Re: [Flashcoders] LocalConnection and Media Components?

2006-10-28 Thread Martin Scott Goldberg
I downloaded your examples and they worked fine both in the IDE and the
browser.  I'm going to just try and rebuild from those.  As I stated, I
already had coded a working player (with static file location), so I'll
try and merge your localconnection examples and go from there.

Thanks for your help and time.


Marty




Start by running both swf's in the IDE, so you can see the trace output.
Once you got that working, try in a browser and see if the output is displayed 
in the textfield.

view example
http://muzakdeezign.com/downloads/localconn/

download example
http://muzakdeezign.com/downloads/localconn/localconn.zip

regards,
Muzak


- Original Message - 
From: Martin Scott Goldberg [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Saturday, October 28, 2006 5:57 AM
Subject: Re: [Flashcoders] LocalConnection and Media Components?


 Hi Ray, that didn't work either.  Changed the code to reflect those
 help pages as well, and that didn't work either.  Here's the sending code:

 play_button.onRelease = function()
 {
 var sending_lc:LocalConnection = new LocalConnection();
 sending_lc.send(_myConnections, setMedia, inmylife.mp3,
 MP3);
 }


 Here's the recieving code:

 _root.my_display.associateController(my_controller);
 _root.my_controller.controllerPolicy = on;

 var receiving_lc:LocalConnection = new LocalConnection();
 function setMedia(file:String, type:String){
 _root.my_display.setMedia(file, type);
 }
 receiving_lc.allowDomain = function():Boolean {
  return true;
 }
 receiving_lc.connect(_myConnections);




 This is getting really dissheartening that there's this much of a problem
 to do what should be a simple function.



 Marty


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Re: [Flashcoders] Scale Stage but not a Movieclip?

2006-10-28 Thread Kurt Dommermuth
This was intended for someone else!  I don't know how I managed to send 
this here.


Sorry!
Kurt

At 06:58 AM 10/28/2006, you wrote:


Is this just for reference or was he telling you I can get files here?



At 03:48 PM 10/27/2006, you wrote:


That's the ticket!

thanks!

At 02:34 PM 10/27/2006, you wrote:


Check out brother James:

http://www.jamesor.com/2006/10/12/creating-liquid-guis-with-flash-part-1/

Scott

On 10/27/06, Kurt Dommermuth [EMAIL PROTECTED] wrote:


Hi All,

I suck at math and I need help.

I have a swf that is set to scale to the full size of the browser.

But I don't want some move clips to scale.

I think I need to get the proportions of the stage and somehow tell the
movie clip that I don't want to scale to do the opposite.

Am I being clear?

I know this must have been asked already, but I must also suck at
searching
through the archives.

thanks,
Kurt

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--

: : ) Scott
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Re: [Flashcoders] Scale Stage but not a Movieclip?

2006-10-28 Thread Kurt Dommermuth

Is this just for reference or was he telling you I can get files here?



At 03:48 PM 10/27/2006, you wrote:


That's the ticket!

thanks!

At 02:34 PM 10/27/2006, you wrote:


Check out brother James:

http://www.jamesor.com/2006/10/12/creating-liquid-guis-with-flash-part-1/

Scott

On 10/27/06, Kurt Dommermuth [EMAIL PROTECTED] wrote:


Hi All,

I suck at math and I need help.

I have a swf that is set to scale to the full size of the browser.

But I don't want some move clips to scale.

I think I need to get the proportions of the stage and somehow tell the
movie clip that I don't want to scale to do the opposite.

Am I being clear?

I know this must have been asked already, but I must also suck at
searching
through the archives.

thanks,
Kurt

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--

: : ) Scott
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[Flashcoders] Looking for a good FlexCoders list

2006-10-28 Thread Troy Rollins

Recommendations? URL for signup?

TIA.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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Re: [Flashcoders] Looking for a good FlexCoders list

2006-10-28 Thread Muzak
Erhm, FlexCoders maybe? ;-)

http://tech.groups.yahoo.com/group/flexcoders/
flexcoders@yahoogroups.com

regards,
Muzak

- Original Message - 
From: Troy Rollins [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, October 28, 2006 6:55 PM
Subject: [Flashcoders] Looking for a good FlexCoders list


 Recommendations? URL for signup?

 TIA.
 --
 Troy


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Re: [Flashcoders] XPath

2006-10-28 Thread Joseph Balderson

Found this, not too detailed though. Hope it helps.

http://www.skylab.ws/?p=85


__

Joseph Balderson, Flash Platform Developer
http://www.joeflash.ca | 416-768-0987
Writing partner, Community MX | http://www.communitymx.com
Consultant, New Toronto Group | http://www.newyyz.com

Chip Moeser wrote:
Does anyone know where I can samples using these 
(http://www.xfactorstudio.com/) xpath classes?

Thanks!
-Chip

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[Flashcoders] Highscore submit security with independent library

2006-10-28 Thread Tjeerd Boerman

Hey folks,

I'm researching the possibilities of creating a library to submit 
highscores to a central server. Other game-creators would be able to 
take this code, and implement it in their own games. The central server 
will take care of accumulating and displaying all scores.
My question is: is this failsafe? Is it possible to create a secure 
library / block of code that cannot be abused by cheaters to submit fake 
scores. All submitted games that use the library and are accepted by the 
central server will be hosted by me, so I have some degree of control 
over it. Would it be possible for the game developer to create a 
backdoor without me knowing? Or is there some way to make this secure 
and fair?


Thanks in advance!
T. Boerman


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Re: [Flashcoders] swf and domains, what domain made the call?

2006-10-28 Thread Diversity

Anyone with any suggestions?


Diversity wrote:
With flash and its cross domain security is there anyway for me to 
read what the calling domain is of the swf?


Example

swf located on my server, being called from domain.com. How can I see 
that its domain.com calling the swf and not myserver.com making the 
call? _url gives me the swf location not the calling domain.


Thanks,
Diversity
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Re: [Flashcoders] XPath

2006-10-28 Thread Rich Rodecker

yeah, i used the w3schools to learn the syntax, and i get by with that.

On 10/28/06, Joseph Balderson [EMAIL PROTECTED] wrote:


Found this, not too detailed though. Hope it helps.

http://www.skylab.ws/?p=85


__

Joseph Balderson, Flash Platform Developer
http://www.joeflash.ca | 416-768-0987
Writing partner, Community MX | http://www.communitymx.com
Consultant, New Toronto Group | http://www.newyyz.com

Chip Moeser wrote:
 Does anyone know where I can samples using these
 (http://www.xfactorstudio.com/) xpath classes?
 Thanks!
 -Chip

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[Flashcoders] MovieClipLoader, onLoadInit: not working properly / bug

2006-10-28 Thread Drew Shefman
I've run into an issue with MovieClipLoader, that I haven't been able to
find an mention of anywhere else online. 

The issue is with the onLoadInit firing before the first frame actionscript
has executed.  The issue was repeatable, but only on specific machines, and
ONLY through the browser. When played in the IDE or EXE then it worked as
expected. I personally was not able to see this error, but it happened
consistently on my client's internal network.

Here is the issue:

The external swf files have AS on frame 1:

//
 var myClass:CustomClass = new CustomClass();
 function getInstance():CustomClass { return myClass;}
/

The main swf has the following:

 var holder_mc:MovieClip
 var myMCL:MovieClipLoader = new MovieClipLoader(); 
 myMCL.addListener(this)

 function onLoadInit(p_target)
 {
var myInst:CustomClass = holder_mc.getInstance();
if (myInst == undefined) 
{
  trace(Error, your file doesn't contain the appropriate class);
}
else
{
//Working as it should
}
}

myMCL.loadClip(myUrl.swf,holder_mc);
/

Now, I know what you are saying... This should work... And it does -
usually... But then I ran into this perplexing problem.

In trying to resolve this issue I did the following:

 private var loadInitInterval:Number;
 private var doLoadInitCount:Number = 0;
 function onLoadInit()
 {
doLoadInit()
 }
 
 function doLoadInit()
 {

clearInterval(loadInitInterval);
var myInst:CustomClass = holder_mc.getInstance();
if (myInst == undefined) 
{
//Let's try waiting for a couple of frames
if (doLoadInitCount  1)
{
trace(Error, your file doesn't contain the appropriate class);
}
else
{
var duration:Number = 1/30*1000 * 2 // wait for 2 frames at
30 fps
clearInterval(loadInitInterval);
loadInitInterval = setInterval(this,doLoadInit, duration)
}
doLoadInitCount++
}
else
{
 //Working as it should
}
 }
///

Setting up the interval, essentially an onEnterFrame, the onLoadInit worked
as it should, where the code in frame 1 of the swf had executed.
I see this as a HUGE ISSUE, in the fact that MovieClipLoader might not be
reliable. 

Has ANYBODY run into this? Or know of what might cause it. We are publishing
to the main swf to v7, external swfs are v6 and v7, and this issue has
appeared when playing back on player 8 and 9. I haven't been able to
duplicate the issue on v7... Actually I haven't been able to duplicate it at
all, but my client has and has consistently. 

I don't expect anybody to really know the answer, because I'm sure that
when/if you try it, it will work as expected. But if you could theorize
about why this might happen... Or what set of circumstances might have
occurred to cause onLoadInit to fail, or execute too early - I'd greatly
appreciate it? 


Thanks for your time!
Cheerio!
Drew Shefman





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Re: [Flashcoders] swf and domains, what domain made the call?

2006-10-28 Thread Jim Berkey
Would this do what you are looking for?
http://www.mochibot.com


jimbo

*** REPLY SEPARATOR  ***

On 10/28/2006 at 6:24 PM Diversity wrote:

Anyone with any suggestions?


Diversity wrote:
 With flash and its cross domain security is there anyway for me to 
 read what the calling domain is of the swf?

 Example

 swf located on my server, being called from domain.com. How can I see 
 that its domain.com calling the swf and not myserver.com making the 
 call? _url gives me the swf location not the calling domain.

 Thanks,
 Diversity
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_

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Re: [Flashcoders] MovieClipLoader, onLoadInit: not working properly / bug

2006-10-28 Thread Rich Rodecker

hmm...you said the external swf's are 6 and 7...do youknowif it's only the
version 6 swfs giving you the propblem?  or is it both?  just trying to
isolate.

On 10/28/06, Drew Shefman [EMAIL PROTECTED] wrote:


I've run into an issue with MovieClipLoader, that I haven't been able to
find an mention of anywhere else online.

The issue is with the onLoadInit firing before the first frame
actionscript
has executed.  The issue was repeatable, but only on specific machines,
and
ONLY through the browser. When played in the IDE or EXE then it worked as
expected. I personally was not able to see this error, but it happened
consistently on my client's internal network.

Here is the issue:

The external swf files have AS on frame 1:

//
var myClass:CustomClass = new CustomClass();
function getInstance():CustomClass { return myClass;}
/

The main swf has the following:

var holder_mc:MovieClip
var myMCL:MovieClipLoader = new MovieClipLoader();
myMCL.addListener(this)

function onLoadInit(p_target)
{
var myInst:CustomClass = holder_mc.getInstance();
if (myInst == undefined)
{
  trace(Error, your file doesn't contain the appropriate class);
}
else
{
//Working as it should
}
}

myMCL.loadClip(myUrl.swf,holder_mc);
/

Now, I know what you are saying... This should work... And it does -
usually... But then I ran into this perplexing problem.

In trying to resolve this issue I did the following:

private var loadInitInterval:Number;
private var doLoadInitCount:Number = 0;
function onLoadInit()
{
doLoadInit()
}

function doLoadInit()
{

clearInterval(loadInitInterval);
var myInst:CustomClass = holder_mc.getInstance();
if (myInst == undefined)
{
//Let's try waiting for a couple of frames
if (doLoadInitCount  1)
{
trace(Error, your file doesn't contain the appropriate class);
}
else
{
var duration:Number = 1/30*1000 * 2 // wait for 2 frames
at
30 fps
clearInterval(loadInitInterval);
loadInitInterval = setInterval(this,doLoadInit,
duration)
}
doLoadInitCount++
}
else
{
 //Working as it should
}
}
///

Setting up the interval, essentially an onEnterFrame, the onLoadInit
worked
as it should, where the code in frame 1 of the swf had executed.
I see this as a HUGE ISSUE, in the fact that MovieClipLoader might not be
reliable.

Has ANYBODY run into this? Or know of what might cause it. We are
publishing
to the main swf to v7, external swfs are v6 and v7, and this issue has
appeared when playing back on player 8 and 9. I haven't been able to
duplicate the issue on v7... Actually I haven't been able to duplicate it
at
all, but my client has and has consistently.

I don't expect anybody to really know the answer, because I'm sure that
when/if you try it, it will work as expected. But if you could theorize
about why this might happen... Or what set of circumstances might have
occurred to cause onLoadInit to fail, or execute too early - I'd greatly
appreciate it?


Thanks for your time!
Cheerio!
Drew Shefman





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RE: [Flashcoders] MovieClipLoader, onLoadInit: not working properly / bug

2006-10-28 Thread Mark R. Jonkman
Hi

On the same line as Rich's question. Version 6 SWFs use a different security
sandbox then v7 SWFs and thus you can get some interesting side effects. One
such side-effect is if you try to query said clip it should return null or 0
for things like _bytesLoaded, _bytesTotal etc. The same type of thing
happens when mixing version 7 and version 8 swfs. For best results and
reliability, a project should attempt to use swfs of all the same version
and from the same subdomain/domain to prevent goofy things. 

Another thing that might have an impact on the firing of onLoadInit is if a
shared library is referenced by the swf. If I remember right,
MovieClipLoader will load the swf but not its shared libraries. Thus there
is an extended delay after loading in which the first frame cannot execute
because it needs to load any items in a shared library (if referenced on
that frame). I believe one of my coworkers noticed that in this case,
onLoadInit occurs before the first frame executes as well. So beaware that
the shared library thing can have a negative effect even if all swfs come
from the same server and are the same version.

Sincerely
Mark R. Jonkman


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