Re: [E-devel] Rendering Differences with and without Composite module

2014-01-24 Thread Michael Blumenkrantz
On Sat, 25 Jan 2014 00:04:13 +0900
Carsten Haitzler (The Rasterman)  wrote:

> On Fri, 24 Jan 2014 09:40:17 -0500 Michael Blumenkrantz
>  said:
> 
> > On Fri, 24 Jan 2014 09:33:24 -0500
> > Chris Seekamp  wrote:
> > 
> > > I am working on Bodhi on Samsung Chromebook (ARM). I have noticed a 
> > > significant difference in the behavior of the es2gears testing program 
> > > when the Composite module is loaded and when it isn't.  I am using the 
> > > Mali T604 graphics using the latest Mali X11 user space libraries.  
> > > Without Composite loaded, es2gears runs perfectly and the frame rate is 
> > > high. With Composite the rendering is bad (colored lines across top of 
> > > screen) and the frame rate is low.  I am attaching the screenshots for 
> > > comparison.  The UXTerm window shows the frame rate in both cases.
> > > 
> > > Is this indicative of a possible issue with the Composite module or is 
> > > this to be expected?
> > > 
> > > Thanks.
> > > 
> > 
> > E17 compositing is known to have rendering issues which might cause this,
> > though it seems more likely that you are hitting driver bugs if you're 
> > seeing
> > random artifacts.
> 
> no - that's absolutely not e17 in any way or form. the only artifacts you can
> get are for a window that has YET to be filled with pixels (fresh pixmap, so
> you get garbage). that is definitely already filled content being scribbled
> over with no care or control at the driver level.
> 

I'll admit to the fact that in this case I replied without looking at the 
picture.

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Re: [E-devel] Rendering Differences with and without Composite module

2014-01-24 Thread The Rasterman
On Fri, 24 Jan 2014 09:40:17 -0500 Michael Blumenkrantz
 said:

> On Fri, 24 Jan 2014 09:33:24 -0500
> Chris Seekamp  wrote:
> 
> > I am working on Bodhi on Samsung Chromebook (ARM). I have noticed a 
> > significant difference in the behavior of the es2gears testing program 
> > when the Composite module is loaded and when it isn't.  I am using the 
> > Mali T604 graphics using the latest Mali X11 user space libraries.  
> > Without Composite loaded, es2gears runs perfectly and the frame rate is 
> > high. With Composite the rendering is bad (colored lines across top of 
> > screen) and the frame rate is low.  I am attaching the screenshots for 
> > comparison.  The UXTerm window shows the frame rate in both cases.
> > 
> > Is this indicative of a possible issue with the Composite module or is 
> > this to be expected?
> > 
> > Thanks.
> > 
> 
> E17 compositing is known to have rendering issues which might cause this,
> though it seems more likely that you are hitting driver bugs if you're seeing
> random artifacts.

no - that's absolutely not e17 in any way or form. the only artifacts you can
get are for a window that has YET to be filled with pixels (fresh pixmap, so
you get garbage). that is definitely already filled content being scribbled
over with no care or control at the driver level.

-- 
- Codito, ergo sum - "I code, therefore I am" --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: [E-devel] Rendering Differences with and without Composite module

2014-01-24 Thread The Rasterman
On Fri, 24 Jan 2014 09:33:24 -0500 Chris Seekamp  said:

this is indicative of problems with the driver. you have seemingly es2gears
blasting to the framebuffer and/or the same pixmap buffer the root window lives
in for starters as opposed to sticking to its own pixmap buffer.

this is all out of the hands of the compositor and in the hads of the back-end
drivers (2d xorg drivers and.or drm/dri or even egl/gles libs).

and yes - compositing costs performance. the better the compositor and/or the
drivers, the less that cost. the theoretical BEST case is to add a 1ingle copy
to the pipeline - so any area of the screen that updates needs an extra copy.
thats in theory. in practice this depends on driver and compositor. with e you
will get only this single copy if drivers are "perfect", but that copy may be
the ENTIRE screen UNLESS your drivers support a partial render mechanism. evas
supports 3 of them for glx+egl/gles already. more depending how you count them.

> I am working on Bodhi on Samsung Chromebook (ARM). I have noticed a 
> significant difference in the behavior of the es2gears testing program 
> when the Composite module is loaded and when it isn't.  I am using the 
> Mali T604 graphics using the latest Mali X11 user space libraries.  
> Without Composite loaded, es2gears runs perfectly and the frame rate is 
> high. With Composite the rendering is bad (colored lines across top of 
> screen) and the frame rate is low.  I am attaching the screenshots for 
> comparison.  The UXTerm window shows the frame rate in both cases.
> 
> Is this indicative of a possible issue with the Composite module or is 
> this to be expected?
> 
> Thanks.
> 
> -- 
> Chris Seekamp
> cseek...@acm.org
> (using icedove on bodhi linux)
> 


-- 
- Codito, ergo sum - "I code, therefore I am" --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: [E-devel] Rendering Differences with and without Composite module

2014-01-24 Thread Michael Blumenkrantz
On Fri, 24 Jan 2014 09:33:24 -0500
Chris Seekamp  wrote:

> I am working on Bodhi on Samsung Chromebook (ARM). I have noticed a 
> significant difference in the behavior of the es2gears testing program 
> when the Composite module is loaded and when it isn't.  I am using the 
> Mali T604 graphics using the latest Mali X11 user space libraries.  
> Without Composite loaded, es2gears runs perfectly and the frame rate is 
> high. With Composite the rendering is bad (colored lines across top of 
> screen) and the frame rate is low.  I am attaching the screenshots for 
> comparison.  The UXTerm window shows the frame rate in both cases.
> 
> Is this indicative of a possible issue with the Composite module or is 
> this to be expected?
> 
> Thanks.
> 

E17 compositing is known to have rendering issues which might cause this, 
though it seems more likely that you are hitting driver bugs if you're seeing 
random artifacts.

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