[Flashcoders] Dynamically changing FLV framerate

2008-04-09 Thread Sajid Saiyed
Hi,
Does anyone know a way to dynamically change the framerate of a FLV file?

I want to simulate fast forward and rewind (with different speeds).

I am able to change the framerate of the flash movie but that does not
affect the FLV thats playing in the Video component :(

Any suggestions please?

-- sajid
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Re: [Flashcoders] movement

2008-04-09 Thread EECOLOR
Why does Flash act the way it does? More information can be found here on
the blog of one of the Flash Player engeneers:

http://www.kaourantin.net/2006/05/frame-rates-in-flash-player.html


Greetz Erik


On 4/8/08, Cory Petosky [EMAIL PROTECTED] wrote:

 My buddy and I were playing with some performance benchmarks we wrote
 (put 100 bitmaps on the screen by manual blits to a backing
 BitmapData). We weren't surprised that it ran stably at 120 FPS in the
 Flash IDE. We were alarmed to discover, however, that the same SWF ran
 at a mere 80 FPS in the Flash standalone player and was just under 60
 FPS when viewed in the browser.

 Windows XP, Flash CS3 Professional, IE7.


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Re: [Flashcoders] Restarting an Air Application

2008-04-09 Thread Kenneth Kawamoto

You could have an empty base movie (AIR) and load your main movie into it.

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Omar Fouad wrote:

Dears,
In a application I've created in Air, I wanted to ask if it is possible to
restart the application as in reloading the swf inside the Air Player when
I press a button or whatsoever, instead of closing it and reopening it again
by clicking it's Icon. I need it for a Kiosk application.

Thanks


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Re: [Flashcoders] Restarting an Air Application

2008-04-09 Thread Sidney de Koning
or you can call an air app from within your air app (this can  
potentially be the same app)

So what you do is:
have A open and set it to alwaysinFront
from A you call B
close A
bring B to front

More info on this here: 
http://www.davidtucker.net/2008/04/01/air-tip-11-launching-an-air-application-from-an-air-application/

Cheers,

Sidney

On Apr 9, 2008, at 2:24 PM, Kenneth Kawamoto wrote:

You could have an empty base movie (AIR) and load your main movie  
into it.


Kenneth Kawamoto
http://www.materiaprima.co.uk/

Omar Fouad wrote:

Dears,
In a application I've created in Air, I wanted to ask if it is  
possible to
restart the application as in reloading the swf inside the Air  
Player when
I press a button or whatsoever, instead of closing it and reopening  
it again

by clicking it's Icon. I need it for a Kiosk application.
Thanks

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Re: [Flashcoders] Dynamically changing FLV framerate

2008-04-09 Thread Forrest Maready
Hi Sajid-
I'd been searching for a way to do something similar. I suggest you take a
look at this link:

http://mrdoob.com/blog/post/504/

It might give you some initial direction.



On Wed, Apr 9, 2008 at 2:17 AM, Sajid Saiyed [EMAIL PROTECTED] wrote:

 Hi,
 Does anyone know a way to dynamically change the framerate of a FLV file?

 I want to simulate fast forward and rewind (with different speeds).

 I am able to change the framerate of the flash movie but that does not
 affect the FLV thats playing in the Video component :(

 Any suggestions please?

 -- sajid
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RE: [Flashcoders] Flash Player Public Bugbase now live

2008-04-09 Thread Francis Cheng
I don't know, but I think it's a great idea. I'll pass your comment on
to the AIR team, although I see you've already asked about it on the
Apollocoders list.

Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.
http://blogs.adobe.com/fcheng

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Tuesday, April 08, 2008 6:22 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash Player Public Bugbase now live

Any plans for a public AIR bug system?

regards,
Muzak

- Original Message - 
From: Francis Cheng [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 09, 2008 2:05 AM
Subject: [Flashcoders] Flash Player Public Bugbase now live


The Flash Player team just announced a new public bug and issue tracking
system for both bug reports and enhancement requests. It uses the same
JIRA issue tracking system that the Flex team uses. Here's a link to the
bugbase:

https://bugs.adobe.com/flashplayer/ 

And here's a link to the announcement:
http://www.adobe.com/devnet/logged_in/tmccauley_fplayer_bugbase.html

Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.
http://blogs.adobe.com/fcheng


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Re: [Flashcoders] Dynamically changing FLV framerate

2008-04-09 Thread robert
Depends on the length of your video, but might be more efficient to  
render the video at an alternative speed. Not exactly the same as your  
case, but this is especially better when doing something like playing  
the movie backwards, that is, do a separate and complete rendering of  
the movie that displays as if playing backwards. Maybe you might have  
luck along those lines.




On Apr 8, 2008, at 11:17 PM, Sajid Saiyed wrote:

Hi,
Does anyone know a way to dynamically change the framerate of a FLV  
file?


I want to simulate fast forward and rewind (with different speeds).

I am able to change the framerate of the flash movie but that does not
affect the FLV thats playing in the Video component :(

Any suggestions please?

-- sajid
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[Flashcoders] animating into bitmaps data, recording stop points

2008-04-09 Thread Mick G
I'm working on an animation of sorts that uses the Flash drawing api to draw
into bitmapdata.

At various intervals throughout the animation I want to record screenshots
and be able to step back and view these various stages of the animation.

The only way I can think of achieving this is creating copies of the bitmap
data in memory and re-loading them into the scene as needed. Problem here is
it would be very memory intensive if I want to record 20 or more
screenshots.

Any other suggestions?

I could possibly re-generate the animation at the recorded stop-point each
time but that would take possibly a few seconds to re-create the bitmap for
each point.
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Re: [Flashcoders] animating into bitmaps data, recording stop points

2008-04-09 Thread Glen Pike
Maybe record your vector data / changes each frame, or similar, so 
that you can redraw the bitmaps if necessary.


It's almost like an undo function;  So for each bitmap you render, you 
would store the commands to draw it. 

You can make this even more compact by just storing the changes since 
the last render, although if you are storing loads of frames you may 
want to create a keyframe every so often that stores all the 
information needed to draw a bitmap without relying on previous frames.  
The keyframe thing is used in MPEG and other similar compression methods.


Then you can render the bitmaps as normal, but only store the most 
recent.  If you want to step backwards, you use the vector info to 
redraw the bitmap.


Mick G wrote:

I'm working on an animation of sorts that uses the Flash drawing api to draw
into bitmapdata.

At various intervals throughout the animation I want to record screenshots
and be able to step back and view these various stages of the animation.

The only way I can think of achieving this is creating copies of the bitmap
data in memory and re-loading them into the scene as needed. Problem here is
it would be very memory intensive if I want to record 20 or more
screenshots.

Any other suggestions?

I could possibly re-generate the animation at the recorded stop-point each
time but that would take possibly a few seconds to re-create the bitmap for
each point.
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--

Glen Pike
01736 759321
www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] Flash Player Public Bugbase now live

2008-04-09 Thread Muzak

I didn't ask about opening up the AIR Bug System on Apollocoders.
I asked for a url to a bug, which I hoped would be in the Flex Bug System so we could vote for it and was told that the it was added 
to the AIR Bug System, which isn't publicly available.


quote
   Is the bug logged in the Flex Bug system?
   If so, post the key or url, so we can vote for it please.
/quote

reply from=jason williams
   I can't send you a url because the AIR bug base does not have a public
   interface.
/reply

So if you could pass along the request to the AIR team, that would be great!!

regards,
Muzak

- Original Message - 
From: Francis Cheng [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 09, 2008 6:25 PM
Subject: RE: [Flashcoders] Flash Player Public Bugbase now live



I don't know, but I think it's a great idea. I'll pass your comment on
to the AIR team, although I see you've already asked about it on the
Apollocoders list.

Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.
http://blogs.adobe.com/fcheng

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Tuesday, April 08, 2008 6:22 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash Player Public Bugbase now live

Any plans for a public AIR bug system?

regards,
Muzak



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RE: [Flashcoders] Flash Player Public Bugbase now live

2008-04-09 Thread Francis Cheng
Okay, I'll let them know.

Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.
http://blogs.adobe.com/fcheng

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Wednesday, April 09, 2008 2:29 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash Player Public Bugbase now live

I didn't ask about opening up the AIR Bug System on Apollocoders.
I asked for a url to a bug, which I hoped would be in the Flex Bug
System so we could vote for it and was told that the it was added 
to the AIR Bug System, which isn't publicly available.

quote
Is the bug logged in the Flex Bug system?
If so, post the key or url, so we can vote for it please.
/quote

reply from=jason williams
I can't send you a url because the AIR bug base does not have a
public
interface.
/reply

So if you could pass along the request to the AIR team, that would be
great!!

regards,
Muzak


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[Flashcoders] harcore as coder wanted for contract dev

2008-04-09 Thread Jonathan Yapp
hey all, i used to be active in this list, it looks a lot quieter now than 
it was a couple years ago.


in any case, we are seeking a hardcore actionscript coder for some contract 
work.


please respond to me directly with portfolio and code samples for 
consideration!


best regards,

--

Jonathan Yapp
CEO/Founder
Vibrant Software
[EMAIL PROTECTED]
www.vibrant-software.com



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[Flashcoders] Memory Issue

2008-04-09 Thread Omar Fouad
I have a Loader Object that is childAdded to MovieClip Container, and each
time the application needs, the loader loads a different image in it.

.

private var Photoldr:Loader = new Loader();

public function LoadPhoto():void {
   var PhotoPath:String = String(DataArray[0].LocationMapLink);
   var PhotoReq:URLRequest = new URLRequest(PhotoPath);
   Photoldr.load(PhotoReq);
}


where LoadPhoto is called from an outside Class.

Would this mean that the Loader Instance is overridden each time and frees
up memory? Or I should null the Photoldr and recreate it again?

thanks

-- 
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

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