[Flashcoders] Strange errors upon compile; inconsistent errors
This is not the strange error, but strange occurence: **Error** D:\flashResources\ASClasses\net\quirkworks\saatchi\PopupLoader.as: Line 37: The property being referenced does not have the static attribute. Draw.drawFill(mc.mcCatcher, new Point(0, 0), new Point(800, 600), 0, 0, true); At first the errors appeared on a colleague's computer but not on mine. The classpath was the same, the set of classes were exactly the same, the fla and the actionscript file the fla #included were the same. (I know they were the same because I had just sent it). Then, my colleague removed and added the custom classpath, and got these strange errors: **Warning** Symbol=mc.generalLoader, layer=Layer 4, frame=1:Line 1: The file 'toplevel.as', which is required for typechecking ActionScript 2.0, could not be found. Please make sure the directory '$(LocalData)/Classes' is listed in the global classpath of the ActionScript Preferences. mcCatcher.onRelease = function(){} **Warning** Scene=Scene 1, layer=as, frame=1:Line 1: The file 'toplevel.as', which is required for typechecking ActionScript 2.0, could not be found. Please make sure the directory '$(LocalData)/Classes' is listed in the global classpath of the ActionScript Preferences. #include 0_main.as **Warning** Scene=Scene 1, layer=tooltip, frame=1:Line 1: The file 'toplevel.as', which is required for typechecking ActionScript 2.0, could not be found. Please make sure the directory '$(LocalData)/Classes' is listed in the global classpath of the ActionScript Preferences. Then, he removed and added the $(LocalData)/Classes and the old errors appeared again. This isn't the first time 2 IDEs displayed inconsistent errors compiling the same things. I'm not really sure there's an answer here. My colleague uninstalled and reinstalled the IDE and it's working fine now. It's just pretty annoying to find out there can be errors that appear on one computer and not the other by something not caused by the code. What if there wasn't another computer to confirm this? Would be hours of figuring out .. nothing! Hehe. Thanks! -- Ramon Miguel M. Tayag Managing Director Quirkworks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Idea- beta tester contest.
Hi, Whatever you want to get a bug-free player : ) On 4/2/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote: I came across this articlehttp://www.computerworld.com/softwaretopics/software/appdev/story/0,10801,108504,00.htmlwhile doing some reading about Sun's Mustang. What caught my attention was the mention of a contest run by sun to find errors in regression tests in the new Java. Now I might have taken this entirely out of context but it gave me an idea that I wanted to throw out there and see if anybody from Adobe thinks it's worth catching. We have the Flex Derby -right? How about an 8.5 player bug-finding competition. We all know that it's very important to the face of the Player 8.5 to be as close to flawless as possible. I personally feel that the tendency now is to toy with the new features etc. How about motivating people to make sure that legacy content works and if it doesn't finding out where it fails? Okay- that's it for my idea. If it's dumb then ignore or flame me. I've got my asbestos on...but it's worth a thought. Mani ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Zárate ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Strange errors upon compile; inconsistent errors
Wow, it is not just me! I was running into this same problem friday. The files were exactly the same on both machines, but on one machine it gave me the 'The property being referenced does not have the static attribute.' The class in question was the ascb.util.ArrayUtils.toString() function: http://www.person13.com/ascblibrary/documentation/ I know the files were exactly the same because the files are under version control. The only thing that we could find that might for some reason single out this function was that all the other functions were declared in format 'public static function' while the toString() function was declared 'static public function'. While this did not seem to be the problem, if you were to find the same thing then perhaps this would help resolve the mystery. Additionally, the toString() function is a recursive static call. It doesn't look as though your call is recursive, but I cannot tell. Perhaps that has something to do with it? Peace C Ramon Miguel M. Tayag wrote: This is not the strange error, but strange occurence: **Error** D:\flashResources\ASClasses\net\quirkworks\saatchi\PopupLoader.as: Line 37: The property being referenced does not have the static attribute. Draw.drawFill(mc.mcCatcher, new Point(0, 0), new Point(800, 600), 0, 0, true); At first the errors appeared on a colleague's computer but not on mine. The classpath was the same, the set of classes were exactly the same, the fla and the actionscript file the fla #included were the same. (I know they were the same because I had just sent it). Then, my colleague removed and added the custom classpath, and got these strange errors: **Warning** Symbol=mc.generalLoader, layer=Layer 4, frame=1:Line 1: The file 'toplevel.as', which is required for typechecking ActionScript 2.0, could not be found. Please make sure the directory '$(LocalData)/Classes' is listed in the global classpath of the ActionScript Preferences. mcCatcher.onRelease = function(){} **Warning** Scene=Scene 1, layer=as, frame=1:Line 1: The file 'toplevel.as', which is required for typechecking ActionScript 2.0, could not be found. Please make sure the directory '$(LocalData)/Classes' is listed in the global classpath of the ActionScript Preferences. #include 0_main.as **Warning** Scene=Scene 1, layer=tooltip, frame=1:Line 1: The file 'toplevel.as', which is required for typechecking ActionScript 2.0, could not be found. Please make sure the directory '$(LocalData)/Classes' is listed in the global classpath of the ActionScript Preferences. Then, he removed and added the $(LocalData)/Classes and the old errors appeared again. This isn't the first time 2 IDEs displayed inconsistent errors compiling the same things. I'm not really sure there's an answer here. My colleague uninstalled and reinstalled the IDE and it's working fine now. It's just pretty annoying to find out there can be errors that appear on one computer and not the other by something not caused by the code. What if there wasn't another computer to confirm this? Would be hours of figuring out .. nothing! Hehe. Thanks! -- Ramon Miguel M. Tayag Managing Director Quirkworks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS2.0 Class _____ private function call
I’m Korean. I’m not English very well. I found private function call. //class as file class test_class{ private var _path:MovieClip = path function test_class(path:MovieClip){ _path = path } private function trace_test(){ trace(“aaa”) } } //fla action var new_test:test_class = new test_class(this); i can private function call ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS2.0 Class _____ private function call
Do you mean that you are able to call the function? I'm not sure if this has anything to do with it, but the code you typed here is wrong. It should be: ... private var _path:MovieClip; ... _path = path; ... trace(aaa); You for the got semicolon - ; On 4/2/06, 신진석[Jinseok Shin] [EMAIL PROTECTED] wrote: I'm Korean. I'm not English very well. I found private function call. //class as file class test_class{ private var _path:MovieClip = path function test_class(path:MovieClip){ _path = path } private function trace_test(){ trace(aaa) } } //fla action var new_test:test_class = new test_class(this); i can private function call ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Ramon Miguel M. Tayag Managing Director Quirkworks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Any way to set properties of a Window component's contentPath?
Hi all, I created a movie that accepts a string and an array. The string defines a message and the array defines button options. I want this button generator to sit inside the Window component so that I can fire up modal dialogue boxes when I need them. The way I wrote my movie was such that the programmer specifies the Array and String as you attach it - ie attachMovie(.., {question:Are you sure?, answers:{yes, no}) When I create my pop up window: win=mx.managers.PopUpManager.createPopUp(_root, mx.containers.Window, false, { title:Title, contentPath:this.DialogueButtons }); I can specify my movie (contentPath:...) - but I cannot set any parameters on it? Obviously, I can rewrite the button generator to do its magic after the window is created, then resize the window, but I'm curious whether it is possible to instanciate my movie somehow locally then specify it in the contentPath. when I tried this, I created a local var called mcErrorDialogue, and then specified that as the contentPath above, but when I did so, Flash complained thus: Error opening URL file:///c|/Source/Enterprise/source/tests/_level0.mcErrorDialogue Any idea? David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Asynchrone website, help!
As you might know I am always fighting for the favour of Flash, it seems that luck is with me this weekend. Currently, I am working on flash website which is now totally event based, and includes /finally/ some patterns. Not perfectly, but works, though. Only I happen to have some issues with, let me first explain the current design, and then the problem. The website is based on several AS2 classes including Application, which creates the SiteController instanec. The SiteController then creates in the initialise-mthod the SiteModel and SiteView instance. This works all greatly. I am receiving a modelDataAvailabe-event when the SiteModel is done retrieving the required information such as navigation, news etc. In the event dispatch method (through delegation) it starts a nice cycle, i.e. createContent() and then createNavigation() and such. Now, the problem I have is the content + navigation thing. I want that the content animation is shown first, before the navigation animation is started. This quite easy with events, the problem only is that I want to content to be in a separate movie (for organisation purpose). Anyone know how I should do this? My current idea is that I make a class something like AboutPage which then gets created when the visitor requests the About-page. The constructor of the class will then have parameter which represents the model for this page (i.e. array with news). What do you think of this solution? Any good? -- Yours, Weyert de Boer ([EMAIL PROTECTED]) innerfuse* http://www.innerfuse.biz/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Any way to set properties of a Window component's contentPath?
Also, I can't see how to access my object once it is the content of the Window. ie.. I create a window with DialogueButtons as the contentPath This creates the window as hoped - now I want to call a few methods on my class to create the buttons - but how do I access the content (my DialogueButtons class)? 'tracing' from within my class shows that my DialogueBox is at level0.depthChild0.content - if I trace my 'win' it is level0.depthChild0 - so one would natrually assume that I'd be able to do win.depthChild0.content.myMethod() but that doesn't work - Flash seems to not be able to let me see any of my DialogueButton class' properties. hmm ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Any way to set properties of a Window component's contentPath?
I do exactly that with scrollpane -- set the contentPath to a movieclip menuBuilder (in the library, linked to class MenuBuilder) and then call its setup method and that works fine: menupanel.menupane.contentPath = menuBuilder; menupanel.menupane.content.setup(this, ctopic, cpage); So it seems what you are doing should work also. Is the contentPath a movieclip? (you show it with a capital as though you're setting it to a a class, and I can't see anything else that looks different) Helen -- http://flash-creations.com http://i-technica.com David Farrell wrote: Also, I can't see how to access my object once it is the content of the Window. ie.. I create a window with DialogueButtons as the contentPath This creates the window as hoped - now I want to call a few methods on my class to create the buttons - but how do I access the content (my DialogueButtons class)? 'tracing' from within my class shows that my DialogueBox is at level0.depthChild0.content - if I trace my 'win' it is level0.depthChild0 - so one would natrually assume that I'd be able to do win.depthChild0.content.myMethod() but that doesn't work - Flash seems to not be able to let me see any of my DialogueButton class' properties. hmm ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Question on attachMovie
I am attaching some thumb clips from the library into a holder clip on stage, using attachMovie. Because of the timing thing with the clips' methods not becoming available immediately, I wait 250ms before calling a method of each clip. This works great - I just have one issue. I am able to set the text property of a field within the attached clip immediately after attaching it. So, why is the text property of a field available immediately, but a method not? I'd expect to have to wait to set any properties or call any methods but that isn't the case. Thanks Dave - Adobe Community Expert www.blurredistinction.com www.macromedia.com/support/forums/team_macromedia/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Question on attachMovie
You mean there are functions in the attached movie? AFAIK, it's supposed to be initialized as soon as it gets on the stage. Have you tried attachedMC.onLoad? On 4/2/06, Dave Mennenoh [EMAIL PROTECTED] wrote: I am attaching some thumb clips from the library into a holder clip on stage, using attachMovie. Because of the timing thing with the clips' methods not becoming available immediately, I wait 250ms before calling a method of each clip. This works great - I just have one issue. I am able to set the text property of a field within the attached clip immediately after attaching it. So, why is the text property of a field available immediately, but a method not? I'd expect to have to wait to set any properties or call any methods but that isn't the case. Thanks Dave - Adobe Community Expert www.blurredistinction.com www.macromedia.com/support/forums/team_macromedia/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Ramon Miguel M. Tayag Managing Director Quirkworks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Question on attachMovie
Have you tried attachedMC.onLoad? Oh, I see what you mean. Place the onLoad within the clip.. No, I didn't try that. It might work, but I'd rather do it like I have it - calling the method from the code that attaches the clip. Dave - Adobe Community Expert www.blurredistinction.com www.macromedia.com/support/forums/team_macromedia/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Question on attachMovie
Why not take the function out of the clip altogether, put it in a class file, and have it be available immediately after the attachMovie without all that wait-a-frame-for-function-to-be-available stuff? Or even call a function on the main timeline instead? Unless it's for Flash 5, I can't think of a reason why any clip that's going to be attached needs to have any code inside itself (except maybe initclip code if it's for Flash 6). Helen -- http://flash-creations.com http://i-technica.com Dave Mennenoh wrote: Have you tried attachedMC.onLoad? Oh, I see what you mean. Place the onLoad within the clip.. No, I didn't try that. It might work, but I'd rather do it like I have it - calling the method from the code that attaches the clip. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash 8 video encoder causing spontaneous reboot! Help!
I'm in the process of encoding a bunch of :30 sec TV commercials for my portfolio. I'm encoding them with the FL8 Video Encoder. All was well, until my laptop crashed mid-encode. Now every time I attempt to encode, about halfway through the video, the computer spontanously acts as if I've press the power button, and shuts itself off. Note - it doesnt' crash - it does an orderly (unstoppable) shutdown. The same thing happens if I try to encode a single video using Flash 8 itself. Ditto for Sorenson Squeeze 4.3. As long as I'm using on2 VP6, I'm boned. (Squeeze works, just fine, if I use the Sorenson codec, but the file size suffers - dramatically - and I'd much rather use the on2 VP6 codec.) I've deduced from this, that the VP6 encoder must be pooched, but I have no idea where to find the file that might be corrupted. If I could find the offending file(s), I might be able to pull copies from another computer/installation, and overwrite them. On the other hand, it might be better to simply re-install Flash, however I don't want to do it, then get some message about how I've exceeded the number of installations and I can just bloody well go buy a new copy of Flash 8. That would be bad. Any ideas as to what might be wrong...and what I can do to fix this problem? Thanks! Brad Kozak -- Brad Kozak | Novel Idea, LLP www.Novel Idea | 806.584.5689 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Any way to set properties of a Window component's contentPath?
My problem ended up being the default scope of objects / vars not being public. Adding 'public' in front of 'var' fixed the issue. Thanks for your help. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Movieclip methods in homemade class
I am making a tilebased game where each tile is an individual class that inherits from the Tile class. I have a MC in the library for each type of tile whcih contains graphics. I have linked each MC in the library directly to its class in the Linkage panel form the library so I can export them directly to my stage. I have a issue with a class that I have showen below. I want to be able to use the MovieClip class methods in my class - I thought that would be taken care of when I linked my MCs directly throught the Library. But its not and I cant wrie gotoAndPlay() in my handleTileHit method. How do I do that class Money extends Tiles{ var info:Object var walkable:Boolean var containsMoney:Boolean function Ladder(){ walkable = true containsMoney=true } function handleTileHit(){ if(containsMoney){ this.gotoAndPlay(captured) containsMoney=false } } } Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Movieclip methods in homemade class
class Money extends Tiles{ var info:Object var walkable:Boolean var containsMoney:Boolean var _path:MovieClip function Ladder(path:MovieClip){ _path = path walkable = true containsMoney=true } function handleTileHit(){ if(containsMoney){ _path.gotoAndPlay(captured) containsMoney=false } } } -- extends class call var new_Money:Money = new Money(this) -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Michael K?ig Sent: Monday, April 03, 2006 12:50 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Movieclip methods in homemade class I am making a tilebased game where each tile is an individual class that inherits from the Tile class. I have a MC in the library for each type of tile whcih contains graphics. I have linked each MC in the library directly to its class in the Linkage panel form the library so I can export them directly to my stage. I have a issue with a class that I have showen below. I want to be able to use the MovieClip class methods in my class - I thought that would be taken care of when I linked my MCs directly throught the Library. But its not and I cant wrie gotoAndPlay() in my handleTileHit method. How do I do that class Money extends Tiles{ var info:Object var walkable:Boolean var containsMoney:Boolean function Ladder(){ walkable = true containsMoney=true } function handleTileHit(){ if(containsMoney){ this.gotoAndPlay(captured) containsMoney=false } } } Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Strange depth issue with Window component
Hi all (again), I create a window with the following code: _popUp = PopUpManager.createPopUp(_root, Window, true, { title:Error, contentPath:DialogueBox}); (_popUp is defined but not instanciated at the very top of my class.) When I create this, it is not visible and it does not have 'modal' control of the screen (despite the 'true' above). My class creates lots of components - but the pop up is the last thing it does (when I trigger an 'error'). If i close the topmost item in the window, I can see the pop up. This means that the pop up wasn't created at the highest depth like I was expecting. A simple for loop with a trace shows all depths: movie clip 'depthChild0' is at depth 100 movie clip '_rbFocus' is at depth 13 movie clip '_rbDuration' is at depth 12 movie clip '_rbFrequency' is at depth 11 movie clip '_cancelOrder' is at depth 10 movie clip '_submitOrder' is at depth 9 movie clip 'website3' is at depth 8 movie clip 'website2' is at depth 7 movie clip 'website1' is at depth 6 movie clip 'website0' is at depth 5 movie clip 'option3' is at depth 4 movie clip 'option2' is at depth 3 movie clip 'option1' is at depth 2 movie clip 'option0' is at depth 1 depthChild0 is the popUp it sure looks like it should be at top - yet it isn't. Messing around with it, it turns out that if I swapDepth on the pop up with depth 1048576 or higher, then it DOES appear on top - but it still doesn't take modal control. There are two things I'd appreciate help with here. firstly, setting depth like that is poor style - why is my window NOT appearing at the highest depth anyway? secondly, why does it not take modal control? Many thanks David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS2.0 class ................. private function calling...
I found private function call. //class as file class test_class{ private var _path:MovieClip = path function test_class(path:MovieClip){ _path = path } private function trace_test(){ trace(“aaa”) } } //fla action In _root = _level0 = this var new_test:test_class = new test_class(this); i can private function call try it About this question sending me e-mail e-mail : [EMAIL PROTECTED] it's bug reporting now...Adobe Macromedia ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Movieclip methods in homemade class
Does class Tiles extend MovieClip? You'll need a linked MC for Tiles, as well as one for each class that extends Tiles On Apr 2, 2006, at 11:49 AM, Michael Kønig wrote: I am making a tilebased game where each tile is an individual class that inherits from the Tile class. I have a MC in the library for each type of tile whcih contains graphics. I have linked each MC in the library directly to its class in the Linkage panel form the library so I can export them directly to my stage. I have a issue with a class that I have showen below. I want to be able to use the MovieClip class methods in my class - I thought that would be taken care of when I linked my MCs directly throught the Library. But its not and I cant wrie gotoAndPlay() in my handleTileHit method. How do I do that class Money extends Tiles{ var info:Object var walkable:Boolean var containsMoney:Boolean function Ladder(){ walkable = true containsMoney=true } function handleTileHit(){ if(containsMoney){ this.gotoAndPlay (captured) containsMoney=false } } } Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS2.0 class ................. private function calling...
You mean that Flash ignores private when calling from the timeline? Try from another class. On Apr 2, 2006, at 12:16 PM, 신진석[Jinseok Shin] wrote: I found private function call. //class as file class test_class{ private var _path:MovieClip = path function test_class(path:MovieClip){ _path = path } private function trace_test(){ trace(“aaa”) } } //fla action In _root = _level0 = this var new_test:test_class = new test_class(this); i can private function call try it About this question sending me e-mail e-mail : [EMAIL PROTECTED] it's bug reporting now...Adobe Macromedia ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Question on attachMovie
This behavior is very easy to manage. Here's how I do it. You can set properties of a clip even though you cannot call methods of a clip. This is how Flash works. So, what I do is this. I have the movieclip itself call its own method. I have the attacher set its initial properties when it attaches the clip so that those properties are available to the clip. There is no need to use an interval. It's very simple. For example: Inside the attacher clip: var mc = holder.attachMovieClip(SYM_Clip, item, 10); mc.controller = this; mc.foo = something; mc.bar = 15; Inside the SYM_Clip movieclip in the library: function init() { FooTextField.text = foo; BarTextField.text = bar; } init(); Use the most basic of OOP principles and let the movieclip call its own init rather than making an interval for every single clip. The Flash timeline will do the delay for you. Don't make extra work for yourself if you don't have to. =) -Steven -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Mennenoh Sent: Sunday, April 02, 2006 7:01 AM To: Flashcoders mailing list Subject: [Flashcoders] Question on attachMovie I am attaching some thumb clips from the library into a holder clip on stage, using attachMovie. Because of the timing thing with the clips' methods not becoming available immediately, I wait 250ms before calling a method of each clip. This works great - I just have one issue. I am able to set the text property of a field within the attached clip immediately after attaching it. So, why is the text property of a field available immediately, but a method not? I'd expect to have to wait to set any properties or call any methods but that isn't the case. Thanks Dave - Adobe Community Expert www.blurredistinction.com www.macromedia.com/support/forums/team_macromedia/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Question on attachMovie
var mc = holder.attachMovieClip(SYM_Clip, item, 10); mc.controller = this; mc.foo = something; mc.bar = 15; Inside the SYM_Clip movieclip in the library: function init() { FooTextField.text = foo; BarTextField.text = bar; } init(); This isn't the best example since you could set the text field's text properties from the creator clip, but you get the idea. This is the most basic OOP principle of letting objects manage themselves. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Smooth Scripted Blurs
So I've got this clip that I want to apply a super smooth scripted blur. This script does a great job however, the blur sort of pops at the end and than just becomes clear.Instead of smoothly making its transition from blurred to clear you see a noticeable transition from blurred to clear. Am I missing something here that would make my clip, main_image_mc, smoothly transition? Would you consider this the best practice for doing a blurred image-clear image transition? import flash.filters.BlurFilter; import mx.transitions.Tween; import mx.transitions.easing.*; var myTween:Tween = new Tween(main_image_mc, blur, Regular.easeIn, 10, 0, 5, true); myTween.onMotionChanged = function() { main_image_mc.filters = [new BlurFilter(main_image_mc.blur, main_image_mc.blur, 5)]; }; ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Smooth Scripted Blurs
from blurred to clear. Am I missing something here that would make my clip, main_image_mc, smoothly transition? Would you consider this the best practice for doing a blurred image-clear image transition? It seems to work as expected here. However, I don't know if that's what you're talking about, but consider this: a 10px blur is *very* similar to a 9px blur, while a 1px blur is very different from a 2px blur or, say, a 0px blur. This means that the bigger the blur value, the harder it is to actually make out the difference. When animating, if you want a smooth-looking animation, you have to make sure it spends more time on the lower values, and less time on bigger values. On your case, this is done by using a different transition equation. You're going from 10 to 0 it seems, so since it starts big, you should use Regular.easeOut instead of Regular.easeIn. Then when animating the other way around, use Regular.easeOut. You could also experiment with othe other equations so see which one switchs your animation better. HTH, Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: TextField._yscale bug?
Hey, no one can help me here? I have tried all the flash 8 font rendering modes and when I export to flash player 7, everything is fine. I really need the flashplayer 8 for this project. thanks, pieter On 3/31/06, Pieter Snoeck [EMAIL PROTECTED] wrote: Hi, I have 2 textfields at the same _x position under each other. Both have the font embedded. Now I load the same text in both textfields. Then I change the the _yscale of the bottom one to -100, to create a mirror effect. The problem: the text is not anymore aligned. copy_txt.text = something; copyMirror_txt.text = something; copyMirror_txt._yscale = -100; Does anyone know a solution for this? Thanks, Pieter ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: TextField._yscale bug?
copy_txt.text = something; copyMirror_txt.text = copy_txt.text.split().reverse().join() On Apr 2, 2006, at 5:21 PM, Pieter Snoeck wrote: Hey, no one can help me here? I have tried all the flash 8 font rendering modes and when I export to flash player 7, everything is fine. I really need the flashplayer 8 for this project. thanks, pieter On 3/31/06, Pieter Snoeck [EMAIL PROTECTED] wrote: Hi, I have 2 textfields at the same _x position under each other. Both have the font embedded. Now I load the same text in both textfields. Then I change the the _yscale of the bottom one to -100, to create a mirror effect. The problem: the text is not anymore aligned. copy_txt.text = something; copyMirror_txt.text = something; copyMirror_txt._yscale = -100; Does anyone know a solution for this? Thanks, Pieter ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: TextField._yscale bug?
Thanks Michael, but that's not what I'm looking for, I want a vertical mirror effect - _yscale = -100 On 4/3/06, Michael Bedar [EMAIL PROTECTED] wrote: copy_txt.text = something; copyMirror_txt.text = copy_txt.text.split().reverse().join() ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Movieclip methods in homemade class
Very simple... I use attachMovie clip and got confused, but I just pass it through the infoObject and it works perfectly. Thanks. /M From: ½ÅÁø¼®[Jinseok Shin] [EMAIL PROTECTED] Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Movieclip methods in homemade class Date: Mon, 3 Apr 2006 00:59:26 +0900 class Money extends Tiles{ var info:Object var walkable:Boolean var containsMoney:Boolean var _path:MovieClip function Ladder(path:MovieClip){ _path = path walkable = true containsMoney=true } function handleTileHit(){ if(containsMoney){ _path.gotoAndPlay(captured) containsMoney=false } } } -- extends class call var new_Money:Money = new Money(this) -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Michael K?ig Sent: Monday, April 03, 2006 12:50 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Movieclip methods in homemade class I am making a tilebased game where each tile is an individual class that inherits from the Tile class. I have a MC in the library for each type of tile whcih contains graphics. I have linked each MC in the library directly to its class in the Linkage panel form the library so I can export them directly to my stage. I have a issue with a class that I have showen below. I want to be able to use the MovieClip class methods in my class - I thought that would be taken care of when I linked my MCs directly throught the Library. But its not and I cant wrie gotoAndPlay() in my handleTileHit method. How do I do that class Money extends Tiles{ var info:Object var walkable:Boolean var containsMoney:Boolean function Ladder(){ walkable = true containsMoney=true } function handleTileHit(){ if(containsMoney){ this.gotoAndPlay(captured) containsMoney=false } } } Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] ribbon effect
Hey, can someone hook me up with some math, ideas or code on how to create the famous natzke/yugop ribbon effect? Something like: http://yugop.com/ver3/index.asp?id=32 (I know it`s director but natzke did the same in flash). Any input welcome Thanx benz RichApps.de RIA Development Benjamin Dobler web: | http://www.richapps.de http://www.richapps.de mail: | mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Publish my swf direct to server
Hi all Is there any methods to publish and upload my flash files directly to my webserver. Tried network places but doesnt work. I now know. At the moment I'm exporting movie, then using dreamweaver ftp to upload files to server, seems a long winded way of doing a simple task, and slightly annoying considering i'm a type of guy that makes changes and want to see the results from my website rather then locally. Any suggestions or tips on this?? Any help would be cool. Kind regards Johnny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Publish my swf direct to server
You could run a local webserver like apache or IIS then just copy the published files to the server directory on your harddrive then view in your browser? Hi all Is there any methods to publish and upload my flash files directly to my webserver. Tried network places but doesnt work. I now know. At the moment I'm exporting movie, then using dreamweaver ftp to upload files to server, seems a long winded way of doing a simple task, and slightly annoying considering i'm a type of guy that makes changes and want to see the results from my website rather then locally. Any suggestions or tips on this?? Any help would be cool. Kind regards Johnny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Publish my swf direct to server
Dreamweaver FTP? Who uses that janky ftp program? ;) If you're on a Mac, you should learn how to upload via terminal. If you're on a PC, get the free version of WS_FTP (google it). -Steven -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Johnny Zen Sent: Sunday, April 02, 2006 5:19 PM To: Flashcoders mailing list Subject: [Flashcoders] Publish my swf direct to server Hi all Is there any methods to publish and upload my flash files directly to my webserver. Tried network places but doesnt work. I now know. At the moment I'm exporting movie, then using dreamweaver ftp to upload files to server, seems a long winded way of doing a simple task, and slightly annoying considering i'm a type of guy that makes changes and want to see the results from my website rather then locally. Any suggestions or tips on this?? Any help would be cool. Kind regards Johnny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Question on attachMovie
Thanks for the suggestions everyone. Use the most basic of OOP principles and let the movieclip call its own init rather than making an interval for every single clip. Well, I had just one interval that, when finished, called 'init' on all my thumbnail clips... But either way, I like how you do this and just have the clip init itself. It even works! Nice. Dave - Adobe Community Expert www.blurredistinction.com www.macromedia.com/support/forums/team_macromedia/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Publish my swf direct to server
If you keep both Flash and Dreamweaver open and your site folder is your project folder then it's quite effiicient to make the swf, switch to DW and upload it. I keep DW connected to my site most of the day and am constantly uploading changes when I'm working. Personally I think it's pretty efficient... Yes, it could be _more_ efficient though. I can't see how using a different FTP program would be any more efficient either. Dave - Adobe Community Expert www.blurredistinction.com www.macromedia.com/support/forums/team_macromedia/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Single User Whiteboard component
Just wondering if any knows where I can find a whiteboard component that can be use by one person? Should I try to work with the one from Flash Media server. I don't use flash media server enough to justify getting it. I hate to create one from scratch. Thanks, MikeG -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Mennenoh Sent: Sunday, April 02, 2006 7:39 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Publish my swf direct to server If you keep both Flash and Dreamweaver open and your site folder is your project folder then it's quite effiicient to make the swf, switch to DW and upload it. I keep DW connected to my site most of the day and am constantly uploading changes when I'm working. Personally I think it's pretty efficient... Yes, it could be _more_ efficient though. I can't see how using a different FTP program would be any more efficient either. Dave - Adobe Community Expert www.blurredistinction.com www.macromedia.com/support/forums/team_macromedia/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.385 / Virus Database: 268.3.4/299 - Release Date: 3/31/2006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash e-commerce site
try google search for: oscommerce.org zen cart On 4/1/06, Helios Pregioni Bayma [EMAIL PROTECTED] wrote: ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash e-commerce site
read up on AMFPHP too. Makes like a lot easier On 4/2/06, Helios Pregioni Bayma [EMAIL PROTECTED] wrote: Hi, I have to define what technologies and how much I´ll ask for an e-commerce Flash website. I pretend using PHP and MySQL and did read that it´s better using already made codes, is it true? Does anyone knows a good one? The store will accept payment with all credit cards and Pay Pal. I have experience using PHP and MySQL but never did an online store, so I´ll thank any help about this. Thanks, Helios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Ramon Miguel M. Tayag Managing Director Quirkworks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash e-commerce site
*life! sorry! On 4/3/06, Ramon Miguel M. Tayag [EMAIL PROTECTED] wrote: read up on AMFPHP too. Makes like a lot easier -- Ramon Miguel M. Tayag Managing Director Quirkworks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash e-commerce site
The e-commerce website is not easy to achieve in Flash. My recommendation, 1. dont assume it to be easy. 2. any amount of time you believe it will take you times it by 6. 3. dont bother with oscommerce. You're better off with a proper OOP backend where the business tier is separated from view. 4. most valuably, wait for FB2, data-binding, view states and all the new features will cut your development time to a third of the previous. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helios Pregioni Bayma Sent: Sunday, 2 April 2006 1:19 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash e-commerce site Hi, I have to define what technologies and how much I´ll ask for an e-commerce Flash website. I pretend using PHP and MySQL and did read that it´s better using already made codes, is it true? Does anyone knows a good one? The store will accept payment with all credit cards and Pay Pal. I have experience using PHP and MySQL but never did an online store, so I´ll thank any help about this. Thanks, Helios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash and the OBJECT tag or EMBED tag in HTML ...
Perhaps you have Placeholder Image turned on in IE's preferences? Charles P. On 4/1/06, Stephen Ford [EMAIL PROTECTED] wrote: Can anyone tell my why the following icon/image appears momentarily in the top left of my browser screen when visiting my website: (click link to see image) http://i56.photobucket.com/albums/g194/CarlosBrems/image.gif Is this something to do with the OBJECT tag or EMBED tag that I have accidentally broken within my HTML page?? It only appears for a second before the page loads normally. Thanks, Stephen. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Question on attachMovie
For me, it's just an extension of a lesson I learned from a book on OOP in Director by Peter Small called Lingo Sorcery many many years ago, which is to let objects manage themselves. Since Flash requires a single frame to pass for functions to be available on any given timeline, a nested movieclip is the perfect candidate to apply this methodology. Glad it worked out for you! :) -Steven -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Mennenoh Sent: Sunday, April 02, 2006 5:33 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Question on attachMovie Thanks for the suggestions everyone. Use the most basic of OOP principles and let the movieclip call its own init rather than making an interval for every single clip. Well, I had just one interval that, when finished, called 'init' on all my thumbnail clips... But either way, I like how you do this and just have the clip init itself. It even works! Nice. Dave - Adobe Community Expert www.blurredistinction.com www.macromedia.com/support/forums/team_macromedia/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com