[Flashcoders] Adobe to Open Source Flex!!!
Oh, my God. Who would ever have thunk it! ADOBE HAS PUT UP AN ANNOUNCEMENT THAT THEY WILL BE OPEN SOURCING FLEX. THE WHOLE KIT AND KABOODLE!!! http://labs.adobe.com/wiki/index.php/Flex:Open_Source It will take time, but likely by this time next year it will all be out there! TRULY, NOW, FLEX/FLASH WILL RULE THE WORLD!!! Oh, and now I better understand why the name change on Flex Data Services to LiveCycle Data Services. g ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] WhITE SNOW and Seven Dwarf - MAth Problems!
onEnterFrame/setInterval function is just to give spreading effect to the app. as I mention earlier, using for loop doesnt't let any animation play before loop ends. the real problem is only about the SEQUENCE-PATTERN. but, to make my question clearer 1. for example: there are 7000 nodes to count 2. using one variable such as i inside loop is OK, although using for loop to counts more than 2000 nodes make everything slows down for (var i=0; i<7000; i++) drawNodes();--> hangs!! but I want the counting process run faster by adding another variable which counts with different starting Number. thats is DIVIDING the drawing process into 7 part and run simultaneously as well 3. explaining my previous code: variable a counts ---> 1, 8, 15, 22 and so forth..adding 7 to prev number each time variable a counts ---> 2, 9, 16, 23 and so forth..adding 7 to prev number each time variable c counts ---> 3, 10, 17, 24 and so forth..adding 7 to prev number each time variable d counts ---> 4, 11, 18, 25 and so forth..adding 7 to prev number each time variable e counts ---> 5, 12, 19, 26 and so forth..adding 7 to prev number each time variable f counts ---> 6, 13, 20, 27 and so forth..adding 7 to prev number each time variable g counts ---> 7, 14, 21, 28 and so forth..adding 7 to prev number each time it is very much like telling 7 people to count 1000 number at different start and at the same time. As a result, the total 7000 nodes are ALL being read with shorter time. if only one such as variable "i" in many normal loop, then variable "i" would count one, two, three up to...seven thousand (and a hospital await in front of "i") i guess there must be a math/words for this sequence and to achieve the result in a smarter way Danny Kodicek <[EMAIL PROTECTED]> wrote: > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Erich Erlangga > Sent: 24 April 2007 14:27 > To: flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] WhITE SNOW and Seven Dwarf - MAth Problems! > //run 7 times faster for attaching symbol in the library > //(depends on how many people count) > var a = 1; > var b = 2; > var c = 3; > var d = 4; > var e = 5; > var f = 6; > var g = 7; > trace("first Number = " + a + " - " + b + " - " + c + " - " + > d + " - " + e + " - " + f + " - " + g); > trace("Next Number =" + newline); > _root.onEnterFrame = function(){ > > a +=7; > b +=7; > c +=7; > d +=7; > e +=7; > f +=7; > g +=7; > > trace(a + " - " + b + " - " + c + " - " + d + " - " + e + " > - " + f + " - " + g); > if (g == 70){ > delete _root.onEnterFrame ; > } > > } Yes, that does look a bit odd. How about something like: var tIndex = 1 _root.onEnterFrame = function() { for (var i=0; i<7 i++) { trace(tIndex++) } if (tIndex == 70) { delete _root.onEnterFrame } }; Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Job Posting: Falls Church, VA
Job description below. Please note the citizenship and clearance requirements as well as the location. Although the description seems to emphasize non-Flash skills, Flash / Flex is really the key skill set to have for this position. If you think you're a good match and you're interested, please email me off list. Thanks Jim - User Interface Software Engineer Position Location: Falls Church, VA Position Requirements - US Citizenship with Active DoD Security Clearance (minimum Secret) - BS degree (engineering or computer science preferred) or equivalent experience - Minimum 5 years experience with HTML/DHTML/XHTML, CSS, JavaScript, AJAX - Experience with Flash, ActionScript, Flex - Proficient with User Interface Engineering, Data Visualization, Usability Methodology, Information Architecture - Experience with Web Development Tools (Macromedia, Adobe, others) - Proficiency with Software development processes, source control, and documentation - Strong problem solving skills and analytical capabilities - Excellent verbal and written communication - Ability to perform effectively without extensive supervision - Ability to function well in a team environment Beneficial Skills/Experience - Java/J2EE and XML development - RDBMS (preferably Oracle) - Apache/Tomcat - BusinessObjects ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Javascript SetVariable -- when does Flash seethechange?
Thanks JD. That helps to explain the behavior we're seeing. Doug -Original Message- From: John Dowdell [mailto:[EMAIL PROTECTED] Sent: Tuesday, April 24, 2007 10:33 PM To: flashcoders@chattyfig.figleaf.com; flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Javascript SetVariable -- when does Flash seethechange? The browser is a big variable in latency of message-passing. You can confirm that many SWF will run at different rates in different browsers. The NPRuntime API is now implemented pretty well in today's popular browsers, but the size and timing of permissible messages may vary among implementations. http://www.mozilla.org/projects/plugins/npruntime.html In this case, though, it looks like you're using the old "javascript:" pseudo-URL, and then polling immediately for a result. It may be better to wait a frame or two, or an interval, before checking whether the plugin-to-browser and browser-to-plugin communication cycles have finished. I don't know how many browsers would stop the plugin's execution during the attempted cross-app communication. jd/adobe ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Curves question for math gurus
I actually made a little mistake in the code mc._x = bezierQuadratic(0.5, point1.x, point2.x, point3.x); mc._y = bezierQuadratic(0.5, point1.y, point2.y, point3.y); function bezierQuadratic(t, a, b, c) { return (1-t)*(1-t)*a+2*(1-t)*t*b+t*t*c; } BLITZ | Patrick Matte - 310-551-0200 x214 -Original Message- From: Patrick Matte | BLITZ Sent: Wednesday, April 25, 2007 4:04 PM To: 'flashcoders@chattyfig.figleaf.com' Subject: RE: [Flashcoders] Curves question for math gurus A quadratic curve is made of 3 points. The first point is beginning of the curve, the second point creates the curve between the first and last point. This will place mc exactly on the middle of the curve mc._x = bezierQuadratic(0.5, point1.x, point2.x, point3.x); mc._y = bezierQuadratic(0.5, point1.x, point2.x, point3.x); function bezierQuadratic(t, a, b, c) { return (1-t)*(1-t)*a+2*(1-t)*t*b+t*t*c; } t being a number between 0 and 1, 0 is the location of the first point, 0.5 is the middle of the curve, 1 is the last point. BLITZ | Patrick Matte - 310-551-0200 x214 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of leolea Sent: Wednesday, April 25, 2007 12:34 PM To: Flashcoders mailing list Subject: [Flashcoders] Curves question for math gurus Hi, I have a dynamically drawn curve. It's a simple curve, with 2 end points, and its yfactor will vary. I'm trying to figure out a way to have objects "snap" to this curved line. I would distribute them over the _x axis, and I need a formula to get their _y position on the curved line. Here is a visual explanation: http://pages.videotron.com/poubou/flash/curve.jpg Now, I guess this requires trigonometry... And I really am a newb when it comes to trig... Any help would be appreciated ! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Curves question for math gurus
A quadratic curve is made of 3 points. The first point is beginning of the curve, the second point creates the curve between the first and last point. This will place mc exactly on the middle of the curve mc._x = bezierQuadratic(0.5, point1.x, point2.x, point3.x); mc._y = bezierQuadratic(0.5, point1.x, point2.x, point3.x); function bezierQuadratic(t, a, b, c) { return (1-t)*(1-t)*a+2*(1-t)*t*b+t*t*c; } t being a number between 0 and 1, 0 is the location of the first point, 0.5 is the middle of the curve, 1 is the last point. BLITZ | Patrick Matte - 310-551-0200 x214 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of leolea Sent: Wednesday, April 25, 2007 12:34 PM To: Flashcoders mailing list Subject: [Flashcoders] Curves question for math gurus Hi, I have a dynamically drawn curve. It's a simple curve, with 2 end points, and its yfactor will vary. I'm trying to figure out a way to have objects "snap" to this curved line. I would distribute them over the _x axis, and I need a formula to get their _y position on the curved line. Here is a visual explanation: http://pages.videotron.com/poubou/flash/curve.jpg Now, I guess this requires trigonometry... And I really am a newb when it comes to trig... Any help would be appreciated ! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data
Thanks Jim - great info on Papervision. Jason Merrill Bank of America GT&O Learning & Leadership Development eTools & Multimedia Team >>-Original Message- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf >>Of Palmer, Jim >>Sent: Tuesday, April 24, 2007 11:08 PM >>To: flashcoders@chattyfig.figleaf.com >>Subject: RE: [Flashcoders] Papervision3D Terrain Demo with >>USGS SDTS DEM data >> >> >>The documentation is rather lacking - but it's relatively >>easy once you struggle through your first project. >>The best thing that's happening right now, beyond just the >>core PV3D code, are all the demos people are putting together >>with source code released. >> >>It's really tough just doing a tweak->compile->wait->repeat >>especially with AS3 taking so long to compile. I've pulled >>many hairs out no doubt. >> >>Yes - you can position sprites/MCs in 3d space. You can >>essentially apply anything that is an asset in the library as >>a texture, bitmap at least. I've seen a demo or two with >>animated materials as well. As far as I can tell you can make >>parts of a model clickable. I've seen a couple demo's that >>will highlight the wireframe "outline" of the specific >>triangle you're mouse is "over" in 3D space, which would >>imply you can click on it. >> >>Give it a try if you have the time! I'd suggest messing >>around with the AS3 version. >> >>-- >>Jim Palmer ! Mammoth Web Operations >> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of >>> Merrill, Jason >>> Sent: Monday, April 23, 2007 8:23 AM >>> To: flashcoders@chattyfig.figleaf.com >>> Subject: RE: [Flashcoders] Papervision3D Terrain Demo with >>USGS SDTS >>> DEM data >>> >>> >>> Very cool - how hard was papervision to learn? The >>documentation seems >>> a little lacking. Do you know if you can position sprites or >>> movieClips in the 3-D space and/or if you can make parts of a 3-D >>> model click-able? >>> >>> Jason Merrill >>> Bank of America >>> GT&O Learning & Leadership Development eTools & Multimedia Team >>> >>> >>> >>> >>> >>-Original Message- >>> >>From: [EMAIL PROTECTED] >>> >>[mailto:[EMAIL PROTECTED] On Behalf Of >>> >>Palmer, Jim >>> >>Sent: Saturday, April 21, 2007 8:01 PM >>> >>To: flashcoders@chattyfig.figleaf.com >>> >>Subject: [Flashcoders] Papervision3D Terrain Demo with >>USGS SDTS DEM >>> >>data >>> >> >>> >> >>> >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of >>> >>-mammoth-mountain-ski-area/ >>> >> >>> >>Just put together a simple proof-of-concept by taking the USGS >>> >>D.E.M. (Digital Elevation Model) data in SDTS format, >>converted it >>> >>to a huge array of Vertex3D objects and did a ghetto-fab >>> >>"triangulation" of the vertices for the Face3D objects. >>> >> >>> >>I'd honestly LOVE to put together a SDTS DEM to >>papervision3d Mesh3D >>> >>conversion utility to literally load SDTS data on the >>fly, but that >>> >>will not happen too soon =[ >>> >> >>> >>It appears to be 3080 Vertex3D objects and 5933 Face3D >>objects with >>> >>my ghetto-triangulation. >>> >> >>> >>The "wireframe" texture with doubleSided=false seems to >>do alright >>> >>in terms of performance and falls within the 15sec script >>execution >>> >>limitation. >>> >>We'll see how this does with a texture applied, if I can even >>> >>accomplish this easily. >>> >> >>> >>..comments? >>> >> >>> >>-- >>> >>Jim Palmer ! Mammoth Web Operations >>> >>___ >>> >>Flashcoders@chattyfig.figleaf.com >>> >>To change your subscription options or search the archive: >>> >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >> >>> >>Brought to you by Fig Leaf Software >>> >>Premier Authorized Adobe Consulting and Training >>> >>http://www.figleaf.com http://training.figleaf.com >>> >> >>> ___ >>> Flashcoders@chattyfig.figleaf.com >>> To change your subscription options or search the archive: >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> Brought to you by Fig Leaf Software >>> Premier Authorized Adobe Consulting and Training >>> http://www.figleaf.com http://training.figleaf.com >>> >>___ >>Flashcoders@chattyfig.figleaf.com >>To change your subscription options or search the archive: >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >>Brought to you by Fig Leaf Software >>Premier Authorized Adobe Consulting and Training >>http://www.figleaf.com http://training.figleaf.com >> ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Curves question for math gurus
Actually, you're right. if your endpoints will never move, you can still use a quadratic bezier. The percentage would be (mc._x - firstpoint.x)/(lastpoint.x - firstpoint.x) Since you're using curveTo, you already have all the points you need for the formula Here's a function for you: import flash.geom.Point; function getPoint(first:Point, last:Point, control:Point, ratio:Number):Point { var pReturn:Point = new Point(); var b:Number = 1-ratio; pReturn.x = (b*b*first.x) + (2*ratio*b*control.x) + (ratio*ratio*last.x); pReturn.y = (b*b*first.y) + (2*ratio*b*control.y) + (ratio*ratio*last.y); return pReturn; } first if the first point in your curve, last is the last, control is the point specified by the first two arguments in the curveTo method. This will give you the closest point on the line to your MC's position. If you only want to snap if the MC is within a certain distance, just check the difference of the ys of your mc's position, and the returned point. --- leolea <[EMAIL PROTECTED]> wrote: > On 4/25/07 5:31 PM, "Joshua Sera" > <[EMAIL PROTECTED]> wrote: > > > If you know that the two endpoints of the curve > are > > always going to have an equal x or y value, the > you > > can just use the quadratic formula, and get the > right > > Y value. > > The two endpoints will never move. The middlepoint > will be the only one > moving. > > So now I just need the quadratic formula ... I > googled "quadratic formula" > and I couldn't figure it out nor translate it to my > Flash needs. > > Like I said, I'm (almost) totally math impaired ! > > > If the endpoints are arbitrary, it's a bit more > > complicated. Bezier curves take a number from 0 to > 1 > > and give you a point along the curve. Plugging 0 > into > > the formula gives you the first endpoint, 1 gets > you > > the last, and anything else gives you something in > > between. > > > > This means you're going to have to figure out > where > > along the curve your MC is closest to, which > involves > > some vector math. > > > > Since I know the _x position of MC, in order to > figure out where the MC is > along the curve... Can't I use its _x "percentage": > > MC._x / (lastpoint.x - firstpoint.x) > > Just curious, but I don't think I need this since my > two endpoints will not > move. > > > If you want, I can draw out the way I'd approach > it. > > Of course I'd be more than happy to see that. > > > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the > archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] format alert text
Have you considered using a modal pop up? function modalWin(url, width, height) { if (window.showModalDialog) {window.showModalDialog(url,"name","dialogWidth:"+width+"px;dialogHeight:"+height+"px");} else { window.open(url,'name','height='+height+',width='+width+',toolbar=no,directories=no,status=no,menubar=no,scrollbars=no,resizable=yes,modal=yes');} } Maziak, Peter wrote: Is there a way to bold or indent specific text within an alert? ie: The following fields will be deleted: Name Number Are you sure you want to continue? Thanks, -Pete Peter Maziak Web Design Global Repertoire Management Universal Music Group voice: 818.286.5122 fax: 818.286.7539 email: [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Curves question for math gurus
On 4/25/07 5:31 PM, "Joshua Sera" <[EMAIL PROTECTED]> wrote: > If you know that the two endpoints of the curve are > always going to have an equal x or y value, the you > can just use the quadratic formula, and get the right > Y value. The two endpoints will never move. The middlepoint will be the only one moving. So now I just need the quadratic formula ... I googled "quadratic formula" and I couldn't figure it out nor translate it to my Flash needs. Like I said, I'm (almost) totally math impaired ! > If the endpoints are arbitrary, it's a bit more > complicated. Bezier curves take a number from 0 to 1 > and give you a point along the curve. Plugging 0 into > the formula gives you the first endpoint, 1 gets you > the last, and anything else gives you something in > between. > > This means you're going to have to figure out where > along the curve your MC is closest to, which involves > some vector math. > Since I know the _x position of MC, in order to figure out where the MC is along the curve... Can't I use its _x "percentage": MC._x / (lastpoint.x - firstpoint.x) Just curious, but I don't think I need this since my two endpoints will not move. > If you want, I can draw out the way I'd approach it. Of course I'd be more than happy to see that. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Curves question for math gurus
A bezier curve would be one way to go about it. Flash's curveTo method uses a quadtratic curve though, so using a cubic curve won't give you an accurate curve. If you know that the two endpoints of the curve are always going to have an equal x or y value, the you can just use the quadratic formula, and get the right Y value. If the endpoints are arbitrary, it's a bit more complicated. Bezier curves take a number from 0 to 1 and give you a point along the curve. Plugging 0 into the formula gives you the first endpoint, 1 gets you the last, and anything else gives you something in between. This means you're going to have to figure out where along the curve your MC is closest to, which involves some vector math. If you want, I can draw out the way I'd approach it. --- leolea <[EMAIL PROTECTED]> wrote: > > Hi, thanks for your reply! > > My curve isn't exactly a circle. Here's what my > animated curve would look > like: > http://pages.videotron.com/poubou/flash/cannes01.html > > > The curve is drawn using the drawing API: > example: > mc.moveTo(0,0); > mc.curveTo(400,900,0,800); > > So, I know the 3 bezier points that define my curve: > startpoint = 0,0 > middlepoint = 400,900 > endpoint = 800,0 > > With those values in hand, how can I apply them to > your function: > > f(x) = A*x + x^2 > > > Do I make any sense? > > > > > On 4/25/07 3:50 PM, "Jobe Makar" > <[EMAIL PROTECTED]> wrote: > > > Hi, > > > > Your typical funciton looks something like this in > math books: > > > > f(x) = A*x + x^2 //just an example > > > > Where f(x) is essentially 'y'. So, you just need > the equation that defines > > your curve. The curve in your jpg appears to be a > circle. > > > > y = sqrt(x^2 + r^2) //where r is the radius > > > > That actually yields + or - and you just pick what > fits your situation best. > > So, you pump in an x and get you 2 y's. Pick the > best y and use it. > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the > archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Curves question for math gurus
On 4/25/07 4:43 PM, "Jobe Makar" <[EMAIL PROTECTED]> wrote: > Another trick is to position the clips on the line where they need to be > when the line is at rest. Then displace them vertically based on the > amplitude of the center displacement. I thought about this method... I could go with it. I tried reading your link... Looks like what I was looking for... but all this math/algebra/trigonometry is going to make my head explode. Or implode. Or both. Thank you very much ! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] format alert text
"\t" and "\n" DO work, but the \t is not so great when you want to indent an entire paragraph. Really what I'd like to do is bold (and/or indent the entire paragraph). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Abaffy Sent: Wednesday, April 25, 2007 2:07 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] format alert text Can you not use "\t" in the text for tabbing, not sure about making it bold tho. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maziak, Peter Sent: Wednesday, April 25, 2007 3:48 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] format alert text Is there a way to bold or indent specific text within an alert? ie: The following fields will be deleted: Name, Number, ... Age Are you sure you want to continue? Thanks, -Pete Peter Maziak Web Design Global Repertoire Management Universal Music Group voice: 818.286.5122 fax: 818.286.7539 email: [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] format alert text
Can you not use "\t" in the text for tabbing, not sure about making it bold tho. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maziak, Peter Sent: Wednesday, April 25, 2007 3:48 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] format alert text Is there a way to bold or indent specific text within an alert? ie: The following fields will be deleted: Name Number Are you sure you want to continue? Thanks, -Pete Peter Maziak Web Design Global Repertoire Management Universal Music Group voice: 818.286.5122 fax: 818.286.7539 email: [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] format alert text
Is there a way to bold or indent specific text within an alert? ie: The following fields will be deleted: Name Number Are you sure you want to continue? Thanks, -Pete Peter Maziak Web Design Global Repertoire Management Universal Music Group voice: 818.286.5122 fax: 818.286.7539 email: [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Curves question for math gurus
Hi, The function that I gave you (A*x +x^2) was an arbitrary example. Looks like you'd need to use what ever bezier math is used by the Flash player to represent the line. Not the easiest thing to figure out, but here's a link that might help: http://www.moshplant.com/direct-or/bezier/math.html There might be tricks that we're not thinking of. For instance - take a bitmap snapshot of it in memory. Then use getPixel(x, y) to walk which ever column you're in until you reach a black pixel (or non-alpha if you use getPixel32). That's your y. Another trick is to position the clips on the line where they need to be when the line is at rest. Then displace them vertically based on the amplitude of the center displacement. Good luck. Jobe Makar http://www.electrotank.com http://www.electro-server.com phone: 252-627-8026 mobile: 919-609-0408 fax: 919-882-1121 - Original Message - From: "leolea" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 25, 2007 4:28 PM Subject: Re: [Flashcoders] Curves question for math gurus Hi, thanks for your reply! My curve isn't exactly a circle. Here's what my animated curve would look like: http://pages.videotron.com/poubou/flash/cannes01.html The curve is drawn using the drawing API: example: mc.moveTo(0,0); mc.curveTo(400,900,0,800); So, I know the 3 bezier points that define my curve: startpoint = 0,0 middlepoint = 400,900 endpoint = 800,0 With those values in hand, how can I apply them to your function: f(x) = A*x + x^2 Do I make any sense? On 4/25/07 3:50 PM, "Jobe Makar" <[EMAIL PROTECTED]> wrote: Hi, Your typical funciton looks something like this in math books: f(x) = A*x + x^2 //just an example Where f(x) is essentially 'y'. So, you just need the equation that defines your curve. The curve in your jpg appears to be a circle. y = sqrt(x^2 + r^2) //where r is the radius That actually yields + or - and you just pick what fits your situation best. So, you pump in an x and get you 2 y's. Pick the best y and use it. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Curves question for math gurus
Hi, thanks for your reply! My curve isn't exactly a circle. Here's what my animated curve would look like: http://pages.videotron.com/poubou/flash/cannes01.html The curve is drawn using the drawing API: example: mc.moveTo(0,0); mc.curveTo(400,900,0,800); So, I know the 3 bezier points that define my curve: startpoint = 0,0 middlepoint = 400,900 endpoint = 800,0 With those values in hand, how can I apply them to your function: > f(x) = A*x + x^2 Do I make any sense? On 4/25/07 3:50 PM, "Jobe Makar" <[EMAIL PROTECTED]> wrote: > Hi, > > Your typical funciton looks something like this in math books: > > f(x) = A*x + x^2 //just an example > > Where f(x) is essentially 'y'. So, you just need the equation that defines > your curve. The curve in your jpg appears to be a circle. > > y = sqrt(x^2 + r^2) //where r is the radius > > That actually yields + or - and you just pick what fits your situation best. > So, you pump in an x and get you 2 y's. Pick the best y and use it. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Zigo Fuse Filter syntax
Mick G schrieb: I'm working with Zigo/FMP and just getting used to these mysterious wonders... I've used *mc_tween2* in the past and was able to do this type of thing but not having any luck with the Fuse Kit... //Blur to 10, then back to 0 ZigoEngine.doTween(mc, "Blur_blur", 10, 2, Elastic.easeOut, 0); ZigoEngine.doTween(mc, "Blur_blur", 0, 2, Elastic.easeOut, 2); i too find it very hard to read through the Fuse-docs too. but as i understand it you do it with a callback (that's what i do) so: ZigoEngine.doTween(mc, "Blur_blur", 10, 2, Elastic.easeOut, 0, myCallback); function myCallback () { ZigoEngine.doTween(mc, "Blur_blur", 0, 2, Elastic.easeOut, 2); } Just take a look at the tooltip when you're typing "ZigoEngine.doTween(" ... micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Curves question for math gurus
Hi, Your typical funciton looks something like this in math books: f(x) = A*x + x^2 //just an example Where f(x) is essentially 'y'. So, you just need the equation that defines your curve. The curve in your jpg appears to be a circle. y = sqrt(x^2 + r^2) //where r is the radius That actually yields + or - and you just pick what fits your situation best. So, you pump in an x and get you 2 y's. Pick the best y and use it. Jobe Makar http://www.electrotank.com http://www.electro-server.com phone: 252-627-8026 mobile: 919-609-0408 fax: 919-882-1121 - Original Message - From: "leolea" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Wednesday, April 25, 2007 3:34 PM Subject: [Flashcoders] Curves question for math gurus Hi, I have a dynamically drawn curve. It's a simple curve, with 2 end points, and its yfactor will vary. I'm trying to figure out a way to have objects "snap" to this curved line. I would distribute them over the _x axis, and I need a formula to get their _y position on the curved line. Here is a visual explanation: http://pages.videotron.com/poubou/flash/curve.jpg Now, I guess this requires trigonometry... And I really am a newb when it comes to trig... Any help would be appreciated ! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Curves question for math gurus
Hi, I have a dynamically drawn curve. It's a simple curve, with 2 end points, and its yfactor will vary. I'm trying to figure out a way to have objects "snap" to this curved line. I would distribute them over the _x axis, and I need a formula to get their _y position on the curved line. Here is a visual explanation: http://pages.videotron.com/poubou/flash/curve.jpg Now, I guess this requires trigonometry... And I really am a newb when it comes to trig... Any help would be appreciated ! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] SOLVED: MTASC/FLASC type error class not found
Nevermind. I had the class path going one level too deep. Isn't that always the way? You bang your head against something for awhile and as soon as you ask the list, you figure it out. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] MTASC/FLASC type error class not found
I'm having a weird issue with MTASC that just started up. It compiles fine in Flash. C:/Project/src/classes/com/stevensacks/site/data/SiteModel.as:10: characters 16-25 : type error class not found : com.stevensacks.site.data.PageModel Here is line 10: private static var _pm:PageModel; It's claiming it can't find the class PageModel, but I am importing it at the top of the SiteModel class. import com.stevensacks.site.data.PageModel; Compiling in Flash works fine (the code is actually running). There are no errors in PageModel that would keep it from compiling. Anyone seen an error like this? I'm using -pack commands. "C:/Program Files/mtasc/mtasc.exe" -swf "C:/Clients/Site/deploy/main.swf" -out "C:/Clients/Site/deploy/main.swf" -wimp -v -mx -keep -cp "C:/Documents and Settings/ssacks/Local Settings/Application Data/Macromedia/Flash 8/en/Configuration/Classes" -cp "C:/Clients/Site/src/classes/com" -pack "stevensacks/utils" -pack "stevensacks/site/data" -pack "stevensacks/site/core" -pack "stevensacks/site/assets" -pack "stevensacks/site" -pack "stevensacks/data" -trace Xray.trace -version 8 2> "C:/Documents and Settings/ssacks/Local Settings/Application Data/Macromedia/Flash 8/en/Configuration/Commands/FLASC/errors.txt" C:/Clients/Site/src/classes/com/stevensacks/site/data/SiteModel.as:10: characters 16-25 : type error class not found : com.stevensacks.site.data.PageModel ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q: Best tool for AS3 development
It's restricted. Flash 8 produces flash player 8 swf's Flex produces flash player 9 swf's Both run in a separate VM (virtual machine) and can not communicate with eachother directly. To have a fp8 swf and fp9 swf communicate, you have to go through a LocalConnection. more info here: http://livedocs.adobe.com/flex/201/langref/flash/display/AVM1Movie.html regards, Muzak - Original Message - From: "Gustavo Duenas" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 25, 2007 7:56 PM Subject: Re: [Flashcoders] Q: Best tool for AS3 development > case scenario, I have a swf with some animations and menus in flash 8, I can > just load into flex , and use fl;ex buttons to give > orders into the fl8 movie, the same way as I usually do > in fl8? > > Regards > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Zigo Fuse Filter syntax
If you want to animate sequentially, I think you should use Fuse object. Try this: var f:Fuse = new Fuse(); f.push({target:mc, Blur_blur:10, time:2, ease:"easeOutElastic"}); f.push({target:mc, Blur_blur:0, time:2, ease:"easeOutElastic"}); f.start(); Every tween that you push in the fuse object will be animated sequentially. On 4/25/07 1:50 PM, "Mick G" <[EMAIL PROTECTED]> wrote: > I'm working with Zigo/FMP and just getting used to these mysterious > wonders... > > I've used *mc_tween2* in the past and was able to do this type of thing but > not having any luck with the Fuse Kit... > > //Blur to 10, then back to 0 > ZigoEngine.doTween(mc, "Blur_blur", 10, 2, Elastic.easeOut, 0); > ZigoEngine.doTween(mc, "Blur_blur", 0, 2, Elastic.easeOut, 2); > > Any ideas why the first tween is being ignored? is there a different syntax > to get the above working? > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q: Best tool for AS3 development
case scenario, I have a swf with some animations and menus in flash 8, I can just load into flex , and use fl;ex buttons to give orders into the fl8 movie, the same way as I usually do in fl8? Regards On Apr 25, 2007, at 1:19 PM, Ash Warren wrote: Would you suggest Flex Builder even for "hybrid" Flash designer/ developer geeks that still try and separate out code form the timeline and use proper class structures, but still do a lot of work on the timeline for visual assets, etc.? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of thotskee Sent: Wednesday, April 25, 2007 11:59 AM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Q: Best tool for AS3 development These two get my vote: Flex Builder 2 Edit Plus You can grab the: ActionScript 3.0: Application Template (for Ant/ MXMLC) here: http://actionscriptcheatsheet.com/blog/quick-referencecheatsheet- for-actions cript-20/ You can use the template with Ant, MXMLC and Editplus to author and compile ActionScript 3.0 content without Flex Builder, Flash 9 Alpha or Flash CS3. I do recommend Flex Builder 2 though for coding ActionScript 3.0. HTH... - Original Message - From: <[EMAIL PROTECTED]> To: "flashcoders" Sent: Wednesday, April 25, 2007 8:10 AM Subject: [Flashcoders] Q: Best tool for AS3 development At the latest FITC in Toronto I was surprised by the amount of commercial AS3 work being done already. Also, it seems that Eclipse is very popular for AS3 development. As a long time Flashdevelop fan I was wondering what are some of the other favorite AS3 development environments? Which one is 'best'? Eclipse Flexbuilder Flash CS3 Flashdevelop or?? Thanks! Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca "...all improvisation is life in search of a style." - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Gustavo Duenas Creative Director LEFT AND RIGHT SOLUTIONS LLC 1225 w. Beaver St. suite 119 Jacksonville, FL 32204 904 . 2650330 www.leftandrightsolutions.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q: Best tool for AS3 development
For that kind of work I still use the Flash IDE. I create a Project that contains all the Classes + default fla for easy compiling (ctrl+alt+p). I also have a script that generates class skeletons for ARP forms and other UI components + a Flash Panel that creates Library MovieClips and associates a class with it and writes the .as file to disk. Here's a rather old demo of the Panel http://muzakdeezign.com/arp/create_component_demo.html regards, Muzak - Original Message - From: "Ash Warren" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 25, 2007 7:19 PM Subject: RE: [Flashcoders] Q: Best tool for AS3 development > Would you suggest Flex Builder even for "hybrid" Flash designer/developer > geeks that still try and separate out code form the timeline and use proper > class structures, but still do a lot of work on the timeline for visual > assets, etc.? > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Zigo Fuse Filter syntax
I'm working with Zigo/FMP and just getting used to these mysterious wonders... I've used *mc_tween2* in the past and was able to do this type of thing but not having any luck with the Fuse Kit... //Blur to 10, then back to 0 ZigoEngine.doTween(mc, "Blur_blur", 10, 2, Elastic.easeOut, 0); ZigoEngine.doTween(mc, "Blur_blur", 0, 2, Elastic.easeOut, 2); Any ideas why the first tween is being ignored? is there a different syntax to get the above working? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q: Best tool for AS3 development
I would probably create my timeline based material in Flash and then load the SWFs into my main application which I would author and manage in Flex Builder or Editplus... HTH... - Original Message - From: "Ash Warren" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 25, 2007 10:19 AM Subject: RE: [Flashcoders] Q: Best tool for AS3 development Would you suggest Flex Builder even for "hybrid" Flash designer/developer geeks that still try and separate out code form the timeline and use proper class structures, but still do a lot of work on the timeline for visual assets, etc.? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of thotskee Sent: Wednesday, April 25, 2007 11:59 AM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Q: Best tool for AS3 development These two get my vote: Flex Builder 2 Edit Plus You can grab the: ActionScript 3.0: Application Template (for Ant/MXMLC) here: http://actionscriptcheatsheet.com/blog/quick-referencecheatsheet-for-actions cript-20/ You can use the template with Ant, MXMLC and Editplus to author and compile ActionScript 3.0 content without Flex Builder, Flash 9 Alpha or Flash CS3. I do recommend Flex Builder 2 though for coding ActionScript 3.0. HTH... - Original Message - From: <[EMAIL PROTECTED]> To: "flashcoders" Sent: Wednesday, April 25, 2007 8:10 AM Subject: [Flashcoders] Q: Best tool for AS3 development At the latest FITC in Toronto I was surprised by the amount of commercial AS3 work being done already. Also, it seems that Eclipse is very popular for AS3 development. As a long time Flashdevelop fan I was wondering what are some of the other favorite AS3 development environments? Which one is 'best'? Eclipse Flexbuilder Flash CS3 Flashdevelop or?? Thanks! Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca "...all improvisation is life in search of a style." - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q: Best tool for AS3 development
The Best AS3 dev tool it's that tool that solve or help me to create more quick my projects. in my current Uses I use Flex Builder 2.0.1 Better then others and works perfectly on my needs. On 4/25/07, Ash Warren <[EMAIL PROTECTED]> wrote: Would you suggest Flex Builder even for "hybrid" Flash designer/developer geeks that still try and separate out code form the timeline and use proper class structures, but still do a lot of work on the timeline for visual assets, etc.? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of thotskee Sent: Wednesday, April 25, 2007 11:59 AM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Q: Best tool for AS3 development These two get my vote: Flex Builder 2 Edit Plus You can grab the: ActionScript 3.0: Application Template (for Ant/MXMLC) here: http://actionscriptcheatsheet.com/blog/quick-referencecheatsheet-for-actions cript-20/ You can use the template with Ant, MXMLC and Editplus to author and compile ActionScript 3.0 content without Flex Builder, Flash 9 Alpha or Flash CS3. I do recommend Flex Builder 2 though for coding ActionScript 3.0. HTH... - Original Message - From: <[EMAIL PROTECTED]> To: "flashcoders" Sent: Wednesday, April 25, 2007 8:10 AM Subject: [Flashcoders] Q: Best tool for AS3 development > At the latest FITC in Toronto I was surprised by the amount of commercial > AS3 work being done already. > Also, it seems that Eclipse is very popular for AS3 development. > > As a long time Flashdevelop fan I was wondering what are some of the other > favorite AS3 development environments? > > Which one is 'best'? > > Eclipse > Flexbuilder > Flash CS3 > Flashdevelop > or?? > > Thanks! > Jim Bachalo > > > [e] jbach at bitstream.ca > [c] 416.668.0034 > [w] www.bitstream.ca > > "...all improvisation is life in search of a style." > - Bruce Mau,'LifeStyle' > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Igor Costa www.igorcosta.org www.igorcosta.com skype: igorpcosta ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Q: Best tool for AS3 development
Would you suggest Flex Builder even for "hybrid" Flash designer/developer geeks that still try and separate out code form the timeline and use proper class structures, but still do a lot of work on the timeline for visual assets, etc.? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of thotskee Sent: Wednesday, April 25, 2007 11:59 AM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Q: Best tool for AS3 development These two get my vote: Flex Builder 2 Edit Plus You can grab the: ActionScript 3.0: Application Template (for Ant/MXMLC) here: http://actionscriptcheatsheet.com/blog/quick-referencecheatsheet-for-actions cript-20/ You can use the template with Ant, MXMLC and Editplus to author and compile ActionScript 3.0 content without Flex Builder, Flash 9 Alpha or Flash CS3. I do recommend Flex Builder 2 though for coding ActionScript 3.0. HTH... - Original Message - From: <[EMAIL PROTECTED]> To: "flashcoders" Sent: Wednesday, April 25, 2007 8:10 AM Subject: [Flashcoders] Q: Best tool for AS3 development > At the latest FITC in Toronto I was surprised by the amount of commercial > AS3 work being done already. > Also, it seems that Eclipse is very popular for AS3 development. > > As a long time Flashdevelop fan I was wondering what are some of the other > favorite AS3 development environments? > > Which one is 'best'? > > Eclipse > Flexbuilder > Flash CS3 > Flashdevelop > or?? > > Thanks! > Jim Bachalo > > > [e] jbach at bitstream.ca > [c] 416.668.0034 > [w] www.bitstream.ca > > "...all improvisation is life in search of a style." > - Bruce Mau,'LifeStyle' > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q: Best tool for AS3 development
These two get my vote: Flex Builder 2 Edit Plus You can grab the: ActionScript 3.0: Application Template (for Ant/MXMLC) here: http://actionscriptcheatsheet.com/blog/quick-referencecheatsheet-for-actionscript-20/ You can use the template with Ant, MXMLC and Editplus to author and compile ActionScript 3.0 content without Flex Builder, Flash 9 Alpha or Flash CS3. I do recommend Flex Builder 2 though for coding ActionScript 3.0. HTH... - Original Message - From: <[EMAIL PROTECTED]> To: "flashcoders" Sent: Wednesday, April 25, 2007 8:10 AM Subject: [Flashcoders] Q: Best tool for AS3 development At the latest FITC in Toronto I was surprised by the amount of commercial AS3 work being done already. Also, it seems that Eclipse is very popular for AS3 development. As a long time Flashdevelop fan I was wondering what are some of the other favorite AS3 development environments? Which one is 'best'? Eclipse Flexbuilder Flash CS3 Flashdevelop or?? Thanks! Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca "...all improvisation is life in search of a style." - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Clear Set Interval Q:
I was referring to this usage: clearInterval(setInterval(this, "something", 1000) - 1) I'd actually have to test this (which I haven't), but it looks to me like this will prevent 2 intervals to run at any given time. regards, Muzak - Original Message - From: "Steven Sacks" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 25, 2007 6:25 PM Subject: Re: [Flashcoders] Clear Set Interval Q: > Danny, > > I think you're missing out by not using Intervals. They're extremely useful > (and efficient) once you get familiar with them. > > If you're looking for one that you don't have to keep track of, google "Kenny > Bunch Interval Manager". It takes care of a lot of > interval overhead and puts all intervals in one location (namespace). > > To Muzak's point, I'm able to have multiple instances of the same class each > have their own interval running inside them. Do you > mean if you make the interval var static? > > -Steven ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Clear Set Interval Q:
Don't know if this helps you but I'll mention it for the sake of knowledge. You could also use: _global.setTimeout(scope, function_str, milliseconds) Works like setInterval and it will return an ID but it will only run once then kill itself. Ciao, Rob. Danny Kodicek wrote: > > Is a new intervalID always one greater than the most recent intervalID? AFAIK, yes. That is, will this always work to ensure you only ever have one interval running at a time? Again, AFAIK, yes.. but at the same time it limits your to only ever have one interval, no matter where. For instance you won't be able to have 2 instances of the same class run an interval at the same time, which might not be what you're after. If you want to manage intervals better than the built in way (which is non-existant), google for setInterval manager and I'm sure something useful will turn up. Here's one I just found: http://www.ny-dev.com/forums/f184/interval-manager-552/ As a general rule, I don't use them at all, but I was just interested to find a solution that didn't involve having to keep track of all intervals in use. When working in Director, I've in the past wrapped timeout objects (the Lingo equivalent of intervals) in my own objects to improve the functionality, and that's probably what I'd do in Flash too if I were to use them. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q: Best tool for AS3 development
Hello :) For me... i wait FDT3 -> http://www.powerflasher.com/fdt/forum/viewtopic.php?t=801 EKA+ :) 2007/4/25, Eric E. Dolecki <[EMAIL PROTECTED]>: I like Flex Builder and I know many who like FlashDevelop as well. The AS editor in Flash CS3 is improved, but I don't like coding in it as much as a dedicated editor. - eric On Apr 25, 2007, at 11:10 AM, [EMAIL PROTECTED] wrote: > At the latest FITC in Toronto I was surprised by the amount of > commercial AS3 work being done already. > Also, it seems that Eclipse is very popular for AS3 development. > > As a long time Flashdevelop fan I was wondering what are some of > the other favorite AS3 development environments? > > Which one is 'best'? > > Eclipse > Flexbuilder > Flash CS3 > Flashdevelop > or?? > > Thanks! > Jim Bachalo > > > [e] jbach at bitstream.ca > [c] 416.668.0034 > [w] www.bitstream.ca > > "...all improvisation is life in search of a style." > - Bruce Mau,'LifeStyle' > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Clear Set Interval Q:
Danny, I think you're missing out by not using Intervals. They're extremely useful (and efficient) once you get familiar with them. If you're looking for one that you don't have to keep track of, google "Kenny Bunch Interval Manager". It takes care of a lot of interval overhead and puts all intervals in one location (namespace). To Muzak's point, I'm able to have multiple instances of the same class each have their own interval running inside them. Do you mean if you make the interval var static? -Steven ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q: Best tool for AS3 development
I like Flex Builder and I know many who like FlashDevelop as well. The AS editor in Flash CS3 is improved, but I don't like coding in it as much as a dedicated editor. - eric On Apr 25, 2007, at 11:10 AM, [EMAIL PROTECTED] wrote: At the latest FITC in Toronto I was surprised by the amount of commercial AS3 work being done already. Also, it seems that Eclipse is very popular for AS3 development. As a long time Flashdevelop fan I was wondering what are some of the other favorite AS3 development environments? Which one is 'best'? Eclipse Flexbuilder Flash CS3 Flashdevelop or?? Thanks! Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca "...all improvisation is life in search of a style." - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS 3 Proff - Backward compatibility
> If we have only CS3 in our machines, will we be able to: > > 1. compile the FLAs which has AS 1 code, to ver 7 swf? > 2. compile the FLAs which has either AS1 or AS2 code, to ver 8 swf? 1. yes 2. yes regards, Muzak - Original Message - From: "vipin chandran" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Wednesday, April 25, 2007 1:39 PM Subject: [Flashcoders] Flash CS 3 Proff - Backward compatibility > Hi All, > > This is again related to Flash CS3. > > We are having running projects which uses either flash MX 2004 or Flash 8. > These projects come back to us on a yearly basis for updations. So we wont > get time to change/migrate all the MX 2004 projects to 8 or to CS3. > > Now the company is thinking of upgrading all the existing Flash MX 2004 and > Flash 8 to CS3. My question here is, how well backward compatible is Flash > CS3? If we have only CS3 in our machines, will we be able to: > > 1. compile the FLAs which has AS 1 code, to ver 7 swf? > 2. compile the FLAs which has either AS1 or AS2 code, to ver 8 swf? > > I am looking forward for getting a positive answer from you guys. > > Thanks > --vpn ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Q: Best tool for AS3 development
At the latest FITC in Toronto I was surprised by the amount of commercial AS3 work being done already. Also, it seems that Eclipse is very popular for AS3 development. As a long time Flashdevelop fan I was wondering what are some of the other favorite AS3 development environments? Which one is 'best'? Eclipse Flexbuilder Flash CS3 Flashdevelop or?? Thanks! Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca "...all improvisation is life in search of a style." - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Pile of Objects Physics
Just a quick note: Flade is AS2 and is no longer in development. APE is AS3 by the creator of Flade (Alex Cove). Fisix is AS3 by another group. Tom Gooding wrote: I think fisix engine is an AS3 continuation of APE. I've used the flade library (which I think in turn is the precursor of APE) for some rigid body simulations before and it's pretty good (especially if you need to support <9 version players), documentation is non existent though, you need to look at the example code to infer usage. FLADE: http://www.cove.org/flade/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Brisita Sent: 25 April 2007 15:25 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Pile of Objects Physics Hey Joe, I'm currently working on a flash physics based project as well. From my research I have found two AS3 based physics engines, which one was already mentioned by you (APE). The other is the Fisix Engine. From my tests it is better structured and more complete. Check out: http://www.fisixengine.com/engine.asp It is free to use on non-commercial projects but the license for commercial projects is a bit steep. Because of that I may end up using APE cause of its LGPL and release what ever I add to it. Haven't decided yet. Hope this helps, Rob. Joe Cutting wrote: Hello, I'm looking at simulating the physics of a pile of irregular objects in Flash. The idea is that you drop irregular object on the pile and it decides where to stop, if you remove an object then it decides whether the ones above it fall etc. Has anyone seen any good tutorials, books or code to do this. I'm aware of the APE project (http://www.cove.org/ape/) but it looks a bit over specced and not very finished. Some one of this list also mentioned the O reilly game physics book (http://www.oreilly.com/catalog/physicsgame/) but hadn't trried it out. I'd be grateful for any pointers to get me started on this. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Pile of Objects Physics
I think fisix engine is an AS3 continuation of APE. I've used the flade library (which I think in turn is the precursor of APE) for some rigid body simulations before and it's pretty good (especially if you need to support <9 version players), documentation is non existent though, you need to look at the example code to infer usage. FLADE: http://www.cove.org/flade/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Brisita Sent: 25 April 2007 15:25 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Pile of Objects Physics Hey Joe, I'm currently working on a flash physics based project as well. From my research I have found two AS3 based physics engines, which one was already mentioned by you (APE). The other is the Fisix Engine. From my tests it is better structured and more complete. Check out: http://www.fisixengine.com/engine.asp It is free to use on non-commercial projects but the license for commercial projects is a bit steep. Because of that I may end up using APE cause of its LGPL and release what ever I add to it. Haven't decided yet. Hope this helps, Rob. Joe Cutting wrote: > Hello, > I'm looking at simulating the physics of a pile of irregular objects > in Flash. The idea is that you drop irregular object on the pile and > it decides where to stop, if you remove an object then it decides > whether the ones above it fall etc. > Has anyone seen any good tutorials, books or code to do this. > I'm aware of the APE project (http://www.cove.org/ape/) but it looks a > bit over specced and not very finished. > Some one of this list also mentioned the O reilly game physics book > (http://www.oreilly.com/catalog/physicsgame/) but hadn't trried it out. > > I'd be grateful for any pointers to get me started on this. > > Cheers > > Joe > > > > > Joe Cutting > Computer exhibits and installations > www.joecutting.com > The Fishergate Centre, 4 Fishergate, York, YO10 4FB > 01904 624681 > > As of 30th October 2006 I have a new office so > please note my new address and phone number > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Javascript SetVariable -- when does Flash see thechange?
Could you set a watch on the variable? I haven't done it, but my understanding is that you can set a function to be called any time a particular variable is changed. In theory this would let you know when the value was changed by javascript and then you can handle it. http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=2592.html -Andy On 4/25/07, John Dowdell <[EMAIL PROTECTED]> wrote: The browser is a big variable in latency of message-passing. You can confirm that many SWF will run at different rates in different browsers. The NPRuntime API is now implemented pretty well in today's popular browsers, but the size and timing of permissible messages may vary among implementations. http://www.mozilla.org/projects/plugins/npruntime.html In this case, though, it looks like you're using the old "javascript:" pseudo-URL, and then polling immediately for a result. It may be better to wait a frame or two, or an interval, before checking whether the plugin-to-browser and browser-to-plugin communication cycles have finished. I don't know how many browsers would stop the plugin's execution during the attempted cross-app communication. jd/adobe ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Pile of Objects Physics
Hey Joe, I'm currently working on a flash physics based project as well. From my research I have found two AS3 based physics engines, which one was already mentioned by you (APE). The other is the Fisix Engine. From my tests it is better structured and more complete. Check out: http://www.fisixengine.com/engine.asp It is free to use on non-commercial projects but the license for commercial projects is a bit steep. Because of that I may end up using APE cause of its LGPL and release what ever I add to it. Haven't decided yet. Hope this helps, Rob. Joe Cutting wrote: Hello, I'm looking at simulating the physics of a pile of irregular objects in Flash. The idea is that you drop irregular object on the pile and it decides where to stop, if you remove an object then it decides whether the ones above it fall etc. Has anyone seen any good tutorials, books or code to do this. I'm aware of the APE project (http://www.cove.org/ape/) but it looks a bit over specced and not very finished. Some one of this list also mentioned the O reilly game physics book (http://www.oreilly.com/catalog/physicsgame/) but hadn't trried it out. I'd be grateful for any pointers to get me started on this. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
wow, that's an really good thread here. it hits the point. but please sign this petition: Online petition - Fair pricing for European Software / Des prix corrects pour les logiciels vendus en Europe http://www.gopetition.com/petitions/fair-pricing-for-european-software.html cheers, max ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash CS 3 Proff - Backward compatibility
Hi All, This is again related to Flash CS3. We are having running projects which uses either flash MX 2004 or Flash 8. These projects come back to us on a yearly basis for updations. So we wont get time to change/migrate all the MX 2004 projects to 8 or to CS3. Now the company is thinking of upgrading all the existing Flash MX 2004 and Flash 8 to CS3. My question here is, how well backward compatible is Flash CS3? If we have only CS3 in our machines, will we be able to: 1. compile the FLAs which has AS 1 code, to ver 7 swf? 2. compile the FLAs which has either AS1 or AS2 code, to ver 8 swf? I am looking forward for getting a positive answer from you guys. Thanks --vpn ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Pile of Objects Physics
Hello, I'm looking at simulating the physics of a pile of irregular objects in Flash. The idea is that you drop irregular object on the pile and it decides where to stop, if you remove an object then it decides whether the ones above it fall etc. Has anyone seen any good tutorials, books or code to do this. I'm aware of the APE project (http://www.cove.org/ape/) but it looks a bit over specced and not very finished. Some one of this list also mentioned the O reilly game physics book (http://www.oreilly.com/catalog/physicsgame/) but hadn't trried it out. I'd be grateful for any pointers to get me started on this. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: Re[2]: [Flashcoders] Clear Set Interval Q:
> > Is a new intervalID always one greater than the most recent > intervalID? > > AFAIK, yes. > > > That is, will this always work to ensure you only ever have one > > interval running at a time? > > Again, AFAIK, yes.. but at the same time it limits your to > only ever have one interval, no matter where. > > For instance you won't be able to have 2 instances of the > same class run an interval at the same time, which might not > be what you're after. > > If you want to manage intervals better than the built in way > (which is non-existant), google for setInterval manager and > I'm sure something useful will turn up. > > Here's one I just found: > http://www.ny-dev.com/forums/f184/interval-manager-552/ As a general rule, I don't use them at all, but I was just interested to find a solution that didn't involve having to keep track of all intervals in use. When working in Director, I've in the past wrapped timeout objects (the Lingo equivalent of intervals) in my own objects to improve the functionality, and that's probably what I'd do in Flash too if I were to use them. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re[2]: [Flashcoders] Clear Set Interval Q:
> Is a new intervalID always one greater than the most recent intervalID? AFAIK, yes. > That is, will this always work to ensure you only ever have one interval > running > at a time? Again, AFAIK, yes.. but at the same time it limits your to only ever have one interval, no matter where. For instance you won't be able to have 2 instances of the same class run an interval at the same time, which might not be what you're after. If you want to manage intervals better than the built in way (which is non-existant), google for setInterval manager and I'm sure something useful will turn up. Here's one I just found: http://www.ny-dev.com/forums/f184/interval-manager-552/ regards, Muzak - Original Message - From: "Danny Kodicek" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 25, 2007 12:02 PM Subject: RE: Re[2]: [Flashcoders] Clear Set Interval Q: > > >> HG> So once you create a new interval with the same name you >> will lose >> HG> the path of the original? >> >> An interval has no name, it has a numeric ID - what has a >> name is the variable (or more variables if you want) where >> you store this ID. And yes, if you doesn't care about storing >> the ID (e.g. you overwrite it), you will lose information >> which is required for clearing a specific interval. > > > clearInterval(setInterval(this, "something", 1000) - 1) > > Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: Re[2]: [Flashcoders] Clear Set Interval Q:
> > HG> So once you create a new interval with the same name you > will lose > HG> the path of the original? > > An interval has no name, it has a numeric ID - what has a > name is the variable (or more variables if you want) where > you store this ID. And yes, if you doesn't care about storing > the ID (e.g. you overwrite it), you will lose information > which is required for clearing a specific interval. Is a new intervalID always one greater than the most recent intervalID? That is, will this always work to ensure you only ever have one interval running at a time? clearInterval(setInterval(this, "something", 1000) - 1) Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
"it must be paying for a lot of local country specialists, lawyers, etc. which are unique to each country" Well, that makes sense, but as the article says, how then Adobe competitors manage to keep that difference wy slower? A little bit of overprice? Fair enough. But not *that* difference. On 4/24/07, Newsdee <[EMAIL PROTECTED]> wrote: I wouldn't hold my breath waiting for prices changing from this, unfortunately. At the end of the day pricing is purely a marketing function, and in that world the only rule is to charge as much as the customer is willing to pay. Then there are hundreds of ways to justify the price by calling accounting and agreeing on what costs are being covered by the price. For all you know the price difference is to pay for the private jets that the sales reps are taking to go around Europe..! (*) In addition, it is likely that the target for these prices are companies, not individuals. Said companies can get the VAT off in some countries, and may benefit from other tax cuts (e.g. passing this as an expense) which makes them much more willing to foot the bill than your average developer guy/gal, who has to pay from his/her net income and pay VAT on top of it. So... I don't believe it's going to change unless some of the subsidiaries see drops in profits. It's going to take some massive boycotting or perhaps push from an open-source competitor product for things to change... both unlikely. (*) ...or more likely, it must be paying for a lot of local country specialists, lawyers, etc. which are unique to each country, thus driving the overhead costs through the roof. On 4/24/07, Zárate <[EMAIL PROTECTED]> wrote: > > Hi guys, > > Sorry to bring this up again, but Danielle Libine has put up a really > interesting pdf about the subject. He gathers lots of data with really > clear graphics about prices and countries. Then a couple of questions > for Adobe: > > http://web.mac.com/libine/iWeb/Site/Article.html > > I think we really should keep the "pressure" up and "force" Adobe to > at least give a public, official explanation. Hopefully a review of > the prices. > > Cheers, > > Juan > > On 4/7/07, Søren Christensen <[EMAIL PROTECTED]> wrote: > > > > > > Yes it is totally f*ckd up - production bundle upgrade: > > us: $1199 / €897 eu/spain: $2630 / €1967 > > > > So guess which side of the atlantic i am buying my upgrade ;-) > > > > Cheers, > > >B) Søren > > > > On Mar 28, 2007, at 4:27 PM, Joe Wheeler wrote: > > > > > Has anyone checked out the international prices on CS3? > > > > > > I can hardly believe how badly the UK is getting fleeced. > > > > > > I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design > > > Premium. In > > > the US that's $599.00 dollars, but in the UK pounds it works out to > > > £703.82. > > > Take the exchange rate into account and UK customers are paying... > > > > > > > > > 1,384.51 USD!!! > > > > > > Sales tax in the UK is 17.5% but the Adobe price hike is a whopping > > > 231% - W > > > T F? > > > > > > ___ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > -- > Juan Delgado - Zárate > http://zarate.tv > http://dandolachapa.com > http://loqueyosede.com > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training