Re: [Flashcoders] Oh the irony
i think that adobe should concentrate on 2 areas - the air runtime for application development and the canvas tag for web deployment at the sxsw conference, the adobe flash guy was getting a lot crap over the canvas tag and he eventually responded with the none-too-indecipherable statement that 'adobe makes tools' - they will go where the money is and in the future that will probably be sans-plugin for the web at least a On 17 May 2010 01:44, Mattheis, Erik (MIN - WSW) ematth...@webershandwick.com wrote: Sort of makes one wonder if Apple knows Adobe isn't tied to a specific platform whereas Apple by definition is. Very insightful - a specific technology makes that technology dwindle, it's an unstoppable force. Adobe is more loose footed than Apple in the current bruhaha - creating the 10.1 player to work well across a variety of devices vs a locked down business model. Consumers and Adube won't give a f**k whether the creative output from their products is through HTML5, the Flash Player or some other technology. That said, if WebKit works identically across platforms, Adobe has nothing to lose by adapting the products to target it. The only way I can see this making sense for Apple is if they're aiming to eclipse Adobe with an authoring tool. And if it exports to Android, RIM, etc, well I'll adopt to it. But it seems to me Adobe is ahead in that game. (Sent from my Mac Mini, haha) From: flashcoders-boun...@chattyfig.figleaf.com [ flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S. [ mattsp...@gmail.com] Sent: Sunday, May 16, 2010 6:29 PM To: Flash Coders List Subject: Re: [Flashcoders] Oh the irony Absolutely. Where HTML5 can replace Flash, it should. I have no problem with that. I actually think HTML5 is pretty cool. I just dont think it needs to be an either/or question, and find the struggle-to-the-death approach that Jobs is championing ludicrous, and find alot of the Flash is dead because... statements to be based on false assumptions. Yeah, of course, if you ban it from devices, it will die, but that isnt exactly allowing the technology to evolve organically. Bad technology dies under its own weight. No one needed to drown Netscape or Director or Cobol in the bathtub in order to get rid of them. If Flash's day is done, it will die soon enough on its own. All Jobs has done is convince a whole swath of decision-makers that Flash is toxic and shouldnt be touched, even in cases where Flash is actually the superior option, and thats just a shame. How many game developers are now being asked We want to do something like http://www.gettheglass.com/but NOT in Flash, because Flash is dead. You can do that in HTML5 right? And it needs to run perfectly on the iPad. .m On Sun, May 16, 2010 at 7:15 PM, Mattheis, Erik (MIN - WSW) ematth...@webershandwick.com wrote: I'll say this again: I see no financial benefit to Adobe for keeping the Flash Player the standard for a rich Internet. If HTL5 + JS can do everything - or part of everything - the Flash Player can do. There's no harm done to Adobe by adding a Export as HTML5 option. We've even seen it demonstrated with the Smart Paste videos. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] TweenMax negative values issue
I have the following code : trace(Current Y:+initY+ Final Y:+finalY); item.y = -200; tweenObject = new TweenMax(item,time,{y:finalY, ease: Bounce.easeOut, onComplete:tweenStopped()}); tweenObject.play(); Instead of tweening from negative the object seems to be coming from down (+ve) Doesn't tweenMax cater for negative values? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: TweenMax negative values issue
Sorry for the post figured out the issue. When I was using normal tween, I was giving a initial Y cordinate which was not the Y-Cordinate of the item I put the tween on :) Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ On Mon, May 17, 2010 at 4:13 PM, Fahim Akhter akhter.fa...@gmail.comwrote: I have the following code : trace(Current Y:+initY+ Final Y:+finalY); item.y = -200; tweenObject = new TweenMax(item,time,{y:finalY, ease: Bounce.easeOut, onComplete:tweenStopped()}); tweenObject.play(); Instead of tweening from negative the object seems to be coming from down (+ve) Doesn't tweenMax cater for negative values? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Compress Movie using swfmill and haxe
Hi All, I am creating a swf using swfmill and haxe. Now, the client's requirement is to compress this swf file. Is there any method by which i can compress the movie(.swf). I have already reduced the quality of the jpegs images gettings used in this. Any Ideas in this regard would be great help Thanks in advance Sumeet Kumar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Oh the irony
allandt bik-elliott wrote: they will go where the money is and in the future that will probably be sans-plugin for the web at least If they're going where the money is, they'll keep plug-ins. They make a lot of money off of them--payloads, and other things they don't talk about. At the moment, revenue from Shockwave plug-in downloads is the only thing that's keeping Director on life support. Flash, and the Web suites, are a bit different in that they make money of box sales (including downloads). They don't sell enough copies of Director to pay for the QA, so they have to rely on download payloads. CS suites aren't so dependent, but I would wager it's still a significant revenue stream. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Compress Movie using swfmill and haxe
Sumeet Kumar wrote: Hi All, I am creating a swf using swfmill and haxe. Now, the client's requirement is to compress this swf file. Is there any method by which i can compress the movie(.swf). Open the swf with notepad, if it begins with CWS, it is already compressed. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Changing Values Programmatically
Tha'ts a lot of code for email. Any way you can isolate the problem for us? -jonathan On Sat, May 15, 2010 at 1:36 PM, John Singleton johnsingleton...@yahoo.comwrote: Full View Hi; I have the following code. When it runs through BigContainer the second time, for some reason my containers disappear and nothing shows on the screen. This happens even if I take out my removeChild statements, and that's what's got me puzzled. Ideas? var start_flag:Boolean = true; var start_flag2:Boolean = true; function BigContainer() { if(start_flag == false) { start_flag2 = false; } if(start_flag == true) { LoadImages(); start_flag = false; } else { if(i == 4) { i = 1; } else if(i == 3) { j = 1; } var timeline:TimelineLite = new TimelineLite({onComplete:LoadImages()}); timeline.append(new TweenLite(container_left, 3, {alpha: 1})); } } function LoadImages() { LoadLeft(); } function LoadLeft():void { if(start_flag == true) { container_left = new Sprite(); } else { big_container.removeChild(container_left); container_left = container_left2; } big_container.addChild(container_left) var path:String = images/left + i + .png; var req:URLRequest = new URLRequest(path); var loader:Loader = new Loader(); loader.load(req); loader.addEventListener(IOErrorEvent.IO_ERROR, function(e:IOErrorEvent):void{ trace(e) }); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, LoadLeftLoaded); } function LoadLeftLoaded(evt:Event):void { var loaderInfo:LoaderInfo = evt.target as LoaderInfo; var displayObject:DisplayObject = loaderInfo.content; displayObject.width = 319; displayObject.height = 502; big_container.removeChild(container_left2); container_left.addChild(displayObject); if(start_flag2 == true) { container_left.x = 1000; container_left.y = 20; } else { container_left.x = 30; container_left.y = 20; } var timeline:TimelineLite = new TimelineLite({onComplete:SpinLeft}); timeline.append(new TweenLite(container_left, 1, {x:30, y:20})); } function SpinLeft() { big_container.addChild(container_left2) var path:String = images/left + j + .png; var req:URLRequest = new URLRequest(path); var loader:Loader = new Loader(); loader.load(req); loader.addEventListener(IOErrorEvent.IO_ERROR, function(e:IOErrorEvent):void{ trace(e) }); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, SpinLeftLoaded); } function SpinLeftLoaded(evt:Event):void { var loaderInfo:LoaderInfo = evt.target as LoaderInfo; var displayObject:DisplayObject = loaderInfo.content; displayObject.width = 319; displayObject.height = 502; container_left2.addChild(displayObject); container_left2.x = 30; container_left2.y = -482; var rand:Number = new Number(randomNumber(rand_low, rand_high)); var timeline:TimelineLite = new TimelineLite({onComplete: CompleteLeft}); timeline.append(new TweenLite(container_left, rand/100, {alpha: 1})); timeline.append(new TweenLite(container_left, 1, {x:30, y:522})); var timeline2:TimelineLite = new TimelineLite(); timeline2.append(new TweenLite(container_left2, rand/100, {alpha: 1})); timeline2.append(new TweenLite(container_left2, 1, {x:30, y:20})); } function CompleteLeft() { left_done = true; AllDone(); } function AllDone() { if(right_done == true mid_done == true left_done == true) { right_done = false; mid_done = false; left_done = false; i += 1; j += 1; BigContainer() } } TIA, John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] IK Armature related error message
Does anyone know what this message means? it doesn't stop the program from playing, but seems to suggest i'm doing something wrong: Runtime symbols with skewed matrices should be wrapped in a movie clip Any one here animating armatures with code? any suggested resources? Feel like the flash library is pretty thin on samples and support for more novice coders like me, and googling it i'm not finding much besides Rich Shupe's code, which is great, but kind of just a start. Thanks Steve ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] IK Armature related error message
Sounds like a very simple issue. For some reason the IK library does not like symbols that have been skewed. So it recommends that you wrap them in an unskewed container before giving it to IK. What skew you ask? Think card house. One where you push from the side. While it is collapsing, it is skewing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Changing Values Programmatically
- build in some traces - I won't dive in your code sice it has a weird structure and a lot of if else cases that can go wrong easily; - work with states. - You might want to make a clear reset(state:String) function that resets all back to a certain state before starting again. But maybe start checking on the alpha and also if it is staged. trace(XXXContainer.alpha, XXXContainer.stage,XXXContainer.visible) Also make sure your Tweens don't overwrite each one another. OverwriteManager.init(OverwriteManager.AUTO) Ciao, Latcho On 17-05-10 18:28, jonathan howe wrote: Tha'ts a lot of code for email. Any way you can isolate the problem for us? -jonathan On Sat, May 15, 2010 at 1:36 PM, John Singleton johnsingleton...@yahoo.comwrote: Full View Hi; I have the following code. When it runs through BigContainer the second time, for some reason my containers disappear and nothing shows on the screen. This happens even if I take out my removeChild statements, and that's what's got me puzzled. Ideas? var start_flag:Boolean = true; var start_flag2:Boolean = true; function BigContainer() { if(start_flag == false) { start_flag2 = false; } if(start_flag == true) { LoadImages(); start_flag = false; } else { if(i == 4) { i = 1; } else if(i == 3) { j = 1; } var timeline:TimelineLite = new TimelineLite({onComplete:LoadImages()}); timeline.append(new TweenLite(container_left, 3, {alpha: 1})); } } function LoadImages() { LoadLeft(); } function LoadLeft():void { if(start_flag == true) { container_left = new Sprite(); } else { big_container.removeChild(container_left); container_left = container_left2; } big_container.addChild(container_left) var path:String = images/left + i + .png; var req:URLRequest = new URLRequest(path); var loader:Loader = new Loader(); loader.load(req); loader.addEventListener(IOErrorEvent.IO_ERROR, function(e:IOErrorEvent):void{ trace(e) }); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, LoadLeftLoaded); } function LoadLeftLoaded(evt:Event):void { var loaderInfo:LoaderInfo = evt.target as LoaderInfo; var displayObject:DisplayObject = loaderInfo.content; displayObject.width = 319; displayObject.height = 502; big_container.removeChild(container_left2); container_left.addChild(displayObject); if(start_flag2 == true) { container_left.x = 1000; container_left.y = 20; } else { container_left.x = 30; container_left.y = 20; } var timeline:TimelineLite = new TimelineLite({onComplete:SpinLeft}); timeline.append(new TweenLite(container_left, 1, {x:30, y:20})); } function SpinLeft() { big_container.addChild(container_left2) var path:String = images/left + j + .png; var req:URLRequest = new URLRequest(path); var loader:Loader = new Loader(); loader.load(req); loader.addEventListener(IOErrorEvent.IO_ERROR, function(e:IOErrorEvent):void{ trace(e) }); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, SpinLeftLoaded); } function SpinLeftLoaded(evt:Event):void { var loaderInfo:LoaderInfo = evt.target as LoaderInfo; var displayObject:DisplayObject = loaderInfo.content; displayObject.width = 319; displayObject.height = 502; container_left2.addChild(displayObject); container_left2.x = 30; container_left2.y = -482; var rand:Number = new Number(randomNumber(rand_low, rand_high)); var timeline:TimelineLite = new TimelineLite({onComplete: CompleteLeft}); timeline.append(new TweenLite(container_left, rand/100, {alpha: 1})); timeline.append(new TweenLite(container_left, 1, {x:30, y:522})); var timeline2:TimelineLite = new TimelineLite(); timeline2.append(new TweenLite(container_left2, rand/100, {alpha: 1})); timeline2.append(new TweenLite(container_left2, 1, {x:30, y:20})); } function CompleteLeft() { left_done = true; AllDone(); } function AllDone() { if(right_done == true mid_done == true left_done == true) { right_done = false; mid_done = false; left_done = false; i += 1; j += 1;
[Flashcoders] Flash Player integrated with Chrome
How did I miss this? I searched the list and saw no posts about it. Is that true? Bringing improved support for Adobe Flash Player to Google Chromehttp://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html How does this make you feel? - It makes me feel a bit funny inside. Ktu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Player integrated with Chrome
It makes me feel like there isn't a way to have the debug player installed on Chrome. I'm sure I am wrong, but I haven't found how to change it yet. On Mon, May 17, 2010 at 2:05 PM, Ktu ktu_fl...@cataclysmicrewind.comwrote: How did I miss this? I searched the list and saw no posts about it. Is that true? Bringing improved support for Adobe Flash Player to Google Chrome http://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html How does this make you feel? - It makes me feel a bit funny inside. Ktu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Player integrated with Chrome
type about:plugins and disable Shockwave Flash Leandro Ferreira On Mon, May 17, 2010 at 21:26, Steve Mathews happy...@gmail.com wrote: It makes me feel like there isn't a way to have the debug player installed on Chrome. I'm sure I am wrong, but I haven't found how to change it yet. On Mon, May 17, 2010 at 2:05 PM, Ktu ktu_fl...@cataclysmicrewind.com wrote: How did I miss this? I searched the list and saw no posts about it. Is that true? Bringing improved support for Adobe Flash Player to Google Chrome http://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html How does this make you feel? - It makes me feel a bit funny inside. Ktu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Player integrated with Chrome
Here you go, Keith Peters addressed this not too long ago: http://www.bit-101.com/blog/?p=2615 On Mon, May 17, 2010 at 9:10 PM, Leandro Ferreira dur...@gmail.com wrote: type about:plugins and disable Shockwave Flash Leandro Ferreira On Mon, May 17, 2010 at 21:26, Steve Mathews happy...@gmail.com wrote: It makes me feel like there isn't a way to have the debug player installed on Chrome. I'm sure I am wrong, but I haven't found how to change it yet. On Mon, May 17, 2010 at 2:05 PM, Ktu ktu_fl...@cataclysmicrewind.com wrote: How did I miss this? I searched the list and saw no posts about it. Is that true? Bringing improved support for Adobe Flash Player to Google Chrome http://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html How does this make you feel? - It makes me feel a bit funny inside. Ktu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Player integrated with Chrome
Wow, how did I miss that? He probably twittered it and I haven't been watching twitter for a while now. Thanks. On Mon, May 17, 2010 at 7:46 PM, Eric E. Dolecki edole...@gmail.com wrote: Here you go, Keith Peters addressed this not too long ago: http://www.bit-101.com/blog/?p=2615 On Mon, May 17, 2010 at 9:10 PM, Leandro Ferreira dur...@gmail.com wrote: type about:plugins and disable Shockwave Flash Leandro Ferreira On Mon, May 17, 2010 at 21:26, Steve Mathews happy...@gmail.com wrote: It makes me feel like there isn't a way to have the debug player installed on Chrome. I'm sure I am wrong, but I haven't found how to change it yet. On Mon, May 17, 2010 at 2:05 PM, Ktu ktu_fl...@cataclysmicrewind.com wrote: How did I miss this? I searched the list and saw no posts about it. Is that true? Bringing improved support for Adobe Flash Player to Google Chrome http://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html How does this make you feel? - It makes me feel a bit funny inside. Ktu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders