[Flashcoders] Dynamically changing FLV framerate
Hi, Does anyone know a way to dynamically change the framerate of a FLV file? I want to simulate fast forward and rewind (with different speeds). I am able to change the framerate of the flash movie but that does not affect the FLV thats playing in the Video component :( Any suggestions please? -- sajid ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] movement
Why does Flash act the way it does? More information can be found here on the blog of one of the Flash Player engeneers: http://www.kaourantin.net/2006/05/frame-rates-in-flash-player.html Greetz Erik On 4/8/08, Cory Petosky [EMAIL PROTECTED] wrote: My buddy and I were playing with some performance benchmarks we wrote (put 100 bitmaps on the screen by manual blits to a backing BitmapData). We weren't surprised that it ran stably at 120 FPS in the Flash IDE. We were alarmed to discover, however, that the same SWF ran at a mere 80 FPS in the Flash standalone player and was just under 60 FPS when viewed in the browser. Windows XP, Flash CS3 Professional, IE7. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Restarting an Air Application
You could have an empty base movie (AIR) and load your main movie into it. Kenneth Kawamoto http://www.materiaprima.co.uk/ Omar Fouad wrote: Dears, In a application I've created in Air, I wanted to ask if it is possible to restart the application as in reloading the swf inside the Air Player when I press a button or whatsoever, instead of closing it and reopening it again by clicking it's Icon. I need it for a Kiosk application. Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Restarting an Air Application
or you can call an air app from within your air app (this can potentially be the same app) So what you do is: have A open and set it to alwaysinFront from A you call B close A bring B to front More info on this here: http://www.davidtucker.net/2008/04/01/air-tip-11-launching-an-air-application-from-an-air-application/ Cheers, Sidney On Apr 9, 2008, at 2:24 PM, Kenneth Kawamoto wrote: You could have an empty base movie (AIR) and load your main movie into it. Kenneth Kawamoto http://www.materiaprima.co.uk/ Omar Fouad wrote: Dears, In a application I've created in Air, I wanted to ask if it is possible to restart the application as in reloading the swf inside the Air Player when I press a button or whatsoever, instead of closing it and reopening it again by clicking it's Icon. I need it for a Kiosk application. Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamically changing FLV framerate
Hi Sajid- I'd been searching for a way to do something similar. I suggest you take a look at this link: http://mrdoob.com/blog/post/504/ It might give you some initial direction. On Wed, Apr 9, 2008 at 2:17 AM, Sajid Saiyed [EMAIL PROTECTED] wrote: Hi, Does anyone know a way to dynamically change the framerate of a FLV file? I want to simulate fast forward and rewind (with different speeds). I am able to change the framerate of the flash movie but that does not affect the FLV thats playing in the Video component :( Any suggestions please? -- sajid ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash Player Public Bugbase now live
I don't know, but I think it's a great idea. I'll pass your comment on to the AIR team, although I see you've already asked about it on the Apollocoders list. Francis Cheng | Senior Technical Writer | Adobe Systems, Inc. http://blogs.adobe.com/fcheng -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Tuesday, April 08, 2008 6:22 PM To: Flash Coders List Subject: Re: [Flashcoders] Flash Player Public Bugbase now live Any plans for a public AIR bug system? regards, Muzak - Original Message - From: Francis Cheng [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, April 09, 2008 2:05 AM Subject: [Flashcoders] Flash Player Public Bugbase now live The Flash Player team just announced a new public bug and issue tracking system for both bug reports and enhancement requests. It uses the same JIRA issue tracking system that the Flex team uses. Here's a link to the bugbase: https://bugs.adobe.com/flashplayer/ And here's a link to the announcement: http://www.adobe.com/devnet/logged_in/tmccauley_fplayer_bugbase.html Francis Cheng | Senior Technical Writer | Adobe Systems, Inc. http://blogs.adobe.com/fcheng ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamically changing FLV framerate
Depends on the length of your video, but might be more efficient to render the video at an alternative speed. Not exactly the same as your case, but this is especially better when doing something like playing the movie backwards, that is, do a separate and complete rendering of the movie that displays as if playing backwards. Maybe you might have luck along those lines. On Apr 8, 2008, at 11:17 PM, Sajid Saiyed wrote: Hi, Does anyone know a way to dynamically change the framerate of a FLV file? I want to simulate fast forward and rewind (with different speeds). I am able to change the framerate of the flash movie but that does not affect the FLV thats playing in the Video component :( Any suggestions please? -- sajid ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] animating into bitmaps data, recording stop points
I'm working on an animation of sorts that uses the Flash drawing api to draw into bitmapdata. At various intervals throughout the animation I want to record screenshots and be able to step back and view these various stages of the animation. The only way I can think of achieving this is creating copies of the bitmap data in memory and re-loading them into the scene as needed. Problem here is it would be very memory intensive if I want to record 20 or more screenshots. Any other suggestions? I could possibly re-generate the animation at the recorded stop-point each time but that would take possibly a few seconds to re-create the bitmap for each point. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] animating into bitmaps data, recording stop points
Maybe record your vector data / changes each frame, or similar, so that you can redraw the bitmaps if necessary. It's almost like an undo function; So for each bitmap you render, you would store the commands to draw it. You can make this even more compact by just storing the changes since the last render, although if you are storing loads of frames you may want to create a keyframe every so often that stores all the information needed to draw a bitmap without relying on previous frames. The keyframe thing is used in MPEG and other similar compression methods. Then you can render the bitmaps as normal, but only store the most recent. If you want to step backwards, you use the vector info to redraw the bitmap. Mick G wrote: I'm working on an animation of sorts that uses the Flash drawing api to draw into bitmapdata. At various intervals throughout the animation I want to record screenshots and be able to step back and view these various stages of the animation. The only way I can think of achieving this is creating copies of the bitmap data in memory and re-loading them into the scene as needed. Problem here is it would be very memory intensive if I want to record 20 or more screenshots. Any other suggestions? I could possibly re-generate the animation at the recorded stop-point each time but that would take possibly a few seconds to re-create the bitmap for each point. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Player Public Bugbase now live
I didn't ask about opening up the AIR Bug System on Apollocoders. I asked for a url to a bug, which I hoped would be in the Flex Bug System so we could vote for it and was told that the it was added to the AIR Bug System, which isn't publicly available. quote Is the bug logged in the Flex Bug system? If so, post the key or url, so we can vote for it please. /quote reply from=jason williams I can't send you a url because the AIR bug base does not have a public interface. /reply So if you could pass along the request to the AIR team, that would be great!! regards, Muzak - Original Message - From: Francis Cheng [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, April 09, 2008 6:25 PM Subject: RE: [Flashcoders] Flash Player Public Bugbase now live I don't know, but I think it's a great idea. I'll pass your comment on to the AIR team, although I see you've already asked about it on the Apollocoders list. Francis Cheng | Senior Technical Writer | Adobe Systems, Inc. http://blogs.adobe.com/fcheng -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Tuesday, April 08, 2008 6:22 PM To: Flash Coders List Subject: Re: [Flashcoders] Flash Player Public Bugbase now live Any plans for a public AIR bug system? regards, Muzak ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash Player Public Bugbase now live
Okay, I'll let them know. Francis Cheng | Senior Technical Writer | Adobe Systems, Inc. http://blogs.adobe.com/fcheng -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Wednesday, April 09, 2008 2:29 PM To: Flash Coders List Subject: Re: [Flashcoders] Flash Player Public Bugbase now live I didn't ask about opening up the AIR Bug System on Apollocoders. I asked for a url to a bug, which I hoped would be in the Flex Bug System so we could vote for it and was told that the it was added to the AIR Bug System, which isn't publicly available. quote Is the bug logged in the Flex Bug system? If so, post the key or url, so we can vote for it please. /quote reply from=jason williams I can't send you a url because the AIR bug base does not have a public interface. /reply So if you could pass along the request to the AIR team, that would be great!! regards, Muzak ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] harcore as coder wanted for contract dev
hey all, i used to be active in this list, it looks a lot quieter now than it was a couple years ago. in any case, we are seeking a hardcore actionscript coder for some contract work. please respond to me directly with portfolio and code samples for consideration! best regards, -- Jonathan Yapp CEO/Founder Vibrant Software [EMAIL PROTECTED] www.vibrant-software.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Memory Issue
I have a Loader Object that is childAdded to MovieClip Container, and each time the application needs, the loader loads a different image in it. . private var Photoldr:Loader = new Loader(); public function LoadPhoto():void { var PhotoPath:String = String(DataArray[0].LocationMapLink); var PhotoReq:URLRequest = new URLRequest(PhotoPath); Photoldr.load(PhotoReq); } where LoadPhoto is called from an outside Class. Would this mean that the Loader Instance is overridden each time and frees up memory? Or I should null the Photoldr and recreate it again? thanks -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders