thu Mar 4 21:34:52 2010 +

Rate limit batch buffer error.

Once we hit this error it's unlikely that we're coming back - so
don't
flood the logs with redundant information.

Signed-off-by: Chris Wilson 


kernel:

commit 9ddabb6700f82a033a76bcf7a547204fa12aaa17
Merge: bf0c346 3ce2f76
Author: Linus Torvalds 
Date:   Fri Jan 15 14:53:24 2010 -0800

Merge branch 'for-linus/samsung' of
git://git.fluff.org/bjdooks/linux

* 'for-linus/samsung' of git://git.fluff.org/bjdooks/linux:
  ARM: MINI2440: Fixup __initdata usage
  ARM: MINI2440: Fix crash on boot due to improper __initdata
qualifier
  ARM: SMDK6410: Specify no GPIO for B_PWR_5V regulator
  ARM: S3C: NAND: Check the existence of nr_map before copying





Best regards,
Maxim Levitsky


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Re: [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-05 Thread Jesse Barnes
On Fri, 05 Mar 2010 22:42:21 +0200
Maxim Levitsky  wrote:

> After quite long period of inactivity, I updated graphical stack on my
> desktop/server.
> 
> To say the truth, I did such update about month ago, but found out that
> X refuses flatly to use DRI modules. I assumed that it was my mistake in
> compilation process (although it is automated).

That generally indicates a build or config problem of some kind.  Did
you ever narrow it down?
 
> Now I repeat same process and find out that OpenGL does work, but once
> again it became very buggy, so buggy that it is almost unusable.
> 
> 
> 
> Neverball. - Now it hangs when I switch to full screen mode.
> - Also, once again frames appear to be rendered 
> in batches
> In fact full screen mode leads to a hang always
> 
> 
> Sauerbraten. - Hangs early with 'Loading'
> Nexuiz - Same as above
> 
> Compiz. - Hangs now after start
> 
> GoogleEarth - No change, works, but in street view, one on screen label
> 'jumps'
> 
> Xmoto, Torcs. Full screen mode hangs.

I just pushed a few fixes to the xf86-video-intel code that might
help...

-- 
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Re: [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-05 Thread Maxim Levitsky
On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
> On Fri, 05 Mar 2010 22:42:21 +0200
> Maxim Levitsky  wrote:
> 
> > After quite long period of inactivity, I updated graphical stack on my
> > desktop/server.
> > 
> > To say the truth, I did such update about month ago, but found out that
> > X refuses flatly to use DRI modules. I assumed that it was my mistake in
> > compilation process (although it is automated).
> 
> That generally indicates a build or config problem of some kind.  Did
> you ever narrow it down?
Because the same compile process works now, I suspect that wasn't build
failure.

I now compiled same stack, but reverted mesa to 

commit 465fee75ee8991349da742e5a1a5be3cd179bb62
Author: Roland Scheidegger 
Date:   Sat Nov 21 04:39:30 2009 -0800

intel: make CopyTex[Sub]Image fallback debug messages more
consistent



And compiled the xserver with --disable-aiglx 
(I will always use that option from now on, because I hate the way X and
mesa are tied otherwise. For example X won't build if I compile it
against old mesa, etc...)

And now all 3D problems are gone.

I now doing a bisect, although I am not sure if it will help much.

Best regards,
Maxim Levitsky



>  
> > Now I repeat same process and find out that OpenGL does work, but once
> > again it became very buggy, so buggy that it is almost unusable.
> > 
> > 
> > 
> > Neverball. - Now it hangs when I switch to full screen mode.
> > - Also, once again frames appear to be rendered 
> > in batches
> > In fact full screen mode leads to a hang always
> > 
> > 
> > Sauerbraten. - Hangs early with 'Loading'
> > Nexuiz - Same as above
> > 
> > Compiz. - Hangs now after start
> > 
> > GoogleEarth - No change, works, but in street view, one on screen label
> > 'jumps'
> > 
> > Xmoto, Torcs. Full screen mode hangs.
> 
> I just pushed a few fixes to the xf86-video-intel code that might
> help...
> 



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Re: [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-05 Thread Jesse Barnes
On Fri, 05 Mar 2010 23:18:07 +0200
Maxim Levitsky  wrote:

> On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
> > On Fri, 05 Mar 2010 22:42:21 +0200
> > Maxim Levitsky  wrote:
> > 
> > > After quite long period of inactivity, I updated graphical stack on my
> > > desktop/server.
> > > 
> > > To say the truth, I did such update about month ago, but found out that
> > > X refuses flatly to use DRI modules. I assumed that it was my mistake in
> > > compilation process (although it is automated).
> > 
> > That generally indicates a build or config problem of some kind.  Did
> > you ever narrow it down?
> Because the same compile process works now, I suspect that wasn't build
> failure.

Well something weird is going on; maybe you didn't build X after Mesa
or with the right Mesa includes?

> I now compiled same stack, but reverted mesa to 
> 
> commit 465fee75ee8991349da742e5a1a5be3cd179bb62
> Author: Roland Scheidegger 
> Date:   Sat Nov 21 04:39:30 2009 -0800
> 
> intel: make CopyTex[Sub]Image fallback debug messages more
> consistent
> 
> 
> 
> And compiled the xserver with --disable-aiglx 
> (I will always use that option from now on, because I hate the way X and
> mesa are tied otherwise. For example X won't build if I compile it
> against old mesa, etc...)

If you can't get AIGLX to work then it may indicate a bigger problem.
X needs to load a DRI driver to perform acceleration for indirect
clients, I'm not sure what in that is hate-worthy.

> And now all 3D problems are gone.
> 
> I now doing a bisect, although I am not sure if it will help much.

Probably not.  It sounds like your configuration is pretty custom and
something is seriously broken, so it'll be hard to help further.

-- 
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--
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Re: [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-05 Thread Maxim Levitsky
On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote:
> On Fri, 05 Mar 2010 23:18:07 +0200
> Maxim Levitsky  wrote:
> 
> > On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
> > > On Fri, 05 Mar 2010 22:42:21 +0200
> > > Maxim Levitsky  wrote:
> > > 
> > > > After quite long period of inactivity, I updated graphical stack on my
> > > > desktop/server.
> > > > 
> > > > To say the truth, I did such update about month ago, but found out that
> > > > X refuses flatly to use DRI modules. I assumed that it was my mistake in
> > > > compilation process (although it is automated).
> > > 
> > > That generally indicates a build or config problem of some kind.  Did
> > > you ever narrow it down?
> > Because the same compile process works now, I suspect that wasn't build
> > failure.
> 
> Well something weird is going on; maybe you didn't build X after Mesa
> or with the right Mesa includes?
I am very sure that this issue isn't relevant now.

I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in
that order, compiling everything from scratch (doing git clean -dfx in
all directories)





> 
> > I now compiled same stack, but reverted mesa to 
> > 
> > commit 465fee75ee8991349da742e5a1a5be3cd179bb62
> > Author: Roland Scheidegger 
> > Date:   Sat Nov 21 04:39:30 2009 -0800
> > 
> > intel: make CopyTex[Sub]Image fallback debug messages more
> > consistent
> > 
> > 
> > 
> > And compiled the xserver with --disable-aiglx 
> > (I will always use that option from now on, because I hate the way X and
> > mesa are tied otherwise. For example X won't build if I compile it
> > against old mesa, etc...)
> 
> If you can't get AIGLX to work then it may indicate a bigger problem.
> X needs to load a DRI driver to perform acceleration for indirect
> clients, I'm not sure what in that is hate-worthy.
> 
> > And now all 3D problems are gone.
> > 
> > I now doing a bisect, although I am not sure if it will help much.
> 
> Probably not.  It sounds like your configuration is pretty custom and
> something is seriously broken, so it'll be hard to help further.

I don't think so. Older mesa works, new one works too but with bugs. New
mesa just contains a lot of bugs.

Best regards,
Maxim Levitsky



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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-06 Thread Maxim Levitsky
On Sat, 2010-03-06 at 11:18 +0100, Florian Mickler wrote:
> On Fri, 05 Mar 2010 23:48:48 +0200
> Maxim Levitsky  wrote:
> 
> > On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote:
> > > On Fri, 05 Mar 2010 23:18:07 +0200
> > > Maxim Levitsky  wrote:
> > > 
> > > > On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
> > > > > On Fri, 05 Mar 2010 22:42:21 +0200
> > > > > Maxim Levitsky  wrote:
> > > > > 
> > > > > > After quite long period of inactivity, I updated graphical stack on 
> > > > > > my
> > > > > > desktop/server.
> > > > > > 
> > > > > > To say the truth, I did such update about month ago, but found out 
> > > > > > that
> > > > > > X refuses flatly to use DRI modules. I assumed that it was my 
> > > > > > mistake in
> > > > > > compilation process (although it is automated).
> > > > > 
> > > > > That generally indicates a build or config problem of some kind.  Did
> > > > > you ever narrow it down?
> > > > Because the same compile process works now, I suspect that wasn't build
> > > > failure.
> > > 
> > > Well something weird is going on; maybe you didn't build X after Mesa
> > > or with the right Mesa includes?
> > I am very sure that this issue isn't relevant now.
> > 
> > I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in
> > that order, compiling everything from scratch (doing git clean -dfx in
> > all directories)
> 
> if you just want a working setup, perhaps you should try using
> something that got (probably) tested by at least some people:
>   http://intellinuxgraphics.org/2009Q4.html
> cheers,
> Flo

Well, I now have a working setup with mesa 
ebbc73d1aed283c9bc4aa2b37bed4374bbaec5b5

The problem is that I hoped that once all heavy work in regard to KMS
was done, there will be no serious regressions in 3D stack, but only bug
fixes, because it is very hard to track and fix bugs there.

However, once again 3D stack is in bad shape, and this is not good.


Best regards,
Maxim Levitsky




--
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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-06 Thread Florian Mickler
On Fri, 05 Mar 2010 23:48:48 +0200
Maxim Levitsky  wrote:

> On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote:
> > On Fri, 05 Mar 2010 23:18:07 +0200
> > Maxim Levitsky  wrote:
> > 
> > > On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
> > > > On Fri, 05 Mar 2010 22:42:21 +0200
> > > > Maxim Levitsky  wrote:
> > > > 
> > > > > After quite long period of inactivity, I updated graphical stack on my
> > > > > desktop/server.
> > > > > 
> > > > > To say the truth, I did such update about month ago, but found out 
> > > > > that
> > > > > X refuses flatly to use DRI modules. I assumed that it was my mistake 
> > > > > in
> > > > > compilation process (although it is automated).
> > > > 
> > > > That generally indicates a build or config problem of some kind.  Did
> > > > you ever narrow it down?
> > > Because the same compile process works now, I suspect that wasn't build
> > > failure.
> > 
> > Well something weird is going on; maybe you didn't build X after Mesa
> > or with the right Mesa includes?
> I am very sure that this issue isn't relevant now.
> 
> I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in
> that order, compiling everything from scratch (doing git clean -dfx in
> all directories)

if you just want a working setup, perhaps you should try using
something that got (probably) tested by at least some people:
http://intellinuxgraphics.org/2009Q4.html
cheers,
Flo

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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-06 Thread Maxim Levitsky
On Sat, 2010-03-06 at 14:10 +0200, Maxim Levitsky wrote: 
> On Sat, 2010-03-06 at 11:18 +0100, Florian Mickler wrote:
> > On Fri, 05 Mar 2010 23:48:48 +0200
> > Maxim Levitsky  wrote:
> > 
> > > On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote:
> > > > On Fri, 05 Mar 2010 23:18:07 +0200
> > > > Maxim Levitsky  wrote:
> > > > 
> > > > > On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
> > > > > > On Fri, 05 Mar 2010 22:42:21 +0200
> > > > > > Maxim Levitsky  wrote:
> > > > > > 
> > > > > > > After quite long period of inactivity, I updated graphical stack 
> > > > > > > on my
> > > > > > > desktop/server.
> > > > > > > 
> > > > > > > To say the truth, I did such update about month ago, but found 
> > > > > > > out that
> > > > > > > X refuses flatly to use DRI modules. I assumed that it was my 
> > > > > > > mistake in
> > > > > > > compilation process (although it is automated).
> > > > > > 
> > > > > > That generally indicates a build or config problem of some kind.  
> > > > > > Did
> > > > > > you ever narrow it down?
> > > > > Because the same compile process works now, I suspect that wasn't 
> > > > > build
> > > > > failure.
> > > > 
> > > > Well something weird is going on; maybe you didn't build X after Mesa
> > > > or with the right Mesa includes?
> > > I am very sure that this issue isn't relevant now.
> > > 
> > > I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in
> > > that order, compiling everything from scratch (doing git clean -dfx in
> > > all directories)
> > 
> > if you just want a working setup, perhaps you should try using
> > something that got (probably) tested by at least some people:
> > http://intellinuxgraphics.org/2009Q4.html
> > cheers,
> > Flo
> 
> Well, I now have a working setup with mesa 
> ebbc73d1aed283c9bc4aa2b37bed4374bbaec5b5
> 
> The problem is that I hoped that once all heavy work in regard to KMS
> was done, there will be no serious regressions in 3D stack, but only bug
> fixes, because it is very hard to track and fix bugs there.
> 
> However, once again 3D stack is in bad shape, and this is not good.


More testing shows the following behaviour:



Full screen mode is completely busted. As soon as any 3D application
switches to full screen mode, even without changing the resolution, it
hangs (note that I didn't see GPU hangs due to that)

Compiz is broken (its also a full screen app...). As soon as it starts,
it draws few windows, and then stalls.

In window mode all applications do work.


Now I guess this is worth a bugzilla entry.
(If this isn't there yet...)


Best regards,
Maxim Levitsky



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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-06 Thread Jesse Barnes
On Sat, 06 Mar 2010 16:40:27 +0200
Maxim Levitsky  wrote:

> On Sat, 2010-03-06 at 14:10 +0200, Maxim Levitsky wrote: 
> > On Sat, 2010-03-06 at 11:18 +0100, Florian Mickler wrote:
> > > On Fri, 05 Mar 2010 23:48:48 +0200
> > > Maxim Levitsky  wrote:
> > > 
> > > > On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote:
> > > > > On Fri, 05 Mar 2010 23:18:07 +0200
> > > > > Maxim Levitsky  wrote:
> > > > > 
> > > > > > On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
> > > > > > > On Fri, 05 Mar 2010 22:42:21 +0200
> > > > > > > Maxim Levitsky  wrote:
> > > > > > > 
> > > > > > > > After quite long period of inactivity, I updated graphical 
> > > > > > > > stack on my
> > > > > > > > desktop/server.
> > > > > > > > 
> > > > > > > > To say the truth, I did such update about month ago, but found 
> > > > > > > > out that
> > > > > > > > X refuses flatly to use DRI modules. I assumed that it was my 
> > > > > > > > mistake in
> > > > > > > > compilation process (although it is automated).
> > > > > > > 
> > > > > > > That generally indicates a build or config problem of some kind.  
> > > > > > > Did
> > > > > > > you ever narrow it down?
> > > > > > Because the same compile process works now, I suspect that wasn't 
> > > > > > build
> > > > > > failure.
> > > > > 
> > > > > Well something weird is going on; maybe you didn't build X after Mesa
> > > > > or with the right Mesa includes?
> > > > I am very sure that this issue isn't relevant now.
> > > > 
> > > > I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in
> > > > that order, compiling everything from scratch (doing git clean -dfx in
> > > > all directories)
> > > 
> > > if you just want a working setup, perhaps you should try using
> > > something that got (probably) tested by at least some people:
> > >   http://intellinuxgraphics.org/2009Q4.html
> > > cheers,
> > > Flo
> > 
> > Well, I now have a working setup with mesa 
> > ebbc73d1aed283c9bc4aa2b37bed4374bbaec5b5
> > 
> > The problem is that I hoped that once all heavy work in regard to KMS
> > was done, there will be no serious regressions in 3D stack, but only bug
> > fixes, because it is very hard to track and fix bugs there.
> > 
> > However, once again 3D stack is in bad shape, and this is not good.
> 
> 
> More testing shows the following behaviour:
> 
> 
> 
> Full screen mode is completely busted. As soon as any 3D application
> switches to full screen mode, even without changing the resolution, it
> hangs (note that I didn't see GPU hangs due to that)
> 
> Compiz is broken (its also a full screen app...). As soon as it starts,
> it draws few windows, and then stalls.
> 
> In window mode all applications do work.
> 
> 
> Now I guess this is worth a bugzilla entry.
> (If this isn't there yet...)

I'm not seeing this on GM45.  I just installed a totally fresh stack on
a new F12 installation and compiz and games work well.  But please file
a bug and include everything needed (see intellinuxgraphics.org for the
list); hope we can find the issue.

-- 
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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-06 Thread Maxim Levitsky
On Sat, 2010-03-06 at 08:02 -0800, Jesse Barnes wrote:
> On Sat, 06 Mar 2010 16:40:27 +0200
> Maxim Levitsky  wrote:
> 
> > On Sat, 2010-03-06 at 14:10 +0200, Maxim Levitsky wrote: 
> > > On Sat, 2010-03-06 at 11:18 +0100, Florian Mickler wrote:
> > > > On Fri, 05 Mar 2010 23:48:48 +0200
> > > > Maxim Levitsky  wrote:
> > > > 
> > > > > On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote:
> > > > > > On Fri, 05 Mar 2010 23:18:07 +0200
> > > > > > Maxim Levitsky  wrote:
> > > > > > 
> > > > > > > On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
> > > > > > > > On Fri, 05 Mar 2010 22:42:21 +0200
> > > > > > > > Maxim Levitsky  wrote:
> > > > > > > > 
> > > > > > > > > After quite long period of inactivity, I updated graphical 
> > > > > > > > > stack on my
> > > > > > > > > desktop/server.
> > > > > > > > > 
> > > > > > > > > To say the truth, I did such update about month ago, but 
> > > > > > > > > found out that
> > > > > > > > > X refuses flatly to use DRI modules. I assumed that it was my 
> > > > > > > > > mistake in
> > > > > > > > > compilation process (although it is automated).
> > > > > > > > 
> > > > > > > > That generally indicates a build or config problem of some 
> > > > > > > > kind.  Did
> > > > > > > > you ever narrow it down?
> > > > > > > Because the same compile process works now, I suspect that wasn't 
> > > > > > > build
> > > > > > > failure.
> > > > > > 
> > > > > > Well something weird is going on; maybe you didn't build X after 
> > > > > > Mesa
> > > > > > or with the right Mesa includes?
> > > > > I am very sure that this issue isn't relevant now.
> > > > > 
> > > > > I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in
> > > > > that order, compiling everything from scratch (doing git clean -dfx in
> > > > > all directories)
> > > > 
> > > > if you just want a working setup, perhaps you should try using
> > > > something that got (probably) tested by at least some people:
> > > > http://intellinuxgraphics.org/2009Q4.html
> > > > cheers,
> > > > Flo
> > > 
> > > Well, I now have a working setup with mesa 
> > > ebbc73d1aed283c9bc4aa2b37bed4374bbaec5b5
> > > 
> > > The problem is that I hoped that once all heavy work in regard to KMS
> > > was done, there will be no serious regressions in 3D stack, but only bug
> > > fixes, because it is very hard to track and fix bugs there.
> > > 
> > > However, once again 3D stack is in bad shape, and this is not good.
> > 
> > 
> > More testing shows the following behaviour:
> > 
> > 
> > 
> > Full screen mode is completely busted. As soon as any 3D application
> > switches to full screen mode, even without changing the resolution, it
> > hangs (note that I didn't see GPU hangs due to that)
> > 
> > Compiz is broken (its also a full screen app...). As soon as it starts,
> > it draws few windows, and then stalls.
> > 
> > In window mode all applications do work.
> > 
> > 
> > Now I guess this is worth a bugzilla entry.
> > (If this isn't there yet...)
> 
> I'm not seeing this on GM45.  I just installed a totally fresh stack on
> a new F12 installation and compiz and games work well.  But please file
> a bug and include everything needed (see intellinuxgraphics.org for the
> list); hope we can find the issue.


Here, gdb backtrace while running sauerbraten full screen:


#2  0xb6e93d80 in ?? () from /usr/lib/libxcb.so.1
#3  0xb6e959d2 in xcb_wait_for_reply () from /usr/lib/libxcb.so.1
#4  0xb7387e7e in _XReply (dpy=0x9023938, rep=0xbfc6a4dc, extra=0, discard=0) 
at xcb_io.c:454
#5  0xb772ba30 in DRI2GetBuffersWithFormat (dpy=0x9023938, drawable=62914575, 
width=0x93eed74, height=0x93eed78, attachments=0xbfc6a5dc, count=2, 
outCount=0xbfc6a608) at dri2.c:428
#6  0xb7729f62 in dri2GetBuffersWithFormat (driDrawable=0x93eed50, 
width=0x93eed74, height=0x93eed78, attachments=0xbfc6a5dc, count=2, 
out_count=0xbfc6a608, 
loaderPrivate=0x93eecb0) at dri2_glx.c:435
#7  0xb6557bf3 in intel_update_renderbuffers (context=0x905c678, 
drawable=0x93eed50) at intel_context.c:253
#8  0xb65581d5 in intel_prepare_render (intel=0x90c6c50) at intel_context.c:395
#9  0xb657a423 in brw_try_draw_prims (ctx=, 
arrays=0x910418c, prim=0x9102c60, nr_prims=1, ib=0x0, index_bounds_valid=1 
'\001', 
min_index=0, max_index=3) at brw_draw.c:340
#10 brw_draw_prims (ctx=, arrays=0x910418c, 
prim=0x9102c60, nr_prims=1, ib=0x0, index_bounds_valid=1 '\001', min_index=0, 
max_index=3)
at brw_draw.c:441
#11 0xb663ea64 in vbo_exec_vtx_flush (exec=0x9102b30, unmap=1 '\001') at 
vbo/vbo_exec_draw.c:384
#12 0xb663a42a in vbo_exec_FlushVertices_internal (ctx=0xfdfc, unmap=255 
'\377') at vbo/vbo_exec_api.c:872
#13 0xb663c230 in vbo_exec_FlushVertices (ctx=0x90c6c50, flags=1) at 
vbo/vbo_exec_api.c:906
#14 0xb65daea5 in _mesa_set_enable (ctx=0x90c6c50, cap=3042, state=1 '\001') at 
main/enable.c:283
#15 0xb65db1bf in _mesa_Enable (cap=3042) at main/enable.c:1007
#16 0x080abf08 in ?? ()
#17 0x080ad3fc in ?? ()
#18 0xb7479b56 in __libc_star

Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-06 Thread Stephan Raue
looks this like my problems that i have reported some days ago with 
Subject "Problem using an Mesa based App with recent 
xorg/mesa/xf86-video-intel (loop?)" to Mesa-dev, xorg and intel-gfx list?

i have still this issue, but i dont know what you need for informations 
to fix the issues?

with ati driver i dont have problems, only here with intel driver on my 
Thinkpad X200t with intel HDA Graphics card

Stephan

Am 06.03.2010 17:46, schrieb Maxim Levitsky:
> On Sat, 2010-03-06 at 08:02 -0800, Jesse Barnes wrote:
>
>> On Sat, 06 Mar 2010 16:40:27 +0200
>> Maxim Levitsky  wrote:
>>
>>  
>>> On Sat, 2010-03-06 at 14:10 +0200, Maxim Levitsky wrote:
>>>
 On Sat, 2010-03-06 at 11:18 +0100, Florian Mickler wrote:
  
> On Fri, 05 Mar 2010 23:48:48 +0200
> Maxim Levitsky  wrote:
>
>
>> On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote:
>>  
>>> On Fri, 05 Mar 2010 23:18:07 +0200
>>> Maxim Levitsky  wrote:
>>>
>>>
 On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
  
> On Fri, 05 Mar 2010 22:42:21 +0200
> Maxim Levitsky  wrote:
>
>
>> After quite long period of inactivity, I updated graphical stack on 
>> my
>> desktop/server.
>>
>> To say the truth, I did such update about month ago, but found out 
>> that
>> X refuses flatly to use DRI modules. I assumed that it was my 
>> mistake in
>> compilation process (although it is automated).
>>  
> That generally indicates a build or config problem of some kind.  Did
> you ever narrow it down?
>
 Because the same compile process works now, I suspect that wasn't build
 failure.
  
>>> Well something weird is going on; maybe you didn't build X after Mesa
>>> or with the right Mesa includes?
>>>
>> I am very sure that this issue isn't relevant now.
>>
>> I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in
>> that order, compiling everything from scratch (doing git clean -dfx in
>> all directories)
>>  
> if you just want a working setup, perhaps you should try using
> something that got (probably) tested by at least some people:
>   http://intellinuxgraphics.org/2009Q4.html
> cheers,
> Flo
>
 Well, I now have a working setup with mesa
 ebbc73d1aed283c9bc4aa2b37bed4374bbaec5b5

 The problem is that I hoped that once all heavy work in regard to KMS
 was done, there will be no serious regressions in 3D stack, but only bug
 fixes, because it is very hard to track and fix bugs there.

 However, once again 3D stack is in bad shape, and this is not good.
  
>>>
>>> More testing shows the following behaviour:
>>>
>>>
>>>
>>> Full screen mode is completely busted. As soon as any 3D application
>>> switches to full screen mode, even without changing the resolution, it
>>> hangs (note that I didn't see GPU hangs due to that)
>>>
>>> Compiz is broken (its also a full screen app...). As soon as it starts,
>>> it draws few windows, and then stalls.
>>>
>>> In window mode all applications do work.
>>>
>>>
>>> Now I guess this is worth a bugzilla entry.
>>> (If this isn't there yet...)
>>>
>> I'm not seeing this on GM45.  I just installed a totally fresh stack on
>> a new F12 installation and compiz and games work well.  But please file
>> a bug and include everything needed (see intellinuxgraphics.org for the
>> list); hope we can find the issue.
>>  
>
> Here, gdb backtrace while running sauerbraten full screen:
>
>
> #2  0xb6e93d80 in ?? () from /usr/lib/libxcb.so.1
> #3  0xb6e959d2 in xcb_wait_for_reply () from /usr/lib/libxcb.so.1
> #4  0xb7387e7e in _XReply (dpy=0x9023938, rep=0xbfc6a4dc, extra=0, discard=0) 
> at xcb_io.c:454
> #5  0xb772ba30 in DRI2GetBuffersWithFormat (dpy=0x9023938, drawable=62914575, 
> width=0x93eed74, height=0x93eed78, attachments=0xbfc6a5dc, count=2,
>  outCount=0xbfc6a608) at dri2.c:428
> #6  0xb7729f62 in dri2GetBuffersWithFormat (driDrawable=0x93eed50, 
> width=0x93eed74, height=0x93eed78, attachments=0xbfc6a5dc, count=2, 
> out_count=0xbfc6a608,
>  loaderPrivate=0x93eecb0) at dri2_glx.c:435
> #7  0xb6557bf3 in intel_update_renderbuffers (context=0x905c678, 
> drawable=0x93eed50) at intel_context.c:253
> #8  0xb65581d5 in intel_prepare_render (intel=0x90c6c50) at 
> intel_context.c:395
> #9  0xb657a423 in brw_try_draw_prims (ctx=, 
> arrays=0x910418c, prim=0x9102c60, nr_prims=1, ib=0x0, index_bounds_valid=1 
> '\001',
>  min_index=0, max_index=3) at brw_draw.c:340
> #10 brw_draw_prims (ctx=, arrays=0x910418c, 
> prim=0x9102c60, nr_prims=1, ib=0x0, index_bounds_valid=1 '\001', min_inde

Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-06 Thread Maxim Levitsky
On Sat, 2010-03-06 at 22:35 +0100, Florian Mickler wrote:
> On Sat, 06 Mar 2010 18:02:51 +0100
> Stephan Raue  wrote:
> 
> > looks this like my problems that i have reported some days ago with 
> > Subject "Problem using an Mesa based App with recent 
> > xorg/mesa/xf86-video-intel (loop?)" to Mesa-dev, xorg and intel-gfx list?
> > 
> > i have still this issue, but i dont know what you need for informations 
> > to fix the issues?
> > 
> > with ati driver i dont have problems, only here with intel driver on my 
> > Thinkpad X200t with intel HDA Graphics card
> > 

I now see that compiz hangs in same way.

Attached are backtrace of the compiz, and backtrace of etracer which did
start full screen but became hung on resolution change.

Best regards,
Maxim Levitsky
GNU gdb (GDB) 7.0-ubuntu
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later 
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "i486-linux-gnu".
For bug reporting instructions, please see:
.
Attaching to process 4123
Reading symbols from /usr/bin/compiz.real.disabled...(no debugging symbols 
found)...done.
Reading symbols from /usr/lib/libXcomposite.so.1...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libXcomposite.so.1
Reading symbols from /usr/lib/libXdamage.so.1...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libXdamage.so.1
Reading symbols from /usr/lib/libXfixes.so.3...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libXfixes.so.3
Reading symbols from /usr/local/lib/libXrandr.so.2...done.
Loaded symbols for /usr/local/lib/libXrandr.so.2
Reading symbols from /usr/lib/libXinerama.so.1...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libXinerama.so.1
Reading symbols from /usr/lib/libXcursor.so.1...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libXcursor.so.1
Reading symbols from /usr/lib/libICE.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libICE.so.6
Reading symbols from /usr/lib/libSM.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSM.so.6
Reading symbols from /usr/lib/libxslt.so.1...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libxslt.so.1
Reading symbols from /usr/lib/libxml2.so.2...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libxml2.so.2
Reading symbols from /usr/lib/libstartup-notification-1.so.0...(no debugging 
symbols found)...done.
Loaded symbols for /usr/lib/libstartup-notification-1.so.0
Reading symbols from /usr/local/lib/mesa/lib/libGL.so.1...done.
Loaded symbols for /usr/local/lib/mesa/lib/libGL.so.1
Reading symbols from /lib/tls/i686/cmov/libm.so.6...Reading symbols from 
/usr/lib/debug/lib/tls/i686/cmov/libm-2.10.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/tls/i686/cmov/libm.so.6
Reading symbols from /lib/tls/i686/cmov/libpthread.so.0...Reading symbols from 
/usr/lib/debug/lib/tls/i686/cmov/libpthread-2.10.1.so...done.
[Thread debugging using libthread_db enabled]
(no debugging symbols found)...done.
Loaded symbols for /lib/tls/i686/cmov/libpthread.so.0
Reading symbols from /lib/tls/i686/cmov/libc.so.6...Reading symbols from 
/usr/lib/debug/lib/tls/i686/cmov/libc-2.10.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/tls/i686/cmov/libc.so.6
Reading symbols from /usr/local/lib/libX11.so.6...done.
Loaded symbols for /usr/local/lib/libX11.so.6
Reading symbols from /usr/lib/libXext.so.6...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libXext.so.6
Reading symbols from /lib/tls/i686/cmov/libdl.so.2...Reading symbols from 
/usr/lib/debug/lib/tls/i686/cmov/libdl-2.10.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/tls/i686/cmov/libdl.so.2
Reading symbols from /usr/lib/libXrender.so.1...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libXrender.so.1
Reading symbols from /usr/lib/libxcb.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libxcb.so.1
Reading symbols from /lib/libuuid.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libuuid.so.1
Reading symbols from /lib/libz.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libz.so.1
Reading symbols from /usr/lib/libxcb-aux.so.0...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libxcb-aux.so.0
Reading symbols from /usr/lib/libxcb-event.so.1...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libxcb-event.so.1
Reading symbols from /usr/lib/libxcb-atom.so.1...(no debugging symbols 
found)...done.
Loaded symbols for /usr/lib/libxcb-atom.so.1
Reading symbols from /usr/lib/libXxf86vm.so.1...(no debugging symbols 
found)...done.
Load

Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-06 Thread Maxim Levitsky
On Sun, 2010-03-07 at 00:05 +0200, Maxim Levitsky wrote:
> On Sat, 2010-03-06 at 22:35 +0100, Florian Mickler wrote:
> > On Sat, 06 Mar 2010 18:02:51 +0100
> > Stephan Raue  wrote:
> > 
> > > looks this like my problems that i have reported some days ago with 
> > > Subject "Problem using an Mesa based App with recent 
> > > xorg/mesa/xf86-video-intel (loop?)" to Mesa-dev, xorg and intel-gfx list?
> > > 
> > > i have still this issue, but i dont know what you need for informations 
> > > to fix the issues?
> > > 
> > > with ati driver i dont have problems, only here with intel driver on my 
> > > Thinkpad X200t with intel HDA Graphics card
> > > 
> 
> I now see that compiz hangs in same way.
> 
> Attached are backtrace of the compiz, and backtrace of etracer which did
> start full screen but became hung on resolution change.
> 
> Best regards,
>   Maxim Levitsky

Other info that might help:

I took a look at X and found that it was in normal waiting state
sleeping waiting for input.

Also, I found when 'unstable' mesa would appear to work when I start the
X while 'stable' one is used. It was compiz. When compiz is running
using stable mesa, an game does change the resolution 'usualy' without
hang even if uses unstable mesa.

Best regards,
Maxim Levitsky


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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-06 Thread Jesse Barnes
It would help to know what the server is doing at this point with the
client.  It may be that it put the client to sleep and hasn't woken it
up yet, or there could be something wrong with our getbuffers code in
the new scheme.

Jesse

On Sat, 06 Mar 2010 18:02:51 +0100
Stephan Raue  wrote:

> looks this like my problems that i have reported some days ago with 
> Subject "Problem using an Mesa based App with recent 
> xorg/mesa/xf86-video-intel (loop?)" to Mesa-dev, xorg and intel-gfx list?
> 
> i have still this issue, but i dont know what you need for informations 
> to fix the issues?
> 
> with ati driver i dont have problems, only here with intel driver on my 
> Thinkpad X200t with intel HDA Graphics card
> 
> Stephan
> 
> Am 06.03.2010 17:46, schrieb Maxim Levitsky:
> > On Sat, 2010-03-06 at 08:02 -0800, Jesse Barnes wrote:
> >
> >> On Sat, 06 Mar 2010 16:40:27 +0200
> >> Maxim Levitsky  wrote:
> >>
> >>  
> >>> On Sat, 2010-03-06 at 14:10 +0200, Maxim Levitsky wrote:
> >>>
>  On Sat, 2010-03-06 at 11:18 +0100, Florian Mickler wrote:
>   
> > On Fri, 05 Mar 2010 23:48:48 +0200
> > Maxim Levitsky  wrote:
> >
> >
> >> On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote:
> >>  
> >>> On Fri, 05 Mar 2010 23:18:07 +0200
> >>> Maxim Levitsky  wrote:
> >>>
> >>>
>  On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
>   
> > On Fri, 05 Mar 2010 22:42:21 +0200
> > Maxim Levitsky  wrote:
> >
> >
> >> After quite long period of inactivity, I updated graphical stack 
> >> on my
> >> desktop/server.
> >>
> >> To say the truth, I did such update about month ago, but found out 
> >> that
> >> X refuses flatly to use DRI modules. I assumed that it was my 
> >> mistake in
> >> compilation process (although it is automated).
> >>  
> > That generally indicates a build or config problem of some kind.  
> > Did
> > you ever narrow it down?
> >
>  Because the same compile process works now, I suspect that wasn't 
>  build
>  failure.
>   
> >>> Well something weird is going on; maybe you didn't build X after Mesa
> >>> or with the right Mesa includes?
> >>>
> >> I am very sure that this issue isn't relevant now.
> >>
> >> I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in
> >> that order, compiling everything from scratch (doing git clean -dfx in
> >> all directories)
> >>  
> > if you just want a working setup, perhaps you should try using
> > something that got (probably) tested by at least some people:
> > http://intellinuxgraphics.org/2009Q4.html
> > cheers,
> > Flo
> >
>  Well, I now have a working setup with mesa
>  ebbc73d1aed283c9bc4aa2b37bed4374bbaec5b5
> 
>  The problem is that I hoped that once all heavy work in regard to KMS
>  was done, there will be no serious regressions in 3D stack, but only bug
>  fixes, because it is very hard to track and fix bugs there.
> 
>  However, once again 3D stack is in bad shape, and this is not good.
>   
> >>>
> >>> More testing shows the following behaviour:
> >>>
> >>>
> >>>
> >>> Full screen mode is completely busted. As soon as any 3D application
> >>> switches to full screen mode, even without changing the resolution, it
> >>> hangs (note that I didn't see GPU hangs due to that)
> >>>
> >>> Compiz is broken (its also a full screen app...). As soon as it starts,
> >>> it draws few windows, and then stalls.
> >>>
> >>> In window mode all applications do work.
> >>>
> >>>
> >>> Now I guess this is worth a bugzilla entry.
> >>> (If this isn't there yet...)
> >>>
> >> I'm not seeing this on GM45.  I just installed a totally fresh stack on
> >> a new F12 installation and compiz and games work well.  But please file
> >> a bug and include everything needed (see intellinuxgraphics.org for the
> >> list); hope we can find the issue.
> >>  
> >
> > Here, gdb backtrace while running sauerbraten full screen:
> >
> >
> > #2  0xb6e93d80 in ?? () from /usr/lib/libxcb.so.1
> > #3  0xb6e959d2 in xcb_wait_for_reply () from /usr/lib/libxcb.so.1
> > #4  0xb7387e7e in _XReply (dpy=0x9023938, rep=0xbfc6a4dc, extra=0, 
> > discard=0) at xcb_io.c:454
> > #5  0xb772ba30 in DRI2GetBuffersWithFormat (dpy=0x9023938, 
> > drawable=62914575, width=0x93eed74, height=0x93eed78, 
> > attachments=0xbfc6a5dc, count=2,
> >  outCount=0xbfc6a608) at dri2.c:428
> > #6  0xb7729f62 in dri2GetBuffersWithFormat (driDrawable=0x93eed50, 
> > width=0x93eed74, height=0x93eed78, attachments=0xbfc6a5dc, count=2, 
> > out_count=0xbfc6a608,
> > 

Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-07 Thread Florian Mickler
On Sun, 07 Mar 2010 00:24:24 +0200
Maxim Levitsky  wrote:

> On Sun, 2010-03-07 at 00:05 +0200, Maxim Levitsky wrote:
> > On Sat, 2010-03-06 at 22:35 +0100, Florian Mickler wrote:
> > > On Sat, 06 Mar 2010 18:02:51 +0100
> > > Stephan Raue  wrote:
> > > 
> > > > looks this like my problems that i have reported some days ago with 
> > > > Subject "Problem using an Mesa based App with recent 
> > > > xorg/mesa/xf86-video-intel (loop?)" to Mesa-dev, xorg and intel-gfx 
> > > > list?
> > > > 
> > > > i have still this issue, but i dont know what you need for informations 
> > > > to fix the issues?
> > > > 
> > > > with ati driver i dont have problems, only here with intel driver on my 
> > > > Thinkpad X200t with intel HDA Graphics card
> > > > 
> > 
> > I now see that compiz hangs in same way.
> > 
> > Attached are backtrace of the compiz, and backtrace of etracer which did
> > start full screen but became hung on resolution change.
> > 
> > Best regards,
> > Maxim Levitsky
> 
> Other info that might help:
> 
> I took a look at X and found that it was in normal waiting state
> sleeping waiting for input.
> 
> Also, I found when 'unstable' mesa would appear to work when I start the
> X while 'stable' one is used. It was compiz. When compiz is running
> using stable mesa, an game does change the resolution 'usualy' without
> hang even if uses unstable mesa.
> 
> Best regards,
>   Maxim Levitsky

i found that the kernel updates for 2.6.34-rc1 did make the hang time
out... this has to be some vblank issue, i assume...

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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-07 Thread Florian Mickler
On Sat, 06 Mar 2010 18:02:51 +0100
Stephan Raue  wrote:

> looks this like my problems that i have reported some days ago with 
> Subject "Problem using an Mesa based App with recent 
> xorg/mesa/xf86-video-intel (loop?)" to Mesa-dev, xorg and intel-gfx list?
> 
> i have still this issue, but i dont know what you need for informations 
> to fix the issues?
> 
> with ati driver i dont have problems, only here with intel driver on my 
> Thinkpad X200t with intel HDA Graphics card
> 
> Stephan
> 
> Am 06.03.2010 17:46, schrieb Maxim Levitsky:
> > Here, gdb backtrace while running sauerbraten full screen:
> >
> >
> > #2  0xb6e93d80 in ?? () from /usr/lib/libxcb.so.1
> > #3  0xb6e959d2 in xcb_wait_for_reply () from /usr/lib/libxcb.so.1
> > #4  0xb7387e7e in _XReply (dpy=0x9023938, rep=0xbfc6a4dc, extra=0, 
> > discard=0) at xcb_io.c:454
> > #5  0xb772ba30 in DRI2GetBuffersWithFormat (dpy=0x9023938, 
> > drawable=62914575, width=0x93eed74, height=0x93eed78, 
> > attachments=0xbfc6a5dc, count=2,
> >  outCount=0xbfc6a608) at dri2.c:428
> > #6  0xb7729f62 in dri2GetBuffersWithFormat (driDrawable=0x93eed50, 
> > width=0x93eed74, height=0x93eed78, attachments=0xbfc6a5dc, count=2, 
> > out_count=0xbfc6a608,
> >  loaderPrivate=0x93eecb0) at dri2_glx.c:435
> > #7  0xb6557bf3 in intel_update_renderbuffers (context=0x905c678, 
> > drawable=0x93eed50) at intel_context.c:253
> > #8  0xb65581d5 in intel_prepare_render (intel=0x90c6c50) at 
> > intel_context.c:395
> > #9  0xb657a423 in brw_try_draw_prims (ctx=, 
> > arrays=0x910418c, prim=0x9102c60, nr_prims=1, ib=0x0, index_bounds_valid=1 
> > '\001',
> >  min_index=0, max_index=3) at brw_draw.c:340
> > #10 brw_draw_prims (ctx=, arrays=0x910418c, 
> > prim=0x9102c60, nr_prims=1, ib=0x0, index_bounds_valid=1 '\001', 
> > min_index=0, max_index=3)
> >  at brw_draw.c:441
> > #11 0xb663ea64 in vbo_exec_vtx_flush (exec=0x9102b30, unmap=1 '\001') at 
> > vbo/vbo_exec_draw.c:384
> > #12 0xb663a42a in vbo_exec_FlushVertices_internal (ctx=0xfdfc, 
> > unmap=255 '\377') at vbo/vbo_exec_api.c:872
> > #13 0xb663c230 in vbo_exec_FlushVertices (ctx=0x90c6c50, flags=1) at 
> > vbo/vbo_exec_api.c:906
> > #14 0xb65daea5 in _mesa_set_enable (ctx=0x90c6c50, cap=3042, state=1 
> > '\001') at main/enable.c:283
> > #15 0xb65db1bf in _mesa_Enable (cap=3042) at main/enable.c:1007
> > #16 0x080abf08 in ?? ()
> > #17 0x080ad3fc in ?? ()
> > #18 0xb7479b56 in __libc_start_main (main=0x80ad0a0, argc=3, 
> > ubp_av=0xbfc6abb4, init=0x824a9f0, fini=0x824a9e0, 
> > rtld_fini=0xb789cd20<_dl_fini>,
> >
> >
> > Best regards,
> > Maxim Levitsky
> >
> > ___
> > Intel-gfx mailing list
> > intel-...@lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/intel-gfx
> >
> >
> 
> 

with glxgears I can reproduce a hang in _XReply with the same backtrace
up to intel_prepare_render.. i think there are some vblank events
going awol or somewhat like that.. 

i just have to move glxgears from one xrandr head to the next...
(a little bit timing in there, but nonetheless it is easy to trigger)

with the soon-to-be linux-2.6.34-rc1 however, it will now only
hang some 1 or 2 secs then continue to run. 

i'm running on 64bit... (kernel + userland) ... 

hth,
Flo

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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-07 Thread Maxim Levitsky
On Sat, 2010-03-06 at 23:55 +0100, Florian Mickler wrote:
> On Sun, 07 Mar 2010 00:24:24 +0200
> Maxim Levitsky  wrote:
> 
> > On Sun, 2010-03-07 at 00:05 +0200, Maxim Levitsky wrote:
> > > On Sat, 2010-03-06 at 22:35 +0100, Florian Mickler wrote:
> > > > On Sat, 06 Mar 2010 18:02:51 +0100
> > > > Stephan Raue  wrote:
> > > > 
> > > > > looks this like my problems that i have reported some days ago with 
> > > > > Subject "Problem using an Mesa based App with recent 
> > > > > xorg/mesa/xf86-video-intel (loop?)" to Mesa-dev, xorg and intel-gfx 
> > > > > list?
> > > > > 
> > > > > i have still this issue, but i dont know what you need for 
> > > > > informations 
> > > > > to fix the issues?
> > > > > 
> > > > > with ati driver i dont have problems, only here with intel driver on 
> > > > > my 
> > > > > Thinkpad X200t with intel HDA Graphics card
> > > > > 
> > > 
> > > I now see that compiz hangs in same way.
> > > 
> > > Attached are backtrace of the compiz, and backtrace of etracer which did
> > > start full screen but became hung on resolution change.
> > > 
> > > Best regards,
> > >   Maxim Levitsky
> > 
> > Other info that might help:
> > 
> > I took a look at X and found that it was in normal waiting state
> > sleeping waiting for input.
> > 
> > Also, I found when 'unstable' mesa would appear to work when I start the
> > X while 'stable' one is used. It was compiz. When compiz is running
> > using stable mesa, an game does change the resolution 'usualy' without
> > hang even if uses unstable mesa.
> > 
> > Best regards,
> > Maxim Levitsky
> 
> i found that the kernel updates for 2.6.34-rc1 did make the hang time
> out... this has to be some vblank issue, i assume...


Note that I did try git master of linus tree, and that didn't help with
the hang at all (now pulled it again, but don't see any  changes in drm
code)

Best regards,
Maxim Levisky


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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-07 Thread Stephan Raue
Hi Jesse,

Am 07.03.2010 00:11, schrieb Jesse Barnes:
> It would help to know what the server is doing at this point with the
> client.  It may be that it put the client to sleep and hasn't woken it
> up yet, or there could be something wrong with our getbuffers code in
> the new scheme.
>
>
dont know if this help:

strace output from Xorg (1.1MB):
http://sources.openelec.tv/tmp/logfile/xbmc/Xorg.strace

strace output from my Application (1.4MB):
http://sources.openelec.tv/tmp/logfile/xbmc/xbmc.strace

i have only strace and gdb installed for debugging, let me know if i 
need other programs for debugging.

Stephan
> Jesse
>
> On Sat, 06 Mar 2010 18:02:51 +0100
> Stephan Raue  wrote:
>
>
>> looks this like my problems that i have reported some days ago with
>> Subject "Problem using an Mesa based App with recent
>> xorg/mesa/xf86-video-intel (loop?)" to Mesa-dev, xorg and intel-gfx list?
>>
>> i have still this issue, but i dont know what you need for informations
>> to fix the issues?
>>
>> with ati driver i dont have problems, only here with intel driver on my
>> Thinkpad X200t with intel HDA Graphics card
>>
>> Stephan
>>
>> Am 06.03.2010 17:46, schrieb Maxim Levitsky:
>>  
>>> On Sat, 2010-03-06 at 08:02 -0800, Jesse Barnes wrote:
>>>
>>>
 On Sat, 06 Mar 2010 16:40:27 +0200
 Maxim Levitsky   wrote:


  
> On Sat, 2010-03-06 at 14:10 +0200, Maxim Levitsky wrote:
>
>
>> On Sat, 2010-03-06 at 11:18 +0100, Florian Mickler wrote:
>>
>>  
>>> On Fri, 05 Mar 2010 23:48:48 +0200
>>> Maxim Levitsky   wrote:
>>>
>>>
>>>
 On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote:

  
> On Fri, 05 Mar 2010 23:18:07 +0200
> Maxim Levitsky   wrote:
>
>
>
>> On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
>>
>>  
>>> On Fri, 05 Mar 2010 22:42:21 +0200
>>> Maxim Levitsky   wrote:
>>>
>>>
>>>
 After quite long period of inactivity, I updated graphical stack 
 on my
 desktop/server.

 To say the truth, I did such update about month ago, but found out 
 that
 X refuses flatly to use DRI modules. I assumed that it was my 
 mistake in
 compilation process (although it is automated).

  
>>> That generally indicates a build or config problem of some kind.  
>>> Did
>>> you ever narrow it down?
>>>
>>>
>> Because the same compile process works now, I suspect that wasn't 
>> build
>> failure.
>>
>>  
> Well something weird is going on; maybe you didn't build X after Mesa
> or with the right Mesa includes?
>
>
 I am very sure that this issue isn't relevant now.

 I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in
 that order, compiling everything from scratch (doing git clean -dfx in
 all directories)

  
>>> if you just want a working setup, perhaps you should try using
>>> something that got (probably) tested by at least some people:
>>> http://intellinuxgraphics.org/2009Q4.html
>>> cheers,
>>> Flo
>>>
>>>
>> Well, I now have a working setup with mesa
>> ebbc73d1aed283c9bc4aa2b37bed4374bbaec5b5
>>
>> The problem is that I hoped that once all heavy work in regard to KMS
>> was done, there will be no serious regressions in 3D stack, but only bug
>> fixes, because it is very hard to track and fix bugs there.
>>
>> However, once again 3D stack is in bad shape, and this is not good.
>>
>>  
> More testing shows the following behaviour:
>
>
>
> Full screen mode is completely busted. As soon as any 3D application
> switches to full screen mode, even without changing the resolution, it
> hangs (note that I didn't see GPU hangs due to that)
>
> Compiz is broken (its also a full screen app...). As soon as it starts,
> it draws few windows, and then stalls.
>
> In window mode all applications do work.
>
>
> Now I guess this is worth a bugzilla entry.
> (If this isn't there yet...)
>
>
 I'm not seeing this on GM45.  I just installed a totally fresh stack on
 a new F12 installation and compiz and games work well.  But please file
 a bug and include everything needed (see intellinuxgraphics.org for the
 list); hope we can find the issue.

  
>>> Here, gdb backtrace while ru

Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-07 Thread Florian Mickler
On Sat, 6 Mar 2010 15:11:59 -0800
Jesse Barnes  wrote:

> It would help to know what the server is doing at this point with the
> client.  It may be that it put the client to sleep and hasn't woken it
> up yet, or there could be something wrong with our getbuffers code in
> the new scheme.
> 
> Jesse
> 

i played a little with parallel debugging of glxgears and X ...

i could manage it somewhat... one problem i had, was that after a
while the screen-saver would disable my displays and then glxgears
wouldnt hang anymore...  (where to disable that?)

the other problem i faced was, that i could
happily step through the dispatch loop in the xserver and could also
break in the dri2GetBuffersWithFormat, but i didn't know what to look
at... what datastructures hold the xserver-side state of the client? 

hm.. i think i have to give that another go... 

cheers,
Flo

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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-07 Thread Maxim Levitsky
On Sat, 2010-03-06 at 08:02 -0800, Jesse Barnes wrote:
> On Sat, 06 Mar 2010 16:40:27 +0200
> Maxim Levitsky  wrote:
> 
> > On Sat, 2010-03-06 at 14:10 +0200, Maxim Levitsky wrote: 
> > > On Sat, 2010-03-06 at 11:18 +0100, Florian Mickler wrote:
> > > > On Fri, 05 Mar 2010 23:48:48 +0200
> > > > Maxim Levitsky  wrote:
> > > > 
> > > > > On Fri, 2010-03-05 at 13:36 -0800, Jesse Barnes wrote:
> > > > > > On Fri, 05 Mar 2010 23:18:07 +0200
> > > > > > Maxim Levitsky  wrote:
> > > > > > 
> > > > > > > On Fri, 2010-03-05 at 12:55 -0800, Jesse Barnes wrote:
> > > > > > > > On Fri, 05 Mar 2010 22:42:21 +0200
> > > > > > > > Maxim Levitsky  wrote:
> > > > > > > > 
> > > > > > > > > After quite long period of inactivity, I updated graphical 
> > > > > > > > > stack on my
> > > > > > > > > desktop/server.
> > > > > > > > > 
> > > > > > > > > To say the truth, I did such update about month ago, but 
> > > > > > > > > found out that
> > > > > > > > > X refuses flatly to use DRI modules. I assumed that it was my 
> > > > > > > > > mistake in
> > > > > > > > > compilation process (although it is automated).
> > > > > > > > 
> > > > > > > > That generally indicates a build or config problem of some 
> > > > > > > > kind.  Did
> > > > > > > > you ever narrow it down?
> > > > > > > Because the same compile process works now, I suspect that wasn't 
> > > > > > > build
> > > > > > > failure.
> > > > > > 
> > > > > > Well something weird is going on; maybe you didn't build X after 
> > > > > > Mesa
> > > > > > or with the right Mesa includes?
> > > > > I am very sure that this issue isn't relevant now.
> > > > > 
> > > > > I do compile (libdrm, mesa, xserver, xf86-intel, and evdev driver in
> > > > > that order, compiling everything from scratch (doing git clean -dfx in
> > > > > all directories)
> > > > 
> > > > if you just want a working setup, perhaps you should try using
> > > > something that got (probably) tested by at least some people:
> > > > http://intellinuxgraphics.org/2009Q4.html
> > > > cheers,
> > > > Flo
> > > 
> > > Well, I now have a working setup with mesa 
> > > ebbc73d1aed283c9bc4aa2b37bed4374bbaec5b5
> > > 
> > > The problem is that I hoped that once all heavy work in regard to KMS
> > > was done, there will be no serious regressions in 3D stack, but only bug
> > > fixes, because it is very hard to track and fix bugs there.
> > > 
> > > However, once again 3D stack is in bad shape, and this is not good.
> > 
> > 
> > More testing shows the following behaviour:
> > 
> > 
> > 
> > Full screen mode is completely busted. As soon as any 3D application
> > switches to full screen mode, even without changing the resolution, it
> > hangs (note that I didn't see GPU hangs due to that)
> > 
> > Compiz is broken (its also a full screen app...). As soon as it starts,
> > it draws few windows, and then stalls.
> > 
> > In window mode all applications do work.
> > 
> > 
> > Now I guess this is worth a bugzilla entry.
> > (If this isn't there yet...)
> 
> I'm not seeing this on GM45.  I just installed a totally fresh stack on
> a new F12 installation and compiz and games work well.  But please file
> a bug and include everything needed (see intellinuxgraphics.org for the
> list); hope we can find the issue.
> 


Done:

https://bugs.freedesktop.org/show_bug.cgi?id=26939

I also opened a bug for other very annoying problem that was present for
long time.

https://bugs.freedesktop.org/show_bug.cgi?id=26938

Best regards,
Maxim Levitsky 


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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-08 Thread The Fungi
On Sun, Mar 07, 2010 at 05:18:04PM +0100, Florian Mickler wrote:
[...]
> i could manage it somewhat... one problem i had, was that after a
> while the screen-saver would disable my displays and then glxgears
> wouldnt hang anymore...  (where to disable that?)
[...]

Some combination of:

xset -dpms

xset s off

xset s noblank

The first one is probably sufficient to keep X from powering down
the display, however.
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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-10 Thread Florian Mickler
On Sun, 07 Mar 2010 12:39:15 +0200
Maxim Levitsky  wrote:

> On Sat, 2010-03-06 at 23:55 +0100, Florian Mickler wrote:
> > On Sun, 07 Mar 2010 00:24:24 +0200
> > Maxim Levitsky  wrote:
> > 
> > > On Sun, 2010-03-07 at 00:05 +0200, Maxim Levitsky wrote:
> > > > On Sat, 2010-03-06 at 22:35 +0100, Florian Mickler wrote:
> > > > > On Sat, 06 Mar 2010 18:02:51 +0100
> > > > > Stephan Raue  wrote:
> > > > > 
> > > > > > looks this like my problems that i have reported some days ago with 
> > > > > > Subject "Problem using an Mesa based App with recent 
> > > > > > xorg/mesa/xf86-video-intel (loop?)" to Mesa-dev, xorg and intel-gfx 
> > > > > > list?
> > > > > > 
> > > > > > i have still this issue, but i dont know what you need for 
> > > > > > informations 
> > > > > > to fix the issues?
> > > > > > 
> > > > > > with ati driver i dont have problems, only here with intel driver 
> > > > > > on my 
> > > > > > Thinkpad X200t with intel HDA Graphics card
> > > > > > 
> > > > 
> > > > I now see that compiz hangs in same way.
> > > > 
> > > > Attached are backtrace of the compiz, and backtrace of etracer which did
> > > > start full screen but became hung on resolution change.
> > > > 
> > > > Best regards,
> > > > Maxim Levitsky
> > > 
> > > Other info that might help:
> > > 
> > > I took a look at X and found that it was in normal waiting state
> > > sleeping waiting for input.
> > > 
> > > Also, I found when 'unstable' mesa would appear to work when I start the
> > > X while 'stable' one is used. It was compiz. When compiz is running
> > > using stable mesa, an game does change the resolution 'usualy' without
> > > hang even if uses unstable mesa.
> > > 
> > > Best regards,
> > >   Maxim Levitsky
> > 
> > i found that the kernel updates for 2.6.34-rc1 did make the hang time
> > out... this has to be some vblank issue, i assume...
> 
> 
> Note that I did try git master of linus tree, and that didn't help with
> the hang at all (now pulled it again, but don't see any  changes in drm
> code)
> 
> Best regards,
>   Maxim Levisky

yeah. i'm sorry. My issues vanished with current git versions of
libdrm,mesa,xserver,xf86-video-intel ... while trying to find out(in
vain) which part of the stack did fix the issue, i noticed that the 
xserver-patches in jesse's tree was which changed "hung" into
"timeout"... 

hth,
Flo

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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-11 Thread Maxim Levitsky
On Wed, 2010-03-10 at 13:04 +0100, Florian Mickler wrote:
> On Sun, 07 Mar 2010 12:39:15 +0200
> Maxim Levitsky  wrote:
> 
> > On Sat, 2010-03-06 at 23:55 +0100, Florian Mickler wrote:
> > > On Sun, 07 Mar 2010 00:24:24 +0200
> > > Maxim Levitsky  wrote:
> > > 
> > > > On Sun, 2010-03-07 at 00:05 +0200, Maxim Levitsky wrote:
> > > > > On Sat, 2010-03-06 at 22:35 +0100, Florian Mickler wrote:
> > > > > > On Sat, 06 Mar 2010 18:02:51 +0100
> > > > > > Stephan Raue  wrote:
> > > > > > 
> > > > > > > looks this like my problems that i have reported some days ago 
> > > > > > > with 
> > > > > > > Subject "Problem using an Mesa based App with recent 
> > > > > > > xorg/mesa/xf86-video-intel (loop?)" to Mesa-dev, xorg and 
> > > > > > > intel-gfx list?
> > > > > > > 
> > > > > > > i have still this issue, but i dont know what you need for 
> > > > > > > informations 
> > > > > > > to fix the issues?
> > > > > > > 
> > > > > > > with ati driver i dont have problems, only here with intel driver 
> > > > > > > on my 
> > > > > > > Thinkpad X200t with intel HDA Graphics card
> > > > > > > 
> > > > > 
> > > > > I now see that compiz hangs in same way.
> > > > > 
> > > > > Attached are backtrace of the compiz, and backtrace of etracer which 
> > > > > did
> > > > > start full screen but became hung on resolution change.
> > > > > 
> > > > > Best regards,
> > > > >   Maxim Levitsky
> > > > 
> > > > Other info that might help:
> > > > 
> > > > I took a look at X and found that it was in normal waiting state
> > > > sleeping waiting for input.
> > > > 
> > > > Also, I found when 'unstable' mesa would appear to work when I start the
> > > > X while 'stable' one is used. It was compiz. When compiz is running
> > > > using stable mesa, an game does change the resolution 'usualy' without
> > > > hang even if uses unstable mesa.
> > > > 
> > > > Best regards,
> > > > Maxim Levitsky
> > > 
> > > i found that the kernel updates for 2.6.34-rc1 did make the hang time
> > > out... this has to be some vblank issue, i assume...
> > 
> > 
> > Note that I did try git master of linus tree, and that didn't help with
> > the hang at all (now pulled it again, but don't see any  changes in drm
> > code)
> > 
> > Best regards,
> > Maxim Levisky
> 
> yeah. i'm sorry. My issues vanished with current git versions of
> libdrm,mesa,xserver,xf86-video-intel ... while trying to find out(in
> vain) which part of the stack did fix the issue, i noticed that the 
> xserver-patches in jesse's tree was which changed "hung" into
> "timeout"... 


Note that I updated the stack today, but nothing changed.

Best regards,
Maxim Levitsky


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Re: [Intel-gfx] [Mesa3d-dev] i965 OpenGL is heavily broken again

2010-03-13 Thread Maxim Levitsky
On Thu, 2010-03-11 at 19:05 +0200, Maxim Levitsky wrote:
> On Wed, 2010-03-10 at 13:04 +0100, Florian Mickler wrote:
> > On Sun, 07 Mar 2010 12:39:15 +0200
> > Maxim Levitsky  wrote:
> > 
> > > On Sat, 2010-03-06 at 23:55 +0100, Florian Mickler wrote:
> > > > On Sun, 07 Mar 2010 00:24:24 +0200
> > > > Maxim Levitsky  wrote:
> > > > 
> > > > > On Sun, 2010-03-07 at 00:05 +0200, Maxim Levitsky wrote:
> > > > > > On Sat, 2010-03-06 at 22:35 +0100, Florian Mickler wrote:
> > > > > > > On Sat, 06 Mar 2010 18:02:51 +0100
> > > > > > > Stephan Raue  wrote:
> > > > > > > 
> > > > > > > > looks this like my problems that i have reported some days ago 
> > > > > > > > with 
> > > > > > > > Subject "Problem using an Mesa based App with recent 
> > > > > > > > xorg/mesa/xf86-video-intel (loop?)" to Mesa-dev, xorg and 
> > > > > > > > intel-gfx list?
> > > > > > > > 
> > > > > > > > i have still this issue, but i dont know what you need for 
> > > > > > > > informations 
> > > > > > > > to fix the issues?
> > > > > > > > 
> > > > > > > > with ati driver i dont have problems, only here with intel 
> > > > > > > > driver on my 
> > > > > > > > Thinkpad X200t with intel HDA Graphics card
> > > > > > > > 
> > > > > > 
> > > > > > I now see that compiz hangs in same way.
> > > > > > 
> > > > > > Attached are backtrace of the compiz, and backtrace of etracer 
> > > > > > which did
> > > > > > start full screen but became hung on resolution change.
> > > > > > 
> > > > > > Best regards,
> > > > > > Maxim Levitsky
> > > > > 
> > > > > Other info that might help:
> > > > > 
> > > > > I took a look at X and found that it was in normal waiting state
> > > > > sleeping waiting for input.
> > > > > 
> > > > > Also, I found when 'unstable' mesa would appear to work when I start 
> > > > > the
> > > > > X while 'stable' one is used. It was compiz. When compiz is running
> > > > > using stable mesa, an game does change the resolution 'usualy' without
> > > > > hang even if uses unstable mesa.
> > > > > 
> > > > > Best regards,
> > > > >   Maxim Levitsky
> > > > 
> > > > i found that the kernel updates for 2.6.34-rc1 did make the hang time
> > > > out... this has to be some vblank issue, i assume...
> > > 
> > > 
> > > Note that I did try git master of linus tree, and that didn't help with
> > > the hang at all (now pulled it again, but don't see any  changes in drm
> > > code)
> > > 
> > > Best regards,
> > >   Maxim Levisky
> > 
> > yeah. i'm sorry. My issues vanished with current git versions of
> > libdrm,mesa,xserver,xf86-video-intel ... while trying to find out(in
> > vain) which part of the stack did fix the issue, i noticed that the 
> > xserver-patches in jesse's tree was which changed "hung" into
> > "timeout"... 
> 
> 
> Note that I updated the stack today, but nothing changed.
> 
> Best regards,
>   Maxim Levitsky
> 

Also note that mesa master + xserver-1.7-branch work fine too.
Now xserver-1.7-branch=5a2b3f36a05d1e0fcfd1b0f85d6584478ba24eda

Best regards,
Maxim Levitsky


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