[Flashcoders] Strange errors upon compile; inconsistent errors

2006-04-02 Thread Ramon Miguel M. Tayag
This is not the strange error, but strange occurence:

**Error** D:\flashResources\ASClasses\net\quirkworks\saatchi\PopupLoader.as:
Line 37: The property being referenced does not have the static
attribute.
Draw.drawFill(mc.mcCatcher, new Point(0, 0), new Point(800,
600), 0, 0, true);

At first the errors appeared on a colleague's computer but not on
mine.  The classpath was the same, the set of classes were exactly the
same, the fla and the actionscript file the fla #included were the
same.  (I know they were the same because I had just sent it).

Then, my colleague removed and added the custom classpath, and got
these strange errors:

**Warning** Symbol=mc.generalLoader, layer=Layer 4, frame=1:Line 1:
The file 'toplevel.as', which is required for typechecking
ActionScript 2.0, could not be found. Please make sure the directory
'$(LocalData)/Classes' is listed in the global classpath of the
ActionScript Preferences.
 mcCatcher.onRelease = function(){}

**Warning** Scene=Scene 1, layer=as, frame=1:Line 1: The file
'toplevel.as', which is required for typechecking ActionScript 2.0,
could not be found. Please make sure the directory
'$(LocalData)/Classes' is listed in the global classpath of the
ActionScript Preferences.
 #include 0_main.as

**Warning** Scene=Scene 1, layer=tooltip, frame=1:Line 1: The file
'toplevel.as', which is required for typechecking ActionScript 2.0,
could not be found. Please make sure the directory
'$(LocalData)/Classes' is listed in the global classpath of the
ActionScript Preferences.


Then, he removed and added the $(LocalData)/Classes and the old errors
appeared again.

This isn't the first time 2 IDEs displayed inconsistent errors
compiling the same things.

I'm not really sure there's an answer here.  My colleague uninstalled
and reinstalled the IDE and it's working fine now.  It's just pretty
annoying to find out there can be errors that appear on one computer
and not the other by something not caused by the code.  What if there
wasn't another computer to confirm this?  Would be hours of figuring
out .. nothing!  Hehe.

Thanks!
--
Ramon Miguel M. Tayag
Managing Director
Quirkworks
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Re: [Flashcoders] Idea- beta tester contest.

2006-04-02 Thread Zárate
Hi,

Whatever you want to get a bug-free player : )

On 4/2/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:
 I came across this
 articlehttp://www.computerworld.com/softwaretopics/software/appdev/story/0,10801,108504,00.htmlwhile
 doing some reading about Sun's Mustang.  What caught my attention was
 the mention of a contest run by sun to find errors in regression tests in
 the new Java.  Now I might have taken this entirely out of context but it
 gave me an idea that I wanted to throw out there and see if anybody from
 Adobe thinks it's worth catching.

 We have the Flex Derby -right?  How about an 8.5 player bug-finding
 competition.   We all know that it's very important to the face of the
 Player 8.5 to be as close to flawless as possible.  I personally feel that
 the tendency now is to toy with the new features etc.  How about motivating
 people to make sure that legacy content works and if it doesn't finding out
 where it fails?

 Okay- that's it for my idea.  If it's dumb then ignore or flame me.  I've
 got my asbestos on...but it's worth a thought.

 Mani
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Zárate
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Re: [Flashcoders] Strange errors upon compile; inconsistent errors

2006-04-02 Thread Chris Hill
Wow, it is not just me! I was running into this same problem friday. The 
files were exactly the same on both machines, but on one machine it gave 
me the 'The property being referenced does not have the static attribute.'


The class in question was the ascb.util.ArrayUtils.toString() function:
http://www.person13.com/ascblibrary/documentation/

I know the files were exactly the same because the files are under 
version control. The only thing that we could find that might for some 
reason single out this function was that all the other functions were 
declared in format 'public static function' while the toString() 
function was declared 'static public function'. While this did not seem 
to be the problem, if you were to find the same thing then perhaps this 
would help resolve the mystery.


Additionally, the toString() function is a recursive static call. It 
doesn't look as though your call is recursive, but I cannot tell. 
Perhaps that has something to do with it?


Peace
C

Ramon Miguel M. Tayag wrote:

This is not the strange error, but strange occurence:

**Error** D:\flashResources\ASClasses\net\quirkworks\saatchi\PopupLoader.as:
Line 37: The property being referenced does not have the static
attribute.
Draw.drawFill(mc.mcCatcher, new Point(0, 0), new Point(800,
600), 0, 0, true);

At first the errors appeared on a colleague's computer but not on
mine.  The classpath was the same, the set of classes were exactly the
same, the fla and the actionscript file the fla #included were the
same.  (I know they were the same because I had just sent it).

Then, my colleague removed and added the custom classpath, and got
these strange errors:

**Warning** Symbol=mc.generalLoader, layer=Layer 4, frame=1:Line 1:
The file 'toplevel.as', which is required for typechecking
ActionScript 2.0, could not be found. Please make sure the directory
'$(LocalData)/Classes' is listed in the global classpath of the
ActionScript Preferences.
 mcCatcher.onRelease = function(){}

**Warning** Scene=Scene 1, layer=as, frame=1:Line 1: The file
'toplevel.as', which is required for typechecking ActionScript 2.0,
could not be found. Please make sure the directory
'$(LocalData)/Classes' is listed in the global classpath of the
ActionScript Preferences.
 #include 0_main.as

**Warning** Scene=Scene 1, layer=tooltip, frame=1:Line 1: The file
'toplevel.as', which is required for typechecking ActionScript 2.0,
could not be found. Please make sure the directory
'$(LocalData)/Classes' is listed in the global classpath of the
ActionScript Preferences.


Then, he removed and added the $(LocalData)/Classes and the old errors
appeared again.

This isn't the first time 2 IDEs displayed inconsistent errors
compiling the same things.

I'm not really sure there's an answer here.  My colleague uninstalled
and reinstalled the IDE and it's working fine now.  It's just pretty
annoying to find out there can be errors that appear on one computer
and not the other by something not caused by the code.  What if there
wasn't another computer to confirm this?  Would be hours of figuring
out .. nothing!  Hehe.

Thanks!
--
Ramon Miguel M. Tayag
Managing Director
Quirkworks
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[Flashcoders] AS2.0 Class _____ private function call

2006-04-02 Thread 신진석 [Jinseok Shin]
I’m Korean. I’m not English very well.

I found private function call.

 

//class as file

class test_class{

 private var _path:MovieClip = path

 function test_class(path:MovieClip){

   _path = path

 }

 private function trace_test(){

   trace(“aaa”)

 }

}

 

//fla action

 

var new_test:test_class = new test_class(this);

 

i can private function call

 

 

 

 

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Re: [Flashcoders] AS2.0 Class _____ private function call

2006-04-02 Thread Ramon Miguel M. Tayag
Do you mean that you are able to call the function?

I'm not sure if this has anything to do with it, but the code you
typed here is wrong.  It should be:
...
private var _path:MovieClip;
...
_path = path;
...
trace(aaa);

You for the got semicolon - ;


On 4/2/06, 신진석[Jinseok Shin] [EMAIL PROTECTED] wrote:
 I'm Korean. I'm not English very well.

 I found private function call.



 //class as file

 class test_class{

  private var _path:MovieClip = path

  function test_class(path:MovieClip){

_path = path

  }

  private function trace_test(){

trace(aaa)

  }

 }



 //fla action



 var new_test:test_class = new test_class(this);



 i can private function call









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--
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Managing Director
Quirkworks
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[Flashcoders] Any way to set properties of a Window component's contentPath?

2006-04-02 Thread David Farrell

Hi all,

I created a movie that accepts a string and an array.  The string 
defines a message and the array defines button options.
I want this button generator to sit inside the Window component so that 
I can fire up modal dialogue boxes when I need them.


The way I wrote my movie was such that the programmer specifies the 
Array and String as you attach it - ie attachMovie(.., 
{question:Are you sure?, answers:{yes, no})


When I create my pop up window:

win=mx.managers.PopUpManager.createPopUp(_root, mx.containers.Window, 
false, { title:Title, contentPath:this.DialogueButtons });


I can specify my movie (contentPath:...) - but I cannot set any 
parameters on it?


Obviously, I can rewrite the button generator to do its magic after the 
window is created, then resize the window, but I'm curious whether it is 
possible to instanciate my movie somehow locally then specify it in the 
contentPath.


when I tried this, I created a local var called mcErrorDialogue, and 
then specified that as the contentPath above, but when I did so, Flash 
complained thus:


Error opening URL 
file:///c|/Source/Enterprise/source/tests/_level0.mcErrorDialogue


Any idea?

David
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[Flashcoders] Asynchrone website, help!

2006-04-02 Thread Weyert de Boer
As you might know I am always fighting for the favour of Flash, it seems
that luck is with me this weekend. Currently, I am working on flash
website which is now totally event based, and includes /finally/ some
patterns. Not perfectly, but works, though. Only I happen to have some
issues with, let me first explain the current design, and then the
problem.

The website is based on several AS2 classes including Application, which
creates the SiteController instanec. The SiteController then creates in
the initialise-mthod the SiteModel and SiteView instance. This works all
greatly. I am receiving a modelDataAvailabe-event when the SiteModel is
done retrieving the required information such as navigation, news etc.

In the event dispatch method (through delegation) it starts a nice cycle,
i.e.  createContent() and then createNavigation() and such.

Now, the problem I have is the content + navigation thing. I want that the
content animation is shown first, before the navigation animation is
started. This quite easy with events, the problem only is that I want to
content to be in a separate movie (for organisation purpose). Anyone know
how I should do this?

My current idea is that I make a class something like AboutPage which then
gets created when the visitor requests the About-page. The constructor of
the class will then have parameter which represents the model for this
page (i.e. array with news).

What do you think of this solution? Any good?

-- 
Yours,

Weyert de Boer ([EMAIL PROTECTED])
innerfuse*

http://www.innerfuse.biz/
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Re: [Flashcoders] Any way to set properties of a Window component's contentPath?

2006-04-02 Thread David Farrell

Also,

I can't see how to access my object once it is the content of the Window.

ie.. I create a window with DialogueButtons as the contentPath

This creates the window as hoped - now I want to call a few methods on 
my class to create the buttons - but how do I access the content (my 
DialogueButtons class)?


'tracing' from within my class shows that my DialogueBox is at 
level0.depthChild0.content - if I trace my 'win' it is 
level0.depthChild0 - so one would natrually assume that I'd be able to 
do win.depthChild0.content.myMethod()


but that doesn't work - Flash seems to not be able to let me see any of 
my DialogueButton class' properties.


hmm
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Re: [Flashcoders] Any way to set properties of a Window component's contentPath?

2006-04-02 Thread Helen Triolo
I do exactly that with scrollpane -- set the contentPath to a movieclip 
menuBuilder (in the library, linked to class MenuBuilder) and then call 
its setup method and that works fine:


  menupanel.menupane.contentPath = menuBuilder;
  menupanel.menupane.content.setup(this, ctopic, cpage);

So it seems what you are doing should work also.  Is the contentPath a 
movieclip?  (you show it with a capital as though you're setting it to a 
a class, and I can't see anything else that looks different)


Helen

--
http://flash-creations.com
http://i-technica.com



David Farrell wrote:


Also,

I can't see how to access my object once it is the content of the Window.

ie.. I create a window with DialogueButtons as the contentPath

This creates the window as hoped - now I want to call a few methods on 
my class to create the buttons - but how do I access the content (my 
DialogueButtons class)?


'tracing' from within my class shows that my DialogueBox is at 
level0.depthChild0.content - if I trace my 'win' it is 
level0.depthChild0 - so one would natrually assume that I'd be able 
to do win.depthChild0.content.myMethod()


but that doesn't work - Flash seems to not be able to let me see any 
of my DialogueButton class' properties.


hmm




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[Flashcoders] Question on attachMovie

2006-04-02 Thread Dave Mennenoh
I am attaching some thumb clips from the library into a holder clip on 
stage, using attachMovie. Because of the timing thing with the clips' 
methods not becoming available immediately, I wait 250ms before calling a 
method of each clip. This works great - I just have one issue. I am able to 
set the text property of a field within the attached clip immediately after 
attaching it. So, why is the text property of a field available immediately, 
but a method not? I'd expect to have to wait to set any properties or call 
any methods but that isn't the case.


Thanks



Dave -
Adobe Community Expert
www.blurredistinction.com
www.macromedia.com/support/forums/team_macromedia/ 


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Re: [Flashcoders] Question on attachMovie

2006-04-02 Thread Ramon Miguel M. Tayag
You mean there are functions in the attached movie?  AFAIK, it's
supposed to be initialized as soon as it gets on the stage.  Have you
tried attachedMC.onLoad?

On 4/2/06, Dave Mennenoh [EMAIL PROTECTED] wrote:
 I am attaching some thumb clips from the library into a holder clip on
 stage, using attachMovie. Because of the timing thing with the clips'
 methods not becoming available immediately, I wait 250ms before calling a
 method of each clip. This works great - I just have one issue. I am able to
 set the text property of a field within the attached clip immediately after
 attaching it. So, why is the text property of a field available immediately,
 but a method not? I'd expect to have to wait to set any properties or call
 any methods but that isn't the case.

 Thanks



 Dave -
 Adobe Community Expert
 www.blurredistinction.com
 www.macromedia.com/support/forums/team_macromedia/

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--
Ramon Miguel M. Tayag
Managing Director
Quirkworks
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Re: [Flashcoders] Question on attachMovie

2006-04-02 Thread Dave Mennenoh

Have you tried attachedMC.onLoad?


Oh, I see what you mean. Place the onLoad within the clip.. No, I didn't try 
that. It might work, but I'd rather do it like I have it - calling the 
method from the code that attaches the clip.



Dave -
Adobe Community Expert
www.blurredistinction.com
www.macromedia.com/support/forums/team_macromedia/ 


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Re: [Flashcoders] Question on attachMovie

2006-04-02 Thread Helen Triolo
Why not take the function out of the clip altogether, put it in a class 
file, and have it be available immediately after the attachMovie without 
all that wait-a-frame-for-function-to-be-available stuff?  Or even call 
a function on the main timeline instead?  Unless it's for Flash 5, I 
can't think of a reason why any clip that's going to be attached needs 
to have any code inside itself (except maybe initclip code if it's for 
Flash 6).


Helen

--
http://flash-creations.com
http://i-technica.com



Dave Mennenoh wrote:


Have you tried attachedMC.onLoad?




Oh, I see what you mean. Place the onLoad within the clip.. No, I 
didn't try that. It might work, but I'd rather do it like I have it - 
calling the method from the code that attaches the clip.





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[Flashcoders] Flash 8 video encoder causing spontaneous reboot! Help!

2006-04-02 Thread Brad Kozak
I'm in the process of encoding a bunch of :30 sec TV commercials for my
portfolio. I'm encoding them with the FL8 Video Encoder. All was well, until
my laptop crashed mid-encode. Now every time I attempt to encode, about
halfway through the video, the computer spontanously acts as if I've press
the power button, and shuts itself off. Note - it doesnt' crash - it does an
orderly (unstoppable) shutdown.

The same thing happens if I try to encode a single video using Flash 8
itself. Ditto for Sorenson Squeeze 4.3. As long as I'm using on2 VP6, I'm
boned. (Squeeze works, just fine, if I use the Sorenson codec, but the file
size suffers - dramatically - and I'd much rather use the on2 VP6 codec.)

I've deduced from this, that the VP6 encoder must be pooched, but I have no
idea where to find the file that might be corrupted. If I could find the
offending file(s), I might be able to pull copies from another
computer/installation, and overwrite them.

On the other hand, it might be better to simply re-install Flash, however I
don't want to do it, then get some message about how I've exceeded the
number of installations and I can just bloody well go buy a new copy of
Flash 8.

That would be bad.

Any ideas as to what might be wrong...and what I can do to fix this problem?


Thanks!

Brad Kozak

--

Brad Kozak | Novel Idea, LLP
www.Novel Idea | 806.584.5689
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Re: [Flashcoders] Any way to set properties of a Window component's contentPath?

2006-04-02 Thread David Farrell
My problem ended up being the default scope of objects / vars not being 
public.


Adding 'public' in front of 'var' fixed the issue.

Thanks for your help.



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[Flashcoders] Movieclip methods in homemade class

2006-04-02 Thread Michael K
I am making a tilebased game where each tile is an individual class that 
inherits from the Tile class. I have a MC in the library for each type of 
tile whcih contains graphics. I have linked each MC in the library directly 
to its class in the Linkage panel form the library so I can export them 
directly to my stage.


I have a issue with a class that I have showen below. I want to be able to 
use the MovieClip class methods in my class - I thought that would be taken 
care of when I linked my MCs directly throught the Library. But its not and 
I cant wrie gotoAndPlay() in my handleTileHit method. How do I do that



class Money extends Tiles{
var info:Object
var walkable:Boolean
var containsMoney:Boolean
function Ladder(){
walkable = true
containsMoney=true
}
function handleTileHit(){
if(containsMoney){
  this.gotoAndPlay(captured)
  containsMoney=false
   }
}
}

Michael


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RE: [Flashcoders] Movieclip methods in homemade class

2006-04-02 Thread 신진석 [Jinseok Shin]
class Money extends Tiles{
var info:Object
var walkable:Boolean
var containsMoney:Boolean
var _path:MovieClip
function Ladder(path:MovieClip){
_path = path
walkable = true
containsMoney=true
}
function handleTileHit(){
if(containsMoney){
   _path.gotoAndPlay(captured)
   containsMoney=false
}
}
}
-- extends class call
var new_Money:Money = new Money(this)



-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Michael K?ig
Sent: Monday, April 03, 2006 12:50 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Movieclip methods in homemade class

I am making a tilebased game where each tile is an individual class that 
inherits from the Tile class. I have a MC in the library for each type of 
tile whcih contains graphics. I have linked each MC in the library directly 
to its class in the Linkage panel form the library so I can export them 
directly to my stage.

I have a issue with a class that I have showen below. I want to be able to 
use the MovieClip class methods in my class - I thought that would be taken 
care of when I linked my MCs directly throught the Library. But its not and 
I cant wrie gotoAndPlay() in my handleTileHit method. How do I do that


class Money extends Tiles{
var info:Object
var walkable:Boolean
var containsMoney:Boolean
function Ladder(){
walkable = true
containsMoney=true
}
function handleTileHit(){
if(containsMoney){
   this.gotoAndPlay(captured)
   containsMoney=false
}
}
}

Michael


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[Flashcoders] Strange depth issue with Window component

2006-04-02 Thread David Farrell

Hi all (again),

I create a window with the following code:

_popUp = PopUpManager.createPopUp(_root, Window, true, { title:Error, 
contentPath:DialogueBox});
  
(_popUp is defined but not instanciated at the very top of my class.)


When I create this, it is not visible and it does not have 'modal' 
control of the screen (despite the 'true' above).  My class creates lots 
of components - but the pop up is the last thing it does (when I trigger 
an 'error').


If i close the topmost item in the window, I can see the pop up.  This 
means that the pop up wasn't created at the highest depth like I was 
expecting.


A simple for loop with a trace shows all depths:

movie clip 'depthChild0' is at depth 100
movie clip '_rbFocus' is at depth 13
movie clip '_rbDuration' is at depth 12
movie clip '_rbFrequency' is at depth 11
movie clip '_cancelOrder' is at depth 10
movie clip '_submitOrder' is at depth 9
movie clip 'website3' is at depth 8
movie clip 'website2' is at depth 7
movie clip 'website1' is at depth 6
movie clip 'website0' is at depth 5
movie clip 'option3' is at depth 4
movie clip 'option2' is at depth 3
movie clip 'option1' is at depth 2
movie clip 'option0' is at depth 1

depthChild0 is the popUp

it sure looks like it should be at top - yet it isn't.

Messing around with it, it turns out that if I swapDepth on the pop up 
with depth 1048576 or higher, then it DOES appear on top - but it still 
doesn't take modal control.


There are two things I'd appreciate help with here.

firstly, setting depth like that is poor style - why is my window NOT 
appearing at the highest depth anyway?
secondly, why does it not take modal control? 


Many thanks

David
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[Flashcoders] AS2.0 class ................. private function calling...

2006-04-02 Thread 신진석 [Jinseok Shin]
I found private function call.
 
//class as file

class test_class{
 private var _path:MovieClip = path
 function test_class(path:MovieClip){
   _path = path
 }
 private function trace_test(){
   trace(“aaa”)
 }
}
 

//fla action
In _root = _level0 = this
 
var new_test:test_class = new test_class(this);

i can private function call

try it

About this question sending me e-mail
e-mail : [EMAIL PROTECTED] 
it's bug reporting now...Adobe Macromedia


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Re: [Flashcoders] Movieclip methods in homemade class

2006-04-02 Thread Michael Bedar

Does class Tiles extend MovieClip?

You'll need a linked MC for Tiles, as well as one for each class that  
extends Tiles



On Apr 2, 2006, at 11:49 AM, Michael Kønig wrote:

I am making a tilebased game where each tile is an individual class  
that inherits from the Tile class. I have a MC in the library for  
each type of tile whcih contains graphics. I have linked each MC in  
the library directly to its class in the Linkage panel form the  
library so I can export them directly to my stage.


I have a issue with a class that I have showen below. I want to be  
able to use the MovieClip class methods in my class - I thought  
that would be taken care of when I linked my MCs directly throught  
the Library. But its not and I cant wrie gotoAndPlay() in my  
handleTileHit method. How do I do that



class Money extends Tiles{
var info:Object
var walkable:Boolean
var containsMoney:Boolean
function Ladder(){
walkable = true
containsMoney=true
}
function handleTileHit(){
if(containsMoney){
  this.gotoAndPlay 
(captured)

  containsMoney=false
   }
}
}

Michael


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Re: [Flashcoders] AS2.0 class ................. private function calling...

2006-04-02 Thread Michael Bedar
You mean that Flash ignores private when calling from the  
timeline?  Try from another class.



On Apr 2, 2006, at 12:16 PM, 신진석[Jinseok Shin] wrote:


I found private function call.

//class as file

class test_class{
 private var _path:MovieClip = path
 function test_class(path:MovieClip){
   _path = path
 }
 private function trace_test(){
   trace(“aaa”)
 }
}


//fla action
In _root = _level0 = this

var new_test:test_class = new test_class(this);

i can private function call

try it

About this question sending me e-mail
e-mail : [EMAIL PROTECTED]
it's bug reporting now...Adobe Macromedia


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RE: [Flashcoders] Question on attachMovie

2006-04-02 Thread Steven Sacks
This behavior is very easy to manage.  Here's how I do it.

You can set properties of a clip even though you cannot call methods of a
clip.  This is how Flash works.

So, what I do is this.  I have the movieclip itself call its own method.  I
have the attacher set its initial properties when it attaches the clip so
that those properties are available to the clip.  There is no need to use an
interval.  It's very simple.

For example:

Inside the attacher clip:

var mc = holder.attachMovieClip(SYM_Clip, item, 10);
mc.controller = this;
mc.foo = something;
mc.bar = 15;

Inside the SYM_Clip movieclip in the library:

function init() {
FooTextField.text = foo;
BarTextField.text = bar;
}
init();

Use the most basic of OOP principles and let the movieclip call its own init
rather than making an interval for every single clip.  The Flash timeline
will do the delay for you.  Don't make extra work for yourself if you don't
have to.  =)

-Steven


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Dave Mennenoh
 Sent: Sunday, April 02, 2006 7:01 AM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Question on attachMovie

 I am attaching some thumb clips from the library into a
 holder clip on
 stage, using attachMovie. Because of the timing thing with the clips'
 methods not becoming available immediately, I wait 250ms
 before calling a
 method of each clip. This works great - I just have one
 issue. I am able to
 set the text property of a field within the attached clip
 immediately after
 attaching it. So, why is the text property of a field
 available immediately,
 but a method not? I'd expect to have to wait to set any
 properties or call
 any methods but that isn't the case.

 Thanks



 Dave -
 Adobe Community Expert
 www.blurredistinction.com
 www.macromedia.com/support/forums/team_macromedia/

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RE: [Flashcoders] Question on attachMovie

2006-04-02 Thread Steven Sacks
 var mc = holder.attachMovieClip(SYM_Clip, item, 10);
 mc.controller = this;
 mc.foo = something;
 mc.bar = 15;
 
 Inside the SYM_Clip movieclip in the library:
 
 function init() {
 FooTextField.text = foo;
 BarTextField.text = bar;
 }
 init();

This isn't the best example since you could set the text field's text
properties from the creator clip, but you get the idea.  This is the most
basic OOP principle of letting objects manage themselves.

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[Flashcoders] Smooth Scripted Blurs

2006-04-02 Thread lincoln
So I've got this clip that I want to apply a super smooth scripted  
blur.  This script does a great job however, the blur sort of pops at  
the end and than just becomes clear.Instead of smoothly making  
its transition from blurred to clear you see a noticeable transition  
from blurred to clear.  Am I missing something here that would make  
my clip, main_image_mc, smoothly transition?  Would you consider this  
the best practice for doing a blurred image-clear image transition?


import flash.filters.BlurFilter;
import mx.transitions.Tween;
import mx.transitions.easing.*;

   var myTween:Tween = new Tween(main_image_mc, blur,  
Regular.easeIn, 10, 0, 5, true);


   myTween.onMotionChanged = function() {
  main_image_mc.filters = [new BlurFilter(main_image_mc.blur,  
main_image_mc.blur, 5)];

   };

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Re: [Flashcoders] Smooth Scripted Blurs

2006-04-02 Thread Zeh Fernando
from blurred to clear.  Am I missing something here that would make  my 
clip, main_image_mc, smoothly transition?  Would you consider this  the 
best practice for doing a blurred image-clear image transition?


It seems to work as expected here.

However, I don't know if that's what you're talking about, but consider 
this: a 10px blur is *very* similar to a 9px blur, while a 1px blur is very 
different from a 2px blur or, say, a 0px blur. This means that the bigger 
the blur value, the harder it is to actually make out the difference. When 
animating, if you want a smooth-looking animation, you have to make sure it 
spends more time on the lower values, and less time on bigger values.


On your case, this is done by using a different transition equation. You're 
going from 10 to 0 it seems, so since it starts big, you should use 
Regular.easeOut instead of Regular.easeIn. Then when animating the other way 
around, use Regular.easeOut. You could also experiment with othe other 
equations so see which one switchs your animation better.


HTH,
Zeh 


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[Flashcoders] Re: TextField._yscale bug?

2006-04-02 Thread Pieter Snoeck
Hey,
no one can help me here?
I have tried all the flash 8 font rendering modes and when I export to flash
player 7, everything is fine.
I really need the flashplayer 8 for this project.

thanks,
pieter

On 3/31/06, Pieter Snoeck [EMAIL PROTECTED] wrote:

 Hi,

 I have 2 textfields at the same _x position under each other. Both have
 the font embedded. Now I load the same text in both textfields. Then I
 change the the _yscale of the bottom one to -100, to create a mirror effect.

 The problem: the text is not anymore aligned.

 copy_txt.text = something;
 copyMirror_txt.text = something;
 copyMirror_txt._yscale = -100;

 Does anyone know a solution for this?
 Thanks,
 Pieter

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Re: [Flashcoders] Re: TextField._yscale bug?

2006-04-02 Thread Michael Bedar

copy_txt.text = something;
copyMirror_txt.text = copy_txt.text.split().reverse().join()



On Apr 2, 2006, at 5:21 PM, Pieter Snoeck wrote:


Hey,
no one can help me here?
I have tried all the flash 8 font rendering modes and when I export  
to flash

player 7, everything is fine.
I really need the flashplayer 8 for this project.

thanks,
pieter

On 3/31/06, Pieter Snoeck [EMAIL PROTECTED] wrote:


Hi,

I have 2 textfields at the same _x position under each other. Both  
have
the font embedded. Now I load the same text in both textfields.  
Then I
change the the _yscale of the bottom one to -100, to create a  
mirror effect.


The problem: the text is not anymore aligned.

copy_txt.text = something;
copyMirror_txt.text = something;
copyMirror_txt._yscale = -100;

Does anyone know a solution for this?
Thanks,
Pieter


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Re: [Flashcoders] Re: TextField._yscale bug?

2006-04-02 Thread Pieter Snoeck
Thanks Michael,
but that's not what I'm looking for,
I want a vertical mirror effect - _yscale = -100

On 4/3/06, Michael Bedar [EMAIL PROTECTED] wrote:

 copy_txt.text = something;
 copyMirror_txt.text = copy_txt.text.split().reverse().join()



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RE: [Flashcoders] Movieclip methods in homemade class

2006-04-02 Thread Michael K


Very simple...

I use attachMovie clip and got confused, but I just pass it through the 
infoObject and it works perfectly.


Thanks.

/M


From: ½ÅÁø¼®[Jinseok Shin] [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Movieclip methods in homemade class
Date: Mon, 3 Apr 2006 00:59:26 +0900

class Money extends Tiles{
var info:Object
var walkable:Boolean
var containsMoney:Boolean
var _path:MovieClip
function Ladder(path:MovieClip){
_path = path
walkable = true
containsMoney=true
}
function handleTileHit(){
if(containsMoney){
   
_path.gotoAndPlay(captured)

   containsMoney=false
}
}
}
-- extends class call
var new_Money:Money = new Money(this)



-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Michael K?ig
Sent: Monday, April 03, 2006 12:50 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Movieclip methods in homemade class

I am making a tilebased game where each tile is an individual class that
inherits from the Tile class. I have a MC in the library for each type of
tile whcih contains graphics. I have linked each MC in the library directly
to its class in the Linkage panel form the library so I can export them
directly to my stage.

I have a issue with a class that I have showen below. I want to be able to
use the MovieClip class methods in my class - I thought that would be taken
care of when I linked my MCs directly throught the Library. But its not and
I cant wrie gotoAndPlay() in my handleTileHit method. How do I do that


class Money extends Tiles{
var info:Object
var walkable:Boolean
var containsMoney:Boolean
function Ladder(){
walkable = true
containsMoney=true
}
function handleTileHit(){
if(containsMoney){
   
this.gotoAndPlay(captured)

   containsMoney=false
}
}
}

Michael


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[Flashcoders] ribbon effect

2006-04-02 Thread Benjamin Dobler
 

Hey,

 

can someone hook me up with some math, ideas or code on how to create the
famous natzke/yugop ribbon effect?

Something like: http://yugop.com/ver3/index.asp?id=32  (I know it`s director
but natzke did the same in flash).

 

Any input welcome

 

Thanx

 

benz

 

 

 

RichApps.de

RIA Development

 

Benjamin Dobler

 

web:   |  http://www.richapps.de http://www.richapps.de

mail:   |  mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]

 

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[Flashcoders] Publish my swf direct to server

2006-04-02 Thread Johnny Zen
Hi all

Is there any methods to publish and upload  my flash files directly to
my webserver. Tried network places but doesnt work. I now know.

At the moment I'm exporting movie, then using dreamweaver ftp to
upload files to server, seems a long winded way of doing a simple
task, and slightly annoying considering i'm a type of guy that makes
changes and want to see the results from my website rather then
locally.

Any suggestions or tips on this??


Any help would be cool.



Kind regards


Johnny
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Re: [Flashcoders] Publish my swf direct to server

2006-04-02 Thread Andy Johnston
You could run a local webserver like apache or IIS then just copy the 
published files to the server directory on your harddrive then view in 
your browser?



Hi all

Is there any methods to publish and upload  my flash files directly to
my webserver. Tried network places but doesnt work. I now know.

At the moment I'm exporting movie, then using dreamweaver ftp to
upload files to server, seems a long winded way of doing a simple
task, and slightly annoying considering i'm a type of guy that makes
changes and want to see the results from my website rather then
locally.

Any suggestions or tips on this??


Any help would be cool.



Kind regards


Johnny
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RE: [Flashcoders] Publish my swf direct to server

2006-04-02 Thread Steven Sacks
Dreamweaver FTP?  Who uses that janky ftp program?  ;)

If you're on a Mac, you should learn how to upload via terminal.

If you're on a PC, get the free version of WS_FTP (google it).

-Steven
 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Johnny Zen
 Sent: Sunday, April 02, 2006 5:19 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Publish my swf direct to server
 
 Hi all
 
 Is there any methods to publish and upload  my flash files directly to
 my webserver. Tried network places but doesnt work. I now know.
 
 At the moment I'm exporting movie, then using dreamweaver ftp to
 upload files to server, seems a long winded way of doing a simple
 task, and slightly annoying considering i'm a type of guy that makes
 changes and want to see the results from my website rather then
 locally.
 
 Any suggestions or tips on this??
 
 
 Any help would be cool.
 
 
 
 Kind regards
 
 
 Johnny
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Re: [Flashcoders] Question on attachMovie

2006-04-02 Thread Dave Mennenoh

Thanks for the suggestions everyone.

Use the most basic of OOP principles and let the movieclip call its own 
init rather than making an interval for every single clip.


Well, I had just one interval that, when finished, called 'init' on all my 
thumbnail clips... But either way, I like how you do this and just have the 
clip init itself. It even works! Nice.



Dave -
Adobe Community Expert
www.blurredistinction.com
www.macromedia.com/support/forums/team_macromedia/ 


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Re: [Flashcoders] Publish my swf direct to server

2006-04-02 Thread Dave Mennenoh
If you keep both Flash and Dreamweaver open and your site folder is your 
project folder then it's quite effiicient to make the swf, switch to DW and 
upload it. I keep DW connected to my site most of the day and am constantly 
uploading changes when I'm working. Personally I think it's pretty 
efficient... Yes, it could be _more_ efficient though. I can't see how using 
a different FTP program would be any more efficient either.



Dave -
Adobe Community Expert
www.blurredistinction.com
www.macromedia.com/support/forums/team_macromedia/ 


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[Flashcoders] Single User Whiteboard component

2006-04-02 Thread Mike Guerrero
Just wondering if any knows where I can find a whiteboard component that can
be use by one person? Should I try to work with the one from Flash Media
server. I don't use flash media server enough to justify getting it. I hate
to create one from scratch.

Thanks,
MikeG

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave
Mennenoh
Sent: Sunday, April 02, 2006 7:39 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Publish my swf direct to server

If you keep both Flash and Dreamweaver open and your site folder is your
project folder then it's quite effiicient to make the swf, switch to DW and
upload it. I keep DW connected to my site most of the day and am constantly
uploading changes when I'm working. Personally I think it's pretty
efficient... Yes, it could be _more_ efficient though. I can't see how using
a different FTP program would be any more efficient either.


Dave -
Adobe Community Expert
www.blurredistinction.com
www.macromedia.com/support/forums/team_macromedia/ 

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Re: [Flashcoders] Flash e-commerce site

2006-04-02 Thread slam dunk
try google search for:
oscommerce.org
zen cart

On 4/1/06, Helios Pregioni Bayma [EMAIL PROTECTED] wrote:
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Re: [Flashcoders] Flash e-commerce site

2006-04-02 Thread Ramon Miguel M. Tayag
read up on AMFPHP too.  Makes like a lot easier

On 4/2/06, Helios Pregioni Bayma [EMAIL PROTECTED] wrote:
 Hi,

 I have to define what technologies and how much I´ll ask for an e-commerce
 Flash website.
 I pretend using PHP and MySQL and did read that it´s better using already
 made codes, is it true? Does anyone knows a good one?
 The store will accept payment with all credit cards and Pay Pal.

 I have experience using PHP and MySQL but never did an online store, so I´ll
 thank any help about this.

 Thanks,
 Helios
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Ramon Miguel M. Tayag
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Quirkworks
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Re: [Flashcoders] Flash e-commerce site

2006-04-02 Thread Ramon Miguel M. Tayag
*life!

sorry!

On 4/3/06, Ramon Miguel M. Tayag [EMAIL PROTECTED] wrote:
 read up on AMFPHP too.  Makes like a lot easier


--
Ramon Miguel M. Tayag
Managing Director
Quirkworks
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RE: [Flashcoders] Flash e-commerce site

2006-04-02 Thread Bjorn Schultheiss
The e-commerce website is not easy to achieve in Flash.
My recommendation, 
1. don’t assume it to be easy.
2. any amount of time you believe it will take you times it by 6.
3. don’t bother with oscommerce. You're better off with a proper OOP backend
where the business tier is separated from view.
4. most valuably, wait for FB2, data-binding, view states and all the new
features will cut your development time to a third of the previous.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helios
Pregioni Bayma
Sent: Sunday, 2 April 2006 1:19 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash e-commerce site

Hi,

I have to define what technologies and how much I´ll ask for an e-commerce
Flash website.
I pretend using PHP and MySQL and did read that it´s better using already
made codes, is it true? Does anyone knows a good one?
The store will accept payment with all credit cards and Pay Pal.

I have experience using PHP and MySQL but never did an online store, so I´ll
thank any help about this.

Thanks,
Helios
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Re: [Flashcoders] Flash and the OBJECT tag or EMBED tag in HTML ...

2006-04-02 Thread Charles Parcell
Perhaps you have Placeholder Image turned on in IE's preferences?

Charles P.


On 4/1/06, Stephen Ford [EMAIL PROTECTED] wrote:

 Can anyone tell my why the following icon/image appears momentarily
 in the top left of my browser screen when visiting my website:

 (click link to see image)
 http://i56.photobucket.com/albums/g194/CarlosBrems/image.gif

 Is this something to do with the OBJECT tag or EMBED tag that I
 have accidentally broken within my HTML page??

 It only appears for a second before the page loads normally.

 Thanks,
 Stephen.

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RE: [Flashcoders] Question on attachMovie

2006-04-02 Thread Steven Sacks
For me, it's just an extension of a lesson I learned from a book on OOP in
Director by Peter Small called Lingo Sorcery many many years ago, which is
to let objects manage themselves.

Since Flash requires a single frame to pass for functions to be available on
any given timeline, a nested movieclip is the perfect candidate to apply
this methodology.

Glad it worked out for you!  :)

-Steven





 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Dave Mennenoh
 Sent: Sunday, April 02, 2006 5:33 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Question on attachMovie
 
 Thanks for the suggestions everyone.
 
 Use the most basic of OOP principles and let the movieclip 
 call its own 
 init rather than making an interval for every single clip.
 
 Well, I had just one interval that, when finished, called 
 'init' on all my 
 thumbnail clips... But either way, I like how you do this and 
 just have the 
 clip init itself. It even works! Nice.
 
 
 Dave -
 Adobe Community Expert
 www.blurredistinction.com
 www.macromedia.com/support/forums/team_macromedia/ 
 
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