[Elecraft] K3 in a CW pileup - version 3

2011-12-21 Thread Dave Hachadorian
Here is an improved method for keeping loud pileups in the linear
gain region of the K3, improving copy.  This method takes
advantage of the recently-discussed fact that K3 overall gain is
reduced when you turn AGC OFF.

1. Dedicate an F-Key in your logging program to turn off agc
whenever a loud pileup shows up.  Turn it off on both rigs if you
are so2r.  In N1MM, the macro is:
{CAT1ASC SWH027;}{CAT2ASC SWH027;}

2. Add to the exchange message a command to turn fast agc back
on (for both rigs in so2r). In N1MM, the macro is:
{CAT1ASC GT002;}{CAT2ASC GT002;}


The effect of the above is that agc is turned off, and gain is
reduced, only while you are struggling to pick a callsign out of
a loud pileup.  As soon as you send the exchange, fast agc is
restored, and gain goes back up on both rigs.


Dave Hachadorian, K6LL
Yuma, AZ











































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Re: [Elecraft] K3 in a CW pileup - version 3

2011-12-21 Thread Guy Olinger K2AV
I don't EVER use fast AGC in a contest. It makes things hard to copy.  I
always use slow AGC set to its fastest setting, that's long enough to keep
the loud bauds linearly loud, and short enough to recover when the loud
station gets worked. 73, Guy.

On Wed, Dec 21, 2011 at 9:23 PM, Dave Hachadorian k...@arrl.net wrote:

 Here is an improved method for keeping loud pileups in the linear
 gain region of the K3, improving copy.  This method takes
 advantage of the recently-discussed fact that K3 overall gain is
 reduced when you turn AGC OFF.

 1. Dedicate an F-Key in your logging program to turn off agc
 whenever a loud pileup shows up.  Turn it off on both rigs if you
 are so2r.  In N1MM, the macro is:
 {CAT1ASC SWH027;}{CAT2ASC SWH027;}

 2. Add to the exchange message a command to turn fast agc back
 on (for both rigs in so2r). In N1MM, the macro is:
 {CAT1ASC GT002;}{CAT2ASC GT002;}


 The effect of the above is that agc is turned off, and gain is
 reduced, only while you are struggling to pick a callsign out of
 a loud pileup.  As soon as you send the exchange, fast agc is
 restored, and gain goes back up on both rigs.


 Dave Hachadorian, K6LL
 Yuma, AZ











































 .

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Re: [Elecraft] K3 in a CW pileup

2011-12-20 Thread Barry

Richard Ferch wrote
 
 A simpler way to do this would be {CAT1ASC RG100;} (no ASCII-to-hex 
 conversion required).
An even simpler and more rate-friendly way is work the loud guy(s), and move
on.


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[Elecraft] K3 in a CW pileup

2011-12-19 Thread Dave Hachadorian
If you are on the receiving end of a CW pileup, with several loud 
signals, it becomes difficult to separate them because the K3's 
AGC compresses them together.  You have to reach over and reduce 
the RF gain to get everybody back on the linear part of the gain 
curve.

You can very quickly reduce RF gain by hitting an F-Key on your 
logging program.  N1MM Logger is used as an example, but other 
loggers can send commands too.

The command RG100;  sets the K3's RF gain at 100.  It can be any 
number from 000 to 255.  In N1MM, this is implemented by the 
macro
{cat1hex 52 47 31 30 30 3b}

You can put that macro in F-Key F12, or wherever, and press the 
button if loud pileup shows up. That macro is for rig 1.  Rig 2 
would be the same, except use cat2hex.

After you work the loud guy, reach over and twiddle the RF gain 
control on the K3 a little bit to restore RF gain to its previous 
setting.  You have plenty of time to do this while the thank 
you message is playing.

If you don't like RG100, you can choose your own preferred value. 
Here is the relevant character/hex table:
R=52
G=47
;=3b
0=30
1=31
2=32
...
9=39

I tried this method in the 160 contest Saturday, and it seemed to 
work pretty well.

You can also use this method with AGC OFF, to keep loud signals 
out of the AF Limiter.

Dave Hachadorian, K6LL
Yuma, AZ






































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Re: [Elecraft] K3 in a CW pileup

2011-12-19 Thread Richard Ferch
Dave,

A simpler way to do this would be {CAT1ASC RG100;} (no ASCII-to-hex 
conversion required).

73,
Rich VE3KI


K6LL wrote:

 The command RG100;  sets the K3's RF gain at 100.  It can be any
 number from 000 to 255.  In N1MM, this is implemented by the
 macro
 {cat1hex 52 47 31 30 30 3b}

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Re: [Elecraft] K3 in a CW pileup

2011-12-19 Thread Dave Hachadorian
Thanks to VE3KI, here is an easier procedure than the one I 
posted a little while ago.

If you are on the receiving end of a CW pileup, with several loud
signals, it becomes difficult to separate them because the K3's
AGC compresses them together.  You have to reach over and reduce
the RF gain to get everybody back on the linear part of the gain
curve.

You can very quickly reduce RF gain by hitting an F-Key on your
logging program.  N1MM Logger is used as an example, but other
loggers can send commands too.

The command RG100;  sets the K3's RF gain at 100.  It can be any
number from 000 to 255.  In N1MM, this is implemented by the
macro
{CAT1ASC RG100;}

You can put that macro in F-Key F12, or wherever, and press the
button if loud pileup shows up. That macro is for rig 1.  Rig 2
would be the same, except use CAT2ASC.

After you work the loud guy, reach over and twiddle the RF gain
control on the K3 a little bit to restore RF gain to its previous
setting.  You have plenty of time to do this while the thank
you message is playing.

I tried this method in the 160 contest Saturday, and it seemed to
work pretty well.

You can also use this method with AGC OFF, to keep loud signals
out of the AF Limiter.

Dave Hachadorian, K6LL
Yuma, AZ
























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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-08 Thread O. Johns
I hope people do not make the mistake of using in-the-ear earbuds with ham 
radios, even the K3.  These in-the-ear phones like the etymotic or the shure 
have to be put pretty deep into the ear canal to seal and provide isolation.  
They are wonderful for hi-fi.  I use a pair by Shure to listen to Brahms on 
airplanes.  BUT, they take at least a few seconds to extract from your ears.  
If, as has been reported on this reflector several times, the radio 
mis-functions and puts out a very loud audio signal, your ears will be fried 
before you can react.  

DON'T DO IT

Oliver
W6ODJ


On 7 Feb 2010, at 3:21 AM, Bill W4ZV wrote:

 
 High isolation headphones below means ~30 dB isolation from ambient noise. 
 Heil does not make any in this range and most active noise reduction
 headphones (e.g. Bose) only have 10-15 dB.  Here are some examples of what
 Barry meant:
 
 http://www.extremeheadphones.com/ex-29.html
 http://www.sennheiserusa.com/private_headphones_dj-headphones_004974
 http://www.etymotic.com/ephp/er6.aspx
 
 These are all available in the $75-100 range.
 
 73,  Bill
 
 
 Doug Turnbull wrote:
 
 Barry, Sorry but what do you mean by 'high isolation headphones'.   Would
 the Heil Pro-Set Plus do?
 73 Doug EI2CN
 
 -Original Message-
 From: elecraft-boun...@mailman.qth.net
 [mailto:elecraft-boun...@mailman.qth.net] On Behalf Of Barry N1EU
 Sent: 07 February 2010 01:01
 To: elecraft@mailman.qth.net
 Subject: Re: [Elecraft] K3 in a cw pileup - needs work
 
 
 
 Barry N1EU wrote:
 
 You need to maximize your rf/af dynamic range - that is what is going to
 turn that mush into a beautiful symphony of distinct signals of varying
 levels.  What has worked well for me is AGC off (although AGC on works
 fine as well), high isolation headphones, and the gain throttling
 techniques (most important) described by K3NA, W4ZV, myself, and others.
 
 Just to continue from previous post - I experienced only mush in pileup
 reception until fully adopting this technique.  High isolation headphones
 are critical because you want to set gain such that weak signals are
 lightly
 heard but clearly copiable.  You're maximizing the receive dynamic range
 delivered to your ears and the high isolation means you can clearly hear
 fainter signals without turning up the gain and squashing the dynamic
 range
 (and too frequently engaging AF Limiter with AGC Off).  
 
 73,
 Barry N1EU
 
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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Doug Turnbull
Barry, Sorry but what do you mean by 'high isolation headphones'.   Would
the Heil Pro-Set Plus do?
 73 Doug EI2CN

-Original Message-
From: elecraft-boun...@mailman.qth.net
[mailto:elecraft-boun...@mailman.qth.net] On Behalf Of Barry N1EU
Sent: 07 February 2010 01:01
To: elecraft@mailman.qth.net
Subject: Re: [Elecraft] K3 in a cw pileup - needs work



Barry N1EU wrote:
 
 You need to maximize your rf/af dynamic range - that is what is going to
 turn that mush into a beautiful symphony of distinct signals of varying
 levels.  What has worked well for me is AGC off (although AGC on works
 fine as well), high isolation headphones, and the gain throttling
 techniques (most important) described by K3NA, W4ZV, myself, and others.
 
Just to continue from previous post - I experienced only mush in pileup
reception until fully adopting this technique.  High isolation headphones
are critical because you want to set gain such that weak signals are lightly
heard but clearly copiable.  You're maximizing the receive dynamic range
delivered to your ears and the high isolation means you can clearly hear
fainter signals without turning up the gain and squashing the dynamic range
(and too frequently engaging AF Limiter with AGC Off).  

73,
Barry N1EU

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Bill W4ZV

High isolation headphones below means ~30 dB isolation from ambient noise. 
Heil does not make any in this range and most active noise reduction
headphones (e.g. Bose) only have 10-15 dB.  Here are some examples of what
Barry meant:

http://www.extremeheadphones.com/ex-29.html
http://www.sennheiserusa.com/private_headphones_dj-headphones_004974
http://www.etymotic.com/ephp/er6.aspx

These are all available in the $75-100 range.

73,  Bill


Doug Turnbull wrote:
 
 Barry, Sorry but what do you mean by 'high isolation headphones'.   Would
 the Heil Pro-Set Plus do?
  73 Doug EI2CN
 
 -Original Message-
 From: elecraft-boun...@mailman.qth.net
 [mailto:elecraft-boun...@mailman.qth.net] On Behalf Of Barry N1EU
 Sent: 07 February 2010 01:01
 To: elecraft@mailman.qth.net
 Subject: Re: [Elecraft] K3 in a cw pileup - needs work
 
 
 
 Barry N1EU wrote:
 
 You need to maximize your rf/af dynamic range - that is what is going to
 turn that mush into a beautiful symphony of distinct signals of varying
 levels.  What has worked well for me is AGC off (although AGC on works
 fine as well), high isolation headphones, and the gain throttling
 techniques (most important) described by K3NA, W4ZV, myself, and others.
 
 Just to continue from previous post - I experienced only mush in pileup
 reception until fully adopting this technique.  High isolation headphones
 are critical because you want to set gain such that weak signals are
 lightly
 heard but clearly copiable.  You're maximizing the receive dynamic range
 delivered to your ears and the high isolation means you can clearly hear
 fainter signals without turning up the gain and squashing the dynamic
 range
 (and too frequently engaging AF Limiter with AGC Off).  
 
 73,
 Barry N1EU
 
 -- 
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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Barry N1EU


Doug Turnbull wrote:
 
 Barry, Sorry but what do you mean by 'high isolation headphones'.   Would
 the Heil Pro-Set Plus do?
  

I'm only familiar with the Pro Set and that really doesn't have the level of
isolation needed, as Bill said.  I researched what drummers are using during
live/recording sessions and ended up buying Sennheiser HD-280 phones, which
work well.  A bit more isolation could be had with in-ear phones or perhaps
active isolation phones but the HD-280's are a significant step beyond the
Pro Set.

73,
Barry N1EU

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Juan EA5RS
Are you guys sure this is a frequency domain problem?
Has anyone measured those IMD products under the mentioned conditions and
concluded from the results that they are the culprit for the mushy (somewhat
vague description) audio that makes impossible to copy the different
callsigns?

Some W6s measured in a lab test setup a similar effect on the FT1000MP years
ago and found that the problem was the AGC recovering too fast (in between
symbols) making all signals sound as loud as others. The solution was to
increase the time constant. The loudest signal would then set the radio gain
level. Then characters in-between from weaker signals sounded weaker making
them distinct (or maybe buried). 

I cant think why you would ever need a recovery time constant any shorter
than say 150 ms, while shorter time constants are normally used -reading
Clifton I think the FAST setting in the K3 is 73 ms-. At 60 WPM, a dit is
20ms long if I am not mistaken, and an intersymbols spacing (7 time units)
to full gain recovery seems the shortest time that would be necessary for
the receiver to recover full gain.

73 de Juan EA5RS


-Mensaje original-
De: elecraft-boun...@mailman.qth.net
[mailto:elecraft-boun...@mailman.qth.net] En nombre de Geoffrey
Mackenzie-Kennedy
Enviado el: sábado, 06 de febrero de 2010 11:56
Para: Guy Olinger K2AV
CC: Elecraft Discussion List
Asunto: Re: [Elecraft] K3 in a cw pileup - needs work

Hi Guy,

The problem reported has the classic characteristics of in-passband IMD 
caused by a small dynamic range (IMDDR3) IF system, rather than being 
something caused by the AGC sub-system. Yes changing the AGC's loop 
characteristics will alter the effect, but the root cause is still 
non-linearity in the signal path. I suspect the second mixer.

Trouble is that large IMDDR3 IF systems can consume a lot of power, and low 
power drain by the K3's receiver was a design goal I believe.

73,

Geoff
GM4ESD


On Saturday, February 06, 2010 at 5:17 AM, Guy Olinger K2AV wrote:



 Hi Dave,

 Using slope 000 is likely most of your problem.  With that setting all
 signals regardless of strength are set to the same level regardless of
 how loud they are coming in.  If they are zero beat or close, it will
 mush the dickens out of the copy by making them all the same level in
 your ear. I set AGC SLP to 15 for contests.  I also use slow AGC the
 entire time. If there are key clicks, I use NB with IF off and dsp to
 t3-7 or t2-7.  It rounds off CW bauds some but does not make them
 uncopyable.

 Make sure your ATT/PRE/RFGAIN use conforms to something like:

 160m ATT plus RF gain at 2 oclock
 80m  ATT plus RF gain at 3 oclock
 40m  ATT plus RF gain fully clockwise.
 20m   
 15m  off plus RF gain fully clockwise.
 10m  PRE plus RF gain fully clockwise.
 6m

 ...if you are listening on your transmit antenna. At least to start.
 Make sure the ambient noise on the band is moderately low audio
 listening on a clear frequency.

 Using the NB with those settings, including the ATT/PRE/RFGAIN
 settings. Just today I was listening to an S4 Cuban underneath what
 were S9/5 key clicks with the NB off. Offending station up 500 Hz at
 30 over 9 (really), and was using 250 filter running at WIDTH 350.

 Good luck in Sprint this weekend!

 73, Guy.




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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread David Cutter
High isolation earphones:

A low cost solution is to use any in-ear type earphone that suits you plus a 
pair of common or garden ear defenders.  The earphone lead should be as thin 
as possible so that the leakage around the lead as it exits the defender is 
as small as possible.

Ear defenders I have come across make the head sweat and therefore 
uncomfortable after an hour or so; a cloth cover, such as aircraft 
headphones have is a solution, but reduces isolation slightly.

David
G3UNA





 Doug Turnbull wrote:

 Barry, Sorry but what do you mean by 'high isolation headphones'.   Would
 the Heil Pro-Set Plus do?


 I'm only familiar with the Pro Set and that really doesn't have the level 
 of
 isolation needed, as Bill said.  I researched what drummers are using 
 during
 live/recording sessions and ended up buying Sennheiser HD-280 phones, 
 which
 work well.  A bit more isolation could be had with in-ear phones or 
 perhaps
 active isolation phones but the HD-280's are a significant step beyond the
 Pro Set.

 73,
 Barry N1EU

 --  

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Brendan Minish
The High isolation headphones are of course only going to help if you
have much ambient noise in the shack.

I find my Beyerdynamic DT234PRO headset very good. It's not a very high
isolation headset but it's a fully closed design and my shack is
reasonably quiet 

the DT234PRO is a headset that is produced for language lab type
applications and widely used by PC gamers too, it's comfortable to wear
for long periods of time and provides reasonable isolation from the
surroundings.

I get great audio reports from the microphone which is a back electoret
condenser with a cardioid pattern.
It has a presence peak (like most microphones intended for the spoken
word, Heil did not 'invent' this..)  and the cardioid pattern helps to
reduce pick-up of any ambient noise 

It's completely Plug and play with the K3, plug it in the back and turn
Microphone bias.

I paid about 60 Euro for it on Ebay 

73
Brendan EI6IZ 


On Sun, 2010-02-07 at 03:21 -0800, Bill W4ZV wrote:
 High isolation headphones below means ~30 dB isolation from ambient noise. 
 Heil does not make any in this range and most active noise reduction
 headphones (e.g. Bose) only have 10-15 dB.  Here are some examples of what
 Barry meant:
 
 http://www.extremeheadphones.com/ex-29.html
 http://www.sennheiserusa.com/private_headphones_dj-headphones_004974
 http://www.etymotic.com/ephp/er6.aspx
 
 These are all available in the $75-100 range.
 
 73,  Bill
 
 
 Doug Turnbull wrote:
  
  Barry, Sorry but what do you mean by 'high isolation headphones'.   Would
  the Heil Pro-Set Plus do?
   73 Doug EI2CN
  
  -Original Message-
  From: elecraft-boun...@mailman.qth.net
  [mailto:elecraft-boun...@mailman.qth.net] On Behalf Of Barry N1EU
  Sent: 07 February 2010 01:01
  To: elecraft@mailman.qth.net
  Subject: Re: [Elecraft] K3 in a cw pileup - needs work
  
  
  
  Barry N1EU wrote:
  
  You need to maximize your rf/af dynamic range - that is what is going to
  turn that mush into a beautiful symphony of distinct signals of varying
  levels.  What has worked well for me is AGC off (although AGC on works
  fine as well), high isolation headphones, and the gain throttling
  techniques (most important) described by K3NA, W4ZV, myself, and others.
  
  Just to continue from previous post - I experienced only mush in pileup
  reception until fully adopting this technique.  High isolation headphones
  are critical because you want to set gain such that weak signals are
  lightly
  heard but clearly copiable.  You're maximizing the receive dynamic range
  delivered to your ears and the high isolation means you can clearly hear
  fainter signals without turning up the gain and squashing the dynamic
  range
  (and too frequently engaging AF Limiter with AGC Off).  
  
  73,
  Barry N1EU
  
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Brendan EI6IZ 

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Barry N1EU


Dick Green WC1M-2 wrote:
 
 Dave indicates that the problem occurred when the pileup consisted of four
 or five loud stations. This leads me to wonder if the cause is the K3
 hardware AGC threshold being too low, even after the mod introduced two
 years ago. 
 

If gain were throttled (e.g., via ATT on, PRE off, reduced RF Gain),
wouldn't AGC Threshold be effectively raised?

73,
Barry N1EU

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Guy Olinger K2AV
This is true, but seems to be a VERY hard point to get across. Running
excess gain in RF/IF strip is at the root of some number of
complaints.  73, Guy.

On Sun, Feb 7, 2010 at 8:22 AM, Barry N1EU barry.n...@gmail.com wrote:


 Dick Green WC1M-2 wrote:

 Dave indicates that the problem occurred when the pileup consisted of four
 or five loud stations. This leads me to wonder if the cause is the K3
 hardware AGC threshold being too low, even after the mod introduced two
 years ago.


 If gain were throttled (e.g., via ATT on, PRE off, reduced RF Gain),
 wouldn't AGC Threshold be effectively raised?

 73,
 Barry N1EU

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Barry N1EU

If you simply raise AGC Threshold, you will have to lower AF Gain or risk
overly loud audio from stronger signals.  So what you would effectively be
doing is translating upwards the K3's dynamic range into higher rf levels. 
This is NOT good practice - you want to keep the dynamic range operating at
lower rf levels (thus all the talk of gain throttling).

73,
Barry N1EU


Guy, K2AV wrote:
 
 This is true, but seems to be a VERY hard point to get across. Running
 excess gain in RF/IF strip is at the root of some number of
 complaints.  
 
 On Sun, Feb 7, 2010 at 8:22 AM, Barry N1EU barry.n...@gmail.com wrote:
 If gain were throttled (e.g., via ATT on, PRE off, reduced RF Gain),
 wouldn't AGC Threshold be effectively raised?
 

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Don Wilhelm
Barry,

I do not believe that is true, and the graphs at 
http://www.cliftonlaboratories.com/elecraft_k3_agc_and_s-meter.htm#AGC_SLP_and_AGC_THR
bear the real facts as well.
Raising the AGC Threshold allows stronger weak signals (less than -100 
dBm for THR=008) NOT to activate the AGC.  Stronger signals will still 
activate AGC.  The Hardware AGC is not changed by the threshold setting.
The result is the range over which the AGC operates, and that is 
different than the dynamic range of the receiver.

The Gain Throttling talk has mostly been with reference to the 
amplification of atmospheric noise rather than the detection of weak 
signals.  While related, I do not think they are the same.

The preamp and attenuator DO translate the receiver dynamic range to a 
higher or lower level - and the hardware AGC trigger point is translated 
as well.  Since the RF Gain is really an IF gain, it does not alter the 
onset of hardware AGC.  Lyle would have to comment on whether the DSP 
AGC is developed before or after the IF gain is applied, I do not know.

73,
Don W3FPR

Barry N1EU wrote:
 If you simply raise AGC Threshold, you will have to lower AF Gain or risk
 overly loud audio from stronger signals.  So what you would effectively be
 doing is translating upwards the K3's dynamic range into higher rf levels. 
 This is NOT good practice - you want to keep the dynamic range operating at
 lower rf levels (thus all the talk of gain throttling).

 73,
 Barry N1EU
   

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Guy Olinger K2AV
I don't believe so.  I'm recommending using only just enough RF/IF
gain to produce moderately low audio from ambient noise on a clear
frequency.  You can set the AGC threshold anywhere you want according
to taste.  Some are using NO AGC and the audio limiter to expand
threshold to the audio limiter level.

I'm proposing that there is a moderation point between one extreme of
ambient noise shoved up into the AGC reduction range and the other of
no AGC at all.  And that changing RF gain during a pile up can
maximize amplitude discrimination.

Particularly for contests, NOT reducing the RF/IF gain per band on the
lower bands just shoves the ambient noise up to a roar where the AGC
winds up REDUCING wanted signals down to the level where noise has
been BROUGHT UP, reducing the apparent signal to noise as perceived by
the ear/brain combination to zero, a researched and documented
phenomenon that has been quite appropriately reported by some here as
mush. This uncomfortable state is amplified in a pile up where most
of the discrete signals become noise for hearing purposes, and the
already used up threshold in the AGC forces them all to the same
level. Mush is a very good description.

(One experiment I recall is asking someone to identify individual
conversations out of a monaural recording of a school cafeteria at
lunchtime -- only the very loudest can be discerned.)

AGC under squished circumstances can make mush all by itself without
any help from a purported (but never carefully measured and reported)
IMD problem.

The AGC threshold engages at a fixed voltage out of the RF/IF string
for each step. Only the protective hardware AGC is operative before
this point.  If your setting of PRE/ATT/RFGAIN places ambient noise at
what should be reserved for an S3 signal, you have subtracted that
from your selected threshold range, no matter what your threshold
preferences. And at worst case have already engaged AGC for the
ambient noise.

Threshold should allow one to have some range where any level
difference in competing signals come through to allow ear/brain to
tell them apart, AND still have a top where leveling kicks in to
protect the ears.

73, Guy.

On Sun, Feb 7, 2010 at 9:19 AM, Barry N1EU barry.n...@gmail.com wrote:

 If you simply raise AGC Threshold, you will have to lower AF Gain or risk
 overly loud audio from stronger signals.  So what you would effectively be
 doing is translating upwards the K3's dynamic range into higher rf levels.
 This is NOT good practice - you want to keep the dynamic range operating at
 lower rf levels (thus all the talk of gain throttling).

 73,
 Barry N1EU


 Guy, K2AV wrote:

 This is true, but seems to be a VERY hard point to get across. Running
 excess gain in RF/IF strip is at the root of some number of
 complaints.

 On Sun, Feb 7, 2010 at 8:22 AM, Barry N1EU barry.n...@gmail.com wrote:
 If gain were throttled (e.g., via ATT on, PRE off, reduced RF Gain),
 wouldn't AGC Threshold be effectively raised?
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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Geoffrey Mackenzie-Kennedy
Hello Juan,

Thanks for your e-mail. I will reply in full after I return home this
evening, off-list if my answer is long.

The symptoms, and the cures suggested, strongly suggest that it is a well
known type of IMD problem caused by the IF hardware - which includes the
roofing filter.

I understand the AGC recovery problem that you mention, but do you know if
the in-passband IMD products of the FT1000MP were actually measured?  To
measure IMD products with both test signals inside a CW bandwidth passband
usually requires crystal controlled generators for reasons of low phase
noise, especially if the receiver's in-passband odd-order dynamic range is
large. Increasing bandwidth to allow much wider spacings of the test signals
usually paints a false picture, because the signal handling capability of
narrow bandwidth crystal filters is usually worse than that of the wider
filters.

73,

Geoff
GM4ESD


On Sunday, February 07, 2010 at 12:57 PM, Juan EA5RS ea...@ono.com wrote:

Are you guys sure this is a frequency domain problem?
Has anyone measured those IMD products under the mentioned conditions and
concluded from the results that they are the culprit for the mushy (somewhat
vague description) audio that makes impossible to copy the different
callsigns?

Some W6s measured in a lab test setup a similar effect on the FT1000MP years
ago and found that the problem was the AGC recovering too fast (in between
symbols) making all signals sound as loud as others. The solution was to
increase the time constant. The loudest signal would then set the radio gain
level. Then characters in-between from weaker signals sounded weaker making
them distinct (or maybe buried).

I cant think why you would ever need a recovery time constant any shorter
than say 150 ms, while shorter time constants are normally used -reading
Clifton I think the FAST setting in the K3 is 73 ms-. At 60 WPM, a dit is
20ms long if I am not mistaken, and an intersymbols spacing (7 time units)
to full gain recovery seems the shortest time that would be necessary for
the receiver to recover full gain.

73 de Juan EA5RS








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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Guy Olinger K2AV
It would be interesting to know what all is used to create the signal
on VIFGAIN1 on the RF board.  It is at least some derivative of the
signal from the RF gain control.

73, Guy.

On Sun, Feb 7, 2010 at 10:07 AM, Don Wilhelm w3...@embarqmail.com wrote:
 Barry,

 I do not believe that is true, and the graphs at
 http://www.cliftonlaboratories.com/elecraft_k3_agc_and_s-meter.htm#AGC_SLP_and_AGC_THR
 bear the real facts as well.
 Raising the AGC Threshold allows stronger weak signals (less than -100
 dBm for THR=008) NOT to activate the AGC.  Stronger signals will still
 activate AGC.  The Hardware AGC is not changed by the threshold setting.
 The result is the range over which the AGC operates, and that is
 different than the dynamic range of the receiver.

 The Gain Throttling talk has mostly been with reference to the
 amplification of atmospheric noise rather than the detection of weak
 signals.  While related, I do not think they are the same.

 The preamp and attenuator DO translate the receiver dynamic range to a
 higher or lower level - and the hardware AGC trigger point is translated
 as well.  Since the RF Gain is really an IF gain, it does not alter the
 onset of hardware AGC.  Lyle would have to comment on whether the DSP
 AGC is developed before or after the IF gain is applied, I do not know.

 73,
 Don W3FPR

 Barry N1EU wrote:
 If you simply raise AGC Threshold, you will have to lower AF Gain or risk
 overly loud audio from stronger signals.  So what you would effectively be
 doing is translating upwards the K3's dynamic range into higher rf levels.
 This is NOT good practice - you want to keep the dynamic range operating at
 lower rf levels (thus all the talk of gain throttling).

 73,
 Barry N1EU


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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Barry N1EU


Don Wilhelm-4 wrote:
 
 I do not believe that is true, and the graphs at 
 http://www.cliftonlaboratories.com/elecraft_k3_agc_and_s-meter.htm#AGC_SLP_and_AGC_THR
 bear the real facts as well.
 Raising the AGC Threshold allows stronger weak signals (less than -100 
 dBm for THR=008) NOT to activate the AGC.  
 

The graphs are dependent on gain level that is set in the rx.  If there's
any hope of alleviating pileup mush by raising Threshold level, I believe it
would be true (that stronger signals will raise audio level).

When I throttle the gain, I notice that lowering Threshold lowers audio
level of stronger signals.

73,
Barry N1EU

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Guy Olinger K2AV
 When I throttle the gain, I notice that lowering Threshold lowers audio
 level of stronger signals.

 73,
 Barry N1EU

As it should, because you lowered the reference signal level at DSP
input which the AGC bites.  It also means that by throttling the
gain, you have created a situation where YOUR choice of threshold
actually has an effect.

73, Guy.
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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Barry N1EU


Barry N1EU wrote:
 
 If you simply raise AGC Threshold, you will have to lower AF Gain or risk
 overly loud audio from stronger signals.  
 

I just realized that the above wording might have caused confusion.  What I
meant by raising AGC Threshold was to change the firmware to accommodate the
requests of those who posted that the existing 8 wasn't high enough. 

73,
Barry N1EU
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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Barry N1EU


Barry N1EU wrote:
 
 If you simply raise AGC Threshold, you will have to lower AF Gain or risk
 overly loud audio from stronger signals.  
 

I just realized that the above wording might have caused confusion.  What I
meant by raising AGC Threshold was to change the firmware to accommodate the
requests of those who posted that the existing 8 wasn't high enough. 

73,
Barry N1EU
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[Elecraft] K3 in a cw pileup - workaround solution

2010-02-07 Thread Dave Hachadorian
A couple days ago I complained about the K3's performance in a CW 
pileup, with AGC mushing signals together, and the AF limiter 
restricting overall dynamic range with AGC turned off.

Last night in the CW Sprint I took a different approach and it 
worked wonderfully:

LINE OUT from two K3's went to LINE IN of the logging computer's 
on-board stereo sound card.

Sound card line and mixer playback levels were set to maximum.

Sensitive headphones were connected to the sound card output 
through a left/right/both switch.

On the K3:
config lin out = phones
AGC off
RF gain/attenuator as low as possible
AF gain turned way down (between first two dots).

This setup really worked great! With K3 audio gain turned down so 
low, the only signal to hit the AF limiter was K6NA on 80, and a 
quick micro-adjustment of the AF gain knob got him under control. 
I was surprised at how quiet the el cheapo sound card was with 
its gain turned all the way up. With the K3 audio gain turned all 
the way down, there was just a trace of occasional digital whine 
from the sound card, way in the background. With K3 af gain back 
between the first two dots, no sound card noises could be heard.

The pileups were much more manageable this way. I operate so1r in 
the Sprint, so when I show up on a new band, I am fresh meat, 
and the pileups are frequently loud and deep. Stations in the 
pileup could be easily separated by both loudness and pitch. I 
will be using this setup on CW from now on, and will probably 
leave the wires hooked up this way for the other modes as well. I 
already had both K3 line outs connected to the sound card anyway 
for RTTY, and I use a different soundcard for ssb transmitting.

All of this really shouldn't be necessary, but it works, so I'm 
going with it.

Dave Hachadorian, K6LL
Yuma, AZ








































. 

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Re: [Elecraft] K3 in a cw pileup - workaround solution

2010-02-07 Thread Merv Schweigert
Lets see now,  getting the AGC settings correct I can understand, 
except they do not adjust far enough, that I have experienced.

Reducing the RF gain like you are using a HQ-129X yep copy that
one also, and have done that since day one of owning a K3..

Using a set of headphones that act like a vise on your head, roger that
have a pair of David Clarks in the junk box, a pair of Heil prosets, 
Heil proset plus, and a Yamaha 500 so should be covered there..

I use external amplification by using powered external speakers and
plugging the headphones into that jack.  And reduce the audio and
RF gains to limit distortion.. gotcha

And my pet peeve,  no APF, so have an external Datong that fills in
to some degree for that.  All is well ..

I think I have it covered except the part of spending 4500 bucks for
this radio that does not quite work without all the exotic applications
of external accessories to function normally,  and has hardware
design problems due to use of low current consumption design for a
radio that sits on my desktop. 
If it were not for the superb selectivity under crowded contest conditions
can you actually find much use for a K3.  In the past 20 or more years
there has not been a radio that sensitivity was any problem,  the better
radios had decent internal noise figures,  so unless you need the superb
selectivity in contest conditions one would assume a better sounding
X brand would be better suited at a much lower cost?
One has to take all the comments with two grains of salt no doubt, as some
suggest running the AGC setting just opposite of others,  some run the NB
on to suppress key clicks while my radio generates key clicks with the NB
on,  some say NR works wonders,  I have never found any setting that
improves weak signal reception.  so who is correct? 
If you have moved from an ocean hopper to a HQ-129X you were amazed.
If you moved from a FT-1000MP to a K3 I bet you were amazed,  it all
depends on what you came from as to what the K3 delivers in your eyes,
Also what is a weak signal,  below S5??  to me a weak signal is one that
is almost not detectable to the ears,  that takes listening to the noise 
for a
slight variation in the noise to detect a signal is even there,  try 
something
that weak with your NB or NR on and off or different settings,  its all 
from
where we are coming from and our use of the K3.
 From many comments made and settings suggested one can determine that
there are a large number of K3 owners that may not even use the radio.
Other radios have problems also,  and what they are determine if they effect
your operation or not,  your liking or not, the great equalizer in all 
of this
besides the superb selectivity is the response to real problems by 
Elecraft,
and the hope that it will be someday fixed,  good luck with getting fixes
from brand X.
Would I sell my K3,  not at present,  but I also have kept my much modified
FT-1000D on the desk and it fills in very nicely,  it also has some AGC
problems,  but no distortion, and some mods to make the AGC much better, 
key klix mods are effective,  reducing the IF gain and a carefully selected
roofing filter makes it pretty competitive along with Inrad IF filters.  
and
the cost is a little over 1000 bucks.  And no external accessories needed.
Yes it has a real second receiver,  not as good as the primary but very 
usable
again with some mods,  it will also do diversity which I have done since 
the
90s so you guys raving about divirsity are just a tad late on finding 
that one.

But its no K3 in the close in signal handling capability.  Again would 
not sell
my K3.   If I were an outsider to the list it would be hard to decipher 
what is
real bugs and what is just operator ignorance posted here. 
And the way the threads develop to completely out of topic comments,  one
can also tell that many do not even understand or experience the original
question or problem.
I think there is a genuine problem that needs to be addressed in the AGC and
or DSP or probably the hardware, let that issue be addressed.
It comes up again and again so its there,  and it should not require 
external
accesories of certain brands or types to operate the K3 properly.
these things are as important to the survival of the K3 in the future as is
some of the bells and whistles that Sunday users ask for.
Merv KH7C



 A couple days ago I complained about the K3's performance in a CW 
 pileup, with AGC mushing signals together, and the AF limiter 
 restricting overall dynamic range with AGC turned off.

 Last night in the CW Sprint I took a different approach and it 
 worked wonderfully:

 LINE OUT from two K3's went to LINE IN of the logging computer's 
 on-board stereo sound card.

 Sound card line and mixer playback levels were set to maximum.

 Sensitive headphones were connected to the sound card output 
 through a left/right/both switch.

 On the K3:
 config lin out = phones
 AGC off
 RF gain/attenuator as low as possible
 AF gain turned way 

Re: [Elecraft] K3 in a cw pileup - workaround solution

2010-02-07 Thread Bob - W0GI

That is how I have setup my new K3.  Line out goes to the PC's realtek HD
Audio soundcard that feeds a Bose Companion 3 speaker system.  I plugged in
a 1/4 to 1/8 stereo adapter into the front phones jack to mute the
internal speaker. If I want to use the internal speaker, I can easily turn
off the Bose, and pull out the adapter.  The only downside (minor), is you
don't have a fixed level into the soundcard for digital, but it is easy to
adjust.

With the AGC off, and tweaking the RF gain, the receiver is super quiet, and
the CW tone is incredible. The Bose system has plenty of gain, so no
clipping of the audio.

I always thought the Omni-V was the best CW radio ever made, but this K3 has
taken the throne.   

On the other side, I still prefer the Mark-V for phone, so I will be keeping
it. But for CW, the K3 blows it out of the water. 


On the K3: 
config lin out = phones 
AGC off 
RF gain/attenuator as low as possible 
AF gain turned way down (between first two dots).

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Paul
Doug Turnbull wrote:
Barry, Sorry but what do you mean by 'high isolation headphones'.   Would
the Heil Pro-Set Plus do?
  73 Doug EI2CN

This is what I use to isolate my self from XYL, kid, grandkid, and 
great grandkid QRM.

http://www.extremeheadphones.com/

Works great.

Paul N4LCD



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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-07 Thread Jack Brindle
Paul, you aren't old enough!

On Feb 7, 2010, at 1:07 PM, p...@n4lcd.com wrote:

 This is what I use to isolate my self from XYL, kid, grandkid, and
 great grandkid QRM.

- Jack Brindle, W6FB
-


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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-06 Thread Ed Muns
K2AV posted:
 Using slope 000 is likely most of your problem.  With that 
 setting all signals regardless of strength are set to the 
 same level regardless of how loud they are coming in.

Actually AGC SLP 015 flattens the audio output.  AGC SLP 000 is the minimum
AGC action but it still reduces the audio output compared to AGC OFF.

  If 
 they are zero beat or close, it will mush the dickens out of 
 the copy by making them all the same level in your ear. I set 
 AGC SLP to 15 for contests.

This makes a wide range of RF signal levels produce the same audio output
level, probably not ideal for contesting.

 Make sure your ATT/PRE/RFGAIN use conforms to something like:
 
 160m ATT plus RF gain at 2 oclock
 80m  ATT plus RF gain at 3 oclock
 40m  ATT plus RF gain fully clockwise.
 20m   
 15m  off plus RF gain fully clockwise.
 10m  PRE plus RF gain fully clockwise.
 6m

These ATT and PRE settings are generally OK, but band conditions and
antenna/terrain gain can alter them.  The RF Gain is seldom optimum at full
scale.

Ed - W0YK
---
Ed Muns
Muns Vineyard - www.munsvineyard.com 
FaceBook - www.facebook.com/munsvineyard 

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-06 Thread Ed Muns
The Smiths asserted:
 Having the Slope set to 000 is like not having the AGC on at all. 

Not really.  AGC SLP 000 still produces significant AGC action.  See K8ZOA's
paper.  There is considerable white space between the Slope=0 curve and the
AGC = OFF line.  That's why Dave proposed enhancing the AGC SLP parameter
with negative numbers.

Ed - W0YK
---
Ed Muns
Muns Vineyard - www.munsvineyard.com 
FaceBook - www.facebook.com/munsvineyard 

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-06 Thread Arie Kleingeld PA3A
During the CQ 160 the K3 performed very well. Also in the (small) pile-ups.

Only mushy experience I had the following situation:
- Being on the DX cluster
- Everybody clicks to you through some bandmap
- Therefore everybody calls on exact the same freq 

No wonder it sounds mushy.

(exception: K2's that are mostly more than a few Hz off can be heard :-) )

73
Arie PA3A


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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-06 Thread Geoffrey Mackenzie-Kennedy
Hi Guy,

The problem reported has the classic characteristics of in-passband IMD 
caused by a small dynamic range (IMDDR3) IF system, rather than being 
something caused by the AGC sub-system. Yes changing the AGC's loop 
characteristics will alter the effect, but the root cause is still 
non-linearity in the signal path. I suspect the second mixer.

Trouble is that large IMDDR3 IF systems can consume a lot of power, and low 
power drain by the K3's receiver was a design goal I believe.

73,

Geoff
GM4ESD


On Saturday, February 06, 2010 at 5:17 AM, Guy Olinger K2AV wrote:



 Hi Dave,

 Using slope 000 is likely most of your problem.  With that setting all
 signals regardless of strength are set to the same level regardless of
 how loud they are coming in.  If they are zero beat or close, it will
 mush the dickens out of the copy by making them all the same level in
 your ear. I set AGC SLP to 15 for contests.  I also use slow AGC the
 entire time. If there are key clicks, I use NB with IF off and dsp to
 t3-7 or t2-7.  It rounds off CW bauds some but does not make them
 uncopyable.

 Make sure your ATT/PRE/RFGAIN use conforms to something like:

 160m ATT plus RF gain at 2 oclock
 80m  ATT plus RF gain at 3 oclock
 40m  ATT plus RF gain fully clockwise.
 20m   
 15m  off plus RF gain fully clockwise.
 10m  PRE plus RF gain fully clockwise.
 6m

 ...if you are listening on your transmit antenna. At least to start.
 Make sure the ambient noise on the band is moderately low audio
 listening on a clear frequency.

 Using the NB with those settings, including the ATT/PRE/RFGAIN
 settings. Just today I was listening to an S4 Cuban underneath what
 were S9/5 key clicks with the NB off. Offending station up 500 Hz at
 30 over 9 (really), and was using 250 filter running at WIDTH 350.

 Good luck in Sprint this weekend!

 73, Guy.




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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-06 Thread Dick Green WC1M
Dave indicates that the problem occurred when the pileup consisted of four
or five loud stations. This leads me to wonder if the cause is the K3
hardware AGC threshold being too low, even after the mod introduced two
years ago. That mod was supposed to raise the threshold from S9+5 dB to
S9+25-30 dB.

I got into this issue after repeatedly being botherd by thumping from loud
CW stations above my passband during big contests. When I first noticed it,
I was using the 5-pole 500 Hz filters and the DSP set to about 300 Hz. I'd
hear the thumping from stations more than 150 Hz or even 250 Hz above my
frequency. Testing revealed that I could hear thumping from loud CW signals
as far as 700Hz away. The testing also showed that the filters were
effective against a loud continuous carrier, but CW signals were slipping
under the skirts. This suggested that the problem is caused by the hardware
AGC being tripped by the loud signals. I switched to 8-pole 400 Hz filters,
and that improved the situation considerably.

My testing probably wasn't lab-quality, but it showed that the hardware AGC
really kicks in much lower than S9+25-30dB. I think it's more like S9, or
just above. Perhaps if two or more signals in Dave's pileup were that lour
or louder, the hardware AGC kicked in and mushed them together?

73, Dick WC1M


 -Original Message-
 From: Dave Hachadorian [mailto:k...@arrl.net]
 Sent: Friday, February 05, 2010 10:45 PM
 To: Elecraft Reflector
 Subject: [Elecraft] K3 in a cw pileup - needs work
 
 Tonight I used a pair of K3's in the Sprint practice. Several
 times I had a pileup of four or five loud stations calling me.
 With AGC turned on, they were all mushed together, and I couldn't
 copy any of them.
 
 AGC settings:
 dcy soft
 hld 0.2
 pls nor
 slp 000
 thr 008
 f 200
 s 020
 
 I tried both fast and slow agc. No joy.
 
 So I turned the AGC OFF. Now this introduces another problem -
 the very low threshold of the AF Limiter. The AF limiter, even at
 its highest setting of 030 introduces gross distortion on loud
 signals. This is even worse than the mushy AGC.
 
 So I transfer the headphones to the speaker output, so I can
 reduce the AF gain setting in an attempt to get away from the
 raucous AF limiter. This works for a while, until finally one
 loud signal blows out the K3's audio amplifier. This is the
 second time that has happened to me. I guess I'm a slow learner
 on that issue.
 
 Something really needs to be done here. My suggestions would to
 raise the agc threshold further, and increase the slope of the
 agc line (that would mean a slp setting of less than zero). The
 AF limiter threshold also needs to be raised, and the AF speaker
 output needs better protection.
 
 Dave Hachadorian, K6LL
 Yuma, AZ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 .
 
 


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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-06 Thread Wes Stewart
Yes. 

For non-portable use how about a K3 Pro or K3 MK V++ that clips a few 
circuit traces and has a daughter board that uses two or three filter slots to 
house a stout IF amp, an H-mode second mixer and a PIN attenuator before the 
DSP?  The one remaining filter would only have to be good enough to get rid of 
the image.

Just thinking out loud.

--- On Sat, 2/6/10, Geoffrey Mackenzie-Kennedy gm4...@btinternet.com wrote:

Hi Guy,

The problem reported has the classic characteristics of in-passband IMD 
caused by a small dynamic range (IMDDR3) IF system, rather than being 
something caused by the AGC
 sub-system. Yes changing the AGC's loop 
characteristics will alter the effect, but the root cause is still 
non-linearity in the signal path. I suspect the second mixer.

Trouble is that large IMDDR3 IF systems can consume a lot of power, and low 
power drain by the K3's receiver was a design goal I believe.

73,

Geoff
GM4ESD





  
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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-06 Thread Barry N1EU


Dave Hachadorian wrote:
 
 Tonight I used a pair of K3's in the Sprint practice. Several 
 times I had a pileup of four or five loud stations calling me. 
 With AGC turned on, they were all mushed together, and I couldn't 
 copy any of them.
 
 So I turned the AGC OFF. Now this introduces another problem - 
 the very low threshold of the AF Limiter. The AF limiter, even at 
 its highest setting of 030 introduces gross distortion on loud 
 signals. This is even worse than the mushy AGC.
 

You need to maximize your rf/af dynamic range - that is what is going to
turn that mush into a beautiful symphony of distinct signals of varying
levels.  What has worked well for me is AGC off (although AGC on works fine
as well), high isolation headphones, and the gain throttling techniques
(most important) described by K3NA, W4ZV, myself, and others.

73,
Barry N1EU

(http://n1eu.com)

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-06 Thread Barry N1EU


Barry N1EU wrote:
 
 You need to maximize your rf/af dynamic range - that is what is going to
 turn that mush into a beautiful symphony of distinct signals of varying
 levels.  What has worked well for me is AGC off (although AGC on works
 fine as well), high isolation headphones, and the gain throttling
 techniques (most important) described by K3NA, W4ZV, myself, and others.
 
Just to continue from previous post - I experienced only mush in pileup
reception until fully adopting this technique.  High isolation headphones
are critical because you want to set gain such that weak signals are lightly
heard but clearly copiable.  You're maximizing the receive dynamic range
delivered to your ears and the high isolation means you can clearly hear
fainter signals without turning up the gain and squashing the dynamic range
(and too frequently engaging AF Limiter with AGC Off).  

73,
Barry N1EU

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[Elecraft] K3 in a cw pileup - needs work

2010-02-05 Thread Dave Hachadorian
Tonight I used a pair of K3's in the Sprint practice. Several 
times I had a pileup of four or five loud stations calling me. 
With AGC turned on, they were all mushed together, and I couldn't 
copy any of them.

AGC settings:
dcy soft
hld 0.2
pls nor
slp 000
thr 008
f 200
s 020

I tried both fast and slow agc. No joy.

So I turned the AGC OFF. Now this introduces another problem - 
the very low threshold of the AF Limiter. The AF limiter, even at 
its highest setting of 030 introduces gross distortion on loud 
signals. This is even worse than the mushy AGC.

So I transfer the headphones to the speaker output, so I can 
reduce the AF gain setting in an attempt to get away from the 
raucous AF limiter. This works for a while, until finally one 
loud signal blows out the K3's audio amplifier. This is the 
second time that has happened to me. I guess I'm a slow learner 
on that issue.

Something really needs to be done here. My suggestions would to 
raise the agc threshold further, and increase the slope of the 
agc line (that would mean a slp setting of less than zero). The 
AF limiter threshold also needs to be raised, and the AF speaker 
output needs better protection.

Dave Hachadorian, K6LL
Yuma, AZ





































.
 

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-05 Thread Ken Kopp
Dave,

I also lost an audio output chip last year when an
unexpectedly LOUD SSB signal appeared during
a roundtable QSO.appeared.  Heard a part of a 
syllable, a pop and then silence.

Was sent a replacement chip immediately.

Your phones ... and their plug ... -are- stereo, aren't
they?

73! Ken - K0PP
  k...@elecraftcovers.net
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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-05 Thread Guy Olinger K2AV
Hi Dave,

Using slope 000 is likely most of your problem.  With that setting all
signals regardless of strength are set to the same level regardless of
how loud they are coming in.  If they are zero beat or close, it will
mush the dickens out of the copy by making them all the same level in
your ear. I set AGC SLP to 15 for contests.  I also use slow AGC the
entire time. If there are key clicks, I use NB with IF off and dsp to
t3-7 or t2-7.  It rounds off CW bauds some but does not make them
uncopyable.

Make sure your ATT/PRE/RFGAIN use conforms to something like:

160m ATT plus RF gain at 2 oclock
80m  ATT plus RF gain at 3 oclock
40m  ATT plus RF gain fully clockwise.
20m   
15m  off plus RF gain fully clockwise.
10m  PRE plus RF gain fully clockwise.
6m

 ...if you are listening on your transmit antenna. At least to start.
Make sure the ambient noise on the band is moderately low audio
listening on a clear frequency.

Using the NB with those settings, including the ATT/PRE/RFGAIN
settings. Just today I was listening to an S4 Cuban underneath what
were S9/5 key clicks with the NB off. Offending station up 500 Hz at
30 over 9 (really), and was using 250 filter running at WIDTH 350.

Good luck in Sprint this weekend!

73, Guy.

On Fri, Feb 5, 2010 at 10:45 PM, Dave Hachadorian k...@arrl.net wrote:
 Tonight I used a pair of K3's in the Sprint practice. Several
 times I had a pileup of four or five loud stations calling me.
 With AGC turned on, they were all mushed together, and I couldn't
 copy any of them.

 AGC settings:
 dcy soft
 hld 0.2
 pls nor
 slp 000
 thr 008
 f 200
 s 020

 I tried both fast and slow agc. No joy.

 So I turned the AGC OFF. Now this introduces another problem -
 the very low threshold of the AF Limiter. The AF limiter, even at
 its highest setting of 030 introduces gross distortion on loud
 signals. This is even worse than the mushy AGC.

 So I transfer the headphones to the speaker output, so I can
 reduce the AF gain setting in an attempt to get away from the
 raucous AF limiter. This works for a while, until finally one
 loud signal blows out the K3's audio amplifier. This is the
 second time that has happened to me. I guess I'm a slow learner
 on that issue.

 Something really needs to be done here. My suggestions would to
 raise the agc threshold further, and increase the slope of the
 agc line (that would mean a slp setting of less than zero). The
 AF limiter threshold also needs to be raised, and the AF speaker
 output needs better protection.

 Dave Hachadorian, K6LL
 Yuma, AZ





































 .


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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-05 Thread Dave - AB7E

Wrong ... you have that totally backwards.  AGC SLP = 000 gives the LEAST 
amount of AGC action you can get in the K3.  AGC SLP = 015 is the setting that 
makes all signals above the threshold sound the same, and potentially creates 
mushy distortion for multiple signals depending on what setting you use for AGC 
THR.  Read the manual, or check out 
http://www.cliftonlaboratories.com/elecraft_k3_agc_and_s-meter.htm if you want 
to see it graphically.

K6LL's AGC settings are exactly the same as those I use for contesting.

73,
Dave   AB7E


--Original Mail--
From: Guy Olinger K2AV olin...@bellsouth.net
To: Dave Hachadorian k...@arrl.net,
Elecraft Reflector elecraft@mailman.qth.net
Sent: Sat, 6 Feb 2010 00:17:32 -0500
Subject: Re: [Elecraft] K3 in a cw pileup - needs work

Hi Dave,

Using slope 000 is likely most of your problem.  With that setting all
signals regardless of strength are set to the same level regardless of
how loud they are coming in.  If they are zero beat or close, it will
mush the dickens out of the copy by making them all the same level in
your ear. I set AGC SLP to 15 for contests.  I also use slow AGC the
entire time. If there are key clicks, I use NB with IF off and dsp to
t3-7 or t2-7.  It rounds off CW bauds some but does not make them
uncopyable.

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-05 Thread The Smiths

Having the Slope set to 000 is like not having the AGC on at all. 

If you're going to have a theshold, then why bother to keep the AGC from 
actually doing anything?  At least put that Slope to 04 or something where it 
actually makes a difference.  If your concern is having loud signals be louder 
than the low signals underneath it, and you want to compress the lower signals 
to sound as loud as the loud ones (or Vs Versa, have the loud ones squashed to 
the same level as the low signals), you have to actually set the slope 
compression to do something, not turn it off by setting it to 00.  I agree with 
Guy completely.

 

Also, there's a setting in the menu that will allow you to have a soft Agc 
which was designed JUST for this Contest/Pile up situation your describing.  If 
you don't know what or where it is, please let us know and I will dig it up for 
you.

 

As for the AGC off level limiter, and creating distortion... Yea, I've noticed 
that with the loud ones too.  I belive that Wayne did something with that 
setting in the last 2 beta software releases... I don't know if you have access 
to it yet.

 

M

 


 
 From: xda...@cis-broadband.com
 To: olin...@bellsouth.net; k...@arrl.net; elecraft@mailman.qth.net
 Date: Fri, 5 Feb 2010 22:48:19 -0700
 Subject: Re: [Elecraft] K3 in a cw pileup - needs work
 
 
 Wrong ... you have that totally backwards. AGC SLP = 000 gives the LEAST 
 amount of AGC action you can get in the K3. AGC SLP = 015 is the setting that 
 makes all signals above the threshold sound the same, and potentially creates 
 mushy distortion for multiple signals depending on what setting you use for 
 AGC THR. Read the manual, or check out 
 http://www.cliftonlaboratories.com/elecraft_k3_agc_and_s-meter.htm if you 
 want to see it graphically.
 
 K6LL's AGC settings are exactly the same as those I use for contesting.
 
 73,
 Dave AB7E
 
 
 --Original Mail--
 From: Guy Olinger K2AV olin...@bellsouth.net
 To: Dave Hachadorian k...@arrl.net,
 Elecraft Reflector elecraft@mailman.qth.net
 Sent: Sat, 6 Feb 2010 00:17:32 -0500
 Subject: Re: [Elecraft] K3 in a cw pileup - needs work
 
 Hi Dave,
 
 Using slope 000 is likely most of your problem. With that setting all
 signals regardless of strength are set to the same level regardless of
 how loud they are coming in. If they are zero beat or close, it will
 mush the dickens out of the copy by making them all the same level in
 your ear. I set AGC SLP to 15 for contests. I also use slow AGC the
 entire time. If there are key clicks, I use NB with IF off and dsp to
 t3-7 or t2-7. It rounds off CW bauds some but does not make them
 uncopyable.
 
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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-05 Thread Duncan Carter
Config: AGC DCY: Soft

The Smiths wrote:
 Having the Slope set to 000 is like not having the AGC on at all. 

 If you're going to have a theshold, then why bother to keep the AGC from 
 actually doing anything?  At least put that Slope to 04 or something where it 
 actually makes a difference.  If your concern is having loud signals be 
 louder than the low signals underneath it, and you want to compress the lower 
 signals to sound as loud as the loud ones (or Vs Versa, have the loud ones 
 squashed to the same level as the low signals), you have to actually set the 
 slope compression to do something, not turn it off by setting it to 00.  I 
 agree with Guy completely.

  

 Also, there's a setting in the menu that will allow you to have a soft Agc 
 which was designed JUST for this Contest/Pile up situation your describing.  
 If you don't know what or where it is, please let us know and I will dig it 
 up for you.

  

 As for the AGC off level limiter, and creating distortion... Yea, I've 
 noticed that with the loud ones too.  I belive that Wayne did something with 
 that setting in the last 2 beta software releases... I don't know if you have 
 access to it yet.

  

 M

  


  
   
 From: xda...@cis-broadband.com
 To: olin...@bellsouth.net; k...@arrl.net; elecraft@mailman.qth.net
 Date: Fri, 5 Feb 2010 22:48:19 -0700
 Subject: Re: [Elecraft] K3 in a cw pileup - needs work


 Wrong ... you have that totally backwards. AGC SLP = 000 gives the LEAST 
 amount of AGC action you can get in the K3. AGC SLP = 015 is the setting 
 that makes all signals above the threshold sound the same, and potentially 
 creates mushy distortion for multiple signals depending on what setting you 
 use for AGC THR. Read the manual, or check out 
 http://www.cliftonlaboratories.com/elecraft_k3_agc_and_s-meter.htm if you 
 want to see it graphically.

 K6LL's AGC settings are exactly the same as those I use for contesting.

 73,
 Dave AB7E


 --Original Mail--
 From: Guy Olinger K2AV olin...@bellsouth.net
 To: Dave Hachadorian k...@arrl.net,
 Elecraft Reflector elecraft@mailman.qth.net
 Sent: Sat, 6 Feb 2010 00:17:32 -0500
 Subject: Re: [Elecraft] K3 in a cw pileup - needs work

 Hi Dave,

 Using slope 000 is likely most of your problem. With that setting all
 signals regardless of strength are set to the same level regardless of
 how loud they are coming in. If they are zero beat or close, it will
 mush the dickens out of the copy by making them all the same level in
 your ear. I set AGC SLP to 15 for contests. I also use slow AGC the
 entire time. If there are key clicks, I use NB with IF off and dsp to
 t3-7 or t2-7. It rounds off CW bauds some but does not make them
 uncopyable.

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Re: [Elecraft] K3 in a cw pileup - needs work

2010-02-05 Thread Dave - AB7E

Not true.  Read the Clifton labs link that I posted and you'll see that on the 
K3 AGC SLP = 000 actually gives a slope around 2 ... i.e., it takes 4 times the 
signal strength to sound twice as loud.

The concern is not about having loud signals sound louder than weaker ones ... 
the concern is having the least nonlinearity in the signal chain to minimize 
in-band intermod products.  Loud signals override weak signals so intermod 
isn't an issue there.  The problem occurs when multiple signals are 
approximately the same strength and they lie at or near a nonlinear portion of 
the gain curve.  Take a look at the severe knee in the Clifton Labs AGC plots 
and you'll see what I mean.  The best way to avoid distortion in the presence 
of multiple signals for the majority of conditions (especially when receiving 
multiple weak ones) is to set the AGC threshold to maximum (008) and the slope 
to minimum (000), but that still leaves the opportunity for multiple STRONG 
signals to find the knee in the curve and generate distortion.  It also, of 
course, leaves you less protected against really strong signals.

And please don't try to sound so condescending ... I know exactly what the AGC 
SOFT setting is and I use it exclusively.

Lastly, you should pay attention to whom is posting what.  The original poster 
who complained about the AF LIM situation is Dave, K6LL.

73,
Dave   AB7E



--Original Mail--
From: The Smiths notforc...@hotmail.com
To: Elecraft Reflector elecraft@mailman.qth.net
Sent: Sat, 6 Feb 2010 06:04:58 +
Subject: Re: [Elecraft] K3 in a cw pileup - needs work


Having the Slope set to 000 is like not having the AGC on at all. 

If you're going to have a theshold, then why bother to keep the AGC from 
actually doing anything?  At least put that Slope to 04 or something where it 
actually makes a difference.  If your concern is having loud signals be louder 
than the low signals underneath it, and you want to compress the lower signals 
to sound as loud as the loud ones (or Vs Versa, have the loud ones squashed to 
the same level as the low signals), you have to actually set the slope 
compression to do something, not turn it off by setting it to 00.  I agree with 
Guy completely.

 

Also, there's a setting in the menu that will allow you to have a soft Agc 
which was designed JUST for this Contest/Pile up situation your describing.  If 
you don't know what or where it is, please let us know and I will dig it up for 
you.

 

As for the AGC off level limiter, and creating distortion... Yea, I've noticed 
that with the loud ones too.  I belive that Wayne did something with that 
setting in the last 2 beta software releases... I don't know if you have access 
to it yet.

 

M

 


 
 From: xda...@cis-broadband.com
 To: olin...@bellsouth.net; k...@arrl.net; elecraft@mailman.qth.net
 Date: Fri, 5 Feb 2010 22:48:19 -0700
 Subject: Re: [Elecraft] K3 in a cw pileup - needs work
 
 
 Wrong ... you have that totally backwards. AGC SLP = 000 gives the LEAST 
 amount of AGC action you can get in the K3. AGC SLP = 015 is the setting that 
 makes all signals above the threshold sound the same, and potentially creates 
 mushy distortion for multiple signals depending on what setting you use for 
 AGC THR. Read the manual, or check out 
 http://www.cliftonlaboratories.com/elecraft_k3_agc_and_s-meter.htm if you 
 want to see it graphically.
 
 K6LL's AGC settings are exactly the same as those I use for contesting.
 
 73,
 Dave AB7E
 
 
 --Original Mail--
 From: Guy Olinger K2AV olin...@bellsouth.net
 To: Dave Hachadorian k...@arrl.net,
 Elecraft Reflector elecraft@mailman.qth.net
 Sent: Sat, 6 Feb 2010 00:17:32 -0500
 Subject: Re: [Elecraft] K3 in a cw pileup - needs work
 
 Hi Dave,
 
 Using slope 000 is likely most of your problem. With that setting all
 signals regardless of strength are set to the same level regardless of
 how loud they are coming in. If they are zero beat or close, it will
 mush the dickens out of the copy by making them all the same level in
 your ear. I set AGC SLP to 15 for contests. I also use slow AGC the
 entire time. If there are key clicks, I use NB with IF off and dsp to
 t3-7 or t2-7. It rounds off CW bauds some but does not make them
 uncopyable.
 
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 Please help support this email list: http://www.qsl.net/donate.html
  
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