Re: [Flashcoders] Re: Runtime Align Panel package AS3

2009-06-09 Thread Hans Wichman
Hi Ktu,

seems great, but havent had time to really dive into it, don't take the lack
of response the wrong way it happens now and then, but has nothing to do
with whether or not you're building something great;)

regards,
JC

On Sun, Jun 7, 2009 at 5:54 AM, Ktu ktu_fl...@cataclysmicrewind.com wrote:

 Did anyone check it out at all?
 Any bit of feedback would be good, even if you don't think you personally
 would ever use it.

 Capabilities SWF
 http://www.cataclysmicrewind.com/vizalign/examples/capabilities.html
 Method Descriptions
 http://www.cataclysmicrewind.com/vizalign/examples/MethodDescriptions.html
 
 Documentation http://www.cataclysmicrewind.com/vizalign/docs/


 On Thu, Jun 4, 2009 at 5:01 PM, Ktu ktu_fl...@cataclysmicrewind.com
 wrote:

  Hey List,
 
  I have created a fairly robust alignment tool I have dubbed VizAlign.
 This
  package duplicates the align panel and more!
 
  License: I was thinking of releasing under GPL.
 
  Compiled code size - 5.8kb... for now
 
  Features:
  Straight Forward Human-like API
  Ignores Nesting
  Treat Multiple Objects As Groups
  Works In Full Screen Mode
  Use As Many Targets As You Need
  Use As Many Alignment Methods You Need In One Method Call
  25 Different Alignment Methods
  Easily Add New Alignment Methods
  TruePixel Option For Even Pixel Results
  Choose To Apply Results Immediately
  Or Just Get Return Values For Animating
  70% Documented Using ASDoc
 
  This is an example of the kind of stuff you can do with the VizAlign
 class.
  Capabilities.html cannot handle grouping options.
  http://www.cataclysmicrewind.com/viz...abilities.html
 http://www.cataclysmicrewind.com/vizalign/examples/capabilities.html
  http://www.cataclysmicrewind.com/viz...les/groups.swf
 http://www.cataclysmicrewind.com/vizalign/examples/groups.swf
 
  Method Descriptions:
 
 http://www.cataclysmicrewind.com/vizalign/examples/MethodDescriptions.html
 
  View current documentation here:
  http://www.cataclysmicrewind.com/vizalign/docs
 
 
  Question: I have ideas for more functionality but am not sure if they are
  worth it. Are you interested in this type of tool being released and
  maintained? I see much potential for this package. Do you?
 
  If enough people are interested then I will consider adding functionality
  and reducing file size.
 
  Ktu
 
 
 
 
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[Flashcoders] Re: Fast color-transformation over MovieClip with cacheAsBitmap

2009-06-09 Thread Pavel Repkin
One week has gone, there is no answer, I'm in despair :(
If you think there is no way to apply the color transfromation to cached
bitmap, just write it.
Thanks!
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Re: [Flashcoders] does anyone use MonsterDebugger

2009-06-09 Thread Mario Gonzalez

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Re: [Flashcoders] Re: Fast color-transformation over MovieClip with cacheAsBitmap

2009-06-09 Thread Ruy Adorno
Why don't you create a BitmapData from the original background and apply 
the light on this new bitmapdata which even yourself said it's faster. 
Then, everytime the stage is resized you can just create another 
BitmapData from the original background.

This is not really a solution, but seems a nice and fast workaround.
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[Flashcoders] XML find and delete nodes

2009-06-09 Thread Merrill, Jason
Posted this on Flash_tiger without any luck.  I know about using delete
in E4X XML to delete unwanted XML nodes, but how would you hunt down
through and delete any nodes (of a specific type, say module nodes
in the example below) that don't have any children?  

For example, if myXML happens to look like:

xml
modules
module title=apple/
module title=orange
node/
module
module title=banana
node/
module
module title=plum/  
module title=pear/
module title=pineapple
node/
module
/modules
/xml

then with that structure, I would want my code to remove the module
nodes that have the title attribute values of apple, plum, and
pear since those have no child nodes.  

I know I could figure it out through enough trial and error, but I've
spent enough time on it already.  Thought someone here could give a
quick answer. Thanks!


Jason Merrill 

Bank of  America  Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 

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Re: [Flashcoders] XML find and delete nodes

2009-06-09 Thread Rob Romanek
This might get you pointed in the right direction. You can get an  
XMLList of all the empty nodes by this kind of statement


xml.modules.module.(children().length() == 0);

but if you then try a simple delete on that

delete xml.modules.module.(children().length() == 0);

you get:  Delete operator is not supported with operand of type XMLList.
I'm not sure right now why that wouldn't work. But you could simply  
loop through the XMLList generated and do a delete on each node


var emptyModule:XMLList = xml.modules.module.(children().length() == 0);
var index:int = emptyModule.length() - 1;
for(var i = index; i  - 1; i--){
delete emptyModule[i];
}
trace(xml);

hth,

Rob

PS so as far as the delete operator I'm not sure why  
delete(xml.modules.module) works while something like  
delete(xm.modules.module.(@title == apple)) gives an error like  
above. I would think that both those querries result in an XMLList,  
in the first case the delete occurs but not in the second... maybe  
some lunch will help my brain work better.






On 9-Jun-09, at 11:02 AM, Merrill, Jason wrote:

Posted this on Flash_tiger without any luck.  I know about using  
delete

in E4X XML to delete unwanted XML nodes, but how would you hunt down
through and delete any nodes (of a specific type, say module nodes
in the example below) that don't have any children?

For example, if myXML happens to look like:

xml
modules
module title=apple/
module title=orange
node/
module
module title=banana
node/
module
module title=plum/  
module title=pear/
module title=pineapple
node/
module
/modules
/xml

then with that structure, I would want my code to remove the module
nodes that have the title attribute values of apple, plum, and
pear since those have no child nodes.

I know I could figure it out through enough trial and error, but I've
spent enough time on it already.  Thought someone here could give a
quick answer. Thanks!


Jason Merrill

Bank of  America  Global Learning
Shared Services Solutions Development

Monthly meetings on the Adobe Flash platform for rich media  
experiences

- join the Bank of America Flash Platform Community

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Re: [Flashcoders] XML find and delete nodes

2009-06-09 Thread Steven Sacks
Filter the XML using E4X and then make a new XML from that filtered  
result.


var xml:XML = xml
modules
module title=apple/
module title=orange
node/
/module
module title=banana
node/
/module
module title=plum/  
module title=pear/
module title=pineapple
node/
/module
/modules
/xml;
//
var list:XMLList = xml..module.(children().length() == 0);
var newXML:XML = xml/;
xml.setChildren(list);
trace(xml);
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Re: [Flashcoders] XML find and delete nodes

2009-06-09 Thread Steven Sacks
Actually, you don't need that newXML var.  Sorry. I left that in  
during debugging.


Just setChildren the original xml, as I did.  If you want to make a  
copy without destroying the original, then setChildren() the newXML  
var instead.

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Re: [Flashcoders] XML find and delete nodes

2009-06-09 Thread Rob Romanek
Since Jason wanted to get rid of all the nodes that were empty he  
would want to filter against !=0 and then use setChildren to refresh  
his original xml. Using setChildren is a nifty trick, much nicer than  
that delete loop I put out there.


Rob

On 9-Jun-09, at 12:24 PM, Steven Sacks wrote:

Filter the XML using E4X and then make a new XML from that filtered  
result.


var xml:XML = xml
modules
module title=apple/
module title=orange
node/
/module
module title=banana
node/
/module
module title=plum/  
module title=pear/
module title=pineapple
node/
/module
/modules
/xml;
//
var list:XMLList = xml..module.(children().length() == 0);
var newXML:XML = xml/;
xml.setChildren(list);
trace(xml);
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RE: [Flashcoders] XML find and delete nodes

2009-06-09 Thread Merrill, Jason
Thanks Steve - have it working.  Yep, I love E4X too - still learning
all the intricacies like this, so this is another notch in my belt.

(however for anyone listening and for the archives, your code does the
opposite of what I want. It removes all nodes WITH children.  I want to
remove any nodes that DON'T have children.  Changing that one line to
look for children length greater than 0 does the trick: var list:XMLList
= xml..module.(children().length()  0); )

Thanks for your help,


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Steven
Sacks
Sent: Tuesday, June 09, 2009 12:25 PM
To: Flash Coders List
Subject: Re: [Flashcoders] XML find and delete nodes

Filter the XML using E4X and then make a new XML from that filtered  
result.

var xml:XML = xml
modules
module title=apple/
module title=orange
node/
/module
module title=banana
node/
/module
module title=plum/  
module title=pear/
module title=pineapple
node/
/module
/modules
/xml;
//
var list:XMLList = xml..module.(children().length() == 0);
var newXML:XML = xml/;
xml.setChildren(list);
trace(xml);
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RE: [Flashcoders] XML find and delete nodes

2009-06-09 Thread Merrill, Jason
Rob, I came across the same problem when trying out various E4X
approaches with delete.  Steve's idea works (with the caveat his removes
populated nodes instead of unpopulated ones, but I fixed that).  

Thanks!


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Rob
Romanek
Sent: Tuesday, June 09, 2009 12:20 PM
To: Flash Coders List
Subject: Re: [Flashcoders] XML find and delete nodes

This might get you pointed in the right direction. You can get an  
XMLList of all the empty nodes by this kind of statement

xml.modules.module.(children().length() == 0);

but if you then try a simple delete on that

delete xml.modules.module.(children().length() == 0);

you get:  Delete operator is not supported with operand of type XMLList.
I'm not sure right now why that wouldn't work. But you could simply  
loop through the XMLList generated and do a delete on each node

var emptyModule:XMLList = xml.modules.module.(children().length() == 0);
var index:int = emptyModule.length() - 1;
for(var i = index; i  - 1; i--){
delete emptyModule[i];
}
trace(xml);

hth,

Rob

PS so as far as the delete operator I'm not sure why  
delete(xml.modules.module) works while something like  
delete(xm.modules.module.(@title == apple)) gives an error like  
above. I would think that both those querries result in an XMLList,  
in the first case the delete occurs but not in the second... maybe  
some lunch will help my brain work better.





On 9-Jun-09, at 11:02 AM, Merrill, Jason wrote:

 Posted this on Flash_tiger without any luck.  I know about using  
 delete
 in E4X XML to delete unwanted XML nodes, but how would you hunt down
 through and delete any nodes (of a specific type, say module nodes
 in the example below) that don't have any children?

 For example, if myXML happens to look like:

 xml
   modules
   module title=apple/
   module title=orange
   node/
   module
   module title=banana
   node/
   module
   module title=plum/  
   module title=pear/
   module title=pineapple
   node/
   module
   /modules
 /xml

 then with that structure, I would want my code to remove the module
 nodes that have the title attribute values of apple, plum, and
 pear since those have no child nodes.

 I know I could figure it out through enough trial and error, but I've
 spent enough time on it already.  Thought someone here could give a
 quick answer. Thanks!


 Jason Merrill

 Bank of  America  Global Learning
 Shared Services Solutions Development

 Monthly meetings on the Adobe Flash platform for rich media  
 experiences
 - join the Bank of America Flash Platform Community

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Re: [Flashcoders] FLVPlaybacl Skin Question

2009-06-09 Thread Omar Fouad
Thanks Buddy just what I was looking for :)

2009/6/9 Sam Brown 4sambr...@gmail.com

 Hey Omar,
 Here's a couple of resources I found very useful:

 The first is a 2 part series and is very through.
 Expanding the Flash Actionscript 3.0
 Videoplayer
 http://www.thetechlabs.com/tutorials/xml/expanding-the-as3-videoplayer/
 The second is great for a very quick build. Uses a 3rd party component that
 handales all the logic for the
 player, all you have to do is build the UI and give them keyword instance
 names.
 Create an Attractive Flash Video
 Player
 http://flash.tutsplus.com/tutorials/screencasts/create-an-attractive-flash-video-player/
 
 Hope that helps.
 Sam
 @explrCre8 http://twitter.com/explrCre8





 On Mon, Jun 8, 2009 at 3:00 PM, Omar Fouad omarfouad@gmail.com
 wrote:

  Hello everybody,
 
  I skinned the FLVPlayback skin, it works and all but I need to change
 it's
  show/hide transition. I've seen video controls that slides from the
 bottom
  like youtube etc.. The default for the skin is fade in and fade out even
 in
  FullScreen Mode.
 
  i don't know if skinning the controls is the best way to create custom
  controls to a video player in a web site, especially when I do it using
  pure
  ActionScript (embedding symbols from the Flash IDE Library) but this is
  what
  I could figure out till now.
 
  Any Ideas?
 
  Cordially
 
  --
  Omar M. Fouad - Adobe Flash™ Platform Developer
  www.omar-fouad.net
  Cellular: (+20) 1011.88.534
  Mail: m...@omar-fouad.net
 
  This e-mail and any attachment is for authorised use by the intended
  recipient(s) only. It may contain proprietary material, confidential
  information and/or be subject to legal privilege. It should not be
 copied,
  disclosed to, retained or used by, any other party. If you are not an
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-- 
Omar M. Fouad - Adobe Flash™ Platform Developer
www.omar-fouad.net
Cellular: (+20) 1011.88.534
Mail: m...@omar-fouad.net

This e-mail and any attachment is for authorised use by the intended
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Re: [Flashcoders] XML find and delete nodes

2009-06-09 Thread Steven Sacks
Once you really dig into E4X and realize the crazy stuff you can do,  
it's amazing.


I do some pretty crazy E4X parsing, filtering and validation with  
Gaia.  Here are some examples:


// get all nodes named page or asset in the entire XML
var nodes:XMLList = xml.descendants().(name() == page || name() ==  
asset);


// from those nodes, find any that don't have both id and src attributes
var invalidNodes:XMLList = nodes.(!attribute(id).length() || ! 
attribute(src).length());


//  get all nodes where id is not alphanumeric or begins with a number
invalidNodes = nodes.(!(/^[a-z_][a-z0-9_]*$/i.test(@id)));

// this one is complex but basically it isolates nodes that do not  
have a valid

// class package path in a package attribute
var packageNodes:XMLList = xml.descendants(). 
(attribute(package).length()  0);
invalidNodes = packageNodes.(!(/^[a-z][\w\.]*\w+$/ 
i.test(attribute(package;



As you can see, combining E4X and RegEx you can do some CRAZY stuff.
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Re: [Flashcoders] Projector Serial Number protection

2009-06-09 Thread Info

SWF Studio FTW!

Seriously.


At 06:14 PM 6/6/2009, you wrote:
Northcode is a REALLY great guy..  very helpful..and will see you 
through 'til the end with help..


You can also post on the SWF Studio forum..or find him as a 
moderator at www.flashkit.com forums

  - Original Message -
  From: [Amer]
  To: Flash Coders List
  Sent: Saturday, June 06, 2009 5:37 PM
  Subject: Re: [Flashcoders] Projector Serial Number protection


  if you are looking for robust and stable , really stable solution , forget
  about Zinc , use Northcode SWF Studio and you will thank me later for this
  advice .
  I am a user of Flash Projectors for more than six years , I've tried the
  most known : ScreenWeaver (now dead) , ScreenTime mProjector , Zinc,  and
  SWFStudio .  believe me you will never find a tool like Northcode one , and
  the support is outstanding too.  I'm a registered user since 2005 (after
  leaving Zinc) and I'm very happy till now .  they are amazing and very
  helpfull .  just spend an hour reading the forums and you will see how the
  folks are happy there.

  regards.




  On Sun, Jun 7, 2009 at 1:10 AM, Ian Thomas i...@eirias.net wrote:

   You could try Northcode's SWFStudio.
  
   http://www.northcode.com/
  
   Ian
  
   On Sat, Jun 6, 2009 at 6:07 PM, Ktuktu_fl...@cataclysmicrewind.com
   wrote:
I think the only other options are AIR, and Titanium
   http://titaniumapp.com/
   
On Sat, Jun 6, 2009 at 7:00 AM, Kevin Bath ke...@flowdigital.co.uk
   wrote:
   
Shame - it has some great functionality.
   
Is there a more stable alternative 'wrapper' that anyone can 
recommend?

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  --
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[Flashcoders] LoadVars need to pass a var that is a keyword to a php script

2009-06-09 Thread TS
Hello,

Ver: AS2

I have an authentication form that needs vars passed to it via a loadVars
object POST. I'm building my object up as such:

message.uid = jimbo;
message.for = somesite.com;

I have to use for as the var name to send to the auth.form script.
However, the Compiler obviously has a problem with this. Does anyone know a
workaround for this?


At least this is an attempt to solve the problem of authenticating the swf
inside the members area. Every time the swf file tries to call up a file
within the members area, it sends back the login page. 

Thanks ahead, T

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Re: [Flashcoders] LoadVars need to pass a var that is a keyword to a php script

2009-06-09 Thread Juan Pablo Califano
Hi,

Try

message[for] = blahblah;

Cheers
Juan Pablo Califano

2009/6/9 TS sunnrun...@gmail.com

 Hello,

 Ver: AS2

 I have an authentication form that needs vars passed to it via a loadVars
 object POST. I'm building my object up as such:

 message.uid = jimbo;
 message.for = somesite.com;

 I have to use for as the var name to send to the auth.form script.
 However, the Compiler obviously has a problem with this. Does anyone know a
 workaround for this?


 At least this is an attempt to solve the problem of authenticating the swf
 inside the members area. Every time the swf file tries to call up a file
 within the members area, it sends back the login page.

 Thanks ahead, T

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Re: [Flashcoders] LoadVars need to pass a var that is a keyword to a php script

2009-06-09 Thread Karl DeSaulniers

Try

message.URL = somesite.com;

Karl

Sent from losPhone

On Jun 9, 2009, at 9:02 PM, TS sunnrun...@gmail.com wrote:


Hello,

Ver: AS2

I have an authentication form that needs vars passed to it via a  
loadVars

object POST. I'm building my object up as such:

message.uid = jimbo;
message.for = somesite.com;

I have to use for as the var name to send to the auth.form script.
However, the Compiler obviously has a problem with this. Does anyone  
know a

workaround for this?


At least this is an attempt to solve the problem of authenticating  
the swf
inside the members area. Every time the swf file tries to call up a  
file

within the members area, it sends back the login page.

Thanks ahead, T

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[Flashcoders] Flash CS4 very slow

2009-06-09 Thread Alan Neilsen
Does Flash CS4 run very slowly for everyone, or might there be something wrong 
with my installation? Just about anything I do takes ages to happen. For 
instance, if I open Properties to type in an Instance Name, when I click 
somewhere else after that it takes 4 or 5 seconds before I can do anything - it 
just locks up for those seconds. 4 or 5 seconds does not sound much, but when 
it happens again and again and again day after day it really slows my work down.

Alan Neilsen


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