Re: [Factor-talk] OpenGL3.0+

2022-10-13 Thread George Cherevichenko
Examples
https://github.com/George66/Factor/tree/main/OpenGL3.2%2B%20examples

пт, 21 мая 2021 г. в 23:26, George Cherevichenko <
george.chereviche...@gmail.com>:

> Is there an example? A rotating triangle would be enough.
>
> George
>
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Re: [Factor-talk] OpenGL3.0+

2021-06-02 Thread George Cherevichenko
A simple example with matrices
https://pastebin.com/5S5Lf17E

George

ср, 2 июн. 2021 г. в 03:53, George Cherevichenko <
george.chereviche...@gmail.com>:

> A problem. In OpenGL3.0+ we have to sent a matrix to a shader
> float matrix[ ] = {any-16-elements-array};
> glUniformMatrix4fv(... , matrix);
> I try to do the same in Factor
> {any-16-elements-array} alien.c-types:float >c-array glUniformMatrix4fv
> and get an OpenGL error. Then I try
> {any-16-elements-array} alien.c-types:float >c-array >c-ptr
> glUniformMatrix4fv
> and get an OpenGL error too.
>
> George
>
>
> вт, 1 июн. 2021 г. в 23:21, George Cherevichenko <
> george.chereviche...@gmail.com>:
>
>> How to turn a Factor's 4X4 matrix to C array (I need a pointer float*) in
>> column-major order?
>> https://en.wikipedia.org/wiki/Row-_and_column-major_order
>> Thank you.
>>
>> George
>>
>> сб, 29 мая 2021 г. в 21:37, George Cherevichenko <
>> george.chereviche...@gmail.com>:
>>
>>> Simple examples without matrices.
>>> Triangle with glDrawArrays
>>> https://pastebin.com/QNgGuM2B
>>> Rectangle with glDrawElements
>>> https://pastebin.com/cxDvwyqj
>>>
>>> George
>>>
>>> сб, 29 мая 2021 г. в 02:56, :
>>>
 "Generic word my-tuple-field<< does not define a method for the fixnum
 class. Dispatching on object: 1"
 What does it mean?


 It means you called `1 obj >>my-tuple-field` instead of `obj 1
 >>my-tuple-field`.

 ‐‐‐ Original Message ‐‐‐
 On Saturday, May 29th, 2021 at 1:47 AM, George Cherevichenko -
 george.chereviche...@gmail.com
 
 wrote:

 "Generic word my-tuple-field<< does not define a method for the fixnum
 class. Dispatching on object: 1"
 What does it mean?
 Now I can draw with glDrawArrays.

 George

 сб, 22 мая 2021 г. в 17:16, Ken Causey :

> First I should be clear that I claim no special knowledge.  I'm more
> of an interested observer and occasional dabbler with Factor.
>
> However, a quick grep turned up these areas that may help further at
> least in the form of example code:
>
> https://github.com/factor/factor/tree/master/basis/opengl
> https://github.com/factor/factor/tree/master/extra/bunny
> https://github.com/factor/factor/tree/master/extra/cuda
> https://github.com/factor/factor/tree/master/extra/gpu
> https://github.com/factor/factor/tree/master/extra/grid-meshes
> https://github.com/factor/factor/tree/master/extra/model-viewer
>
> On Sat, May 22, 2021 at 8:01 AM George Cherevichenko <
> george.chereviche...@gmail.com> wrote:
>
>> There are three lines of the code which I cannot write in Factor
>>
>> glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, 
>> GL_STATIC_DRAW);
>> glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 
>> (GLvoid*)0);
>>  glEnableVertexAttribArray(0);
>>
>> I wanted to use "with-gl-buffer" or "with-vertex-array" from Factor's 
>> opengl vocabulary. Are there examples of using these commands?
>>
>> George
>>
>>
>>
>>
>>
>>
>> сб, 22 мая 2021 г. в 00:46, Doug Coleman :
>>
>>> It's just C ffi calls right?
>>>
>>> On Fri, May 21, 2021 at 4:38 PM George Cherevichenko <
>>> george.chereviche...@gmail.com> wrote:
>>>
   It is VERY outdated. I need OpenGL3.0+

 https://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle

 https://hsto.org/files/709/5ad/69c/7095ad69c2a5431083ec84dc25b35cdb.png

 George

 пт, 21 мая 2021 г. в 23:42, Ken Causey :

> https://github.com/factor/factor/tree/master/extra/nehe
>
> On Fri, May 21, 2021 at 3:27 PM George Cherevichenko <
> george.chereviche...@gmail.com> wrote:
>
>> Is there an example? A rotating triangle would be enough.
>>
>> George
>> ___
>> Factor-talk mailing list
>> Factor-talk@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>
> ___
> Factor-talk mailing list
> Factor-talk@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/factor-talk
>
 ___
 Factor-talk mailing list
 Factor-talk@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/factor-talk

>>> ___
>>> Factor-talk mailing list
>>> Factor-talk@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>>
>> ___
>> Factor-talk mailing list
>> Factor-talk@lists.sourceforge.net
>> 

Re: [Factor-talk] OpenGL3.0+

2021-06-01 Thread George Cherevichenko
A problem. In OpenGL3.0+ we have to sent a matrix to a shader
float matrix[ ] = {any-16-elements-array};
glUniformMatrix4fv(... , matrix);
I try to do the same in Factor
{any-16-elements-array} alien.c-types:float >c-array glUniformMatrix4fv
and get an OpenGL error. Then I try
{any-16-elements-array} alien.c-types:float >c-array >c-ptr
glUniformMatrix4fv
and get an OpenGL error too.

George


вт, 1 июн. 2021 г. в 23:21, George Cherevichenko <
george.chereviche...@gmail.com>:

> How to turn a Factor's 4X4 matrix to C array (I need a pointer float*) in
> column-major order?
> https://en.wikipedia.org/wiki/Row-_and_column-major_order
> Thank you.
>
> George
>
> сб, 29 мая 2021 г. в 21:37, George Cherevichenko <
> george.chereviche...@gmail.com>:
>
>> Simple examples without matrices.
>> Triangle with glDrawArrays
>> https://pastebin.com/QNgGuM2B
>> Rectangle with glDrawElements
>> https://pastebin.com/cxDvwyqj
>>
>> George
>>
>> сб, 29 мая 2021 г. в 02:56, :
>>
>>> "Generic word my-tuple-field<< does not define a method for the fixnum
>>> class. Dispatching on object: 1"
>>> What does it mean?
>>>
>>>
>>> It means you called `1 obj >>my-tuple-field` instead of `obj 1
>>> >>my-tuple-field`.
>>>
>>> ‐‐‐ Original Message ‐‐‐
>>> On Saturday, May 29th, 2021 at 1:47 AM, George Cherevichenko -
>>> george.chereviche...@gmail.com
>>> 
>>> wrote:
>>>
>>> "Generic word my-tuple-field<< does not define a method for the fixnum
>>> class. Dispatching on object: 1"
>>> What does it mean?
>>> Now I can draw with glDrawArrays.
>>>
>>> George
>>>
>>> сб, 22 мая 2021 г. в 17:16, Ken Causey :
>>>
 First I should be clear that I claim no special knowledge.  I'm more of
 an interested observer and occasional dabbler with Factor.

 However, a quick grep turned up these areas that may help further at
 least in the form of example code:

 https://github.com/factor/factor/tree/master/basis/opengl
 https://github.com/factor/factor/tree/master/extra/bunny
 https://github.com/factor/factor/tree/master/extra/cuda
 https://github.com/factor/factor/tree/master/extra/gpu
 https://github.com/factor/factor/tree/master/extra/grid-meshes
 https://github.com/factor/factor/tree/master/extra/model-viewer

 On Sat, May 22, 2021 at 8:01 AM George Cherevichenko <
 george.chereviche...@gmail.com> wrote:

> There are three lines of the code which I cannot write in Factor
>
> glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
> glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 
> (GLvoid*)0);
>  glEnableVertexAttribArray(0);
>
> I wanted to use "with-gl-buffer" or "with-vertex-array" from Factor's 
> opengl vocabulary. Are there examples of using these commands?
>
> George
>
>
>
>
>
>
> сб, 22 мая 2021 г. в 00:46, Doug Coleman :
>
>> It's just C ffi calls right?
>>
>> On Fri, May 21, 2021 at 4:38 PM George Cherevichenko <
>> george.chereviche...@gmail.com> wrote:
>>
>>>   It is VERY outdated. I need OpenGL3.0+
>>>
>>> https://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle
>>>
>>> https://hsto.org/files/709/5ad/69c/7095ad69c2a5431083ec84dc25b35cdb.png
>>>
>>> George
>>>
>>> пт, 21 мая 2021 г. в 23:42, Ken Causey :
>>>
 https://github.com/factor/factor/tree/master/extra/nehe

 On Fri, May 21, 2021 at 3:27 PM George Cherevichenko <
 george.chereviche...@gmail.com> wrote:

> Is there an example? A rotating triangle would be enough.
>
> George
> ___
> Factor-talk mailing list
> Factor-talk@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/factor-talk
>
 ___
 Factor-talk mailing list
 Factor-talk@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/factor-talk

>>> ___
>>> Factor-talk mailing list
>>> Factor-talk@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>>
>> ___
>> Factor-talk mailing list
>> Factor-talk@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>
> ___
> Factor-talk mailing list
> Factor-talk@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/factor-talk
>
 ___
 Factor-talk mailing list
 Factor-talk@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/factor-talk

>>>
>>> ___
>>> Factor-talk mailing list
>>> 

Re: [Factor-talk] OpenGL3.0+

2021-06-01 Thread George Cherevichenko
How to turn a Factor's 4X4 matrix to C array (I need a pointer float*) in
column-major order?
https://en.wikipedia.org/wiki/Row-_and_column-major_order
Thank you.

George

сб, 29 мая 2021 г. в 21:37, George Cherevichenko <
george.chereviche...@gmail.com>:

> Simple examples without matrices.
> Triangle with glDrawArrays
> https://pastebin.com/QNgGuM2B
> Rectangle with glDrawElements
> https://pastebin.com/cxDvwyqj
>
> George
>
> сб, 29 мая 2021 г. в 02:56, :
>
>> "Generic word my-tuple-field<< does not define a method for the fixnum
>> class. Dispatching on object: 1"
>> What does it mean?
>>
>>
>> It means you called `1 obj >>my-tuple-field` instead of `obj 1
>> >>my-tuple-field`.
>>
>> ‐‐‐ Original Message ‐‐‐
>> On Saturday, May 29th, 2021 at 1:47 AM, George Cherevichenko -
>> george.chereviche...@gmail.com
>>  wrote:
>>
>> "Generic word my-tuple-field<< does not define a method for the fixnum
>> class. Dispatching on object: 1"
>> What does it mean?
>> Now I can draw with glDrawArrays.
>>
>> George
>>
>> сб, 22 мая 2021 г. в 17:16, Ken Causey :
>>
>>> First I should be clear that I claim no special knowledge.  I'm more of
>>> an interested observer and occasional dabbler with Factor.
>>>
>>> However, a quick grep turned up these areas that may help further at
>>> least in the form of example code:
>>>
>>> https://github.com/factor/factor/tree/master/basis/opengl
>>> https://github.com/factor/factor/tree/master/extra/bunny
>>> https://github.com/factor/factor/tree/master/extra/cuda
>>> https://github.com/factor/factor/tree/master/extra/gpu
>>> https://github.com/factor/factor/tree/master/extra/grid-meshes
>>> https://github.com/factor/factor/tree/master/extra/model-viewer
>>>
>>> On Sat, May 22, 2021 at 8:01 AM George Cherevichenko <
>>> george.chereviche...@gmail.com> wrote:
>>>
 There are three lines of the code which I cannot write in Factor

 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 
 (GLvoid*)0);
  glEnableVertexAttribArray(0);

 I wanted to use "with-gl-buffer" or "with-vertex-array" from Factor's 
 opengl vocabulary. Are there examples of using these commands?

 George






 сб, 22 мая 2021 г. в 00:46, Doug Coleman :

> It's just C ffi calls right?
>
> On Fri, May 21, 2021 at 4:38 PM George Cherevichenko <
> george.chereviche...@gmail.com> wrote:
>
>>   It is VERY outdated. I need OpenGL3.0+
>>
>> https://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle
>>
>> https://hsto.org/files/709/5ad/69c/7095ad69c2a5431083ec84dc25b35cdb.png
>>
>> George
>>
>> пт, 21 мая 2021 г. в 23:42, Ken Causey :
>>
>>> https://github.com/factor/factor/tree/master/extra/nehe
>>>
>>> On Fri, May 21, 2021 at 3:27 PM George Cherevichenko <
>>> george.chereviche...@gmail.com> wrote:
>>>
 Is there an example? A rotating triangle would be enough.

 George
 ___
 Factor-talk mailing list
 Factor-talk@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/factor-talk

>>> ___
>>> Factor-talk mailing list
>>> Factor-talk@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>>
>> ___
>> Factor-talk mailing list
>> Factor-talk@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>
> ___
> Factor-talk mailing list
> Factor-talk@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/factor-talk
>
 ___
 Factor-talk mailing list
 Factor-talk@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/factor-talk

>>> ___
>>> Factor-talk mailing list
>>> Factor-talk@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>>
>>
>> ___
>> Factor-talk mailing list
>> Factor-talk@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>
>
___
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Re: [Factor-talk] OpenGL3.0+

2021-05-29 Thread George Cherevichenko
Simple examples without matrices.
Triangle with glDrawArrays
https://pastebin.com/QNgGuM2B
Rectangle with glDrawElements
https://pastebin.com/cxDvwyqj

George

сб, 29 мая 2021 г. в 02:56, :

> "Generic word my-tuple-field<< does not define a method for the fixnum
> class. Dispatching on object: 1"
> What does it mean?
>
>
> It means you called `1 obj >>my-tuple-field` instead of `obj 1
> >>my-tuple-field`.
>
> ‐‐‐ Original Message ‐‐‐
> On Saturday, May 29th, 2021 at 1:47 AM, George Cherevichenko -
> george.chereviche...@gmail.com
>  wrote:
>
> "Generic word my-tuple-field<< does not define a method for the fixnum
> class. Dispatching on object: 1"
> What does it mean?
> Now I can draw with glDrawArrays.
>
> George
>
> сб, 22 мая 2021 г. в 17:16, Ken Causey :
>
>> First I should be clear that I claim no special knowledge.  I'm more of
>> an interested observer and occasional dabbler with Factor.
>>
>> However, a quick grep turned up these areas that may help further at
>> least in the form of example code:
>>
>> https://github.com/factor/factor/tree/master/basis/opengl
>> https://github.com/factor/factor/tree/master/extra/bunny
>> https://github.com/factor/factor/tree/master/extra/cuda
>> https://github.com/factor/factor/tree/master/extra/gpu
>> https://github.com/factor/factor/tree/master/extra/grid-meshes
>> https://github.com/factor/factor/tree/master/extra/model-viewer
>>
>> On Sat, May 22, 2021 at 8:01 AM George Cherevichenko <
>> george.chereviche...@gmail.com> wrote:
>>
>>> There are three lines of the code which I cannot write in Factor
>>>
>>> glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
>>> glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 
>>> (GLvoid*)0);
>>>  glEnableVertexAttribArray(0);
>>>
>>> I wanted to use "with-gl-buffer" or "with-vertex-array" from Factor's 
>>> opengl vocabulary. Are there examples of using these commands?
>>>
>>> George
>>>
>>>
>>>
>>>
>>>
>>>
>>> сб, 22 мая 2021 г. в 00:46, Doug Coleman :
>>>
 It's just C ffi calls right?

 On Fri, May 21, 2021 at 4:38 PM George Cherevichenko <
 george.chereviche...@gmail.com> wrote:

>   It is VERY outdated. I need OpenGL3.0+
>
> https://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle
> https://hsto.org/files/709/5ad/69c/7095ad69c2a5431083ec84dc25b35cdb.png
>
> George
>
> пт, 21 мая 2021 г. в 23:42, Ken Causey :
>
>> https://github.com/factor/factor/tree/master/extra/nehe
>>
>> On Fri, May 21, 2021 at 3:27 PM George Cherevichenko <
>> george.chereviche...@gmail.com> wrote:
>>
>>> Is there an example? A rotating triangle would be enough.
>>>
>>> George
>>> ___
>>> Factor-talk mailing list
>>> Factor-talk@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>>
>> ___
>> Factor-talk mailing list
>> Factor-talk@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>
> ___
> Factor-talk mailing list
> Factor-talk@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/factor-talk
>
 ___
 Factor-talk mailing list
 Factor-talk@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/factor-talk

>>> ___
>>> Factor-talk mailing list
>>> Factor-talk@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>>
>> ___
>> Factor-talk mailing list
>> Factor-talk@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>
>
> ___
> Factor-talk mailing list
> Factor-talk@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/factor-talk
>
___
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Re: [Factor-talk] OpenGL3.0+

2021-05-28 Thread sf . alexilin
> "Generic word my-tuple-field<< does not define a method for the fixnum class. 
> Dispatching on object: 1"
> What does it mean?

It means you called `1 obj >>my-tuple-field` instead of `obj 1 
>>my-tuple-field`.

‐‐‐ Original Message ‐‐‐
On Saturday, May 29th, 2021 at 1:47 AM, George Cherevichenko - 
george.chereviche...@gmail.com 
 wrote:

> "Generic word my-tuple-field<< does not define a method for the fixnum class. 
> Dispatching on object: 1"
> What does it mean?
> Now I can draw with glDrawArrays.
>
> George
>
> сб, 22 мая 2021 г. в 17:16, Ken Causey :
>
>> First I should be clear that I claim no special knowledge. I'm more of an 
>> interested observer and occasional dabbler with Factor.
>>
>> However, a quick grep turned up these areas that may help further at least 
>> in the form of example code:
>>
>> https://github.com/factor/factor/tree/master/basis/opengl
>> https://github.com/factor/factor/tree/master/extra/bunny
>> https://github.com/factor/factor/tree/master/extra/cuda
>> https://github.com/factor/factor/tree/master/extra/gpu
>> https://github.com/factor/factor/tree/master/extra/grid-meshes
>> https://github.com/factor/factor/tree/master/extra/model-viewer
>>
>> On Sat, May 22, 2021 at 8:01 AM George Cherevichenko 
>>  wrote:
>>
>>> There are three lines of the code which I cannot write in Factor
>>>
>>> glBufferData(
>>>
>>> GL_ARRAY_BUFFER,
>>>
>>> sizeof
>>>
>>> (vertices), vertices, GL_STATIC_DRAW);
>>>
>>> glVertexAttribPointer(
>>>
>>> 0
>>>
>>> ,
>>>
>>> 3
>>>
>>> ,
>>>
>>> GL_FLOAT
>>>
>>> ,
>>>
>>> GL_FALSE
>>>
>>> ,
>>>
>>> 3
>>>
>>> *
>>>
>>> sizeof
>>>
>>> (
>>>
>>> GLfloat
>>>
>>> ), (GLvoid*)
>>>
>>> 0
>>>
>>> );
>>>
>>> glEnableV
>>>
>>> ertexAttribArray(
>>>
>>> 0
>>>
>>> );
>>>
>>> I wanted to use "with-gl-buffer" or "with-vertex-array" from Factor's 
>>> opengl vocabulary. Are there examples of using these commands?
>>>
>>> George
>>>
>>> сб, 22 мая 2021 г. в 00:46, Doug Coleman :
>>>
 It's just C ffi calls right?

 On Fri, May 21, 2021 at 4:38 PM George Cherevichenko 
  wrote:

> It is VERY outdated. I need OpenGL3.0+
> https://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle
> https://hsto.org/files/709/5ad/69c/7095ad69c2a5431083ec84dc25b35cdb.png
>
> George
>
> пт, 21 мая 2021 г. в 23:42, Ken Causey :
>
>> https://github.com/factor/factor/tree/master/extra/nehe
>>
>> On Fri, May 21, 2021 at 3:27 PM George Cherevichenko 
>>  wrote:
>>
>>> Is there an example? A rotating triangle would be enough.
>>>
>>> George
>>> ___
>>> Factor-talk mailing list
>>> Factor-talk@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>
>> ___
>> Factor-talk mailing list
>> Factor-talk@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>
> ___
> Factor-talk mailing list
> Factor-talk@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/factor-talk

 ___
 Factor-talk mailing list
 Factor-talk@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/factor-talk
>>>
>>> ___
>>> Factor-talk mailing list
>>> Factor-talk@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/factor-talk
>>
>> ___
>> Factor-talk mailing list
>> Factor-talk@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/factor-talk___
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Re: [Factor-talk] OpenGL3.0+

2021-05-28 Thread George Cherevichenko
"Generic word my-tuple-field<< does not define a method for the fixnum
class. Dispatching on object: 1"
What does it mean?
Now I can draw with glDrawArrays.

George

сб, 22 мая 2021 г. в 17:16, Ken Causey :

> First I should be clear that I claim no special knowledge.  I'm more of an
> interested observer and occasional dabbler with Factor.
>
> However, a quick grep turned up these areas that may help further at least
> in the form of example code:
>
> https://github.com/factor/factor/tree/master/basis/opengl
> https://github.com/factor/factor/tree/master/extra/bunny
> https://github.com/factor/factor/tree/master/extra/cuda
> https://github.com/factor/factor/tree/master/extra/gpu
> https://github.com/factor/factor/tree/master/extra/grid-meshes
> https://github.com/factor/factor/tree/master/extra/model-viewer
>
> On Sat, May 22, 2021 at 8:01 AM George Cherevichenko <
> george.chereviche...@gmail.com> wrote:
>
>> There are three lines of the code which I cannot write in Factor
>>
>> glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
>> glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 
>> (GLvoid*)0);
>>  glEnableVertexAttribArray(0);
>>
>> I wanted to use "with-gl-buffer" or "with-vertex-array" from Factor's opengl 
>> vocabulary. Are there examples of using these commands?
>>
>> George
>>
>>
>>
>>
>>
>>
>> сб, 22 мая 2021 г. в 00:46, Doug Coleman :
>>
>>> It's just C ffi calls right?
>>>
>>> On Fri, May 21, 2021 at 4:38 PM George Cherevichenko <
>>> george.chereviche...@gmail.com> wrote:
>>>
   It is VERY outdated. I need OpenGL3.0+

 https://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle
 https://hsto.org/files/709/5ad/69c/7095ad69c2a5431083ec84dc25b35cdb.png

 George

 пт, 21 мая 2021 г. в 23:42, Ken Causey :

> https://github.com/factor/factor/tree/master/extra/nehe
>
> On Fri, May 21, 2021 at 3:27 PM George Cherevichenko <
> george.chereviche...@gmail.com> wrote:
>
>> Is there an example? A rotating triangle would be enough.
>>
>> George
>> ___
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 ___
 Factor-talk mailing list
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Re: [Factor-talk] OpenGL3.0+

2021-05-22 Thread Ken Causey
First I should be clear that I claim no special knowledge.  I'm more of an
interested observer and occasional dabbler with Factor.

However, a quick grep turned up these areas that may help further at least
in the form of example code:

https://github.com/factor/factor/tree/master/basis/opengl
https://github.com/factor/factor/tree/master/extra/bunny
https://github.com/factor/factor/tree/master/extra/cuda
https://github.com/factor/factor/tree/master/extra/gpu
https://github.com/factor/factor/tree/master/extra/grid-meshes
https://github.com/factor/factor/tree/master/extra/model-viewer

On Sat, May 22, 2021 at 8:01 AM George Cherevichenko <
george.chereviche...@gmail.com> wrote:

> There are three lines of the code which I cannot write in Factor
>
> glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
> glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 
> (GLvoid*)0);
>  glEnableVertexAttribArray(0);
>
> I wanted to use "with-gl-buffer" or "with-vertex-array" from Factor's opengl 
> vocabulary. Are there examples of using these commands?
>
> George
>
>
>
>
>
>
> сб, 22 мая 2021 г. в 00:46, Doug Coleman :
>
>> It's just C ffi calls right?
>>
>> On Fri, May 21, 2021 at 4:38 PM George Cherevichenko <
>> george.chereviche...@gmail.com> wrote:
>>
>>>   It is VERY outdated. I need OpenGL3.0+
>>>
>>> https://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle
>>> https://hsto.org/files/709/5ad/69c/7095ad69c2a5431083ec84dc25b35cdb.png
>>>
>>> George
>>>
>>> пт, 21 мая 2021 г. в 23:42, Ken Causey :
>>>
 https://github.com/factor/factor/tree/master/extra/nehe

 On Fri, May 21, 2021 at 3:27 PM George Cherevichenko <
 george.chereviche...@gmail.com> wrote:

> Is there an example? A rotating triangle would be enough.
>
> George
> ___
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>
 ___
 Factor-talk mailing list
 Factor-talk@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/factor-talk

>>> ___
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Re: [Factor-talk] OpenGL3.0+

2021-05-22 Thread George Cherevichenko
There are three lines of the code which I cannot write in Factor

glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat),
(GLvoid*)0);
 glEnableVertexAttribArray(0);

I wanted to use "with-gl-buffer" or "with-vertex-array" from Factor's
opengl vocabulary. Are there examples of using these commands?

George






сб, 22 мая 2021 г. в 00:46, Doug Coleman :

> It's just C ffi calls right?
>
> On Fri, May 21, 2021 at 4:38 PM George Cherevichenko <
> george.chereviche...@gmail.com> wrote:
>
>>   It is VERY outdated. I need OpenGL3.0+
>> https://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle
>> https://hsto.org/files/709/5ad/69c/7095ad69c2a5431083ec84dc25b35cdb.png
>>
>> George
>>
>> пт, 21 мая 2021 г. в 23:42, Ken Causey :
>>
>>> https://github.com/factor/factor/tree/master/extra/nehe
>>>
>>> On Fri, May 21, 2021 at 3:27 PM George Cherevichenko <
>>> george.chereviche...@gmail.com> wrote:
>>>
 Is there an example? A rotating triangle would be enough.

 George
 ___
 Factor-talk mailing list
 Factor-talk@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/factor-talk

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Re: [Factor-talk] OpenGL3.0+

2021-05-21 Thread Doug Coleman
It's just C ffi calls right?

On Fri, May 21, 2021 at 4:38 PM George Cherevichenko <
george.chereviche...@gmail.com> wrote:

>   It is VERY outdated. I need OpenGL3.0+
> https://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle
> https://hsto.org/files/709/5ad/69c/7095ad69c2a5431083ec84dc25b35cdb.png
>
> George
>
> пт, 21 мая 2021 г. в 23:42, Ken Causey :
>
>> https://github.com/factor/factor/tree/master/extra/nehe
>>
>> On Fri, May 21, 2021 at 3:27 PM George Cherevichenko <
>> george.chereviche...@gmail.com> wrote:
>>
>>> Is there an example? A rotating triangle would be enough.
>>>
>>> George
>>> ___
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>>>
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>>
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Re: [Factor-talk] OpenGL3.0+

2021-05-21 Thread George Cherevichenko
  It is VERY outdated. I need OpenGL3.0+
https://learnopengl.com/code_viewer.php?code=getting-started/hellotriangle
https://hsto.org/files/709/5ad/69c/7095ad69c2a5431083ec84dc25b35cdb.png

George

пт, 21 мая 2021 г. в 23:42, Ken Causey :

> https://github.com/factor/factor/tree/master/extra/nehe
>
> On Fri, May 21, 2021 at 3:27 PM George Cherevichenko <
> george.chereviche...@gmail.com> wrote:
>
>> Is there an example? A rotating triangle would be enough.
>>
>> George
>> ___
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>>
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Re: [Factor-talk] OpenGL3.0+

2021-05-21 Thread Ken Causey
https://github.com/factor/factor/tree/master/extra/nehe

On Fri, May 21, 2021 at 3:27 PM George Cherevichenko <
george.chereviche...@gmail.com> wrote:

> Is there an example? A rotating triangle would be enough.
>
> George
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[Factor-talk] OpenGL3.0+

2021-05-21 Thread George Cherevichenko
Is there an example? A rotating triangle would be enough.

George
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