Re: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?

2008-07-07 Thread Irv Kalb

Long time lurker, first time poster.

I'm not sure what it is about us old folks, but I believe a debugger 
is a necessity too.  Although I was told that it was unreliable, and 
nobody uses it, I have been using the debugger on OSX with no 
problems at all.  I have found it very useful for learning.


I am running Flash CS3 with ActionScript 3.0 only, on an iMac running 
OSX 10.5.3.


I set a breakpoint in my code by going to the left of an line or 
lines where I want to stop, and click to the left of the line number. 
When I'm ready to run, I go to Debug -> Debug Movie.  The Flash 
runtime starts up, and the program stops at my first breakpoint.  The 
Debug Console window comes up and gives me a stack trace, and at the 
bottom of the same panel, I see a variables tab that shows me all my 
variables.  On top of that window are controls to Continue, Stop 
Debugging, Step Over, Step, and Step Out of.


Works for me.  I use it every day that I'm doing Flash/ActionsScript stuff.

Irv




Message: 28
Date: Mon, 7 Jul 2008 08:23:35 +0100
From: " Alias? " <[EMAIL PROTECTED]>
Subject: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?
To: "Flash Coders List" 
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1

Hi guys,

I don't know if *anyone* out there besides me actually still uses the
debugger in CS3, (I am old and will soon be made obsolete by younger,
leaner, hungrier coders) but WTF is going on there?

I've had this issue on 3 different macs (I just switched over this
month) and I'm kind of hurting here for a debugger.

Given that CS3 is a supposedly professional software development tool,
SURELY Adobe would not be so stupid as to ship a product that had a
completely rewritten debugger which simply failed to work on an entire
platform?

That sort of thing doesn't happen, does it?

Does it?

Back in the day I would have known who to call at Macromedia to
complain/whine/shout/log bug reports, but that's all gone by the
wayside since The Buyout.

Anyone else had this problem?

Alias



--

Multimedia R Us
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?

2008-07-07 Thread Alias Cummins
It just seems to cause CS3 to crash, regularly and randomly, so much
so that it's almost totally unusable on OS X. This has happened on 2
differernt macs.

Alias

2008/7/7 Kerry Thompson <[EMAIL PROTECTED]>:
>> I don't know if *anyone* out there besides me actually still uses the
>> debugger in CS3, (I am old and will soon be made obsolete by younger,
>> leaner, hungrier coders) but WTF is going on there?
>>
>> I've had this issue on 3 different macs (I just switched over this
>> month) and I'm kind of hurting here for a debugger.
>
> I still use the debugger extensively, whether I'm in Flash, Flex, or
> Director. The best of the bunch is Flex, but, with my style of OOP coding,
> the CS3 debugger works ok. But then, I'm on Windows, not Mac.
>
> What issues, specifically, are you running into in the debugger? Are you
> writing AS2 or AS3?
>
> Cordially,
>
> Kerry Thompson
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?

2008-07-07 Thread Jer Brand
Not sure if it applies, but I was having issues with the flex debugger
and Firefox 3 -- turns out there are quite a few plugins for FF3 that
completely break the debugger connection. IE tab, Firebug,
greasemonkey were a few that got me.

-- 
Jer
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Re: Flash and CMS

2008-07-07 Thread JD Hoover

Paul,

Take a look at this series of tutorials:

http://www.swinburne.edu.au/design/tutorials/P-flash/T-How-to-make-Flash-talk-to-a-database/ID-23/

JD
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Sounds loaded - but is silent

2008-07-07 Thread ben gomez farrell
Looks like your bases are covered - its looking more like an issue with 
google, and I'm not familiar in this area, so good luck!


Martin Klasson wrote:

Hello their Ben,
I sent this email to the sales-contact we have at google for this
project - but as you can see below - we can not duplicate this
problem on our own servers - it only happens at google gadget ad editor
preview.

I have already tried out loading policyFiles, but they dont do much,
the swf's that are loaded are accessible and being able to alter the
playhead in those loaded swf's - but the mp3's wont have any sound.

down below is the email, in which you can find out a little more:


I am ready to say that we are done with the IKEA Pax2 Gadget,
but there is one big issue still.

When loading the xml file in your GGAE-editor, the preview does not play
sound when you are tapping the keyboard. Which is the one thing that is
confusing us - as well as being the big problem.

I thought this was a case of the cross-domain loading of the mp3 files
which made it not to work. But, I set up an own test between two domains,
but that worked! - but when previewing the gadget ad at your place - it does
not work.

So I am wondering if,
http://qstream-down.qbrick.com/1005/googlegadget/gadget.xml,
that would be published - would the same problem as in the preview but the
Google Gadget Ad Editor
still exist - or is it only in the Google Gadget Ad Editor this happens?

Would the solution might be to host the gadget at your place and not on own
servers?
-or what do you think.

My test, which did work is here:
http://download.kokokaka.com/ikea/crosser.html

It loads the mp3's from the qbrick-server,
this works - but not when Google Gadget Ad Editor is loading from the
qbrick-server.

So I am hoping you might know the solution.

/ Martin


2008/7/7 ben gomez farrell <[EMAIL PROTECTED]>:

  

Well, looks like you're getting an runtime sandbox error trying to run a
javascript function (an alert), but that's all I see.
I forget if you need to do this with sound, but have you tried a cross
domain XML file on the site your sound is coming from?
If you don't know what that is:
http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14213

Good luck!


Martin Klasson wrote:



Hi Ben,

nothing seems to be crazy, but maybe there is anyway - since the sound
isnt
being played - yet it is loaded.

I set up this:
http://download.kokokaka.com/ikea/crosser.html

Which also accesses all the swf/mp3 on the qbrick-server.

But as you notice, here you can play the sounds with the keyboard.
So it does work very well - but not when it is in your system.

So do you know of any solutons yet?
I thought I could find the solution if I could have the same problem to
test
on
my servers but the kokokaka.com server has no trouble to play the mp3's
loaded from the qbrick server.

Dear regards,
Martin





2008/7/4 ben gomez farrell <[EMAIL PROTECTED]>:



  

Maybe it is a cross domain issue - but also consider that there was an
error uploading to whatever domain you're using.  Grab the file and make
sure it plays - one quirk with the sound player (in Flash 9 at lease), is
that it'll say its loading and playing anything.  It's easily fooled -
pass
it a JPG, it'll load and say its playing as a sound.  So just make sure
nothing crazy happened in your upload to the other domain and the sound
isn't broken.

Martin Klasson wrote:





This is a dilemma that is a tough case.

I am having cross-domain loading issue. I am having an loadPolicyFile
which makes my swf to LOAD the mp3's from the other server.
-without the policyFIle it wouldnt load the mp3's at all.

but, now they are being loaded. But they are not played. no sound.
and the same default.swf being played at the same domainboth loads
and PLAYS the music.

but from another domain - it is being loaded but not played.

WHy, and how?
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





  

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders








  

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders






  

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] What's happened to my var?

2008-07-07 Thread Jiri Heitlager

Or add onCompleteScope:this so you dont need to import Delegate class.



TweenFilterLite.to(m, tweenTime, {_y:targetPos, onCompleteScope:this , 
onComplete:moveShape, onCompleteParams:[_timeline.y1]});



Jiri


Ali Drongo wrote:
Hi there, I've noticed this happen before and can't figure out why. I 
have built a simple class that is passed a reference to the timeline. 
The class then moves an object on the timeline repeatedly using the 
TweenFilterLite class.


My problem is that the second time the moveShape method is called the 
moveAmt variable is undefined.


If anyone can suggest what's going on I would be really thankful!
Cheers
Ali

//Main.as
import gs.TweenFilterLite;
import utils.Numbers;
class Main {

var minTime:Number = 1;
var maxTime:Number = 2;
//number of pixels to move shape up or down
var moveAmt:Number = 15;   
var _timeline:MovieClip;

function Main(timeline){

_timeline = timeline;
moveShape(_timeline.y1);   
}

//moves a shape up or down
private function moveShape(m:MovieClip)
{
trace("moveShape:"+m+" up:"+m.up);
var moveDir:Number = 1;
//if movieclip is tagged as moving up
if(m.up){
moveDir = -1;   
m.up= false;   
}else{

m.up=true;
}
var targetPos:Number = moveDir*moveAmt;
trace("moveDir:"+moveDir);
trace("moveAmt:"+moveAmt);
trace("target:"+targetPos);
var tweenTime:Number = Numbers.randRange(minTime, maxTime);
TweenFilterLite.to(m, tweenTime, {_y:targetPos, 
onComplete:moveShape, onCompleteParams:[_timeline.y1]});

}

}

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] What's happened to my var?

2008-07-07 Thread Hans Wichman
try this:

import mx.utils.Delegate;
TweenFilterLite.to(m, tweenTime, {_y:targetPos, onComplete:Delegate.create
(this, moveShape), onCompleteParams:[_timeline.y1]});

if it works, move the declaration of the delegate into your constructor, so
it isn't recreated every time.

greetz
JC

On Mon, Jul 7, 2008 at 4:41 PM, Ali Drongo <[EMAIL PROTECTED]> wrote:

> Hi there, I've noticed this happen before and can't figure out why. I have
> built a simple class that is passed a reference to the timeline. The class
> then moves an object on the timeline repeatedly using the TweenFilterLite
> class.
>
> My problem is that the second time the moveShape method is called the
> moveAmt variable is undefined.
>
> If anyone can suggest what's going on I would be really thankful!
> Cheers
> Ali
>
> //Main.as
> import gs.TweenFilterLite;
> import utils.Numbers;
> class Main {
>
>var minTime:Number = 1;
>var maxTime:Number = 2;
>//number of pixels to move shape up or down
>var moveAmt:Number = 15;
>var _timeline:MovieClip;
>
>function Main(timeline){
>_timeline = timeline;
>moveShape(_timeline.y1);
>}
>//moves a shape up or down
>private function moveShape(m:MovieClip)
>{
>trace("moveShape:"+m+" up:"+m.up);
>var moveDir:Number = 1;
>//if movieclip is tagged as moving up
>if(m.up){
>moveDir = -1;
>m.up= false;
>}else{
>m.up=true;
>}
>var targetPos:Number = moveDir*moveAmt;
>trace("moveDir:"+moveDir);
>trace("moveAmt:"+moveAmt);
>trace("target:"+targetPos);
>var tweenTime:Number = Numbers.randRange(minTime, maxTime);
>TweenFilterLite.to(m, tweenTime, {_y:targetPos,
> onComplete:moveShape, onCompleteParams:[_timeline.y1]});
>}
>
> }
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?

2008-07-07 Thread Kerry Thompson
> I don't know if *anyone* out there besides me actually still uses the
> debugger in CS3, (I am old and will soon be made obsolete by younger,
> leaner, hungrier coders) but WTF is going on there?
> 
> I've had this issue on 3 different macs (I just switched over this
> month) and I'm kind of hurting here for a debugger.

I still use the debugger extensively, whether I'm in Flash, Flex, or
Director. The best of the bunch is Flex, but, with my style of OOP coding,
the CS3 debugger works ok. But then, I'm on Windows, not Mac.

What issues, specifically, are you running into in the debugger? Are you
writing AS2 or AS3?

Cordially,

Kerry Thompson

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Sounds loaded - but is silent

2008-07-07 Thread Martin Klasson
Hello their Ben,
I sent this email to the sales-contact we have at google for this
project - but as you can see below - we can not duplicate this
problem on our own servers - it only happens at google gadget ad editor
preview.

I have already tried out loading policyFiles, but they dont do much,
the swf's that are loaded are accessible and being able to alter the
playhead in those loaded swf's - but the mp3's wont have any sound.

down below is the email, in which you can find out a little more:


I am ready to say that we are done with the IKEA Pax2 Gadget,
but there is one big issue still.

When loading the xml file in your GGAE-editor, the preview does not play
sound when you are tapping the keyboard. Which is the one thing that is
confusing us - as well as being the big problem.

I thought this was a case of the cross-domain loading of the mp3 files
which made it not to work. But, I set up an own test between two domains,
but that worked! - but when previewing the gadget ad at your place - it does
not work.

So I am wondering if,
http://qstream-down.qbrick.com/1005/googlegadget/gadget.xml,
that would be published - would the same problem as in the preview but the
Google Gadget Ad Editor
still exist - or is it only in the Google Gadget Ad Editor this happens?

Would the solution might be to host the gadget at your place and not on own
servers?
-or what do you think.

My test, which did work is here:
http://download.kokokaka.com/ikea/crosser.html

It loads the mp3's from the qbrick-server,
this works - but not when Google Gadget Ad Editor is loading from the
qbrick-server.

So I am hoping you might know the solution.

/ Martin


2008/7/7 ben gomez farrell <[EMAIL PROTECTED]>:

> Well, looks like you're getting an runtime sandbox error trying to run a
> javascript function (an alert), but that's all I see.
> I forget if you need to do this with sound, but have you tried a cross
> domain XML file on the site your sound is coming from?
> If you don't know what that is:
> http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14213
>
> Good luck!
>
>
> Martin Klasson wrote:
>
>> Hi Ben,
>>
>> nothing seems to be crazy, but maybe there is anyway - since the sound
>> isnt
>> being played - yet it is loaded.
>>
>> I set up this:
>> http://download.kokokaka.com/ikea/crosser.html
>>
>> Which also accesses all the swf/mp3 on the qbrick-server.
>>
>> But as you notice, here you can play the sounds with the keyboard.
>> So it does work very well - but not when it is in your system.
>>
>> So do you know of any solutons yet?
>> I thought I could find the solution if I could have the same problem to
>> test
>> on
>> my servers but the kokokaka.com server has no trouble to play the mp3's
>> loaded from the qbrick server.
>>
>> Dear regards,
>> Martin
>>
>>
>>
>>
>>
>> 2008/7/4 ben gomez farrell <[EMAIL PROTECTED]>:
>>
>>
>>
>>> Maybe it is a cross domain issue - but also consider that there was an
>>> error uploading to whatever domain you're using.  Grab the file and make
>>> sure it plays - one quirk with the sound player (in Flash 9 at lease), is
>>> that it'll say its loading and playing anything.  It's easily fooled -
>>> pass
>>> it a JPG, it'll load and say its playing as a sound.  So just make sure
>>> nothing crazy happened in your upload to the other domain and the sound
>>> isn't broken.
>>>
>>> Martin Klasson wrote:
>>>
>>>
>>>
 This is a dilemma that is a tough case.

 I am having cross-domain loading issue. I am having an loadPolicyFile
 which makes my swf to LOAD the mp3's from the other server.
 -without the policyFIle it wouldnt load the mp3's at all.

 but, now they are being loaded. But they are not played. no sound.
 and the same default.swf being played at the same domainboth loads
 and PLAYS the music.

 but from another domain - it is being loaded but not played.

 WHy, and how?
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>>
>>
>>
>>
>>
>>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 

Martin Klasson
Flash Developer
Parkgatan 9-11
S-411 24 Göteborg
Sweden
Office +46 (0) 31 711 54 50
Cell +46 (0) 730 964 561
[EMAIL PROTECTED]
www.kokokaka.com
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Sounds loaded - but is silent

2008-07-07 Thread ben gomez farrell
Well, looks like you're getting an runtime sandbox error trying to run a 
javascript function (an alert), but that's all I see.
I forget if you need to do this with sound, but have you tried a cross 
domain XML file on the site your sound is coming from?

If you don't know what that is:
http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14213

Good luck!

Martin Klasson wrote:

Hi Ben,

nothing seems to be crazy, but maybe there is anyway - since the sound isnt
being played - yet it is loaded.

I set up this:
http://download.kokokaka.com/ikea/crosser.html

Which also accesses all the swf/mp3 on the qbrick-server.

But as you notice, here you can play the sounds with the keyboard.
So it does work very well - but not when it is in your system.

So do you know of any solutons yet?
I thought I could find the solution if I could have the same problem to test
on
my servers but the kokokaka.com server has no trouble to play the mp3's
loaded from the qbrick server.

Dear regards,
Martin





2008/7/4 ben gomez farrell <[EMAIL PROTECTED]>:

  

Maybe it is a cross domain issue - but also consider that there was an
error uploading to whatever domain you're using.  Grab the file and make
sure it plays - one quirk with the sound player (in Flash 9 at lease), is
that it'll say its loading and playing anything.  It's easily fooled - pass
it a JPG, it'll load and say its playing as a sound.  So just make sure
nothing crazy happened in your upload to the other domain and the sound
isn't broken.

Martin Klasson wrote:



This is a dilemma that is a tough case.

I am having cross-domain loading issue. I am having an loadPolicyFile
which makes my swf to LOAD the mp3's from the other server.
-without the policyFIle it wouldnt load the mp3's at all.

but, now they are being loaded. But they are not played. no sound.
and the same default.swf being played at the same domainboth loads
and PLAYS the music.

but from another domain - it is being loaded but not played.

WHy, and how?
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



  

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders






  

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] What's happened to my var?

2008-07-07 Thread Ali Drongo
Hi there, I've noticed this happen before and can't figure out why. I  
have built a simple class that is passed a reference to the timeline.  
The class then moves an object on the timeline repeatedly using the  
TweenFilterLite class.


My problem is that the second time the moveShape method is called the  
moveAmt variable is undefined.


If anyone can suggest what's going on I would be really thankful!
Cheers
Ali

//Main.as
import gs.TweenFilterLite;
import utils.Numbers;
class Main {

var minTime:Number = 1;
var maxTime:Number = 2;
//number of pixels to move shape up or down
var moveAmt:Number = 15;
var _timeline:MovieClip;

function Main(timeline){
_timeline = timeline;
moveShape(_timeline.y1);
}
//moves a shape up or down
private function moveShape(m:MovieClip)
{
trace("moveShape:"+m+" up:"+m.up);
var moveDir:Number = 1;
//if movieclip is tagged as moving up
if(m.up){
moveDir = -1;   
m.up= false;
}else{
m.up=true;
}
var targetPos:Number = moveDir*moveAmt;
trace("moveDir:"+moveDir);
trace("moveAmt:"+moveAmt);
trace("target:"+targetPos);
var tweenTime:Number = Numbers.randRange(minTime, maxTime);
		TweenFilterLite.to(m, tweenTime, {_y:targetPos,  
onComplete:moveShape, onCompleteParams:[_timeline.y1]});

}

}
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] AS2 component shim equivalent?

2008-07-07 Thread Samuel Adu
Hi guys,

I've been asked to build a bunch of components for a project at work - The
components must as2 (sucks, I know) and _most_ of them are swcs, but a
couple are to be FLA components to allow for easy skinning by designers.

Now - To get around having to distribute your class files when building FLA
componens for AS3, you drop in a compiled clip into your component which
conatins the definitions of the class(es) - Some of you may well know the
"component shim" technique. I've tried to apply this to an AS2 FLA
component, but it doesn't seem to work... I've searched for documentation on
this + blogs, but there is no mention of the component shim for AS2, onloy
AS3.

Does anybody know if this is possible, or will I simply have to distribute
the classes along with the FLA in the mxp?

Thanks in advance!

P.S This is my first message so please be gentle with me ;-)
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Sounds loaded - but is silent

2008-07-07 Thread Martin Klasson
and Ben,

I better mention this bug as well, but that is a bug that you nor we can
solve.

The function in the gadget, that the drums that are controlling the playback
of the video,
uses computeSpectrum that is a native function in Flash 9/AS3.

There is a bug that when there is another flash opened, from another domain
- that plays sound,
-then the computeSpectrum will stop analyzing the sounds being played in the
swf, since the
computeSpectrum takes ALL sounds being played from ALL flash players running
sound.
-so there will be a crossdomain-issue.

So when you are trying this out, you should know about this bug. So when
testing our gadget,
make sure you dont have any other opened player that is playing sound.

/ Martin

2008/7/7 Martin Klasson <[EMAIL PROTECTED]>:

>
> Hi Ben,
>
> nothing seems to be crazy, but maybe there is anyway - since the sound isnt
> being played - yet it is loaded.
>
> I set up this:
> http://download.kokokaka.com/ikea/crosser.html
>
> Which also accesses all the swf/mp3 on the qbrick-server.
>
> But as you notice, here you can play the sounds with the keyboard.
> So it does work very well - but not when it is in your system.
>
> So do you know of any solutons yet?
> I thought I could find the solution if I could have the same problem to
> test on
> my servers but the kokokaka.com server has no trouble to play the mp3's
> loaded from the qbrick server.
>
> Dear regards,
> Martin
>
>
>
>
>
> 2008/7/4 ben gomez farrell <[EMAIL PROTECTED]>:
>
> Maybe it is a cross domain issue - but also consider that there was an
>> error uploading to whatever domain you're using.  Grab the file and make
>> sure it plays - one quirk with the sound player (in Flash 9 at lease), is
>> that it'll say its loading and playing anything.  It's easily fooled - pass
>> it a JPG, it'll load and say its playing as a sound.  So just make sure
>> nothing crazy happened in your upload to the other domain and the sound
>> isn't broken.
>>
>> Martin Klasson wrote:
>>
>>> This is a dilemma that is a tough case.
>>>
>>> I am having cross-domain loading issue. I am having an loadPolicyFile
>>> which makes my swf to LOAD the mp3's from the other server.
>>> -without the policyFIle it wouldnt load the mp3's at all.
>>>
>>> but, now they are being loaded. But they are not played. no sound.
>>> and the same default.swf being played at the same domainboth loads
>>> and PLAYS the music.
>>>
>>> but from another domain - it is being loaded but not played.
>>>
>>> WHy, and how?
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
>
>
> --
>
> Martin Klasson
> Flash Developer
> Parkgatan 9-11
> S-411 24 Göteborg
> Sweden
> Office +46 (0) 31 711 54 50
> Cell +46 (0) 730 964 561
> [EMAIL PROTECTED]
> www.kokokaka.com




-- 

Martin Klasson
Flash Developer
Parkgatan 9-11
S-411 24 Göteborg
Sweden
Office +46 (0) 31 711 54 50
Cell +46 (0) 730 964 561
[EMAIL PROTECTED]
www.kokokaka.com
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Sounds loaded - but is silent

2008-07-07 Thread Martin Klasson
Hi Ben,

nothing seems to be crazy, but maybe there is anyway - since the sound isnt
being played - yet it is loaded.

I set up this:
http://download.kokokaka.com/ikea/crosser.html

Which also accesses all the swf/mp3 on the qbrick-server.

But as you notice, here you can play the sounds with the keyboard.
So it does work very well - but not when it is in your system.

So do you know of any solutons yet?
I thought I could find the solution if I could have the same problem to test
on
my servers but the kokokaka.com server has no trouble to play the mp3's
loaded from the qbrick server.

Dear regards,
Martin





2008/7/4 ben gomez farrell <[EMAIL PROTECTED]>:

> Maybe it is a cross domain issue - but also consider that there was an
> error uploading to whatever domain you're using.  Grab the file and make
> sure it plays - one quirk with the sound player (in Flash 9 at lease), is
> that it'll say its loading and playing anything.  It's easily fooled - pass
> it a JPG, it'll load and say its playing as a sound.  So just make sure
> nothing crazy happened in your upload to the other domain and the sound
> isn't broken.
>
> Martin Klasson wrote:
>
>> This is a dilemma that is a tough case.
>>
>> I am having cross-domain loading issue. I am having an loadPolicyFile
>> which makes my swf to LOAD the mp3's from the other server.
>> -without the policyFIle it wouldnt load the mp3's at all.
>>
>> but, now they are being loaded. But they are not played. no sound.
>> and the same default.swf being played at the same domainboth loads
>> and PLAYS the music.
>>
>> but from another domain - it is being loaded but not played.
>>
>> WHy, and how?
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
>>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 

Martin Klasson
Flash Developer
Parkgatan 9-11
S-411 24 Göteborg
Sweden
Office +46 (0) 31 711 54 50
Cell +46 (0) 730 964 561
[EMAIL PROTECTED]
www.kokokaka.com
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] filmmering FLV playback - why and how to fix that

2008-07-07 Thread Martin Klasson
The problem I had existed both in the quicktime-source as well as the
flv-file.
So it seems there is something that has gone bad with the 3d-render, but no
one
knows what just yet.

thanks for the tips though, I will use them soon when I will get a decent
3d-output


2008/7/6 Latcho <[EMAIL PROTECTED]>:

> No software problem: - Near def. encoding problem or source vid encoding
> problem
> get back to the source vid and reencode or try other vids with your
> existing script to elliminate problems.
>
>
>
> Jason Van Cleave wrote:
>
>> was the original quicktime h.264? this format used to trip up squeeze and
>> may have the same effect with the flash encoder. I would first try to
>> export
>> the file as uncompressed and reencode it to see if you are having the same
>> issues
>>
>> On Thu, Jul 3, 2008 at 10:36 AM, Andrew Murphy <[EMAIL PROTECTED]>
>> wrote:
>>
>>
>>
>>> I can't see all of the details of how the video is encoded (FLV MetaData
>>> Viewer has a bug that keeps it from displaying some .flv file's data) but
>>> this is what I can see in FLV Player:
>>>
>>>
>>>
>>> Dimensions:  694 x 440
>>> Framerate: 25fps
>>>
>>> Audio codec ID: 2 (which means it's an MP3)
>>> Audio datarate:  96 kbits/s
>>> (also the audio sounds stereo to me...)
>>>
>>> Video codec ID: 4 (which means it's On2 VP6)
>>> Video datarate:  400 kbits/s
>>>
>>>
>>>
>>> The main "issue" that's likely causing the stuttering is the constant
>>> motion
>>> throught the frame area.  In my own video work I've been able to reduce
>>> that
>>> by bumping up the keyframe rate, but that of course will increase the
>>> file
>>> size and probably the workload on someone's CPU when it's played.
>>>
>>> I'd experiment with reducing the frame rate to something like 15 fps,
>>> give
>>> it a keyframe rate of one every 5 frames, convert the audio to mono and
>>> try
>>> tweaking the datarates of the video and the audio to get a good balance
>>> of
>>> visual quality and CPU bandwidth use.  If your encoder software lets you
>>> set
>>> how many passes it makes during video encoding you can set it to use two
>>> passes, which can improve visual quality at lower video datarates.
>>>
>>> I hope that helps... ^_^
>>>
>>>
>>>
>>>
>>> (ps:  That's a delightful looking home. :D)
>>>
>>>
>>>
>>> 
>>> Andrew Murphy
>>> Interactive Media Specialist
>>> [EMAIL PROTECTED]
>>>
>>> Delvinia
>>> 214 King Street West, Suite 214
>>> Toronto Canada M5H 3S6
>>>
>>> P 416.364.1455 ext. 232  F 416.364.9830  W www.delvinia.com
>>>
>>> CONFIDENTIALITY NOTICE
>>> This email message may contain privileged or confidential information. If
>>> you are not the intended recipient or received this communication by
>>> error,
>>> please notify the sender and delete the message without copying or
>>> disclosing it.
>>>
>>> AVIS DE CONFIDENTIALITÉ
>>> Ce message peut contenir de l'information légalement privilégiée ou
>>> confidentielle. Si vous n'êtes pas le destinataire ou croyez avoir reçu
>>> par
>>> erreur ce message, nous vous saurions gré d'en aviser l'émetteur et d'en
>>> détruire le contenu sans le communiquer a d'autres ou le reproduire.
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Paul
>>> Andrews
>>> Sent: Thursday, July 03, 2008 9:38 AM
>>> To: Flash Coders List
>>> Subject: Re: [Flashcoders] filmmering FLV playback - why and how to fix
>>> that
>>>
>>> It's not that bad. I think the fact that there are a lot of hard edes and
>>> contiuous movement that any faults are more obvious.
>>>
>>> The stuttering was occuring as the video was playing and the file had not
>>> yet fully loaded (though was not halted to fill the buffer).
>>>
>>> The strange lines you mention appear to be the video player trying to
>>> keep
>>> up with the display.
>>>
>>> Despite all this, I think the quality isn't too bad.
>>>
>>> I'd try out a few variations on the encoding to see if that helps.
>>>
>>> I don't think I've ever tried to play such a large video on my laptop
>>> before. My last video project was 200x150.
>>>
>>> Paul
>>>
>>>
>>>
>>> - Original Message -
>>> From: "Martin Klasson" <[EMAIL PROTECTED]>
>>> To: "Flash Coders List" 
>>> Sent: Thursday, July 03, 2008 2:00 PM
>>> Subject: Re: [Flashcoders] filmmering FLV playback - why and how to fix
>>> that
>>>
>>>
>>> I used 400kbit on a 694x440 movie, with 96kbps audio in stereo, on2vp6.
>>> frame rate same as source, and automatic keyframes.
>>>
>>> How does it stutter, as it is buffering and than resumes - or does the
>>> video
>>> has strange "lines" appearing like it
>>> the video doesnt perform well.
>>>
>>> I think it is very strange, and I cant understand that I havent heard
>>> about
>>> this issue before!
>>>
>>>
>>> 2008/7/3 Paul Andrews <[EMAIL PROTECTED]>:
>>>
>>>
>>>
 What settings did you give the encoder - maybe your bitrate is too high.
 It
 certainly stutters on my machine. Maybe you have too many keyframe

[Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?

2008-07-07 Thread Alias™
Hi guys,

I don't know if *anyone* out there besides me actually still uses the
debugger in CS3, (I am old and will soon be made obsolete by younger,
leaner, hungrier coders) but WTF is going on there?

I've had this issue on 3 different macs (I just switched over this
month) and I'm kind of hurting here for a debugger.

Given that CS3 is a supposedly professional software development tool,
SURELY Adobe would not be so stupid as to ship a product that had a
completely rewritten debugger which simply failed to work on an entire
platform?

That sort of thing doesn't happen, does it?

Does it?

Back in the day I would have known who to call at Macromedia to
complain/whine/shout/log bug reports, but that's all gone by the
wayside since The Buyout.

Anyone else had this problem?

Alias
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders