Re: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?
Long time lurker, first time poster. I'm not sure what it is about us old folks, but I believe a debugger is a necessity too. Although I was told that it was unreliable, and nobody uses it, I have been using the debugger on OSX with no problems at all. I have found it very useful for learning. I am running Flash CS3 with ActionScript 3.0 only, on an iMac running OSX 10.5.3. I set a breakpoint in my code by going to the left of an line or lines where I want to stop, and click to the left of the line number. When I'm ready to run, I go to Debug -> Debug Movie. The Flash runtime starts up, and the program stops at my first breakpoint. The Debug Console window comes up and gives me a stack trace, and at the bottom of the same panel, I see a variables tab that shows me all my variables. On top of that window are controls to Continue, Stop Debugging, Step Over, Step, and Step Out of. Works for me. I use it every day that I'm doing Flash/ActionsScript stuff. Irv Message: 28 Date: Mon, 7 Jul 2008 08:23:35 +0100 From: " Alias? " <[EMAIL PROTECTED]> Subject: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX? To: "Flash Coders List" Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1 Hi guys, I don't know if *anyone* out there besides me actually still uses the debugger in CS3, (I am old and will soon be made obsolete by younger, leaner, hungrier coders) but WTF is going on there? I've had this issue on 3 different macs (I just switched over this month) and I'm kind of hurting here for a debugger. Given that CS3 is a supposedly professional software development tool, SURELY Adobe would not be so stupid as to ship a product that had a completely rewritten debugger which simply failed to work on an entire platform? That sort of thing doesn't happen, does it? Does it? Back in the day I would have known who to call at Macromedia to complain/whine/shout/log bug reports, but that's all gone by the wayside since The Buyout. Anyone else had this problem? Alias -- Multimedia R Us ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?
It just seems to cause CS3 to crash, regularly and randomly, so much so that it's almost totally unusable on OS X. This has happened on 2 differernt macs. Alias 2008/7/7 Kerry Thompson <[EMAIL PROTECTED]>: >> I don't know if *anyone* out there besides me actually still uses the >> debugger in CS3, (I am old and will soon be made obsolete by younger, >> leaner, hungrier coders) but WTF is going on there? >> >> I've had this issue on 3 different macs (I just switched over this >> month) and I'm kind of hurting here for a debugger. > > I still use the debugger extensively, whether I'm in Flash, Flex, or > Director. The best of the bunch is Flex, but, with my style of OOP coding, > the CS3 debugger works ok. But then, I'm on Windows, not Mac. > > What issues, specifically, are you running into in the debugger? Are you > writing AS2 or AS3? > > Cordially, > > Kerry Thompson > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?
Not sure if it applies, but I was having issues with the flex debugger and Firefox 3 -- turns out there are quite a few plugins for FF3 that completely break the debugger connection. IE tab, Firebug, greasemonkey were a few that got me. -- Jer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Flash and CMS
Paul, Take a look at this series of tutorials: http://www.swinburne.edu.au/design/tutorials/P-flash/T-How-to-make-Flash-talk-to-a-database/ID-23/ JD ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sounds loaded - but is silent
Looks like your bases are covered - its looking more like an issue with google, and I'm not familiar in this area, so good luck! Martin Klasson wrote: Hello their Ben, I sent this email to the sales-contact we have at google for this project - but as you can see below - we can not duplicate this problem on our own servers - it only happens at google gadget ad editor preview. I have already tried out loading policyFiles, but they dont do much, the swf's that are loaded are accessible and being able to alter the playhead in those loaded swf's - but the mp3's wont have any sound. down below is the email, in which you can find out a little more: I am ready to say that we are done with the IKEA Pax2 Gadget, but there is one big issue still. When loading the xml file in your GGAE-editor, the preview does not play sound when you are tapping the keyboard. Which is the one thing that is confusing us - as well as being the big problem. I thought this was a case of the cross-domain loading of the mp3 files which made it not to work. But, I set up an own test between two domains, but that worked! - but when previewing the gadget ad at your place - it does not work. So I am wondering if, http://qstream-down.qbrick.com/1005/googlegadget/gadget.xml, that would be published - would the same problem as in the preview but the Google Gadget Ad Editor still exist - or is it only in the Google Gadget Ad Editor this happens? Would the solution might be to host the gadget at your place and not on own servers? -or what do you think. My test, which did work is here: http://download.kokokaka.com/ikea/crosser.html It loads the mp3's from the qbrick-server, this works - but not when Google Gadget Ad Editor is loading from the qbrick-server. So I am hoping you might know the solution. / Martin 2008/7/7 ben gomez farrell <[EMAIL PROTECTED]>: Well, looks like you're getting an runtime sandbox error trying to run a javascript function (an alert), but that's all I see. I forget if you need to do this with sound, but have you tried a cross domain XML file on the site your sound is coming from? If you don't know what that is: http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14213 Good luck! Martin Klasson wrote: Hi Ben, nothing seems to be crazy, but maybe there is anyway - since the sound isnt being played - yet it is loaded. I set up this: http://download.kokokaka.com/ikea/crosser.html Which also accesses all the swf/mp3 on the qbrick-server. But as you notice, here you can play the sounds with the keyboard. So it does work very well - but not when it is in your system. So do you know of any solutons yet? I thought I could find the solution if I could have the same problem to test on my servers but the kokokaka.com server has no trouble to play the mp3's loaded from the qbrick server. Dear regards, Martin 2008/7/4 ben gomez farrell <[EMAIL PROTECTED]>: Maybe it is a cross domain issue - but also consider that there was an error uploading to whatever domain you're using. Grab the file and make sure it plays - one quirk with the sound player (in Flash 9 at lease), is that it'll say its loading and playing anything. It's easily fooled - pass it a JPG, it'll load and say its playing as a sound. So just make sure nothing crazy happened in your upload to the other domain and the sound isn't broken. Martin Klasson wrote: This is a dilemma that is a tough case. I am having cross-domain loading issue. I am having an loadPolicyFile which makes my swf to LOAD the mp3's from the other server. -without the policyFIle it wouldnt load the mp3's at all. but, now they are being loaded. But they are not played. no sound. and the same default.swf being played at the same domainboth loads and PLAYS the music. but from another domain - it is being loaded but not played. WHy, and how? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] What's happened to my var?
Or add onCompleteScope:this so you dont need to import Delegate class. TweenFilterLite.to(m, tweenTime, {_y:targetPos, onCompleteScope:this , onComplete:moveShape, onCompleteParams:[_timeline.y1]}); Jiri Ali Drongo wrote: Hi there, I've noticed this happen before and can't figure out why. I have built a simple class that is passed a reference to the timeline. The class then moves an object on the timeline repeatedly using the TweenFilterLite class. My problem is that the second time the moveShape method is called the moveAmt variable is undefined. If anyone can suggest what's going on I would be really thankful! Cheers Ali //Main.as import gs.TweenFilterLite; import utils.Numbers; class Main { var minTime:Number = 1; var maxTime:Number = 2; //number of pixels to move shape up or down var moveAmt:Number = 15; var _timeline:MovieClip; function Main(timeline){ _timeline = timeline; moveShape(_timeline.y1); } //moves a shape up or down private function moveShape(m:MovieClip) { trace("moveShape:"+m+" up:"+m.up); var moveDir:Number = 1; //if movieclip is tagged as moving up if(m.up){ moveDir = -1; m.up= false; }else{ m.up=true; } var targetPos:Number = moveDir*moveAmt; trace("moveDir:"+moveDir); trace("moveAmt:"+moveAmt); trace("target:"+targetPos); var tweenTime:Number = Numbers.randRange(minTime, maxTime); TweenFilterLite.to(m, tweenTime, {_y:targetPos, onComplete:moveShape, onCompleteParams:[_timeline.y1]}); } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] What's happened to my var?
try this: import mx.utils.Delegate; TweenFilterLite.to(m, tweenTime, {_y:targetPos, onComplete:Delegate.create (this, moveShape), onCompleteParams:[_timeline.y1]}); if it works, move the declaration of the delegate into your constructor, so it isn't recreated every time. greetz JC On Mon, Jul 7, 2008 at 4:41 PM, Ali Drongo <[EMAIL PROTECTED]> wrote: > Hi there, I've noticed this happen before and can't figure out why. I have > built a simple class that is passed a reference to the timeline. The class > then moves an object on the timeline repeatedly using the TweenFilterLite > class. > > My problem is that the second time the moveShape method is called the > moveAmt variable is undefined. > > If anyone can suggest what's going on I would be really thankful! > Cheers > Ali > > //Main.as > import gs.TweenFilterLite; > import utils.Numbers; > class Main { > >var minTime:Number = 1; >var maxTime:Number = 2; >//number of pixels to move shape up or down >var moveAmt:Number = 15; >var _timeline:MovieClip; > >function Main(timeline){ >_timeline = timeline; >moveShape(_timeline.y1); >} >//moves a shape up or down >private function moveShape(m:MovieClip) >{ >trace("moveShape:"+m+" up:"+m.up); >var moveDir:Number = 1; >//if movieclip is tagged as moving up >if(m.up){ >moveDir = -1; >m.up= false; >}else{ >m.up=true; >} >var targetPos:Number = moveDir*moveAmt; >trace("moveDir:"+moveDir); >trace("moveAmt:"+moveAmt); >trace("target:"+targetPos); >var tweenTime:Number = Numbers.randRange(minTime, maxTime); >TweenFilterLite.to(m, tweenTime, {_y:targetPos, > onComplete:moveShape, onCompleteParams:[_timeline.y1]}); >} > > } > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?
> I don't know if *anyone* out there besides me actually still uses the > debugger in CS3, (I am old and will soon be made obsolete by younger, > leaner, hungrier coders) but WTF is going on there? > > I've had this issue on 3 different macs (I just switched over this > month) and I'm kind of hurting here for a debugger. I still use the debugger extensively, whether I'm in Flash, Flex, or Director. The best of the bunch is Flex, but, with my style of OOP coding, the CS3 debugger works ok. But then, I'm on Windows, not Mac. What issues, specifically, are you running into in the debugger? Are you writing AS2 or AS3? Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sounds loaded - but is silent
Hello their Ben, I sent this email to the sales-contact we have at google for this project - but as you can see below - we can not duplicate this problem on our own servers - it only happens at google gadget ad editor preview. I have already tried out loading policyFiles, but they dont do much, the swf's that are loaded are accessible and being able to alter the playhead in those loaded swf's - but the mp3's wont have any sound. down below is the email, in which you can find out a little more: I am ready to say that we are done with the IKEA Pax2 Gadget, but there is one big issue still. When loading the xml file in your GGAE-editor, the preview does not play sound when you are tapping the keyboard. Which is the one thing that is confusing us - as well as being the big problem. I thought this was a case of the cross-domain loading of the mp3 files which made it not to work. But, I set up an own test between two domains, but that worked! - but when previewing the gadget ad at your place - it does not work. So I am wondering if, http://qstream-down.qbrick.com/1005/googlegadget/gadget.xml, that would be published - would the same problem as in the preview but the Google Gadget Ad Editor still exist - or is it only in the Google Gadget Ad Editor this happens? Would the solution might be to host the gadget at your place and not on own servers? -or what do you think. My test, which did work is here: http://download.kokokaka.com/ikea/crosser.html It loads the mp3's from the qbrick-server, this works - but not when Google Gadget Ad Editor is loading from the qbrick-server. So I am hoping you might know the solution. / Martin 2008/7/7 ben gomez farrell <[EMAIL PROTECTED]>: > Well, looks like you're getting an runtime sandbox error trying to run a > javascript function (an alert), but that's all I see. > I forget if you need to do this with sound, but have you tried a cross > domain XML file on the site your sound is coming from? > If you don't know what that is: > http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14213 > > Good luck! > > > Martin Klasson wrote: > >> Hi Ben, >> >> nothing seems to be crazy, but maybe there is anyway - since the sound >> isnt >> being played - yet it is loaded. >> >> I set up this: >> http://download.kokokaka.com/ikea/crosser.html >> >> Which also accesses all the swf/mp3 on the qbrick-server. >> >> But as you notice, here you can play the sounds with the keyboard. >> So it does work very well - but not when it is in your system. >> >> So do you know of any solutons yet? >> I thought I could find the solution if I could have the same problem to >> test >> on >> my servers but the kokokaka.com server has no trouble to play the mp3's >> loaded from the qbrick server. >> >> Dear regards, >> Martin >> >> >> >> >> >> 2008/7/4 ben gomez farrell <[EMAIL PROTECTED]>: >> >> >> >>> Maybe it is a cross domain issue - but also consider that there was an >>> error uploading to whatever domain you're using. Grab the file and make >>> sure it plays - one quirk with the sound player (in Flash 9 at lease), is >>> that it'll say its loading and playing anything. It's easily fooled - >>> pass >>> it a JPG, it'll load and say its playing as a sound. So just make sure >>> nothing crazy happened in your upload to the other domain and the sound >>> isn't broken. >>> >>> Martin Klasson wrote: >>> >>> >>> This is a dilemma that is a tough case. I am having cross-domain loading issue. I am having an loadPolicyFile which makes my swf to LOAD the mp3's from the other server. -without the policyFIle it wouldnt load the mp3's at all. but, now they are being loaded. But they are not played. no sound. and the same default.swf being played at the same domainboth loads and PLAYS the music. but from another domain - it is being loaded but not played. WHy, and how? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >>> >> >> >> >> >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Martin Klasson Flash Developer Parkgatan 9-11 S-411 24 Göteborg Sweden Office +46 (0) 31 711 54 50 Cell +46 (0) 730 964 561 [EMAIL PROTECTED] www.kokokaka.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sounds loaded - but is silent
Well, looks like you're getting an runtime sandbox error trying to run a javascript function (an alert), but that's all I see. I forget if you need to do this with sound, but have you tried a cross domain XML file on the site your sound is coming from? If you don't know what that is: http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14213 Good luck! Martin Klasson wrote: Hi Ben, nothing seems to be crazy, but maybe there is anyway - since the sound isnt being played - yet it is loaded. I set up this: http://download.kokokaka.com/ikea/crosser.html Which also accesses all the swf/mp3 on the qbrick-server. But as you notice, here you can play the sounds with the keyboard. So it does work very well - but not when it is in your system. So do you know of any solutons yet? I thought I could find the solution if I could have the same problem to test on my servers but the kokokaka.com server has no trouble to play the mp3's loaded from the qbrick server. Dear regards, Martin 2008/7/4 ben gomez farrell <[EMAIL PROTECTED]>: Maybe it is a cross domain issue - but also consider that there was an error uploading to whatever domain you're using. Grab the file and make sure it plays - one quirk with the sound player (in Flash 9 at lease), is that it'll say its loading and playing anything. It's easily fooled - pass it a JPG, it'll load and say its playing as a sound. So just make sure nothing crazy happened in your upload to the other domain and the sound isn't broken. Martin Klasson wrote: This is a dilemma that is a tough case. I am having cross-domain loading issue. I am having an loadPolicyFile which makes my swf to LOAD the mp3's from the other server. -without the policyFIle it wouldnt load the mp3's at all. but, now they are being loaded. But they are not played. no sound. and the same default.swf being played at the same domainboth loads and PLAYS the music. but from another domain - it is being loaded but not played. WHy, and how? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] What's happened to my var?
Hi there, I've noticed this happen before and can't figure out why. I have built a simple class that is passed a reference to the timeline. The class then moves an object on the timeline repeatedly using the TweenFilterLite class. My problem is that the second time the moveShape method is called the moveAmt variable is undefined. If anyone can suggest what's going on I would be really thankful! Cheers Ali //Main.as import gs.TweenFilterLite; import utils.Numbers; class Main { var minTime:Number = 1; var maxTime:Number = 2; //number of pixels to move shape up or down var moveAmt:Number = 15; var _timeline:MovieClip; function Main(timeline){ _timeline = timeline; moveShape(_timeline.y1); } //moves a shape up or down private function moveShape(m:MovieClip) { trace("moveShape:"+m+" up:"+m.up); var moveDir:Number = 1; //if movieclip is tagged as moving up if(m.up){ moveDir = -1; m.up= false; }else{ m.up=true; } var targetPos:Number = moveDir*moveAmt; trace("moveDir:"+moveDir); trace("moveAmt:"+moveAmt); trace("target:"+targetPos); var tweenTime:Number = Numbers.randRange(minTime, maxTime); TweenFilterLite.to(m, tweenTime, {_y:targetPos, onComplete:moveShape, onCompleteParams:[_timeline.y1]}); } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS2 component shim equivalent?
Hi guys, I've been asked to build a bunch of components for a project at work - The components must as2 (sucks, I know) and _most_ of them are swcs, but a couple are to be FLA components to allow for easy skinning by designers. Now - To get around having to distribute your class files when building FLA componens for AS3, you drop in a compiled clip into your component which conatins the definitions of the class(es) - Some of you may well know the "component shim" technique. I've tried to apply this to an AS2 FLA component, but it doesn't seem to work... I've searched for documentation on this + blogs, but there is no mention of the component shim for AS2, onloy AS3. Does anybody know if this is possible, or will I simply have to distribute the classes along with the FLA in the mxp? Thanks in advance! P.S This is my first message so please be gentle with me ;-) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sounds loaded - but is silent
and Ben, I better mention this bug as well, but that is a bug that you nor we can solve. The function in the gadget, that the drums that are controlling the playback of the video, uses computeSpectrum that is a native function in Flash 9/AS3. There is a bug that when there is another flash opened, from another domain - that plays sound, -then the computeSpectrum will stop analyzing the sounds being played in the swf, since the computeSpectrum takes ALL sounds being played from ALL flash players running sound. -so there will be a crossdomain-issue. So when you are trying this out, you should know about this bug. So when testing our gadget, make sure you dont have any other opened player that is playing sound. / Martin 2008/7/7 Martin Klasson <[EMAIL PROTECTED]>: > > Hi Ben, > > nothing seems to be crazy, but maybe there is anyway - since the sound isnt > being played - yet it is loaded. > > I set up this: > http://download.kokokaka.com/ikea/crosser.html > > Which also accesses all the swf/mp3 on the qbrick-server. > > But as you notice, here you can play the sounds with the keyboard. > So it does work very well - but not when it is in your system. > > So do you know of any solutons yet? > I thought I could find the solution if I could have the same problem to > test on > my servers but the kokokaka.com server has no trouble to play the mp3's > loaded from the qbrick server. > > Dear regards, > Martin > > > > > > 2008/7/4 ben gomez farrell <[EMAIL PROTECTED]>: > > Maybe it is a cross domain issue - but also consider that there was an >> error uploading to whatever domain you're using. Grab the file and make >> sure it plays - one quirk with the sound player (in Flash 9 at lease), is >> that it'll say its loading and playing anything. It's easily fooled - pass >> it a JPG, it'll load and say its playing as a sound. So just make sure >> nothing crazy happened in your upload to the other domain and the sound >> isn't broken. >> >> Martin Klasson wrote: >> >>> This is a dilemma that is a tough case. >>> >>> I am having cross-domain loading issue. I am having an loadPolicyFile >>> which makes my swf to LOAD the mp3's from the other server. >>> -without the policyFIle it wouldnt load the mp3's at all. >>> >>> but, now they are being loaded. But they are not played. no sound. >>> and the same default.swf being played at the same domainboth loads >>> and PLAYS the music. >>> >>> but from another domain - it is being loaded but not played. >>> >>> WHy, and how? >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >>> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > > > -- > > Martin Klasson > Flash Developer > Parkgatan 9-11 > S-411 24 Göteborg > Sweden > Office +46 (0) 31 711 54 50 > Cell +46 (0) 730 964 561 > [EMAIL PROTECTED] > www.kokokaka.com -- Martin Klasson Flash Developer Parkgatan 9-11 S-411 24 Göteborg Sweden Office +46 (0) 31 711 54 50 Cell +46 (0) 730 964 561 [EMAIL PROTECTED] www.kokokaka.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sounds loaded - but is silent
Hi Ben, nothing seems to be crazy, but maybe there is anyway - since the sound isnt being played - yet it is loaded. I set up this: http://download.kokokaka.com/ikea/crosser.html Which also accesses all the swf/mp3 on the qbrick-server. But as you notice, here you can play the sounds with the keyboard. So it does work very well - but not when it is in your system. So do you know of any solutons yet? I thought I could find the solution if I could have the same problem to test on my servers but the kokokaka.com server has no trouble to play the mp3's loaded from the qbrick server. Dear regards, Martin 2008/7/4 ben gomez farrell <[EMAIL PROTECTED]>: > Maybe it is a cross domain issue - but also consider that there was an > error uploading to whatever domain you're using. Grab the file and make > sure it plays - one quirk with the sound player (in Flash 9 at lease), is > that it'll say its loading and playing anything. It's easily fooled - pass > it a JPG, it'll load and say its playing as a sound. So just make sure > nothing crazy happened in your upload to the other domain and the sound > isn't broken. > > Martin Klasson wrote: > >> This is a dilemma that is a tough case. >> >> I am having cross-domain loading issue. I am having an loadPolicyFile >> which makes my swf to LOAD the mp3's from the other server. >> -without the policyFIle it wouldnt load the mp3's at all. >> >> but, now they are being loaded. But they are not played. no sound. >> and the same default.swf being played at the same domainboth loads >> and PLAYS the music. >> >> but from another domain - it is being loaded but not played. >> >> WHy, and how? >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Martin Klasson Flash Developer Parkgatan 9-11 S-411 24 Göteborg Sweden Office +46 (0) 31 711 54 50 Cell +46 (0) 730 964 561 [EMAIL PROTECTED] www.kokokaka.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] filmmering FLV playback - why and how to fix that
The problem I had existed both in the quicktime-source as well as the flv-file. So it seems there is something that has gone bad with the 3d-render, but no one knows what just yet. thanks for the tips though, I will use them soon when I will get a decent 3d-output 2008/7/6 Latcho <[EMAIL PROTECTED]>: > No software problem: - Near def. encoding problem or source vid encoding > problem > get back to the source vid and reencode or try other vids with your > existing script to elliminate problems. > > > > Jason Van Cleave wrote: > >> was the original quicktime h.264? this format used to trip up squeeze and >> may have the same effect with the flash encoder. I would first try to >> export >> the file as uncompressed and reencode it to see if you are having the same >> issues >> >> On Thu, Jul 3, 2008 at 10:36 AM, Andrew Murphy <[EMAIL PROTECTED]> >> wrote: >> >> >> >>> I can't see all of the details of how the video is encoded (FLV MetaData >>> Viewer has a bug that keeps it from displaying some .flv file's data) but >>> this is what I can see in FLV Player: >>> >>> >>> >>> Dimensions: 694 x 440 >>> Framerate: 25fps >>> >>> Audio codec ID: 2 (which means it's an MP3) >>> Audio datarate: 96 kbits/s >>> (also the audio sounds stereo to me...) >>> >>> Video codec ID: 4 (which means it's On2 VP6) >>> Video datarate: 400 kbits/s >>> >>> >>> >>> The main "issue" that's likely causing the stuttering is the constant >>> motion >>> throught the frame area. In my own video work I've been able to reduce >>> that >>> by bumping up the keyframe rate, but that of course will increase the >>> file >>> size and probably the workload on someone's CPU when it's played. >>> >>> I'd experiment with reducing the frame rate to something like 15 fps, >>> give >>> it a keyframe rate of one every 5 frames, convert the audio to mono and >>> try >>> tweaking the datarates of the video and the audio to get a good balance >>> of >>> visual quality and CPU bandwidth use. If your encoder software lets you >>> set >>> how many passes it makes during video encoding you can set it to use two >>> passes, which can improve visual quality at lower video datarates. >>> >>> I hope that helps... ^_^ >>> >>> >>> >>> >>> (ps: That's a delightful looking home. :D) >>> >>> >>> >>> >>> Andrew Murphy >>> Interactive Media Specialist >>> [EMAIL PROTECTED] >>> >>> Delvinia >>> 214 King Street West, Suite 214 >>> Toronto Canada M5H 3S6 >>> >>> P 416.364.1455 ext. 232 F 416.364.9830 W www.delvinia.com >>> >>> CONFIDENTIALITY NOTICE >>> This email message may contain privileged or confidential information. If >>> you are not the intended recipient or received this communication by >>> error, >>> please notify the sender and delete the message without copying or >>> disclosing it. >>> >>> AVIS DE CONFIDENTIALITÉ >>> Ce message peut contenir de l'information légalement privilégiée ou >>> confidentielle. Si vous n'êtes pas le destinataire ou croyez avoir reçu >>> par >>> erreur ce message, nous vous saurions gré d'en aviser l'émetteur et d'en >>> détruire le contenu sans le communiquer a d'autres ou le reproduire. >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Paul >>> Andrews >>> Sent: Thursday, July 03, 2008 9:38 AM >>> To: Flash Coders List >>> Subject: Re: [Flashcoders] filmmering FLV playback - why and how to fix >>> that >>> >>> It's not that bad. I think the fact that there are a lot of hard edes and >>> contiuous movement that any faults are more obvious. >>> >>> The stuttering was occuring as the video was playing and the file had not >>> yet fully loaded (though was not halted to fill the buffer). >>> >>> The strange lines you mention appear to be the video player trying to >>> keep >>> up with the display. >>> >>> Despite all this, I think the quality isn't too bad. >>> >>> I'd try out a few variations on the encoding to see if that helps. >>> >>> I don't think I've ever tried to play such a large video on my laptop >>> before. My last video project was 200x150. >>> >>> Paul >>> >>> >>> >>> - Original Message - >>> From: "Martin Klasson" <[EMAIL PROTECTED]> >>> To: "Flash Coders List" >>> Sent: Thursday, July 03, 2008 2:00 PM >>> Subject: Re: [Flashcoders] filmmering FLV playback - why and how to fix >>> that >>> >>> >>> I used 400kbit on a 694x440 movie, with 96kbps audio in stereo, on2vp6. >>> frame rate same as source, and automatic keyframes. >>> >>> How does it stutter, as it is buffering and than resumes - or does the >>> video >>> has strange "lines" appearing like it >>> the video doesnt perform well. >>> >>> I think it is very strange, and I cant understand that I havent heard >>> about >>> this issue before! >>> >>> >>> 2008/7/3 Paul Andrews <[EMAIL PROTECTED]>: >>> >>> >>> What settings did you give the encoder - maybe your bitrate is too high. It certainly stutters on my machine. Maybe you have too many keyframe
[Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?
Hi guys, I don't know if *anyone* out there besides me actually still uses the debugger in CS3, (I am old and will soon be made obsolete by younger, leaner, hungrier coders) but WTF is going on there? I've had this issue on 3 different macs (I just switched over this month) and I'm kind of hurting here for a debugger. Given that CS3 is a supposedly professional software development tool, SURELY Adobe would not be so stupid as to ship a product that had a completely rewritten debugger which simply failed to work on an entire platform? That sort of thing doesn't happen, does it? Does it? Back in the day I would have known who to call at Macromedia to complain/whine/shout/log bug reports, but that's all gone by the wayside since The Buyout. Anyone else had this problem? Alias ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders