[Elementary-dev-community] pantheon-terminal cleanup

2015-05-06 Thread Craig
Hi folks,

I'm looking at pantheon-terminal's source code, and it seems like some of
the communication paths are quite convoluted. I was wondering if it would
be okay if I refactored it so that the various classes don't know so much
about each other (they can communicate over signals and callbacks without
having to know details about how they connect to each other--object graph
assembly can be delegated to a different class). This tight integration
between classes makes it difficult to reason about, which in turn makes
changes difficult and drives up the risk of introducing bugs.

In doing this refactoring, I would be able to add in automated tests
(currently, the tight coupling of components makes testing nigh
impossible). I want to run this by the maintainers first, because it will
be a significant change and I want to know that there is a decent chance of
my changes making it into trunk (I don't want to waste my time or yours!).

Please advise.

Thanks,
Craig
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Re: [Elementary-dev-community] Getting Started With Vala

2014-07-27 Thread Craig
Unfortunately, vala isn't a very easy language to get started with, and I
haven't found any awesome, comprehensive resources. Personally, I couldn't
figure it out until I learned C. I have quite a bit of programming
experience and I really like helping people, so fire off an email if you
have any specific problems or questions. Otherwise, I recommend the vala
Google plus community. There's also a mailing list.
On Jul 27, 2014 10:50 AM, Harris harrismru...@gmail.com wrote:

 Hi Elementary os Devs,

 I am trying to get started with programming Vala so I can give back to the
 Elementary community.  In the past I have programmed with visual
 programming languages like scratch and MIT App Inventor. I started reading
 https://wiki.gnome.org/Projects/Vala/Tutorial but i could not finish it
 as it was too advanced.  Do you know of any other books or tutorials that
 are meant for people like me with minimal coding background.

   Thanks,

   Harris

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Re: [Elementary-dev-community] Getting Started With Vala

2014-07-27 Thread Craig
On the subject of good starter languages, python is really good and has
some good starter material, but Go (golang.org) is nearly as easy and will
teach you more about how things work in statically typed languages like
vala, java, c#, c, c++, etc.
On Jul 27, 2014 11:48 AM, David Gomes da...@elementaryos.org wrote:

 I beg to disagree, vala has great material - especially The Vala Tutorial
 and Valadoc. However, for people with little to no programming background,
 picking it up can be complicated as it wasn't really meant as a
 first-language.

 Having said that, what I recommend to Harris is to start off with
 something simpler like Python and when you're feeling more confident try
 The Vala Tutorial again.

 Have fun and good luck,
 David Munchor Gomes
 On Jul 27, 2014 5:37 PM, Craig webe...@gmail.com wrote:

 Unfortunately, vala isn't a very easy language to get started with, and I
 haven't found any awesome, comprehensive resources. Personally, I couldn't
 figure it out until I learned C. I have quite a bit of programming
 experience and I really like helping people, so fire off an email if you
 have any specific problems or questions. Otherwise, I recommend the vala
 Google plus community. There's also a mailing list.
 On Jul 27, 2014 10:50 AM, Harris harrismru...@gmail.com wrote:

 Hi Elementary os Devs,

 I am trying to get started with programming Vala so I can give back to
 the Elementary community.  In the past I have programmed with visual
 programming languages like scratch and MIT App Inventor. I started reading
 https://wiki.gnome.org/Projects/Vala/Tutorial but i could not finish it
 as it was too advanced.  Do you know of any other books or tutorials that
 are meant for people like me with minimal coding background.

 Thanks,

 Harris

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Re: [Elementary-dev-community] Ideas for extending elementary os

2013-12-19 Thread Craig
That's too bad. This is one of the more interesting topics to hit the
mailing list in a while. :/


On Thu, Dec 19, 2013 at 10:52 AM, Daniel Foré dan...@elementaryos.orgwrote:

 Hey Daniel,

 This list is used for developers to coordinate their efforts. If you're
 working on one of these projects and looking for assistance, please feel
 free to use this list as appropriate.

 However this is not the place to post a wishlist. As David pointed out, we
 use launchpad.net to track bug reports and plan new features. Some of the
 things you've listed are already being tracked on launchpad.

 Thanks for understanding.
 Cheers,

 Daniel Foré
 elementaryos.org


 On Thu, Dec 19, 2013 at 5:03 AM, Daniel Schöni dschoen...@gmail.comwrote:

 Hello together

 I want to share my ideas for extending elementary os.

 1. Shortcut-Definitions

 Keyboard-Shortcuts should be defined in the HIG. All Applications should
 have the same shortcuts for the same actions (create, open, close element
 etc.). A non-conform shortcut should be handled as a bug.

 2. New Applications

 There are some applications who are not part of elementary os and
 definitely should be a part of:

 * Task-Manager
 * Office-Suite (I know, a long-term-goal)

 There are some application who are not part of elementary os and would be
 good extensions:

 * Development IDE
 * Ebook Reader
 * Note-taking application like Tomboy

 3. New Features

 Noise:
 * Internet-Radio

 Geary:
 * RSS-Feeds

 Every application who can share objects with other devices (smartphones
 etc.) should have a sync-feature. (Geary, Friends, Calendar, Noise,
 MoviePlayer, Shotwell).

 just adding my two cents ;-)

 greets
 Daniel



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Re: [Elementary-dev-community] about TDD (Test Driven Development)

2013-09-03 Thread Craig
What do you mean real apps? As long as the code executes, I don't see the
value in the distinction.
On Sep 3, 2013 2:30 PM, David Gomes da...@elementaryos.org wrote:

 also we're not talking on mere theory or philosophy; we posted real code,
 examples and documentation; also real-life experience. This is a sane
 discussion.

 We don't need hypothetical examples on hypothetical apps, we want real
 examples on real apps.


 On Tue, Sep 3, 2013 at 4:08 PM, Daniele S. oppifjel...@gmail.com wrote:

 Sergey,

 Autopilot and Unit tests are not the same thing.
 In fact, from the same Autopilot documentation:

 
 Autopilot exists at the apex of the “testing pyramid”. It is designed to
 test high-level functionality, and complement a solid base of unit and
 integration tests. *Using autopilot is not a substitute for testing your
 application with unit and integration tests!*. Autopilot is a very
 capable tool for testing high-level feature functionality. It is not an
 appropriate tool for testing low-level implementation details.
 

 also we're not talking on mere theory or philosophy; we posted real code,
 examples and documentation; also real-life experience. This is a sane
 discussion.

 BR,

 Daniele



 2013/9/3 Sergey Shnatsel Davidoff ser...@elementaryos.org

  Please make your energy useful in more useful ways


 Dear TTD proponents, while you keep spending lots of time on writing
 these mails and the time of all the other devs on reading them, ~alourie is
 looking into Autopilot and experimenting with writing tests using it.

 I encourage you to follow his example. Please stop wasting everyone's
 time and go read Autopilot 
 tutorialhttp://unity.ubuntu.com/autopilot/tutorial/tutorial.htmland write 
 some tests instead of emails. You can find existing tests for GTK
 apps 
 herehttps://code.launchpad.net/~ubuntu-testcase/ubuntu-autopilot-tests/trunkshall
  you need them.

 You can meet ~alourie in #elementary-dev if you want to catch up with
 what he's found so far. He's online most of the time, just keep in mind
 he's in GMT+4 timezone.

 --
 Sergey Shnatsel Davidoff
 OS architect @ elementary



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Re: [Elementary-dev-community] Luna +1's Name and Some Other Stuff

2013-08-25 Thread Craig
 So I'd probably start off by getting rid of all the technical debt we
might have accumulated in the race to release and getting some tools to
manage the increased complexity we're facing, e.g. unifying the way CMake
works, providing better code documentation, adding some automated testing,
etc.

I'm so proud I could cry. *tear*. I support this message.
On Aug 25, 2013 6:49 AM, Sergey Shnatsel Davidoff 
ser...@elementaryos.org wrote:

 Yay, bike shedding! Wait for me!

 AFAIR the original plan was to use gods from the same pantheon for any
 given series, Roman for the 0.x series specifically, hence the name of the
 DE - Pantheon. So I looked for suitable Roman deities and I think I've
 found a great one.

 Continuing the trend, she's a Roman deity and has a celestial body in the
 Solar system named after her. What's more, according to a myth that was
 very widespread in late antiquity, she eventually moved to Egypt and became
 Isis!

 Behold Io! The Roman Isis that comes with a celestial body and a domain
 name hack!

 http://en.wikipedia.org/wiki/Io_%28mythology%29
 http://en.wikipedia.org/wiki/Io_%28moon%29

 By the way, turns out http://elementary.io is already registered by
 Cassidy and currently redirects to elementaryos.org, so I feel like this
 was the plan all along.

 As for development, we have ~8 months till release, so this is going to be
 an iterative cycle. We're obviously not going for Wayland or Mir or
 anything equally new and fancy because that technology is not yet baked and
 will not be on par with the time-proven base by 14.04. It does look like
 we'll have another huge migration on our hands after that, though.

 So I'd probably start off by getting rid of all the technical debt we
 might have accumulated in the race to release and getting some tools to
 manage the increased complexity we're facing, e.g. unifying the way CMake
 works, providing better code documentation, adding some automated testing,
 etc.

 Next, since we're making an iterative cycle, I'd stop acting and start
 reacting. Like, make a list of things that people have trouble with in Luna
 and fix them. I have compiled an [incomplete] list of gripes people seem to
 have with Luna. Maybe we should run some user testing and see what causes
 issues?

 We can't afford organized user testing, but we could reach out to the
 community - say, provide people with testing methodology and ask people who
 spread elementary OS to carry out the testing and send in the results. Like
 run a user testing sprint to identify the issues the target audience has,
 and fix them. Sounds like a plan!

 Long live Io!

 --
 Sergey Shnatsel Davidoff
 OS architect @ elementary

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Re: [Elementary-dev-community] Luna +1's Name and Some Other Stuff

2013-08-25 Thread Craig
Calm down, I was kidding. But I really support keeping quality high while
minimizing developer workload. Carry on.
On Aug 25, 2013 9:01 AM, Sergey Shnatsel Davidoff 
ser...@elementaryos.org wrote:

 Oh God, this is turning into yet another TTD thread!

 Please, keep the TTD holywar out of here. You have your own cozy thread
 just for that. Three of them, in fact.

 --
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 OS architect @ elementary

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Re: [Elementary-dev-community] Congratulations Luna developers!

2013-08-22 Thread Craig
Alex,

Perhaps you're right. My primary concern is that I think someone needs to
have the authority to reject low-quality changes (for example, those
without tests. This *could* be me, but I would like to hand this proposed
pilot project off to someone else and (hopefully) move on to coach a
different project. For the time being, I'll start looking for promising
projects.

Thanks,
Craig
On Aug 22, 2013 12:55 AM, Alex Lourie djay...@gmail.com wrote:

 Craig
 It seems we're running circles. No leader is needed now aside for someone
 who starts writing code. How about you choose some an app you consider to
 be a good start? We then find volunteers. And start coding.

 I'm sure that the moment it starts, everyone will be interested in results.
 On Aug 22, 2013 3:27 AM, Craig webe...@gmail.com wrote:

 I'm not opposed; however, every time I've delved into Elementary
 development, I've found myself fighting too many tertiary fires before I'm
 able to get any real work done (usually it's chasing down one obscure
 environment issue or another). So basically, I would like someone who is
 competent at Elementary development to champion the project (to serve as
 its leader) and I and a few other TDDevelopers can coach the development
 team as well as help develop ourselves.

 Furthermore, this exercise will be more productive if we have other devs
 who are interested in *learning* TDD to participate.

 So basically, if you can find a few elementary-proficient developers to
 help with the elementary-specific problems (including a project lead), the
 other TDDevelopers and I can coach and develop along side them.

 Thoughts?


 On Wed, Aug 21, 2013 at 4:50 PM, Kurt Smolderen 
 kurt.smolde...@empuly.net wrote:

 What do you think of giving Footnote some love? I think it is currently
 unmaintained (need to verify that), it's conceptually a rather simple
 application but offers a good set of practices for TDD/ writing tests.

 We need to verify first of course what the intentions of the current
 owner are, but I would personally like to see a new version of Footnote...

 Craig webe...@gmail.com wrote:


 I have never heard a project die because they decided to move to TDD.
 And I heard about lots of hits on the matter.


 This. I've heard (and witnessed) a lot of projects drop their defect
 percentage from 20% to 3%.  A lot of new-to-TDD developers don't like it at
 first because it feels slower, but I don't think those people remember how
 much time is spent bug hunting at the end of a release cycle.

 I think the next step is to find a pilot project and get the lead
 developer(s) to agree to work toward TDD. This will probably look like:

 1) Modifying the project structure to include _test directories
 2) Creating tests with GLib.Test or some such
 3) Coaching/mentoring the developers at TDD
 4) Performing code reviews in which insufficiently tested code is sent
 back for revision

 After testing it out for a few months, the community can see how they
 like it.

 Does this sound like a reasonable approach? If so, would any project
 leads like to volunteer their project? And who in the community would like
 to participate in such an experiment?


 On Wed, Aug 21, 2013 at 4:34 AM, Alex Lourie djay...@gmail.com wrote:

 Albert

 We don't need to exaggerate. Though TDD is, indeed, a development
 methodology, it is not supposed to completely change the way everyone 
 works.

 Just consider that writing a good test takes about 10 minutes, and
 that each developer writes one or two tests for new stuff they add (or the
 old one they fix) from time to time. Then, in time, you'll have part of
 your code tested, which is exactly what we're aiming for. Beginning is
 hard, continue something is easier.

 I have never heard a project die because they decided to move to TDD.
 And I heard about lots of hits on the matter.


  On Tue, Aug 20, 2013 at 3:37 AM, Albert Palacios optimi...@gmail.com
  wrote:

 Hi Craig,

 Thanks for your explanation and the linked video. I am still
 agnostic, but I don't want to be the only one who complained about the
 proposal.

 At this point I have more questions than answers, and those will
 probably be solved with a working example.

 But remember, *TDD is a development methodology* not a testing
 methodology. It will change our development work flow, and will probably
 move potential volunteers away from the project.

 TDD like every other development methodology does not fit every
 project or team. It can be a hit, and it can even the death of the 
 project.

  Albert




 On Tue, Aug 20, 2013 at 12:50 AM, Craig webe...@gmail.com wrote:

 Hi Albert,

 Thanks for your response, you asked a lot of great questions. In
 addition to Gufran's earlier response.

  Can you prove that there will be huge benefits in time/resources?


 Well, that depends on what you consider proof. In the spring, my
 company paid several thousand dollars to send me to a conference in San
 Jose in which many software

Re: [Elementary-dev-community] Congratulations Luna developers!

2013-08-22 Thread Craig
Hi Dane,

Thanks for your reply. In a perfect world, I would have the time to do all
of those things, unfortunately, the best I can offer is my experience and
whatever coding time I have left over. Being an adult is a drag sometimes.
I don't have time to learn a new application (and development environment)
or drive its development. Moreover, I didn't champion (as you say) this
email thread for my own benefit, but for the benefit of those who *have time
* to develop elementary (because TDD is, after all, a tool to facilitate
development).

I am passionate about helping *developers*; however, I can only help those
who want to learn. I don't have the resources to do more than coach;
however, I don't think coaching is giving up or passing the baton. It
just isn't being the primary developer. Even if I could do the work, I can
have a little impact by using TDD to work efficiently, but I can have a
much broader impact by showing others how to use TDD to improve *their
own* efficiency.
I don't doubt that there's value in leading by example, but I don't see
that being a possibility for some time.

Regarding your app, I'm happy to help you find better ways to test. I'm
sure we can work out a time to do a hang out. Just let me know when works
for you.

To anyone else who is interested, I'm happy to answer any questions about
TDD or other matters pertaining to software development. If you would like
to implement testing on any projects you're involved in, please hang me a
line!

Thanks again,
Craig


On Thu, Aug 22, 2013 at 7:38 AM, Dane Henson (elementary) 
d...@elementaryos.org wrote:

 Craig,
 I don't think this is something you can just hand off.  You championed
 this to a 60+ e-mail thread and you just expect someone else to pick up the
 banner?

 My old pastor had a saying: See the need, fill the need.

 If you feel this passionate about helping elementary, I know you can get
 over your GoLang tendencies and jump on the Vala bandwagon to at least act
 as a project manager.

 Here are some practical examples that we can start with:
 1. The Vala language itself uses Unit testing without a framework, and
 they use a bash script to run them.  Prolific Unit Test experts have said
 that it doesn't matter if you use a framework or not, just test!
 https://git.gnome.org/browse/vala/tree/tests

 2. I pulled sources from all over the internet to create a half-baked
 project with testing built in using GLib.Test and Gee.TestCase.  This has
 appeared on this mailing list before and could be a reasonable beginning.
 https://code.launchpad.net/~thegreatdane/+junk/agenda-tests

 3. I'm working on a small project that I'll eventually put in a
 repository.  It has the potential to be a good Unit Testing example.

 My problem is I need help knowing what is good to test, and what is
 redundant or unnecessary.  We need practical knowledge, and you have it!  I
 would be glad to do a hangout with you sometime (not today unfortunately)
 and get this stuff going.  Don't give up or pass the baton.  You brought it
 up, you need to follow through.

 On Thu, Aug 22, 2013 at 12:55 AM, Alex Lourie djay...@gmail.com wrote:

 Craig
 It seems we're running circles. No leader is needed now aside for someone
 who starts writing code. How about you choose some an app you consider to
 be a good start? We then find volunteers. And start coding.

 I'm sure that the moment it starts, everyone will be interested in results.
 On Aug 22, 2013 3:27 AM, Craig webe...@gmail.com wrote:

 I'm not opposed; however, every time I've delved into Elementary
 development, I've found myself fighting too many tertiary fires before I'm
 able to get any real work done (usually it's chasing down one obscure
 environment issue or another). So basically, I would like someone who is
 competent at Elementary development to champion the project (to serve as
 its leader) and I and a few other TDDevelopers can coach the development
 team as well as help develop ourselves.

 Furthermore, this exercise will be more productive if we have other devs
 who are interested in *learning* TDD to participate.

 So basically, if you can find a few elementary-proficient developers to
 help with the elementary-specific problems (including a project lead), the
 other TDDevelopers and I can coach and develop along side them.

 Thoughts?


 On Wed, Aug 21, 2013 at 4:50 PM, Kurt Smolderen 
 kurt.smolde...@empuly.net wrote:

 What do you think of giving Footnote some love? I think it is currently
 unmaintained (need to verify that), it's conceptually a rather simple
 application but offers a good set of practices for TDD/ writing tests.

 We need to verify first of course what the intentions of the current
 owner are, but I would personally like to see a new version of Footnote...

 Craig webe...@gmail.com wrote:


 I have never heard a project die because they decided to move to TDD.
 And I heard about lots of hits on the matter.


 This. I've heard (and witnessed) a lot of projects drop

Re: [Elementary-dev-community] Congratulations Luna developers!

2013-08-22 Thread Craig
Hi Dane,

I didn't take it hostilely :) And I didn't mean to say I was busier than
anyone else; I'm just a lot busier than I used to be I suppose. Let's talk
sometime. Email me off the list and we'll sort it out. With that, I think
we can conclude this thread.

Have a good night everyone,
Craig


On Thu, Aug 22, 2013 at 6:48 PM, Dane Henson d...@elementaryos.org wrote:

 I knew that would light a fire, but I didn't intend it to be hostile. I
 have a full-time job (not programming), a 3-year-old and a pregnant wife
 due in two weeks. I think I know a little about adult responsibilities and
 time balance.

 We do need to Skype/Hangout soon. I have a feeling you and I would get
 along famously and maybe we can get something started instead of just
 talking in circles.
 On Aug 22, 2013 4:33 PM, Craig webe...@gmail.com wrote:

 Hi Dane,

 Thanks for your reply. In a perfect world, I would have the time to do
 all of those things, unfortunately, the best I can offer is my experience
 and whatever coding time I have left over. Being an adult is a drag
 sometimes. I don't have time to learn a new application (and development
 environment) or drive its development. Moreover, I didn't champion (as
 you say) this email thread for my own benefit, but for the benefit of those
 who *have time* to develop elementary (because TDD is, after all, a tool
 to facilitate development).

 I am passionate about helping *developers*; however, I can only help
 those who want to learn. I don't have the resources to do more than coach;
 however, I don't think coaching is giving up or passing the baton. It
 just isn't being the primary developer. Even if I could do the work, I can
 have a little impact by using TDD to work efficiently, but I can have a
 much broader impact by showing others how to use TDD to improve *their
 own* efficiency. I don't doubt that there's value in leading by example,
 but I don't see that being a possibility for some time.

 Regarding your app, I'm happy to help you find better ways to test. I'm
 sure we can work out a time to do a hang out. Just let me know when works
 for you.

 To anyone else who is interested, I'm happy to answer any questions about
 TDD or other matters pertaining to software development. If you would like
 to implement testing on any projects you're involved in, please hang me a
 line!

 Thanks again,
 Craig


 On Thu, Aug 22, 2013 at 7:38 AM, Dane Henson (elementary) 
 d...@elementaryos.org wrote:

 Craig,
 I don't think this is something you can just hand off.  You championed
 this to a 60+ e-mail thread and you just expect someone else to pick up the
 banner?

 My old pastor had a saying: See the need, fill the need.

 If you feel this passionate about helping elementary, I know you can get
 over your GoLang tendencies and jump on the Vala bandwagon to at least act
 as a project manager.

 Here are some practical examples that we can start with:
 1. The Vala language itself uses Unit testing without a framework, and
 they use a bash script to run them.  Prolific Unit Test experts have said
 that it doesn't matter if you use a framework or not, just test!
 https://git.gnome.org/browse/vala/tree/tests

 2. I pulled sources from all over the internet to create a half-baked
 project with testing built in using GLib.Test and Gee.TestCase.  This has
 appeared on this mailing list before and could be a reasonable beginning.
 https://code.launchpad.net/~thegreatdane/+junk/agenda-tests

 3. I'm working on a small project that I'll eventually put in a
 repository.  It has the potential to be a good Unit Testing example.

 My problem is I need help knowing what is good to test, and what is
 redundant or unnecessary.  We need practical knowledge, and you have it!  I
 would be glad to do a hangout with you sometime (not today unfortunately)
 and get this stuff going.  Don't give up or pass the baton.  You brought it
 up, you need to follow through.

 On Thu, Aug 22, 2013 at 12:55 AM, Alex Lourie djay...@gmail.com wrote:

 Craig
 It seems we're running circles. No leader is needed now aside for
 someone who starts writing code. How about you choose some an app you
 consider to be a good start? We then find volunteers. And start coding.

 I'm sure that the moment it starts, everyone will be interested in
 results.
 On Aug 22, 2013 3:27 AM, Craig webe...@gmail.com wrote:

 I'm not opposed; however, every time I've delved into Elementary
 development, I've found myself fighting too many tertiary fires before I'm
 able to get any real work done (usually it's chasing down one obscure
 environment issue or another). So basically, I would like someone who is
 competent at Elementary development to champion the project (to serve as
 its leader) and I and a few other TDDevelopers can coach the development
 team as well as help develop ourselves.

 Furthermore, this exercise will be more productive if we have other
 devs who are interested in *learning* TDD to participate.

 So basically, if you can

Re: [Elementary-dev-community] Congratulations Luna developers!

2013-08-21 Thread Craig
 I have never heard a project die because they decided to move to TDD. And
 I heard about lots of hits on the matter.


This. I've heard (and witnessed) a lot of projects drop their defect
percentage from 20% to 3%.  A lot of new-to-TDD developers don't like it at
first because it feels slower, but I don't think those people remember how
much time is spent bug hunting at the end of a release cycle.

I think the next step is to find a pilot project and get the lead
developer(s) to agree to work toward TDD. This will probably look like:

1) Modifying the project structure to include _test directories
2) Creating tests with GLib.Test or some such
3) Coaching/mentoring the developers at TDD
4) Performing code reviews in which insufficiently tested code is sent back
for revision

After testing it out for a few months, the community can see how they like
it.

Does this sound like a reasonable approach? If so, would any project leads
like to volunteer their project? And who in the community would like to
participate in such an experiment?


On Wed, Aug 21, 2013 at 4:34 AM, Alex Lourie djay...@gmail.com wrote:

 Albert

 We don't need to exaggerate. Though TDD is, indeed, a development
 methodology, it is not supposed to completely change the way everyone works.

 Just consider that writing a good test takes about 10 minutes, and that
 each developer writes one or two tests for new stuff they add (or the old
 one they fix) from time to time. Then, in time, you'll have part of your
 code tested, which is exactly what we're aiming for. Beginning is hard,
 continue something is easier.

 I have never heard a project die because they decided to move to TDD. And
 I heard about lots of hits on the matter.


 On Tue, Aug 20, 2013 at 3:37 AM, Albert Palacios optimi...@gmail.comwrote:

 Hi Craig,

 Thanks for your explanation and the linked video. I am still agnostic,
 but I don't want to be the only one who complained about the proposal.

 At this point I have more questions than answers, and those will probably
 be solved with a working example.

 But remember, *TDD is a development methodology* not a testing
 methodology. It will change our development work flow, and will probably
 move potential volunteers away from the project.

 TDD like every other development methodology does not fit every project
 or team. It can be a hit, and it can even the death of the project.

 Albert




 On Tue, Aug 20, 2013 at 12:50 AM, Craig webe...@gmail.com wrote:

 Hi Albert,

 Thanks for your response, you asked a lot of great questions. In
 addition to Gufran's earlier response.

  Can you prove that there will be huge benefits in time/resources?


 Well, that depends on what you consider proof. In the spring, my
 company paid several thousand dollars to send me to a conference in San
 Jose in which many software development authorities recited, test driven
 development pays itself off in iteration 0. That means the very first time
 you write the code it has already paid for itself (because even before you
 get the automatic-regression testing benefits, you've already got the
 benefits of a better architecture and documentation--because the tests
 _are_ the documentation!). I'm sure I can dig up lots of other resources,
 but I think it should suffice to say that I've never heard an expert
 comment on TDD except to say it's fastest way to develop quality software.
 For more information addressing your specific concerns, see the Wikipedia
 article's benefits section (and read on to the shortcomings as it is
 also relevant:
 http://en.wikipedia.org/wiki/Test-driven_development#Benefits. Even
 more importantly, this short video:
 http://www.youtube.com/watch?v=DodJQyHsmHI


 Can you prove that there will be less bugs? (looks like that if tests
 are not right, bugs will populate equally).

 It's pretty hard to write bad tests if you're practicing TDD, because
 you write the test first, watch it fail, insert the code you need to make
 it pass, and then hopefully watch it pass. If you wrote a bad test, it very
 probably will pass before you've written the code to make it pass (which
 serves to alert the programmer that his test is bad or his software is
 doing something unexpected) or the test will fail after he has correctly
 written the next line of code (which serves to alert the programmer to
 review both the code and his test and identify the source of the problem).
 For this reason alone, many, many bugs are eliminated.

 From what's been said, looks like there will be an extra effort on
 development, adding complexity and more tools to know (not to say 
 maintain).

 Besides the initial learning curve, development actually goes _faster_
 with TDD (see the aforementioned Wikipedia article--I can provide more
 resources on demand) because debugging time becomes exponentially more
 expensive as time passes after the bug has been introduced. This is because
 the bug can live anywhere in any code that has been added *since the last
 time

Re: [Elementary-dev-community] Congratulations Luna developers!

2013-08-21 Thread Craig
Hmm, that's a good point. While the barrier to entry is very high right
now, we could move some of that difficulty from things like simple
installation (I can't remember the last time following the installation
instructions yielded a successful build/install) to things that help
improve our quality. If it has to be hard it may as well be hard for a
reason.

Anyway, even if we do reject a bug fix for lack of testing, at least the
hard work of finding the bug is done for us. From there, we can use the
opportunity to teach the submitter how to test or, in the worst case, write
the test ourselves and implement the fix (since the rejected fix points is
to the cause of the bug).

I'm sure there will be some complications in practice, but it will move us
a step closer to quality and it will allow us to focus on implementing new
features rather than bug hunting. That might be enough in its own right to
attract developers (and likely talented ones at that!).
Agree with Julian. TDD is best suited when the software is developed using
agile development methodology. For something like elementary os, which is
community driven, TDD might not be practical. But writing test cases is a
must I believe. That way with regression testing it might make debugging
new bugs, which occurs when new features are added will get a lot easier.


On Wed, Aug 21, 2013 at 9:45 PM, Julien spautz.jul...@gmail.com wrote:

 So if I'm not mistaken, TDD requires you to write tests *before*implementing 
 something.

 This might work well for teams with enough developers that don't have to
 rely on volunteers and drive-by contributors, but I don't see this working
 out for elementary, at least not at this point.

 Many contributors fix a few small bugs here and there and don't have much
 experience with development, which is why we try to keep the entry barrier
 really low for new devs. When I started here, I had no experience with
 Vala, Gtk and Launchpad at all, and I just fixed some easy bugs,
 implemented some small features in various apps and so on.

 If we used TDD, we would have to reject most code by new devs, because
 they didn't implement tests, and then we'll have to explain to them how to
 use tests, and then they'll have to write tests, but that's bad because you
 have to write them before you write the actual code ...

 It's going to be a mess.

 What might work are regular unit tests, implemented by people who kind of
 know what they're doing (we need some documentation for that, maybe add it
 to the dev guide). This will give us some of the TDD benefits w/o deterring
 potential new devs.

 On Wed, Aug 21, 2013 at 3:29 PM, Craig webe...@gmail.com wrote:


 I have never heard a project die because they decided to move to TDD. And
 I heard about lots of hits on the matter.


 This. I've heard (and witnessed) a lot of projects drop their defect
 percentage from 20% to 3%.  A lot of new-to-TDD developers don't like it at
 first because it feels slower, but I don't think those people remember how
 much time is spent bug hunting at the end of a release cycle.

 I think the next step is to find a pilot project and get the lead
 developer(s) to agree to work toward TDD. This will probably look like:

 1) Modifying the project structure to include _test directories
 2) Creating tests with GLib.Test or some such
 3) Coaching/mentoring the developers at TDD
 4) Performing code reviews in which insufficiently tested code is sent
 back for revision

 After testing it out for a few months, the community can see how they like
 it.

 Does this sound like a reasonable approach? If so, would any project leads
 like to volunteer their project? And who in the community would like to
 participate in such an experiment?


 On Wed, Aug 21, 2013 at 4:34 AM, Alex Lourie djay...@gmail.com wrote:

 Albert

 We don't need to exaggerate. Though TDD is, indeed, a development
 methodology, it is not supposed to completely change the way everyone works.

 Just consider that writing a good test takes about 10 minutes, and that
 each developer writes one or two tests for new stuff they add (or the old
 one they fix) from time to time. Then, in time, you'll have part of your
 code tested, which is exactly what we're aiming for. Beginning is hard,
 continue something is easier.

 I have never heard a project die because they decided to move to TDD. And
 I heard about lots of hits on the matter.


 On Tue, Aug 20, 2013 at 3:37 AM, Albert Palacios optimi...@gmail.comwrote:

 Hi Craig,

 Thanks for your explanation and the linked video. I am still agnostic,
 but I don't want to be the only one who complained about the proposal.

 At this point I have more questions than answers, and those will
 probably be solved with a working example.

 But remember, *TDD is a development methodology* not a testing
 methodology. It will change our development work flow, and will probably
 move potential volunteers away from the project.

 TDD like every other development methodology

Re: [Elementary-dev-community] Other languages? (Was Re: Congratulations Luna developers!)

2013-08-21 Thread Craig
Vala can target Windows and OSX last I checked. Also, Elementary can run
apps written in non-Vala languages. Of course, it's not supported because
Elementary's development resources are spread so thin and many developers
here don't have expansive experience in other languages.


On Wed, Aug 21, 2013 at 4:14 PM, Jakob Eriksson ja...@aurorasystems.euwrote:

 On 2013-08-21 22:59, A. Xylon V. wrote:
  The thing about vala is that its simple enough to learn, but is still
 very
  powerful and is extremely fast. The best thing is that it was made for
 Gtk,
  which is perfect for elementary.
 
  More languages would mean that we wouldn't have unity across the
  applications - I do however, think that this would attract developers,
  especially since vala does not have very good tutorials, or books.

 That is an understatement. Not having support for other languages is
 sort of insane.

 Scenario:

 I am a developer. I develop an application for Windows and, against
 commercial reason, make a Linux version of it too. It's coded in a mix
 of C++ and Python.

 I think Elementary is just fantastic, so just out of love I want to make
 my Linux app an Elementary version. I read the HIG and love it.

 Then I go to http://elementaryos.org/docs/code on the FIRST page I read:

 If you're not familiar with Vala, we highly encourage you to brush up
 on it before coming here.

 Sorry say what? No, not going to happen. I can't redo my app in Vala,
 even if I wanted to, because that means I can't run it on Windows. (Or
 OSX, or iOS.)


 The dev page should read something like for Elementary core apps we use
 Vala as a programming language. If you want to create your own
 Elementary apps, we encourage you to try out Vala, which is a fantastic
 language. If you want to use another language, that's fine too. Here are
 example Hello World Elementary apps written in C++, Objective C, Python
 and Ruby.


 --jakob

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Re: [Elementary-dev-community] Other languages? (Was Re: Congratulations Luna developers!)

2013-08-21 Thread Craig
To get this conversation back on topic, I'm experimenting with developing
Gtk apps in Go (http://golang.org). Once I have that mastered, it
shouldn't be too hard to make Granite apps given that Granite compiles to
C. And Go is probably only a little slower than Vala but a lot more user
friendly (the barrier to entry is a LOT lower, simpler design, better
tooling, bigger community, etc). If you're interested in experimenting with
me, let me know.


On Wed, Aug 21, 2013 at 3:54 PM, Jakob Eriksson ja...@aurorasystems.euwrote:

 On 2013-08-21 22:35, Kurt Smolderen wrote:

  look at the code. As Vala is currently missing a decent IDE (such as
  Eclipse,...) and debugging isn't as easy due to the fact the code is
  translated into C, its often very difficult to analyse the flow of a
  program. Available tests might help this initial contributors with


 And when will it be blessed to create Elementary apps in another
 language than Vala? If Elementary would open up to other languages,
 we could REALLY see increased productivity and more contributors.
 IMHO Objective C, C++ and maybe even Java via GCJ would be the obvious
 candidates.

 --jakob


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Re: [Elementary-dev-community] Congratulations Luna developers!

2013-08-21 Thread Craig
I'm not opposed; however, every time I've delved into Elementary
development, I've found myself fighting too many tertiary fires before I'm
able to get any real work done (usually it's chasing down one obscure
environment issue or another). So basically, I would like someone who is
competent at Elementary development to champion the project (to serve as
its leader) and I and a few other TDDevelopers can coach the development
team as well as help develop ourselves.

Furthermore, this exercise will be more productive if we have other devs
who are interested in *learning* TDD to participate.

So basically, if you can find a few elementary-proficient developers to
help with the elementary-specific problems (including a project lead), the
other TDDevelopers and I can coach and develop along side them.

Thoughts?


On Wed, Aug 21, 2013 at 4:50 PM, Kurt Smolderen
kurt.smolde...@empuly.netwrote:

 What do you think of giving Footnote some love? I think it is currently
 unmaintained (need to verify that), it's conceptually a rather simple
 application but offers a good set of practices for TDD/ writing tests.

 We need to verify first of course what the intentions of the current owner
 are, but I would personally like to see a new version of Footnote...

 Craig webe...@gmail.com wrote:


 I have never heard a project die because they decided to move to TDD. And
 I heard about lots of hits on the matter.


 This. I've heard (and witnessed) a lot of projects drop their defect
 percentage from 20% to 3%.  A lot of new-to-TDD developers don't like it at
 first because it feels slower, but I don't think those people remember how
 much time is spent bug hunting at the end of a release cycle.

 I think the next step is to find a pilot project and get the lead
 developer(s) to agree to work toward TDD. This will probably look like:

 1) Modifying the project structure to include _test directories
 2) Creating tests with GLib.Test or some such
 3) Coaching/mentoring the developers at TDD
 4) Performing code reviews in which insufficiently tested code is sent
 back for revision

 After testing it out for a few months, the community can see how they
 like it.

 Does this sound like a reasonable approach? If so, would any project
 leads like to volunteer their project? And who in the community would like
 to participate in such an experiment?


 On Wed, Aug 21, 2013 at 4:34 AM, Alex Lourie djay...@gmail.com wrote:

 Albert

 We don't need to exaggerate. Though TDD is, indeed, a development
 methodology, it is not supposed to completely change the way everyone works.

 Just consider that writing a good test takes about 10 minutes, and that
 each developer writes one or two tests for new stuff they add (or the old
 one they fix) from time to time. Then, in time, you'll have part of your
 code tested, which is exactly what we're aiming for. Beginning is hard,
 continue something is easier.

 I have never heard a project die because they decided to move to TDD.
 And I heard about lots of hits on the matter.


 On Tue, Aug 20, 2013 at 3:37 AM, Albert Palacios optimi...@gmail.comwrote:

 Hi Craig,

 Thanks for your explanation and the linked video. I am still agnostic,
 but I don't want to be the only one who complained about the proposal.

 At this point I have more questions than answers, and those will
 probably be solved with a working example.

 But remember, *TDD is a development methodology* not a testing
 methodology. It will change our development work flow, and will probably
 move potential volunteers away from the project.

 TDD like every other development methodology does not fit every project
 or team. It can be a hit, and it can even the death of the project.

 Albert




 On Tue, Aug 20, 2013 at 12:50 AM, Craig webe...@gmail.com wrote:

 Hi Albert,

 Thanks for your response, you asked a lot of great questions. In
 addition to Gufran's earlier response.

  Can you prove that there will be huge benefits in time/resources?


 Well, that depends on what you consider proof. In the spring, my
 company paid several thousand dollars to send me to a conference in San
 Jose in which many software development authorities recited, test driven
 development pays itself off in iteration 0. That means the very first 
 time
 you write the code it has already paid for itself (because even before you
 get the automatic-regression testing benefits, you've already got the
 benefits of a better architecture and documentation--because the tests
 _are_ the documentation!). I'm sure I can dig up lots of other resources,
 but I think it should suffice to say that I've never heard an expert
 comment on TDD except to say it's fastest way to develop quality software.
 For more information addressing your specific concerns, se e the Wikipedia
 article's benefits section (and read on to the shortcomings as it is
 also relevant:
 http://en.wikipedia.org/wiki/Test-driven_development#Benefits. Even
 more importantly, this short video:
 http

Re: [Elementary-dev-community] Congratulations Luna developers!

2013-08-19 Thread Craig
This is cool and important, but I don't think it should stop the discussion
on test driven development. Perhaps this could be a separate thread? It
doesn't sound as though anyone is opposed to TDD, so can we confirm that?
And if no one is opposed, how can we proceed? Can we start some kind of a
testing committee to help determine what testing steps are needed, what
framework to use, and how to integrate testing into the existing project
structure (i.e., using CMake)?

Does this sound like a good plan? Thoughts?


On Mon, Aug 19, 2013 at 12:05 PM, David Gomes da...@elementaryos.orgwrote:

 I'll work on it, so far we only have this I made:
 https://dl.dropboxusercontent.com/u/19899464/reviewstutorial.html


 On Mon, Aug 19, 2013 at 6:01 PM, Albert Palacios optimi...@gmail.comwrote:

 Hi Munchor,

 A contribution / bug fixing step by step guide is needed at the
 developers site. There was a .pdf before the new site change, but now it is
 impossible to find.

  The problem with the old guide is that it encouraged to create your own
 branch instead of using the ~elementary-dev-community one (this is totally
 new for me). Obviously, bazaar guides doesn't teach you on using the
 elementary-dev-community.




 On Mon, Aug 19, 2013 at 6:57 PM, David Gomes da...@elementaryos.orgwrote:

 I always tell people if they make their branches owned by
 ~elementary-dev-community I will volunteer to fix the code style myself. I
 have all the free time and the will to do it, just people always make their
 branches owned by themselves.

 ~David Munchor Gomes


 On Mon, Aug 19, 2013 at 4:29 PM, Albert Palacios Jimenez 
 optimi...@gmail.com wrote:

 Hi,

 Before talking about testing, and advanced development techniques for
 teams with resources, there is one easy and simple thing we can do to
 accelerate development.

 Sometimes (very often), bugs are stopped due spaces not following the
 code style guidelines. Adding a code style validator script before
 compiling, we can prevent uploads with spaces at the end of the lines ...
  and save a lot of time.

 For example, just executing the next line before compiling:

 find . -type f -print0 | xargs -0 sed -i 's/[ \t]*$//'

 We will remove every white space at the end of any line, including
 new lines with tab spaces.

 This can sound stupid, but it is absurd to block bug fixes during
 several days due white spaces at the end of lines.



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Re: [Elementary-dev-community] Congratulations Luna developers!

2013-08-19 Thread Craig
Hi Albert,

Thanks for your response, you asked a lot of great questions. In addition
to Gufran's earlier response.

 Can you prove that there will be huge benefits in time/resources?


Well, that depends on what you consider proof. In the spring, my company
paid several thousand dollars to send me to a conference in San Jose in
which many software development authorities recited, test driven
development pays itself off in iteration 0. That means the very first time
you write the code it has already paid for itself (because even before you
get the automatic-regression testing benefits, you've already got the
benefits of a better architecture and documentation--because the tests
_are_ the documentation!). I'm sure I can dig up lots of other resources,
but I think it should suffice to say that I've never heard an expert
comment on TDD except to say it's fastest way to develop quality software.
For more information addressing your specific concerns, see the Wikipedia
article's benefits section (and read on to the shortcomings as it is
also relevant: http://en.wikipedia.org/wiki/Test-driven_development#Benefits.
Even more importantly, this short video:
http://www.youtube.com/watch?v=DodJQyHsmHI


Can you prove that there will be less bugs? (looks like that if tests are
 not right, bugs will populate equally).

It's pretty hard to write bad tests if you're practicing TDD, because you
write the test first, watch it fail, insert the code you need to make it
pass, and then hopefully watch it pass. If you wrote a bad test, it very
probably will pass before you've written the code to make it pass (which
serves to alert the programmer that his test is bad or his software is
doing something unexpected) or the test will fail after he has correctly
written the next line of code (which serves to alert the programmer to
review both the code and his test and identify the source of the problem).
For this reason alone, many, many bugs are eliminated.

From what's been said, looks like there will be an extra effort on
 development, adding complexity and more tools to know (not to say maintain).

Besides the initial learning curve, development actually goes _faster_ with
TDD (see the aforementioned Wikipedia article--I can provide more resources
on demand) because debugging time becomes exponentially more expensive as
time passes after the bug has been introduced. This is because the bug can
live anywhere in any code that has been added *since the last time the
tests were run* and because the programmer will have an increasingly
difficult time remembering the code he wrote at the time of the bug as time
progresses. With TDD, you are running the tests after every change
(generally you test every time you build), so as soon as you've broken
something you find out about it. This means that the bug is guaranteed to
live in the last change you made, which is a smaller sample and
fresher-in-your-mind than changes you made weeks ago. Regarding your
complexity concern, generally the process isn't complex (it's actually very
simple) and it _simplifies_ development once you learn how to do it. The
most complex part is figuring out how to integrate testing into the CMake
project, and that's only complicated because CMake is complicated.
Regarding tools, there are already testing tools available for Vala,
including GLib (so we don't have to maintain anything). Anyway, testing
tools don't take a terribly long time to learn.

 Can we focus on the half done things before adding new projects? Granite
 is not ready, documentation is missing, not to talk about the bugs that
 survived Luna release ...


TDD is more valuable the sooner you start implementing it. Even if you
didn't write tests for old code and only started TDD with new code (and
existing defects), you would be doing yourself a huge favor. I'm not
suggesting that everyone stop what they're doing and go back and test every
line of code (although it would be a good thing to chip away at over time),
but practicing TDD on _new_ code can't hurt that much, can it?

With that in mind, are there any arguments against TDD that outweigh its
merits?

Thanks again for your questions! :)
Craig


On Mon, Aug 19, 2013 at 12:32 PM, Albert Palacios optimi...@gmail.comwrote:

 Hi Craig and Gufran,

 I don't agree with TDD, and making a committee. Can you prove that there
 will be huge benefits in time/resources? Can you prove that there will be
 less bugs? (looks like that if tests are not right, bugs will populate
 equally). Can you prove that creating, modifying and fixing code is going
 to be easier?

 From what's been said, looks like there will be an extra effort on
 development, adding complexity and more tools to know (not to say
 maintain).  Can we focus on the half done things before adding new
 projects? Granite is not ready, documentation is missing, not to talk about
 the bugs that survived Luna release ...


 On Mon, Aug 19, 2013 at 7:27 PM, Gufran dogab...@gmail.com wrote:

 Count me

[Elementary-dev-community] Congratulations Luna developers!

2013-08-18 Thread Craig
Hello,

I posted the following message on Google Plus yesterday, but it occurred to
me that the weekend may not be prime time for checking that social network.
I think this message is pretty important, so I want to post it again here:
(I apologize in advance for its length)

Congratulations to all the developers who made Luna such a success!  You've
 done a great job and delivered an incredible Linux experience!

 I know I bring this up periodically, but I'm concerned that Luna + 1 and
 future releases will take more and more time to release, and/or that you
 will quickly reach a ceiling with respect to the amount of code we'll be
 able to maintain before quality degrades.

 The cause for my concern is the nature of complexity: as software grows
 (that is, as code is added), bugs grow exponentially (complexity increases
 exponentially with logic, and bugs grow linearly with complexity). If we
 don't start working toward solutions that will scale with this problem, we
 **will** hit a ceiling with respect to the amount of complexity we will be
 able to support (this means fewer features or less-powerful features). I
 promise.

 I know some in the community are working toward this goal, but I think
 it's going to take a concerted effort on the part of the developers to take
 this problem seriously. I urge you all to take this problem as seriously as
 you take the rest of the user experience (because bugs are, at the end of
 the day, a sharp degradation of the user experience).

 In my experience, the silver bullet for combating this problem is test
 driven development. If you look around the software development industry,
 code is improving, and it's largely because TDD is catching on. And Google
 is a good role model in this regard (not just for us, but for
 everyone--they are pioneers of code quality). If you're a developer and
 you're unfamiliar with TDD, take some time and research it. It will pay
 dividends immediately. If you have any questions about development, I'm
 happy to provide my advice as a professional developer. Also, read up on
 Google's testing strategies (I recommend
 http://www.amazon.com/Google-Tests-Software-James-Whittaker/dp/0321803027_How 
 Google Tests Software_).

 You guys are a _great_ UX shop, now let's become a great code shop. I hope
 this analogy doesn't offend anyone who is passionate about their tech
 brands, but my advice is this:

 Design like Apple, develop like Google.

 I really push you developers to continue to strive to hone your craft the
 way Daniel and Cassidy (and any other UX designers) are learning to hone
 theirs.

 P.S., Sorry for the book, and I hope you all take this as respectful,
 constructive criticism. _Please_ ask me anything about development,
 especially with respect to how we can keep quality high using processes
 rather than sheer developer effort (so as to free you developers to work on
 interesting problems rather than bug hunting).

 Thanks for reading,
 Craig

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Re: [Elementary-dev-community] Congratulations Luna developers!

2013-08-18 Thread Craig
David,

I understand and appreciate the difficulty; however, I've had exactly zero
questions about TDD. Like I said in the original post, I'm happy to answer
any questions you may have.

Please take me up on that offer any time.

Thanks,
Craig
On Aug 18, 2013 6:57 PM, David Gomes da...@elementaryos.org wrote:

 This, this and this.

 And also many of the developers like me aren't really experienced with TDD
 and will have to take some time to study, learn and adapt to it. You can't
 just come here and tell developers, many of whom inexperienced young
 amateur programmers, to start using TDDs. Take me, for example, I never had
 proper programming education, I'm 17 years old. I know what TDD is but I've
 never used it before. You have to understand TDD is something very
 enterprise-ish and professional that big serious companies do.

 Look, I'm not saying we can't do it or we shouldn't do it or we won't do
 it - I'm just saying you need a better approach to what you're doing. I
 realize how useful and important TDD can be, but many of us might just be
 too busy having fun.

 Regards,
 David

 PS. I really hope I wasn't rude, I mean all I said in the nicest of ways.



 On Sun, Aug 18, 2013 at 11:58 PM, Daniel Foré dan...@elementaryos.orgwrote:

 This all sounds great and I think everybody is pro-testing, however I've
 yet to see a reproduce-able example or a guide regarding any kind of tests
 being implemented (especially by those extremely vocal about their
 importance). Not books or articles about why testing is good, but something
 that actually shows a person how to write tests for their apps.

 So, as Linus would say, Talk is cheap. Show me the code.
 —
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


 On Sun, Aug 18, 2013 at 3:47 PM, Craig webe...@gmail.com wrote:

 Hi Alex,

 tl;dr: Unit tests are pretty much necessary to have an architecture on
 which you can run automatic system-level tests, and if you aren't
 automating then testing becomes too impractical.

 When you describe system tests you are actually describing what are
 called acceptance tests or behavioral tests (
 http://www.extremeprogramming.org/rules/functionaltests.html). Unit
 tests test small units of code such as classes or functions. Traditional
 TDD relies primarily upon unit tests, and those are primarily what I'm
 referring to.

 One of the primary purposes of unit testing is to ensure good code
 architecture. If you don't unit test, you probably won't have good access
 points for your acceptance tests (how do you verify that that Gtk.Label has
 the correct text when you can only access the top level window?), so
 automation will be out of the question. And if you aren't automating then
 you can't continuously integrate (running all tests every time a change is
 made to the repository in order to find bugs as soon as they are made).
 Honestly, if you aren't automating then testing becomes too impractical.
 On Aug 18, 2013 5:10 PM, Alex Lourie djay...@gmail.com wrote:

 Hi Craig

 For the clarification purposes, I'd like to separate 'automatic tests
 (system testst)' and 'unittests'. I consider them different things.
 Unittests are pieces of code that test some other pieces of the code.
 System tests are scripts/code/steps that test that your program (or part of
 it) works. Unittests are usually run automatically (by, say, unittesting
 framework). System tests could be run automatically or manually. There are,
 sometimes, frameworks for that, but in most cases it's either manual or
 custom developed.

 Unittests are (usually) developed by the same developer who developed
 the original code, just as in your TDD example. System tests are best
 developed by external party (such as users).

 From here on, I can agree with you on point 1, and the naming.

 Basically, we all agree that having *testing *is a good practice and a
 feasible way to manage the complexity of software. But unittesting cannot
 test the logical connections between the blocks of code in the program.
 That's the job for system testing.

 I don't care how we call it. The more *systematic *testing we do for
 Elementary the better it's going to be, and the more chances we have to
 sustain growth.

 So I would just like to see testing implemented. Any kind of it.


 On Sun, Aug 18, 2013 at 10:56 PM, Craig webe...@gmail.com wrote:

 Hi Alex,

 To correct you on a couple of things:

 1. TDD **does not** require you to have all or even several of the
 tests written before hand. It simply requires you to have the test written
 for the next change you are about to make. The idea is to write a test, 
 run
 the test to watch it fail (this helps verify you wrote your test
 correctly), add the simplest code to make the test pass, run the test to
 watch it pass (and verify your code additions worked). Then you rinse and
 repeat.

 2. TDD is actually a simplified form of what developers do already.
 That is, you usually write some code, run your code

Re: [Elementary-dev-community] Basing elementary on latest and greatest pieces of software

2013-07-15 Thread Craig
+1
On Jul 13, 2013 2:55 PM, Dane Henson d...@elementaryos.org wrote:

 One does not simply fork launchpad.
 On Jul 13, 2013 2:52 PM, Cassidy James cass...@elementaryos.org wrote:

 Chris,

 Launchpad is technically open source, but it's designed to be used only
 on Canonical's infrastructure and they aren't interested in making it run
 elsewhere. It's open source so that people can help Canonical out, not so
 people can set up their own instances.

 Regards,
 Cassidy James

 On Sat, Jul 13, 2013 at 5:13 AM, Chris Timberlake gam...@gmail.com
 wrote:

 Fabian,

 Correct me if I'm wrong but isn't launchpad open source? There's been
 much talk about Launchpad mock-ups and redesigns, etc. Maybe you could
 simply fork launchpad as opposed to creating a replacement?

 http://blog.launchpad.net/general/launchpad-is-now-open-source


 On Wed, Jul 10, 2013 at 2:55 PM, Fabian Thoma fab...@elementaryos.orgwrote:

 So I'm gonna enter that conversation here, if we want to have automated
 builds for debian based systems not on Launchpad we really need the
 following:

1. Hardware (we already got a virtual server capable of building the
daily isos, so it should be able to handle this, if needed we can also go
dedicated)
2. a build daemon, which is buildd that debian uses for it's build
machines (we can use that 1 to 1 like launchpad)
3. a system managing builds and versions (which I'd prefer to build
or use something highly flexible and adapt)
4. a repo server that hosts the packages and can support high
traffic (that's a matter of renting it really)

 I don't see any issue in these things, especially the hardware and build
 based stuff. Building something to manage the builds and versions should
 not be a big deal either, but the real question has to be if we want to go
 and diy a Launchpad replacement or use something finished and integrate the
 build part into it.


 On Wed, Jul 10, 2013 at 11:42 PM, Sergey Shnatsel Davidoff 
 ser...@elementaryos.org wrote:

 what do we need in order to get our own repo and automated build
 infrastructure? Is it a hardware issue?


 A lot of things I'm afraid. Off the top of my head, the list is as
 follows:

1. hardware
2. pbuilder configuration (mostly done)
3. some piece of software to accept dput uploads (should exist, but
not found yet)
4. some piece of software to create and maintain the repository
(should exist, but not found yet)
5. lots of integration scripts to write and secondary systems to
set up (mailer to report failed builds, etc)
6. some UI to be able to make sense of all that and manage the
setup (probably doesn't exist)

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Re: [Elementary-dev-community] Moving Away From Ubuntu

2013-07-09 Thread Craig
+1
On Jul 9, 2013 12:03 AM, Conscious User consciousu...@gmail.com wrote:


 Erm... I'm not sure how to answer this. None of
 your replies seem to be relevant or even directly
 related to what I said.


 Em Seg, 2013-07-08 às 23:27 -0500, Cody Garver escreveu:
  If anyone is an opponent of GNOME tech right now it's proprietary
  video driver developers. Those are concrete issues that affect any
  non-Intel GPU user. I haven't seen any hostility from Ubuntu.
 
 
  On Mon, Jul 8, 2013 at 11:22 PM, Cody Garver c...@elementaryos.org
  wrote:
  My sentence ran out of fuel there. PPAs are immensely valuable
  and eclipse any popular sentiment right now.
 
 
  On Mon, Jul 8, 2013 at 11:16 PM, Cody Garver
  c...@elementaryos.org wrote:
  PPAs.
 
 
  On Mon, Jul 8, 2013 at 11:12 PM, Conscious User
  consciousu...@gmail.com wrote:
 
  Hi all,
 
  Some time ago, I have noticed that an app I'm
  developing had
  some rendering issues only when the Ubuntu
  overlay scrollbars
  were being used. When I took this to Ubuntu
  developers, I was
  told that my best chance was to patch the
  scrollbars myself
  because no one was currently working on them.
 
  This is a symptom of something that, for
  anyone who's been
  following the Ubuntu developer community,
  should be quite
  evident at this point: due to the move to QML
  and touch, GTK
  and the rest of the stack Ubuntu had been
  using will now be
  second-class citizens, and it is only a matter
  of time before
  this change of status starts to gradually
  creep into overall
  stability and speed of fixing bugs.
 
  This wouldn't be much of a problem if Ubuntu
  simply packaged
  and shipped a vanilla GNOME stack, but the
  problem is that
  they ship a patched stack mixed with
  unpolished Ayatana
  projects which might now never get any more
  polish. And this
  might get worse with the move to Mir, as
  Canonical will probably
  need to add and maintain Mir support to GTK by
  itself.
 
  My intention here is not to question any
  direction Canonical
  is taking, but to question how much it still
  makes sense to
  build elementary on top of Ubuntu instead of a
  distro that
  uses a more vanilla GNOME stack or at least
  one that still
  treats it as a first-class citizen.
 
  It might be a good time to have a serious
  discussion on this.
 
 
 
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  --
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  --
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[Elementary-dev-community] TDD Example

2013-07-01 Thread Craig
Hey guys (and any females who may be in attendance),

*Here's a link (http://www.objectmentor.com/resources/articles/xpepisode.htm)
to a test-driven development episode, written by Robert Uncle Bob Martin
* (despite his silly monicker--and personality--Uncle Bob is a very
respected voice in software development, and his advice is practiced by
every major software company, including Google). *This simple example does
a pretty good job at illustrating the test-driven development (TDD) process.
*

Uncle Bob uses Java primarily, but Java is sufficiently syntactically
similar to Vala that we should be able to understand it. The confusing
parts will probably pertain to the test frameworks--the Java community uses
a test framework called JUnit. Unfortunately, while Vala has some testing
frameworks, our dependency on the never-fun, always-complicated CMake
system means that none of our elementary apps (to my knowledge) have
managed to set up these frameworks so it will probably be fairly hard to
try to practice these yourselves.

*I know it's a little facetious to share with you a TDD example and then
tell you that you probably won't even be able to try it; however, I'm
working to figure out how we can set up a TDD environment for ourselves. In
the meanwhile, I hope you'll read the episode and start to understand TDD
principles and practices so you have less learning to do once we have tests
set up.*

Thanks for your time,
Craig
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Re: [Elementary-dev-community] Multi-Display Support

2013-06-28 Thread Craig
I don't think it's a bad idea (at least not if it were implemented well),
but I do think it would take a substantial development effort... too much
effort for such a tertiary feature.
On Jun 28, 2013 1:31 PM, Allen Lowe lallenl...@gmail.com wrote:

 I think independent workspaces on each monitor is actually terrible. super
 confusing.


 On Wed, Jun 26, 2013 at 8:58 PM, Daniel Fore dan...@elementaryos.orgwrote:

 Dudes, they nailed it. We should of thought of it sooner.


 http://www.macworld.com/article/2042936/hands-on-with-os-x-mavericks-multiple-display-support.html

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Re: [Elementary-dev-community] The book How Google Tests Software

2013-06-25 Thread Craig
I'm less interested in specific tools--I'm more interested in
strategies--how we can work together to make sure we're shipping quality
software. I don't know many companies that produce software with such
quality and expedience as Google, so I figured this book would be a good
place to start.

Regarding TDD and test-writing overhead, you're probably going to be doing
a lot of manual verification anyway. TDD cuts out a lot of manual
verification (which takes a lot more time and isn't always reliable), it
helps you structure your code in a modular fashion, and you get regression
testing (making sure you didn't break something that used to work) for
free. And there is a wealth of experience and research to back that up.
It's not really a question anymore--in every case study I've heard of, TDD
pays off in iteration zero (the first time). :)


On Sun, Jun 23, 2013 at 2:27 PM, Sajith Edirisinghe sajithdils...@gmail.com
 wrote:

 In java there are tools like maven, ant for automated unit testing. But
 I'm not sure if there are any tools for vala or C. On the other hand test
 driven development would certainly increase stability of the system, though
 it adds an overhead of writing tests.


 On Mon, Jun 24, 2013 at 12:46 AM, Craig Weber webe...@gmail.com wrote:

 Also, on this note, I think it would be a very productive thing for some
 of us to collectively read software development books and discuss ideas
 that could help improve the way we do development so we can be better
 developers and more effectively help our users.

 Thoughts?

 On Sun, Jun 23, 2013 at 1:59 PM, Craig Weber webe...@gmail.com wrote:

 Has anyone read this book? If so, how applicable is this for elementary
 development? Would you recommend it for Elementary developers, and what
 about it could benefit Elementary developers?

 If few respond, I'll read through it anyway and provide a recommendation
 of some sort to share with the community, as I believe a formal testing
 process is important to developing quality software (and apparently le Goog
 does as well).

 Thanks,
 Craig


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[Elementary-dev-community] Running Elementary in a VirtualBox VM [tutorial]

2013-06-23 Thread Craig Weber
I made a brief write up on using VirtualBox to virtualize Luna. My 
primary purpose is to increase exposure to Luna, particularly to those 
less-technical users; however, it could also be useful for those 
looking to create a clean development environment without fear of 
breaking their production environment.


I wrote this up because I experienced a lot of issues with 
installing/configuring a Luna VM, and I want others to benefit from my 
experiences. Please feel free to read this/share it with anyone who may 
find it useful:


http://craigmatthewweber.com/2013/06/23/running-elementaryos-in-virtualbox-under-ubuntu-13-04/
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Re: [Elementary-dev-community] Built noise from source, can't find libgranite.so

2013-06-23 Thread Craig
So how do I know which version is needed? Shouldn't this be caught
somewhere in the installation process? Here is the result of the apt-cache
policy command you sent:

libgranite-dev:
  Installed: 0.2.0~r590-0+pkg51~raring1
  Candidate: 0.2.0~r590-0+pkg51~raring1
  Version table:
 *** 0.2.0~r590-0+pkg51~raring1 0
500 http://ppa.launchpad.net/elementary-os/daily/ubuntu/raring/main
amd64 Packages
100 /var/lib/dpkg/status
 0.1.0-0ubuntu2 0
500 http://us.archive.ubuntu.com/ubuntu/ raring/universe amd64
Packages


On Sun, Jun 23, 2013 at 9:58 AM, Sergey Shnatsel Davidoff 
ser...@elementaryos.org wrote:

 Sounds like you have an outdated development package; run apt-cache
 policy libgranite-dev to list all available versions. The easiest way to
 install an alternative version is via Synaptic.


 2013/6/23 Craig webe...@gmail.com

 I built and installed noise from source, but it can't find libgranite.so
 (I get the following error when I run 'noise'):

 noise: error while loading shared libraries: libgranite.so.0: cannot
 open shared object file: No such file or directory

 I do have libgranite1 installed--can someone tell me what could be going
 wrong here?

 Please and thank you,
 Craig

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Re: [Elementary-dev-community] Running Elementary in a VirtualBox VM [tutorial]

2013-06-23 Thread Craig Weber
I'm not claiming running it in a VM is ideal; however, it's often 
necessary (a lot of people want to try an OS before installing it on 
hardware; others don't want to commit to beta software). In short, 
hardware installation is simply out of the question for a lot of people.


If you'd like to write up an alternative virtualization solution, I'd 
be happy to link to it on my blog.


As a side note, running the VM in fullscreen mode means you don't have 
to hover over said 1px stripe to show the dock. And I don't believe 
I've had such graphics problems with other OSes in VirtualBox--while I 
don't doubt VirtualBox's drivers are crappy, it looks like some of the 
problem is on Luna's implementation (of course, this is perfectly 
acceptable as Virtualbox isn't a supported target).


On Sun, Jun 23, 2013 at 12:09 PM, Sergey Shnatsel Davidoff 
ser...@elementaryos.org wrote:
Unfortunately VirtualBox is not a great choice because of its really, 
really poor GPU passthrough drivers that can cause all sorts of 
random issues, including crashes: 
http://www.phoronix.com/scan.php?page=news_itempx=OTk5Mw


Running Luna in virtual machines is not a great idea in general 
because it's just not designed for such use. For example, using the 
dock in a VM is a PITA because you have to hover a 1px stripe, which 
is tricky. Also VirtualBox has very slow 2D acceleration, so the dock 
is slow to show up too even if you manage to reveal it.
And any VM drivers are really slow at OpenGL, so Gala animations are 
laggy, window management in general is laggy even if you disable 
animations, and VirtualBox drivers show all kinds of nasty artifacts 
too.


So, if you don't mind unusable window management (e.g. you always use 
one window), you can try running Luna in a VM, but please use 
something other than VirtualBox. In fact, Parallels GPU drivers are 
crap as well (proprietary and even worse than VirtualBox) and 
QEMU/KVM doesn't have guest GPU drivers, so the only VM in which Luna 
is usable (in single-window mode, because window management is b0rked 
either way) is VMware.


If you want usable window management, you can try running Luna in 
fullscreen mode in QEMU/KVM or Xen with GPU passthrough to guest, but 
that's tricky to set up and I can't see any advantages of this setup 
over an actual installation.


Oh, and there's also the option to hack out Gala and replace it with 
something that does compositing in software. But in that case you're 
not really running Luna.



2013/6/23 Craig Weber webe...@gmail.com
I made a brief write up on using VirtualBox to virtualize Luna. My 
primary purpose is to increase exposure to Luna, particularly to 
those less-technical users; however, it could also be useful for 
those looking to create a clean development environment without fear 
of breaking their production environment.


I wrote this up because I experienced a lot of issues with 
installing/configuring a Luna VM, and I want others to benefit from 
my experiences. Please feel free to read this/share it with anyone 
who may find it useful:


http://craigmatthewweber.com/2013/06/23/running-elementaryos-in-virtualbox-under-ubuntu-13-04/

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[Elementary-dev-community] Building Gala, missing glib.h file

2013-06-23 Thread Craig Weber
I'm trying to build Gala, and during the 'make' phase, I encounter this 
error:


DBus.c:21:18: fatal error: glib.h: No such file or directory
compilation terminated.
make[2]: *** [CMakeFiles/gala.dir/src/DBus.c.o] Error 1
make[1]: *** [CMakeFiles/gala.dir/all] Error 2
make: *** [all] Error 2

Effectively, I am experiencing this bug: 
https://bugs.launchpad.net/gala/+bug/1072514


.. which I reopened because the solution the OP found hasn't helped me.

Can someone please help with this?

Thank you,
Craig
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[Elementary-dev-community] The book How Google Tests Software

2013-06-23 Thread Craig Weber
Has anyone read this book? If so, how applicable is this for elementary 
development? Would you recommend it for Elementary developers, and what 
about it could benefit Elementary developers?


If few respond, I'll read through it anyway and provide a 
recommendation of some sort to share with the community, as I believe a 
formal testing process is important to developing quality software (and 
apparently le Goog does as well).


Thanks,
Craig
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Re: [Elementary-dev-community] The book How Google Tests Software

2013-06-23 Thread Craig Weber
Also, on this note, I think it would be a very productive thing for 
some of us to collectively read software development books and discuss 
ideas that could help improve the way we do development so we can be 
better developers and more effectively help our users.


Thoughts?

On Sun, Jun 23, 2013 at 1:59 PM, Craig Weber webe...@gmail.com wrote:
Has anyone read this book? If so, how applicable is this for 
elementary development? Would you recommend it for Elementary 
developers, and what about it could benefit Elementary developers?


If few respond, I'll read through it anyway and provide a 
recommendation of some sort to share with the community, as I believe 
a formal testing process is important to developing quality software 
(and apparently le Goog does as well).


Thanks,
Craig
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[Elementary-dev-community] Built noise from source, can't find libgranite.so

2013-06-22 Thread Craig
I built and installed noise from source, but it can't find libgranite.so (I
get the following error when I run 'noise'):

noise: error while loading shared libraries: libgranite.so.0: cannot open
shared object file: No such file or directory

I do have libgranite1 installed--can someone tell me what could be going
wrong here?

Please and thank you,
Craig
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Re: [Elementary-dev-community] Vala Game Development

2013-06-14 Thread Craig
Sounds good, I'll send you an email about it and we can get a conversation
going. If anyone would like to be added to the conversation, just reply to
this email.


On Fri, Jun 14, 2013 at 5:42 PM, Sergio Tortosa Benedito serto...@gmail.com
 wrote:

 I would like to join, since I have been focusing somewhat to games (I have
 my own 3d ogre-based engine in the works :) ) it does make sense for me to
 help this project, and also I think the feedback I could get it would be
 very positive, what's more it could be a step forward in make the already
 mentioned engine available in vala, something I though would be pretty cool.

 El sáb, 15 de jun 2013 a las 12:30 ,Craig webe...@gmail.com escribió:

 I was wondering if anyone would be interested in experimenting around with
 making a simple 2D game with Vala, basically as a proof-of-concept.

 As it stands, C++ is the language of choice for game development, and as a
 professional C++ developer, I find this tragic. My primary goals for this
 project are to

 1) help free the game development community from tedious languages
 2) introduce Vala to a new genre of developer
 3) learn a little more about both Vala and game development and share any
 applicable experiences with the broader community

 I don't have any serious expectation for this to become a real game (but
 it might)--mostly I'm interested in the experiment and having
 low-commitment fun.

 I know this isn't necessarily the right mailing list for this request, but
 I enjoy the feel of this community and would like to see if anyone here is
 interested before reaching out to broader audiences.

 At this point, my thoughts are extremely abstract and my mind is very open
 (I don't have any fixed plans for what this can look like, so you're
 welcome to help craft the vision). I don't expect this to be anyone's
 primary commitment (and I certainly don't want to detract from elementary
 development time), but if you're getting the programmer's equivalent of
 writer's block and you'd like to try something purely for fun (or if you'd
 like to learn to develop *so you can* start to contribute to Elementary),
 feel free to reply.

 Again, apologies if anyone finds this inappropriate for this list.

 Thanks for your time,
 Craig


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Re: [Elementary-dev-community] Vala Game Development

2013-06-14 Thread Craig
Thanks David,

As I mentioned, I selected this list for the community. Is there a
preferred way to contact Elementary developers for matters not pertaining
directly to the Elementary project?

I would really like to see your projects. Please do post them!

Thanks again,
Craig


On Fri, Jun 14, 2013 at 6:24 PM, David Gomes da...@elementaryos.org wrote:

 I've made two game prototypes using Vala - one 2D and one 3D, if you'd
 like the source code I can post it here.

 Regarding the convenience of this mailing list for that post, this is not
 really the place (vala-list would be more suitable), but I guess it's not a
 big deal either.


 On Fri, Jun 14, 2013 at 11:30 PM, Craig webe...@gmail.com wrote:

 I was wondering if anyone would be interested in experimenting around
 with making a simple 2D game with Vala, basically as a proof-of-concept.

 As it stands, C++ is the language of choice for game development, and as
 a professional C++ developer, I find this tragic. My primary goals for this
 project are to

 1) help free the game development community from tedious languages
 2) introduce Vala to a new genre of developer
 3) learn a little more about both Vala and game development and share any
 applicable experiences with the broader community

 I don't have any serious expectation for this to become a real game (but
 it might)--mostly I'm interested in the experiment and having
 low-commitment fun.

 I know this isn't necessarily the right mailing list for this request,
 but I enjoy the feel of this community and would like to see if anyone here
 is interested before reaching out to broader audiences.

 At this point, my thoughts are extremely abstract and my mind is very
 open (I don't have any fixed plans for what this can look like, so you're
 welcome to help craft the vision). I don't expect this to be anyone's
 primary commitment (and I certainly don't want to detract from elementary
 development time), but if you're getting the programmer's equivalent of
 writer's block and you'd like to try something purely for fun (or if you'd
 like to learn to develop *so you can* start to contribute to
 Elementary), feel free to reply.

 Again, apologies if anyone finds this inappropriate for this list.

 Thanks for your time,
 Craig

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[Elementary-dev-community] GTK-Ready Application Project Template

2013-06-05 Thread Craig
Hi everyone,

After much struggling with CMake and various tutorials around the 'net, I
decided to go ahead and build a bare-bones CMake vala application template.
I tried to follow the Elementary tutorial as closely as I could (however,
the tutorial version I found via Google omits critical components like
setting up Vala CMake macros), so it should work for developing Elementary
apps. Basically, this template exists for folks like me who can't make
CMake yield to their will. Because I'm no CMake wizard, I'm sure it's far
from perfect, and I'm open to suggestions on how to improve it, but I hope
some people will find it useful.

Here are some instructions:

1) Get it from https://bitbucket.org/craig_weber/cmake-vala-template/ (I'm
not sure if I've made this public--if not, please let me know and I'll
correct it)--it's available in zip, gz, and bz2 formats or you can clone it
via mercurial if you so desire.

2) Open the root CMakeLists.txt file and change the 'multifileproj' in the
line set(PROJECT_NAME multifileproj) to the name of your project

3) In src/CMakeLists.txt, add any project dependencies in the dependency
lists (basically anywhere you see a reference to gtk+-3.0)

4) To build, navigate to the project's root directory and type:
mkdir build
cd build
cmake ..
make

5) Your executable will be in build/src/ (I have no idea why)

If you have any problems, questions, concerns, suggestions, or accolades,
please don't hesitate to email me.

Thanks,
Craig
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Re: [Elementary-dev-community] New GtkSwitch image

2013-05-24 Thread Craig
Checkboxes always worked for me. I don't think the touchscreen revolution
is responsible for the transition to switches (a checkbox is no less user
friendly than a switch afaik).
On May 24, 2013 1:31 PM, Jakob Eriksson ja...@aurorasystems.eu wrote:


 Which I find incredibly confusing, at least on iOS.
 More than once I have misread it for its opposite.

 (It doesn't help that it seems to be pretty hard to get
 a hold of on iPhone, but that is another matter.

 I am not very fond of Xylons idea or skeumorphic stuff
 in general. To me the whole idea of skeumorphic is a
 false dicomoty between the real world and the computer
 world. Increasingly, the real world is computer
 controlled or interacts with computer interfaces.

 To a child born now, a picture of a light bulb is almost
 as quaint and old as a picture of kerosene lamp.

 There is no skeumorphic. There is only familiarity
 (from any kind of experience) and clarity.

 We can draw on familiarity, but only so far. When
 familiarity, we need at least clarity. So whatever
 we do, we should make it very clear that there is a
 difference.

 Since we talk about the ON/OFF button, we could hint
 not only with the button itself, but we could strike
 out the text describing the option we are turning off,
 or making the text gray, or any number of things.

 I started this mini-rant because I got worked up when
 someone brought the iOS on/off widget as an example
 of good design. It's not horrible, but it's far from
 good.


 The iOS interface in general and as a whole, I think,
 is pretty good.
 But it's not because it's skeumorphic, but rather
 because it is coherently designed and has few ways
 to interact with it, easily learned. Two year olds
 master the GUI and it's not because the draw on their
 knowledge of spiral bound note books and other
 skeumorphic interface hints.

 Also the iOS interface absolutely *depends* on the
 input touch digitizer being very good. The iOS interface
 would be utterly *useless* on some of the low resolution,
 both in dpi and sample rate, many of the cheaper
 Android phones use. An aspect often overlooked in UI
 design, IMHO.

 On the desktop we thankfully have a very high speed,
 high resolution input device called the mouse.
 On the other, do we account for people with cheap laptops
 and really bad (too sensitive? dirty? small?) touchpad
 input devices?

 Is our interface great with those input devices too?




 On May 24, 2013 at 5:36 PM Alfredo Hernández aldomann.desi...@gmail.com
 
 wrote:
  The one implemented in elementary OS, iOS, GNOME, OS X, Android...  The
  on/off switcher is becoming a new standard since touch devices started
  becoming a new frontier for UX design.
  It has become a standard in modern operating systems
 
  Ehem...this is me being stupid, but what is the standard switch in
 current
  modern operating systems anyway?
 
 
  On 24 May 2013 15:15, Alfredo Hernández aldomann.desi...@gmail.com
 wrote:
 
   The current one is clear enough and It has become a standard in modern
   operating systems. I don't see the need to change it.
  
   Regards.
   On 24 May 2013 13:09, A. Xylon V. avlabs...@gmail.com wrote:
  
   I have an idea for a new GtkSwitch image in the eGtk theme. See the
   attached file.
  
   This new GtkSwitch is skeuomorphic, and more intuitive from a user's
 POV
   (I think anyway). The user can immediately tell what to do, as they
 can
   relate to a light switch in real life, and therefore know the
 clicking on
   it will turn the option on/off. This is not as obvious in the current
   switch.
  
   However, I am not sure if this is possible to implement in Gtk3 css.
  
   --
   My blog, yeaaah! http://skeptichacker.wordpress.com
  
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Re: [Elementary-dev-community] Test Driven Development

2013-05-08 Thread Craig
Hello again,

Between attempting to fix a broken car and shopping for a new one, I
haven't had much time to devote to this; however, I did come across this
video as a quick primer. Take a look at it if you'd like to see a
quick-and-easy example of TDD.

http://www.youtube.com/watch?v=O-ZT_dtlrR0

Enjoy,
Craig


On Sun, May 5, 2013 at 1:00 AM, Pál Dorogi pal.dor...@gmail.com wrote:

 I have uploaded my stuffs to launchpad, so you can have a look at it
 at https://launchpad.net/dafproject
 The dafcore, dafui and dafvalidation projects have unit tests under
 test directory.

 On 29 April 2013 16:26, Jaap Broekhuizen jaap...@gmail.com wrote:
  Pal, that looks very interesting, please do upload it to launchpad so we
 can
  have a closer look :)
 
  In te mean time, I have created a google document to have a central
 point of
  investigation for elementary automated testing. Feel free to add
 information
  to the doc whenever you can, but please keep it clean! :) You can find it
  here:
 
 https://docs.google.com/document/d/1cTsWpeT0h4FD81T-xs4bEWlALsO__j3rL1A7iB-SWz0/edit
 
  I haven't found any BDD frameworks yet, but I have found some interesting
  testing frameworks.
 
  I think I'll set up a testing branch for granite some day later this
 week,
  maybe test out the different frameworks so we can see what suits us
 best. If
  anyone else wants to start setting up a branch like that, you are of
 course
  free to do so ;)
 
  --
  Jaap
 
  On Mon, Apr 29, 2013 at 3:08 AM, Pál Dorogi pal.dor...@gmail.com
 wrote:
 
  Hi,
 
  You can use cmake for unit test as it supports GLib's test. I use
  MonoDevelop/Xamarin Studio for developing for huge projects coexists
  /w cmake (as MD/XS does not support cmake). MD is for rapid
  development but there is no internal Unit to support vala but C#
  (Nunit) and some other languages. So, I run some cmake command before
  and after MD build which runs cmake for cmake build and run test. For
  example:
 
  before build: cmake .. in /build/ dir
  after build in MD: run build/test/unit_test
 
  I added CMakeLists.txt into my MD project and I just need to sync
  betwwen MD and that file when I add or remove a Vala source file
  into/from the MD.
 
  I do not know how would it works /w launchpad as I do not know how its
  packaging works /w cmake's unit test, but I think it should work.
  You just need add some stanza in the project's root CMakeList.txt like
  this, but it's not simpe as it's using some other features like
  external projects and so on.
  set (PROJECT_TEST tests)
 
  ...
  enable_testing (true)
  add_subdirectory (${PROJECT_TEST})
 
  and add create some CMakeList.txt in the ./test dir
 
 
 ###
  # Sources
 
 
 ###
  set (UNIT_TESTS unit_tests)
 
  set (VALA_SOURCES
  Model/Address.vala
  Model/Person.vala
  Model/Gender.vala
  ValidatorTest.vala
  TestMain.vala
  )
 
  set (PKG_DEPS gtk+-3.0 glib-2.0 gee-1.0)
 
 
 
 
  # set (CMAKE_VERBOSE_MAKEFILE ON)
  set (CMAKE_FIND_LIBRARY_SUFFIXES .so)
 
  # External Packages definitions.
  set (EXTERN_PROJ dafunit)
  set (EXTERN_SOURCE_DIR src)
 
  set (INTERN_PROJ dafvalidation)
  set (INTERN_SOURCE_DIR ${PROJECT_SOURCE})
 
  include (ExternalProject)
 
  ExternalProject_Add (${EXTERN_PROJ}
  #PREFIX ../../${EXTERN_PROJ}
  SOURCE_DIR ../../../${EXTERN_PROJ}
  BINARY_DIR ${CMAKE_BINARY_DIR}/${EXTERN_PROJ}/build
  INSTALL_DIR 
  UPDATE_COMMAND 
  PATCH_COMMAND 
  INSTALL_COMMAND 
  )
 
  ExternalProject_Get_Property(${EXTERN_PROJ} BINARY_DIR)
  include_directories (${BINARY_DIR}/${EXTERN_SOURCE_DIR})
  include_directories (${CMAKE_BINARY_DIR}/${INTERN_SOURCE_DIR})
 
  # PkgConfig
  find_package (PkgConfig)
  find_package (GObjectIntrospection 0.9.12)
  include (GObjectIntrospectionMacros)
 
  pkg_check_modules(DEPS REQUIRED ${PKG_DEPS})
 
  set (CFLAGS ${DEPS_CFLAGS} ${DEPS_CFLAGS_OTHER})
  add_definitions (${CFLAGS})
  set (LIBS ${DEPS_LIBRARIES})
  set(LIB_PATHS ${DEPS_LIBRARY_DIRS})
  link_directories(${LIB_PATHS})
 
  # Does not work set (ENV{PKG_CONFIG_PATH} ${EXTERNAL_BINARY_DIR}/src)
  vala_precompile (VALA_C
  ${VALA_SOURCES}
  PACKAGES
  ${PKG_DEPS}
  posix
  CUSTOM_VAPIS
  ${CMAKE_BINARY_DIR}/${INTERN_SOURCE_DIR}/${INTERN_PROJ}.vapi
  ${BINARY_DIR}/${EXTERN_SOURCE_DIR}/${EXTERN_PROJ}.vapi
  OPTIONS
  )
 
  add_executable (${UNIT_TESTS} ${VALA_C})
 
  # Does not work add_dependencies (unit_tests dafvalidation)
 
  target_link_libraries(${UNIT_TESTS} ${LIBS})
  target_link_libraries(${UNIT_TESTS}
 
 
 ${BINARY_DIR}/${EXTERN_SOURCE_DIR}/${CMAKE_FIND_LIBRARY_PREFIXES}${EXTERN_PROJ}${CMAKE_FIND_LIBRARY_SUFFIXES})
  target_link_libraries(${UNIT_TESTS}
 
 
 ${CMAKE_BINARY_DIR}/${INTERN_SOURCE_DIR}/${CMAKE_FIND_LIBRARY_PREFIXES}${INTERN_PROJ

Re: [Elementary-dev-community] Test Driven Development

2013-04-29 Thread Craig
{PKG_CONFIG_PATH} ${EXTERNAL_BINARY_DIR}/src)
 vala_precompile (VALA_C
 ${VALA_SOURCES}
 PACKAGES
 ${PKG_DEPS}
 posix
 CUSTOM_VAPIS
 ${CMAKE_BINARY_DIR}/${INTERN_SOURCE_DIR}/${INTERN_PROJ}.vapi
 ${BINARY_DIR}/${EXTERN_SOURCE_DIR}/${EXTERN_PROJ}.vapi
 OPTIONS
 )

 add_executable (${UNIT_TESTS} ${VALA_C})

 # Does not work add_dependencies (unit_tests dafvalidation)

 target_link_libraries(${UNIT_TESTS} ${LIBS})
 target_link_libraries(${UNIT_TESTS}

 ${BINARY_DIR}/${EXTERN_SOURCE_DIR}/${CMAKE_FIND_LIBRARY_PREFIXES}${EXTERN_PROJ}${CMAKE_FIND_LIBRARY_SUFFIXES})
 target_link_libraries(${UNIT_TESTS}

 ${CMAKE_BINARY_DIR}/${INTERN_SOURCE_DIR}/${CMAKE_FIND_LIBRARY_PREFIXES}${INTERN_PROJ}${CMAKE_FIND_LIBRARY_SUFFIXES})
 add_test(${UNIT_TESTS} ${CMAKE_CURRENT_BINARY_DIR}/${UNIT_TESTS})
 ###


 I am going to upload it to lp so, if you would like to have a look at
 it just let me know and that case I will uploadid it on some day in
 this week

 On 29 April 2013 07:19, Lochlan Bunn lokl...@gmail.com wrote:
  I have read alot about TTD, both in school and in persistent
 articles. I've
  used it to develop a small gui based game, and I can say that I liked
 the
  flow once I was used to it. I used JUnit  Eclipse, and that was all
 that
  was needed the whole time.
 
  So when it comes to elementary dev, and vala/gtk/linux dev in
 general, I'd
  be interested in reading/learning how to write unit test (suites) for
 vala
  in respects to both CI, a la Launchpad, packaging, and moreso in an
 IDE.
 
 
  On 27 April 2013 07:48, Craig webe...@gmail.com wrote:
 
  I agree wholeheartedly. And as Cassidy mentioned, we can use scratch
 as
  the incubation project.  Would any devs be interested in
 volunteering to
  learn? Jaap, would you be interested in helping instruct?
 
  On Apr 26, 2013 3:25 PM, Jaap Broekhuizen jaap...@gmail.com
 wrote:
 
  I also think implementing Behavorial testing (applying BDD) is very
  relevant for us, as we are focussing a lot on user interface and
  interaction.
 
  So imo we should start on a project which we can use as a
 playground for
  both unit an behavorial testing.
 
  Does anyone know of good vala bdd frameworks?
 
  Jaap
 
  Op 26 apr. 2013 22:21 schreef Cassidy James 
 cass...@elementaryos.org
  het volgende:
 
  I don't think we need any convincing; everything I've heard from
 the
  devs is that we need to do this. It's just a matter of figuring
 out a common
  way of doing it.
 
  Craig, a relatively small/new project that could use testing is
 the new
  Scratch or even the new work going on with Contractor. Both are
 (from what I
  understand) fresh codebases and now might be the time to work  on
 tests. I
  recommend you hop into #elementary-dev and work with the devs on
 getting
  some tests worked out.
 
  Regards,
  Cassidy
 
  On Apr 26, 2013 11:04 AM, Pál Dorogi pal.dor...@gmail.com
 wrote:
 
  I dunno, I am a newbie here.
 
  On 26 April 2013 22:24, Craig webe...@gmail.com wrote:
   That's exactly what I'd like to know: how can I help. I can try
 and
   post
   some tutorials, but I'd like to know who is interested and what
 the
   development community already knows.
  
   On Apr 26, 2013 6:39 AM, Pál Dorogi pal.dor...@gmail.com
 wrote:
  
   Hi Craig,
  
   I agree 100% /w you, but I think you should write some
 tutorials and
   post them in your blog, if you have any. But in my opinion
 that the
   human beings do not like re-learn things and the real OOP,
 Design
   Patterns, SOLID, TDD etc. etc. are very steep and time for a
   non-real
   OOP/DP experienced Programmer/Developer.
   Also, the learning curve is very steep for these advanced
 stuffs and
   needs long time to get there. But, nobody would not know how
 good
   are
   they until haven't learnt and used those stuffs, would they?.:)
  
   I did sine similar things, getting some new fresh things (TDD,
   MvvM/Presentation Model Design Pattern) to programming in Vala
  
  
   ((
 http://ilapstech.blogspot.com/2013/04/advanced-programming-in-vala-dafs.html
 )
   but you should keep in mind that this kind of new things (TDD,
 DP,
   SOLDI, MVVM etc. etc.) are like evolution (evolution in
 Programming)
   which needs some time to get it succeeded (or failed).:)
  
   On 26 April 2013 20:36, Craig webe...@gmail.com wrote:
Hello everyone,
   
I'm just leaving San Jose after having spent a week
 listening to a
lot
of
smart people talk about, among other things, Test Driven
Development
(TDD).
I know I keep harping on this, but among the people who
 write the
coolest,
best software (and other average software folks) TDD is seen
 as
absolutely
critical. I can't point to anything other discipline in the
software
world
that is of comparable importance. And here's why:
   
When we start writing software, we can manage it with a
 couple of
developers, perhaps all the way up through the first release

Re: [Elementary-dev-community] Test Driven Development

2013-04-26 Thread Craig
That's exactly what I'd like to know: how can I help. I can try and post
some tutorials, but I'd like to know who is interested and what the
development community already knows.
On Apr 26, 2013 6:39 AM, Pál Dorogi pal.dor...@gmail.com wrote:

 Hi Craig,

 I agree 100% /w you, but I think you should write some tutorials and
 post them in your blog, if you have any. But in my opinion that the
 human beings do not like re-learn things and the real OOP, Design
 Patterns, SOLID, TDD etc. etc. are very steep and time for a non-real
 OOP/DP experienced Programmer/Developer.
 Also, the learning curve is very steep for these advanced stuffs and
 needs long time to get there. But, nobody would not know how good are
 they until haven't learnt and used those stuffs, would they?.:)

 I did sine similar things, getting some new fresh things (TDD,
 MvvM/Presentation Model Design Pattern) to programming in Vala
 ((
 http://ilapstech.blogspot.com/2013/04/advanced-programming-in-vala-dafs.html
 )
 but you should keep in mind that this kind of new things (TDD, DP,
 SOLDI, MVVM etc. etc.) are like evolution (evolution in Programming)
 which needs some time to get it succeeded (or failed).:)

 On 26 April 2013 20:36, Craig webe...@gmail.com wrote:
  Hello everyone,
 
  I'm just leaving San Jose after having spent a week listening to a lot of
  smart people talk about, among other things, Test Driven Development
 (TDD).
  I know I keep harping on this, but among the people who write the
 coolest,
  best software (and other average software folks) TDD is seen as
 absolutely
  critical. I can't point to anything other discipline in the software
 world
  that is of comparable importance. And here's why:
 
  When we start writing software, we can manage it with a couple of
  developers, perhaps all the way up through the first release; however,
 as we
  add features, our software becomes more complex. It's hard for us to
  remember what parts of our programs worked well before and what parts are
  broken. We often make changes to the underlying architecture to
 facilitate a
  new feature, but we're not exactly sure if in doing so, we broke an
 existing
  feature. And we'll of course do a little ad hoc manual testing to verify
  that things still work, but we're only going to really check 5-10% of the
  code that we most suspect would break. And even if we do power through,
  we're only going to ever check 60-70% of the code, and it's all a very
 slow,
  unreliable process. Soon we spend all of our time fighting bugs and we
 can
  never get around to any interesting work. Does this pattern sound
 familiar?
 
  With TDD, you write a simple, small test for every piece of interesting
 code
  you write, and every time you rebuild the project, all of your old tests
  run. If you're writing good tests, you can be assured that all of your
 code
  works as you intend it to every single time you build, and if someone
 merges
  in a bug, it will be caught immediately (and the test that fails will
 give
  you some good information about what broke/where the bug is hiding).
 
  Of course, it takes time to write tests; however, it's still much less
 time
  than you would spend debugging your code. Furthermore, when you write
 tests
  before you write your production code, you are forced to design your code
  modularly just to make it testable. Among software professionals, TDD is
  seen as the fastest way to write software. I mean, Luna has been 90%
  complete for 90% of its development cycle, and this is a common pattern
 in
  the software world.
 
  With all of this in mind, I'd like to know how I can help you guys start
  practicing TDD? If this hasn't persuaded you, I'd appreciate it if you
 would
  respond and give your perspective so we can talk about it. I'm very
  interested in seeing you guys continue to put out great software, but I'm
  concerned that as you write more code, you're going to be creating more
 for
  yourselves to maintain and the amount of time you spend writing new
 software
  is going to drop off exponentially as the complexity (as complexity
 produces
  bugs) increases.
 
  Please let me know if/how I can help you.
 
  Craig
 
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Re: [Elementary-dev-community] Test Driven Development

2013-04-26 Thread Craig
I agree wholeheartedly. And as Cassidy mentioned, we can use scratch as the
incubation project.  Would any devs be interested in volunteering to learn?
Jaap, would you be interested in helping instruct?
On Apr 26, 2013 3:25 PM, Jaap Broekhuizen jaap...@gmail.com wrote:

 I also think implementing Behavorial testing (applying BDD) is very
 relevant for us, as we are focussing a lot on user interface and
 interaction.

 So imo we should start on a project which we can use as a playground for
 both unit an behavorial testing.

 Does anyone know of good vala bdd frameworks?

 Jaap
 Op 26 apr. 2013 22:21 schreef Cassidy James cass...@elementaryos.org
 het volgende:

 I don't think we need any convincing; everything I've heard from the devs
 is that we need to do this. It's just a matter of figuring out a common way
 of doing it.

 Craig, a relatively small/new project that could use testing is the new
 Scratch or even the new work going on with Contractor. Both are (from what
 I understand) fresh codebases and now might be the time to work  on tests.
 I recommend you hop into #elementary-dev and work with the devs on getting
 some tests worked out.

 Regards,
 Cassidy
 On Apr 26, 2013 11:04 AM, Pál Dorogi pal.dor...@gmail.com wrote:

 I dunno, I am a newbie here.

 On 26 April 2013 22:24, Craig webe...@gmail.com wrote:
  That's exactly what I'd like to know: how can I help. I can try and
 post
  some tutorials, but I'd like to know who is interested and what the
  development community already knows.
 
  On Apr 26, 2013 6:39 AM, Pál Dorogi pal.dor...@gmail.com wrote:
 
  Hi Craig,
 
  I agree 100% /w you, but I think you should write some tutorials and
  post them in your blog, if you have any. But in my opinion that the
  human beings do not like re-learn things and the real OOP, Design
  Patterns, SOLID, TDD etc. etc. are very steep and time for a non-real
  OOP/DP experienced Programmer/Developer.
  Also, the learning curve is very steep for these advanced stuffs and
  needs long time to get there. But, nobody would not know how good are
  they until haven't learnt and used those stuffs, would they?.:)
 
  I did sine similar things, getting some new fresh things (TDD,
  MvvM/Presentation Model Design Pattern) to programming in Vala
 
  ((
 http://ilapstech.blogspot.com/2013/04/advanced-programming-in-vala-dafs.html
 )
  but you should keep in mind that this kind of new things (TDD, DP,
  SOLDI, MVVM etc. etc.) are like evolution (evolution in Programming)
  which needs some time to get it succeeded (or failed).:)
 
  On 26 April 2013 20:36, Craig webe...@gmail.com wrote:
   Hello everyone,
  
   I'm just leaving San Jose after having spent a week listening to a
 lot
   of
   smart people talk about, among other things, Test Driven Development
   (TDD).
   I know I keep harping on this, but among the people who write the
   coolest,
   best software (and other average software folks) TDD is seen as
   absolutely
   critical. I can't point to anything other discipline in the software
   world
   that is of comparable importance. And here's why:
  
   When we start writing software, we can manage it with a couple of
   developers, perhaps all the way up through the first release;
 however,
   as we
   add features, our software becomes more complex. It's hard for us to
   remember what parts of our programs worked well before and what
 parts
   are
   broken. We often make changes to the underlying architecture to
   facilitate a
   new feature, but we're not exactly sure if in doing so, we broke an
   existing
   feature. And we'll of course do a little ad hoc manual testing to
 verify
   that things still work, but we're only going to really check 5-10%
 of
   the
   code that we most suspect would break. And even if we do power
 through,
   we're only going to ever check 60-70% of the code, and it's all a
 very
   slow,
   unreliable process. Soon we spend all of our time fighting bugs and
 we
   can
   never get around to any interesting work. Does this pattern sound
   familiar?
  
   With TDD, you write a simple, small test for every piece of
 interesting
   code
   you write, and every time you rebuild the project, all of your old
 tests
   run. If you're writing good tests, you can be assured that all of
 your
   code
   works as you intend it to every single time you build, and if
 someone
   merges
   in a bug, it will be caught immediately (and the test that fails
 will
   give
   you some good information about what broke/where the bug is hiding).
  
   Of course, it takes time to write tests; however, it's still much
 less
   time
   than you would spend debugging your code. Furthermore, when you
 write
   tests
   before you write your production code, you are forced to design your
   code
   modularly just to make it testable. Among software professionals,
 TDD is
   seen as the fastest way to write software. I mean, Luna has been 90%
   complete for 90% of its development cycle

[Elementary-dev-community] Why does Cairo.set_source_rgb paint the whole canvas?

2013-04-14 Thread Craig
I posted this question on StackOverflow, but I'm hoping you guys can help
answer it as well:

I'm playing around with Clutter/cairo and I'm trying to draw a rectangle;
however, it appears that theset_source_rgb is automatically painting the
whole canvas with its source, regardless of whether or not I tell it to
draw a rectangle (that is, even when I remove the ctx.rectangle() and
ctx.fill()lines, the rectangle is still drawn). Why is this? And what do I
need to do to have the rectangle do the painting rather than the
set_source_rgb?

The source can be found in the original SO question here:
http://stackoverflow.com/questions/16007420/why-does-cairo-set-source-rgb-paint-the-whole-canvas

Please advise, because I'm stumped!

Thanks List!
- Craig
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[Elementary-dev-community] Vala/Go

2013-04-08 Thread Craig
Happy Monday everyone,

I wrote a brief comparison of Vala and Go (golang) that might be of
interest to some of you. Feel free to add your thoughts in the comments.
http://craigmatthewweber.com/2013/04/06/vala-or-go/

Enjoy,
Craig
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Re: [Elementary-dev-community] Vala/Go

2013-04-08 Thread Craig
@Chris, Syntactically, I think Vala is a great language. I'm dying to use
it, in fact! However, until I can get over the nasty project-management
hump, I'm afraid I'm out of the loop. And don't think project management
features are useful only to building and distribution. How can an IDE know
which symbols are available outside of the current file (for purposes such
as code verification, autocompletion, etc) without knowing something about
what files are available to the project? Decent project management features
are an important aspect of a language (for all kinds of purposes), and when
they are missing, non-standard, or overly complex; it makes the language
impractical.

@Sergey, I'm not confusing the two. As I mentioned in my response to Chris,
the two issues are linked--it's impractical to develop an application
without a simple, automatic project metadata management tool and Vala
doesn't seem to have one (I can't find _any_ information about bake online).

To address your last paragraph, I don't know what the crux of the issue is
(nor what the best solution is), but useful programs haven't been single
files for decades; it's archaic to treat the project management concerns of
development as an afterthought when developing languages. Like you said,
why expose the developer to that unnecessary complexity? I have yet to find
a better paradigm than Go's for mitigating that concern.


On Mon, Apr 8, 2013 at 9:07 AM, Ryan Macnish nisshh.ubu...@gmail.comwrote:

 Go is brilliant, it has the best parts of c and the best parts of modern
 languages built in.
 On Apr 8, 2013 9:22 PM, Craig webe...@gmail.com wrote:

 Happy Monday everyone,

 I wrote a brief comparison of Vala and Go (golang) that might be of
 interest to some of you. Feel free to add your thoughts in the comments.
 http://craigmatthewweber.com/2013/04/06/vala-or-go/

 Enjoy,
 Craig

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Re: [Elementary-dev-community] Vala/Go

2013-04-08 Thread Craig
That brings me to a question I've had for a while--I'm not sure what goes
into creating a C binding for any language, but is it possible to create a
C binding to granite? If so, your proposal would be limited only by the
availability of granite bindings. On the other hand, though I think
Elementary development has a substantial barrier of entry, I don't know
Elementary's goals of simplicity and consistency would be especially
well-served by fragmenting the tools used. On the *other* other hand, it
could also bring a lot of developer attention to the project, albeit
Elementary's relatively small community, I think it would be difficult to
find enough people to create and maintain bindings for all of those
languages. Thoughts?


On Mon, Apr 8, 2013 at 10:38 AM, Jakob Eriksson ja...@aurorasystems.euwrote:

 I think there should be a tutorial for writing an Elementary HID compliant
 app in all popular languages,  Java, Python, C++, Go, Objective C and Ruby
 at least.

 Craig webe...@gmail.com skrev:

 @Chris, Syntactically, I think Vala is a great language. I'm dying to use
 it, in fact! However, until I can get over the nasty project-management
 hump, I'm afraid I'm out of the loop. And don't think project management
 features are useful only to building and distribution. How can an IDE know
 which symbols are available outside of the current file (for purposes such
 as code verification, autocompletion, etc) without knowing something about
 what files are available to the project? Decent project management
 features
 are an important aspect of a language (for all kinds of purposes), and
 when
 they are missing, non-standard, or overly complex; it makes the language
 impractical.
 
 @Sergey, I'm not confusing the two. As I mentioned in my response to
 Chris,
 the two issues are linked--it's impractical to develop an application
 without a simple, automatic project metadata management tool and Vala
 doesn't seem to have one (I can't find _any_ information about bake
 online).
 
 To address your last paragraph, I don't know what the crux of the issue is
 (nor what the best solution is), but useful programs haven't been single
 files for decades; it's archaic to treat the project management concerns
 of
 development as an afterthought when developing languages. Like you said,
 why expose the developer to that unnecessary complexity? I have yet to
 find
 a better paradigm than Go's for mitigating that concern.
 
 
 On Mon, Apr 8, 2013 at 9:07 AM, Ryan Macnish nisshh.ubu...@gmail.com
 wrote:
 
  Go is brilliant, it has the best parts of c and the best parts of modern
  languages built in.
  On Apr 8, 2013 9:22 PM, Craig webe...@gmail.com wrote:
 
  Happy Monday everyone,
 
  I wrote a brief comparison of Vala and Go (golang) that might be of
  interest to some of you. Feel free to add your thoughts in the
 comments.
  http://craigmatthewweber.com/2013/04/06/vala-or-go/
 
  Enjoy,
  Craig
 
  --
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  Post to : elementary-dev-community@lists.launchpad.net
  Unsubscribe : https://launchpad.net/~elementary-dev-community
  More help   : https://help.launchpad.net/ListHelp
 
 
 
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Re: [Elementary-dev-community] Vala/Go

2013-04-08 Thread Craig
Many languages support binding to C (probably more common than GObject
introspection), so if it works with C, other high level OOP languages can
bind to it without needing support for GObject introspection. :-)
On Apr 8, 2013 10:58 AM, Nishant Agrwal nishantagrwal12...@gmail.com
wrote:

 Granite is written in Vala, so I guess any gObject Introspection capable
 language should be very easy to use, especially those with dynamic binding,
 like Python. As far as C goes, Vala compiles to C anyway so that should be
 pretty easy as well, although I don't think most people would like to use C
 instead of a high level OOP language.

 On Mon, Apr 8, 2013 at 9:24 PM, Craig webe...@gmail.com wrote:

 That brings me to a question I've had for a while--I'm not sure what goes
 into creating a C binding for any language, but is it possible to create a
 C binding to granite? If so, your proposal would be limited only by the
 availability of granite bindings. On the other hand, though I think
 Elementary development has a substantial barrier of entry, I don't know
 Elementary's goals of simplicity and consistency would be especially
 well-served by fragmenting the tools used. On the *other* other hand, it
 could also bring a lot of developer attention to the project, albeit
 Elementary's relatively small community, I think it would be difficult to
 find enough people to create and maintain bindings for all of those
 languages. Thoughts?


 On Mon, Apr 8, 2013 at 10:38 AM, Jakob Eriksson ja...@aurorasystems.euwrote:

 I think there should be a tutorial for writing an Elementary HID
 compliant app in all popular languages,  Java, Python, C++, Go, Objective C
 and Ruby at least.

 Craig webe...@gmail.com skrev:

 @Chris, Syntactically, I think Vala is a great language. I'm dying to use
 it, in fact! However, until I can get over the nasty project-management
 hump, I'm afraid I'm out of the loop. And don't think project management
 features are useful only to building and distribution. How can an IDE
 know
 which symbols are available outside of the current file (for purposes
 such
 as code verification, autocompletion, etc) without knowing something
 about
 what files are available to the project? Decent project management
 features
 are an important aspect of a language (for all kinds of purposes), and
 when
 they are missing, non-standard, or overly complex; it makes the language
 impractical.
 
 @Sergey, I'm not confusing the two. As I mentioned in my response to
 Chris,
 the two issues are linked--it's impractical to develop an application
 without a simple, automatic project metadata management tool and Vala
 doesn't seem to have one (I can't find _any_ information about bake
 online).
 
 To address your last paragraph, I don't know what the crux of the issue
 is
 (nor what the best solution is), but useful programs haven't been single
 files for decades; it's archaic to treat the project management concerns
 of
 development as an afterthought when developing languages. Like you said,
 why expose the developer to that unnecessary complexity? I have yet to
 find
 a better paradigm than Go's for mitigating that concern.
 
 
 On Mon, Apr 8, 2013 at 9:07 AM, Ryan Macnish nisshh.ubu...@gmail.com
 wrote:
 
  Go is brilliant, it has the best parts of c and the best parts of
 modern
  languages built in.
  On Apr 8, 2013 9:22 PM, Craig webe...@gmail.com wrote:
 
  Happy Monday everyone,
 
  I wrote a brief comparison of Vala and Go (golang) that might be of
  interest to some of you. Feel free to add your thoughts in the
 comments.
  http://craigmatthewweber.com/2013/04/06/vala-or-go/
 
  Enjoy,
  Craig
 
  --
  Mailing list: https://launchpad.net/~elementary-dev-community
  Post to : elementary-dev-community@lists.launchpad.net
  Unsubscribe : https://launchpad.net/~elementary-dev-community
  More help   : https://help.launchpad.net/ListHelp
 
 
 
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Re: [Elementary-dev-community] Vala/Go

2013-04-08 Thread Craig
At this point the discussion is about Granite and the elementary HIG, which
seems like an appropriate topic for the elementary dev list.
On Apr 8, 2013 12:52 PM, xapantu xapa...@mailoo.org wrote:

  Just see /usr/include/granite/granite.h if you want to use granite with
 C. Just do the translations from vala code to C code, i.e. for new
 Granite.Widgets.ModeButton, it is granite_widgets_mode_button_new.

 However, as Jaap said it, I am not sure this is the  place to discuss
 about go and Vala, especially when Luna is not released yet and that we
 will NOT change any language in our apps before Luna.

 Lucas

 On 08/04/2013 18:02, Craig wrote:

 Many languages support binding to C (probably more common than GObject
 introspection), so if it works with C, other high level OOP languages can
 bind to it without needing support for GObject introspection. :-)
 On Apr 8, 2013 10:58 AM, Nishant Agrwal nishantagrwal12...@gmail.com
 wrote:

 Granite is written in Vala, so I guess any gObject Introspection capable
 language should be very easy to use, especially those with dynamic binding,
 like Python. As far as C goes, Vala compiles to C anyway so that should be
 pretty easy as well, although I don't think most people would like to use C
 instead of a high level OOP language.

 On Mon, Apr 8, 2013 at 9:24 PM, Craig webe...@gmail.com wrote:

 That brings me to a question I've had for a while--I'm not sure what goes
 into creating a C binding for any language, but is it possible to create a
 C binding to granite? If so, your proposal would be limited only by the
 availability of granite bindings. On the other hand, though I think
 Elementary development has a substantial barrier of entry, I don't know
 Elementary's goals of simplicity and consistency would be especially
 well-served by fragmenting the tools used. On the *other* other hand, it
 could also bring a lot of developer attention to the project, albeit
 Elementary's relatively small community, I think it would be difficult to
 find enough people to create and maintain bindings for all of those
 languages. Thoughts?


 On Mon, Apr 8, 2013 at 10:38 AM, Jakob Eriksson 
 ja...@aurorasystems.euwrote:

 I think there should be a tutorial for writing an Elementary HID
 compliant app in all popular languages,  Java, Python, C++, Go, Objective C
 and Ruby at least.

 Craig webe...@gmail.com skrev:

 @Chris, Syntactically, I think Vala is a great language. I'm dying to
 use
 it, in fact! However, until I can get over the nasty project-management
 hump, I'm afraid I'm out of the loop. And don't think project management
 features are useful only to building and distribution. How can an IDE
 know
 which symbols are available outside of the current file (for purposes
 such
 as code verification, autocompletion, etc) without knowing something
 about
 what files are available to the project? Decent project management
 features
 are an important aspect of a language (for all kinds of purposes), and
 when
 they are missing, non-standard, or overly complex; it makes the language
 impractical.
 
 @Sergey, I'm not confusing the two. As I mentioned in my response to
 Chris,
 the two issues are linked--it's impractical to develop an application
 without a simple, automatic project metadata management tool and Vala
 doesn't seem to have one (I can't find _any_ information about bake
 online).
 
 To address your last paragraph, I don't know what the crux of the issue
 is
 (nor what the best solution is), but useful programs haven't been single
 files for decades; it's archaic to treat the project management
 concerns of
 development as an afterthought when developing languages. Like you said,
 why expose the developer to that unnecessary complexity? I have yet to
 find
 a better paradigm than Go's for mitigating that concern.
 
 
 On Mon, Apr 8, 2013 at 9:07 AM, Ryan Macnish nisshh.ubu...@gmail.com
 wrote:
 
  Go is brilliant, it has the best parts of c and the best parts of
 modern
  languages built in.
  On Apr 8, 2013 9:22 PM, Craig webe...@gmail.com wrote:
 
  Happy Monday everyone,
 
  I wrote a brief comparison of Vala and Go (golang) that might be of
  interest to some of you. Feel free to add your thoughts in the
 comments.
  http://craigmatthewweber.com/2013/04/06/vala-or-go/
 
  Enjoy,
  Craig
 
  --
  Mailing list: https://launchpad.net/~elementary-dev-community
  Post to : elementary-dev-community@lists.launchpad.net
  Unsubscribe : https://launchpad.net/~elementary-dev-community
  More help   : https://help.launchpad.net/ListHelp
 
 
 
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Re: [Elementary-dev-community] Vala/Go

2013-04-08 Thread Craig
I think he was suggesting supporting more languages, not changing the
current one. My original post was discussing Go vs Vala for application
development in general, which I thought might be of interest for some of
the folks here. I don't think anyone was suggesting changing the official
language.
On Apr 8, 2013 1:15 PM, Mario Guerriero mefri...@gmail.com wrote:

 Switch to another language would be an incredible waste of time, also
 after Luna. We only have to make a script that automates the build process
 with elementary Vala apps.

 Anyway Go looks very promitting but it's too early to judge it, I think.
 —
 Sent from Mailbox https://bit.ly/SZvoJe for iPhone


 On Mon, Apr 8, 2013 at 8:12 PM, Craig webe...@gmail.com wrote:

 At this point the discussion is about Granite and the elementary HIG,
 which seems like an appropriate topic for the elementary dev list.
 On Apr 8, 2013 12:52 PM, xapantu xapa...@mailoo.org wrote:

  Just see /usr/include/granite/granite.h if you want to use granite
 with C. Just do the translations from vala code to C code, i.e. for new
 Granite.Widgets.ModeButton, it is granite_widgets_mode_button_new.

 However, as Jaap said it, I am not sure this is the  place to discuss
 about go and Vala, especially when Luna is not released yet and that we
 will NOT change any language in our apps before Luna.

 Lucas

 On 08/04/2013 18:02, Craig wrote:

 Many languages support binding to C (probably more common than GObject
 introspection), so if it works with C, other high level OOP languages can
 bind to it without needing support for GObject introspection. :-)
 On Apr 8, 2013 10:58 AM, Nishant Agrwal nishantagrwal12...@gmail.com
 wrote:

 Granite is written in Vala, so I guess any gObject Introspection
 capable language should be very easy to use, especially those with dynamic
 binding, like Python. As far as C goes, Vala compiles to C anyway so that
 should be pretty easy as well, although I don't think most people would
 like to use C instead of a high level OOP language.

 On Mon, Apr 8, 2013 at 9:24 PM, Craig webe...@gmail.com wrote:

 That brings me to a question I've had for a while--I'm not sure what
 goes into creating a C binding for any language, but is it possible to
 create a C binding to granite? If so, your proposal would be limited only
 by the availability of granite bindings. On the other hand, though I think
 Elementary development has a substantial barrier of entry, I don't know
 Elementary's goals of simplicity and consistency would be especially
 well-served by fragmenting the tools used. On the *other* other hand, it
 could also bring a lot of developer attention to the project, albeit
 Elementary's relatively small community, I think it would be difficult to
 find enough people to create and maintain bindings for all of those
 languages. Thoughts?


 On Mon, Apr 8, 2013 at 10:38 AM, Jakob Eriksson ja...@aurorasystems.eu
  wrote:

 I think there should be a tutorial for writing an Elementary HID
 compliant app in all popular languages,  Java, Python, C++, Go, Objective 
 C
 and Ruby at least.

 Craig webe...@gmail.com skrev:

 @Chris, Syntactically, I think Vala is a great language. I'm dying to
 use
 it, in fact! However, until I can get over the nasty
 project-management
 hump, I'm afraid I'm out of the loop. And don't think project
 management
 features are useful only to building and distribution. How can an IDE
 know
 which symbols are available outside of the current file (for purposes
 such
 as code verification, autocompletion, etc) without knowing something
 about
 what files are available to the project? Decent project management
 features
 are an important aspect of a language (for all kinds of purposes),
 and when
 they are missing, non-standard, or overly complex; it makes the
 language
 impractical.
 
 @Sergey, I'm not confusing the two. As I mentioned in my response to
 Chris,
 the two issues are linked--it's impractical to develop an application
 without a simple, automatic project metadata management tool and Vala
 doesn't seem to have one (I can't find _any_ information about bake
 online).
 
 To address your last paragraph, I don't know what the crux of the
 issue is
 (nor what the best solution is), but useful programs haven't been
 single
 files for decades; it's archaic to treat the project management
 concerns of
 development as an afterthought when developing languages. Like you
 said,
 why expose the developer to that unnecessary complexity? I have yet
 to find
 a better paradigm than Go's for mitigating that concern.
 
 
 On Mon, Apr 8, 2013 at 9:07 AM, Ryan Macnish nisshh.ubu...@gmail.com
 wrote:
 
  Go is brilliant, it has the best parts of c and the best parts of
 modern
  languages built in.
  On Apr 8, 2013 9:22 PM, Craig webe...@gmail.com wrote:
 
  Happy Monday everyone,
 
  I wrote a brief comparison of Vala and Go (golang) that might be of
  interest to some of you. Feel free to add your thoughts in the
 comments.
  http

[Elementary-dev-community] Testing

2013-04-04 Thread Craig
Hello everyone,

I'm curious what you devs do for testing? I'm not particularly familiar
with Vala, but I'm learning a lot about testing at work and I'm trying to
develop myself to that end in my free time. I'm sending this email because
I'd like to get a pulse on what you Elementary devs think about testing and
what you actually do to test your code. Also, please feel encouraged to
talk about what you've done in the past, what has/hasn't worked for you,
and generally what your philosophy is about testing (or whether you have no
philosophy). Individual comments and comments on behalf of elementary as a
whole are both welcome.

Sound off!

Thanks,
Craig
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Re: [Elementary-dev-community] Testing

2013-04-04 Thread Craig
*If anyone is interested in starting a Vala Unit Test project under the
umbrella of the elementary community, I'm sure we could get quite a bit of
traction from the Vala community at large and I would love to help out. -
Dane Henson*
*
*
Not only that, but I imagine it would garner quite a lot of professional
developer attention for elementary, since professional devs seem
dramatically more exposed to (and interested in) formal testing than
hobbyist developers.

*I apologize for spamming the mailing list. - Dane Henson*
Please don't apologize--from the sounds of it, there is quite a bit of
consensus that this is a subject that needs to be discussed. And I for one
have found each of your messages profitable.

*Unit testing is boring to write so if we just said Everybody. Write unit
tests. All Projects. Now. it would really take on. On companies and when
developers are paid to work, they can write and put tests everywhere, but
it's harder for us. - David Gomes*
*
*
David, I used to think that as well; however, once you learn to write tests
correctly (I'm starting that process myself) it becomes more exciting. As
Dane mentions later in the thread, when you build the bucket around the
water (write tests for existing code), it is certainly drudgery; however,
when you write tests *before* you implement the functionality, you

   1. wind up with better code (because code must be written in neat
   modules to provide your tests access to the inputs/outputs they need)
   2. get the excitement of writing code and watching your tests pass/fail
   (and as you learn to write better tests, you get detailed information about
   exactly what caused the failure)
   3. can change your code fearlessly, knowing that if anything breaks, you
   will be notified immediately

The whole process becomes at least a little more exciting, especially if
you've experienced a huge untested code base and the fear that comes with
having to make a change or implement a feature lest the whole thing come
tumbling down on you.

*While if we (developers) use the first approach, which is called TDD is
much better. We write the test first so we define how our app should behave
and how our code is structured already (so all the thinking of the code
structure you do it in the tests)  which is really great. - Goncalo*
*
*
TDD = Test Driven Development (for the uninitiated). I elaborated on this
process to some extent in my previous paragraph.

We can also do BDD , if there's no framework for this we can probably
create something, for more infos you can check cucumber for Ruby. *Bdd
let's you write the tests in PLAIN english, so who does the mockups could
write the tests as well. that would be great. - Goncalo*
*
*
BDD = Behavior Driven Development. It's either the same thing or very
closely related to ATDD (Acceptance Test Driven Development). In either
case, the general idea is that you specify what the entire system
*must do* (system
requirements/acceptance criteria) and then you write tests to verify each
requirement. This sort of test might look like:

WHEN the bold button is pressed
 AND the string 'abcd' is typed,
 EXPECT the text view to contain the string 'abcd' in bold

Then, for each line, you write a function that implements either the setup
(the WHEN/AND portion) or the evaluation (the EXPECT portion) and then the
framework puts the pieces together and executes the test. The code for the
test (in pseudocode) might look like this:
func pressBoldButton () {
   theApp.boldButton.setPressed (true)
}
func type(string input) {
   theApp.InsertAtCursor (input)
}
func verifyContents () {
   start := 0
   end := 3
   contents := theApp.GetFormattedSubStr (start, end)
   contentsAreBold := contents.isBold()
   letters := contents.getPlainTextString()

   Testing.Expect (contentsAreBold);
   Testing.Expect (letters == abcd)
}

On Thu, Apr 4, 2013 at 9:11 AM, Dane Henson d...@elementaryos.org wrote:

 Here is another practical post I found interesting regarding setting up
 Unit Tests in Vala with Cmake:


 http://blog.remysaissy.com/2012/11/setting-up-unit-tests-in-vala-project.html

 I apologize for spamming the mailing list.


 On Thu, Apr 4, 2013 at 8:56 AM, Sergey Shnatsel Davidoff 
 ser...@elementaryos.org wrote:

 I strongly recommend anyone interested in automated testing to read
 through Martin Pitt's Ubuntu Dev Week session on the topic. He's the one
 responsible for most of unit testing in Ubuntu (he's also the author of
 Apport which we already use). His IRC nick is pitti and the session logs
 can be found at
 http://irclogs.ubuntu.com/2013/01/31/%23ubuntu-classroom.html


 --
 Sergey Shnatsel Davidoff
 OS architect @ elementary



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Re: [Elementary-dev-community] Testing

2013-04-04 Thread Craig
If we can get a number of experienced test practitioners and Vala
developers to commit to it, I wouldn't mind contributing to a test
framework development. Would anyone else be interested?


On Thu, Apr 4, 2013 at 10:13 AM, Craig webe...@gmail.com wrote:

 *Would it be feasible to create a Unit Test team on launchpad with the
 sole purpose of specializing in adding testing to projects and writing the
 tests required to kill regression bugs before they kill us? - Dane*
 *
 *
 If we do this, I would expect it to be short term only. Developers should
 be responsible for testing their own code and Test Engineers should be
 primarily responsible for giving the devs the tools/training they need to
 test their own work. I propose instead that we only implement tests when we
 do bug fixes. If a bug crops up, we analyze what caused it and then we
 write a test to prevent any such bug from appearing (not just that specific
 bug, but any bug in that class of bugs).

 For example, I recently worked on a system that takes a config file,
 parses its key/value pairs into a map, and then exposes its values in the
 form of methods called string GetValueOfKey1(), string
 GetValueOfKey2(), etc. These functions simply contained return
 map.GetValue(key1);. This worked fine as long as the configuration file
 was setup correctly; however, as soon as someone made a mistake in the
 config file (accidentally renamed key1 to Key1 or some such) the
 application crashed because GetValueOfKey1() couldn't find key1 in the
 map structure. This error *ultimately resulted from* unhandled input, I
 created a test to test for *all kinds* of bad input and then implemented
 the input handling.

 Applying tests where they're useful prevents us from testing stable code.
 And then moving forward, we can write tests for all new functionality.


 On Thu, Apr 4, 2013 at 10:00 AM, Craig webe...@gmail.com wrote:

 *If anyone is interested in starting a Vala Unit Test project under the
 umbrella of the elementary community, I'm sure we could get quite a bit of
 traction from the Vala community at large and I would love to help out. -
 Dane Henson*
 *
 *
 Not only that, but I imagine it would garner quite a lot of professional
 developer attention for elementary, since professional devs seem
 dramatically more exposed to (and interested in) formal testing than
 hobbyist developers.

 *I apologize for spamming the mailing list. - Dane Henson*
 Please don't apologize--from the sounds of it, there is quite a bit of
 consensus that this is a subject that needs to be discussed. And I for one
 have found each of your messages profitable.

 *Unit testing is boring to write so if we just said Everybody. Write
 unit tests. All Projects. Now. it would really take on. On companies and
 when developers are paid to work, they can write and put tests everywhere,
 but it's harder for us. - David Gomes*
 *
 *
 David, I used to think that as well; however, once you learn to write
 tests correctly (I'm starting that process myself) it becomes more
 exciting. As Dane mentions later in the thread, when you build the bucket
 around the water (write tests for existing code), it is certainly drudgery;
 however, when you write tests *before* you implement the functionality,
 you

1. wind up with better code (because code must be written in neat
modules to provide your tests access to the inputs/outputs they need)
2. get the excitement of writing code and watching your tests
pass/fail (and as you learn to write better tests, you get detailed
information about exactly what caused the failure)
3. can change your code fearlessly, knowing that if anything breaks,
you will be notified immediately

 The whole process becomes at least a little more exciting, especially if
 you've experienced a huge untested code base and the fear that comes with
 having to make a change or implement a feature lest the whole thing come
 tumbling down on you.

 *While if we (developers) use the first approach, which is called TDD is
 much better. We write the test first so we define how our app should behave
 and how our code is structured already (so all the thinking of the code
 structure you do it in the tests)  which is really great. - Goncalo*
 *
 *
 TDD = Test Driven Development (for the uninitiated). I elaborated on this
 process to some extent in my previous paragraph.

 We can also do BDD , if there's no framework for this we can probably
 create something, for more infos you can check cucumber for Ruby. *Bdd
 let's you write the tests in PLAIN english, so who does the mockups could
 write the tests as well. that would be great. - Goncalo*
 *
 *
 BDD = Behavior Driven Development. It's either the same thing or very
 closely related to ATDD (Acceptance Test Driven Development). In either
 case, the general idea is that you specify what the entire system *must
 do* (system requirements/acceptance criteria) and then you write tests
 to verify each requirement

Re: [Elementary-dev-community] Testing

2013-04-04 Thread Craig
+1

Sergey, that page is massive. Could you send us the interesting parts?

On Thu, Apr 4, 2013 at 11:59 AM, Goncalo Margalho g...@margalho.info wrote:

 Sergey, how do you write code in Vala and write tests in C? it becomes too
 difficult for a developer, don't you think?


 On Thu, Apr 4, 2013 at 5:18 PM, Sergey Shnatsel Davidoff 
 ser...@elementaryos.org wrote:

 I'm not so sure we need a solution bound to Vala specifically, because:

1. We have automated UI testing covered by Ubuntu's regression
testing framework
2. We have D-bus testing coverted by Ubuntu's regression testing
framework
3. Vala translates to C so we can use a C unit testing system for
functions

 For details on what Ubuntu do see Martin Pitt's UDW session,
 http://irclogs.ubuntu.com/2013/01/31/%23ubuntu-classroom.html

 --
 Sergey Shnatsel Davidoff
 OS architect @ elementary



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Re: [Elementary-dev-community] Testing

2013-04-04 Thread Craig
Nor am I. But I think the first step would be to explore what can be done
with the existing tools (assuming there are any that are still supported).
I find that I rarely need much more than a simple facility with the ability
to create test cases and do setup/teardown so if we can find anything that
provides even that, I think we can go a long way.


On Thu, Apr 4, 2013 at 10:45 AM, Goncalo Margalho g...@margalho.info wrote:

 I would be interested but I'm not the best vala developer for sure.


 On Thu, Apr 4, 2013 at 4:40 PM, Craig webe...@gmail.com wrote:

 If we can get a number of experienced test practitioners and Vala
 developers to commit to it, I wouldn't mind contributing to a test
 framework development. Would anyone else be interested?


 On Thu, Apr 4, 2013 at 10:13 AM, Craig webe...@gmail.com wrote:

 *Would it be feasible to create a Unit Test team on launchpad with the
 sole purpose of specializing in adding testing to projects and writing the
 tests required to kill regression bugs before they kill us? - Dane*
 *
 *
 If we do this, I would expect it to be short term only. Developers
 should be responsible for testing their own code and Test Engineers
 should be primarily responsible for giving the devs the tools/training they
 need to test their own work. I propose instead that we only implement tests
 when we do bug fixes. If a bug crops up, we analyze what caused it and then
 we write a test to prevent any such bug from appearing (not just that
 specific bug, but any bug in that class of bugs).

 For example, I recently worked on a system that takes a config file,
 parses its key/value pairs into a map, and then exposes its values in the
 form of methods called string GetValueOfKey1(), string
 GetValueOfKey2(), etc. These functions simply contained return
 map.GetValue(key1);. This worked fine as long as the configuration file
 was setup correctly; however, as soon as someone made a mistake in the
 config file (accidentally renamed key1 to Key1 or some such) the
 application crashed because GetValueOfKey1() couldn't find key1 in the
 map structure. This error *ultimately resulted from* unhandled input, I
 created a test to test for *all kinds* of bad input and then
 implemented the input handling.

 Applying tests where they're useful prevents us from testing stable
 code. And then moving forward, we can write tests for all new functionality.


 On Thu, Apr 4, 2013 at 10:00 AM, Craig webe...@gmail.com wrote:

 *If anyone is interested in starting a Vala Unit Test project under
 the umbrella of the elementary community, I'm sure we could get quite a bit
 of traction from the Vala community at large and I would love to help out.
 - Dane Henson*
 *
 *
 Not only that, but I imagine it would garner quite a lot of
 professional developer attention for elementary, since professional devs
 seem dramatically more exposed to (and interested in) formal testing than
 hobbyist developers.

 *I apologize for spamming the mailing list. - Dane Henson*
 Please don't apologize--from the sounds of it, there is quite a bit of
 consensus that this is a subject that needs to be discussed. And I for one
 have found each of your messages profitable.

 *Unit testing is boring to write so if we just said Everybody. Write
 unit tests. All Projects. Now. it would really take on. On companies and
 when developers are paid to work, they can write and put tests everywhere,
 but it's harder for us. - David Gomes*
 *
 *
 David, I used to think that as well; however, once you learn to write
 tests correctly (I'm starting that process myself) it becomes more
 exciting. As Dane mentions later in the thread, when you build the bucket
 around the water (write tests for existing code), it is certainly drudgery;
 however, when you write tests *before* you implement the
 functionality, you

1. wind up with better code (because code must be written in neat
modules to provide your tests access to the inputs/outputs they need)
2. get the excitement of writing code and watching your tests
pass/fail (and as you learn to write better tests, you get detailed
information about exactly what caused the failure)
3. can change your code fearlessly, knowing that if anything
breaks, you will be notified immediately

 The whole process becomes at least a little more exciting, especially
 if you've experienced a huge untested code base and the fear that comes
 with having to make a change or implement a feature lest the whole thing
 come tumbling down on you.

 *While if we (developers) use the first approach, which is called TDD
 is much better. We write the test first so we define how our app should
 behave and how our code is structured already (so all the thinking of the
 code structure you do it in the tests)  which is really great. - Goncalo
 *
 *
 *
 TDD = Test Driven Development (for the uninitiated). I elaborated on
 this process to some extent in my previous paragraph.

 We can also do BDD , if there's

Re: [Elementary-dev-community] How to review and merge branches

2013-04-01 Thread Craig
That's great. It seemed as though you were against a prettifier when you've
been using one all along! The next logical step is to migrate to a
dedicated tool (one that is not bound to a certain editor) so users are
free to use the editor of their liking.

If such a tool is available (and is sufficiently simple to use), it makes
no sense to avoid using it.
On Apr 1, 2013 4:14 PM, David Gomes da...@elementaryos.org wrote:

 And that's why I use an editor that formats certain things about code for
 me.


 On Mon, Apr 1, 2013 at 10:13 PM, Craig webe...@gmail.com wrote:

 I think you misunderstand me. A prettifier doesn't force the user's style
 on the project, but it changes the format of the pushed code to match that
 of the project so, for instance, other elementary developers aren't plagued
 by my style and I don't have to mentally manage a conversion between my
 work style, my personal style, and the styles of the various projects in
 which I participate.

 Yes we should review and test or own code, but we should know enough to
 leverage the accuracy and speed of software for frequent and mundane tasks
 like reformatting code.
 On Apr 1, 2013 1:11 PM, Victor victoredua...@gmail.com wrote:

 You're right Craig, although there's something I still don't understand:
 Why would somebody want elementary to adapt his/her coding style.

 It's fine if developers focus on the logic first, using their own coding
 style, but as a final step those developers should also make sure that
 their code is consistent with the rest of the code in the project they're
 working on. Shouldn't we as developers review and test our own code before
 proposing a patch anyway? We can always adapt the style of new code during
 that self-review, before making our work available to be reviewed by others.

 On Mon, Apr 1, 2013 at 8:51 AM, Craig webe...@gmail.com wrote:

 Personally, I like that I can write code without thinking about the
 style and then have it styled automatically when I push. It lets me focus
 on the logic of my program rather than whether it obeys a style guideline.
 This is especially useful because I participate in projects involving
 several current languages and each with its own style guideline.

 I'm not saying we need something like gofmt, but it's foolish to imply
 that such a tool is useless (especially when we are manually investing time
 correcting code that could be done automatically).

 If an appropriate tool doesn't exist, I don't recommend developing one,
 but I don't see how you can mock gofmt when I can validate my style with no
 overhead whatsoever while you are doing it manually. Lol. ;-)
 On Apr 1, 2013 9:28 AM, David Gomes da...@elementaryos.org wrote:

 Fortunately, most of the developers can write good code. And when they
 fail to do so we have other developers who review their code.

 We don't need a fancy tool like gofmt that just changes our code.


 On Mon, Apr 1, 2013 at 3:25 PM, Craig webe...@gmail.com wrote:

 The more I read threads like this the more it seems elementary should
 migrate to Go. :-P
 On Apr 1, 2013 3:29 AM, Jaap Broekhuizen jaap...@gmail.com wrote:

 I agree with Victor. Consistency matters because it makes readability
 and therefore maintainability better.

 --
 Jaap
 Op 1 apr. 2013 09:09 schreef Victor victoredua...@gmail.com het
 volgende:

 Coding style is a subjective topic, and that's why discussing which
 one works best is completely pointless, since it's a matter of 
 preferences.
 It's like discussing what is the best color.

 What is important is consistency, and that's why all the new code
 proposed for merging should follow elementary's coding style guidelines
 (which are not published anywhere in the site as far as I know). 
 Whenever
 you propose code that is styled inconsistently it only gives the 
 impression
 that you were coding in a hurry, and we don't want to accept that kind 
 of
 code, even though we have a ton of it already.

 Thanks for your attention,
 Victor.

 On Sun, Mar 31, 2013 at 12:48 PM, Craig webe...@gmail.com wrote:

 How do you figure? The go language community uses one and they rave
 about it. We use them at work (c++) as well and its uses an obnoxious
 style, but it's still more readable than a dozen different conventions.
 On Mar 31, 2013 5:39 AM, Sergey Shnatsel Davidoff 
 ser...@elementaryos.org wrote:

 I'm afraid automatic prettifiers are a terrible idea because
 blindly restyling the code usually makes it lose any remains of 
 readability
 it used to have. In other words, automatically restyled code is even 
 less
 readable than code with a foreign coding style.


 2013/3/31 David Gomes da...@elementaryos.org

 I wrote this in order to check for code style errors, but it's not
 perfect it's just a help-tool:

 https://github.com/elementary/vala-analyzer

 We have 'considered' using a prettifier too, but I just use Emacs
 to fix some stuff on my code - a prettifier script would be too much 
 work
 and I don't know of any libraries

Re: [Elementary-dev-community] How to review and merge branches

2013-04-01 Thread Craig
I'm not arguing that gofmt is necessary; anything that facilitates a
standard, clear format will suffice. However, I maintain that the vala
community would be lucky to have so nice a tool as gofmt. (It really does
fix everything) :-P
On Apr 1, 2013 4:34 PM, David Gomes da...@elementaryos.org wrote:

 I'm not against prettifiers, I just don't see the need for something like
 gofmt that aligns comments, indents with tabs and supposedly fixes
 everything.

 I'm sure vala-analyzer is good for what we need now and we have other
 priorities now, but maybe one of these days somebody makes a prettifier,
 it's just that it's not an easy task.

 Also, let's please end the discussion on this thread please, we're really
 off-topic.


 On Mon, Apr 1, 2013 at 10:26 PM, Craig webe...@gmail.com wrote:

 That's great. It seemed as though you were against a prettifier when
 you've been using one all along! The next logical step is to migrate to a
 dedicated tool (one that is not bound to a certain editor) so users are
 free to use the editor of their liking.

 If such a tool is available (and is sufficiently simple to use), it makes
 no sense to avoid using it.
 On Apr 1, 2013 4:14 PM, David Gomes da...@elementaryos.org wrote:

 And that's why I use an editor that formats certain things about code
 for me.


 On Mon, Apr 1, 2013 at 10:13 PM, Craig webe...@gmail.com wrote:

 I think you misunderstand me. A prettifier doesn't force the user's
 style on the project, but it changes the format of the pushed code to match
 that of the project so, for instance, other elementary developers aren't
 plagued by my style and I don't have to mentally manage a conversion
 between my work style, my personal style, and the styles of the various
 projects in which I participate.

 Yes we should review and test or own code, but we should know enough to
 leverage the accuracy and speed of software for frequent and mundane tasks
 like reformatting code.
 On Apr 1, 2013 1:11 PM, Victor victoredua...@gmail.com wrote:

 You're right Craig, although there's something I still don't
 understand: Why would somebody want elementary to adapt his/her coding
 style.

 It's fine if developers focus on the logic first, using their own
 coding style, but as a final step those developers should also make sure
 that their code is consistent with the rest of the code in the project
 they're working on. Shouldn't we as developers review and test our own 
 code
 before proposing a patch anyway? We can always adapt the style of new code
 during that self-review, before making our work available to be reviewed 
 by
 others.

 On Mon, Apr 1, 2013 at 8:51 AM, Craig webe...@gmail.com wrote:

 Personally, I like that I can write code without thinking about the
 style and then have it styled automatically when I push. It lets me focus
 on the logic of my program rather than whether it obeys a style guideline.
 This is especially useful because I participate in projects involving
 several current languages and each with its own style guideline.

 I'm not saying we need something like gofmt, but it's foolish to imply
 that such a tool is useless (especially when we are manually investing 
 time
 correcting code that could be done automatically).

 If an appropriate tool doesn't exist, I don't recommend developing
 one, but I don't see how you can mock gofmt when I can validate my style
 with no overhead whatsoever while you are doing it manually. Lol. ;-)
 On Apr 1, 2013 9:28 AM, David Gomes da...@elementaryos.org wrote:

 Fortunately, most of the developers can write good code. And when
 they fail to do so we have other developers who review their code.

 We don't need a fancy tool like gofmt that just changes our code.


 On Mon, Apr 1, 2013 at 3:25 PM, Craig webe...@gmail.com wrote:

 The more I read threads like this the more it seems elementary
 should migrate to Go. :-P
 On Apr 1, 2013 3:29 AM, Jaap Broekhuizen jaap...@gmail.com
 wrote:

 I agree with Victor. Consistency matters because it makes
 readability and therefore maintainability better.

 --
 Jaap
 Op 1 apr. 2013 09:09 schreef Victor victoredua...@gmail.com
 het volgende:

 Coding style is a subjective topic, and that's why discussing
 which one works best is completely pointless, since it's a matter of
 preferences. It's like discussing what is the best color.

 What is important is consistency, and that's why all the new code
 proposed for merging should follow elementary's coding style 
 guidelines
 (which are not published anywhere in the site as far as I know). 
 Whenever
 you propose code that is styled inconsistently it only gives the 
 impression
 that you were coding in a hurry, and we don't want to accept that 
 kind of
 code, even though we have a ton of it already.

 Thanks for your attention,
 Victor.

 On Sun, Mar 31, 2013 at 12:48 PM, Craig webe...@gmail.com wrote:

 How do you figure? The go language community uses one and they
 rave about it. We use them at work (c++) as well and its uses

Re: [Elementary-dev-community] How to review and merge branches

2013-03-31 Thread Craig
How do you figure? The go language community uses one and they rave about
it. We use them at work (c++) as well and its uses an obnoxious style, but
it's still more readable than a dozen different conventions.
On Mar 31, 2013 5:39 AM, Sergey Shnatsel Davidoff 
ser...@elementaryos.org wrote:

 I'm afraid automatic prettifiers are a terrible idea because blindly
 restyling the code usually makes it lose any remains of readability it used
 to have. In other words, automatically restyled code is even less readable
 than code with a foreign coding style.


 2013/3/31 David Gomes da...@elementaryos.org

 I wrote this in order to check for code style errors, but it's not
 perfect it's just a help-tool:

 https://github.com/elementary/vala-analyzer

 We have 'considered' using a prettifier too, but I just use Emacs to fix
 some stuff on my code - a prettifier script would be too much work and I
 don't know of any libraries that would help me with the task.


 On Sun, Mar 31, 2013 at 3:34 AM, Craig webe...@gmail.com wrote:

 Good work David. Have you (elementary) considered using a prettifier to
 standardize a code style upon pushing to your trunk?
  On Mar 28, 2013 7:17 PM, Cody Garver c...@elementaryos.org wrote:

 Cool, it's pretty thorough.


 On Wed, Mar 27, 2013 at 7:58 AM, David Gomes da...@elementaryos.orgwrote:

 http://dl.dropbox.com/u/19899464/reviewstutorial.html

 Hello guys,

 From time to time somebody still has doubts on how to use Launchpad
 and Bazaar to review and merge branches to trunk so I wrote a tutorial.
 Note though that it may need expansion.

 Many times, even experienced developers who have been in the Apps Team
 for a long time make mistakes so even if you already know how to do it,
 reading the tutorial won't hurt.

 I also recommend that all developers that in the future are to join
 the Apps Team read this several times because even though we can always
 revert messed-up commits, it's better to do it right at the first time.

 Best regards,
 David Munchor Gomes

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 --
 Cody Garver

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 --
 Sergey Shnatsel Davidoff
 OS architect @ elementary

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Re: [Elementary-dev-community] Autovala: new program for developers

2013-03-30 Thread Craig
If this works intuitively, you may have won me back to elementary
development.
On Mar 29, 2013 7:32 PM, Sergio Costas rasters...@gmail.com wrote:

 Hi all:

 Several days ago, another user commented that using CMake with Vala was
 quite hard and difficult.

 After thinking about it, I reached the conclusion that using CMake is
 quite boring and repetitive, so I said to myself: why not creating a
 tool that automatically generates the CMakeLists.txt files, based on
 several rules and heuristics?

 The result is Autovala. It not only deduces where to put each file and
 how to compile the binaries or libraries from the sources, but also
 automagically finds the packages used in each project, and passes them
 to the compiler. It also creates automatically the .gir and .vapi files
 for libraries.

 You have a longer and more precise description in the README file, in
 the github repository:

 https://github.com/rastersoft/autovala

 It is still an alpha version, but fully usable. It still lacks some
 minor things, like generating the .pc file for pkg-config, and other
 things. For those I will need some help. If someone volunteers...

 Enjoy it!

 --
 Nos leemos
  RASTER(Linux user #228804)
 ras...@rastersoft.com  http://www.rastersoft.com


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Re: [Elementary-dev-community] Noise doesn't comply to HIG

2013-03-13 Thread Craig
As a data point, I never use the sound indicator for anything besides
adjusting volume. I can't put my finger on why, and I've certainly tried;
however, I always find myself going back to the application to control the
application. Again, this is just my data point. :)


On Wed, Mar 13, 2013 at 10:32 AM, Sergey Shnatsel Davidoff 
ser...@elementaryos.org wrote:

 2013/3/13 Daniel Foré dan...@elementaryos.org

 Yea except that you can already access it quickly through the sound
 indicator.


 That requires more clicks and much higher precision of cursor navigation.
 Fitts' law in action.

 Besides, I doubt that opening music player through that indicator
 sufficiently discoverable. I bet many people won't discover option even if
 they open the indicator, and they probably won't do that in the first place.

 Also, what happened to the Indicators Never Launch Apps mantra?
 Nevermind, don't bother answering this one, I'm
 content with just seeing it gone.

 --
 Sergey Shnatsel Davidoff
 OS architect @ elementary

 --
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Re: [Elementary-dev-community] Go-like build tools for Vala

2013-02-05 Thread Craig
Thanks David,

I agree, compiling an existing CMake project is fairly straight forward;
however, adding files or starting a project from scratch has been an
exercise in frustration. Moreover, while I would love to have the time to
learn CMake, I really shouldn't have to as it provides no benefit (as far
as I can tell) compared against the go build solution.

Generally speaking, the modern development environment is sufficiently
complex between IDEs, version control systems, online code hosting, bug
management, distribution systems, test servers, build servers, etc.,
(that's not to mention the complexities of the actual problems for which a
developer is trying to write solutions)--it just seems like the unnecessary
complexities of metadata-based build systems aren't worth learning when
automatic systems should (and often do) exist. Personally, I can't spare
the time to learn another tool that will be obsolete soon.

And while CMake and the like _are_ broadly applicable, most languages have
IDEs capable of managing the complexities internally (Vala is the only
language that's required me to learn CMake or Autotools). Of all the Vala
IDEs I've found that claim to be able to support CMake or Autotools, none
are able to handle more than a small fraction of the conceivable project
structures (if memory serves, Anjuta couldn't even handle most Elementary
projects).

Finally, rest assured, I haven't been actively working on Elementary for
lack of time; however, when I had the time to contribute, the project
management (or lackthereof) was a huge buzzkill.

Thanks for your response,

Craig :)


On Tue, Feb 5, 2013 at 3:16 PM, David Gomes da...@elementaryos.org wrote:

 If by Elementary, you mean elementary OS, I'd like to say that I've been
 doing desktop development there for almost a year now and only rarely did I
 have to use CMake to its full extent. All I have to do is fetch a project,
 mkdir build; cd build; cmake ..;make;, and after I've fetched a project,
 I really only have to write some code cd build;make;. I really hope CMake
 isn't the reason you aren't helping us, because right now we could really
 use some help!

 However, I did learn how to write CMakeLists.txt files on side projects,
 which came in handy later on for elementary OS development, but to help us,
 there's no need to struggle with CMak. If you need to write anything, I
 encourage you to learn because it's really easy -
 https://github.com/davidgomes/2dplatformer/blob/master/CMakeLists.txt,
 that is the CMakeLists.txt I had to write for a side project, and it was
 quite simple (also, I do realize it's pretty badly-written, from what I've
 been told on #cmake).

 Those Go build tools you're talking about look cool and easy to use, but
 they are go-only. I think you should learn CMake or Autotools because you
 can use them with every language/library/framework that needs building
 (even Go!). Anyways, go build is probably not too hard to write for Vala
 projects that don't use any external libraries.

 Oh, and I just remembered, autotools, CMake and the likes help you A LOT
 with packaging your applications. They handle lots of stuff that would be a
 PITA to do yourself.

 David Munchor Gomes


 On Tue, Feb 5, 2013 at 9:05 PM, Craig webe...@gmail.com wrote:

 Firstly, let me just say that CMake and Make are a pain to learn. I'm a
 professional software developer and I still can't figure them out. In my
 job, we use tools that automate the nightmare that is project management
 (usually IDEs) and it's usually still unpleasant. The tedium of these
 tools is the one thing keeping me from using Vala as a primary
 programming language and otherwise contributing to Elementary.

 That said, lately I've been getting into Go (golang), and I'm finding it
 to be an AMAZING language; however, it's only 3 years old, thus it doesn't
 have an extensive collection of libraries. The only prominent GTK library
 is very immature and (I believe) it only supports some features from
 GTK+2.0 (none from 3.0). Among the more amazing features of Go are its
 build environment tools.

 `go build [app-name]` is all that is needed to build an entire
 application--no messing with CMakeLists or makefiles (no project metadata
 of any kind, in fact). Furthermore, `go install [app-name]` will build and
 install the application to a location in your PATH, making it instantly
 executable. Go also comes with an awesome test suite out of the box, and
 `go get 
 [http://path.to.online/repository]`http://path.to.online/repository%5Dwill 
 automatically fetch a package from a public code repository (it works
 with git and several other repo types) and store the files alongside your
 own source code.

 I think it would be a huge help to elementary developers if we at least
 created a Vala version of (at least) the `go build` tools to facilitate
 project management. This would dramatically lower the entry barrier to
 Elementary development, and it would encourage an organized

Re: [Elementary-dev-community] ARM enablement nearly complete; testing needed

2013-01-03 Thread Craig Errington
I've just installed the Pantheon group from the daily ppa on a Samsung ARM
Chromebook running an Ubuntu Build..

Everything installed fine and is running great. The only issue is the FBDEV
xorg driver I'm using isn't rendering pantheon brilliantly. I'm going to
switch over to the amsoc driver later today to try it out instead.


On 15 December 2012 00:38, Cody Garver c...@elementaryos.org wrote:

 Great news! Posted it to 
 reddithttps://lists.launchpad.net/elementary-dev-community/msg01889.html
 .


 On Fri, Dec 14, 2012 at 6:14 PM, Sergey Shnatsel Davidoff 
 ser...@elementaryos.org wrote:

 Hey guys,

 The armhf enablement of Daily PPA is nearly complete now. The only
 remaining items are failed builds of some Switchboard plugs which
 should resolve themselves in an hour or two. In all other respects
 armhf situation is 1:1 equal to the i386 and amd64 ones. And guess
 what it means? Exactly - it's time to test this stuff!

 If you happen to be running Ubuntu's armhf port, please take a backup
 of your system (just in case), add ppa:elementary-os/daily to your
 software sources and install the pantheon package (or cherrypick
 whatever dependencies of it you prefer). Then check out how apps work
 (and if they work at all) and report your findings to this mailing
 list!

 I don't anticipate any major issues in applications because all Vala
 code is translated to C+GLib code and thus is portable by definition.
 Also, we're not yet in a position to consider any crashes appearing on
 ARM architecture-specific :) I don't code in Vala myself so developers
 may correct me on this point further in this thread.
 Still, SoCs may have different performance bottlenecks than desktops
 do, so please report anything that works unusually slowly.

 The situation with Pantheon Shell is more interesting. In theory, Gala
 should run on OpenGL ES 2.0 (and OpenGL 1.3 too, which took me by
 surprise). However, I'm not aware of anybody actually trying that. So
 if you happen to have hardware 3D acceleration on your ARM device,
 please test Gala and report your findings. Don't forget to include the
 output of es2_info command!

 Also, it would be nice to be able to retrace Apport crashes submitted
 from armhf, so that developers can investigate and fix them. This
 requires an armhf-capable machine to run the retracer on. If you have
 any resources to spare on an armhf-capable server you run, or know how
 to set up ARMv7 emulation on amd64, please contact me.

 Kudos to Rico for making the armhf enablement happen!

 --
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 OS architect @ elementary

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Re: [Elementary-dev-community] Fwd: INK and model based design

2012-11-01 Thread Craig
Yeah, I can work with them. Can you send me their contact info or link me
to their models?
On Nov 1, 2012 4:21 PM, Sergey Shnatsel Davidoff 
ser...@elementaryos.org wrote:

 Hey Craig,

 I've talked to Victor, the guy behind Noise, and according to him both
 music player codebases we have, Noise and BeatBox, could really use a
 well-thought-out more-object-oriented refactor. He and Lucas (xapantu) have
 kicked off an initial UML model and they have some extensive specs too, but
 I'm not sure if they're still relevant. Right now Victor is just patching
 up Noise for Luna, but they could use any help/input you can provide after
 the initial Luna release.

 If the music player experiment works out, I believe the approach can be
 expanded it to other projects.

 TIA,
 --
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 OS architect @ elementary

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Re: [Elementary-dev-community] Another suggestion for Luna+1: integrate workspaces and expose

2012-10-25 Thread Craig
+1
On Oct 25, 2012 3:36 PM, Sergio Costas rasters...@gmail.com wrote:

 Hi all:

 I want to propose a change for Luna+1 (of course; Luna is frozen and
 only accepts bugfixes): to integrate workspaces and expose all
 windows, like Gnome Shell. I think it's more natural, because you have
 only one action for managing all your windows, and simplifies the action
 of moving one window from one workspace to another.

 Something like this: http://www.rastersoft.com/expose_workspace_mockup.jpg

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[Elementary-dev-community] Elementary project editor

2012-10-22 Thread Craig
Hey folks, due to the complexities of Cmake projects, I was wondering if
there has been any discussion regarding an elementary project editor? If
not, I was thinking such a thing could

1) create/setup a new elementary project

2) provide for project configuration (adding/removing source files,
libraries, dependencies, etc)

3) execute builds (CMake + make)

4) eventually become an elementary IDE

I'm sure there are other advantages as well, but far as I can tell,
starting and building CMake projects is the most significant barrier to the
elementary development environment, and such a solution would allow
otherwise proficient programmers to make sizable contributions without
having to waste their time (and that of everyone they ask for help) getting
around CMake.

To be clear, I'm not proposing this for Luna, but as a consideration for
the future.
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Re: [Elementary-dev-community] Elementary project editor

2012-10-22 Thread Craig
I said I don't think this should be speed with Luna. :) I'll check it out!
Thanks!
On Oct 22, 2012 4:02 PM, David Gomes da...@elementaryos.org wrote:

 That is pretty much the description of Tom95's 'editor'. It's on his
 Launchpad, look it up.

 I very much disagree this should be shipped in Luna, though, people don't
 want an IDE to be included in an OS, just a normal text editor, like
 Scratch.

 On Mon, Oct 22, 2012 at 9:54 PM, Craig webe...@gmail.com wrote:

 Hey folks, due to the complexities of Cmake projects, I was wondering if
 there has been any discussion regarding an elementary project editor? If
 not, I was thinking such a thing could

 1) create/setup a new elementary project

 2) provide for project configuration (adding/removing source files,
 libraries, dependencies, etc)

 3) execute builds (CMake + make)

 4) eventually become an elementary IDE

 I'm sure there are other advantages as well, but far as I can tell,
 starting and building CMake projects is the most significant barrier to the
 elementary development environment, and such a solution would allow
 otherwise proficient programmers to make sizable contributions without
 having to waste their time (and that of everyone they ask for help) getting
 around CMake.

 To be clear, I'm not proposing this for Luna, but as a consideration for
 the future.

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Re: [Elementary-dev-community] [Elementary-Dev-Community] Vala Version and Luna

2012-10-22 Thread Craig
I'm generally pretty ignorant with respect to the differences between
versions and how important it is to maintain consistency between them. Care
to give us a primer?
On Oct 22, 2012 4:36 PM, David Gomes da...@elementaryos.org wrote:

 Hey there,

 Some time ago we switched to Vala 0.16, it was a very important change. Do
 you guys think it's time to move to 0.17? I understand it's too early for
 0.18, but most of the devs are already using 0.17 because of certain things
 that we really need.



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[Elementary-dev-community] Mouse-based Workspace Switching

2012-10-07 Thread Craig
Having just switched from Ubuntu 10.10 to Elementary on my desktop machine
(which I haven't used in over a year), I've noticed a real irritation when
trying to switch workspaces while one hand is on the mouse--the user has to
take a hand off the mouse, put both hands on the keyboard (many keyboards
don't have a super key near the arrow keys), activate the workspace
switching motion, and then return their hand to their mouse to continue
working. This isn't as big a problem on a laptop as most laptops have
semi-decent trackpads right below the keyboard; however, on a typical
desktop, this is a real irritation.

Under older versions of Ubuntu (the ones that used the compiz cube by
default) I liked being able to hold ctrl+alt and then click/drag to change
workspaces; however, that still requires moving one hand to the keyboard
which still feels tedious if your hand isn't there already. I propose
coming up with a solution. It may not seem like a big deal, but if you're
like me (having one application open per workspace) this can be a real
annoyance.

Thoughts?
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Re: [Elementary-dev-community] Mouse-based Workspace Switching

2012-10-07 Thread Craig
Can we sub in a mouse activity in place of a key combo?
On Oct 7, 2012 5:03 PM, Sergio Costas rasters...@gmail.com wrote:

 I found how to change the keys for moving from one workspace to another:
 open dconf-editor, and go to

 org-gnome-desktop-wm-keybindings

 and there, modify switch-to-workspace-left and
 switch-to-workspace-right.

 El 07/10/12 19:20, satch...@gmail.com escribió:
  While being able to switch workspaces with one hand, I think WASD is
  non-obvious, especially when all four are commonly used as window
  management shortcuts in other OSes (the first three in Ubuntu and the
 last
  one in Windows; I think Super+S is also used in Windows for system
  something or the other). I think a launcher makes sense, as do hot
 corners.
 
  On 7 October 2012 22:43, Sergey Shnatsel Davidoff 
 ser...@elementaryos.org
  wrote:
  2012/10/7 Sergio Costas rasters...@gmail.com
 
   Even would be nice to be able to use Super+z to go left, and Super+x
 to
  go right, or something like that. I hate to have to move the mouse
 down to
  a hot corner, or having to drop the mouse.
 
  There's a proposal to assign the actions of Super+Arrow keys to
 Super+WASD
  keys which is a great idea IMHO.
 
  --
  Sergey Shnatsel Davidoff
  OS architect @ elementary
 
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Re: [Elementary-dev-community] Mouse-based Workspace Switching

2012-10-07 Thread Craig
I'm confused. Super+Z doesn't do anything for me... Am I using an old
version?

On Sun, Oct 7, 2012 at 5:33 PM, Sergio Costas rasters...@gmail.com wrote:

 I don't know... Anyway, it's not perfect, because there's a problem with
 key autorepeat :( If you press Super, then Z, it goes left; if you then
 release Z, but keep Super, it stops (as expected), but if you now press
 again Z, it doesn't do left again; you must keep both keys pressed, or
 release both and press them again.

 El 08/10/12 00:25, Craig escribió:
  Can we sub in a mouse activity in place of a key combo?
  On Oct 7, 2012 5:03 PM, Sergio Costas rasters...@gmail.com wrote:
 
  I found how to change the keys for moving from one workspace to another:
  open dconf-editor, and go to
 
  org-gnome-desktop-wm-keybindings
 
  and there, modify switch-to-workspace-left and
  switch-to-workspace-right.
 
  El 07/10/12 19:20, satch...@gmail.com escribió:
  While being able to switch workspaces with one hand, I think WASD is
  non-obvious, especially when all four are commonly used as window
  management shortcuts in other OSes (the first three in Ubuntu and the
  last
  one in Windows; I think Super+S is also used in Windows for system
  something or the other). I think a launcher makes sense, as do hot
  corners.
  On 7 October 2012 22:43, Sergey Shnatsel Davidoff 
  ser...@elementaryos.org
  wrote:
  2012/10/7 Sergio Costas rasters...@gmail.com
 
   Even would be nice to be able to use Super+z to go left, and Super+x
  to
  go right, or something like that. I hate to have to move the mouse
  down to
  a hot corner, or having to drop the mouse.
 
  There's a proposal to assign the actions of Super+Arrow keys to
  Super+WASD
  keys which is a great idea IMHO.
 
  --
  Sergey Shnatsel Davidoff
  OS architect @ elementary
 
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Re: [Elementary-dev-community] Time for a change in AppMenu icon?

2012-09-30 Thread Craig
I agree, Sam. I think this also highlights the importance of clearly
defining the intentional function for various UI components. Perhaps it
would be useful to separate out the various pieces of functionality into an
overflow component and a settings component (or separate out the
functionality differently).

On Sun, Sep 30, 2012 at 3:19 PM, Sam Tate s...@mtate.me.uk wrote:

 Greetings,

 I think it's useful to get a discussion going every now and then about
 certain UX paradigms, no matter how small (we're all about attention to
 detail, right?)

 I really don't like the AppMenu icon. The concept is great - Android uses
 something very similar in the overflow menu, and other operating systems
 probably do too. It's a fantastic way to hide less commonly used buttons to
 stop the toolbar getting too cluttered. However, the cog icon doesn't make
 any sense to me. It sends the message of Settings/Preferences to the
 user, and this is *not *the only thing that the AppMenu is for. It houses
 About pages, functions (e.g. Rescan music folder) and more.

 It would make more sense to change the icon to something similar to
 Chrome's 3 line icon (http://i.imgur.com/ryKKG.png) which conveys the
 message much better.

 We should ideally try to do this before Luna, since the AppMenu is such a
 core part of the OS, and we don't want to alienate the flocks of new Luna
 users in L+1 by changing it then ;)

 Thoughts?

 Sam Tate

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Re: [Elementary-dev-community] Time for a change in AppMenu icon?

2012-09-30 Thread Craig
Chrome just swapped out their wrench for the Android-esque 3-line symbol,
as previously mentioned. The wrench was an iconic part of Chrome as they
pioneered the minimalistic browser interface (now each of the major
browsers has a similar feature in a similar location). And Chrome has been
exposed to a much larger percentage of their potential userbase than
Elementary.

Anyway, Elementary has seen a single release (Jupiter), which has hardly
defined Elementary in my opinion. Elementary's identity is only in the
beginning of its formation, and I think now is exactly the time to be
making large changes (before its identity settles concretely in the minds
of its users). If we agree a change is positive, let's not let branding
stand in the way of a good user experience (I would rather Elementary's
identity be tied to a positive and ever-improving user experience than a
particular symbol or other static configuration).

Furthermore, *minimalism is* generic and lacking in personality in
contrast to many design styles; however, elementary stands out because it
is minimalist and its personality is heralded by its subtlety. In addition
to the 3 lines being the broader standard for such a UX feature, it also
has the advantage of being more subtle, which seems to mesh with
Elementary's design DNA.

Just my $0.02


 On Sun, Sep 30, 2012 at 3:59 PM, Keith Adair kjz...@gmail.com wrote:

 I think we'd be taking a major risk in changing that icon. To me, that
 cog has grown to be an iconic symbol of the elementary project, along with
 the two iterations of the e logo. It signifies simplification; that this
 program is so simple that it only requires on simple sub menu for options.
 A lines logo to me seems generic, and lacking in personality. The cog IS
 elementary, and has been since the meager days of elementary-nautilus. It
 seems to me that I would rather miss the little cog in exchange for a
 generic icon.
  On Sep 30, 2012 1:34 PM, Craig webe...@gmail.com wrote:

 I agree, Sam. I think this also highlights the importance of clearly
 defining the intentional function for various UI components. Perhaps it
 would be useful to separate out the various pieces of functionality into an
 overflow component and a settings component (or separate out the
 functionality differently).

 On Sun, Sep 30, 2012 at 3:19 PM, Sam Tate s...@mtate.me.uk wrote:

 Greetings,

 I think it's useful to get a discussion going every now and then about
 certain UX paradigms, no matter how small (we're all about attention to
 detail, right?)

 I really don't like the AppMenu icon. The concept is great - Android
 uses something very similar in the overflow menu, and other operating
 systems probably do too. It's a fantastic way to hide less commonly used
 buttons to stop the toolbar getting too cluttered. However, the cog icon
 doesn't make any sense to me. It sends the message of
 Settings/Preferences to the user, and this is *not *the only thing
 that the AppMenu is for. It houses About pages, functions (e.g. Rescan
 music folder) and more.

 It would make more sense to change the icon to something similar to
 Chrome's 3 line icon (http://i.imgur.com/ryKKG.png) which conveys
 the message much better.

 We should ideally try to do this before Luna, since the AppMenu is such
 a core part of the OS, and we don't want to alienate the flocks of new Luna
 users in L+1 by changing it then ;)

 Thoughts?

 Sam Tate

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Re: [Elementary-dev-community] Fwd: INK and model based design

2012-09-27 Thread Craig
On Thu, Sep 27, 2012 at 5:03 AM, Sergey Shnatsel Davidoff 
ser...@elementaryos.org wrote:

  Model centric programs boasts high reusability, efficiency, portability,
 and simplicity (which translates into reduced maintenance, testability,
 changeability and easier understandability) all for the minor cost of
 prolonging the code producing phase in favor of a longer design phase.

 In short, parties interested in pushing UML claim that it's a cure-all.


To be clear, I'm not talking about UML specifically. I'm talking about
model-centric development. UML is just the most noted means of representing
model based design. It's just a higher level of abstraction.

 It's implemented all over, and most developers are probably trying to
 implement it subconsciously.

 Many companies use UML tools to make/edit a system model and those tools
 will generate code from the model abstraction in much the same way that a
 compiler efficiently converts a high level language into assembly language.

 Many companies do this is not an argument. Many (or rather, most)
 companies make UIs utterly inconsistent with the rest of the system to make
 them better; most companies write proprietary software, many companies
 use CVS for revision control, etc. We're not taking up any of this.


It wasn't intended to be an argument. Daniel asked who is using it. I'm
noting that it's not an entirely new idea. People have been making model
based designs for years. Only now is its potential being realized. As the
value of quality software has become increasingly quantifiable, employers
have been demanding employees who are familiar with model based design,
which is why schools are rapidly adopting UML into their CS curriculum.
Furthermore, are you implying that model-based design somehow lends itself
to a particular quality of UI design or version system?


 The analogy with compilers or other higher-level wrappers is not true.
 With high-level wrappers like Vala all you need to know is how to work with
 the wrapper, and the machine does the rest. With UML you have to know both
 UML and the programming language and work with both in one project. Is it
 worth to raise the entry barrier by requiring to learn/know not only GTK
 and Vala but UML too?


It is true. UML can be compiled down into machine code without manual code
manipulation. However, as I don't know of any OSS UML compilers and, except
for the crazy expensive industry compilers, the technology really isn't
there to compile it down efficiently anyway. However, the analogy works.
It's widely considered good programming practice to program in high level
terms. It's considered beneficial to abstract away the unnecessary details
to enable the programmer to focus on the task at hand. If you espouse
object-oriented programming or programming in a language other than
Assembly or machine code, model-based development is logical. With
object-oriented programming in particular, the subconscious objective is
typically some sort of a model based abstraction anyway--I'm simply
proposing using formal, conceptual tools to help you reach that objective
quickly and accurately. I'll write what this looks like more specifically
when I have the time.



 The other problem with UML is that it's a kind of documentation describing
 the code. And we all know how much developers hate updating documentation.
 The diagrams will quickly become outdated and misleading, unless developers
 spend time on updating them, all the time.


It certainly can be a way of documenting the code. However, if you do your
work in a sort of rough-draft UML (edit your objects, states, and
algorithms via UML diagrams), you can quickly convert it to clean, accurate
code, and have the documentation to boot. I get the impression you think
I'm espousing a strict adherence to UML. I'm not. I'm talking about
employing it to the extent that it makes sense to suit elementary's goals.
Again, I'm working on a blog post that I hope will describe my vision more
fully. Until then, try not to jump to any crazy conclusions. Consider it as
a tool--try to understand what about it is useful and if any part of this
tool could benefit you.

But you're right--it will require some change and I don't expect everyone
to welcome it with open arms. I'm just asking you to wait until you've
actually heard my proposal before you get up in arms.



 And, most importantly, I doubt we would benefit from model-centric
 approach at all. Most elementary apps are simple and concise, and
 communicate over simple and obvious interfaces. We don't build any
 complicated systems or engage in system programming (yet). So for most of
 our apps using UML will be an unnecessary burden.


If Elementary apps are so simple that they never have bugs and never take
more than a week to program, then you're absolutely right--don't use a
model-centric approach. Anyway, as I mentioned earlier, Elementary Apps
already _are_ developed using a model-centric approach; however, you're

Re: [Elementary-dev-community] INK and model based design

2012-09-26 Thread Craig
First of all, I want to apologize as autocorrect insists on changing UML
into INK.

Secondly, I was purposefully vague so as to glean some understanding as to
what elementary developers know about these design disciplines.
Furthermore, I haven't had time to find and link-to a good article
explaining these disciplines, and, while I'm working on a blog post of my
own explaining the issues, I think it would be beneficial to start some
conversation on the subject in the meanwhile.

So I apologize for the inconvenience, but I promise it is out of necessity.
On Sep 26, 2012 9:22 AM, Cassidy James cass...@elementaryos.org wrote:

 Hey Craig,

 Thanks for bringing this up on the mailing list. I know Cody has been
 looking into model-based design and UML a bit lately, but I don't know much
 about it. It might help me and the developers who aren't as familiar with
 it if you could give a quick description and/or some links for note info.

 Thanks!
 Cassidy James
 On Sep 26, 2012 6:35 AM, weberc2 webe...@gmail.com wrote:

 UML and model based design principles are the next big thing in the
 world of software. Why aren't these being employed at elementary? Discuss.


 Sent from my U.S. Cellular® Smartphone

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[Elementary-dev-community] Fwd: INK and model based design

2012-09-26 Thread Craig
-- Forwarded message --
From: Craig webe...@gmail.com
Date: Wed, Sep 26, 2012 at 4:54 PM
Subject: Re: [Elementary-dev-community] INK and model based design
To: Daniel Foré dan...@elementaryos.org


Again, apologies for lack of information. It's a design process, I suppose.
It pertains primarily to developers.

It's implemented all over, and most developers are probably trying to
implement it subconsciously.

The foundational principal is that you create a conceptual model of the
system you are designing (something most developers try to do mentally)
using UML as a tool to record, visualize, and communicate said model,
rather than using the implementation (the code) to try to understand the
developer's  thought process. It emphasizes planning and design over coding
and accordingly separates the process of modeling/designing from that of
programming.

Many companies use UML tools to make/edit a system model and those tools
will generate code from the model abstraction in much the same way that a
compiler efficiently converts a high level language into assembly language.
However, that is rather cutting edge and I don't think any good OSS tools
exist to automate the code generation process yet, so I'm espousing the
manual approach from which these code-generation tools are derived.

Model centric programs boasts high reusability, efficiency, portability,
and simplicity (which translates into reduced maintenance, testability,
changeability and easier understandability) all for the minor cost of
prolonging the code producing phase in favor of a longer design phase.

On Sep 26, 2012 4:23 PM, Daniel Foré dan...@elementaryos.org wrote:

 Craig,

 Can you give even the vaguest hint to what this is? Is it a toolkit, a
library, a language, a process?

 What part of the community is this relevant to? Translators, designers,
devs, project leads?

 Where is this implemented with success? Etc etc

 Best Regards,
 Daniel Foré

 El sep 26, 2012, a las 11:06 a.m., Craig webe...@gmail.com escribió:

 Daniel, like I said, I'm trying to put something together, but the
primary obstacle is time. Any familiarization you (read: everyone
participating in the development process) can do on your own will be
beneficial, in my opinion.

 On Wed, Sep 26, 2012 at 11:58 AM, Daniel Foré dan...@elementaryos.org
wrote:

 I agree it'd be nice to get an overview of what exactly UML is. Don't
forget many of us are not software professionals but merely hobbyists ;)


 On Wed, Sep 26, 2012 at 7:44 AM, Craig webe...@gmail.com wrote:

 First of all, I want to apologize as autocorrect insists on changing
UML into INK.

 Secondly, I was purposefully vague so as to glean some understanding
as to what elementary developers know about these design disciplines.
Furthermore, I haven't had time to find and link-to a good article
explaining these disciplines, and, while I'm working on a blog post of my
own explaining the issues, I think it would be beneficial to start some
conversation on the subject in the meanwhile.

 So I apologize for the inconvenience, but I promise it is out of
necessity.

 On Sep 26, 2012 9:22 AM, Cassidy James cass...@elementaryos.org
wrote:

 Hey Craig,

 Thanks for bringing this up on the mailing list. I know Cody has been
looking into model-based design and UML a bit lately, but I don't know much
about it. It might help me and the developers who aren't as familiar with
it if you could give a quick description and/or some links for note info.

 Thanks!
 Cassidy James

 On Sep 26, 2012 6:35 AM, weberc2 webe...@gmail.com wrote:

 UML and model based design principles are the next big thing in
the world of software. Why aren't these being employed at elementary?
Discuss.


 Sent from my U.S. Cellular® Smartphone

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 elementaryos.org


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Re: [Elementary-dev-community] [Elementary-translators] Add the 8 most popular language packs to the ISO image

2012-09-24 Thread Craig
I have never successfully made a live USB. I'm sure it's easy once you
learn how to do it, but until it's foolproof, I think CD is the way to go.
Moreover, a size limit does us to get rid of unnecessary bloat.
On Sep 24, 2012 9:06 AM, Chris Triantafillis christriant1...@gmail.com
wrote:

 My opinion is that we should increase the size limit and encourage people
 use USB rather than CD...
 CD is harmfull for the enviroment too...

 2012/9/24 Daniel Foré dan...@elementaryos.org

 Alrighty, well if we think it'll fit, I'm down with adding more
 languages.

 Best Regards,
 Daniel Foré

 El sep 23, 2012, a las 10:50 p.m., Eduard Gotwig eduardgot...@gmail.com
 escribió:

 Daniel Fore:

 The stuff gets compressed with squashfs to like 1/3 of the original
 size.That means around 46/47 MB.

 2012/9/23 Daniel Foré dan...@elementaryos.org

 Currently we want to fit on a CD, so 700MB

 Best Regards,
 Daniel Foré

 El sep 23, 2012, a las 12:32 p.m., Chris Triantafillis 
 christriant1...@gmail.com escribió:

  What is the size limit?

 2012/9/23 Daniel Foré dan...@elementaryos.org

 Sounds like we really don't have room for that. We have room for 50
 more MB. So maybe we can choose like 3?

 Best Regards,
 Daniel Foré

 El sep 23, 2012, a las 12:25 p.m., Eduard Gotwig 
 eduardgot...@gmail.com escribió:

 I included here Russian as well, couse its used quite often:

 140 MB are going to be used after this operation by apt-get : sudo
 apt-get --no-install-recommends --download-only install
 language-pack-gnome-pl  language-pack-gnome-es language-pack-gnome-it
 language-pack-gnome-ru language-pack-gnome-nl language-pack-gnome-fr
 language-pack-gnome-pt language-pack-gnome-de language-pack-gnome-en

 When someone wants to test that, go for it and include it in your
 custom build with congrego ;)


 2012/9/23 Craig webe...@gmail.com

 I think American English is pretty standard in computing, even
 internationally. Not that it will be a serious impediment d either way.
 On Sep 23, 2012 1:28 PM, David Gomes da...@elementaryos.org
 wrote:

 First of all, English and Portuguese will be a problem. How can we
 decide which version of English and Portuguese to include? Sure,
 Portuguese is one of the most spoken languages in the world, but it's 
 not
 because of the roughly 10 million inhabitants of Portugal, it's more 
 due to
 the 200 million inhabitants of Brazil. So, we'd probably include 
 Brazillian
 Portuguese.

 But English would be harder. There are more Americans than British,
 but a lot of people are anti-American English or so.

 The whole move of including 8 languages. I'm not sure, I'd like to
 know how much space that is.

 David Munchor Gomes

 On Sun, Sep 23, 2012 at 7:21 PM, Eduard Gotwig 
 eduardgot...@gmail.com wrote:



 2012/9/23 Eduard Gotwig got...@ubuntu.com

 Hey,

 I think about if we can add the 8 most popular languagee packs for
 GNOME to the ISO image? There is still space left.

 These 8 languages should be the ones, that are available on our
 new website:


- [image: English]English
- [image: Français]Français
- [image: Deutsch]Deutsch
- [image: Italiano]Italiano
- [image: Español]Español
- [image: Português]Português
- [image: Polski]Polski
- [image: Nederlands]Nederlands













 We cant include all, becouse they take too much space I guess.



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Re: [Elementary-dev-community] [Elementary-translators] Add the 8 most popular language packs to the ISO image

2012-09-24 Thread Craig
If we keep the CD size limit, people can be free to choose their medium
while still discouraging bloat.
On Sep 24, 2012 9:11 AM, satch...@gmail.com satch...@gmail.com wrote:

 I think CDs are obsolete technology. Even here in India, CDs are slowly
 being phased out as the price of USB drives drops daily. USB drives are
 reusable, install and run OSes faster and, as Chris Triantafillis points
 out, are less harmful to the environment.

 If elementary is trying to be disciplined about the image size (as Ubuntu
 is), then I respect that. But there's no need to adhere to such an ancient
 and restrictive limit.

 On 24 September 2012 19:35, Chris Triantafillis christriant1...@gmail.com
  wrote:

 My opinion is that we should increase the size limit and encourage people
 use USB rather than CD...
 CD is harmfull for the enviroment too...


 2012/9/24 Daniel Foré dan...@elementaryos.org

 Alrighty, well if we think it'll fit, I'm down with adding more
 languages.

 Best Regards,
 Daniel Foré

 El sep 23, 2012, a las 10:50 p.m., Eduard Gotwig eduardgot...@gmail.com
 escribió:

 Daniel Fore:

 The stuff gets compressed with squashfs to like 1/3 of the original
 size.That means around 46/47 MB.

 2012/9/23 Daniel Foré dan...@elementaryos.org

 Currently we want to fit on a CD, so 700MB

 Best Regards,
 Daniel Foré

 El sep 23, 2012, a las 12:32 p.m., Chris Triantafillis 
 christriant1...@gmail.com escribió:

  What is the size limit?

 2012/9/23 Daniel Foré dan...@elementaryos.org

 Sounds like we really don't have room for that. We have room for 50
 more MB. So maybe we can choose like 3?

 Best Regards,
 Daniel Foré

 El sep 23, 2012, a las 12:25 p.m., Eduard Gotwig 
 eduardgot...@gmail.com escribió:

 I included here Russian as well, couse its used quite often:

 140 MB are going to be used after this operation by apt-get : sudo
 apt-get --no-install-recommends --download-only install
 language-pack-gnome-pl  language-pack-gnome-es language-pack-gnome-it
 language-pack-gnome-ru language-pack-gnome-nl language-pack-gnome-fr
 language-pack-gnome-pt language-pack-gnome-de language-pack-gnome-en

 When someone wants to test that, go for it and include it in your
 custom build with congrego ;)


 2012/9/23 Craig webe...@gmail.com

 I think American English is pretty standard in computing, even
 internationally. Not that it will be a serious impediment d either way.
 On Sep 23, 2012 1:28 PM, David Gomes da...@elementaryos.org
 wrote:

 First of all, English and Portuguese will be a problem. How can we
 decide which version of English and Portuguese to include? Sure,
 Portuguese is one of the most spoken languages in the world, but it's 
 not
 because of the roughly 10 million inhabitants of Portugal, it's more 
 due to
 the 200 million inhabitants of Brazil. So, we'd probably include 
 Brazillian
 Portuguese.

 But English would be harder. There are more Americans than British,
 but a lot of people are anti-American English or so.

 The whole move of including 8 languages. I'm not sure, I'd like to
 know how much space that is.

 David Munchor Gomes

 On Sun, Sep 23, 2012 at 7:21 PM, Eduard Gotwig 
 eduardgot...@gmail.com wrote:



 2012/9/23 Eduard Gotwig got...@ubuntu.com

 Hey,

 I think about if we can add the 8 most popular languagee packs
 for GNOME to the ISO image? There is still space left.

 These 8 languages should be the ones, that are available on our
 new website:


- [image: English]English
- [image: Français]Français
- [image: Deutsch]Deutsch
- [image: Italiano]Italiano
- [image: Español]Español
- [image: Português]Português
- [image: Polski]Polski
- [image: Nederlands]Nederlands













 We cant include all, becouse they take too much space I guess.



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 Chris Triantafillis





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Re: [Elementary-dev-community] Window Maximize Concept

2012-09-23 Thread Craig
In my mind, it seems to mark more sense to have a maximized window consume
the whole screen, and use smaller windows only when you want to view other
information. Since a non-maximized window already allows you to view other
information, it doesn't seem to make a lot of sense to duplicate this
behavior with maximize, particularly as it would come at the cost of losing
traditional maximization.
On Sep 23, 2012 2:33 PM, tahseen.ja...@gmail.com wrote:

 **
 At least this can be made as an option.

 I really felt that it avoids unnecessary window maximising to cover
 complete desktop.

 And you can give the option through switchboard setting

 And guys, really good work. Once your stable release is out am done with
 Ubuntu. I would switch to Luna



 Tahseen

 Tahseen
 Sent on my BlackBerry® from Vodafone
 --
 *From: * David Gomes da...@elementaryos.org
 *Date: *Sun, 23 Sep 2012 20:30:25 +0100
 *To: *Tahseen Jamaltahseen.ja...@gmail.com
 *Cc: *elementary-dev-community@lists.launchpad.net
 *Subject: *Re: [Elementary-dev-community] Window Maximize Concept

 I completely disagree. First of all, this is one of the most hated design
 decisions of OS X.

 Secondly, we want users to have a welcoming experience from other distros
 and operating systems (namely Windows 95+)

 Now, another argument which has been presented by shnatsel is that not all
 windows have fixed width/height, some of them are dynamic and the width
 they need when you maximize a window might not be the same some time later.

 It could be an option, but I hope never the default behavior.

 Regards,
 David Munchor Gomes

 On Sun, Sep 23, 2012 at 8:12 PM, Tahseen Jamal tahseen.ja...@gmail.comwrote:

 Hi Team elementaryOS,

 I have a request. Differentiate your maximize from other distros. I think
 when I click on Maximize, I don't expect the window to cover the whole
 desktop. What I expect it to do is just have enough expansion to remove
 horizontal scroll bar and the height would also proportionately increase.
 Thus not unnecessarily covering the whole desktop

 You would observe the same thing in Mac OSX also.

 There is no point maximizing the window completely. Just should be enough
 to have no horizontal scroll bar


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Re: [Elementary-dev-community] Running App Indicators

2012-09-19 Thread Craig
Isn't that kind of like pulling all street signs/traffic lights in excited
anticipation for the day when cars have traffic data projected onto the
windshield via HUD?

On Wed, Sep 19, 2012 at 1:00 PM, Sam Tate s...@mtate.me.uk wrote:

 In the long run (L+1 or even L+2), I want there to be no difference
 between an open and closed app. Computers are fast enough now (esp. with
 Luna) that you don't really notice the extra delay when you open an app
 rather than restoring from Minimize.
 I also want apps to save their state for when you re-open them, and for
 the system (not the user) to handle memory management.

 However, these are things that need not be addressed now, and I will go
 into in more detail (probably with a blog post) closer to the time.

 For now, I much prefer the removal of indicators as it moves us towards
 this vision.

 SamTate


 On 19 September 2012 00:39, ttosttos Sa ttost...@gmail.com wrote:

 +1 on running app indicators unless a simple, _mouse only_ expose for app
 windows is available (e.g. long hover over dock icon exposing running
 screens).  There are useful apps that don't support tabs and, even for
 those that do, you may still want to run multiple windows with different
 parameters (e.g. a browser with private and non-private settings).
  Switching focus to a particular instance of an app is a bit involved today.

 --ttosttos

 On Tue, Sep 18, 2012 at 9:02 AM, Daniel Foré dan...@elementaryos.orgwrote:

 Hey Guys,

 I've seen a few mails/reports about the current lack of running app
 indicators in Luna. I wanted to get a feel for how people who have been
 using Luna for a while feel about it. Namely, is this something people are
 complaining about because they expect it and aren't used to it yet, or is
 this a real problem?

 Personally, I don't miss them at all. I haven't used them for almost a
 year now (When Gala was just a dream haha). Luna is so good on resources
 that it hardly matters if an app is open or not and you can easily see if
 something is open from Gala's Workspace Overview since minimize isn't part
 of our regular workflow. But it also has the added benefit of saving a few
 pixels on the bottom of the dock (since our OOTB default is
 hide-on-maximize and not intelli or autohide I think keep the dock small is
 still important).

 If we do decide that running app indicators are important, would it be
 terribly difficult to make this a switch in the desktop plug? We may need
 to ask Rico to add a key for this since I think we wouldn't want to have
 this update for every user on the system (since the theming is currently
 stored globally). Because I do think that there are probably a significant
 amount of people for which the running indicators just aren't terribly
 useful in Luna and it could still remain as the default. But hey, that's
 why I am asking!

 Best Regards,

 Daniel Foré

 elementaryos.org


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Re: [Elementary-dev-community] Running App Indicators

2012-09-18 Thread Craig
Ill have to think on that more, but on first thought I think it's a good
idea to indicate them on the launcher as the presence of a running app
changes the behavior of that particular launcher. (Launching a new window
versus focusing on an existing one).

Spatial concerns can be addressed by using a different indication method
(background glow, for instance).

Thoughts?
On Sep 18, 2012 11:03 AM, Daniel Foré dan...@elementaryos.org wrote:

 Hey Guys,

 I've seen a few mails/reports about the current lack of running app
 indicators in Luna. I wanted to get a feel for how people who have been
 using Luna for a while feel about it. Namely, is this something people are
 complaining about because they expect it and aren't used to it yet, or is
 this a real problem?

 Personally, I don't miss them at all. I haven't used them for almost a
 year now (When Gala was just a dream haha). Luna is so good on resources
 that it hardly matters if an app is open or not and you can easily see if
 something is open from Gala's Workspace Overview since minimize isn't part
 of our regular workflow. But it also has the added benefit of saving a few
 pixels on the bottom of the dock (since our OOTB default is
 hide-on-maximize and not intelli or autohide I think keep the dock small is
 still important).

 If we do decide that running app indicators are important, would it be
 terribly difficult to make this a switch in the desktop plug? We may need
 to ask Rico to add a key for this since I think we wouldn't want to have
 this update for every user on the system (since the theming is currently
 stored globally). Because I do think that there are probably a significant
 amount of people for which the running indicators just aren't terribly
 useful in Luna and it could still remain as the default. But hey, that's
 why I am asking!

 Best Regards,

 Daniel Foré

 elementaryos.org


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Re: [Elementary-dev-community] OEM Installation mode

2012-09-18 Thread Craig
How do we test clean installs? I've noticed virtualbox can't seem to read
eOS isos.
On Sep 17, 2012 4:43 PM, Sergey Shnatsel Davidoff 
ser...@elementaryos.org wrote:

 Hey Alex,

 All patches are properly propagated now. Please test OEM installation and
 report results.

 2012/8/27 Sergey Shnatsel Davidoff ser...@elementaryos.org

 The updates have finally* landed to PPAs, so I've put together an updated
 ISO image. It does not include our 
 patcheshttps://code.launchpad.net/%7Eelementary-os/elementaryos/os-patch-ubiquityof
  Ubiquity because imports
 of Ubuntu packages to 
 Launchpadhttps://code.launchpad.net/%7Eubuntu-branches/ubuntu/precise/ubiquity/precise-updatesare
  lagging (as usually) and Ubiquity patch is not yet rebased onto our
 custom import 
 infrastructurehttps://code.launchpad.net/%7Eelementary-os/ubuntu-package-imports/ubiquity-precise.
 But we didn't change anything critical, so I guess OEM installation should
 still work. As far as the prepare for shipping launcher goes, it should
 be present in the dock now.

 *usually it doesn't take that long. Canonical happened to be moving
 datacenters and that caused some quirks and delays.

 2012/8/18 Alejandro Morales Lepe aml24...@gmail.com:

  Hi Sergey!
 
  I will test as soon as you notify me of the .iso!
 
  - Alex
 


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Re: [Elementary-dev-community] OEM Installation mode

2012-09-18 Thread Craig
I'll admit the only one I tried was 9/14. Shame on me for assuming it was a
persistent virtual box problem. :)
On Sep 18, 2012 6:42 PM, ttosttos Sa ttost...@gmail.com wrote:

 I rarely run into issues loading elementary ISOs on VBox.  Last one, I
 tried was 9/5 w/o any issues.

 ttosttos
 --

 On Tue, Sep 18, 2012 at 2:15 PM, Craig webe...@gmail.com wrote:

 How do we test clean installs? I've noticed virtualbox can't seem to read
 eOS isos.
 On Sep 17, 2012 4:43 PM, Sergey Shnatsel Davidoff 
 ser...@elementaryos.org wrote:

 Hey Alex,

 All patches are properly propagated now. Please test OEM installation
 and report results.

 2012/8/27 Sergey Shnatsel Davidoff ser...@elementaryos.org

 The updates have finally* landed to PPAs, so I've put together an
 updated ISO image. It does not include our 
 patcheshttps://code.launchpad.net/%7Eelementary-os/elementaryos/os-patch-ubiquityof
  Ubiquity because imports
 of Ubuntu packages to 
 Launchpadhttps://code.launchpad.net/%7Eubuntu-branches/ubuntu/precise/ubiquity/precise-updatesare
  lagging (as usually) and Ubiquity patch is not yet rebased onto our
 custom import 
 infrastructurehttps://code.launchpad.net/%7Eelementary-os/ubuntu-package-imports/ubiquity-precise.
 But we didn't change anything critical, so I guess OEM installation should
 still work. As far as the prepare for shipping launcher goes, it should
 be present in the dock now.

 *usually it doesn't take that long. Canonical happened to be moving
 datacenters and that caused some quirks and delays.

 2012/8/18 Alejandro Morales Lepe aml24...@gmail.com:

  Hi Sergey!
 
  I will test as soon as you notify me of the .iso!
 
  - Alex
 


 --
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 OS architect @ elementary

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Re: [Elementary-dev-community] Protect builds

2012-05-04 Thread Craig Errington
I run elementaryforums.org - which to be honest, is where some people
are probably figuring out how to do the nightlies iso build.

How does this sound to everyone:

I could edit in warnings around all the build instructions, something
along the lines of:

The elementary team are still hard at work refining the next release
of elementary os. This is an open source project, so anyone who has an
interest can build the system in its current form. Please refrain from
distributing your own built iso images to others, and please show
restraint if considering writing reviews in its current form. The goal
is for everyone to meet elementary *when it's ready*. This is alpha
software, not ready for public consumption.

Any thoughts?

On 3 May 2012 18:45, Daniel Foré dan...@elementaryos.org wrote:
 The wallpaper thing is already being done.

 I think the trouble is that it's not exactly easy to make the builds
 available easily to developers, and yet keep them away from journalists and
 end users.

 Maybe we'll figure out a better system later, but for now I think it's okay
 to just let it be.

 Best Regards,
 Daniel Foré

 El may 3, 2012, a las 8:02 a.m., Andre Luis dos Santos
 dominiosan...@gmail.com escribió:

 Em 03-05-2012 03:14, Mensur Zahirovic escreveu:

 Hi guys,

 I was wondering is there any way builds could be protected so they are not
 being spread.
 I have seen people are posting directlinks in answers like here:
 http://elementaryos.org/support/answers/2734

 So my question is can we build them somehow hidden and if so what do we
 need?

 Cheerz =)
 /Nookie


 I think we could use a Microsoft approach: at the default wallpaper, we
 could something like This is an Alpha Release, things should be unstable,
 so people will understand that they can't complain about unstability issues!

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Re: [Elementary-dev-community] Protect builds

2012-05-04 Thread Craig Errington
Hi Sergey,

Thanks for taking the time to reply to this.

Just to be clear, before I launched the forums (which are of course
*unofficial*, community driven) I spoke to Cassidy James about the
idea.

I was pointed to previous discussion trails on the G+ page, and was
pointed to the previous concerns from devs that a set of forums
managed by the elementary team wasn't something they wanted - and an
unoffical set of forums could be a way forward.

I've also purchased (and so far, done nothing with)
elementaryusers.org - which is where I was going to host (as you've
suggested yourself) a community wiki.

I take onboard all the quotes you've outlined before, but I'd like to
point out, that the welcome message you're quoting was written before
I had really soaked myself into the elementary community. I found
the Jupiter iso online, installed it on my PC, realised it was the
cleanest linux distro I had ever used and fell in love. When I
realised that there weren't any community forums, I decided to fill a
gap.

Cassidy has been on the forums, and has made a point of trying to
direct users to the correct official support methods, the answers
section on elementaryos.org for example.

Where you've quoted the section about got an idea to make elementary
better? post it here - again, this is aimed at *users* of elementary,
to discuss ideas amongst themselves.

I understand the concerns of wanting all the info in one place
(elementaryos.org), but I also see a need for a free flowing area for
people to just talk about the project. Not a developer on launchpad,
not joining mailing lists or hanging around on IRC.

My main target is to have a community of eos users across a selection
of community resources, centered around elementaryusers.org -
specifically non-official, free flowing, open.

The ubuntuforums.org is a glowing example of the type of thing I'm
trying to achieve. UF.org ended up part of the official project, which
isn't my aim.

Especially as this is an open source project, expecting that control
can be kept on what users do and discuss amongst each other is like
trying to shovel water with a spade. I'm very much of the opinion that
having something unofficial (like my site) managed by someone who
keeps an active interest in the actual elementary project is a great
thing. And somewhere where *fans* can *discuss* (not just ask a direct
question) is also only a good thing.

Just to reiterate, the forums were intended to be fully separate from
the elementary project, and I discussed the idea with community leader
before going ahead.

I'll make a point of going through a re-design, make it incredibly
clear that it's a non-connected website, and have permanant links back
into the elementaryos.org sections in question.

Thanks

Craig

On 4 May 2012 13:24, Sergey Shnatsel Davidoff ser...@elementaryos.org wrote:

 2012/5/4 Craig Errington craigerring...@gmail.com

 I run elementaryforums.org - which to be honest, is where some people
 are probably figuring out how to do the nightlies iso build.


 Well, that's a wrong place to figure that out. The right place for technical
 questions is https://answers.launchpad.net/elementaryos - and it already
 holds an answer.

 Also, I'm a little surprised that this is the first time I hear about the
 forums. Of course nobody can keep track of everything elementary going on
 (except Cody Garver, but he's actually not human, but about a thousand
 gnomes working undercover. None of the individual gnomes keep track of
 everything either, they just work together really well), but at least I try
 to :)

 Quoting http://elementaryforums.org/discussion/2/elementaryforums-launched :

 Hello, and welcome to elementaryForums.org, a new set of forums for
 members of the elementary community; users, developers and interested
 outsiders are all welcome.


 It would be a good idea to at least post an announcement to this list if you
 want developers to get involved. Though developers already have two places
 to communicate - IRC and this list, and I don't think we need a third one.
 Moreover, forums work really poorly for developer communication (trust me,
 I've tried it - using a forum for communication killed a project of mine
 before I discovered mailing lists).

 Just thought of an something that would make elementary better?


 I've described the process of proposing ideas to the project at
 http://elementaryos.org/journal/how-see-what%E2%80%99s-our-sleeves and it
 didn't change much since then, I recommend sticking to it. I recall Dan
 saying that forums is the last place he'd visit looking for ideas, so I'm
 afraid this is not going to work.


 Found a guide elsewhere online? Well get going, start a new discussion.


 The best thing to do is to show it to developers, here or in IRC, instead of
 spreading it. Following some random guide found on the internet is not a
 brilliant idea. Often the author doesn't realize the consequences of what
 they advise to do; many hotfix howtos fix one