Re: [expert] LM8.2 - Quake3 fails on sound initialization...
On Thursday 28 March 2002 04:39 pm, you wrote: Hi Anyone managed to run Quake3 in LM8.2? When I run ./quake3 I get a signal 11 when it tries to initialize the sound --- sound initialization --- Received signal 11, exiting... In the first part of the initialization, it does find the OpenGL libraries and so on. For whatever reason it fails on the sound init. note: /dev/dsp exists and I've got sound for other apps or games (eg Civ:CTP) Any help appreciated. Thanks This is a bit of hack that I had to start using about the time devfs hit, tho the connection wasn't confirmed. I found this script when I was googling around for a fix for the same thing. The instructions are included, and even if you get an error during compiling, just try it anyway. I can't recall what the error is, but it didn't effect the scripts usefulness. [s@tuxmachine]:s$ cat /object5/archives/memset.c /* This is (c)2001 Gerald Britton [EMAIL PROTECTED] * * Taken from emu10k1-devel mailing list * * Compile with: gcc -shared -o memset.so memset.c * * Copy resultant memset.so to quake3 directory * * Then run: LD_PRELOAD=./memset.so ./quake3.x86 * */ void *memset(void *s, int c, int n) { char *p = s; while (n--) *p++ = c; return s; } - then I made up a little bash script to preload it for me (xgamma stuff is to lighten screen). [s@tuxmachine]:s$ cat quake3.sh #!bin/sh xgamma -gamma 2.0 cd /usr/local/games/quake3 LD_PRELOAD=./memset.so ./quake3.x86 xgamma -gamma 1.0 exit 0 hth, -s Want to buy your Pack or Services from MandrakeSoft? Go to http://www.mandrakestore.com
Re: [expert] LM8.2 - Quake3 fails on sound initialization...
maybe because the alsa sound drivers. (see par. 6.4 ) http://www.alsa-project.org/~valentyn/Alsa-sound-mini-HOWTO-6.html -- Adrien s wrote: On Thursday 28 March 2002 04:39 pm, you wrote: Hi Anyone managed to run Quake3 in LM8.2? When I run ./quake3 I get a signal 11 when it tries to initialize the sound --- sound initialization --- Received signal 11, exiting... In the first part of the initialization, it does find the OpenGL libraries and so on. For whatever reason it fails on the sound init. note: /dev/dsp exists and I've got sound for other apps or games (eg Civ:CTP) Any help appreciated. Thanks This is a bit of hack that I had to start using about the time devfs hit, tho the connection wasn't confirmed. I found this script when I was googling around for a fix for the same thing. The instructions are included, and even if you get an error during compiling, just try it anyway. I can't recall what the error is, but it didn't effect the scripts usefulness. [s@tuxmachine]:s$ cat /object5/archives/memset.c /* This is (c)2001 Gerald Britton [EMAIL PROTECTED] * * Taken from emu10k1-devel mailing list * * Compile with: gcc -shared -o memset.so memset.c * * Copy resultant memset.so to quake3 directory * * Then run: LD_PRELOAD=./memset.so ./quake3.x86 * */ void *memset(void *s, int c, int n) { char *p = s; while (n--) *p++ = c; return s; } - then I made up a little bash script to preload it for me (xgamma stuff is to lighten screen). [s@tuxmachine]:s$ cat quake3.sh #!bin/sh xgamma -gamma 2.0 cd /usr/local/games/quake3 LD_PRELOAD=./memset.so ./quake3.x86 xgamma -gamma 1.0 exit 0 hth, -s Want to buy your Pack or Services from MandrakeSoft? Go to http://www.mandrakestore.com Want to buy your Pack or Services from MandrakeSoft? Go to http://www.mandrakestore.com
[expert] LM8.2 - Quake3 fails on sound initialization...
Hi Anyone managed to run Quake3 in LM8.2? When I run ./quake3 I get a signal 11 when it tries to initialize the sound --- sound initialization --- Received signal 11, exiting... In the first part of the initialization, it does find the OpenGL libraries and so on. For whatever reason it fails on the sound init. note: /dev/dsp exists and I've got sound for other apps or games (eg Civ:CTP) Any help appreciated. Thanks -- | ( / \ ) ( O O ) __oOOo-( )-oOOo___ Frederic Soulier private e-mail: [EMAIL PROTECTED] __Oooo oooO ( ) ( ) ) / \ ( (_/ \_) Want to buy your Pack or Services from MandrakeSoft? Go to http://www.mandrakestore.com
Re: [expert] LM8.2 - Quake3 fails on sound initialization...
On 30 Mar 2002 20:05:31 + Frederic Soulier [EMAIL PROTECTED] wrote: Hi Anyone managed to run Quake3 in LM8.2? When I run ./quake3 I get a signal 11 when it tries to initialize the sound --- sound initialization --- Received signal 11, exiting... In the first part of the initialization, it does find the OpenGL libraries and so on. For whatever reason it fails on the sound init. note: /dev/dsp exists and I've got sound for other apps or games (eg Civ:CTP) Have you tried checking any of the Quake forums or linux-quake sites. IIRC there is a problem with SBLive cards when the hihgmem option is used. I have run QuakeIII in 8.2 but I use C-Media on board sound. Charles Want to buy your Pack or Services from MandrakeSoft? Go to http://www.mandrakestore.com
[expert] LM8.2 - Quake3 fails on sound initialization...
Frederic, I just had problems with the installation because the XFree86-libs wasn't installed before, but now is runing like a charm. I have a Pentium III 800 with 256Mb Ram, a Voodoo3 3000 and a CreativeLab 128 PCI (AC97 on board is dissabled). Perhaps if your sound is runing fine for other games could be a good idea the comment of Charles about Quake forums; nevertheless if Quake 3 worked for you under mandrake 8.1 the problem could be different. sorry I can't help more...:-( Francisco Alcaraz Murcia (Spain) Want to buy your Pack or Services from MandrakeSoft? Go to http://www.mandrakestore.com