Re: [Flashcoders] The Charges Against ActionScript 3.0

2008-07-15 Thread Moshen Chan
Great article Colin, thanks for your work!

On Tue, Jul 15, 2008 at 1:06 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> hi all,
> i just published an article called "Charges Against ActionScript 3.0"
> covering the things people don't like about ActionScript 3.0.
>
> it's posted on O'Reilly's InsideRIA, here:
> http://www.insideria.com/2008/07/the-charges-against-actionscri.html
>
> The article discusses the following issues:
>
>1. The removal of on()/onClipEvent() from Flash CS3 makes creating
> simple interactivity hard.
>2. Getting rid of loaded .swf files is hard.
>3. Casting DisplayObject.parent makes controlling parent movie clips
> hard.
>4. The removal of getURL() makes linking hard.
>5. The removal of loadMovie() makes loading .swf files and images hard.
>6. ActionScript 3.0's additional errors make coding cumbersome.
>7. Referring to library symbols dynamically is unintuitive.
>8. Adding custom functionality to manually created text fields, to
> all movie clips, or to all buttons is cumbersome.
>9. The removal of duplicateMovieClip() makes cloning a MovieClip
> instance (really) hard.
>
> if you have comments, please leave them on the article so i can respond if
> necessary.
>
> colin
> ___
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Re: [Flashcoders] Overriding the trace command

2008-07-15 Thread Juan Pablo Califano
I don't know if this is going to work in your current setting, but if you
launch and run a swf from FlashDevelop, it will display the calls to the
regular trace function in the results panel (inside FlashDevelop) and it
will add the line and the file were that call is located. Mabye it just
works for classes and not code in the timeline (I haven't tried it from the
timeline, so I'm not sure). Perhaps it's worth a try.

Cheers
Juan Pablo Califano




2008/7/15, Adam Jowett <[EMAIL PROTECTED]>:
>
> Some great suggestions thanks! ... I guess in essence I simply wanted to
> extend the inbuilt trace function rather than overriding it ... all I
> wanted
> to do was append which class and or method the trace was called from. My
> immediate need is for debugging someone else's very buggy code that I have
> just come onto at the end of it's lifecycle .. for future projects, then
> something like what Hans mentioned might be the way to go.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Francis
> Turmel
> Sent: Wednesday, 16 July 2008 7:25 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Overriding the trace command
>
> As everyone else mentioned, I don't think there's a way to override the
> trace function in as3.
>
> However, if you put a public function in the "unnamed" package, your
> application will be able to reach this function from anywhere,
> so if you're willing to use something else like log() or debug() as a
> method
> name instead of trace(), then you can
> replicate the trace function's behavior and add your own customizations.
> I've been using this to route my traces to AirLogger, for example.
>
> As a quick demo, this would just route your arguments to the trace
> function.
> Just put the following code in a file called debug.as in the root of your
> classpath.
>
> package {
>public function debug(...args):void {
>trace.apply(null, args);
>}
> }
>
> Hope this helps!
>
>
>
> On Tue, Jul 15, 2008 at 10:08 AM, Juan Pablo Califano <
> [EMAIL PROTECTED]> wrote:
>
> > I'm afraid you can't extend the trace builtin function . Using another
> > function or logging class and then redirecting the trace to some logger
> > console or even the trace() function, if at some point you need it, is
> the
> > way to go. MTASC handles that trace replacement through a compiler
> > switch, like a preprocessor macro, making textual substitutions to trace
> > calls in the AS.
> >
> > The thing is that trace function is not compiled into a call to an
> > actionscript function, but it's embedded directly with its own bytcode in
> > the swf. That's why you can't change its behaviour from AS code.
> >
> >
> > Cheers
> > Juan Pablo Califano
> >
> > 2008/7/15, Adam Jowett <[EMAIL PROTECTED]>:
> > >
> > > Hi all,
> > >
> > >
> > >
> > > A very quick one, I haven't had to over-ride or extend built in classes
> > > since the good old days of prototyping in AS1, specifically this time I
> > > want
> > > to extend the built in trace() statement with some conditions etc. Can
> > this
> > > be done? or do I need to do my own custom logger such as those out
> there
> > at
> > > the moment?
> > >
> > >
> > >
> > > Cheers
> > >
> > > Adam
> > >
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
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> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
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RE: [Flashcoders] Overriding the trace command

2008-07-15 Thread Adam Jowett
Some great suggestions thanks! ... I guess in essence I simply wanted to
extend the inbuilt trace function rather than overriding it ... all I wanted
to do was append which class and or method the trace was called from. My
immediate need is for debugging someone else's very buggy code that I have
just come onto at the end of it's lifecycle .. for future projects, then
something like what Hans mentioned might be the way to go.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Francis
Turmel
Sent: Wednesday, 16 July 2008 7:25 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Overriding the trace command

As everyone else mentioned, I don't think there's a way to override the
trace function in as3.

However, if you put a public function in the "unnamed" package, your
application will be able to reach this function from anywhere,
so if you're willing to use something else like log() or debug() as a method
name instead of trace(), then you can
replicate the trace function's behavior and add your own customizations.
I've been using this to route my traces to AirLogger, for example.

As a quick demo, this would just route your arguments to the trace function.
Just put the following code in a file called debug.as in the root of your
classpath.

package {
public function debug(...args):void {
trace.apply(null, args);
}
}

Hope this helps!



On Tue, Jul 15, 2008 at 10:08 AM, Juan Pablo Califano <
[EMAIL PROTECTED]> wrote:

> I'm afraid you can't extend the trace builtin function . Using another
> function or logging class and then redirecting the trace to some logger
> console or even the trace() function, if at some point you need it, is the
> way to go. MTASC handles that trace replacement through a compiler
> switch, like a preprocessor macro, making textual substitutions to trace
> calls in the AS.
>
> The thing is that trace function is not compiled into a call to an
> actionscript function, but it's embedded directly with its own bytcode in
> the swf. That's why you can't change its behaviour from AS code.
>
>
> Cheers
> Juan Pablo Califano
>
> 2008/7/15, Adam Jowett <[EMAIL PROTECTED]>:
> >
> > Hi all,
> >
> >
> >
> > A very quick one, I haven't had to over-ride or extend built in classes
> > since the good old days of prototyping in AS1, specifically this time I
> > want
> > to extend the built in trace() statement with some conditions etc. Can
> this
> > be done? or do I need to do my own custom logger such as those out there
> at
> > the moment?
> >
> >
> >
> > Cheers
> >
> > Adam
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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RE: [Flashcoders] Overriding the trace command

2008-07-15 Thread Patrick Matte | BLITZ
It may not be relevant to your problem and you probably know this already but 
when you use trace, the output is the result of the toString method of the 
object you are tracing. And you can override toString to output whatever you 
want.

override public function toString():String {
return "test";
}

trace(myObject); // outputs test



BLITZ | Patrick Matte - 310-551-0200 x214
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Francis Turmel
Sent: Tuesday, July 15, 2008 2:25 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Overriding the trace command

As everyone else mentioned, I don't think there's a way to override the
trace function in as3.

However, if you put a public function in the "unnamed" package, your
application will be able to reach this function from anywhere,
so if you're willing to use something else like log() or debug() as a method
name instead of trace(), then you can
replicate the trace function's behavior and add your own customizations.
I've been using this to route my traces to AirLogger, for example.

As a quick demo, this would just route your arguments to the trace function.
Just put the following code in a file called debug.as in the root of your
classpath.

package {
public function debug(...args):void {
trace.apply(null, args);
}
}

Hope this helps!



On Tue, Jul 15, 2008 at 10:08 AM, Juan Pablo Califano <
[EMAIL PROTECTED]> wrote:

> I'm afraid you can't extend the trace builtin function . Using another
> function or logging class and then redirecting the trace to some logger
> console or even the trace() function, if at some point you need it, is the
> way to go. MTASC handles that trace replacement through a compiler
> switch, like a preprocessor macro, making textual substitutions to trace
> calls in the AS.
>
> The thing is that trace function is not compiled into a call to an
> actionscript function, but it's embedded directly with its own bytcode in
> the swf. That's why you can't change its behaviour from AS code.
>
>
> Cheers
> Juan Pablo Califano
>
> 2008/7/15, Adam Jowett <[EMAIL PROTECTED]>:
> >
> > Hi all,
> >
> >
> >
> > A very quick one, I haven't had to over-ride or extend built in classes
> > since the good old days of prototyping in AS1, specifically this time I
> > want
> > to extend the built in trace() statement with some conditions etc. Can
> this
> > be done? or do I need to do my own custom logger such as those out there
> at
> > the moment?
> >
> >
> >
> > Cheers
> >
> > Adam
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
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Re: [Flashcoders] Overriding the trace command

2008-07-15 Thread Francis Turmel
As everyone else mentioned, I don't think there's a way to override the
trace function in as3.

However, if you put a public function in the "unnamed" package, your
application will be able to reach this function from anywhere,
so if you're willing to use something else like log() or debug() as a method
name instead of trace(), then you can
replicate the trace function's behavior and add your own customizations.
I've been using this to route my traces to AirLogger, for example.

As a quick demo, this would just route your arguments to the trace function.
Just put the following code in a file called debug.as in the root of your
classpath.

package {
public function debug(...args):void {
trace.apply(null, args);
}
}

Hope this helps!



On Tue, Jul 15, 2008 at 10:08 AM, Juan Pablo Califano <
[EMAIL PROTECTED]> wrote:

> I'm afraid you can't extend the trace builtin function . Using another
> function or logging class and then redirecting the trace to some logger
> console or even the trace() function, if at some point you need it, is the
> way to go. MTASC handles that trace replacement through a compiler
> switch, like a preprocessor macro, making textual substitutions to trace
> calls in the AS.
>
> The thing is that trace function is not compiled into a call to an
> actionscript function, but it's embedded directly with its own bytcode in
> the swf. That's why you can't change its behaviour from AS code.
>
>
> Cheers
> Juan Pablo Califano
>
> 2008/7/15, Adam Jowett <[EMAIL PROTECTED]>:
> >
> > Hi all,
> >
> >
> >
> > A very quick one, I haven't had to over-ride or extend built in classes
> > since the good old days of prototyping in AS1, specifically this time I
> > want
> > to extend the built in trace() statement with some conditions etc. Can
> this
> > be done? or do I need to do my own custom logger such as those out there
> at
> > the moment?
> >
> >
> >
> > Cheers
> >
> > Adam
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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[Flashcoders] The Charges Against ActionScript 3.0

2008-07-15 Thread [EMAIL PROTECTED]

hi all,
i just published an article called "Charges Against ActionScript 3.0" 
covering the things people don't like about ActionScript 3.0.


it's posted on O'Reilly's InsideRIA, here:
http://www.insideria.com/2008/07/the-charges-against-actionscri.html

The article discusses the following issues:

1. The removal of on()/onClipEvent() from Flash CS3 makes creating
simple interactivity hard.
2. Getting rid of loaded .swf files is hard.
3. Casting DisplayObject.parent makes controlling parent movie clips
hard.
4. The removal of getURL() makes linking hard.
5. The removal of loadMovie() makes loading .swf files and images hard.
6. ActionScript 3.0's additional errors make coding cumbersome.
7. Referring to library symbols dynamically is unintuitive.
8. Adding custom functionality to manually created text fields, to
all movie clips, or to all buttons is cumbersome.
9. The removal of duplicateMovieClip() makes cloning a MovieClip
instance (really) hard.

if you have comments, please leave them on the article so i can respond 
if necessary.


colin
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Re: [Flashcoders] AS3 - Displaying images from a directory

2008-07-15 Thread SJM - Flash
how would i do this usined a pre-defined list or filename structure?

can you point me to any examples?

SJM
  - Original Message - 
  From: Rich Shupe 
  To: FlashCoders 
  Sent: Tuesday, July 08, 2008 4:29 PM
  Subject: Re: [Flashcoders] AS3 - Displaying images from a directory


  these should all work:

  --FlashVar will work if you can edit the template (still no server-side
  required),
  --a list in a text or XML file where no server interaction is required but
  an external file is needed (should work unless your CMS radically alters
  your directory structure)
  --a pre-defined list or filename structure, as suggested (although I'd add
  error handling for the final failure)


  On 7/8/08 9:54 AM, "SJM - Flash" <[EMAIL PROTECTED]> wrote:

  > My problem is the flash file is going to be embeded into a templete page to 
be
  > added to a CMS unfortunatly there is no option for me to use any additional
  > XML, PHP, ASP, Pearl script etc... the way i thought it would work is the 
path
  > to the images would be a flash var!

  Rich
  http://www.LearningActionScript3.com


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RE: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Cor
THANK YOU DWAYNE !!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dwayne
Neckles
Sent: dinsdag 15 juli 2008 19:24
To: Flash Coders List
Subject: Re: [Flashcoders] Why is amfphp cool?

Dude let me tell you...
in addition to Flashcoders

There is Flash Tiger
http://tech.groups.yahoo.com/group/Flash_tiger/
FlashCodersNY
http://mail.flashcodersny.org/mailman/listinfo/flashcodersny_flashcodersny.o
rg
Tweener ( if into animation )
http://lists.caurinauebi.com/listinfo.cgi/tweener-caurinauebi.com

and if you are into Flash/3d Papervision.
http://www.nabble.com/Papervision3D-f22855.html


Ive gained so much from all of the above lists..

On Tue, Jul 15, 2008 at 12:34 PM, Cor <[EMAIL PROTECTED]> wrote:

> I love this list, and I did not see any crossposting.
> So that means I miss some other good lists. :-(
> Could someone give me some urls of those?
>
> If it is not appropriate on this list, feel free to contact me oflist.
> TIA
> Cor
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dwayne
> Neckles
> Sent: dinsdag 15 juli 2008 18:28
> To: Flash Coders List
> Subject: Re: [Flashcoders] Why is amfphp cool?
>
> Nah I never would...
> The thinking was was OK if some folks arent responsive on one list, I'll
go
> to another different..like casting a wider net..
> But I'll deal with the chance that the list I choose some folks may not
> respond at all..
> Cool.. I'll pick one list.
>
> Definitely don't mean to be annoying.
> Dwayne
>
> On Tue, Jul 15, 2008 at 11:56 AM, Merrill, Jason <
> [EMAIL PROTECTED]> wrote:
>
> > >>Paul.
> > >>Um yea, more answers.
> > >>
> > >>I don't see whats wrong with that.
> > >>But I could be wrong..
> >
> > Yes, you could be.  The motivations are obvious, but grossposting is
> > generally a no-no on most lists, and generally annoying to most people.
> > Please be more respectful, many of us subscribe to many of the same
> > lists.  You wouldn't post the same question three times within 5 seconds
> > on Flashcoders to get more answers would you?
> >
> > Jason Merrill
> > Bank of America
> > Enterprise Technology & Global Risk L&LD
> > Instructional Technology & Media
> >
> > Join the Bank of America Flash Platform Developer Community
> >
> > Are you a Bank of America associate interested in innovative learning
> > ideas and technologies?
> > Check out our internal  GT&O Innovative Learning Blog & subscribe.
> >
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
> ___
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>
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
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Re: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Dwayne Neckles
Dude let me tell you...
in addition to Flashcoders

There is Flash Tiger
http://tech.groups.yahoo.com/group/Flash_tiger/
FlashCodersNY
http://mail.flashcodersny.org/mailman/listinfo/flashcodersny_flashcodersny.org
Tweener ( if into animation )
http://lists.caurinauebi.com/listinfo.cgi/tweener-caurinauebi.com

and if you are into Flash/3d Papervision.
http://www.nabble.com/Papervision3D-f22855.html


Ive gained so much from all of the above lists..

On Tue, Jul 15, 2008 at 12:34 PM, Cor <[EMAIL PROTECTED]> wrote:

> I love this list, and I did not see any crossposting.
> So that means I miss some other good lists. :-(
> Could someone give me some urls of those?
>
> If it is not appropriate on this list, feel free to contact me oflist.
> TIA
> Cor
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dwayne
> Neckles
> Sent: dinsdag 15 juli 2008 18:28
> To: Flash Coders List
> Subject: Re: [Flashcoders] Why is amfphp cool?
>
> Nah I never would...
> The thinking was was OK if some folks arent responsive on one list, I'll go
> to another different..like casting a wider net..
> But I'll deal with the chance that the list I choose some folks may not
> respond at all..
> Cool.. I'll pick one list.
>
> Definitely don't mean to be annoying.
> Dwayne
>
> On Tue, Jul 15, 2008 at 11:56 AM, Merrill, Jason <
> [EMAIL PROTECTED]> wrote:
>
> > >>Paul.
> > >>Um yea, more answers.
> > >>
> > >>I don't see whats wrong with that.
> > >>But I could be wrong..
> >
> > Yes, you could be.  The motivations are obvious, but grossposting is
> > generally a no-no on most lists, and generally annoying to most people.
> > Please be more respectful, many of us subscribe to many of the same
> > lists.  You wouldn't post the same question three times within 5 seconds
> > on Flashcoders to get more answers would you?
> >
> > Jason Merrill
> > Bank of America
> > Enterprise Technology & Global Risk L&LD
> > Instructional Technology & Media
> >
> > Join the Bank of America Flash Platform Developer Community
> >
> > Are you a Bank of America associate interested in innovative learning
> > ideas and technologies?
> > Check out our internal  GT&O Innovative Learning Blog & subscribe.
> >
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
> ___
> Flashcoders mailing list
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
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RE: [Flashcoders] Other lists

2008-07-15 Thread Merrill, Jason
Also, Flexcoders on Yahoo is a great list for Actionscript questions as
well.  Even though it's a Flex list, 90% of your Actionscript 3
questions could be asked there (as long as they don't have Flash CS3
context).  

Jason Merrill 
Bank of America 
Enterprise Technology & Global Risk L&LD 
Instructional Technology & Media

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  GT&O Innovative Learning Blog & subscribe. 

 

>>-Original Message-
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf Of Cor
>>Sent: Tuesday, July 15, 2008 12:58 PM
>>To: 'Flash Coders List'
>>Subject: [Flashcoders] Other lists
>>
>>Thank you!!
>>
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Dave Watts
>>Sent: dinsdag 15 juli 2008 18:52
>>To: Flash Coders List
>>Subject: Other lists (was: RE: [Flashcoders] Why is amfphp cool?)
>>
>>The Flash Tiger list is pretty good:
>>http://groups.yahoo.com/group/Flash_tiger/join
>>
>>I don't know anything about the third list, though.
>>
>>Dave Watts, CTO, Fig Leaf Software
>>http://www.figleaf.com/
>>
>>Fig Leaf Software provides the highest caliber 
>>vendor-authorized instruction at our training centers in 
>>Washington DC, Atlanta, Chicago, Baltimore, Northern 
>>Virginia, or on-site at your location.
>>Visit http://training.figleaf.com/ for more information!
>>___
>>Flashcoders mailing list
>>Flashcoders@chattyfig.figleaf.com
>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>___
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>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
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[Flashcoders] Other lists

2008-07-15 Thread Cor
Thank you!!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Watts
Sent: dinsdag 15 juli 2008 18:52
To: Flash Coders List
Subject: Other lists (was: RE: [Flashcoders] Why is amfphp cool?)

The Flash Tiger list is pretty good:
http://groups.yahoo.com/group/Flash_tiger/join

I don't know anything about the third list, though.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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Other lists (was: RE: [Flashcoders] Why is amfphp cool?)

2008-07-15 Thread Dave Watts
The Flash Tiger list is pretty good:
http://groups.yahoo.com/group/Flash_tiger/join

I don't know anything about the third list, though.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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RE: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Cor
I love this list, and I did not see any crossposting.
So that means I miss some other good lists. :-(
Could someone give me some urls of those?

If it is not appropriate on this list, feel free to contact me oflist.
TIA
Cor

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dwayne
Neckles
Sent: dinsdag 15 juli 2008 18:28
To: Flash Coders List
Subject: Re: [Flashcoders] Why is amfphp cool?

Nah I never would...
The thinking was was OK if some folks arent responsive on one list, I'll go
to another different..like casting a wider net..
But I'll deal with the chance that the list I choose some folks may not
respond at all..
Cool.. I'll pick one list.

Definitely don't mean to be annoying.
Dwayne

On Tue, Jul 15, 2008 at 11:56 AM, Merrill, Jason <
[EMAIL PROTECTED]> wrote:

> >>Paul.
> >>Um yea, more answers.
> >>
> >>I don't see whats wrong with that.
> >>But I could be wrong..
>
> Yes, you could be.  The motivations are obvious, but grossposting is
> generally a no-no on most lists, and generally annoying to most people.
> Please be more respectful, many of us subscribe to many of the same
> lists.  You wouldn't post the same question three times within 5 seconds
> on Flashcoders to get more answers would you?
>
> Jason Merrill
> Bank of America
> Enterprise Technology & Global Risk L&LD
> Instructional Technology & Media
>
> Join the Bank of America Flash Platform Developer Community
>
> Are you a Bank of America associate interested in innovative learning
> ideas and technologies?
> Check out our internal  GT&O Innovative Learning Blog & subscribe.
>
>
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Re: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Jason Van Cleave
These benchmarks sparked my interest in AMF

http://www.jamesward.com/census/

On Tue, Jul 15, 2008 at 11:56 AM, Merrill, Jason <
[EMAIL PROTECTED]> wrote:

> >>Paul.
> >>Um yea, more answers.
> >>
> >>I don't see whats wrong with that.
> >>But I could be wrong..
>
> Yes, you could be.  The motivations are obvious, but grossposting is
> generally a no-no on most lists, and generally annoying to most people.
> Please be more respectful, many of us subscribe to many of the same
> lists.  You wouldn't post the same question three times within 5 seconds
> on Flashcoders to get more answers would you?
>
> Jason Merrill
> Bank of America
> Enterprise Technology & Global Risk L&LD
> Instructional Technology & Media
>
> Join the Bank of America Flash Platform Developer Community
>
> Are you a Bank of America associate interested in innovative learning
> ideas and technologies?
> Check out our internal  GT&O Innovative Learning Blog & subscribe.
>
>
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Re: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Dwayne Neckles
Nah I never would...
The thinking was was OK if some folks arent responsive on one list, I'll go
to another different..like casting a wider net..
But I'll deal with the chance that the list I choose some folks may not
respond at all..
Cool.. I'll pick one list.

Definitely don't mean to be annoying.
Dwayne

On Tue, Jul 15, 2008 at 11:56 AM, Merrill, Jason <
[EMAIL PROTECTED]> wrote:

> >>Paul.
> >>Um yea, more answers.
> >>
> >>I don't see whats wrong with that.
> >>But I could be wrong..
>
> Yes, you could be.  The motivations are obvious, but grossposting is
> generally a no-no on most lists, and generally annoying to most people.
> Please be more respectful, many of us subscribe to many of the same
> lists.  You wouldn't post the same question three times within 5 seconds
> on Flashcoders to get more answers would you?
>
> Jason Merrill
> Bank of America
> Enterprise Technology & Global Risk L&LD
> Instructional Technology & Media
>
> Join the Bank of America Flash Platform Developer Community
>
> Are you a Bank of America associate interested in innovative learning
> ideas and technologies?
> Check out our internal  GT&O Innovative Learning Blog & subscribe.
>
>
> ___
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> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
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RE: [Flashcoders] Web service headache

2008-07-15 Thread Merrill, Jason
>>No official support from Adobe ?

Nope, not yet anyway.   CS3 users got screwed out of Webservices, as
well as several very handy components.  Drove a lot of people to Flex,
which is maybe what Adobe partially intended.  ('m sure the main reason
is they didn't have the time/resources to re-write all thoses classes
for AS3)

Jason Merrill 
Bank of America 
Enterprise Technology & Global Risk L&LD 
Instructional Technology & Media

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  GT&O Innovative Learning Blog & subscribe. 

 

>>-Original Message-
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of daniele tassone
>>Sent: Tuesday, July 15, 2008 11:55 AM
>>To: Flash Coders List
>>Subject: Re: [Flashcoders] Web service headache
>>
>>I have already read about Well Considered.com - The only way 
>>in order to use Web Service with AS3.0 is to use 3th party 
>>Class/Component or use Flex ?
>>
>>No official support from Adobe ?
>>
>>Usually i write large AS2 application with WebService and 
>>.Net, it's my preferred work: so I "LIVE" with Web Service.
>>I want to know if there are other solutions for call WS from 
>>Flash/AS3 ...
>>
>>Daniele
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RE: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Merrill, Jason
>>Paul.
>>Um yea, more answers.
>>
>>I don't see whats wrong with that.
>>But I could be wrong..

Yes, you could be.  The motivations are obvious, but grossposting is
generally a no-no on most lists, and generally annoying to most people.
Please be more respectful, many of us subscribe to many of the same
lists.  You wouldn't post the same question three times within 5 seconds
on Flashcoders to get more answers would you?  

Jason Merrill 
Bank of America 
Enterprise Technology & Global Risk L&LD 
Instructional Technology & Media

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  GT&O Innovative Learning Blog & subscribe. 

 
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Re: [Flashcoders] Web service headache

2008-07-15 Thread daniele tassone
I have already read about Well Considered.com -
The only way in order to use Web Service with AS3.0 is to use 3th party
Class/Component or use Flex ?

No official support from Adobe ?

Usually i write large AS2 application with WebService and .Net, it's my
preferred work: so I "LIVE" with Web Service.
I want to know if there are other solutions for call WS from Flash/AS3 ...

Daniele
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RE: [Flashcoders] as3 class libraries

2008-07-15 Thread Merrill, Jason
Frameworks - add Cairngorm

Jason Merrill 
Bank of America 
Enterprise Technology & Global Risk L&LD 
Instructional Technology & Media

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  GT&O Innovative Learning Blog & subscribe. 

 

>>-Original Message-
>>From: [EMAIL PROTECTED] 
>>[mailto:[EMAIL PROTECTED] On Behalf 
>>Of Andrei Thomaz
>>Sent: Monday, July 14, 2008 8:01 PM
>>To: Flash Coders List
>>Subject: Re: [Flashcoders] as3 class libraries
>>
>>you should give a look at www.osflash.org. There is a lot of 
>>libraries there.
>>
>>about 3d: don't forget sandy (www.flashsandy.org).
>>
>>
>>best,
>>andrei
>>
>>
>>
>>
>>On Mon, Jul 14, 2008 at 6:01 PM, ekameleon 
>><[EMAIL PROTECTED]> wrote:
>>
>>> Hello :)
>>>
>>> You can add in your list my opensource project VEGAS and 
>>this extensions :
>>>
>>> http://code.google.com/p/vegas/
>>> http://www.ohloh.net/projects/vegas/
>>>
>>> All examples, tutorials, etc... in the SVN repository of 
>>the project 
>>> and all projects pages (wikis)
>>>
>>> EKA+ :)
>>>
>>>
>>> 2008/7/14 Corban Baxter <[EMAIL PROTECTED]>:
>>>
>>> > I am trying to put together a list of some of the best 
>>AS3 and Flex 
>>> > Libraries, Classes and Frameworks we have available. I 
>>was hoping to 
>>> > get as much input form you guys as possible and what you guys use 
>>> > and enjoy. Here are some examples I am looking for...
>>> >
>>> > Frameworks:
>>> > GAIA
>>> > MATE
>>> > pureMVC
>>> >
>>> > Video:
>>> > flvplayerlite
>>> >
>>> > Data:
>>> > Flare
>>> >
>>> > Games:
>>> > as3ds
>>> > ape
>>> >
>>> > Animation:
>>> > Tweenlite
>>> > Tweener
>>> > Go
>>> >
>>> > 3D:
>>> > Papervision 3D
>>> > Away 3D
>>> >
>>> > Graphics:
>>> > ActiveWindowBlur
>>> > Reflection
>>> >
>>> > Utilites:
>>> > QueueLoader
>>> > ASMailer
>>> > bulkLoader
>>> >
>>> > API:
>>> > youtube
>>> > flickr
>>> > yahoo maps
>>> >
>>> > Audio:
>>> > ?
>>> >
>>> > If you guys have any more categories and input for my 
>>list I would 
>>> > appreciate alot. Thanks for the help!
>>> >
>>> >
>>> > --
>>> > cb
>>> > http://blog.projectx4.com
>>> > ___
>>> > Flashcoders mailing list
>>> > Flashcoders@chattyfig.figleaf.com
>>> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> >
>>> ___
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Re: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Dwayne Neckles
Paul.
Um yea, more answers.

I don't see whats wrong with that.
But I could be wrong..
Thank you for responding and everyone else.. I appreciate it.
Dwayne

On Mon, Jul 14, 2008 at 6:04 PM, Paul Andrews <[EMAIL PROTECTED]> wrote:

> First of all, is there any point in crossposting the same question across
> three lists?
>
> For simple uses, there's little point in using amfphp. If you have static
> data available in XML format, then for simple uses it's the preferred
> solution.
>
> Amfphp comes into it's own where there is a large amount of data involved
> and/or large numbers of users and/or database access. XML is a verbose
> format that can eat up bandwidth. AMF is a compact format that will reduce
> bandwidth when moving data between server and client.
>
> For most of your examples in a simple context, amfphp would be overkill.
>
> Paul
>
> - Original Message - From: "Dwayne Neckles" <
> [EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; ; <
> [EMAIL PROTECTED]>
> Sent: Monday, July 14, 2008 9:37 PM
> Subject: [Flashcoders] Why is amfphp cool?
>
>
>  I know where to find info it but I'm more looking beginners info as to the
>> "Why is it good?" Why is better than loading an xml document full of data?
>>
>> I get the basic that flash remoting can call methods on the php classes
>> like
>> its native... But it seems to be adept at handling large amounts of
>> data...
>> Is this all? Of course not, so any info u have would be useful...
>>
>> I do know that more advanced sites use it...
>>
>> Can you tell me if it would be useful for these simple uses?
>> Loading text...such events
>> Video player with playlist
>> Sending email with php
>> How is it useful for a photogallery application
>> I think its time to step up my knowlegde to create rias...
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Re: [Flashcoders] Overriding the trace command

2008-07-15 Thread Juan Pablo Califano
I'm afraid you can't extend the trace builtin function . Using another
function or logging class and then redirecting the trace to some logger
console or even the trace() function, if at some point you need it, is the
way to go. MTASC handles that trace replacement through a compiler
switch, like a preprocessor macro, making textual substitutions to trace
calls in the AS.

The thing is that trace function is not compiled into a call to an
actionscript function, but it's embedded directly with its own bytcode in
the swf. That's why you can't change its behaviour from AS code.


Cheers
Juan Pablo Califano

2008/7/15, Adam Jowett <[EMAIL PROTECTED]>:
>
> Hi all,
>
>
>
> A very quick one, I haven't had to over-ride or extend built in classes
> since the good old days of prototyping in AS1, specifically this time I
> want
> to extend the built in trace() statement with some conditions etc. Can this
> be done? or do I need to do my own custom logger such as those out there at
> the moment?
>
>
>
> Cheers
>
> Adam
>
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Re: [Flashcoders] Game source code / classes? I need to make a game quick!

2008-07-15 Thread Cédric PASCAL
You can also suscribe Lynda.com for a month and watch "*ActionScript 3.0
Projects: Game Development*".

The level is not very height but maybe it should help you to start.
url : http://movielibrary.lynda.com/html/modPage.asp?ID=366&loggedin=false

Regards

Cédric PASCAL


2008/7/15 Kerry Thompson <[EMAIL PROTECTED]>:

> Sidney de Koning wrote:
>
> > There is a realy good book called "Actionscript 3 Game University" by
> > Gary Rosenzweig. (http://flashgameu.com/)
>
> I'll second that. Gary wrote a similar book a few years back for Director,
> and I learned a lot from his code. I also used a lot of it in Shockwave
> games for a dot-bomb. With Gary's book's help, I kept my job through three
> rounds of layoffs.
>
> Besides, Gary is a heck of a nice guy.
>
> Cordially,
>
> Kerry Thompson
>
> ___
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-- 
PASCAL Cédric
étudiant Master 2 "Produits et Services Multimédia"
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RE: [Flashcoders] Game source code / classes? I need to make a game quick!

2008-07-15 Thread Kerry Thompson
Sidney de Koning wrote:

> There is a realy good book called "Actionscript 3 Game University" by
> Gary Rosenzweig. (http://flashgameu.com/)

I'll second that. Gary wrote a similar book a few years back for Director,
and I learned a lot from his code. I also used a lot of it in Shockwave
games for a dot-bomb. With Gary's book's help, I kept my job through three
rounds of layoffs.

Besides, Gary is a heck of a nice guy.

Cordially,

Kerry Thompson

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Re: [Flashcoders] Game source code / classes? I need to make a game quick!

2008-07-15 Thread Sidney de Koning
There is a realy good book called "Actionscript 3 Game University" by  
Gary Rosenzweig. (http://flashgameu.com/)
It features loads of games, while reading it, you learn from it, so  
you dont have to grab it off the net ;)

I'd say that's a double whammy!

Sid

On Jul 15, 2008, at 12:04 PM, Ali Drongo wrote:

Hiya, I need to make a game quick and wondered if anyone could  
direct me to some engines, classes or source that I could use. The  
game can be pretty straight forward, a shoot em up, tetris style  
game, I've come across loads out there I just wondered if anyone had  
any recommendations.

Cheers!
Ali
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[Flashcoders] Game source code / classes? I need to make a game quick!

2008-07-15 Thread Ali Drongo
Hiya, I need to make a game quick and wondered if anyone could direct  
me to some engines, classes or source that I could use. The game can  
be pretty straight forward, a shoot em up, tetris style game, I've  
come across loads out there I just wondered if anyone had any  
recommendations.

Cheers!
Ali
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RE: [Flashcoders] as3 class libraries

2008-07-15 Thread Romuald Quantin
Well maybe BaseUI if you find it useful? ^^

http://www.soundstep.com/blog/downloads/baseui/

Romu
www.soundstep.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rich
Rodecker
Sent: 14 July 2008 21:55
To: Flash Coders List
Subject: Re: [Flashcoders] as3 class libraries

'Best' is going to be a relative term :)   You may want to check out
www.actionscriptclasses.com, there's a lot of classes there...though there's
no ranking or anything.


On Mon, Jul 14, 2008 at 1:41 PM, Corban Baxter <[EMAIL PROTECTED]> wrote:

> I am trying to put together a list of some of the best AS3 and Flex
> Libraries, Classes and Frameworks we have available. I was hoping to
> get as much input form you guys as possible and what you guys use and
> enjoy. Here are some examples I am looking for...
>
> Frameworks:
> GAIA
> MATE
> pureMVC
>
> Video:
> flvplayerlite
>
> Data:
> Flare
>
> Games:
> as3ds
> ape
>
> Animation:
> Tweenlite
> Tweener
> Go
>
> 3D:
> Papervision 3D
> Away 3D
>
> Graphics:
> ActiveWindowBlur
> Reflection
>
> Utilites:
> QueueLoader
> ASMailer
> bulkLoader
>
> API:
> youtube
> flickr
> yahoo maps
>
> Audio:
> ?
>
> If you guys have any more categories and input for my list I would
> appreciate alot. Thanks for the help!
>
>
> --
> cb
> http://blog.projectx4.com
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Re: [Flashcoders] Overriding the trace command

2008-07-15 Thread Hans Wichman
Hi,

one of the easiest methods to override/set a logger is to either use mtasc,
which allows you to specify where the traces go, you can specify a class and
method to trace to OR another method is to replace all traces with
_global.log and add
_global.log = function (info:String) { trace (info); } for starters.

That gives you a quick start with a logger that's easy to replace later.

We use our own custom logger, built upon a custom reflection engine (in
As2), which combines log statements per method call and is very easy to use.

for example if I use _global.log ("here", {a:2, b:3}) it would print:

[LOG]: MyClass.myMethod says:
[0] here
[1] object ->
 a:2,
 b:3

We thought long and hard about using _global.log vs Logger.log (ie _global
untyped vs static typed), but in this specific case we decided to go with
_global.log.

greetz
JC

On Tue, Jul 15, 2008 at 7:24 AM, Adam Jowett <[EMAIL PROTECTED]>
wrote:

> Hi all,
>
>
>
> A very quick one, I haven't had to over-ride or extend built in classes
> since the good old days of prototyping in AS1, specifically this time I
> want
> to extend the built in trace() statement with some conditions etc. Can this
> be done? or do I need to do my own custom logger such as those out there at
> the moment?
>
>
>
> Cheers
>
> Adam
>
> ___
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