Re: [Flashcoders] FLVPlaybacl Skin Question

2009-06-08 Thread Sam Brown
Hey Omar,
Here's a couple of resources I found very useful:

The first is a 2 part series and is very through.
Expanding the Flash Actionscript 3.0
Videoplayer
The second is great for a very quick build. Uses a 3rd party component that
handales all the logic for the
player, all you have to do is build the UI and give them keyword instance
names.
Create an Attractive Flash Video
Player
Hope that helps.
Sam
@explrCre8 





On Mon, Jun 8, 2009 at 3:00 PM, Omar Fouad  wrote:

> Hello everybody,
>
> I skinned the FLVPlayback skin, it works and all but I need to change it's
> show/hide transition. I've seen video controls that slides from the bottom
> like youtube etc.. The default for the skin is fade in and fade out even in
> FullScreen Mode.
>
> i don't know if skinning the controls is the best way to create custom
> controls to a video player in a web site, especially when I do it using
> pure
> ActionScript (embedding symbols from the Flash IDE Library) but this is
> what
> I could figure out till now.
>
> Any Ideas?
>
> Cordially
>
> --
> Omar M. Fouad - Adobe Flash™ Platform Developer
> www.omar-fouad.net
> Cellular: (+20) 1011.88.534
> Mail: m...@omar-fouad.net
>
> This e-mail and any attachment is for authorised use by the intended
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> disclosed to, retained or used by, any other party. If you are not an
> intended recipient then please promptly delete this e-mail and any
> attachment and all copies and inform the sender. Thank you.
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[Flashcoders] FLVPlaybacl Skin Question

2009-06-08 Thread Omar Fouad
Hello everybody,

I skinned the FLVPlayback skin, it works and all but I need to change it's
show/hide transition. I've seen video controls that slides from the bottom
like youtube etc.. The default for the skin is fade in and fade out even in
FullScreen Mode.

i don't know if skinning the controls is the best way to create custom
controls to a video player in a web site, especially when I do it using pure
ActionScript (embedding symbols from the Flash IDE Library) but this is what
I could figure out till now.

Any Ideas?

Cordially

-- 
Omar M. Fouad - Adobe Flash™ Platform Developer
www.omar-fouad.net
Cellular: (+20) 1011.88.534
Mail: m...@omar-fouad.net

This e-mail and any attachment is for authorised use by the intended
recipient(s) only. It may contain proprietary material, confidential
information and/or be subject to legal privilege. It should not be copied,
disclosed to, retained or used by, any other party. If you are not an
intended recipient then please promptly delete this e-mail and any
attachment and all copies and inform the sender. Thank you.
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[Flashcoders] The reset button removes assets but now rotating star button doesn't restart application??

2009-06-08 Thread flashonla
files at this link:
www.lindaweller.net/forum/prototype_cs3.zip

Hello:

First you click the rotating star button 3 times. Then you have new assets
on the stage.

Reset button removes assets from the stage.

Once these assets are removed by the reset button
when you click the spinning star again
*you cannot re-create the assets again.*(assets are polygons and the
greeting)

Here is the error I am getting :

*Error*
RangeError: Error #2006: The supplied index is out of bounds.
   at flash.display::DisplayObjectContainer/removeChildAt()
   at AddATree2/onClear()

(I purposely set out of range because otherwise everything is removed
including the bg(background).

reset is at index 2 and  -at bottom of the screen
mcAdd is at index 1   -this is the rotating star button
1 bg is not index 0.  Not sure why this is.

Below is the code snippet that is the problem area:* Also: SEE ATTACHED
FILES to see the code for the star button in AddATree2.as file.

files at this link:
www.lindaweller.net/forum/prototype_cs3.zip

 CS3 version
Any feedback about they way it was
coded is appreciated too.

Let me know if I can clarify anything. I really need some help on this.

thx, really appeciate your response.

Best, Flashon_LA.
-
 //when you click the reset button everything is removed from the stage
except the star and reset button

   private function onClear(event:MouseEvent)
   {
//mcAdd.mouseChildrenEnabled = true;

// trace(getChildAt(0) == bg);

   // text filed and reset button var . add text field so you
can remove it below when the card is reset

   addChildAt(reset,1);

   //this removes everything
   var count:int = numChildren;

   for(var i:int = 0; ihttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] Having trouble posting.

2009-06-08 Thread Kerry Thompson
> I get this message when I post.
> 
> Message body is too big: 260458 bytes with a limit of 40 KB
> 
> I have compressed my file and its attachments are: 180k  + the contents of
> the message.
> 
> Can't possibly get help on this without the files.

I don't think the Flashcoders list allows for attachments, and I don't know
of an area where you can post your file. Does anybody else?

If you need somebody to look at your file, you could always join Flash
Tiger: . We have an area
where members can post files.

You're welcome to join Flash Tiger--I'm one of the moderators--but don't let
it be a substitute for Flashcoders. Stay here--we don't want to compete with
Flashcoders, just provide complementary services.

Cordially,

Kerry Thompson

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Re: [Flashcoders] Having trouble posting.

2009-06-08 Thread Bob Wohl
Zip and upload to webserver. Not even sure if attachments are
supported on FlashCoders.



On Mon, Jun 8, 2009 at 11:23 AM, flashonla wrote:
> I get this message when I post.
>
> Message body is too big: 260458 bytes with a limit of 40 KB
>
> I have compressed my file and its attachments are: 180k  + the contents of
> the message.
>
> Can't possibly get help on this without the files.
>
> Thanks,
> Flashon_LA
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[Flashcoders] Having trouble posting.

2009-06-08 Thread flashonla
I get this message when I post.

Message body is too big: 260458 bytes with a limit of 40 KB

I have compressed my file and its attachments are: 180k  + the contents of
the message.

Can't possibly get help on this without the files.

Thanks,
Flashon_LA
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Re: [Flashcoders] does anyone use MonsterDebugger

2009-06-08 Thread Sam Brown
not sure about more options, but Lee Brimelow has a good tut on
MonsterDebugger here  I've found it
to be a pretty solid debugger.

On Mon, Jun 8, 2009 at 9:13 AM, Anthony Pace wrote:

> I have used it and it seems okay; yet, would this ever be used in a
> professional development environment?
>
> I have been using the basic debugger in the flex 3 sdk for quite a while
> now, and I am looking for alternatives.
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Re: [Flashcoders] does anyone use MonsterDebugger

2009-06-08 Thread Ktu
I use it on a consistent basis. It is really nice to get a tree display of
arrays using trace rather than just plain text.

Love it.

On Mon, Jun 8, 2009 at 12:31 PM, Matt Muller wrote:

> sure. I use it a lot
>
> great tool.
>
> tutorial here
>
> http://theflashblog.com/?p=980
>
> On Mon, Jun 8, 2009 at 5:13 PM, Anthony Pace  >wrote:
>
> > I have used it and it seems okay; yet, would this ever be used in a
> > professional development environment?
> >
> > I have been using the basic debugger in the flex 3 sdk for quite a while
> > now, and I am looking for alternatives.
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Re: [Flashcoders] does anyone use MonsterDebugger

2009-06-08 Thread Matt Muller
sure. I use it a lot

great tool.

tutorial here

http://theflashblog.com/?p=980

On Mon, Jun 8, 2009 at 5:13 PM, Anthony Pace wrote:

> I have used it and it seems okay; yet, would this ever be used in a
> professional development environment?
>
> I have been using the basic debugger in the flex 3 sdk for quite a while
> now, and I am looking for alternatives.
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>
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[Flashcoders] does anyone use MonsterDebugger

2009-06-08 Thread Anthony Pace
I have used it and it seems okay; yet, would this ever be used in a 
professional development environment?


I have been using the basic debugger in the flex 3 sdk for quite a while 
now, and I am looking for alternatives.

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Re: [Flashcoders] Delete node using e5x inline.

2009-06-08 Thread Jiri

Thnx, but delete is not a method of XMLList so you suggestion wont work.
I guess I will have to build an loop, but it feels like overhead, 
becuase e4x should support it, or am i wrong.



Jiri

Glen Pike wrote:

Is it because you are using:

delete pXML.randomImage.(attribute("delete") == "true")[0]

rather than

delete pXML.randomImage.(attribute("delete") == "true")

Glen

Jiri wrote:

List,

Does anyone know how to delete nodes from an xml using ex4 and a 
condition specific in the node. I really need to delete these nodes.


For example:

var tXML:XML = new XML(

  
  
  
  
)

var pXML:XMLList = tXML.image_conf;

When i then use this:

delete pXML.randomImage.(attribute("delete") == "true")[0]

Not all the nodes with @delete = 'true' are removed.

trace(pXML.toXMLString())
// this is what is the output looks like

  
  
  



Much appreciated.

Jiri
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Re: [Flashcoders] Delete node using e5x inline.

2009-06-08 Thread Glen Pike

Is it because you are using:

delete pXML.randomImage.(attribute("delete") == "true")[0]

rather than

delete pXML.randomImage.(attribute("delete") == "true")

Glen

Jiri wrote:

List,

Does anyone know how to delete nodes from an xml using ex4 and a 
condition specific in the node. I really need to delete these nodes.


For example:

var tXML:XML = new XML(

  
  
  
  
)

var pXML:XMLList = tXML.image_conf;

When i then use this:

delete pXML.randomImage.(attribute("delete") == "true")[0]

Not all the nodes with @delete = 'true' are removed.

trace(pXML.toXMLString())
// this is what is the output looks like

  
  
  



Much appreciated.

Jiri
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RE: [Flashcoders] Delete node using e5x inline.

2009-06-08 Thread Cor
Create a for loop to walk through all the childnodes.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jiri
Sent: maandag 8 juni 2009 11:53
To: Flash Coders List
Subject: [Flashcoders] Delete node using e5x inline.

List,

Does anyone know how to delete nodes from an xml using ex4 and a 
condition specific in the node. I really need to delete these nodes.

For example:

var tXML:XML = new XML(

   
   
   
   
)

var pXML:XMLList = tXML.image_conf;

When i then use this:

delete pXML.randomImage.(attribute("delete") == "true")[0]

Not all the nodes with @delete = 'true' are removed.

trace(pXML.toXMLString())
// this is what is the output looks like

   
   
   



Much appreciated.

Jiri
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[Flashcoders] Delete node using e5x inline.

2009-06-08 Thread Jiri

List,

Does anyone know how to delete nodes from an xml using ex4 and a 
condition specific in the node. I really need to delete these nodes.


For example:

var tXML:XML = new XML(

  
  
  
  
)

var pXML:XMLList = tXML.image_conf;

When i then use this:

delete pXML.randomImage.(attribute("delete") == "true")[0]

Not all the nodes with @delete = 'true' are removed.

trace(pXML.toXMLString())
// this is what is the output looks like

  
  
  



Much appreciated.

Jiri
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