Re: [expert] LM8.2 - Quake3 fails on sound initialization...

2002-03-31 Thread s

On Thursday 28 March 2002 04:39 pm, you wrote:
 Hi

 Anyone managed to run Quake3 in LM8.2?
 When I run ./quake3 I get a signal 11 when it tries to initialize the sound

 --- sound initialization ---
 
 Received signal 11, exiting...


 In the first part of the initialization, it does find the OpenGL libraries
 and so on. For whatever reason it fails on the sound init.

 note: /dev/dsp exists and I've got sound for other apps or games (eg
 Civ:CTP)

 Any help appreciated.
 Thanks

This is a bit of hack that I had to start using about the time devfs hit, tho 
the connection wasn't confirmed.   I found this script when I was googling 
around for a fix for the same thing.   The instructions are included, and 
even if you get an error during compiling, just try it anyway.  I can't 
recall what the error is, but it didn't effect the scripts usefulness. 

[s@tuxmachine]:s$ cat /object5/archives/memset.c
/* This is (c)2001 Gerald Britton [EMAIL PROTECTED]
*  * Taken from emu10k1-devel mailing list
*  * Compile with: gcc -shared -o memset.so memset.c
*  * Copy resultant memset.so to quake3 directory
*  * Then run: LD_PRELOAD=./memset.so ./quake3.x86
*  */

void *memset(void *s, int c, int n)
{
char *p = s;
while (n--)
*p++ = c;
return s;
}

-

then I made up a little bash script to preload it for me (xgamma stuff is to 
lighten screen). 
 
[s@tuxmachine]:s$ cat quake3.sh
#!bin/sh

xgamma -gamma 2.0

cd /usr/local/games/quake3  LD_PRELOAD=./memset.so ./quake3.x86

xgamma -gamma 1.0  
exit 0

hth,
-s



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Go to http://www.mandrakestore.com



Re: [expert] LM8.2 - Quake3 fails on sound initialization...

2002-03-31 Thread Adrien Guichard

maybe because the alsa sound drivers.
(see par. 6.4 )
http://www.alsa-project.org/~valentyn/Alsa-sound-mini-HOWTO-6.html

--
Adrien

s wrote:

On Thursday 28 March 2002 04:39 pm, you wrote:

Hi

Anyone managed to run Quake3 in LM8.2?
When I run ./quake3 I get a signal 11 when it tries to initialize the sound

--- sound initialization ---

Received signal 11, exiting...


In the first part of the initialization, it does find the OpenGL libraries
and so on. For whatever reason it fails on the sound init.

note: /dev/dsp exists and I've got sound for other apps or games (eg
Civ:CTP)

Any help appreciated.
Thanks


This is a bit of hack that I had to start using about the time devfs hit, tho 
the connection wasn't confirmed.   I found this script when I was googling 
around for a fix for the same thing.   The instructions are included, and 
even if you get an error during compiling, just try it anyway.  I can't 
recall what the error is, but it didn't effect the scripts usefulness. 

[s@tuxmachine]:s$ cat /object5/archives/memset.c
/* This is (c)2001 Gerald Britton [EMAIL PROTECTED]
*  * Taken from emu10k1-devel mailing list
*  * Compile with: gcc -shared -o memset.so memset.c
*  * Copy resultant memset.so to quake3 directory
*  * Then run: LD_PRELOAD=./memset.so ./quake3.x86
*  */

void *memset(void *s, int c, int n)
{
char *p = s;
while (n--)
*p++ = c;
return s;
}

-

then I made up a little bash script to preload it for me (xgamma stuff is to 
lighten screen). 
 
[s@tuxmachine]:s$ cat quake3.sh
#!bin/sh

xgamma -gamma 2.0

cd /usr/local/games/quake3  LD_PRELOAD=./memset.so ./quake3.x86

xgamma -gamma 1.0  
exit 0

hth,
-s




Want to buy your Pack or Services from MandrakeSoft? 
Go to http://www.mandrakestore.com







Want to buy your Pack or Services from MandrakeSoft? 
Go to http://www.mandrakestore.com



[expert] LM8.2 - Quake3 fails on sound initialization...

2002-03-30 Thread Frederic Soulier

Hi 

Anyone managed to run Quake3 in LM8.2? 
When I run ./quake3 I get a signal 11 when it tries to initialize the
sound 

--- sound initialization --- 
 
Received signal 11, exiting... 


In the first part of the initialization, it does find the OpenGL
libraries and so on. 
For whatever reason it fails on the sound init. 

note: /dev/dsp exists and I've got sound for other apps or games (eg
Civ:CTP) 

Any help appreciated. 
Thanks 


-- 
  |
 ( / \ )
(  O O  )
__oOOo-( )-oOOo___
  Frederic Soulier
private e-mail: [EMAIL PROTECTED]
__Oooo
oooO  (   )
   (   )   ) /
\ (   (_/
 \_)




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Re: [expert] LM8.2 - Quake3 fails on sound initialization...

2002-03-30 Thread Charles A Edwards

On 30 Mar 2002 20:05:31 +
Frederic Soulier [EMAIL PROTECTED] wrote:

 Hi 
 
 Anyone managed to run Quake3 in LM8.2? 
 When I run ./quake3 I get a signal 11 when it tries to initialize the
 sound 
 
 --- sound initialization --- 
  
 Received signal 11, exiting... 
 
 
 In the first part of the initialization, it does find the OpenGL
 libraries and so on. 
 For whatever reason it fails on the sound init. 
 
 note: /dev/dsp exists and I've got sound for other apps or games (eg
 Civ:CTP) 
 
 
Have you tried checking any of the Quake forums or linux-quake sites.

IIRC there is a problem with SBLive cards when the hihgmem option is used.
 
I have run QuakeIII in 8.2 but I use  C-Media on board sound.


   Charles



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[expert] LM8.2 - Quake3 fails on sound initialization...

2002-03-30 Thread falcaraz

Frederic,
I just had problems with the installation because the XFree86-libs
wasn't installed before, but now is runing like a charm. I have a
Pentium III 800 with 256Mb Ram, a Voodoo3 3000 and a CreativeLab 128 PCI
(AC97 on board is dissabled). 

Perhaps if your sound is runing fine for other games could be a good
idea the comment of Charles about Quake forums; nevertheless if Quake 3
worked for you under mandrake 8.1 the problem could be different.

sorry I can't help more...:-(

Francisco Alcaraz
Murcia (Spain)




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