Re: [Flashcoders] Source Control [WAS] to mac or not to mac
My God. I can even commit my deploy folder with Subversive. This has been killing me for months. On Sat, Mar 15, 2008 at 6:23 PM, Muzak <[EMAIL PROTECTED]> wrote: > It allows you to setup projects (workspaces) and administer them easily. > Assembla uses Trac ;-) > So whatever comes with Trac, you get with Assembla and you can > enable/disble features on a project basis. > > You can grant other developers access to your projects (again per > project), which makes it easy to collaborate. > Access can be set to: none, view, edit.. per user > And much more.. > > regards, > Muzak > > - Original Message - > From: "Hans Wichman" <[EMAIL PROTECTED]> > To: "Flash Coders List" > Sent: Saturday, March 15, 2008 9:46 PM > Subject: Re: [Flashcoders] Source Control [WAS] to mac or not to mac > > > > Hi Muzak, > > > > i thought trac already offered a wiki, svn, emailnotifications and more, > > could you spare some details on what assembla offers over trac? > > > > greetz > > JC > > > > On Sat, Mar 15, 2008 at 8:56 PM, Muzak <[EMAIL PROTECTED]> wrote: > > > >> And on a similar note, I use Assembla as an online repository: > >> http://www.assembla.com/ > >> > >> It's free (there's a paying version with some extra's) > >> Setting up a projects is a breeze. > >> Includes TRAC, Wiki, SVN, email notificiations, and more.. > >> > >> Whenever I work on a project with other freelancers (who, like me, work > >> from home) this is invaluable. > >> > >> regards, > >> Muzak > >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 XML Namespaces Hell
Thanks Muzak for looking. However that isn't working for me. I don't get anything after trace(data.namespace("")); On Sat, Mar 15, 2008 at 5:38 AM, Muzak <[EMAIL PROTECTED]> wrote: > Set the namespace of the loaded xml as default: > > function loaderCompleteHandler(evt:Event):void { > var data:XML = new XML(evt.currentTarget.data); > trace(data.toXMLString()); > trace(data.namespace("")); > default xml namespace = data.namespace(""); > trace(data.photos.item); > } > > > - Original Message - > From: "Jason Van Cleave" <[EMAIL PROTECTED]> > To: "Flash Coders List" > Sent: Saturday, March 15, 2008 5:24 AM > Subject: [Flashcoders] AS3 XML Namespaces Hell > > > >I have an app that is was pulling some XML like this > > > > > > > >
Re: [Flashcoders] Source Control [WAS] to mac or not to mac
It allows you to setup projects (workspaces) and administer them easily. Assembla uses Trac ;-) So whatever comes with Trac, you get with Assembla and you can enable/disble features on a project basis. You can grant other developers access to your projects (again per project), which makes it easy to collaborate. Access can be set to: none, view, edit.. per user And much more.. regards, Muzak - Original Message - From: "Hans Wichman" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Saturday, March 15, 2008 9:46 PM Subject: Re: [Flashcoders] Source Control [WAS] to mac or not to mac Hi Muzak, i thought trac already offered a wiki, svn, emailnotifications and more, could you spare some details on what assembla offers over trac? greetz JC On Sat, Mar 15, 2008 at 8:56 PM, Muzak <[EMAIL PROTECTED]> wrote: And on a similar note, I use Assembla as an online repository: http://www.assembla.com/ It's free (there's a paying version with some extra's) Setting up a projects is a breeze. Includes TRAC, Wiki, SVN, email notificiations, and more.. Whenever I work on a project with other freelancers (who, like me, work from home) this is invaluable. regards, Muzak ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ScrollBar Class issues
...or listen to the "scroll" event and move the Sprite according to the scrollPosition. Kenneth Kawamoto http://www.materiaprima.co.uk/ Allandt Bik-Elliott (Receptacle) wrote: i want to have the scrollbar as a separate element on the page and not along the entire bottom of the scrolling area - i don't think you can do this with the scroll pane On 15 Mar 2008, at 20:35, Kenneth Kawamoto wrote: I'd use ScrollPane for this scenario - actually I've never encountered a situation ScrollBar on its own is required...! Kenneth Kawamoto http://www.materiaprima.co.uk/ Allandt Bik-Elliott (Receptacle) wrote: hi all i'm trying to implement a scrollbar using the built-in fl.controls.ScrollBar class but i'm not having much luck i can get the scrollbar to react to a sprite but there's no built in method that will let the sprite react to the scrollbar (i've tried scrollTarget and scrollTargetName but they are both undefined in ScrollBar) here is my scrollbar method so far CODE package com.receptacle.timeline { //package imports import flash.display.Sprite; import flash.display.Shape; import flash.display.StageDisplayState; import flash.display.StageScaleMode; import fl.controls.ScrollBar; import fl.controls.ScrollBarDirection; import fl.controls.UIScrollBar; public class TimelineApp extends Sprite { // class variable declarations private var base:Sprite; private var timelineArea:TimelineArea; private var cp:CommonProperties; private var taPanelY:uint; private var taPanelHeight:uint // constructor public function TimelineApp() { setVars(); setFullscreen(); addBaseSprite(); initialiseBackgroundElements(); initialiseMainTimeline(); initialiseEventNavigation(); initialiseTimelineScrollBar(); } private function setVars() { base = new Sprite() cp= new CommonProperties(); taPanelY= cp.taTitleBarY; taPanelHeight= cp.taTitleBarHeight + cp.taPanelHeight; } private function addBaseSprite():void { addChild(base); } private function setFullscreen():void { trace ("Fullscreen"); stage.displayState= StageDisplayState.FULL_SCREEN; stage.scaleMode= StageScaleMode.NO_SCALE; } private function initialiseBackgroundElements():void { trace ("Background elements initialised"); var backgroundElements:BackgroundElements = new BackgroundElements(); base.addChild(backgroundElements); } private function initialiseMainTimeline():void { trace ("Main Timeline initialised"); timelineArea = new TimelineArea(); base.addChild(timelineArea); // mask var taMask:Shape = new Shape(); taMask.graphics.beginFill(0xFF); taMask.graphics.drawRect(0, taPanelY, 800, taPanelHeight); base.addChild(taMask); timelineArea.mask = taMask; } private function initialiseEventNavigation():void { trace ("Event navigation initialised"); } private function initialiseTimelineScrollBar():void { trace ("Timeline scrollbar initialised"); var scrollBar:ScrollBar= new ScrollBar(); scrollBar.direction= ScrollBarDirection.HORIZONTAL; scrollBar.x= 10; scrollBar.y= 550; scrollBar.setSize(280, 40); scrollBar.maxScrollPosition = timelineArea.width; scrollBar.minScrollPosition = 0; scrollBar.pageScrollSize = 800; scrollBar.pageSize = 800; trace("timelineArea.width is "+timelineArea.width); addChild(scrollBar); } } } /CODE timelineArea and backgroundElements extend Sprite Do i need to extend the scrollbar class to accept a file or has adobe written the class to do it automatically? if i need to extend it anyway, are there any better skinnable scrollbars out there that i can use hope you can help a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ScrollBar Class issues
Then I'd create my own - should not be too complicated ;) Kenneth Kawamoto http://www.materiaprima.co.uk/ Allandt Bik-Elliott (Receptacle) wrote: i want to have the scrollbar as a separate element on the page and not along the entire bottom of the scrolling area - i don't think you can do this with the scroll pane On 15 Mar 2008, at 20:35, Kenneth Kawamoto wrote: I'd use ScrollPane for this scenario - actually I've never encountered a situation ScrollBar on its own is required...! Kenneth Kawamoto http://www.materiaprima.co.uk/ Allandt Bik-Elliott (Receptacle) wrote: hi all i'm trying to implement a scrollbar using the built-in fl.controls.ScrollBar class but i'm not having much luck i can get the scrollbar to react to a sprite but there's no built in method that will let the sprite react to the scrollbar (i've tried scrollTarget and scrollTargetName but they are both undefined in ScrollBar) here is my scrollbar method so far CODE package com.receptacle.timeline { //package imports import flash.display.Sprite; import flash.display.Shape; import flash.display.StageDisplayState; import flash.display.StageScaleMode; import fl.controls.ScrollBar; import fl.controls.ScrollBarDirection; import fl.controls.UIScrollBar; public class TimelineApp extends Sprite { // class variable declarations private var base:Sprite; private var timelineArea:TimelineArea; private var cp:CommonProperties; private var taPanelY:uint; private var taPanelHeight:uint // constructor public function TimelineApp() { setVars(); setFullscreen(); addBaseSprite(); initialiseBackgroundElements(); initialiseMainTimeline(); initialiseEventNavigation(); initialiseTimelineScrollBar(); } private function setVars() { base = new Sprite() cp= new CommonProperties(); taPanelY= cp.taTitleBarY; taPanelHeight= cp.taTitleBarHeight + cp.taPanelHeight; } private function addBaseSprite():void { addChild(base); } private function setFullscreen():void { trace ("Fullscreen"); stage.displayState= StageDisplayState.FULL_SCREEN; stage.scaleMode= StageScaleMode.NO_SCALE; } private function initialiseBackgroundElements():void { trace ("Background elements initialised"); var backgroundElements:BackgroundElements = new BackgroundElements(); base.addChild(backgroundElements); } private function initialiseMainTimeline():void { trace ("Main Timeline initialised"); timelineArea = new TimelineArea(); base.addChild(timelineArea); // mask var taMask:Shape = new Shape(); taMask.graphics.beginFill(0xFF); taMask.graphics.drawRect(0, taPanelY, 800, taPanelHeight); base.addChild(taMask); timelineArea.mask = taMask; } private function initialiseEventNavigation():void { trace ("Event navigation initialised"); } private function initialiseTimelineScrollBar():void { trace ("Timeline scrollbar initialised"); var scrollBar:ScrollBar= new ScrollBar(); scrollBar.direction= ScrollBarDirection.HORIZONTAL; scrollBar.x= 10; scrollBar.y= 550; scrollBar.setSize(280, 40); scrollBar.maxScrollPosition = timelineArea.width; scrollBar.minScrollPosition = 0; scrollBar.pageScrollSize = 800; scrollBar.pageSize = 800; trace("timelineArea.width is "+timelineArea.width); addChild(scrollBar); } } } /CODE timelineArea and backgroundElements extend Sprite Do i need to extend the scrollbar class to accept a file or has adobe written the class to do it automatically? if i need to extend it anyway, are there any better skinnable scrollbars out there that i can use hope you can help a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ScrollBar Class issues
i want to have the scrollbar as a separate element on the page and not along the entire bottom of the scrolling area - i don't think you can do this with the scroll pane On 15 Mar 2008, at 20:35, Kenneth Kawamoto wrote: I'd use ScrollPane for this scenario - actually I've never encountered a situation ScrollBar on its own is required...! Kenneth Kawamoto http://www.materiaprima.co.uk/ Allandt Bik-Elliott (Receptacle) wrote: hi all i'm trying to implement a scrollbar using the built-in fl.controls.ScrollBar class but i'm not having much luck i can get the scrollbar to react to a sprite but there's no built in method that will let the sprite react to the scrollbar (i've tried scrollTarget and scrollTargetName but they are both undefined in ScrollBar) here is my scrollbar method so far CODE package com.receptacle.timeline { //package imports import flash.display.Sprite; import flash.display.Shape; import flash.display.StageDisplayState; import flash.display.StageScaleMode; import fl.controls.ScrollBar; import fl.controls.ScrollBarDirection; import fl.controls.UIScrollBar; public class TimelineApp extends Sprite { // class variable declarations private var base:Sprite; private var timelineArea:TimelineArea; private var cp:CommonProperties; private var taPanelY:uint; private var taPanelHeight:uint // constructor public function TimelineApp() { setVars(); setFullscreen(); addBaseSprite(); initialiseBackgroundElements(); initialiseMainTimeline(); initialiseEventNavigation(); initialiseTimelineScrollBar(); } private function setVars() { base = new Sprite() cp= new CommonProperties(); taPanelY= cp.taTitleBarY; taPanelHeight= cp.taTitleBarHeight + cp.taPanelHeight; } private function addBaseSprite():void { addChild(base); } private function setFullscreen():void { trace ("Fullscreen"); stage.displayState= StageDisplayState.FULL_SCREEN; stage.scaleMode= StageScaleMode.NO_SCALE; } private function initialiseBackgroundElements():void { trace ("Background elements initialised"); var backgroundElements:BackgroundElements = new BackgroundElements(); base.addChild(backgroundElements); } private function initialiseMainTimeline():void { trace ("Main Timeline initialised"); timelineArea = new TimelineArea(); base.addChild(timelineArea); // mask var taMask:Shape = new Shape(); taMask.graphics.beginFill(0xFF); taMask.graphics.drawRect(0, taPanelY, 800, taPanelHeight); base.addChild(taMask); timelineArea.mask = taMask; } private function initialiseEventNavigation():void { trace ("Event navigation initialised"); } private function initialiseTimelineScrollBar():void { trace ("Timeline scrollbar initialised"); var scrollBar:ScrollBar= new ScrollBar(); scrollBar.direction= ScrollBarDirection.HORIZONTAL; scrollBar.x= 10; scrollBar.y= 550; scrollBar.setSize(280, 40); scrollBar.maxScrollPosition = timelineArea.width; scrollBar.minScrollPosition = 0; scrollBar.pageScrollSize = 800; scrollBar.pageSize = 800; trace("timelineArea.width is "+timelineArea.width); addChild(scrollBar); } } } /CODE timelineArea and backgroundElements extend Sprite Do i need to extend the scrollbar class to accept a file or has adobe written the class to do it automatically? if i need to extend it anyway, are there any better skinnable scrollbars out there that i can use hope you can help a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Source Control [WAS] to mac or not to mac
Hi Muzak, i thought trac already offered a wiki, svn, emailnotifications and more, could you spare some details on what assembla offers over trac? greetz JC On Sat, Mar 15, 2008 at 8:56 PM, Muzak <[EMAIL PROTECTED]> wrote: > And on a similar note, I use Assembla as an online repository: > http://www.assembla.com/ > > It's free (there's a paying version with some extra's) > Setting up a projects is a breeze. > Includes TRAC, Wiki, SVN, email notificiations, and more.. > > Whenever I work on a project with other freelancers (who, like me, work > from home) this is invaluable. > > regards, > Muzak > > - Original Message - > From: "Jon Bradley" <[EMAIL PROTECTED]> > To: "Flash Coders List" > Sent: Saturday, March 15, 2008 8:22 PM > Subject: Re: [Flashcoders] Source Control [WAS] to mac or not to mac > > > > > > On Mar 15, 2008, at 6:36 AM, Muzak wrote: > > > >> There's a new(er) plugin, called subversive that might be worth > >> looking into. > >> I haven't tried it yet, but heard good things about it: > >> http://www.polarion.org/index.php?page=overview&project=subversive > >> http://www.eclipseplugincentral.com/Web_Links-index-req-viewlink- > >> cid-611.html > > > > That's what I use, while running subversion on OS X and a remote > > linux machine. > > > >> Before I used Eclipse as my primary IDE, I used TortoiseSVN, but > >> having it all in one IDE makes life easier. > > > > SVNx on OS X is pretty good. Eclipse does it fairly well too with the > > subversive pack, but I still like the GUI tool. > > > > Of course, you can't beat the command line (I almost always have it > > open). Just cd'ing to my source directory and running svn on any > > google code or sourceforge project is priceless, and way faster than > > opening an application and filling in all the required params to > > check out a trunk. > > > > I just have to get better at actually using the source control for > > small projects where I'm pretty much the main person working. > > > > :) > > > > - jon > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Arabic and other character sets text entry
Hi Karina, Yeah I was going to try posting on Flash Tiger but it doesn't seem my join request has been authorised yet. Thanks very much for the reply, that looks really interesting! I'll have a play around with it. Thanks again, Piers [EMAIL PROTECTED] On 14 Mar 2008, at 19:10, Karina Steffens wrote: Hey there, I just saw this thread :) I do tend to hang on Flash Tiger more these days (Hi Kerry!), but I was skimming through some threads here and this has caught my eye. The Hebrew project has been a total headache, but in the end I found one solution out there that was very helpful as a starting point. It's programmed for Hebrew, but you can add your own characters, so it should work with Arabic. You can find it here: http://www.electroinn.com/ blog/ Basically what it does, it breaks down the text field into a bunch of text fields, and populates them word by word. So it handles a combination of RTL and LTR quite well. Don't forget that the text field should be using device fonts (non- embedded) and you must have RTL fonts (Arabic in your case) support enabled in the Control Panel for the text to flow in the right direction in the first place. The Class is not 100% and you may need to customise it a bit, but it's the best solution I've seen so far. Hope this helps, Karina -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Piers Cowburn Sent: 13 March 2008 13:42 To: Flash Coders List Subject: Re: [Flashcoders] Arabic and other character sets text entry Good point, yes the email will probably be ltr. I'll try posting on Flash_Tiger in the hope that she's around, thanks very much :) Piers [EMAIL PROTECTED] On 13 Mar 2008, at 13:20, Piers Cowburn wrote: Begin forwarded message: From: "Kerry Thompson" <[EMAIL PROTECTED]> Date: 12 March 2008 17:51:41 GMT To: "'Flash Coders List'" Subject: RE: [Flashcoders] Arabic and other character sets text entry Reply-To: Flash Coders List Piers Cowburn wrote: I found one idea online which I thought might be a shot, see it here: http://broadcast.artificialcolors.com/ index.php?title=flash_rtl_via_a_simple_hack_non_rhetoric The only free-text fields I would need are name and email address, the rest of the options are combo boxes which I could do in arabic simply by having the letters in there as a graphic. Do you think I might be able to use something like the idea above for a simple name and email address? As I don't think there should be and bi-di in there, just rtl. I'm not sure, but you might be able to get the combo box to display an Arabic font. It's worth a try, and make for a lighter download than using graphics. But--won't the e-mail address be ltr? I'm not sure, but I think most e-mail servers only handle ltr. I have an Israeli friend in Dublin who is a Flash genius, and is currently working on a Hebrew-language project. She's quite helpful, and knows a lot more about bi-di issues than I do I don't think she's on this list, though--she's on Flash_Tiger. You might try posting over there. She might even still be working--I think it's only about 7:00 in Dublin. Do it now, though, because St. Patrick's day is this weekend ^_^ Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.21.7/1327 - Release Date: 12/03/2008 13:27 No virus found in this outgoing message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.21.7/1328 - Release Date: 13/03/2008 11:31 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ScrollBar Class issues
I'd use ScrollPane for this scenario - actually I've never encountered a situation ScrollBar on its own is required...! Kenneth Kawamoto http://www.materiaprima.co.uk/ Allandt Bik-Elliott (Receptacle) wrote: hi all i'm trying to implement a scrollbar using the built-in fl.controls.ScrollBar class but i'm not having much luck i can get the scrollbar to react to a sprite but there's no built in method that will let the sprite react to the scrollbar (i've tried scrollTarget and scrollTargetName but they are both undefined in ScrollBar) here is my scrollbar method so far CODE package com.receptacle.timeline { //package imports import flash.display.Sprite; import flash.display.Shape; import flash.display.StageDisplayState; import flash.display.StageScaleMode; import fl.controls.ScrollBar; import fl.controls.ScrollBarDirection; import fl.controls.UIScrollBar; public class TimelineApp extends Sprite { // class variable declarations private var base:Sprite; private var timelineArea:TimelineArea; private var cp:CommonProperties; private var taPanelY:uint; private var taPanelHeight:uint // constructor public function TimelineApp() { setVars(); setFullscreen(); addBaseSprite(); initialiseBackgroundElements(); initialiseMainTimeline(); initialiseEventNavigation(); initialiseTimelineScrollBar(); } private function setVars() { base = new Sprite() cp= new CommonProperties(); taPanelY= cp.taTitleBarY; taPanelHeight= cp.taTitleBarHeight + cp.taPanelHeight; } private function addBaseSprite():void { addChild(base); } private function setFullscreen():void { trace ("Fullscreen"); stage.displayState= StageDisplayState.FULL_SCREEN; stage.scaleMode= StageScaleMode.NO_SCALE; } private function initialiseBackgroundElements():void { trace ("Background elements initialised"); var backgroundElements:BackgroundElements = new BackgroundElements(); base.addChild(backgroundElements); } private function initialiseMainTimeline():void { trace ("Main Timeline initialised"); timelineArea = new TimelineArea(); base.addChild(timelineArea); // mask var taMask:Shape = new Shape(); taMask.graphics.beginFill(0xFF); taMask.graphics.drawRect(0, taPanelY, 800, taPanelHeight); base.addChild(taMask); timelineArea.mask = taMask; } private function initialiseEventNavigation():void { trace ("Event navigation initialised"); } private function initialiseTimelineScrollBar():void { trace ("Timeline scrollbar initialised"); var scrollBar:ScrollBar= new ScrollBar(); scrollBar.direction= ScrollBarDirection.HORIZONTAL; scrollBar.x= 10; scrollBar.y= 550; scrollBar.setSize(280, 40); scrollBar.maxScrollPosition = timelineArea.width; scrollBar.minScrollPosition = 0; scrollBar.pageScrollSize = 800; scrollBar.pageSize = 800; trace("timelineArea.width is "+timelineArea.width); addChild(scrollBar); } } } /CODE timelineArea and backgroundElements extend Sprite Do i need to extend the scrollbar class to accept a file or has adobe written the class to do it automatically? if i need to extend it anyway, are there any better skinnable scrollbars out there that i can use hope you can help a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Source Control [WAS] to mac or not to mac
And on a similar note, I use Assembla as an online repository: http://www.assembla.com/ It's free (there's a paying version with some extra's) Setting up a projects is a breeze. Includes TRAC, Wiki, SVN, email notificiations, and more.. Whenever I work on a project with other freelancers (who, like me, work from home) this is invaluable. regards, Muzak - Original Message - From: "Jon Bradley" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Saturday, March 15, 2008 8:22 PM Subject: Re: [Flashcoders] Source Control [WAS] to mac or not to mac On Mar 15, 2008, at 6:36 AM, Muzak wrote: There's a new(er) plugin, called subversive that might be worth looking into. I haven't tried it yet, but heard good things about it: http://www.polarion.org/index.php?page=overview&project=subversive http://www.eclipseplugincentral.com/Web_Links-index-req-viewlink- cid-611.html That's what I use, while running subversion on OS X and a remote linux machine. Before I used Eclipse as my primary IDE, I used TortoiseSVN, but having it all in one IDE makes life easier. SVNx on OS X is pretty good. Eclipse does it fairly well too with the subversive pack, but I still like the GUI tool. Of course, you can't beat the command line (I almost always have it open). Just cd'ing to my source directory and running svn on any google code or sourceforge project is priceless, and way faster than opening an application and filling in all the required params to check out a trunk. I just have to get better at actually using the source control for small projects where I'm pretty much the main person working. :) - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Source Control [WAS] to mac or not to mac
On Mar 15, 2008, at 6:36 AM, Muzak wrote: There's a new(er) plugin, called subversive that might be worth looking into. I haven't tried it yet, but heard good things about it: http://www.polarion.org/index.php?page=overview&project=subversive http://www.eclipseplugincentral.com/Web_Links-index-req-viewlink- cid-611.html That's what I use, while running subversion on OS X and a remote linux machine. Before I used Eclipse as my primary IDE, I used TortoiseSVN, but having it all in one IDE makes life easier. SVNx on OS X is pretty good. Eclipse does it fairly well too with the subversive pack, but I still like the GUI tool. Of course, you can't beat the command line (I almost always have it open). Just cd'ing to my source directory and running svn on any google code or sourceforge project is priceless, and way faster than opening an application and filling in all the required params to check out a trunk. I just have to get better at actually using the source control for small projects where I'm pretty much the main person working. :) - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] ScrollBar Class issues
hi all i'm trying to implement a scrollbar using the built-in fl.controls.ScrollBar class but i'm not having much luck i can get the scrollbar to react to a sprite but there's no built in method that will let the sprite react to the scrollbar (i've tried scrollTarget and scrollTargetName but they are both undefined in ScrollBar) here is my scrollbar method so far CODE package com.receptacle.timeline { //package imports import flash.display.Sprite; import flash.display.Shape; import flash.display.StageDisplayState; import flash.display.StageScaleMode; import fl.controls.ScrollBar; import fl.controls.ScrollBarDirection; import fl.controls.UIScrollBar; public class TimelineApp extends Sprite { // class variable declarations private var base:Sprite; private var timelineArea:TimelineArea; private var cp:CommonProperties; private var taPanelY:uint; private var taPanelHeight:uint // constructor public function TimelineApp() { setVars(); setFullscreen(); addBaseSprite(); initialiseBackgroundElements(); initialiseMainTimeline(); initialiseEventNavigation(); initialiseTimelineScrollBar(); } private function setVars() { base= new Sprite() cp = new CommonProperties(); taPanelY= cp.taTitleBarY; taPanelHeight = cp.taTitleBarHeight + cp.taPanelHeight; } private function addBaseSprite():void { addChild(base); } private function setFullscreen():void { trace ("Fullscreen"); stage.displayState = StageDisplayState.FULL_SCREEN; stage.scaleMode = StageScaleMode.NO_SCALE; } private function initialiseBackgroundElements():void { trace ("Background elements initialised"); var backgroundElements:BackgroundElements = new BackgroundElements(); base.addChild(backgroundElements); } private function initialiseMainTimeline():void { trace ("Main Timeline initialised"); timelineArea = new TimelineArea(); base.addChild(timelineArea); // mask var taMask:Shape = new Shape(); taMask.graphics.beginFill(0xFF); taMask.graphics.drawRect(0, taPanelY, 800, taPanelHeight); base.addChild(taMask); timelineArea.mask = taMask; } private function initialiseEventNavigation():void { trace ("Event navigation initialised"); } private function initialiseTimelineScrollBar():void { trace ("Timeline scrollbar initialised"); var scrollBar:ScrollBar = new ScrollBar(); scrollBar.direction = ScrollBarDirection.HORIZONTAL; scrollBar.x = 10; scrollBar.y = 550; scrollBar.setSize(280, 40); scrollBar.maxScrollPosition = timelineArea.width; scrollBar.minScrollPosition = 0; scrollBar.pageScrollSize = 800; scrollBar.pageSize = 800; trace("timelineArea.width is "+timelineArea.width); addChild(scrollBar); } } } /CODE timelineArea and backgroundElements extend Sprite Do i need to extend the scrollbar class to accept a file or has adobe written the class to do it automatically? if i need to extend it anyway, are there any better skinnable scrollbars out there that i can use hope you can help a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AttachMovieClip VS addChild
Thanks DUDE!!! The issue was in DC.name = "dataCard" + i; Didn't know the name property. Thanks On Sat, Mar 15, 2008 at 7:46 PM, Rich Shupe <[EMAIL PROTECTED]> wrote: > Your code does what you're asking but I suspect you're having trouble with > the positioning, or something similar. Since DC has no initial y, all > instances will end up at 30, using the code below. > > Here's an adaptation that shows two visual results: position and trace, > using the instance name request you mentioned. Note that, when adding an > instance name programmatically, you can't refer that instance by name the > same way you can when creating the instance name in the IDE. You must use > getChildByName() instead. > > var dataLength:int = 5; > > for(var i = 0; i var DC:DataCard = new DataCard(); > DC.x = Math.random()*550; > DC.y = Math.random()*400; > DC.name = "dataCard" + i; > addChild(DC); > trace(getChildByName("dataCard"+i).name); > } > > Rich > > > In AS3 I tried the follwoing > > > > for(var i = 0; i > var DC:DataCard = new DataCard(); > > DC.y += 30; > > } > > > > What comes up is an only one instance of the movieClip as in one > replaces > > the one before. > > > > Is there another way to achieve this? How can I add instance name to the > > MovieClip using the i from the loop? > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AttachMovieClip VS addChild
Your code does what you're asking but I suspect you're having trouble with the positioning, or something similar. Since DC has no initial y, all instances will end up at 30, using the code below. Here's an adaptation that shows two visual results: position and trace, using the instance name request you mentioned. Note that, when adding an instance name programmatically, you can't refer that instance by name the same way you can when creating the instance name in the IDE. You must use getChildByName() instead. var dataLength:int = 5; for(var i = 0; i In AS3 I tried the follwoing > > for(var i = 0; i var DC:DataCard = new DataCard(); > DC.y += 30; > } > > What comes up is an only one instance of the movieClip as in one replaces > the one before. > > Is there another way to achieve this? How can I add instance name to the > MovieClip using the i from the loop? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AttachMovieClip VS addChild
In an AS3 Project I have a MovieClip in the Library which class (identifier) is DataCard. My project fetches data from a database through a PHP File, and retruns data in an Array. Now in this project i wanted to do exactly what I used to do in AS2: for(i = 0; ihttp://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] need:: Flex 3 & AS3 // tutorials, links, book recs.
- Original Message - From: "artur" <[EMAIL PROTECTED]> To: "flashcoders" Sent: Saturday, March 15, 2008 1:36 PM Subject: [Flashcoders] need:: Flex 3 & AS3 // tutorials, links, book recs. oh wise list, i have some off-shore flex developers that are looking to upgrade their capabilities from Flex 2+AS2 --> Flex 3+AS3. Surely any developer that is comfortable with Flex2 is capable of looking up their own migration for Flex3? I haven't met many Flex2 developers using it with AS2.. Paul any bookmarks, blogs, tutorials, and books recs you can give my would be incredibly appreciated. * if its in spanish..even better ;-) thanks! -- *artur :.* - *www.artur.com* - [EMAIL PROTECTED] - *ph:646.797.3320* ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] need:: Flex 3 & AS3 // tutorials, links, book recs.
Hello :) you can try my opensource Framework with this AS2/AS3/SSAS version (full compatible) http://code.google.com/p/vegas/ My framework contains extensions libraries to develop application with Flex or Flash CS3 with AS3 or AS2 and MTASC and Flash Media Server. You can find in the google code projects of VEGAS tutorials and examples : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN http://code.google.com/p/vegas/wiki/TutorialsVEGAS http://code.google.com/p/andromed-as/wiki/TutorialsAndromedA_IOC etc... In the SVN of the project you can find tutorials and examples : AS2 : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/bin/ AS3 : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/ With my framework you can use my documentary framework AST'r based on VEGAS who contains full example applications in AS2 or AS3 :) http://code.google.com/p/astr/ In the SVN of AST'r you can find examples and in the AS3 version a full example with IOC/MVC/Frontcontroller implementation and external datas based on AMFPHP or eden format http://astr.googlecode.com/svn/trunk/AS3/trunk/ EKA+ :) 2008/3/15, artur <[EMAIL PROTECTED]>: > > oh wise list, > > i have some off-shore flex developers that are looking to upgrade their > capabilities from Flex 2+AS2 --> Flex 3+AS3. > > any bookmarks, blogs, tutorials, and books recs you can give my would be > incredibly appreciated. > > * if its in spanish..even better ;-) > > thanks! > -- > > *artur :.* > > - *www.artur.com* > - [EMAIL PROTECTED] > - *ph:646.797.3320* > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] need:: Flex 3 & AS3 // tutorials, links, book recs.
oh wise list, i have some off-shore flex developers that are looking to upgrade their capabilities from Flex 2+AS2 --> Flex 3+AS3. any bookmarks, blogs, tutorials, and books recs you can give my would be incredibly appreciated. * if its in spanish..even better ;-) thanks! -- *artur :.* - *www.artur.com* - [EMAIL PROTECTED] - *ph:646.797.3320* ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Source Control [WAS] to mac or not to mac
Changed the subject.. to not completly hijack the thread ;-) There's a new(er) plugin, called subversive that might be worth looking into. I haven't tried it yet, but heard good things about it: http://www.polarion.org/index.php?page=overview&project=subversive http://www.eclipseplugincentral.com/Web_Links-index-req-viewlink-cid-611.html Before I used Eclipse as my primary IDE, I used TortoiseSVN, but having it all in one IDE makes life easier. regards, Muzak - Original Message - From: "AJ Canepa" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Saturday, March 15, 2008 10:53 AM Subject: Re: [Flashcoders] to mac or not to mac I develop with FlexBuilder and Flash CS3 on the Mac and love it. I tried subclipse though and wasn't a fan. I prefer managing my source control separately with SmartSVN which gives more control and options. AJ Canepa Runtime Logic www.runtimelogic.com On Mar 14, 2008, at 4:10 PM, Muzak wrote: I use subclipse with FlexBuilder/Eclipse http://subclipse.tigris.org/ - Original Message - From: "Claus Wahlers" <[EMAIL PROTECTED] > To: "Flash Coders List" Sent: Friday, March 14, 2008 10:27 PM Subject: Re: [Flashcoders] to mac or not to mac Dunno if that has been mentioned, but if you are NOT a command line guy, like me, and want a kick ass non-CLI SVN client, by far the best option is TortoiseSVN, which afaik is only available for Windows and beats the crap out of everything else i've seen. This one tiny software is the main reason i stick to Windows (XP) for now. I have three machines here (XP, OSX and Ubuntu), and the XP machine is my main dev machine, because i don't wanna miss TortoiseSVN. Otherwise, i'm very, VERY unreligious about operating systems, because i frankly think they all suck in one way or another. Cheers, Claus. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] to mac or not to mac
I develop with FlexBuilder and Flash CS3 on the Mac and love it. I tried subclipse though and wasn't a fan. I prefer managing my source control separately with SmartSVN which gives more control and options. AJ Canepa Runtime Logic www.runtimelogic.com On Mar 14, 2008, at 4:10 PM, Muzak wrote: I use subclipse with FlexBuilder/Eclipse http://subclipse.tigris.org/ - Original Message - From: "Claus Wahlers" <[EMAIL PROTECTED] > To: "Flash Coders List" Sent: Friday, March 14, 2008 10:27 PM Subject: Re: [Flashcoders] to mac or not to mac Dunno if that has been mentioned, but if you are NOT a command line guy, like me, and want a kick ass non-CLI SVN client, by far the best option is TortoiseSVN, which afaik is only available for Windows and beats the crap out of everything else i've seen. This one tiny software is the main reason i stick to Windows (XP) for now. I have three machines here (XP, OSX and Ubuntu), and the XP machine is my main dev machine, because i don't wanna miss TortoiseSVN. Otherwise, i'm very, VERY unreligious about operating systems, because i frankly think they all suck in one way or another. Cheers, Claus. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 XML Namespaces Hell
Set the namespace of the loaded xml as default: function loaderCompleteHandler(evt:Event):void { var data:XML = new XML(evt.currentTarget.data); trace(data.toXMLString()); trace(data.namespace("")); default xml namespace = data.namespace(""); trace(data.photos.item); } - Original Message - From: "Jason Van Cleave" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Saturday, March 15, 2008 5:24 AM Subject: [Flashcoders] AS3 XML Namespaces Hell I have an app that is was pulling some XML like this with this i could load xml and eventually get an XMLList with private function onXMLLoaded(e:Event):void { var xml:XML = new XML(e.target.data); var items:XMLList = xml.item; } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] to mac or not to mac
I disagree - many people are considering using a Mac for flash development, so it's far from useless. Useless to you doesn't mean useless to others. Paul - Original Message - From: "Keith" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Saturday, March 15, 2008 3:44 AM Subject: Re: [Flashcoders] to mac or not to mac This is a useless topic. Sorry that I have to put it that way. -- Keith H -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders