Re: [Flashcoders] papervision as2 mouse projection
Ok, it seems the as2 papervision horribly distorts the perspective, and each addded hotspot makes the panorama slower. So back at square one. Essentially what I'm looking for is a panorama that takes 6 cube faces and a hotspot definition and generates a cool panorama with hotspots that light up as you mouse over them in 3d space, and that all in as2 :). So I'm looking for the documentation that provides me with the knowledge on how cubic panorama's work... yes grasping at straws here:), any pointers pretty plz... regards, JC On Fri, Jul 24, 2009 at 3:37 PM, Hans Wichman j.c.wich...@objectpainters.com wrote: Hi, yes the as3 version does:) But I'm very lucky to be stuck on the same as2 project for 5 years in a row... However I chose the easy way out, I've drawn the hotspot in a separate layer and now I can click. Not sure how this is going to add up performance wise, but time will tell! tnx JC On Fri, Jul 24, 2009 at 2:35 PM, Glen Pike g...@engineeredarts.co.ukwrote: Hi, I thought that PaperVision provided that information for you - check the docs... Glen Hans Wichman wrote: Hi list, I need to find the coordinates of a mouseclick within a plane in actionscript 2 papervision and I can't figure out how to do it. Has anyone got any pointers for me, my 3d math skills are vry rusty? regards, JC ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Extending Flex UIComponent in flash SWC
Hi, Im creating a SWC with some UI movieclips exported in the lib to use with FLEX. Right now they extend MovieClip and when I create a new instance in FLEX and add to mx:Box I need to add to rawChildren. This means I cant use the alignment properties of mx:Box to align the graphics. apart from adding them to a new UIComponent as a child and then adding the UIComponent to the Box, is there another way to do this? thanks, MaTT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Extending Flex UIComponent in flash SWC
Get the Flex Component Kit for Flash CS3. http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3 I think Flash CS4 already has the component kit installed. regards, Muzak - Original Message - From: Matt Muller matthewmul...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, July 28, 2009 6:39 PM Subject: [Flashcoders] Extending Flex UIComponent in flash SWC Hi, Im creating a SWC with some UI movieclips exported in the lib to use with FLEX. Right now they extend MovieClip and when I create a new instance in FLEX and add to mx:Box I need to add to rawChildren. This means I cant use the alignment properties of mx:Box to align the graphics. apart from adding them to a new UIComponent as a child and then adding the UIComponent to the Box, is there another way to do this? thanks, MaTT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Resizing the drop down list of ComboBox when removeItem() is called
When items in a CombBox compnent instance are removed with ComboBox.removeItem() method, its size of drop down list will not be adjusted. I suspect that this behavior might be a bug because ComboBox.removeItemAt() method properly reset its size. http://blog.jactionscripters.com/2009/07/28/resizing-the-drop-down-list-of-combobox-when-removeitem-is-called/ -- Fumio Nonaka http://www.FumioNonaka.com/ My bookshttp://www.FumioNonaka.com/Books/index.html Flash communityhttp://F-site.org/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Extending Flex UIComponent in flash SWC
thanks. I only have cs4 and it wont publish to flash 9. only fp 10 :/ On Tue, Jul 28, 2009 at 6:18 PM, Muzak p.ginnebe...@telenet.be wrote: Get the Flex Component Kit for Flash CS3. http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3 I think Flash CS4 already has the component kit installed. regards, Muzak - Original Message - From: Matt Muller matthewmul...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, July 28, 2009 6:39 PM Subject: [Flashcoders] Extending Flex UIComponent in flash SWC Hi, Im creating a SWC with some UI movieclips exported in the lib to use with FLEX. Right now they extend MovieClip and when I create a new instance in FLEX and add to mx:Box I need to add to rawChildren. This means I cant use the alignment properties of mx:Box to align the graphics. apart from adding them to a new UIComponent as a child and then adding the UIComponent to the Box, is there another way to do this? thanks, MaTT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] dynamically capture and display the name of the currently executing function in the Output panel
Question: Is there a simple way to dynamically capture and display the name of the currently executing function in the Output panel? Sample function: function doStuff ():void { trace (Function: doStuff() ); //run doStuff code... } Without hardcoding the name of the function in the trace statement shown above, can I somehow display the function name dynamically when it runs? I've never seen this done but thought I'd ask anyway TIA Cor ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] a real custom cursor
Does AS3 support real custom cursors? The only solution that I've found is to hide the cursor and to have a sprite follow the mousex/y around, but it feels like the mouse is sticking when it doesn't refresh a quickly as one would like. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] a real custom cursor
Nope - not that I am aware of. The technique you described is the one I have used and haven't heard of any other options. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andrew Sinning Sent: Tuesday, July 28, 2009 3:10 PM To: Flash Coders Subject: [Flashcoders] a real custom cursor Does AS3 support real custom cursors? The only solution that I've found is to hide the cursor and to have a sprite follow the mousex/y around, but it feels like the mouse is sticking when it doesn't refresh a quickly as one would like. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] a real custom cursor
You'll need to use a Sprite. Make sure to use event.updateAfterEvent() on your mouseMove event handler. Should work fine. I've swapped cursors using java and Flash talking to it (and controlled the cursor position that way as well)... but that was for a standalone special-case use. I am sure you're not after that kind of thing. Eric On Tue, Jul 28, 2009 at 3:09 PM, Andrew Sinning and...@learningware.comwrote: Does AS3 support real custom cursors? The only solution that I've found is to hide the cursor and to have a sprite follow the mousex/y around, but it feels like the mouse is sticking when it doesn't refresh a quickly as one would like. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] a real custom cursor
Does your sprite image have to be converted into an icon to do this? Or what is the max size that image can be? I have had to abandon my custom cursor because it laggs when switching with the mouse. Karl Sent from losPhone On Jul 28, 2009, at 2:35 PM, Eric E. Dolecki edole...@gmail.com wrote: You'll need to use a Sprite. Make sure to use event.updateAfterEvent() on your mouseMove event handler. Should work fine. I've swapped cursors using java and Flash talking to it (and controlled the cursor position that way as well)... but that was for a standalone special-case use. I am sure you're not after that kind of thing. Eric On Tue, Jul 28, 2009 at 3:09 PM, Andrew Sinning and...@learningware.com wrote: Does AS3 support real custom cursors? The only solution that I've found is to hide the cursor and to have a sprite follow the mousex/y around, but it feels like the mouse is sticking when it doesn't refresh a quickly as one would like. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] a real custom cursor
If you are replying to me for the cursor thing and Java, I was controlling the position and I believe I changed the cursor to another type that was already available in the OS. It was so long ago, but I don't think I was able to change the OS cursor to something not already available to it. On Tue, Jul 28, 2009 at 3:49 PM, Karl DeSaulniers k...@designdrumm.comwrote: Does your sprite image have to be converted into an icon to do this? Or what is the max size that image can be? I have had to abandon my custom cursor because it laggs when switching with the mouse. Karl Sent from losPhone On Jul 28, 2009, at 2:35 PM, Eric E. Dolecki edole...@gmail.com wrote: You'll need to use a Sprite. Make sure to use event.updateAfterEvent() on your mouseMove event handler. Should work fine. I've swapped cursors using java and Flash talking to it (and controlled the cursor position that way as well)... but that was for a standalone special-case use. I am sure you're not after that kind of thing. Eric On Tue, Jul 28, 2009 at 3:09 PM, Andrew Sinning and...@learningware.com wrote: Does AS3 support real custom cursors? The only solution that I've found is to hide the cursor and to have a sprite follow the mousex/y around, but it feels like the mouse is sticking when it doesn't refresh a quickly as one would like. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] a real custom cursor
Thanks Eric. I'll try updateAfterEvent. Hopefully that will solve the sticking problem. Eric E. Dolecki wrote: You'll need to use a Sprite. Make sure to use event.updateAfterEvent() on your mouseMove event handler. Should work fine. I've swapped cursors using java and Flash talking to it (and controlled the cursor position that way as well)... but that was for a standalone special-case use. I am sure you're not after that kind of thing. Eric On Tue, Jul 28, 2009 at 3:09 PM, Andrew Sinning and...@learningware.comwrote: Does AS3 support real custom cursors? The only solution that I've found is to hide the cursor and to have a sprite follow the mousex/y around, but it feels like the mouse is sticking when it doesn't refresh a quickly as one would like. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] a real custom cursor
what kind of update method are you using. If the mouse is lagging, perhaps set up a hyper update function. (hyper in the sense that it updates like twice a frame?) other than that, not sure. This is the only method I've used/found as well. On Tue, Jul 28, 2009 at 12:09 PM, Andrew Sinning and...@learningware.comwrote: Does AS3 support real custom cursors? The only solution that I've found is to hide the cursor and to have a sprite follow the mousex/y around, but it feels like the mouse is sticking when it doesn't refresh a quickly as one would like. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] dynamically capture and display the name of the currently executing function in the Output panel
There is a way to this as a hack. No good way though. The hack way is to do a try catch, throw an error in the try and parse the error message in the catch. Only works with the debug player I believe. On Tue, Jul 28, 2009 at 11:51 AM, Cor c...@chello.nl wrote: Question: Is there a simple way to dynamically capture and display the name of the currently executing function in the Output panel? Sample function: function doStuff ():void { trace (Function: doStuff() ); //run doStuff code... } Without hardcoding the name of the function in the trace statement shown above, can I somehow display the function name dynamically when it runs? I've never seen this done but thought I'd ask anyway TIA Cor ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash doesn´t detect MOUSE_LEAV E event while dragging outside stage on Firefox
Hello, Is there any workaround to the issue with Adobe Flash where a Flash Movie does not receive a MOUSE_LEAVE event if the mouse is dragged outside of the movie? Neither when i MOUSE_UP outside the stage. stage.addEventListener(Event.MOUSE_LEAVE, dropIt); function dropIt(e1:MouseEvent = null, e2:Event = null):void { textField.text = OK ; // extreme debug method full_mc.stopDrag(); stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt); stage.removeEventListener(Event.MOUSE_LEAVE, dropIt); } That actually works when I run the SWF file, and even on IE. But on Firefox and Chrome nothing happens, it continues dragging the MovieClip when the cursor returns to stage. The dropIt function doesn´t run ( the textField.text doesn´t update) Thanks a lot! Isaac ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Extending Flex UIComponent in flash SWC
Mine publishes to fp9 just fine. Have you set fp9 in the publish settings and enabled Export swc ? http://muzakdeezign.com/flashcoders/publish_swc.jpg regards, Muzak - Original Message - From: Matt Muller matthewmul...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, July 28, 2009 8:43 PM Subject: Re: [Flashcoders] Extending Flex UIComponent in flash SWC thanks. I only have cs4 and it wont publish to flash 9. only fp 10 :/ On Tue, Jul 28, 2009 at 6:18 PM, Muzak p.ginnebe...@telenet.be wrote: Get the Flex Component Kit for Flash CS3. http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3 I think Flash CS4 already has the component kit installed. regards, Muzak ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Extending Flex UIComponent in flash SWC
yep. are you using cs4? i was just exporting swc and add to flex but then had to use rawchildren and couldnt use positioning. when i select the clip in the lib and then go to commandsmake flex component the warning pops up. MaTT On Tue, Jul 28, 2009 at 10:56 PM, Muzak p.ginnebe...@telenet.be wrote: Mine publishes to fp9 just fine. Have you set fp9 in the publish settings and enabled Export swc ? http://muzakdeezign.com/flashcoders/publish_swc.jpg regards, Muzak - Original Message - From: Matt Muller matthewmul...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, July 28, 2009 8:43 PM Subject: Re: [Flashcoders] Extending Flex UIComponent in flash SWC thanks. I only have cs4 and it wont publish to flash 9. only fp 10 :/ On Tue, Jul 28, 2009 at 6:18 PM, Muzak p.ginnebe...@telenet.be wrote: Get the Flex Component Kit for Flash CS3. http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3 I think Flash CS4 already has the component kit installed. regards, Muzak ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Extending Flex UIComponent in flash SWC
Yup, using CS4. Doing the same thing as you described: - select File - Publish Settings - in Formats tab: - deselect HTML in Flash tab - select Flash Player 9 - select ActionScript 3 - select Export SWC - create Movieclip symbol, fill in a class name (export for ActionScript) - select the Movieclip in Library, select Commands - Convert Symbol to Flex Component - File - Publish I'm only asked to change the framerate to 24 when converting the MovieClip to Flex Component. Other than that it just works.. What does the class look like (the one attached to the MovieClip symbol)? regards, Muzak - Original Message - From: Matt Muller matthewmul...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, July 29, 2009 12:09 AM Subject: Re: [Flashcoders] Extending Flex UIComponent in flash SWC yep. are you using cs4? i was just exporting swc and add to flex but then had to use rawchildren and couldnt use positioning. when i select the clip in the lib and then go to commandsmake flex component the warning pops up. MaTT ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders