[Flashcoders] Problems with Full Screen
I'm working with a flash video player that is simliar to Youtube's chromeless video player. However, for some reason I continue to get SecurityError: Error #2152: Full screen mode is not allowed. even though allowFullScreen is set to true. public function interfaceFullScreen ():void { if (stage.displayState == StageDisplayState.NORMAL) { trace('normal to full'); stage.fullScreenSourceRect = new Rectangle(videoChild.x, videoChild.y, videoChild.width, videoChild.height); try { stage.displayState = StageDisplayState.FULL_SCREEN; } catch (e:Error) { trace(e); } } else { stage.displayState = StageDisplayState.NORMAL; } } I'm not sure if there is something happening here with the way the SWF embeds (javascript string to div innerHTML) or if I'm over looking something. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Zipping in AS3
Mac Angell wrote: Hey everyone! I'm trying to find a solid zip/unzip library for AS3. I've done some testing with both FZip and AS3 Zip, and I've been running into problems with both. So I'm wondering if there are any others out there that anyone knows about that have been tested extensively. Or if any of you know of any applications/sites that use FZip or AS3 Zip that I could see a demo/source code of, that might help me get over some hurdles as well. What's your problem with FZip? Cheers, Claus. http://codeazur.com.br/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RE: Optimising file size - stripping down
- Original Message - From: "Paul Andrews" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Friday, September 19, 2008 4:34 PM Subject: Re: [Flashcoders] RE: Optimising file size - stripping down - Original Message - From: "SJF" <[EMAIL PROTECTED]> To: Sent: Friday, September 19, 2008 4:10 PM Subject: [Flashcoders] RE: Optimising file size - stripping down Yes he was building components at the time, so maybe I have my wires crossed. Anyway, ignore the thread so far, what I would like to know is whether it's possible to strip out methods/capabilities from flash classes - for example, and to name a few, I don't need any of the following methods in any of my classes that extend Sprite: getObjectsUnderPoint propertyIsEnumerable areInaccessibleObjectsUnderPoint So does anyone know if it's worth stripping down classes to the bare minimum - for optimization and player performance. It's not something I have ever done. I can't imagine why it would give you much (if anything). WHat it would do is make your classes less flexible for the future and focussing on things that give you such small gains takes attention away from the bigger picture. My understanding is that if you have 50,000 instances of ClassA, stripping out 3 methods from ClassA doesn't save you 50,000 x memory used by those methods (if you never call them). You'll just save a bit of memory in the class description, that's all. Paul I should add that I really had in mind stripping down classes generally. As has been said elsewhere (and caused me a Doh! moment) standard classes are built into the player so there's absolutely nothing to be gained at all. Paul Cheers. SJF. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RE: Optimising file size - stripping down
- Original Message - From: "SJF" <[EMAIL PROTECTED]> To: Sent: Friday, September 19, 2008 4:10 PM Subject: [Flashcoders] RE: Optimising file size - stripping down Yes he was building components at the time, so maybe I have my wires crossed. Anyway, ignore the thread so far, what I would like to know is whether it's possible to strip out methods/capabilities from flash classes - for example, and to name a few, I don't need any of the following methods in any of my classes that extend Sprite: getObjectsUnderPoint propertyIsEnumerable areInaccessibleObjectsUnderPoint So does anyone know if it's worth stripping down classes to the bare minimum - for optimization and player performance. It's not something I have ever done. I can't imagine why it would give you much (if anything). WHat it would do is make your classes less flexible for the future and focussing on things that give you such small gains takes attention away from the bigger picture. My understanding is that if you have 50,000 instances of ClassA, stripping out 3 methods from ClassA doesn't save you 50,000 x memory used by those methods (if you never call them). You'll just save a bit of memory in the class description, that's all. Paul Cheers. SJF. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Payment processing in Flash?
Usually there are two ways of handling payement, first is the hosted pay page, which means the payment is done through de payment processing website, not on yours. The second, and I presume you want that one, is done all on the merchant's server. This requires you to buy an SSL key, have your flash form through https (otherwise they won't accept dealing with you). Otherwise it's just communicating with their server with POST. You'd have to look at the API of the service you want to use to know wich variables are sent back to you, and which are required from you. I'm currently working on a site that uses Moneris, here are a few links to see what goes on : https://www3.moneris.com/connect/en/index.html https://www3.moneris.com/connect/en/process/index.html https://www3.moneris.com/connect/en/documents/index.html and to do some tests : https://esqa.moneris.com/mpg/index.php?u=DemoUser&p=password&s=store2 Store IDstore5 User ID demouser Password password Anyway you should read the documents they provide, everything is in there. I'm pretty sure the basic processes are the same elsewhere, just the variables that differ. Hope this helps Meinte van't Kruis wrote: I'm not sure about this one, but couldn't you just make the form in flash yourself and just post the same variables to the service, which the usual HTML foms also post. You could just peek in the HTML form, check out the variables which it will send and simulate that behaviour in flash. Transaction failure, secury etc is something the service itself is responsible for. If you can ask the party in question what kind of responses you can receive, than you could also handle these in flash. On Fri, Sep 19, 2008 at 11:38 AM, Henry Cooke < [EMAIL PROTECTED]> wrote: Hey all, We're working on a site for a charity in which we want to build a really quick, streamlined donation process - basically, a user sticks their credit card details and email address into a simple form in our Flash site, we process the transaction in the background and the UX continues in our site. Now, leaving aside for a second the potential complications there (transaction failiure, security etc), does anyone know if any of the big payment processing services provide an interface through which something like this can be done? We're hoping to present the UI for the entire payment process in our (Flash) site without linking off to someone else's forms. Any pointers would be helpful. I've been poking through the PayPal docs this morning, which look promising, but they're a bit of a tangled mess... Cheers, h ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RE: Optimising file size - stripping down
As I said, those are intrinsics and native to the Flash Player - therefore unstrippable, as they're not compiled into your .swf file anyway. To repeat - i) you can't strip them and ii) there's no point in stripping them, as they don't add to your filesize. Ian On Fri, Sep 19, 2008 at 4:10 PM, SJF <[EMAIL PROTECTED]> wrote: > Yes he was building components at the time, so maybe I have my wires > crossed. > > Anyway, ignore the thread so far, what I would like to know is whether it's > possible to strip out methods/capabilities from flash classes - for example, > and to name a few, I don't need any of the following methods in any of my > classes that extend Sprite: > > getObjectsUnderPoint > propertyIsEnumerable > areInaccessibleObjectsUnderPoint > > So does anyone know if it's worth stripping down classes to the bare minimum > - for optimization and player performance. > > Cheers. SJF. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] RE: Optimising file size - stripping down
Yes he was building components at the time, so maybe I have my wires crossed. Anyway, ignore the thread so far, what I would like to know is whether it's possible to strip out methods/capabilities from flash classes - for example, and to name a few, I don't need any of the following methods in any of my classes that extend Sprite: getObjectsUnderPoint propertyIsEnumerable areInaccessibleObjectsUnderPoint So does anyone know if it's worth stripping down classes to the bare minimum - for optimization and player performance. Cheers. SJF. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Payment processing in Flash?
I'm not sure about this one, but couldn't you just make the form in flash yourself and just post the same variables to the service, which the usual HTML foms also post. You could just peek in the HTML form, check out the variables which it will send and simulate that behaviour in flash. Transaction failure, secury etc is something the service itself is responsible for. If you can ask the party in question what kind of responses you can receive, than you could also handle these in flash. On Fri, Sep 19, 2008 at 11:38 AM, Henry Cooke < [EMAIL PROTECTED]> wrote: > Hey all, > > We're working on a site for a charity in which we want to build a > really quick, streamlined donation process - basically, a user sticks > their credit card details and email address into a simple form in our > Flash site, we process the transaction in the background and the UX > continues in our site. > > Now, leaving aside for a second the potential complications there > (transaction failiure, security etc), does anyone know if any of the > big payment processing services provide an interface through which > something like this can be done? > > We're hoping to present the UI for the entire payment process in our > (Flash) site without linking off to someone else's forms. > > Any pointers would be helpful. I've been poking through the PayPal > docs this morning, which look promising, but they're a bit of a > tangled mess... > > Cheers, > h > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- M.A. van't Kruis http://www.malatze.nl/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Making dynamic text look the same as static text
Alan, Review the help docs under textfield and textformat. Make sure you understand the difference between textfield properties and textformat properties and how they are set. Regards, -Keith http://keithreinfeld.home.comcast.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash CS3 Remote Debugging
I'm trying to get remote debugging with CS3 but failing. Here's what I'm doing: Step 1: New FLA with actions creating Timer & TextField that updates every second Step 2: Save FLA in same directory as Flash (just for testing purposes) Step 3: Check 'Permit debugging' in publish settings Step 4: Publish FLA Step 5: Debug -> Begin Remote Debug Session -> Actionscript 3.0 At this point the Debug Console window and the Variables window appears, and a message comes up in Flash IDE Output panel: "Waiting for Player to connect..." Step 6: Open swf with FlashPlayer.exe or Step 6: Open swf in Internet Explorer 7 (debug flash player) Nothing happens in the IDE after Step 6. What I'm doing wrong? Cheers, Nicholas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Payment processing in Flash?
Hey all, We're working on a site for a charity in which we want to build a really quick, streamlined donation process - basically, a user sticks their credit card details and email address into a simple form in our Flash site, we process the transaction in the background and the UX continues in our site. Now, leaving aside for a second the potential complications there (transaction failiure, security etc), does anyone know if any of the big payment processing services provide an interface through which something like this can be done? We're hoping to present the UI for the entire payment process in our (Flash) site without linking off to someone else's forms. Any pointers would be helpful. I've been poking through the PayPal docs this morning, which look promising, but they're a bit of a tangled mess... Cheers, h ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Making dynamic text look the same as static text
Furthermore, you have to separately embed each font face that you're using (regular, bold, italic). At 11:46 PM 9/18/2008, Christoffer Enedahl wrote: You need to embed the font. Google it Alan Neilsen skrev: I have found that when I call text into a dynamic text field from a variable, it does not look the same as the text in a static text field set with the same font, size, etc. The text in the dynamic text field appears with no anti-alias, emboldening or italics, even though I have set those properties for that dynamic text field. Can anyone advise how I make those properties work for a dynamic text field? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders