Re: [Finale] beam across barlines: tuplets and feathered beams

2010-01-26 Thread SN jef chippewa


- make sure "do not adjust previously adjusted beams" is checked if 
you use patterson beams


and any beams that don't need V adjusting should be nudged an evpu 
(at 1000%) also, so they aren't affected by patterson beams.


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[Finale] beam across barlines: tuplets and feathered beams

2010-01-26 Thread SN jef chippewa


i'm working on a files with some instances of feathered beaming and 
tuplets across barlines.  this has always been a problem, but one 
that patterson PI solves quite nicely in the SC.  however, in the PTs 
it is a disaster since you can't control the horizontal beam 
extension independetly in the SC and PT.


the client i am working for uses note-attached smart shapes for 
feathered beams and i realized that this is an excellent solution to 
the problem explained above: don't use beam extensions, instead use a 
note-attached smart shape.  such a simple solution, why did i not 
discover this client before?!


this also solves the problem of two different beam angles in one 
beamed group, it seems to me to be much easier to do this kludge than 
to fool around with beam angle AND beam extensions, especially in the 
case of linked parts.


http://newmusicnotation.com/TEMPFILES/feathered_across_barline.pdf
left = with beam extensions; right = with "the new method"

file that in the "another solution [a.k.a. kludge] to finale's 
continuing ignorance of the linked parts problems" category.


- adjust beam height as needed
- make sure "do not adjust previously adjusted beams" is checked if 
you use patterson beams
- view at 1000% (shift-click-drag at the top left corner of teh area 
you want to work in)

- select the glissando tool, note-attach angled beams, position and adjust
- note-attach main beams across barlines, holding shift to constrain vertically

yeah baby!

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Re: [Finale] FinWin 2k6 - getting mad setting up a very simple percussion staff...

2010-01-26 Thread Marcello Noia

Thanks David, it worked, lost one hour finding a clue

dhbailey ha scritto:

Marcello Noia wrote:

I need to create a percussion staff for handclapping.
I set up the staff in percussion mode, choose "General MIDI Playback" 
and set the HandClap sound (D#2)

to be on position 6 (central line of the staff).
When I put a note on that line I hear a whistle sound, while the 
handclap one is a "E" far below.

How do I tell Finale to put that note where I want to?


There's a little box entitled "Use This Note" or some such in the 
place where you set up that position 6 and handclap sound, etc.  If 
you fail to check that box you get results like you are describing.  
Check your percussion map.


I have always thought that since one is editing a drum note like you 
did, that Finale would naturally assume that you want to "use that 
note" but it doesn't.  I guess the program assumes that you just like 
fiddling with things you won't use, and so that box doesn't get 
checked automatically if you edit anything in that dialog.



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Re: [Finale] FinWin 2k6 - getting mad setting up a very simple percussion staff...

2010-01-26 Thread dhbailey

Marcello Noia wrote:

I need to create a percussion staff for handclapping.
I set up the staff in percussion mode, choose "General MIDI Playback" 
and set the HandClap sound (D#2)

to be on position 6 (central line of the staff).
When I put a note on that line I hear a whistle sound, while the 
handclap one is a "E" far below.

How do I tell Finale to put that note where I want to?


There's a little box entitled "Use This Note" or some such 
in the place where you set up that position 6 and handclap 
sound, etc.  If you fail to check that box you get results 
like you are describing.  Check your percussion map.


I have always thought that since one is editing a drum note 
like you did, that Finale would naturally assume that you 
want to "use that note" but it doesn't.  I guess the program 
assumes that you just like fiddling with things you won't 
use, and so that box doesn't get checked automatically if 
you edit anything in that dialog.


--
David H. Bailey
dhbai...@davidbaileymusicstudio.com
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[Finale] FinWin 2k6 - getting mad setting up a very simple percussion staff...

2010-01-26 Thread Marcello Noia

I need to create a percussion staff for handclapping.
I set up the staff in percussion mode, choose "General MIDI Playback" 
and set the HandClap sound (D#2)

to be on position 6 (central line of the staff).
When I put a note on that line I hear a whistle sound, while the 
handclap one is a "E" far below.

How do I tell Finale to put that note where I want to?
Many thanks
Marcello
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[Finale] Crash: Fin2007, Patterson, TGTools

2010-01-26 Thread Aaron Sherber

Hi all,

I'm working on an intensive Finale project right now, and I'm noticing 
something I've never seen before involving frequent Finale crashes.


I'm working in WinFin2007 on XP Pro SP3 with the latest Patterson 
Plugins and TGTools. I'm using TGTools to map F7 to Patterson Mass Copy, 
so that I can select a region, hit F7 to set the source, select a 
destination, and hit F7 again to paste. After several times doing this 
(the number varies), Finale crashes with an unhandled Win32 exception. 
This is behavior I don't remember seeing before, especially with such 
regularity. My only workaround is to save my work very frequently, so 
that when Finale crashes I don't lose too much.


This is the same computer I've had for about 4 years, so it's unlikely 
to be hardware related. The only difference from previous intensive 
Finale work periods is that I'm on SP3 now instead of SP2.


Because of how I have this set up, there's no good way for me to tell 
whether the problem is in Finale, or in the TGTools keyboard hook, or in 
Mass Copy itself. Yes, I could do further testing to isolate what's 
going on, but I'm afraid I don't have time for that right now. So 
basically, I'm writing just to see whether anyone else has experienced 
this -- and Robert and Tobias, if you're reading, to see whether you 
have any idea what's going on.


Thanks,
Aaron.
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