On Mon, Mar 28, 2011 at 1:11 PM, Henrik Andersson he...@henke37.cjb.netwrote:
You might want to have a look at the Bitmap.bitmapData property.
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Ok, so forgive me as I have never used this before and am new to AS. I want
to load a series of 10 images, these will be numbers in a countdown. Its
possible for an image to be used 7 times at once (111:11:11). If I want to
use the same image would I load the image into BitmapData, the turn around
and have a series of Bitmap objects for every digit?
clock_image_loader.addEventListener(Event.COMPLETE, images_loaded);
private function images_loaded(event:Event): void {
number_1_image = Bitmap(LoaderInfo(event.target).content).bitmapData;
}
then do something like this?
hours_digit1[1] = new Bitmap(number_1_image);
hours_digit2[1] = new Bitmap(number_1_image);
hours_digit3[1] = new Bitmap(number_1_image);
min_digit1[1] = new Bitmap(number_1_image);
and so on? this would mean I would need a declaration for all seven digits
for 0-9.
(This is tossed together but I think you get the idea.)
Again, I am new to this and I would think there would be a better way to get
what I need that is more efficient
Thanks for your help as always
Kevin
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